design portfolio
Post on 23-Sep-2014
10 views
DESCRIPTION
TRANSCRIPT
KARA KANE Design Portfolio
INTRODUCTION
Introduction
I am a designer who is empathetic, who can synthesize ideas and who has a desire to teach and to learn. Through design I want to create positive social impacts by creating compelling brands, products, and experiences. I aspire to be a leader who inspires others to be thoughtful, kind, and curious. In my portfolio I have chosen projects that demonstrate my passions and influences—a desire to create positive social change, and develop meaningful brand experiences and products. Each project is explained through the following design process: Discover Define Design Deliver
3
Kara KaNE Design Portfolio
TaBLE OF CONTENTS
Table of Contents
1
2
3
ChEz NEsTBranding
My FUNTONew Product Development
ThE EXPERIENCEDesign Research
4
Kara KaNE Design Portfolio
CHEZ NESTBranding
Discover/ PROJECT BRIEF
Develop an innovative marketable idea or business model for a new brand that is addressing a market opportunity or challenge you see in today’s world.
The initial brainstorm for our concept revolved around a functional space. I wrote down what types of spaces I would want combined, and thought of some of my favorite functional spaces, like the concept store Merci in Paris.
/ May 2011 / Team Member: Rosalind Louvet/ Duration:15 weeks
CHEZ NEST Branding
Kara KaNE Design Portfolio
9
Define/ CONCEPT
There is a niche market that seeks a price point in between a hostel and hotel. This is available in many European cities – Paris, Berlin, and London, but not in NyC. We see a great opportunity for our business in this market.
We decided we wanted to create a mix between an upscale hostel and a budget hotel. It is about the experience as a whole. It is not just about the rooms, it is about everything else the space offers. It is a vibrant and warm, both safe and secret hideaway in the Lower East side with a local family vibe, but for the global persona. It has an open atmosphere, and is captivating. It centers around a functional space and personalized service.
CHEZ NEST Branding
Kara KaNE Design Portfolio
11
PRICE
EXPERIENCE
CHEZ NEST Branding
/ TARGET MARKET
We developed the target market and an archetype. The primary target market is travelling students and young professionals ages 21 through 25 that are on a budget and want a low key, familiar, and warm experience.
The secondary target market is locals ages 21 through 40 that care about experiences and multifunctional spaces.
/ ARChETyPE
Justin / 23 / From: LA / Occupation: Grad student MFA in film production at Chapman / Status: Playing the field /Income: student loans and works at a production company
While doing his undergrad at NyU he was a regular at the Blind Barber and the Jane. he listens to The Pixies and Black Keys. he meets his college friends in NyC on reunion weekends. he goes to our hotel because it is a cool space that close to his favorite bars, and is affordable.
Kara KaNE Design Portfolio
13
Photo credits: The Sartorialist, apartmenttherapy.com, Dean Kaufman for Dwell.com
CHEZ NEST Branding
/ BRAND DRIVERs
We brainstormed words that best described our concept and decided on home, vibrant, smart, social, and urban nomad. I then put together mood boards for each brand driver.
Home - It is a friendly and safe environment where youcan relax. It is warm and comfortable.
Smart - Going to our hotel is a smart choice. It is affordable and in a good location. It is about the experience, and it is sustainable.
Vibrant - It is dynamic, bright, energetic, and young.
Social - It is a meeting point for like-minded people who are diverse, global, inviting, and like to collaborate.
Urban Nomad - Our guest has a wanderlust personality, is spontaneous and is welcoming to different people and experiences.
Kara KaNE Design Portfolio
15
Photo credits: Flickr : Mandee Rae, knightcat.com, Lonngren Widell Photography, Abigail Borg, Amy Neunsinger, Alice M. Wingerden, Karim Sadli for i-D, Dazed Digital, Craig McDean for Interview, Magazine, Mert and Marcus, K.K. Arora for Reuters, Unknown source
Design/ NAMING
After developing our concept and target market, analysing our competition, and brainstorming our brand DNA, we worked on bringing the brand to life. We developed the customer journey and decided what kind of spaces our hotel would have. We decided on the name ChEz NEsT for our hotel as we felt it evoked a homey feeling and was catchy and different.
