d&d 4e character sheet - · pdf filecharacter sheet player name resh hedom 1 assassin 0...

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Character Sheet Player Name Resh Hedom 1 Assassin 0 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 20 Male Chaotic Good Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 5 Initiative 5 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 STR Strength 0 0 11 CON Constitution 0 0 20 DEX Dexterity 5 5 8 INT Intelligence -1 -1 10 WIS Wisdom 0 0 14 CHA Charisma 2 2 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 21 10 5 6 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +1 to all saving throws RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 10 Acrobatics DEX 5 5 -1 Arcana INT -1 0 n/a 5 Athletics STR 0 5 2 Bluff CHA 2 0 n/a 2 Diplomacy CHA 2 0 n/a 0 Dungeoneering WIS 0 0 n/a 5 Endurance CON 0 5 0 Heal WIS 0 0 n/a -1 History INT -1 0 n/a 0 Insight WIS 0 0 n/a 2 Intimidate CHA 2 0 n/a 0 Nature WIS 0 0 n/a 0 Perception WIS 0 0 n/a -1 Religion INT -1 0 n/a 10 Stealth DEX 5 5 7 Streetwise CHA 2 5 n/a 10 Thievery DEX 5 5 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC 10 7 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 12 FORT 10 1 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 17 REF 10 5 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 14 WILL 10 2 1 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Bonus Feat - Choose an extra feat at 1st level. Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will. CLASS / PATH / DESTINY FEATURES Assassin's Shroud Guild Training - Choose a training method, which will give you bonuses to certain powers as detailed in said powers. Night Stalker Shade Form Shadow Step LANGUAGES KNOWN Common, Primordial MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 10 Passive Insight 10 + 0 10 Passive Perception 10 + 0 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 0 0 0 ABILITY: Ranged Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 5 0 5 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4 0 ABILITY: Ranged Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4+5 5 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 0 vs AC 1d4 Unarmed (Melee) 5 vs AC 1d4+5 Unarmed (Range) vs vs FEATS Human Perseverance - +1 to saving throws Focused Expertise (Longsword) - Gain bonus to attack rolls with Longswords. Resh Hedom Page 1

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Page 1: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Resh Hedom 1 Assassin 0 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 20 Male Chaotic Good

Character Sheet

Player Name

Resh Hedom 1 Assassin 0Character Name Level Class Paragon Path Epic Destiny Total XP

Human Medium 20 Male Chaotic GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

5 Initiative 5CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

10 STRStrength

0 0

11 CONConstitution

0 0

20 DEXDexterity

5 5

8 INTIntelligence

-1 -1

10 WISWisdom

0 0

14 CHACharisma

2 2

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

21 10 5 6

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS

DEATH SAVING THROW FAILURESSAVING THROW MODS +1 to all saving throws

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLSBONUS SKILL NAME

ABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

10 Acrobatics DEX 5 5

-1 Arcana INT -1 0 n/a

5 Athletics STR 0 5

2 Bluff CHA 2 0 n/a

2 Diplomacy CHA 2 0 n/a

0 Dungeoneering WIS 0 0 n/a

5 Endurance CON 0 5

0 Heal WIS 0 0 n/a

-1 History INT -1 0 n/a

0 Insight WIS 0 0 n/a

2 Intimidate CHA 2 0 n/a

0 Nature WIS 0 0 n/a

0 Perception WIS 0 0 n/a

-1 Religion INT -1 0 n/a

10 Stealth DEX 5 5

7 Streetwise CHA 2 5 n/a

10 Thievery DEX 5 5

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 AC 10 7 1CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

12 FORT 10 1 1CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

17 REF 10 5 2CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

14 WILL 10 2 1 1CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURESBonus Feat - Choose an extra feat at 1st level.

Bonus Skill - Trained in one additional class skill.

Bonus At-Will Power - Know one extra 1st-level attack

power from your class.

Human Defense Bonuses - +1 to Fortitude, Reflex, and

Will.

CLASS / PATH / DESTINY FEATURESAssassin's Shroud

Guild Training - Choose a training method, which will give

you bonuses to certain powers as detailed in said powers.

Night Stalker

Shade Form

Shadow Step

LANGUAGES KNOWNCommon, Primordial

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

10 Passive Insight 10 + 0

10 Passive Perception 10 + 0SPECIAL SENSES

ATTACK WORKSPACEABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 0 0 0ABILITY: Ranged Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 5 0 5

DAMAGE WORKSPACEABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4 0ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4+5 5

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

0 vs AC 1d4Unarmed (Melee)

5 vs AC 1d4+5Unarmed (Range)

vs

vs

FEATSHuman Perseverance - +1 to saving throws

Focused Expertise (Longsword) - Gain bonus to attack

rolls with Longswords.

