designing blended learning opportunities

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Designing Blended Learning Opportunities: Principles for a Digital Age Designing for Learning Showcase (D4L) University of Western Sydney Werrington South Campus, Penrith December, 4 2014 Professor Mike Keppell Executive Director Australian Digital Futures Institute Director, Digital Futures - CRN

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The blurring of face-to-face learning and teaching and online learning is a significant shift for both learners and staff of universities. This disintegration of the distinction and the growing acceptance that learning occurs in different ‘places’ presents both exciting and challenging opportunities for higher education. In this presentation I will deconstruct the concept of blended learning in the higher education setting and seek to focus on the opportunities it provides to learners, teachers and institutions. Blended learning involves the integration of both on-campus face-to-face learning and teaching and off-campus virtual learning environments utilising the ‘affordances’ of each environment to enhance the student experience. Blended learning and teaching can occur at four levels of granularity. These include: activity-level blending, subject/course-level blending, program/degree-level blending and institutional-level blending (Graham, 2006). A blended learning design may also be enabling, enhancing or transformative. A combination of physical/virtual, formal/informal would be considered in these spaces to optimise the student experience. Teachers need to adopt a design perspective in the blended learning and teaching environment. Design thinking by its nature is strategic and future focussed. It is a thoughtful and considered pedagogical approach to ensure relevance for both learners and teachers. This presentation will discuss authentic learning experiences and pedagogical principles including: interactive learning (learner-to-content), networked learning (learner-to-learner, learner-to-teacher), learner-generated content (learners-as-designers), connected learner approaches (knowledge-is-in-the-network) and assessment-as-learning.

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Page 1: Designing Blended Learning Opportunities

!

Designing Blended Learning Opportunities: Principles for a

Digital Age !

Designing for Learning Showcase (D4L) University of Western Sydney

Werrington South Campus, Penrith December, 4 2014

Professor Mike Keppell Executive Director

Australian Digital Futures Institute Director, Digital Futures - CRN

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“If you can dream it, you can do it. Always remember that this whole thing was started with a dream and a mouse.” !

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― Walt Disney Company

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OverviewnWhat is the context? nExpectations nDeconstructing

blended learning nPlaces and spaces of

blended learning nDesign opportunities nChange management nChanging mindsets

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What is the Context?

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2014 NMC Technology Outlook for Australian Tertiary Education

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Expectations

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UWS Graduate Attributesn Commands multiple skills and literacies

to enable adaptable lifelong learning

n Demonstrates knowledge of Indigenous Australia through cultural competency and professional capacity

n Demonstrates comprehensive, coherent and connected knowledge

n Applies knowledge through intellectual inquiry in professional or applied contexts

n Brings knowledge to life through responsible engagement and appreciation of diversity in an evolving world

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Deconstructing Blended Learning

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Blended LearningnThe blurring of face-to-face

learning and teaching and online learning is a significant shift for both learners and staff of universities.

nThis disintegration of the distinction and the growing acceptance that learning occurs in different ‘places’ presents both exciting and challenging opportunities for higher education.

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Flexible learningnFlexible learning”

provides opportunities to improve the student learning experience through flexibility in time, pace, place, mode of study, teaching approach, forms of assessment and staffing.

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Blended & Flexible LearningnBlended and flexible

learning” is a design approach that examines the relationships between flexible learning opportunities, in order to optimise student engagement.(Keppell, 2010, p. 3;Garrison & Vaughan, 2008).

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Places and Spaces of Blended Learning

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Formal On-campus

Informal On-campus

Informal Off-campus

Blended Learning

Face-to-face ‘Campus’

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Formal On-campus

Informal On-campus

Formal/Informal Off-campus

Blended Learning ‘Campus’

Blended Learning

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Physical Virtual

Formal Informal InformalFormal

Blended

Mobile Personal

Outdoor Professional Practice

Distributed Learning Spaces

Academic

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Virtual Learning Spaces

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Design Opportunities

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Learning DesignsnEnabling blends Address issues of access and equity. !nEnhancing blends Incremental changes to the pedagogy. !nTransforming blends Transformation of the pedagogy.

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Forms of Blended LearningActivity-level blending !Subject/course-level blending !Program/degree-level blending !Institutional-level blending

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Example

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Interactive learning (learner-to-content)

Networked learning (learner-to-learner; learner-to-teacher)

Student-generated content (learner-as-designers).

Connected students (knowledge is in the network)

Learning-oriented assessment (assessment-as-learning) (Keppell, 2014).

Interactions

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Learning Design PrinciplesnMake explicit links to

the Maths and Science Australian Curriculum

nConsider the relationship of the content to years 7 & 8 and years 11 & 12.

nFocus on authentic learning

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Learning Design Principles

nDesign interactive sessions that engage learners through:

nInteractive learning nNetworked learning nUser-generated content nConnecting online nLearning-oriented assessment.