CHEZ NEST Branding
CHEZ NESTNEW YORK
Kara KaNE Design Portfolio
17
1. Learn about it
1. Learn about it
2. Book a room 3. Go there/Arrive
2. Go there/Arrive 3. Explore hotel
/ CUsTOMER JOURNEy FOR TRAVELLER
/ CUsTOMER JOURNEy FOR LOCAL
/ BRAND EXPERIENCE
We developed two customer journeys, one for travellers staying at the hotel and one for locals. We then expanded on each stage of the customer journey and explained how we would market the hotel, how customers would book a room online, the pricing of the rooms, and so on.
CHEZ NEST Branding
4. Check in 5. Go to room 6. Explore hotel 7. Check out/Leave
4. Leave
Kara KaNE Design Portfolio
19
/ TOUCh POINTs
For the ‘Book a Room’ stage of the customer journey, I designed wireframes for a website and an iPhone app, which would allow customers to book a room, check in, and connect with other guests staying at the hotel. The iPhone app would also act as a room key.
CHEZ NEST Branding
Photo credits: Tim Walker, Flickr - dvs
Kara KaNE Design Portfolio
21
/ FUNCTIONAL sPACEs
We decided the hotel would have a reception, lounge, brasserie, library, garden, and event space.
The lounge is a comfortable and energetic space for guests to meet, wait or rest.
The brasserie is a place to eat breakfast, lunch, dinner, and snacks and meet for drinks.
The library is a creative lounge with an additional bar and beverage service. It has secret doors, hundreds of books and comfortable seating.
The garden offers a more relaxed, nature based experience, allowing the guests to feel at home.
The event space is an area where people can meet, interact, and view new cultural events including music, art, and fashion.
CHEZ NEST Branding
Photo credits: Dave Lauridsen, Vincent Pacheco, 79 Ideas, The Selby, Flickr - giac1061, Oficina Latina, wordsoverpixels.com, Etsy:
sadieolive, Corvin Cristian
Kara KaNE Design Portfolio
23
DeliverWe concluded with the idea that ChEz NEsT would have multiple locations with hotels in Austin, Chicago, and san Francisco, as well as New york. We thought that each hotel would have its signature space that would distinguish it from the other locations. This would encourage ChEz NEsT guests to explore each location and make it a fun challenge to experience the full ChEz NEsT brand.
I designed the final deliverables - a presentation and a project book.
CHEZ NEST Branding
Kara KaNE Design Portfolio
25
MY FUNTOProduct Development
MY FUNTO Product Development
Discover
/ December 2008/ Team Member: Rosalind Louvet/ Duration: 15 weeks
/ PROJECT BRIEF
Develop a new product that is addressing a market opportunity or challenge you identify in a market different from where you are from.
We decided to develop a better lunchbox for the Japanese market. I brainstormed who uses lunch boxes and what features are the most important.
Kara KaNE Design Portfolio
29
Define
MY FUNTO Product Development
/ REsEARChING ThE MARKET
We decided to focus on creating a better lunch box for children. I researched Japanese bento boxes and found that there are different styles for summer and winter, the food is kept at room temperature, and there is a 4:3:2:1 ratio of starch, protein, vegetables, and dessert. Most children bring bento boxes to school for lunch. They are usually personified by a character, have different compartments and are stackable.
Kara KaNE Design Portfolio
31
Photo credits: Kim Waajang, justmanga.com, Flickr : Manganite, sanriobb.com/charaben
MY FUNTO Product Development
/ CONCEPT GENERATION
We were inspired by Brio stackable toys and the food pyramid and decided to create a lunch box that was fun to put together and take apart, that embodied a character, and provided the correct food portions for a child.
Kara KaNE Design Portfolio
33
Photo credits: brio.se, USDA food pyramid
MY FUNTO Product Development
/ CONCEPT DEVELOPMENT
Children’s lunchtime is not always positive. There is malnutrition, waste of food, and bullying. Lunchboxes are simple and not individual. We wanted to create a lunch box that puts health first and makes eating lunch not only easier, but a pleasant experience. A specialized lunchbox for all of a child’s individual needs that makes lunchtime healthy, fun, and educational.
Our lunch box is individual, inspirational, and educational. It reduces waste, and adapts to every child’s needs. I made an initial sketch for what our lunch box would look like based on our research findings and concept.
