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Page 1: D&D 4E Character Sheet - PBworksd20apeldoorn.pbworks.com/f/Danelle.pdf · Character Sheet Player Name Roy Danelle 12 Paladin Justiciar 32.000 Character Name Level Class Paragon Path

Character Sheet

Player Name Roy

Danelle 12 Paladin Justiciar 32.000Character Name Level Class Paragon Path Epic Destiny Total XP

Human Medium 21 Female 1.67m 65kg Lawful Good Habbakuk ChesterRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

9 Initiative 3 6

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

11 STRStrength

0 6

14 CONConstitution

2 8

16 DEXDexterity

3 9

10 INTIntelligence

0 6

18 WISWisdom

4 10

22 CHACharisma

6 12

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

105 52 26 13

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAME

ABIL MOD

+ 1/2 LVL

TRND

(+5)

ARMOR

PENALTY MISC

5 Acrobatics DEX 9 0 -4

11 Arcana INT 6 5 n/a

3 Athletics STR 6 0 -4 1

12 Bluff CHA 12 0 n/a

17 Diplomacy CHA 12 5 n/a

10 Dungeoneering WIS 10 0 n/a

4 Endurance CON 8 0 -4

15 Heal WIS 10 5 n/a

6 History INT 6 0 n/a

19 Insight WIS 10 5 n/a 4

17 Intimidate CHA 12 5 n/a

10 Nature WIS 10 0 n/a

10 Perception WIS 10 0 n/a

11 Religion INT 6 5 n/a

5 Stealth DEX 9 0 -4

12 Streetwise CHA 12 0 n/a

5 Thievery DEX 9 0 -4

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

29 AC 16 9 2 2

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

21 FORT 16 2 1 1 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

24 REF 16 3 1 1 3

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

25 WILL 16 6 1 1 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Bonus Feat - Choose an extra feat at 1st level.

Bonus Skill - Trained in one additional class skill.

Bonus At-Will Power - Know one extra 1st-level attack

power from your class.

Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

CLASS / PATH / DESTINY FEATURES

Channel Divinity - Invoke a channel divinity class feature or

other power; encounter.

Divine Challenge - Use divine challenge as an at-will power;

minor action.

Lay on Hands - Use lay on hands as an at-will (special)

power; minor.

Just Spirit - Adjacent ally can reroll one saving throw at end

of turn

Just Action - When you spend action point to take action,

each adjacent foes is weakened until end of its turn

LANGUAGES KNOWN

Common, Dwarven

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 6 -1

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

29 Passive Insight 10 + 19

20 Passive Perception 10 + 10

SPECIAL SENSES

ATTACK WORKSPACEABILITY: Virtuous Strike - Sunblade Scimitar +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 17 6 6 2 2 1

ABILITY: Enfeebling Strike - Sunblade Scimitar +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 17 6 6 2 2 1

ABILITY: Bolstering Strike - Sunblade Scimitar +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 17 6 6 2 2 1

DAMAGE WORKSPACEABILITY: Virtuous Strike - Sunblade Scimitar +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+10 6 2 2

ABILITY: Enfeebling Strike - Sunblade Scimitar +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+10 6 2 2

ABILITY: Bolstering Strike - Sunblade Scimitar +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+10 6 2 2

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

6 vs AC 1d4Unarmed (Melee)

9 vs AC 1d4+3Unarmed (Range)

FEATS

Toughness - Gain 5 additional hit points per tier

Arcane Prodigy - Sorcerer: Arcana skill, bonus damage 1/

encounter

Ritual Caster - Master and perform rituals

Weapon Expertise (Heavy Blade) - Gain bonus to attack

rolls with heavy blades.

Devoted Paladin - Gain 1 healing surge, add Charisma

modifier (+6) to lay on hands

Acolyte Power - Swap one utility power with one of

multiclass

Power of the Sun

Honored Foe - Gain temporary hit points when a marked

foe damages you

Weapon Focus (Heavy Blade) - Gain +1 damage per tier

with Heavy Blades.

