degree project1

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    QUESTION

    How can design for a socially interactive, screen based,

    educational, achievement driven user experience, help

    support or supplement advocacy for orphans?

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    AUDIENCE

    age: 30-40

    employment: Primarily Full Time

    education: College Educated

    income: 50-74K

    primary devices: Desktop and Mobile

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    GOALS/OBJECTIVES

    Bring my audience to a place of knowing and move them to

    a place where they are able to act within their circle of influe

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    1

    CONTENT

    Inform them on the needs and efforts of orphanages.

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    CONTENT

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    2

    CONTENT

    Give them an outlet to get involved.

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    2

    CONTENT

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    CONTENT

    Provide information about the effect of their involvement.

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    PROPOSAL

    A multi-platform, socially integrated simulation

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    PROPOSAL

    achievements

    educational

    feedback from real world change

    connection and user promotion through social media

    mobile, desktop, and touchscreen

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    CONTEXT/HOW IT WORKS

    Context relies on the system working in one of two ways.

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    THE PERSONAL EXPERIENCE

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    Promote orphanages for sponsor

    Sponsorship from friends and acq

    Achievements through successfu

    Work as a small network to influesimulation as well as real life orpha

    Friends can vote for actions to be

    Share achievements with others

    More emphasis would be placed o

    well as an online hub for a persona

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    user

    Promote orphanages for sponsor

    Sponsorship from friends and acq

    Achievements through successfu

    Work as a small network to influesimulation as well as real life orpha

    Friends can vote for actions to be

    Share achievements with others

    More emphasis would be placed o

    well as an online hub for a persona

    Wednesday, February 13, 2013

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    user

    Promote orphanages for sponsor

    Sponsorship from friends and acq

    Achievements through successfu

    Work as a small network to influesimulation as well as real life orpha

    Friends can vote for actions to be

    Share achievements with others

    More emphasis would be placed o

    well as an online hub for a persona

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    THE PUBLIC EXPERIENCE

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    Adopt a virtual orphanage

    Sponsor through a small percen

    from participating customersCustomers hold the reigns and f

    ability to enact change through p

    they would have already made.

    The network of the business and

    involved are recognized for achi

    made as a whole and individually

    The hub for interaction would be

    public and could be large touchs

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    business

    Adopt a virtual orphanage

    Sponsor through a small percen

    from participating customersCustomers hold the reigns and f

    ability to enact change through p

    they would have already made.

    The network of the business and

    involved are recognized for achi

    made as a whole and individually

    The hub for interaction would be

    public and could be large touchs

    Wednesday, February 13, 2013

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    business

    Adopt a virtual orphanage

    Sponsor through a small percen

    from participating customersCustomers hold the reigns and f

    ability to enact change through p

    they would have already made.

    The network of the business and

    involved are recognized for achi

    made as a whole and individually

    The hub for interaction would be

    public and could be large touchs

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    CONTEXT/HOW IT WORKS

    Context would either be within the personal circle of friends

    can work together as a tight knit group, or within the public e

    where people can work together united by common needs,

    habits, or location. The relation of those involved publicly ma

    obviously be altered through the stewardship of an outlet for

    social and world change.

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    THE FLOOR IS OPEN