Design
Kara KaNE Design Portfolio
35
/ FINAL DEsIGN
I created the final designs in Illustrator. We decided that we wanted the lunch box to embody different characters, so we would have partnerships with companies like sanrio. This way we could produce and distribute a hello Kitty lunch box.
MY FUNTO Product Development
Kara KaNE Design Portfolio
37
/ sETTING FINAL sPECIFICATIONs
I created the final specifications, so that we could have a peer develop a 3D rendering of our lunch box design.
MY FUNTO Product Development
6 cm wide
4 cm
1 cm x 1cm
Screen on backof head:4 cm x 4cm
8 cm
14 cm
14 cm
12 cm
2 cm
1 cm
Thickness 0.5 cm
4 cm
3 cm
Kara KaNE Design Portfolio
39
/ PROJECT PLANNING
After identifying the customer needs, establishing the target market, developing the concept, and setting the final specifications, we developed the project planning.
MY FUNTO Product Development
COMPANy
NAME
Takashimaya
Mitsukoshi
Daimaru
seven-Eleven
Lawson
Aeon
Ito - yokado
Daiei
sALEs
989,471
787,774
596,986
2,498,754
1,361,700
3,813,635
1,470,523
1,175,500
NUMBER OF
OUTLETs
20
15
17
8,366
12,452
379
178
209
LOCATION
Nationwide
Nationwide
Nationwide
Nationwide
Nationwide
Nationwide
Nationwide
Nationwide
/ DIsTRIBUTION PATTERs IN JAPAN
Source: Company annual reports January 2006, Sales are in Million Yen
Kara KaNE Design Portfolio
41
Concept Generation
Concept selection
Design Beta Lunch Box
Produce Beta Lunch Box
Develop Testing Program
Test Beta Lunch Box
Design Prod. Lunch Box
Design Mold
Fabricate Mold
Debug Mold
Certify Lunch Box
Marketing / Advertising
Distribute Inventory
Initial Production Run
sEPT OCT NOV DEC JAN FEB MAR
A
B
C
D
E
F
G
h
I
J
K
L
M
N
/ BAsIC PROJECT GANTT
/ MEDIA PARTNERs
/ FINANCIALs
I put together the financial analysis, which included the product costing, capital costs, operational costs, income statement, and breakeven analysis.
MY FUNTO Product Development
Injection mold
Packaging component
Product prototype
Packaging prototype
First production run
Utility deposits
Furnishing
Incorporation/fees
Attorney
Accountant
Website construction
Computer / registration
Office supplies
Copyright
Trademark
Patent
TOTAL
/ CAPITAL COsTs
3000
1500
1000
700
111049
1000
2000
450
1000
150
300
90
500
45
380
1500
$124664
Kara KaNE Design Portfolio
43
/ OPERATIONAL COsTs
Payroll
Payroll taxes
Rent
Utilities
Note
Insurance
Workmans Compensation
Accountant
Advertising
Web maintenance
Credit card cost
Tradeshow
Office supplies
Travel / Entertainment
Miscellaneous
TOTAL
140000
21000
600
6000
18000
3000
3000
1500
3000
1000
1000
10000
2000
2000
10000
$222100
/ INCOME sTATEMENT
Revenues
Cost of revenues
Gross Profit
Operating expenses
Breakeven
Gross profit per unit
Breakeven units
444200
222100
222100
222100
0
4.40
50477
/ BENChMARKING OF COMPETITIVE PRODUCTs
We researched our competitors and analysed their products, pricing, and quality. We established each competitor’s respective competitive advantage and looked for gaps in the market.
MY FUNTO Product Development
Kara KaNE Design Portfolio
45
IChIBA sANRIO sAN-X PRIME
NAKAMURA CO.
$25 $16 $24 $18
Functional and clean strong brand, well
known charaters, and
kitsch
strong brand, well
known characters, and
kitsch
Kitsch, childish
characters, and easy
to clean
/ COMPETITORs ANALysIs
MY FUNTO Product Development
Deliver/ MODELLING AND PROTOTyPING
The final deliverable was a presentation and a 3D rendering. If I was to continue developing this project, the next step would be to make a prototype to see what design elements need further refining.