Danelle Page 1 Roy

Page 2: D&D 4E Character Sheet - PBworksd20apeldoorn.pbworks.com/f/Danelle.pdf · Character Sheet Player Name Roy Danelle 12 Paladin Justiciar 32.000 Character Name Level Class Paragon Path

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Virtuous Strike

Divine Challenge

Lay on Hands

Enfeebling Strike

Bolstering Strike

ENCOUNTER POWERS

Divine Mettle

Divine Strength

Valorous Smite

Righteous Smite

Benign Transposition

Just Radiance

DAILY POWERS

Radiant Delirium

Name of Might

Shackles of Justice

UTILITY POWERS

Bless Weapon

Wrath of the Gods

Narrow Escape

Strike Me Instead

OTHER EQUIPMENT

COINS AND OTHER WEALTHMoney on hand: 100 gp

Stored money: 0 gp

Encumbrance: 72 / -90 (+200)

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Sunblade Scimitar +2 (E)

WEAPON

WEAPON

WEAPON

ARMORMagic Layered Plate Armor +2 (E)

ARMS

FEETBoots of Eagerness (heroic tier) (E)

HANDSGauntlets of Ogre Power (heroic tier) (E)

HEAD

NECKCloak of the Walking Wounded +1 (E)

RING

RING

WAIST

Star of Corellon +2 (Off-hand)

Boots of Equilibrium (heroic tier) (Feet)

Battle Standard of Might (heroic tier) ()

Bag of Holding (heroic tier) ()

Shield of Protection Heavy Shield (heroic tier) (Off-hand) (E)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

Purify Water

Gentle Repose

Tenser's Floating Disk

Unseen Servant

Make Whole

Eye of Alarm

Detect Secret Doors

Undead Ward

Arcane Lock

Enchant Magic Item

Hand of Fate

Cure Disease

Transfer Enchantment

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDBirth - Blessed

You received a great blessing from a complete stranger

when you were born. What type of person blessed you? Was

he or she associated with a particular religion? If so, are you

a member of that faith? Did you stay in contact with this

person, or do you distrust the motives behind the blessing?

How does the blessing affect you?

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Danelle Page 2 Roy

Page 3: D&D 4E Character Sheet - PBworksd20apeldoorn.pbworks.com/f/Danelle.pdf · Character Sheet Player Name Roy Danelle 12 Paladin Justiciar 32.000 Character Name Level Class Paragon Path

CHARACTER NAME

DanellePLAYER NAME

RoyRACE

HumanCLASS

PaladinLEVEL

12

HP

105

Spd

5

Init

+9

11 STR

14 CON

16 DEX

10 INT

18 WIS

22 CHA

AC

29

Fort

21

Ref

24

Will

25

29Passive

Insight 20Passive

Perception

PLAY DATA ® ENCOUNTER SPECIAL ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 26

hit points. You gain a +2 bonus to all defenses

until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Divine Challenge

KEYWORDSDivine, Radiant

USED

Minor

ACTION

Close burst 5

RANGE

ATTACK

One creature in burst

TARGET

5

vs

DEFENSE

Effect: You mark the target. The target remains marked until you use this power against

another target, or if you fail to engage the target (see below). A creature can be subject to

only one mark at a time. A new mark supersedes a mark that was already in place.

While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't

include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier

(+6) the first time it makes an attack that doesn't include you as a target before the start of

your next turn. The damage increases to 6 + your Charisma modifier (+6) at 11th level,

and to 9 + your Charisma modifier (+6) at 21st level.

On your turn, you must engage the target you challenged or challenge a different

target. To engage the target, you must either attack it or end your turn adjacent to it. If

none of these events occur by the end of your turn, the marked condition ends and you

can't use divine challenge on your next turn.

You can use divine challenge once per turn.

Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or

language ability of the target. It's a magical compulsion that affects the creature's behavior,

regardless of the creature's nature. You can't place a divine challenge on a creature that is

already affected by your or another character's divine challenge.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

AT-WILL POWER ®

Lay on Hands

KEYWORDSDivine, Healing

USED

Minor

ACTION

Melee touch

RANGE

ATTACK

One creature

TARGET

*

vs

DEFENSE

Special: You can use this power a number of

times per day equal to your Wisdom modifier (+4)

(minimum 1), but only once per round.

