d&d 4e character sheet - tower...
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Character Sheet
Player Name
Kriv Balasar 1 Warlord 0Character Name Level Class Paragon Path Epic Destiny Total XP
Dragonborn Medium 20 Male 6'9" 250 Lawful Good BahamutRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
2 Initiative 2
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
19 STRStrength
4 4
14 CONConstitution
2 2
10 DEXDexterity
0 0
10 INTIntelligence
0 0
8 WISWisdom
-1 -1
16 CHACharisma
3 3
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
26 13 8 9
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
-1 Acrobatics DEX 0 0 -1
0 Arcana INT 0 0 n/a
8 Athletics STR 4 5 -1
3 Bluff CHA 3 0 n/a
10 Diplomacy CHA 3 5 n/a 2
-1 Dungeoneering WIS -1 0 n/a
6 Endurance CON 2 5 -1
-1 Heal WIS -1 0 n/a
2 History INT 0 0 n/a 2
-1 Insight WIS -1 0 n/a
10 Intimidate CHA 3 5 n/a 2
-1 Nature WIS -1 0 n/a
-1 Perception WIS -1 0 n/a
0 Religion INT 0 0 n/a
-1 Stealth DEX 0 0 -1
3 Streetwise CHA 3 0 n/a
-1 Thievery DEX 0 0 -1
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 AC 10 6
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 FORT 10 4 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 REF 10
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 WILL 10 3 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Dragon Breath - Use dragon breath as an encounter
power.
Dragon Breath Strength - Use STR for Dragon Breath
Dragon Breath Acid - Dragon Breath deals acid damage
Dragonborn Fury - +1 to attacks while bloodied.
Draconic Heritage - Add Con mod to healing surge value.
CLASS / PATH / DESTINY FEATURES
Combat Leader - You, and allies within 10 that see and
hear you, gain +2 to initiative.
Commanding Presence - Choose a Presence benefit;
provides bonuses with certain powers.
Inspiring Presence - Ally that sees you and spends an
action point for extra action regains lost hp: 1/2 your level +
Cha mod.
Inspiring Word - Use inspiring word as an encounter
(special) power, minor action.
LANGUAGES KNOWN
Common, Draconic
MOVEMENTSCORE BASE ARMOR ITEM MISC
5 Speed (Squares) 6 -1
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
9 Passive Insight 10 + -1
9 Passive Perception 10 + -1
SPECIAL SENSES
ATTACK WORKSPACEABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 4 0 4
DAMAGE WORKSPACEABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4+4 4
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
6 vs AC 1d12+4Execution axe
4 vs AC 1d4+4Unarmed (Melee)
0 vs AC 1d4Unarmed (Range)
vs
FEATS
Weapon Proficiency (Execution axe) - Gain proficiency
with the Execution axe.
Kriv Balasar Page 1
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Rousing Assault
Viper's Strike
ENCOUNTER POWERS
Dragon Breath
Inspiring Word
Guarding Attack
DAILY POWERS
Bastion of Defense
UTILITY POWERS
OTHER EQUIPMENT
Chainmail (E)
Adventurer's Kit
Execution axe (E)
COINS AND OTHER WEALTHMoney on hand: 15 gp
Stored money: 0 gp
Encumbrance: 87 / 190
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITSKriv Balasar. His parents died before he hatched, the cause of their death not revealed to him, he was adopted by a family of half-elf peasants, who could not have their own children.
He joined the military at the age of 10. He was often called "The Executioner" due to his preferrence for wielding axes normally used by town executioners performing death sentences.
MANNERISMS AND APPEARANCEKriv is a tall, young dragonborn male. His scales are dark green, scarred from the many battles.He is well mannered, often confused for a noble due to the refinement in his speech and diplomacy.
If so wished, he can use his appearance for intimidation, the sight of his acid-dripping razor sharp fangs leaves very few people uncooperative.After battle he likes to mark slain foes on his weapon, marking a kind-of-rune for each kill.
CHARACTER BACKGROUNDBirth - Among Another RaceYou were born among a race other than your own. Did you grow up among mountain fortress, or in a halfling caravan?
Did your family live among that race when you were born, or did some other circumstance bring you there? the trees of an elven forest, deep in a dwarven
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Kriv Balasar Page 2
CHARACTER NAME
Kriv BalasarPLAYER NAME
RACEDragonborn
CLASSWarlord
LEVEL1
HP
26
Spd
5
Init
+2
19 STR
14 CON
10 DEX
10 INT
8 WIS
16 CHA
AC
16
Fort
15
Ref
10
Will
14
9PassiveInsight 9
PassivePerception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Rousing Assault
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and you add your Charisma modifier (+3) to the hit points restored with any warlord healing power you use before the end of your next turn.Increase damage to 2[W] + Strength modifier (+4) at 21st level.
Execution axe: +6 attack, 1d12+4 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSWarlord
LEVEL1
BOOKPHS1
AT-WILL POWER ®
Viper's Strike
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage.Increase damage to 2[W] + Strength modifier (+4) at 21st level.Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Execution axe: +6 attack, 1d12+4 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSWarlord
LEVEL1
BOOKPH
AT-WILL POWER ®
Dragon Breath
KEYWORDSAcid, Cold, Fire, Lightning or Poison
USED
Minor
ACTION
Close blast 3
RANGE
6
ATTACK
All creatures in area.
TARGET
3
vs Reflex
DEFENSE
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+2) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+2)
damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+2) damage at 21st level.Special: When you create your character, choose Strength,
Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not
change the power's other effects.
Unarmed: +6 attack, 1d6+2 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSRacial Power
LEVEL*
BOOKPH
ENCOUNTER POWER ®
Inspiring Word
KEYWORDSHealing, Martial
USED
Minor
ACTION RANGE
ATTACK
You or one ally in burst
TARGET
5
vs
DEFENSE
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.Effect: The target can spend a healing surge and regain an additional 1d6 hit points.The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Unarmed: +0 attackADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSWarlord
LEVEL BOOKPH
ENCOUNTER POWER ®
Guarding Attack
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target's attacks.Inspiring Presence: The power bonus to AC
equals 1 + your Charisma modifier (+3).
Execution axe: +6 attack, 2d12+4 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSWarlord
LEVEL1
BOOKPH
ENCOUNTER POWER ®
Bastion of Defense
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 3[W] + Strength modifier (+4) damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier (+3).
Execution axe: +6 attack, 3d12+4 damage
ADDITIONAL EFFECTS
+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.
CLASSWarlord
LEVEL1
BOOKPH
DAILY POWER ®
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