d&d 4e character sheet - · pdf filecharacter sheet player name brian s ... at-will power...

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Character Sheet Player Name Brian S. Stephan Eleven 1 Rogue 0 Character Name Level Class Paragon Path Epic Destiny Total XP Warforged Medium ? 6'3" 283 lb. Unaligned 41024003 Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 3 Initiative 3 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 16 STR Strength 3 3 13 CON Constitution 1 1 16 DEX Dexterity 3 3 10 INT Intelligence 0 0 10 WIS Wisdom 0 0 14 CHA Charisma 2 2 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 25 12 6 7 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +2 bonus against ongoing damage RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 8 Acrobatics DEX 3 5 0 Arcana INT 0 0 n/a 8 Athletics STR 3 5 2 Bluff CHA 2 0 n/a 2 Diplomacy CHA 2 0 n/a 0 Dungeoneering WIS 0 0 n/a 3 Endurance CON 1 0 2 0 Heal WIS 0 0 n/a 0 History INT 0 0 n/a 0 Insight WIS 0 0 n/a 9 Intimidate CHA 2 5 n/a 2 0 Nature WIS 0 0 n/a 0 Perception WIS 0 0 n/a 0 Religion INT 0 0 n/a 8 Stealth DEX 3 5 7 Streetwise CHA 2 5 n/a 8 Thievery DEX 3 5 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 AC 10 5 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 13 FORT 10 3 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 REF 10 3 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 13 WILL 10 2 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Living Construct - +2 to save against ongoing damage; min. 10 on death saving throws; 4 hrs. rest; no need to eat, drink, breathe Warforged Resolve - Use warforged resolve as an encounter power Warforged Mind - +1 to Will CLASS / PATH / DESTINY FEATURES First Strike - At encounter start, get combat advantage against foes that haven't acted yet. Rogue Tactics - Choose one of the rogue tactics. Brutal Scoundrel - Add Str mod to Sneak Attack damage. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage. LANGUAGES KNOWN Common MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 10 Passive Insight 10 + 0 10 Passive Perception 10 + 0 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Ranged Basic Attack - Hand Crossbow ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 5 0 3 2 ABILITY: Melee Basic Attack - Kukri ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 6 0 3 2 1 DAMAGE WORKSPACE ABILITY: Ranged Basic Attack - Hand Crossbow DAMAGE ABIL FEAT ENH MISC MISC 1d6+3 3 ABILITY: Melee Basic Attack - Kukri DAMAGE ABIL FEAT ENH MISC MISC 1d6+3 3 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 5 vs AC 1d6+3 Hand Crossbow 6 vs AC 1d6+3 Kukri 7 vs AC 1d4+3 Dagger (Melee) 7 vs AC 1d4+3 Dagger (Range) FEATS Weapon Proficiency (Kukri) - Gain proficiency with the Kukri. Eleven Page 1 Brian S. Stephan

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Page 1: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Brian S ... AT-WILL POWER Piercing Strike KEYWORDS Martial, Weapon USED Standard ACTION Melee weapon ... D&D 4E Character

Character Sheet

Player Name Brian S. Stephan

Eleven 1 Rogue 0Character Name Level Class Paragon Path Epic Destiny Total XP

Warforged Medium ? 6'3" 283 lb. Unaligned 41024003Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

3 Initiative 3

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

16 STRStrength

3 3

13 CONConstitution

1 1

16 DEXDexterity

3 3

10 INTIntelligence

0 0

10 WISWisdom

0 0

14 CHACharisma

2 2

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

25 12 6 7

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS +2 bonus against ongoing damage

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

8 Acrobatics DEX 3 5

0 Arcana INT 0 0 n/a

8 Athletics STR 3 5

2 Bluff CHA 2 0 n/a

2 Diplomacy CHA 2 0 n/a

0 Dungeoneering WIS 0 0 n/a

3 Endurance CON 1 0 2

0 Heal WIS 0 0 n/a

0 History INT 0 0 n/a

0 Insight WIS 0 0 n/a

9 Intimidate CHA 2 5 n/a 2

0 Nature WIS 0 0 n/a

0 Perception WIS 0 0 n/a

0 Religion INT 0 0 n/a

8 Stealth DEX 3 5

7 Streetwise CHA 2 5 n/a

8 Thievery DEX 3 5

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 AC 10 5

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 FORT 10 3

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 REF 10 3 2

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 WILL 10 2 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Living Construct - +2 to save against ongoing damage;

min. 10 on death saving throws; 4 hrs. rest; no need to eat,

drink, breathe

Warforged Resolve - Use warforged resolve as an

encounter power

Warforged Mind - +1 to Will

CLASS / PATH / DESTINY FEATURES

First Strike - At encounter start, get combat advantage

against foes that haven't acted yet.

Rogue Tactics - Choose one of the rogue tactics.

Brutal Scoundrel - Add Str mod to Sneak Attack

damage.

Rogue Weapon Talent - Damage die increases one size

with shuriken; +1 on attacks with daggers.

Sneak Attack - Once per round, if you have combat

advantage and hit with a crossbow, light blade, or sling, deal

extra damage.