Effect: You spend a healing surge but regain no

hit points. Instead, the target regains hit points as

if it had spent a healing surge. You must have at

least one healing surge remaining to use this

power.

Unarmed: +6 attackADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

AT-WILL POWER ®

Enfeebling Strike

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

17

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier (+6) damage. If

you marked the target, it takes a –2 penalty to

attack rolls until the end of your next turn.

Increase damage to 2[W] + Charisma modifier

(+6) at 21st level.

Sunblade Scimitar +2: +17 attack, 1d8+10

damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL1

BOOKPH

AT-WILL POWER ®

Bolstering Strike

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

17

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier (+6) damage, and

you gain temporary hit points equal to your

Wisdom modifier (+4).

Increase damage to 2[W] + Charisma modifier

(+6) at 21st level.

Sunblade Scimitar +2: +17 attack, 1d8+10

damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL1

BOOKPH

AT-WILL POWER ®

Virtuous Strike

KEYWORDSDivine, Radiant, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

17

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier (+6) radiant damage,

and you gain a +2 bonus to saving throws until the

start of your next turn.

Level 21: 2[W] + Charisma modifier (+6) radiant

damage.

Special: This power can be used as a melee basic

attack.

Sunblade Scimitar +2: +17 attack, 1d8+10 damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL1

BOOKDP

AT-WILL POWER ®

Divine Mettle

KEYWORDSDivine

USED

Minor

ACTION

Close burst 10

RANGE

ATTACK

One creature in burst

TARGET

10

vs

DEFENSE

Channel Divinity: You can use only one channel

divinity power per encounter

Effect: The target makes a saving throw with a

bonus equal to your Charisma modifier (+6).

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

ENCOUNTER POWER ®

Danelle Page 3 Roy

Page 4: D&D 4E Character Sheet - PBworksd20apeldoorn.pbworks.com/f/Danelle.pdf · Character Sheet Player Name Roy Danelle 12 Paladin Justiciar 32.000 Character Name Level Class Paragon Path

Divine Strength

KEYWORDSDivine

USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Channel Divinity: You can use only one channel

divinity power per encounter

Effect: Apply your Strength modifier (+0) as extra

damage on your next attack this turn.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL BOOKPH

ENCOUNTER POWER ®

Benign Transposition

KEYWORDSDivine, Teleportation, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

ATTACK TARGET

*

vs

DEFENSE

Effect: You and the target swap places. If an

enemy is now within your melee reach, you can

make a secondary attack against it.

Secondary Target: One enemy

Secondary Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier (+6) damage.

Sunblade Scimitar +2: +17 attack, 2d8+10

damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL7

BOOKPH

ENCOUNTER POWER ®

Just Radiance

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Close burst 5

RANGE

14

ATTACK

Each enemy marked by you in burst

TARGET

5

vs Will

DEFENSE

Attack: Charisma vs. Will

Hit: 2d8 + Charisma modifier (+6) radiant

damage, and until the end of your next turn, the

target cannot make an attack that does not

include you.

Star of Corellon +2: +14 attack, 2d8+8 damage

ADDITIONAL EFFECTS

CLASSJusticiar

LEVEL11

BOOKPH

ENCOUNTER POWER ®

Valorous Smite

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

17

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier (+6) damage. Each

enemy within 3 squares of you is subject to your

divine sanction until the end of your next turn.

Sunblade Scimitar +2: +17 attack, 2d8+10

damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL1

BOOKDP

ENCOUNTER POWER ®

Righteous Smite

KEYWORDSDivine, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

17

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier (+6) damage, and

you and each ally within 5 squares of you gain

temporary hit points equal to 5 + your Wisdom

modifier (+4).

