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Character Sheet Player Name Kriv Balasar 1 Warlord 0 Character Name Level Class Paragon Path Epic Destiny Total XP Dragonborn Medium 20 Male 6'9" 250 Lawful Good Bahamut Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 2 Initiative 2 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 19 STR Strength 4 4 14 CON Constitution 2 2 10 DEX Dexterity 0 0 10 INT Intelligence 0 0 8 WIS Wisdom -1 -1 16 CHA Charisma 3 3 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 26 13 8 9 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC -1 Acrobatics DEX 0 0 -1 0 Arcana INT 0 0 n/a 8 Athletics STR 4 5 -1 3 Bluff CHA 3 0 n/a 10 Diplomacy CHA 3 5 n/a 2 -1 Dungeoneering WIS -1 0 n/a 6 Endurance CON 2 5 -1 -1 Heal WIS -1 0 n/a 2 History INT 0 0 n/a 2 -1 Insight WIS -1 0 n/a 10 Intimidate CHA 3 5 n/a 2 -1 Nature WIS -1 0 n/a -1 Perception WIS -1 0 n/a 0 Religion INT 0 0 n/a -1 Stealth DEX 0 0 -1 3 Streetwise CHA 3 0 n/a -1 Thievery DEX 0 0 -1 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 16 AC 10 6 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT 10 4 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 REF 10 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 14 WILL 10 3 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Dragon Breath - Use dragon breath as an encounter power. Dragon Breath Strength - Use STR for Dragon Breath Dragon Breath Acid - Dragon Breath deals acid damage Dragonborn Fury - +1 to attacks while bloodied. Draconic Heritage - Add Con mod to healing surge value. CLASS / PATH / DESTINY FEATURES Combat Leader - You, and allies within 10 that see and hear you, gain +2 to initiative. Commanding Presence - Choose a Presence benefit; provides bonuses with certain powers. Inspiring Presence - Ally that sees you and spends an action point for extra action regains lost hp: 1/2 your level + Cha mod. Inspiring Word - Use inspiring word as an encounter (special) power, minor action. LANGUAGES KNOWN Common, Draconic MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 6 -1 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 9 Passive Insight 10 + -1 9 Passive Perception 10 + -1 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 4 0 4 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4+4 4 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 6 vs AC 1d12+4 Execution axe 4 vs AC 1d4+4 Unarmed (Melee) 0 vs AC 1d4 Unarmed (Range) vs FEATS Weapon Proficiency (Execution axe) - Gain proficiency with the Execution axe. Kriv Balasar Page 1

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Page 1: D&D 4E Character Sheet - Tower Divetowerdive.com/.../forum-file-uploads/quill18/Kriv-Character-Sheet.pdf · Character Sheet Player Name ... AT-WILL POWER ® Viper's Strike KEYWORDS

Character Sheet

Player Name

Kriv Balasar 1 Warlord 0Character Name Level Class Paragon Path Epic Destiny Total XP

Dragonborn Medium 20 Male 6'9" 250 Lawful Good BahamutRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

2 Initiative 2

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

19 STRStrength

4 4

14 CONConstitution

2 2

10 DEXDexterity

0 0

10 INTIntelligence

0 0

8 WISWisdom

-1 -1

16 CHACharisma

3 3

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

26 13 8 9

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAME

ABIL MOD

+ 1/2 LVL

TRND

(+5)

ARMOR

PENALTY MISC

-1 Acrobatics DEX 0 0 -1

0 Arcana INT 0 0 n/a

8 Athletics STR 4 5 -1

3 Bluff CHA 3 0 n/a

10 Diplomacy CHA 3 5 n/a 2

-1 Dungeoneering WIS -1 0 n/a

6 Endurance CON 2 5 -1

-1 Heal WIS -1 0 n/a

2 History INT 0 0 n/a 2

-1 Insight WIS -1 0 n/a

10 Intimidate CHA 3 5 n/a 2

-1 Nature WIS -1 0 n/a

-1 Perception WIS -1 0 n/a

0 Religion INT 0 0 n/a

-1 Stealth DEX 0 0 -1

3 Streetwise CHA 3 0 n/a

-1 Thievery DEX 0 0 -1

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

16 AC 10 6

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 FORT 10 4 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

10 REF 10

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

14 WILL 10 3 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Dragon Breath - Use dragon breath as an encounter

power.

Dragon Breath Strength - Use STR for Dragon Breath

Dragon Breath Acid - Dragon Breath deals acid damage

Dragonborn Fury - +1 to attacks while bloodied.

Draconic Heritage - Add Con mod to healing surge value.

CLASS / PATH / DESTINY FEATURES

Combat Leader - You, and allies within 10 that see and

hear you, gain +2 to initiative.

Commanding Presence - Choose a Presence benefit;

provides bonuses with certain powers.

Inspiring Presence - Ally that sees you and spends an

action point for extra action regains lost hp: 1/2 your level +

Cha mod.

