d&d 4e character sheet - pbworksd20apeldoorn.pbworks.com/f/danelle.pdf · character sheet...
TRANSCRIPT
Character Sheet
Player Name Roy
Danelle 12 Paladin Justiciar 32.000Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium 21 Female 1.67m 65kg Lawful Good Habbakuk ChesterRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
9 Initiative 3 6
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
11 STRStrength
0 6
14 CONConstitution
2 8
16 DEXDexterity
3 9
10 INTIntelligence
0 6
18 WISWisdom
4 10
22 CHACharisma
6 12
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
105 52 26 13
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
5 Acrobatics DEX 9 0 -4
11 Arcana INT 6 5 n/a
3 Athletics STR 6 0 -4 1
12 Bluff CHA 12 0 n/a
17 Diplomacy CHA 12 5 n/a
10 Dungeoneering WIS 10 0 n/a
4 Endurance CON 8 0 -4
15 Heal WIS 10 5 n/a
6 History INT 6 0 n/a
19 Insight WIS 10 5 n/a 4
17 Intimidate CHA 12 5 n/a
10 Nature WIS 10 0 n/a
10 Perception WIS 10 0 n/a
11 Religion INT 6 5 n/a
5 Stealth DEX 9 0 -4
12 Streetwise CHA 12 0 n/a
5 Thievery DEX 9 0 -4
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
29 AC 16 9 2 2
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
21 FORT 16 2 1 1 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
24 REF 16 3 1 1 3
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
25 WILL 16 6 1 1 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
Bonus Skill - Trained in one additional class skill.
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
CLASS / PATH / DESTINY FEATURES
Channel Divinity - Invoke a channel divinity class feature or
other power; encounter.
Divine Challenge - Use divine challenge as an at-will power;
minor action.
Lay on Hands - Use lay on hands as an at-will (special)
power; minor.
Just Spirit - Adjacent ally can reroll one saving throw at end
of turn
Just Action - When you spend action point to take action,
each adjacent foes is weakened until end of its turn
LANGUAGES KNOWN
Common, Dwarven
MOVEMENTSCORE BASE ARMOR ITEM MISC
5 Speed (Squares) 6 -1
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
29 Passive Insight 10 + 19
20 Passive Perception 10 + 10
SPECIAL SENSES
ATTACK WORKSPACEABILITY: Virtuous Strike - Sunblade Scimitar +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 17 6 6 2 2 1
ABILITY: Enfeebling Strike - Sunblade Scimitar +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 17 6 6 2 2 1
ABILITY: Bolstering Strike - Sunblade Scimitar +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 17 6 6 2 2 1
DAMAGE WORKSPACEABILITY: Virtuous Strike - Sunblade Scimitar +2DAMAGE ABIL FEAT ENH MISC MISC
1d8+10 6 2 2
ABILITY: Enfeebling Strike - Sunblade Scimitar +2DAMAGE ABIL FEAT ENH MISC MISC
1d8+10 6 2 2
ABILITY: Bolstering Strike - Sunblade Scimitar +2DAMAGE ABIL FEAT ENH MISC MISC
1d8+10 6 2 2
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
6 vs AC 1d4Unarmed (Melee)
9 vs AC 1d4+3Unarmed (Range)
FEATS
Toughness - Gain 5 additional hit points per tier
Arcane Prodigy - Sorcerer: Arcana skill, bonus damage 1/
encounter
Ritual Caster - Master and perform rituals
Weapon Expertise (Heavy Blade) - Gain bonus to attack
rolls with heavy blades.
Devoted Paladin - Gain 1 healing surge, add Charisma
modifier (+6) to lay on hands
Acolyte Power - Swap one utility power with one of
multiclass
Power of the Sun
Honored Foe - Gain temporary hit points when a marked
foe damages you
Weapon Focus (Heavy Blade) - Gain +1 damage per tier
with Heavy Blades.