Sunblade Scimitar +2: +17 attack, 2d8+10

damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL3

BOOKPH

ENCOUNTER POWER ®

Radiant Delirium

KEYWORDSDivine, Implement, Radiant

USED

Standard

ACTION

Ranged 5

RANGE

14

ATTACK

One creature

TARGET

5

vs Reflex

DEFENSE

Attack: Charisma vs. Reflex

Hit: 3d8 + Charisma modifier (+6) radiant

damage, and the target is dazed until the end of

your next turn. In addition, the target takes a –2

penalty to AC (save ends).

Miss: Half damage, and the target is dazed until

the end of your next turn.

Star of Corellon +2: +14 attack, 3d8+8 damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL1

BOOKPH

DAILY POWER ®

Name of Might

KEYWORDSDivine, Implement, Thunder

USED

Standard

ACTION

Close blast 3

RANGE

14

ATTACK

Each enemy in blast

TARGET

3

vs Fort

DEFENSE

Attack: Charisma vs. Fortitude

Hit: 3d8 + Charisma modifier (+6) thunder

damage, and the target is slowed (save ends).

Miss: Half damage, and the target is slowed until

the end of its next turn.

Star of Corellon +2: +14 attack, 3d8+8 damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL5

BOOKDP

DAILY POWER ®

Shackles of Justice

KEYWORDSDivine, Radiant, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

17

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier (+6) damage.

Effect: Whenever the target deals damage, it

takes 2d6 radiant damage (save ends).

Sunblade Scimitar +2: +17 attack, 2d8+10

damage

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL9

BOOKDP

DAILY POWER ®

Wrath of the Gods

KEYWORDSDivine

USED

Minor

ACTION

Close burst 1

RANGE1

AT-WILL ENCOUNTER DAILY

Targets: You and each ally in burst

Effect: The targets add your Charisma modifier

(+6) to damage rolls until the end of the

encounter.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL6

BOOKPH

UTILITY POWER ®

Danelle Page 4 Roy

Page 5: D&D 4E Character Sheet - PBworksd20apeldoorn.pbworks.com/f/Danelle.pdf · Character Sheet Player Name Roy Danelle 12 Paladin Justiciar 32.000 Character Name Level Class Paragon Path

Narrow Escape

KEYWORDSArcane, Teleportation

USED

Imm Reaction

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: You are hit by an attack

Effect: You take half damage from the attack. You

then teleport a number of squares equal to your

Charisma modifier (+6) + your Dexterity modifier

(+3).

ADDITIONAL EFFECTS

CLASSSorcerer

LEVEL10

BOOKPH2

UTILITY POWER ®

Strike Me Instead

KEYWORDSDivine

USED

Imm Interrupt

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Trigger: An ally within 5 squares of you is

attacked

Effect: The attack misses all of your allies it

targets, but automatically hits you even if you

weren't a target of the attack.

ADDITIONAL EFFECTS

CLASSJusticiar

LEVEL12

BOOKPH

UTILITY POWER ®

Bless Weapon

KEYWORDSDivine, Radiant

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: Choose one weapon you are wielding.

Until the end of the encounter, you gain a +1

power bonus to attack rolls with that weapon, and

it deals 1d6 extra radiant damage on a hit. In

addition, you can score a critical hit with the

weapon on a roll of 18–20 against creatures

vulnerable to radiant damage.

ADDITIONAL EFFECTS

CLASSPaladin

LEVEL2

BOOKDP

UTILITY POWER ®

Sunblade Scimitar +2

1d8

DAMAGE

2

PROFICIENT

Heavy Blade

GROUP RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

9

LEVEL

+2d6 damage

CRITICAL

PROPERTIES

This weapon can shed bright or dim light up to 20 squares.

You control the brightness and range of the light.

High Crit

Melee Basic Attack: +11 attack, 1d8+4 damage

AT-WILL ENCOUNTER DAILY

POWER

Power (At-Will • Radiant): Free Action. All damage dealt by this

weapon is radiant damage. Another free action returns the

damage to normal.

Power (Daily • Radiant): Standard Action. You cause motes of

light to burst out and attach to your enemies. Make an attack:

Close burst 1; targets enemies; Strength vs. Reflex (apply a bonus

to the attack roll equal to the weapon's enhancement bonus); on

a hit, the target takes 1d8 radiant damage.