Resh Hedom Page 1

Page 2: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Resh Hedom 1 Assassin 0 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 20 Male Chaotic Good

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERSLeaping Shade

Assassin's Shroud

Shadow Step

Executioner's Noose

Shadow Storm

ENCOUNTER POWERSShade Form

Nightmare Shades

DAILY POWERSTargeted for Death

UTILITY POWERS

OTHER EQUIPMENTLeather Armor (E)

Light Shield (E)

Longsword (E)

Adventurer's Kit

Climber's Kit

Thieves' Tools

Footpads

COINS AND OTHER WEALTHMoney on hand: 13 gp

Stored money: 0 gp

Encumbrance: 70 / 100

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDWarsmith“Crafter” is too mundane a term for me, but “artist” implies a concern with form, not function. Place me somewhere in between. Call me an artisan.You can construct your own weapons and armor, given proper tools and raw materials. Making a weapon takes two days, and making armor takes four days. Doing so confers no economic advantage, however. The item ultimately costs the same as it would if you'd purchased it directly. And you can cast Creation rituals as if you had the Ritual Caster feat.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Resh Hedom Page 2

Page 3: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Resh Hedom 1 Assassin 0 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 20 Male Chaotic Good

CHARACTER NAME

Resh HedomPLAYER NAME

RACE Human CLASS Assassin LEVEL 1

HP

21

Spd

6

Init

+5

10 STR

11 CON

20 DEX

8 INT

10 WIS

14 CHA

AC18

Fort12

Ref17

Will14

10 PassiveInsight 10 Passive

Perception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK PH

ENCOUNTER ACTION ®

Assassin's Shroud

KEYWORDSShadow

USED

Free

ACTION

Close burst 10

RANGE

ATTACK

One enemy you can see in burst

TARGET

10

vs

DEFENSEEffect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.

Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any.

Level 11: 1d6 + 3 damage per shroud.Level 21: 1d6 + 6 damage per shroud.

Special: You can use this power only on your turn and only once per turn.

ADDITIONAL EFFECTS

CLASS Assassin LEVEL BOOK Dragon 379

AT-WILL POWER ®

Shadow Step

KEYWORDSShadow, Teleportation

USED

Move

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Requirement: You must be adjacent to a creature.Effect: You teleport 3 squares to a square adjacent to a different creature.

Level 11: Teleport 4 squares.Level 21: Teleport 5 squares.

ADDITIONAL EFFECTS

CLASS Assassin LEVEL BOOK Dragon 379

AT-WILL POWER ®

Shade Form

KEYWORDSShadow

USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Effect: You assume a shadowy form that lasts until you make an attack roll or until the end of your next turn. While in this form, you are insubstantial, and you gain vulnerable 5 radiant. In addition, you can make Stealth checks to become hidden if you have any cover or concealment, and you can use cover granted by your allies both to become hidden and to remain hidden.Sustain Minor: The form persists.

ADDITIONAL EFFECTS

CLASS Assassin LEVEL BOOK Dragon 379

ENCOUNTER POWER ®

Executioner's Noose

KEYWORDSForce, Implement, Shadow

USED

Standard

ACTION

Ranged 5

RANGE

6

ATTACK

One creature

TARGET

5

vs Fort

DEFENSE

Attack: Dexterity vs. FortitudeHit: 1d6 + Dexterity modifier (+5) force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.

Level 21: 2d6 + Dexterity modifier (+5) force damage.

Longsword: +6 attack, 1d6+5 damage

ADDITIONAL EFFECTS

+2 to damage rolls if the target is adjacent to none of your enemies - Night Stalker.

CLASS Assassin LEVEL 1 BOOK Dragon 379

AT-WILL POWER ®

Shadow Storm

KEYWORDSShadow, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

9

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+5) damage, plus 1 damage for each creature adjacent to the target.

Level 21: 2[W] + Dexterity modifier (+5) damage, plus 2 damage for each creature adjacent to the target.

Longsword: +9 attack, 1d8+5 damage

ADDITIONAL EFFECTS

+2 to damage rolls if the target is adjacent to none of your enemies - Night Stalker.

CLASS Assassin LEVEL 1 BOOK Dragon 379

AT-WILL POWER ®

Leaping Shade

KEYWORDSShadow, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

9

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+5) damage. If you didn't invoke your shrouds on the target, it takes 1 extra damage for each of your shrouds on it.

Level 21: 2[W] + Dexterity modifier (+5) damage, and 2 extra damage for each of your shrouds on the target.

Longsword: +9 attack, 1d8+5 damage

ADDITIONAL EFFECTS

+2 to damage rolls if the target is adjacent to none of your enemies - Night Stalker.

CLASS Assassin LEVEL 1 BOOK Dragon 379

AT-WILL POWER ®

Resh Hedom Page 3

Page 4: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Resh Hedom 1 Assassin 0 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 20 Male Chaotic Good

Nightmare Shades

KEYWORDSFear, Implement, Psychic, Shadow

USED

Standard

ACTION

Ranged 5

RANGE

6

ATTACK

One creature

TARGET

5

vs Will

DEFENSE

Attack: Dexterity vs. WillHit: 2d8 + Dexterity modifier (+5) psychic damage, and the target grants combat advantage to you until the end of your next turn.

Night Stalker: Until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Charisma modifier (+2).

Longsword: +6 attack, 2d8+5 damage

ADDITIONAL EFFECTS

+2 to damage rolls if the target is adjacent to none of your enemies - Night Stalker.

CLASS Assassin LEVEL 1 BOOK Dragon 379

ENCOUNTER POWER ®

Targeted for Death

KEYWORDSCold, Implement, Shadow

USED

Standard

ACTION

Ranged 5

RANGE

6

ATTACK

One creature

TARGET

5

vs Will

DEFENSE

Attack: Dexterity vs. WillHit: 3d8 + Dexterity modifier (+5) cold damage.Miss: Half damage.Effect: Until the end of the encounter, whenever you use assassin's shroud against the target, you subject it to two shrouds instead of one.

Longsword: +6 attack, 3d8+5 damage

ADDITIONAL EFFECTS

+2 to damage rolls if the target is adjacent to none of your enemies - Night Stalker.

CLASS Assassin LEVEL 1 BOOK Dragon 379

DAILY POWER ®

Resh Hedom Page 4