design out loud: brainstorming

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DESIGN OUT LOUD Carnegie Mellon University School of Design Senior ID Studio | Class 3: Brainstorming © DePerro 2010

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This is a presentation that outlines various novel brainstorming techniques to help work with potential users, users and coworkers. These techniques focus on helping craft compelling stories through brainstorming tools and techniques. It is these stories that help uncover valuable insights.

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DESIGN OUT LOUDCarnegie Mellon University School of Design Senior ID Studio | Class 3: Brainstorming

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© DePerro 2010

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© DePerro 2010

The goal of brainstorming is to

generate ideas!

To accomplish this we must postpone our judgements until after

the exercise.

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© DePerro 2010

BRAINSTORMINGThe Chemistry of Brainstorming

‣ Try and have a diverse group of people/professions present.

‣ Your group size should be 4 to 7 people.

‣ Prepare topics, goals, questions for the moderator to use, to keep

the energy and pace active.

‣ Encourage outrageous ideas. ‣ If you see an unexpected, valuable trend improvise and explore it.

‣ Pick a predefined time limit(s), don’t let things drag on

‣ Keep it fun!

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© DePerro 2010

BRAINSTORMINGWhat are the types?

‣ Structured‣ Learn what you don’t know you need to know‣ Test what you think you know

‣ Unstructured‣ Test ideas, concepts, models with users

‣ Silent‣ Solve for a given scenario

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© DePerro 2010

BRAINSTORMINGAfter The Session Has Ended

‣ Recap the session

‣ Collect all the ideas

‣ Group like items

‣ Discuss key findings, insights

‣ Ask participants their observations/impressions‣ Eliminate items that may not be relevant to the original topic

‣ Thank participants for their time

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© DePerro 2010

RECORDINGDocumenting The Session‣ Take Notes

‣ If you’re recording write down the time stamp to revisit.

‣ Write down key quotes, along with who said it.

‣ Video/Picture‣ Tripod of key angles, capture group vs. capture a task

they’re doing

‣ Floating camera, documenting key insights

‣ Audio‣ Capturing a conversation; be careful they don’t speak

over one-another

‣ Mouse‣ Track users mouse movements (or eye movements)

over an interface.

EXAMPLESBrainstorming Techniques:- Structured- Unstructured- Silent

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© DePerro 2010

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STRUCTURED

© DePerro 2010

Wizard of Oz Prototyping...

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STRUCTURED

© DePerro 2010

Velcro Modeling...

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STRUCTURED

© DePerro 2010

Sticker Exercise + Empathy Training

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STRUCTURED

© DePerro 2010

Sticker Layout Exercise

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UNSTRUCTURED

© DePerro 2010

Concept Maps...

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SILENTSurveys...

© DePerro 2010

YOUR SUPPLIESWhat You’ll Need To Craft Your Session:- Sticky Notes, Paper- Pens/Markers, Whiteboard/Craft Paper- Brain Food- Exercise Specific Items- Likeness Release Form- Reward for their time?

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© DePerro 2010