LANGUAGES KNOWN

Common

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

10 Passive Insight 10 + 0

10 Passive Perception 10 + 0

SPECIAL SENSES

ATTACK WORKSPACEABILITY: Ranged Basic Attack - Hand CrossbowATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 5 0 3 2

ABILITY:Melee Basic Attack - KukriATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 6 0 3 2 1

DAMAGE WORKSPACEABILITY: Ranged Basic Attack - Hand CrossbowDAMAGE ABIL FEAT ENH MISC MISC

1d6+3 3

ABILITY:Melee Basic Attack - KukriDAMAGE ABIL FEAT ENH MISC MISC

1d6+3 3

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

5 vs AC 1d6+3Hand Crossbow

6 vs AC 1d6+3Kukri

7 vs AC 1d4+3Dagger (Melee)

7 vs AC 1d4+3Dagger (Range)

FEATS

Weapon Proficiency (Kukri) - Gain proficiency with the

Kukri.

Eleven Page 1 Brian S. Stephan

Page 2: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Brian S ... AT-WILL POWER Piercing Strike KEYWORDS Martial, Weapon USED Standard ACTION Melee weapon ... D&D 4E Character

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Piercing Strike

Sly Flourish

ENCOUNTER POWERS

Warforged Resolve

Sly Lunge

DAILY POWERS

Precise Incision

UTILITY POWERS

OTHER EQUIPMENT

Kukri (E)

Hand Crossbow (E)

Crossbow Bolts (100)

Leather Armor (E)

Backpack (empty)

Flint and Steel

Pouch, Belt (empty)

Sunrods (4)

Rope, hempen (50 ft.)

Dagger (5)

Short sword

COINS AND OTHER WEALTHMoney on hand: 7 gp

Stored money: 0 gp

Encumbrance: 52 / 160

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Eleven Page 2 Brian S. Stephan

Page 3: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Brian S ... AT-WILL POWER Piercing Strike KEYWORDS Martial, Weapon USED Standard ACTION Melee weapon ... D&D 4E Character

CHARACTER NAME

ElevenPLAYER NAME

Brian S. StephanRACE

WarforgedCLASS

RogueLEVEL

1

HP

25

Spd

6

Init

+3

16 STR

13 CON

16 DEX

10 INT

10 WIS

14 CHA

AC

15

Fort

13

Ref

15

Will

13

10PassiveInsight 10

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Melee Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+3) damage. Increase damage to 2[W] + Strength modifier (+3) at 21st level.Special: You can use an unarmed attack as a weapon to make a melee basic attack.

Kukri: +6 attack, 1d6+3 damage

ADDITIONAL EFFECTS

+2d6+3 to damage once per round (Sneak Attack)

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Ranged Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Ranged weapon

RANGE

5

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+3) damage. Increase damage to 2[W] + Dexterity modifier (+3) at 21st level.Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.

Hand Crossbow: +5 attack, 1d6+3 damageADDITIONAL EFFECTS

+2d6+3 to damage once per round (Sneak Attack)

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Piercing Strike

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs Reflex

DEFENSE

Requirement: You must be wielding a light blade.Attack: Dexterity vs. ReflexHit: 1[W] + Dexterity modifier (+3) damage.Increase damage to 2[W] + Dexterity modifier (+3) at 21st level.

Kukri: +6 attack, 1d6+3 damage

ADDITIONAL EFFECTS

+2d6+3 to damage once per round (Sneak Attack)

CLASSRogue

LEVEL1

BOOKPH

AT-WILL POWER ®

Sly Flourish

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee or Ranged weapon

RANGE

5

ATTACK

One creature

TARGET

* *

vs AC

DEFENSE

Requirement: You must be wielding a crossbow, a light blade, or a sling.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+3) + Charisma modifier (+2) damage.Increase damage to 2[W] + Dexterity modifier (+3) + Charisma modifier (+2) at 21st level.

Hand Crossbow: +5 attack, 1d6+5 damageKukri: +6 attack, 1d6+5 damage

ADDITIONAL EFFECTS

+2d6+3 to damage once per round (Sneak Attack)

CLASSRogue

LEVEL1

BOOKPH

AT-WILL POWER ®

Warforged Resolve

KEYWORDSHealing

USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Effect: You gain a number of temporary hit points equal to 3 + one-half your level. You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 3 + one-half your level.

ADDITIONAL EFFECTS

CLASSRacial Power

LEVEL*

BOOKDragon 364

ENCOUNTER POWER ®

Sly Lunge

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature granting combat advantage to you

TARGET

*

vs AC

DEFENSE

Requirement: You must be wielding a light blade.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+3) damage, and you gain combat advantage against the target until the end of your next turn. If you don't apply your Sneak Attack damage to this attack, it deals 1d6 extra damage.

Brutal Scoundrel: The attack deals extra damage equal to your Strength modifier (+3).

Kukri: +6 attack, 1d6+6 damageADDITIONAL EFFECTS

+2d6+3 to damage once per round (Sneak Attack)

CLASSRogue

LEVEL1

BOOKMP

ENCOUNTER POWER ®

Eleven Page 3 Brian S. Stephan

Page 4: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Brian S ... AT-WILL POWER Piercing Strike KEYWORDS Martial, Weapon USED Standard ACTION Melee weapon ... D&D 4E Character

Precise Incision

KEYWORDSMartial, Reliable, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

6

ATTACK

One creature

TARGET

*

vs Reflex

DEFENSE

Requirement: You must be wielding a light blade.Attack: Dexterity vs. ReflexHit: 3[W] + Dexterity modifier (+3) damage.

Kukri: +6 attack, 3d6+3 damage

ADDITIONAL EFFECTS

+2d6+3 to damage once per round (Sneak Attack)

CLASSRogue

LEVEL1

BOOKMP

DAILY POWER ®

Eleven Page 4 Brian S. Stephan