design illustration biomimicry project – koateam

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Design Illustration Biomimicry Project – KoaTeam

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Page 1: Design Illustration Biomimicry Project – KoaTeam

Design Illustration

Biomimicry Project – KoaTeam

Page 2: Design Illustration Biomimicry Project – KoaTeam

Sustainable Design Principles• Is this worth doing?• What is the goal we are addressing with our

solution?• Are you solving the problem or the symptom?• Is it a win-win-win? Does it minimize the

creation of new problems?

Page 3: Design Illustration Biomimicry Project – KoaTeam

Student Outcome• The goal of this part of the biomimicry project is

to create an illustration of your system or product that you designed.

• Your illustration will be done using a drawing that is inked and scanned into photoshop.

• Using photoshop, you will color, add values and text to your illustrations to complete your design.

• You will write a one paragraph explanation of your design, so that together with your illustration anyone can understand what your product or system does.

Page 4: Design Illustration Biomimicry Project – KoaTeam

What is Design Illustration?

• We are visual people with a better understanding of what we see rather than what we read or hear about. If you have a brilliant invention idea, you may need to convey its usefulness before the prototype is developed.

• That means you’ll need some kind of imagery of what it may look like and what it does.

• Product illustration is the visualization of your idea, a conceptual representation. It is used to show and tell before you have the actual product to demonstrate.

Page 5: Design Illustration Biomimicry Project – KoaTeam

Different Options

• Computer illustration is the most common and can sometimes be quicker with a more realistic look.

• Rendering by hand can be done with pencils, paints, pen and ink or any art materials. The choice really depends on the product, Before anything, you’ll need to decide on your product’s branding, or its personality, that you want to convey to your audience. That will help determine the illustration style.

Page 6: Design Illustration Biomimicry Project – KoaTeam

Multiple Viewpoints

• Most likely you’ll need at least 2 views of the product to show its dynamics. The basics are front, back, side, top and bottom. There should also be an angled view to show the product more 3 dimensionally, which could also look up or down at the product. The views used just need to make sense with the most important details of the subject at the forefront.

• A few more variations to reveal more detail are the cutaway view and the exploded view. If used, at least one other basic view should also accompany it.

Page 7: Design Illustration Biomimicry Project – KoaTeam

Multiple Viewpoints

Page 8: Design Illustration Biomimicry Project – KoaTeam

Multiple Viewpoints

Page 9: Design Illustration Biomimicry Project – KoaTeam

Cutaway or Ghosted View

• The cutaway or ghosted view takes away external areas of the product or makes them transparent in order to see the inner parts. This allows someone to understand the internal workings of the invention in relation to its outward appearance.

• Look at the examples on the next slides.

Page 10: Design Illustration Biomimicry Project – KoaTeam

Ghosted View with Details

Page 11: Design Illustration Biomimicry Project – KoaTeam

What’s missing from this?

Page 12: Design Illustration Biomimicry Project – KoaTeam

Exploded View

• The exploded view is literal in the sense that the parts of an object have exploded in an orderly manner. They are floating and separated slightly to show their relationship and how they fit together. This type of drawing shouldn’t ever be the main image to represent the product. It may do a good job explaining how the product works or how it’s constructed, but it doesn’t do an adequate job showing what exactly the subject is.

Page 13: Design Illustration Biomimicry Project – KoaTeam

Exploded View

Page 14: Design Illustration Biomimicry Project – KoaTeam

Systems Illustration - ?s

• Systems thinking means you consider broader issues—preferably at the very beginning of design. These questions must be answered: Who will use this product? How will it be used? What is the relationship of one part to the whole? Where does it start and end? These concepts should subsequently be rendered visually, through a drawing or model that a design team can refer to as a representation of their overall vision.

• Look at some examples.

Page 15: Design Illustration Biomimicry Project – KoaTeam

Systems: Landfill Process

Page 16: Design Illustration Biomimicry Project – KoaTeam

System: Turbine Power Plant

Page 17: Design Illustration Biomimicry Project – KoaTeam

System: Osmotic Power

Page 18: Design Illustration Biomimicry Project – KoaTeam

System: PA

Page 19: Design Illustration Biomimicry Project – KoaTeam

System: What is it?

Page 20: Design Illustration Biomimicry Project – KoaTeam

System: What is it?

Page 21: Design Illustration Biomimicry Project – KoaTeam

What is missing?

Page 22: Design Illustration Biomimicry Project – KoaTeam

Assessment

• You will be assessed on your illustration and your one paragraph explanation.

• Your illustration will be assessed on: Design, Detail, Color, and Shading.

• Your paragraph will be assessed on how well you explain what your system or product does, how it is sustainable, how it mimics nature, and how it solves the problem.

• See Rubric.

Page 23: Design Illustration Biomimicry Project – KoaTeam

Product Illustration• If your group design is a product, you will need to do an

illustration that includes multiple views or ghost/cutaway view.• You need labels.

Page 24: Design Illustration Biomimicry Project – KoaTeam

System Illustration• If your group design is a system illustration, your

drawings should be side/top view.• You need to have labels.

Page 25: Design Illustration Biomimicry Project – KoaTeam

Product & System

Page 26: Design Illustration Biomimicry Project – KoaTeam

Timeline: Day 1• Rough sketch, decide, then draw a full size sketch of the product or

system. You should know what colors you will use. Write where the labels will go and what it will say draw final illustration with details and realism. Drawing should be with lines only. No words, arrows, shading, or coloring in. Re-sketch neatly on a clean sheet of paper. Don’t forget to leave space for the product name, words, arrows, boxes, etc. Check the rubric!

Page 27: Design Illustration Biomimicry Project – KoaTeam

Timeline: Day 2• Ink your pencil sketch. Scan and color in Photoshop.

Follow the instructions that are on the biomimicry website. Mr. Wills was using a different version of Photoshop, so yours will look a little different, but the tools are all still the same. Check rubric.

Page 28: Design Illustration Biomimicry Project – KoaTeam

Timeline: Day 3Add color, contrast, and value to the illustration.

Page 29: Design Illustration Biomimicry Project – KoaTeam

Timeline: Day 4Add arrows and text. Check final illustration with rubric to ensure earning maximum points. Get feedback from classmates and advisor. Make adjustments. Turn in.

Page 30: Design Illustration Biomimicry Project – KoaTeam
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Page 32: Design Illustration Biomimicry Project – KoaTeam