Danelle Page 1 Roy
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Virtuous Strike
Divine Challenge
Lay on Hands
Enfeebling Strike
Bolstering Strike
ENCOUNTER POWERS
Divine Mettle
Divine Strength
Valorous Smite
Righteous Smite
Benign Transposition
Just Radiance
DAILY POWERS
Radiant Delirium
Name of Might
Shackles of Justice
UTILITY POWERS
Bless Weapon
Wrath of the Gods
Narrow Escape
Strike Me Instead
OTHER EQUIPMENT
COINS AND OTHER WEALTHMoney on hand: 100 gp
Stored money: 0 gp
Encumbrance: 72 / -90 (+200)
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Sunblade Scimitar +2 (E)
WEAPON
WEAPON
WEAPON
ARMORMagic Layered Plate Armor +2 (E)
ARMS
FEETBoots of Eagerness (heroic tier) (E)
HANDSGauntlets of Ogre Power (heroic tier) (E)
HEAD
NECKCloak of the Walking Wounded +1 (E)
RING
RING
WAIST
Star of Corellon +2 (Off-hand)
Boots of Equilibrium (heroic tier) (Feet)
Battle Standard of Might (heroic tier) ()
Bag of Holding (heroic tier) ()
Shield of Protection Heavy Shield (heroic tier) (Off-hand) (E)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
Purify Water
Gentle Repose
Tenser's Floating Disk
Unseen Servant
Make Whole
Eye of Alarm
Detect Secret Doors
Undead Ward
Arcane Lock
Enchant Magic Item
Hand of Fate
Cure Disease
Transfer Enchantment
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUNDBirth - Blessed
You received a great blessing from a complete stranger
when you were born. What type of person blessed you? Was
he or she associated with a particular religion? If so, are you
a member of that faith? Did you stay in contact with this
person, or do you distrust the motives behind the blessing?
How does the blessing affect you?
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Danelle Page 2 Roy
CHARACTER NAME
DanellePLAYER NAME
RoyRACE
HumanCLASS
PaladinLEVEL
12
HP
105
Spd
5
Init
+9
11 STR
14 CON
16 DEX
10 INT
18 WIS
22 CHA
AC
29
Fort
21
Ref
24
Will
25
29Passive
Insight 20Passive
Perception
PLAY DATA ® ENCOUNTER SPECIAL ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 26
hit points. You gain a +2 bonus to all defenses
until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Divine Challenge
KEYWORDSDivine, Radiant
USED
Minor
ACTION
Close burst 5
RANGE
ATTACK
One creature in burst
TARGET
5
vs
DEFENSE
Effect: You mark the target. The target remains marked until you use this power against
another target, or if you fail to engage the target (see below). A creature can be subject to
only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't
include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier
(+6) the first time it makes an attack that doesn't include you as a target before the start of
your next turn. The damage increases to 6 + your Charisma modifier (+6) at 11th level,
and to 9 + your Charisma modifier (+6) at 21st level.
On your turn, you must engage the target you challenged or challenge a different
target. To engage the target, you must either attack it or end your turn adjacent to it. If
none of these events occur by the end of your turn, the marked condition ends and you
can't use divine challenge on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or
language ability of the target. It's a magical compulsion that affects the creature's behavior,
regardless of the creature's nature. You can't place a divine challenge on a creature that is
already affected by your or another character's divine challenge.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
AT-WILL POWER ®
Lay on Hands
KEYWORDSDivine, Healing
USED
Minor
ACTION
Melee touch
RANGE
ATTACK
One creature
TARGET
*
vs
DEFENSE
Special: You can use this power a number of
times per day equal to your Wisdom modifier (+4)
(minimum 1), but only once per round.
Effect: You spend a healing surge but regain no
hit points. Instead, the target regains hit points as
if it had spent a healing surge. You must have at
least one healing surge remaining to use this
power.
Unarmed: +6 attackADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
AT-WILL POWER ®
Enfeebling Strike
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
17
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier (+6) damage. If
you marked the target, it takes a –2 penalty to
attack rolls until the end of your next turn.
Increase damage to 2[W] + Charisma modifier
(+6) at 21st level.
Sunblade Scimitar +2: +17 attack, 1d8+10
damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL1
BOOKPH
AT-WILL POWER ®
Bolstering Strike
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
17
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier (+6) damage, and
you gain temporary hit points equal to your
Wisdom modifier (+4).
Increase damage to 2[W] + Charisma modifier
(+6) at 21st level.
Sunblade Scimitar +2: +17 attack, 1d8+10
damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL1
BOOKPH
AT-WILL POWER ®
Virtuous Strike
KEYWORDSDivine, Radiant, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
17
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier (+6) radiant damage,
and you gain a +2 bonus to saving throws until the
start of your next turn.
Level 21: 2[W] + Charisma modifier (+6) radiant
damage.
Special: This power can be used as a melee basic
attack.
Sunblade Scimitar +2: +17 attack, 1d8+10 damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL1
BOOKDP
AT-WILL POWER ®
Divine Mettle
KEYWORDSDivine
USED
Minor
ACTION
Close burst 10
RANGE
ATTACK
One creature in burst
TARGET
10
vs
DEFENSE
Channel Divinity: You can use only one channel
divinity power per encounter
Effect: The target makes a saving throw with a
bonus equal to your Charisma modifier (+6).