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Teaching PrinciplesnMake all interactive sessions

learning centred. nCreate a partnership with

your learners. nConnect with parents, other

teachers and learners as learning is a community activity.

nMotivate and inspire learners to engage with Maths and Science.

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Change Management

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!n http://www.slideshare.net/mkeppell/csu-report-jov3hrtd05082013 n http://learningleadershipstudy.wordpress.com

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Distributive LeadershipnCharacteristics: collaboration, shared purpose, responsibility and recognition of leadership irrespective of role within an organisation.

nCentral premise: good leadership is foundational to good learning and teaching practice.

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Open Educational Resources

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Changing Mindsets

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!

Design thinking by its nature is strategic and future focussed. !

It is a thoughtful and considered pedagogical approach to ensure relevance for both learners and teachers.

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Interactive learning (learner-to-content)

Networked learning (learner-to-learner; learner-to-teacher)

Student-generated content (learner-as-designers).

Connected students (knowledge is in the network)

Learning-oriented assessment (assessment-as-learning) (Keppell, 2014).

Teacher Mindsets

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Digital literacies (competencies, fluency, design)

Seamless learning (formal, informal, F2F, blended, online, mobile)

Self-regulated learning (scaffolded, strategic, autonomous)

Learning-oriented assessment (authentic, negotiated, self-assessment)

Life-long learning (short-term, figure-focussed, being a learner)

Learning pathways (prescribed, electives, open) (Keppell, 2015 in-press)

Learner Mindsets

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Institutional MindsetsnEncouraging teacher and

learner mindsets

nFocussing on blending a the degree level

nEmbracing blended learning throughout all learning and teaching and assessment

nUtilising distributive leadership to create strategic change

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References

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References!Carless, D. (2014). Exploring learning-oriented assessment processes. Higher

Education. DOI 10.1007/s10734-014-9816-z. !Johnson, L., Adams Becker, S., Estrada, V., Freeman, A. (2014). NMC Horizon

Report: 2014 Higher Education Edition. Austin, Texas: The New Media Consortium.http://www.nmc.org/pdf/2014-nmc-horizon-report-he-EN.pdf.

!Keppell, M., & Riddle, M. (2013). Principles for design and evaluation of

learning spaces. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowski, J. Underwood, & N. Winters (Eds.), Handbook of design in educational technology (pp. 20-32). New York, NY: Routledge.

!Keppell, M., Au, E., Ma, A. & Chan, C. (2006). Peer learning and learning-oriented

assessment in technology-enhanced environments. Assessment and Evaluation in Higher Education, 31(4), 453-464.

!Keppell, M. & Carless, D. (2006). Learning-oriented assessment: A technology-

based case study. Assessment in Education, 13(2), 153-165. !!!!!!!!!!!

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References!!Keppell, M., Souter, K. & Riddle, M. (Eds.). (2012). Physical and virtual learning

spaces in higher education: Concepts for the modern learning environment. IGI Global, Hershey: New York. ISBN13: 9781609601140.

!Keppell, M. & Riddle, M. (2012). Distributed learning places: Physical, blended

and virtual learning spaces in higher education. (pp. 1-20). In Mike Keppell, Kay Souter & Matthew Riddle (Eds.). (2011). Physical and virtual learning spaces in higher education: Concepts for the modern learning environment. Information Science Publishing, Hershey.

!Keppell, M.J. (2014). Personalised learning strategies for higher education. In

Kym Fraser (Ed.) The Future of Learning and Teaching in Next Generation Learning Spaces. International Perspectives on Higher Education Research, Volume 12, 3-21. Copyright 2014 by Emerald Group Publishing Limited.

!Keppell, M.J. (2015). The learning future: Personalised learning in an open world.

In Curtis J. Bonk, Mimi Miyoung Lee, Thomas C. Reeves, and Thomas H. Reynolds. MOOCs and Open Education around the World. Routledge/Taylor and Francis.

!Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst,

T., & Gaved,M. (2013). Innovating pedagogy 2013: Open University

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References!!!Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst, T., &

Whitelock, D. (2012). Innovating pedagogy 2012: Open University Innovation Report 1. Milton Keynes: The Open University.

!Siemens, G. (2006). Knowing knowledge. Creative commons. Retrieved from

http://www.elearn space.org/KnowingKnowledge_LowRes.pdf !Souter, K., Riddle, M., Sellers, W., & Keppell, M. (2011). Final report: Spaces

for knowledge generation. The Australian Learning and Teaching Council (ALTC). Retrieved from http://documents.skgproject.com/skg-final-report.pdf

!Walt Disney. (n.d.). BrainyQuote.com. Retrieved December 3, 2014, from

BrainyQuote.com Web site: http://www.brainyquote.com/quotes/quotes/w/waltdisney130027.html

!Wheeler, S. (2010). Digital literacies. Retrieved from http://steve-

wheeler.blogspot.com.au/2010/11/what-digital-literacies.html?q=digital+literacies

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