ITEM SLOTOne-hand

WEIGHT4

PRICE4200

BOOKPH

MAGIC WEAPON ®

Magic Layered Plate Armor +2

9

AC BONUS

-2

CHECK

-1

SPEED

1

QUANTITY

+2 AC

ENHANCEMENT

6

LEVEL

Armor

TYPE

PROPERTIES

Humans developed the process of layering steel

several dozen times to create layered plate.

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTBody

WEIGHT50

PRICE1800

BOOKAV

MAGIC ITEM ®

Cloak of the Walking Wounded +1

AC BONUS CHECK SPEED

1

QUANTITY

+1 Fortitude, Reflex, and Will

ENHANCEMENT

4

LEVEL

Neck Slot Item

TYPE

PROPERTIES

If you use your second wind while bloodied, you

can expend two healing surges instead of one

(gaining hit points from both).

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTNeck

WEIGHT0

PRICE840

BOOKAV

MAGIC ITEM ®

Star of Corellon +2

DAMAGE PROFICIENT GROUP RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

8

LEVEL

+2d6 damage

CRITICAL

PROPERTIES

You can use this holy symbol as an implement for

any arcane power.

AT-WILL ENCOUNTER DAILY

POWER

Prerequisite: To use this symbol, you must worship

Corellon.

Power (Daily): Free Action. Use this power when you

hit with an attack using this holy symbol. Gain an

additional use of your healing word power or your

Channel Divinity class feature for this encounter.

ITEM SLOTOff-hand

WEIGHT0

PRICE3400

BOOKAV

MAGIC WEAPON ®

Boots of Eagerness (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

9

LEVEL

Feet Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Encounter): Free Action. Use this power

during your turn to take an additional move

action.

ITEM SLOTFeet

WEIGHT0

PRICE4200

BOOKAV

MAGIC ITEM ®

Boots of Equilibrium (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

6

LEVEL

Feet Slot Item

TYPE

PROPERTIES

You move normally on slippery surfaces, such as

grease or ice.

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTFeet

WEIGHT0

PRICE1800

BOOKAV

MAGIC ITEM ®

Danelle Page 5 Roy

Page 6: D&D 4E Character Sheet - PBworksd20apeldoorn.pbworks.com/f/Danelle.pdf · Character Sheet Player Name Roy Danelle 12 Paladin Justiciar 32.000 Character Name Level Class Paragon Path

Battle Standard of Might (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

4

LEVEL

Wondrous Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Encounter • Zone): Standard Action. When you plant the

battle standard in your space or an adjacent square, it creates a

zone in a close burst 5. While within the zone, you and your allies

gain a +1 power bonus on damage rolls.

This effect lasts until the end of the encounter or until the battle

standard is removed from the ground. Any character in or

adjacent to a battle standard's square can remove it from the

ground as a standard action.

ITEM SLOT WEIGHT0

PRICE840

BOOKAV

MAGIC ITEM ®

Bag of Holding (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

5

LEVEL

Wondrous Item

TYPE

PROPERTIES

This bag can hold up to 200 pounds in weight or

20 cubic feet in volume, but it always weighs only

1 pound.

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOT WEIGHT0

PRICE1000

BOOKPH

MAGIC ITEM ®

Gauntlets of Ogre Power (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

5

LEVEL

Hands Slot Item

TYPE

PROPERTIES

Gain a +1 item bonus to Athletics checks and

Strength ability checks (but not Strength attacks).

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Free Action. Use this power when

you hit with a melee attack. Add a +5 power

bonus to the damage roll.

ITEM SLOTHands

WEIGHT0

PRICE1000

BOOKPH

MAGIC ITEM ®

Shield of Protection Heavy Shield (heroic tier)

2

AC BONUS

-2

CHECK

-

SPEED

1

QUANTITY

ENHANCEMENT

3

LEVEL

Arms Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily): Standard Action. You and an

adjacent ally gain resist 10 to all damage until the

end of your next turn.

ITEM SLOTOff-hand

WEIGHT15

PRICE680

BOOKPH

MAGIC ITEM ®

Danelle Page 6 Roy