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
ENCOUNTER POWER ®
Danelle Page 3 Roy
Divine Strength
KEYWORDSDivine
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Channel Divinity: You can use only one channel
divinity power per encounter
Effect: Apply your Strength modifier (+0) as extra
damage on your next attack this turn.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL BOOKPH
ENCOUNTER POWER ®
Benign Transposition
KEYWORDSDivine, Teleportation, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
ATTACK TARGET
*
vs
DEFENSE
Effect: You and the target swap places. If an
enemy is now within your melee reach, you can
make a secondary attack against it.
Secondary Target: One enemy
Secondary Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier (+6) damage.
Sunblade Scimitar +2: +17 attack, 2d8+10
damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL7
BOOKPH
ENCOUNTER POWER ®
Just Radiance
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Close burst 5
RANGE
14
ATTACK
Each enemy marked by you in burst
TARGET
5
vs Will
DEFENSE
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier (+6) radiant
damage, and until the end of your next turn, the
target cannot make an attack that does not
include you.
Star of Corellon +2: +14 attack, 2d8+8 damage
ADDITIONAL EFFECTS
CLASSJusticiar
LEVEL11
BOOKPH
ENCOUNTER POWER ®
Valorous Smite
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
17
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier (+6) damage. Each
enemy within 3 squares of you is subject to your
divine sanction until the end of your next turn.
Sunblade Scimitar +2: +17 attack, 2d8+10
damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL1
BOOKDP
ENCOUNTER POWER ®
Righteous Smite
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
17
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier (+6) damage, and
you and each ally within 5 squares of you gain
temporary hit points equal to 5 + your Wisdom
modifier (+4).
Sunblade Scimitar +2: +17 attack, 2d8+10
damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL3
BOOKPH
ENCOUNTER POWER ®
Radiant Delirium
KEYWORDSDivine, Implement, Radiant
USED
Standard
ACTION
Ranged 5
RANGE
14
ATTACK
One creature
TARGET
5
vs Reflex
DEFENSE
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier (+6) radiant
damage, and the target is dazed until the end of
your next turn. In addition, the target takes a –2
penalty to AC (save ends).
Miss: Half damage, and the target is dazed until
the end of your next turn.
Star of Corellon +2: +14 attack, 3d8+8 damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL1
BOOKPH
DAILY POWER ®
Name of Might
KEYWORDSDivine, Implement, Thunder
USED
Standard
ACTION
Close blast 3
RANGE
14
ATTACK
Each enemy in blast
TARGET
3
vs Fort
DEFENSE
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier (+6) thunder
damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed until
the end of its next turn.
Star of Corellon +2: +14 attack, 3d8+8 damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL5
BOOKDP
DAILY POWER ®
Shackles of Justice
KEYWORDSDivine, Radiant, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
17
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier (+6) damage.
Effect: Whenever the target deals damage, it
takes 2d6 radiant damage (save ends).
Sunblade Scimitar +2: +17 attack, 2d8+10
damage
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL9
BOOKDP
DAILY POWER ®
Wrath of the Gods
KEYWORDSDivine
USED
Minor
ACTION
Close burst 1
RANGE1
AT-WILL ENCOUNTER DAILY
Targets: You and each ally in burst
Effect: The targets add your Charisma modifier
(+6) to damage rolls until the end of the
encounter.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL6
BOOKPH
UTILITY POWER ®
Danelle Page 4 Roy
Narrow Escape
KEYWORDSArcane, Teleportation
USED
Imm Reaction
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: You are hit by an attack
Effect: You take half damage from the attack. You
then teleport a number of squares equal to your
Charisma modifier (+6) + your Dexterity modifier
(+3).
ADDITIONAL EFFECTS
CLASSSorcerer
LEVEL10
BOOKPH2
UTILITY POWER ®
Strike Me Instead
KEYWORDSDivine
USED
Imm Interrupt
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: An ally within 5 squares of you is
attacked
Effect: The attack misses all of your allies it
targets, but automatically hits you even if you
weren't a target of the attack.
ADDITIONAL EFFECTS
CLASSJusticiar
LEVEL12
BOOKPH
UTILITY POWER ®
Bless Weapon
KEYWORDSDivine, Radiant
USED
Minor
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: Choose one weapon you are wielding.
Until the end of the encounter, you gain a +1
power bonus to attack rolls with that weapon, and
it deals 1d6 extra radiant damage on a hit. In
addition, you can score a critical hit with the
weapon on a roll of 18–20 against creatures
vulnerable to radiant damage.
ADDITIONAL EFFECTS
CLASSPaladin
LEVEL2
BOOKDP
UTILITY POWER ®
Sunblade Scimitar +2
1d8
DAMAGE
2
PROFICIENT
Heavy Blade
GROUP RANGE
+2 attack rolls and damage rolls
ENHANCEMENT
9
LEVEL
+2d6 damage
CRITICAL
PROPERTIES
This weapon can shed bright or dim light up to 20 squares.