Kara KaNE Design Portfolio
47
Renderings by Seda Cimok
THE EXPERIENCEDesign Research
Discover / PROJECT BRIEF
Observe the existing condition at the Academy of Urban Planning in Bushwick, Brooklyn, and investigate alternative options to propose a more sustainable cafeteria system.
We began the project with a class brainstorm on how to create a sustainable cafeteria. I contributed ‘enough time for kids to eat’.
/ December 2010/ Team Members: Paloma Canut, Ece Kamcili, Rosalind Louvet, and Jia Min / Duration:15 weeks
THE ExPEriENCE Design Research
Kara KaNE Design Portfolio
51
/ PRELIMINARy REsEARCh
We first focused on gathering quantitative and qualitative data. We listened to a lecture by steven O’Brien, Director of Food and support for schoolFood and Debby Lee Cohen, Founding Director of styrofoam Out of schools. We were overwhelmed by the information they shared with us. These facts gave us insight into what a sustainable cafeteria should be; however, it was ultimately our own individual experiences that shaped our vision and helped us navigate our way through the research.
THE ExPEriENCE Design Research
Kara KaNE Design Portfolio
53
/ AND ThEN WE WENT TO ThE sChOOL
I co-wrote a narrative piece on our first school visit.
2:00pm // Friday the 8th of October, // Academy of Urban Planning // Bushwick, Brooklyn
Adam schwartz, our contact, is waiting for us at the end of the hallway. From where we stand we can hear screaming and banging, the noise is building as we walk towards the grey door that reads in red: Campus Cafeteria. As we walk towards the entrance we can’t help but be influenced by what the staff has told us: we are walking into a jungle. We walk in and look over the cafeteria from a higher level. Our first perspective is from this raised view and only if we walk down the stairs will we get to the students. The space is large and airy, natural light is almost non-existent and the scarce artificial lighting makes the atmosphere cold and uninviting. There is constant movement, but at closer inspection some of the children seem extremely bored. They are sitting down and staring into space while the majority of students are roughhousing, moving from place to place shouting and banging on the tables. Bam Bam Bam Boom Bam Bam.
Musical talent somehow makes it through the noise, but is always repressed by a voice through a megaphone, “Will the gentlemen sitting in the middle table stop banging. yes you, I’m talking to you, do you not hear me!!??” “Take off your hats. That’s it! you are banned from the cafeteria for two days.” “Keep going
it’s 3 days now” “Gentlemen, four days.” “ONE week”.
The voice seems to encourage the kids to get louder and louder, and the students don’t appear to care about the repercussions. On the other side of the cafeteria we see the girls create a dance circle and move and sing to the beats the boys are making.
The students, side-by-side, continue their everyday routine in the cafeteria as if it were the stage of a very important performance—a stage that perhaps glorifies their whole day. Expressing themselves allows them to reach a level of satisfaction that cannot be reached at any other point during the day. The students who can make the most noise without being punished win the internal battle.
As we walk down to find a table with Adam, students observe us as we observe them, without changing their behavioral patterns. The noise is still loud but we get used to it. It becomes part of the cafeteria, making it almost impossible to picture it in silence. We see trash and leftovers piling up everywhere except in the trashcans. Mountains of trash bags are thrown to a corner, and even the water fountains have become filled with rubbish.
Leaving the cafeteria, everything is blurry, almost unreal. Questions begin to form in our minds: did the area really need to be this restricted and were The Voice’s punishments followed through? Could the notion of the cafeteria become something other than an area for eating your lunch? How could we use all the energy in there and channel it back to the kids, instead of letting it run away?
THE ExPEriENCE Design Research
Kara KaNE Design Portfolio
55
THE ExPEriENCE Design Research
Define
If you create a cafeteria environment that is conducive to both eating and socializing, students will feel a sense of ownership and be more likely to eat real food and practice sustainable habits.
/ hyPOThEsIs
After our first visit to the school, we summarized our observations and shared them with our class. After summarizing and analyzing our research findings we were able to develop our hypothesis.
Kara KaNE Design Portfolio
57
If you create a cafeteria environment that is conducive to both eating and socializing, students will feel a sense of ownership and be more likely to eat real food and practice sustainable habits.