Inspiring Word - Use inspiring word as an encounter

(special) power, minor action.

LANGUAGES KNOWN

Common, Draconic

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 6 -1

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

9 Passive Insight 10 + -1

9 Passive Perception 10 + -1

SPECIAL SENSES

ATTACK WORKSPACEABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 4 0 4

DAMAGE WORKSPACEABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4+4 4

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

6 vs AC 1d12+4Execution axe

4 vs AC 1d4+4Unarmed (Melee)

0 vs AC 1d4Unarmed (Range)

vs

FEATS

Weapon Proficiency (Execution axe) - Gain proficiency

with the Execution axe.

Kriv Balasar Page 1

Page 2: D&D 4E Character Sheet - Tower Divetowerdive.com/.../forum-file-uploads/quill18/Kriv-Character-Sheet.pdf · Character Sheet Player Name ... AT-WILL POWER ® Viper's Strike KEYWORDS

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Rousing Assault

Viper's Strike

ENCOUNTER POWERS

Dragon Breath

Inspiring Word

Guarding Attack

DAILY POWERS

Bastion of Defense

UTILITY POWERS

OTHER EQUIPMENT

Chainmail (E)

Adventurer's Kit

Execution axe (E)

COINS AND OTHER WEALTHMoney on hand: 15 gp

Stored money: 0 gp

Encumbrance: 87 / 190

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITSKriv Balasar. His parents died before he hatched, the cause of their death not revealed to him, he was adopted by a family of half-elf peasants, who could not have their own children.

He joined the military at the age of 10. He was often called "The Executioner" due to his preferrence for wielding axes normally used by town executioners performing death sentences.

MANNERISMS AND APPEARANCEKriv is a tall, young dragonborn male. His scales are dark green, scarred from the many battles.He is well mannered, often confused for a noble due to the refinement in his speech and diplomacy.

If so wished, he can use his appearance for intimidation, the sight of his acid-dripping razor sharp fangs leaves very few people uncooperative.After battle he likes to mark slain foes on his weapon, marking a kind-of-rune for each kill.

CHARACTER BACKGROUNDBirth - Among Another RaceYou were born among a race other than your own. Did you grow up among mountain fortress, or in a halfling caravan?

Did your family live among that race when you were born, or did some other circumstance bring you there? the trees of an elven forest, deep in a dwarven

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Kriv Balasar Page 2

Page 3: D&D 4E Character Sheet - Tower Divetowerdive.com/.../forum-file-uploads/quill18/Kriv-Character-Sheet.pdf · Character Sheet Player Name ... AT-WILL POWER ® Viper's Strike KEYWORDS

CHARACTER NAME

Kriv BalasarPLAYER NAME

RACEDragonborn

CLASSWarlord

LEVEL1

HP

26

Spd

5

Init

+2

19 STR

14 CON

10 DEX

10 INT

8 WIS

16 CHA

AC

16

Fort

15

Ref

10

Will

14

9PassiveInsight 9

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Rousing Assault

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and you add your Charisma modifier (+3) to the hit points restored with any warlord healing power you use before the end of your next turn.Increase damage to 2[W] + Strength modifier (+4) at 21st level.

Execution axe: +6 attack, 1d12+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSWarlord

LEVEL1

BOOKPHS1

AT-WILL POWER ®

Viper's Strike

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage.Increase damage to 2[W] + Strength modifier (+4) at 21st level.Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.

Execution axe: +6 attack, 1d12+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSWarlord

LEVEL1

BOOKPH

AT-WILL POWER ®

Dragon Breath

KEYWORDSAcid, Cold, Fire, Lightning or Poison

USED

Minor

ACTION

Close blast 3

RANGE

6

ATTACK

All creatures in area.

TARGET

3

vs Reflex

DEFENSE

Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+2) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+2)

damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+2) damage at 21st level.Special: When you create your character, choose Strength,

Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not

change the power's other effects.

Unarmed: +6 attack, 1d6+2 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSRacial Power

LEVEL*

BOOKPH

ENCOUNTER POWER ®

Inspiring Word

KEYWORDSHealing, Martial

USED

Minor

ACTION RANGE

ATTACK

You or one ally in burst

TARGET

5

vs

DEFENSE

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.Effect: The target can spend a healing surge and regain an additional 1d6 hit points.The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Unarmed: +0 attackADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSWarlord

LEVEL BOOKPH

ENCOUNTER POWER ®

Guarding Attack

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target's attacks.Inspiring Presence: The power bonus to AC

equals 1 + your Charisma modifier (+3).

Execution axe: +6 attack, 2d12+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSWarlord

LEVEL1

BOOKPH

ENCOUNTER POWER ®

Bastion of Defense

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 3[W] + Strength modifier (+4) damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier (+3).

Execution axe: +6 attack, 3d12+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls when you're bloodied -Dragonborn Fury.

CLASSWarlord

LEVEL1

BOOKPH

DAILY POWER ®

Kriv Balasar Page 3