You control the brightness and range of the light.
High Crit
Melee Basic Attack: +11 attack, 1d8+4 damage
AT-WILL ENCOUNTER DAILY
POWER
Power (At-Will • Radiant): Free Action. All damage dealt by this
weapon is radiant damage. Another free action returns the
damage to normal.
Power (Daily • Radiant): Standard Action. You cause motes of
light to burst out and attach to your enemies. Make an attack:
Close burst 1; targets enemies; Strength vs. Reflex (apply a bonus
to the attack roll equal to the weapon's enhancement bonus); on
a hit, the target takes 1d8 radiant damage.
ITEM SLOTOne-hand
WEIGHT4
PRICE4200
BOOKPH
MAGIC WEAPON ®
Magic Layered Plate Armor +2
9
AC BONUS
-2
CHECK
-1
SPEED
1
QUANTITY
+2 AC
ENHANCEMENT
6
LEVEL
Armor
TYPE
PROPERTIES
Humans developed the process of layering steel
several dozen times to create layered plate.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTBody
WEIGHT50
PRICE1800
BOOKAV
MAGIC ITEM ®
Cloak of the Walking Wounded +1
AC BONUS CHECK SPEED
1
QUANTITY
+1 Fortitude, Reflex, and Will
ENHANCEMENT
4
LEVEL
Neck Slot Item
TYPE
PROPERTIES
If you use your second wind while bloodied, you
can expend two healing surges instead of one
(gaining hit points from both).
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTNeck
WEIGHT0
PRICE840
BOOKAV
MAGIC ITEM ®
Star of Corellon +2
DAMAGE PROFICIENT GROUP RANGE
+2 attack rolls and damage rolls
ENHANCEMENT
8
LEVEL
+2d6 damage
CRITICAL
PROPERTIES
You can use this holy symbol as an implement for
any arcane power.
AT-WILL ENCOUNTER DAILY
POWER
Prerequisite: To use this symbol, you must worship
Corellon.
Power (Daily): Free Action. Use this power when you
hit with an attack using this holy symbol. Gain an
additional use of your healing word power or your
Channel Divinity class feature for this encounter.
ITEM SLOTOff-hand
WEIGHT0
PRICE3400
BOOKAV
MAGIC WEAPON ®
Boots of Eagerness (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
9
LEVEL
Feet Slot Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Encounter): Free Action. Use this power
during your turn to take an additional move
action.
ITEM SLOTFeet
WEIGHT0
PRICE4200
BOOKAV
MAGIC ITEM ®
Boots of Equilibrium (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
6
LEVEL
Feet Slot Item
TYPE
PROPERTIES
You move normally on slippery surfaces, such as
grease or ice.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTFeet
WEIGHT0
PRICE1800
BOOKAV
MAGIC ITEM ®
Danelle Page 5 Roy
Battle Standard of Might (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
4
LEVEL
Wondrous Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Encounter • Zone): Standard Action. When you plant the
battle standard in your space or an adjacent square, it creates a
zone in a close burst 5. While within the zone, you and your allies
gain a +1 power bonus on damage rolls.
This effect lasts until the end of the encounter or until the battle
standard is removed from the ground. Any character in or
adjacent to a battle standard's square can remove it from the
ground as a standard action.
ITEM SLOT WEIGHT0
PRICE840
BOOKAV
MAGIC ITEM ®
Bag of Holding (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
5
LEVEL
Wondrous Item
TYPE
PROPERTIES
This bag can hold up to 200 pounds in weight or
20 cubic feet in volume, but it always weighs only
1 pound.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOT WEIGHT0
PRICE1000
BOOKPH
MAGIC ITEM ®
Gauntlets of Ogre Power (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
5
LEVEL
Hands Slot Item
TYPE
PROPERTIES
Gain a +1 item bonus to Athletics checks and
Strength ability checks (but not Strength attacks).
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Free Action. Use this power when
you hit with a melee attack. Add a +5 power
bonus to the damage roll.
ITEM SLOTHands
WEIGHT0
PRICE1000
BOOKPH
MAGIC ITEM ®
Shield of Protection Heavy Shield (heroic tier)
2
AC BONUS
-2
CHECK
-
SPEED
1
QUANTITY
ENHANCEMENT
3
LEVEL
Arms Slot Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Standard Action. You and an
adjacent ally gain resist 10 to all damage until the
end of your next turn.
ITEM SLOTOff-hand
WEIGHT15
PRICE680
BOOKPH
MAGIC ITEM ®
Danelle Page 6 Roy