Designing 21st Century Blended Learning Experiences

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Zaid Ali AlsagoffBiggest Challenge Ahead?The Second Machine Age: you can do, I can do BETTER, FASTER& CHEAPER!Disruptively rapid codification and automation of routine and complex processes by computers and robots. Learning Methods?Learn While Sleeping! Massive Open Sleeping Courses!Super Delta Brain Wave Learning!Learning Uploads/Chips!Future Learning Methods?Learning Pills!Learning Implants, Uploads & Super Learning Neurons! TopicTodays MenuLEARNINGBLENDED FLIPPINGTOOLSGAMIFYING1LEARNINGTime Cover:,16641,20061218,00.html,16641,20061218,00.htmlSurvival Skills for Careers, College & Citizenship1. Critical Thinking & Problem-Solving2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication6. Accessing & Analyzing Information 7. Curiosity & ImaginationPresentation Slides: Tony Wagner Alignment (CA)LearningActivitiesContentAssessmentLearning OutcomesMore about Constructive Alignment:'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction- John Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/IntroductionBrain-Targeted Teaching: Rules: Brain-Designed LearningMinute Ruleto Stimulate the Brain and Maximize the Students Potential.10 has been shown to increase both GREY and WHITE matter in the brain!Did You Know?Empowers us to:FOCUS BETTER THINK FASTERIMPROVEDCOORDINATION ENHANCED PERIPHERAL VISIONAWAKEN THE KID IN US! More Flexibility Better Quality Global Reach Save Money Reduce Seat Time Enhance Digital LiteraciesVideo Introduction: Learning: General Video (Curtis Bonk): & Why Blended Learning?Why?F2F Online*F2F: Face-to-Face ONLINE0% - 29% 80% - 100%30% - 79%*F2F: Face-to-Face Key Components of Blended LearningSource Slide 13:*F2F: Face-to-FaceFinding theRight BlendOnline F2FVideo: Christensen Institute (Source): Video: You Can Have_______, WHY NOT?Gamify Learning Experiences! process of using game thinking and game mechanics to solve problems and engage users.- Gabe ZichermannSource (Slide 11): Mechanics?Constructs of rules and feedback loops intended to produce enjoyable gameplay.Building blocks that can be applied and combined to gamify any non-game context. out from this Infographic: BlocksBadges: Rewarded a badge for completing a task/level. out from this Infographic: Blocks (2) Existing Games to Amplify Learning! PaiMr. Pai features scalable, game based curriculum using Flower Power of, Timez Attack,, Nintendo DS, Brain Age 2, Raz-Kids, etc. Moodle & Google Docs!Paul Andersen His Method: elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board. Badges for Completing Tasks!Western Oklahoma State College IT! C2S2C Method to1 Challenge2 Compete3 ShowCOURSELearning Outcome(LO)LOLOLO LOLOLOLEARNINGACTIVITY4 Score5 Celebrate! can be applied to sequential or non-sequential learning tasks/activities.o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)o Ao 100%o Destinctiono Rubrico Peer-Assess o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)o Bo 80%o Credito Rubrico Peer-Assess Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)Examples:o Co 40%o Passo Rubric o Peer-Assess1. CHALLENGETASK/ACTIVITY1. A2. A-B3. A-B-C4. A-B-C-D5. A-B-C-D-E6. A-B-C-D-E-F7. A-B-C-D-E-F-G8. A-B-C-D-E-F-G-H9. A-B-C-D-E-F-G-H-I10.A-B-C-D-E-F-G-H-I-J11.A-B-C-D-E-F-G-H-I-J-KGAMIFICATIONGRADINGExample? 3 Hours to do thisGroup Activity COMPETE or Group SHOW YOUR MASTERPIECE! FEEDBACK + Q&A SCORE by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! RankSurveyBonusesCountdownRewardsRewardsStatusAvatars CELEBRATEIts NOT really about winning, but using game mechanics to engage and inspire real effort.- Zaid Alsagoff Workshop at USM (27 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resources2nd OER Workshop at USM (27 28 August, 2012) Classroom Learning Works! gamify everything, but at least consider gamifying the BORING stuff! Zaid AlsagoffImage source: to Spice Up Your Content?Design 1 10 Minute Learning Nuggets! Your Content Online150+ Tools: Tools: Online CoursesFree & Commercial Options! & Collaborate Online UsingIMU Webinar Series (example): Social Media & Web 2.0 Tools! Social/Intelligent Curation Tools Pull, Discover, Filter, Organize & Share! Interactive Web Tools to Spice UpFace-to-Face (F2F) Learning!Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.!Blended & Flipped Learning in 2.0Blooms Digital Taxonomies! Learning Tools? Quick Reference Guides to Tools?Social Media & Web 2.0 Reference Guides: FORWARDDesigning Blended Learning Simplified! Engaging FlowGamify!LearningActivitiesContentAssessmentLearning OutcomesToolsBlended MixF2F Online a ZaidLearn!Finally, You Might Want To Ali AlsagoffE-Learning ManagerE-mail : zaid.alsagoff@gmail.comBlog : : : : +603-2731 7327Ext. : 3115