d&d 4e character sheet - · pdf filecharacter sheet player name brian s ... at-will power...
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Character Sheet
Player Name Brian S. Stephan
Eleven 1 Rogue 0Character Name Level Class Paragon Path Epic Destiny Total XP
Warforged Medium ? 6'3" 283 lb. Unaligned 41024003Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
3 Initiative 3
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
16 STRStrength
3 3
13 CONConstitution
1 1
16 DEXDexterity
3 3
10 INTIntelligence
0 0
10 WISWisdom
0 0
14 CHACharisma
2 2
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
25 12 6 7
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS +2 bonus against ongoing damage
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
8 Acrobatics DEX 3 5
0 Arcana INT 0 0 n/a
8 Athletics STR 3 5
2 Bluff CHA 2 0 n/a
2 Diplomacy CHA 2 0 n/a
0 Dungeoneering WIS 0 0 n/a
3 Endurance CON 1 0 2
0 Heal WIS 0 0 n/a
0 History INT 0 0 n/a
0 Insight WIS 0 0 n/a
9 Intimidate CHA 2 5 n/a 2
0 Nature WIS 0 0 n/a
0 Perception WIS 0 0 n/a
0 Religion INT 0 0 n/a
8 Stealth DEX 3 5
7 Streetwise CHA 2 5 n/a
8 Thievery DEX 3 5
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 AC 10 5
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 FORT 10 3
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 REF 10 3 2
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 WILL 10 2 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Living Construct - +2 to save against ongoing damage;
min. 10 on death saving throws; 4 hrs. rest; no need to eat,
drink, breathe
Warforged Resolve - Use warforged resolve as an
encounter power
Warforged Mind - +1 to Will
CLASS / PATH / DESTINY FEATURES
First Strike - At encounter start, get combat advantage
against foes that haven't acted yet.
Rogue Tactics - Choose one of the rogue tactics.
Brutal Scoundrel - Add Str mod to Sneak Attack
damage.
Rogue Weapon Talent - Damage die increases one size
with shuriken; +1 on attacks with daggers.
Sneak Attack - Once per round, if you have combat
advantage and hit with a crossbow, light blade, or sling, deal
extra damage.
LANGUAGES KNOWN
Common
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
10 Passive Insight 10 + 0
10 Passive Perception 10 + 0
SPECIAL SENSES
ATTACK WORKSPACEABILITY: Ranged Basic Attack - Hand CrossbowATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 5 0 3 2
ABILITY:Melee Basic Attack - KukriATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 6 0 3 2 1
DAMAGE WORKSPACEABILITY: Ranged Basic Attack - Hand CrossbowDAMAGE ABIL FEAT ENH MISC MISC
1d6+3 3
ABILITY:Melee Basic Attack - KukriDAMAGE ABIL FEAT ENH MISC MISC
1d6+3 3
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
5 vs AC 1d6+3Hand Crossbow
6 vs AC 1d6+3Kukri
7 vs AC 1d4+3Dagger (Melee)
7 vs AC 1d4+3Dagger (Range)
FEATS
Weapon Proficiency (Kukri) - Gain proficiency with the
Kukri.
Eleven Page 1 Brian S. Stephan
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Piercing Strike
Sly Flourish
ENCOUNTER POWERS
Warforged Resolve
Sly Lunge
DAILY POWERS
Precise Incision
UTILITY POWERS
OTHER EQUIPMENT
Kukri (E)
Hand Crossbow (E)
Crossbow Bolts (100)
Leather Armor (E)
Backpack (empty)
Flint and Steel
Pouch, Belt (empty)
Sunrods (4)
Rope, hempen (50 ft.)
Dagger (5)
Short sword
COINS AND OTHER WEALTHMoney on hand: 7 gp
Stored money: 0 gp
Encumbrance: 52 / 160
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Eleven Page 2 Brian S. Stephan
CHARACTER NAME
ElevenPLAYER NAME
Brian S. StephanRACE
WarforgedCLASS
RogueLEVEL
1
HP
25
Spd
6
Init
+3
16 STR
13 CON
16 DEX
10 INT
10 WIS
14 CHA
AC
15
Fort
13
Ref
15
Will
13
10PassiveInsight 10
PassivePerception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Melee Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+3) damage. Increase damage to 2[W] + Strength modifier (+3) at 21st level.Special: You can use an unarmed attack as a weapon to make a melee basic attack.
Kukri: +6 attack, 1d6+3 damage
ADDITIONAL EFFECTS
+2d6+3 to damage once per round (Sneak Attack)
CLASS LEVEL*
BOOK
AT-WILL POWER ®
Ranged Basic Attack
KEYWORDSWeapon
USED
Standard
ACTION
Ranged weapon
RANGE
5
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+3) damage. Increase damage to 2[W] + Dexterity modifier (+3) at 21st level.Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.
Hand Crossbow: +5 attack, 1d6+3 damageADDITIONAL EFFECTS
+2d6+3 to damage once per round (Sneak Attack)
CLASS LEVEL*
BOOK
AT-WILL POWER ®
Piercing Strike
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs Reflex
DEFENSE
Requirement: You must be wielding a light blade.Attack: Dexterity vs. ReflexHit: 1[W] + Dexterity modifier (+3) damage.Increase damage to 2[W] + Dexterity modifier (+3) at 21st level.
Kukri: +6 attack, 1d6+3 damage
ADDITIONAL EFFECTS
+2d6+3 to damage once per round (Sneak Attack)
CLASSRogue
LEVEL1
BOOKPH
AT-WILL POWER ®
Sly Flourish
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee or Ranged weapon
RANGE
5
ATTACK
One creature
TARGET
* *
vs AC
DEFENSE
Requirement: You must be wielding a crossbow, a light blade, or a sling.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+3) + Charisma modifier (+2) damage.Increase damage to 2[W] + Dexterity modifier (+3) + Charisma modifier (+2) at 21st level.
Hand Crossbow: +5 attack, 1d6+5 damageKukri: +6 attack, 1d6+5 damage
ADDITIONAL EFFECTS
+2d6+3 to damage once per round (Sneak Attack)
CLASSRogue
LEVEL1
BOOKPH
AT-WILL POWER ®
Warforged Resolve
KEYWORDSHealing
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You gain a number of temporary hit points equal to 3 + one-half your level. You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 3 + one-half your level.
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKDragon 364
ENCOUNTER POWER ®
Sly Lunge
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature granting combat advantage to you
TARGET
*
vs AC
DEFENSE
Requirement: You must be wielding a light blade.Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+3) damage, and you gain combat advantage against the target until the end of your next turn. If you don't apply your Sneak Attack damage to this attack, it deals 1d6 extra damage.
Brutal Scoundrel: The attack deals extra damage equal to your Strength modifier (+3).
Kukri: +6 attack, 1d6+6 damageADDITIONAL EFFECTS
+2d6+3 to damage once per round (Sneak Attack)
CLASSRogue
LEVEL1
BOOKMP
ENCOUNTER POWER ®
Eleven Page 3 Brian S. Stephan
Precise Incision
KEYWORDSMartial, Reliable, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
6
ATTACK
One creature
TARGET
*
vs Reflex
DEFENSE
Requirement: You must be wielding a light blade.Attack: Dexterity vs. ReflexHit: 3[W] + Dexterity modifier (+3) damage.
Kukri: +6 attack, 3d6+3 damage
ADDITIONAL EFFECTS
+2d6+3 to damage once per round (Sneak Attack)
CLASSRogue
LEVEL1
BOOKMP
DAILY POWER ®
Eleven Page 4 Brian S. Stephan