Design/ CO-DEsIGN WORKshOP
In order to broaden our knowledge about the school and its needs, we conducting two workshops in Adam schwartz’s 10th grade urban environment class. There were twenty students in the class from ages 15 – 16.
The first workshop was on a Thursday and the second workshop was the next day. In this co-design workshop, we developed a survey, which we then distributed to two classes from each grade of the three schools within Bushwick High School campus: Academy of Urban Planning, Academy of Environmental Leadership and school of social Justice.
THE ExPEriENCE Design Research
/ WORKshOP I
On our fi rst day, I presented our project to the students, we distributed a blank map of their cafeteria and asked them to show us where they liked to sit by marking the map. Then we asked them to circle their favorite and least favorite areas of the cafeteria and write about why they chose these. Next, they further explained to us what they would change in the cafeteria and what an ideal cafeteria would include.
After the brainstorming session with the students, we collected the maps and analyzed the results. We concluded that we had to address four different survey items in the next class.
Kara KaNE Design Portfolio
58
THE ExPEriENCE Design Research
/ WORKshOP II
The next day we divided the students in the class into four groups that would rotate through the different stations. In each station we had written down the survey items that we had come up with the night before: Kitchen, Environment, Recycling, and Socializing. The goal of this activity was for students to practice changing ideas into survey questions. I came up with a guideline of possible questions and topics to guide the students through the exercise and with certain key points that we believed had to be addressed.
When the class was finished, we took the four worksheets of questions and narrowed them down to the ones we thought were most appropriate. We created the survey that was then distributed around the three schools that form Bushwick high school.
Kara KaNE Design Portfolio
61
/ ANALyzING ThE REsULTs
We surveyed a random sample of 261 students ranging from grades 9-12. We recorded the results of the survey in an excel spread sheet. After organizing the data we made infographics from the survey answers.
I created the two infographics on the next page. The graphic on the left compares whether the students actually recycle in the cafeteria and whether they think it is important or not. The results show that the students think recycling is important, but they do not participate in recycling. The graphic on the right compares the three main activities that take place in the cafeteria and shows the level of importance for each according to grade. From the results we were concluded that socializing is the activity in which the students invest more time in the cafeteria.
/ ThE IMPORTANCE OF RECyCLINGTHE IMPORTANCE OF RECYCLING
1 2 3 4 5 6 7
I don’t recycle I always recycle
not important very important
10
9
11
12
THE ExPEriENCE Design Research
/ ThE IMPORTANCE OF EATING, sOCIALIzING, AND hAVING A BREAK
1 2 3 4 5 6 7
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
not important very important
9
10
11
12
eatingsocializing
break
eatin
gso
cializ
ing
brea
k9
10
11
12
THE IMPORTANCE OF EATING, SOCIALIZING AND HAVING A BREAK
eatingsocializing
break
eatin
gso
cializ
ing
brea
k
Kara KaNE Design Portfolio
63
THE ExPEriENCE Design Research
/ TEsTING
On our next visit to the school we focused on ethnographic research. We mapped the cafeteria, took photos, and tracked the patterns of movement in the cafeteria to distinguish which parts of the cafeteria are used the most and for what type of activities. We filmed patterns of movement and we also drew on maps that we had printed following students paths through the cafeteria. We found the upper part of the room is generally focused around eating, whereas in the lower part students gather to socialize.
/ PATTERNs OF MOVEMENT IN ThE CAFETERIA
Kara KaNE Design Portfolio
65
Film stills and illustrator map by Paloma Canut
/ TRACKING PATTERNs
ENTRANCEEXIT
SERVERY
/ MOVEMENT MAP
Deliver/ CONCLUsION
From our research we came up with four proposals that would support our hypothesis that if you create a cafeteria environment that is conducive to both eating and socializing, students will feel a sense of ownershipand be more likely to eat real food and practice sustainable habits. Through the steps of our research, we confirmed that the experience was the crucial point of departure. Our research suggests several steps that will enhance the student experience.
/ PROPOsALs
staff EngagementPortable FoodCo-design Multi-use space
The final deliverable was a project book and a presentation to steven O’Brien, Director of Food and support for schoolFood and Debby Lee Cohen, Founding Director of styrofoam Out of schools.
THE ExPEriENCE Design Research
Kara KaNE Design Portfolio
67
[email protected]/karakane
+1 404 988 8179