d&d 4e character sheet galdon
TRANSCRIPT
Character SheetPlayer Name
Galdon 2 Druid 1.000Character Name Level Class Paragon Path Epic Destiny Total XP
Wilden Medium Male GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
2 Initiative 1 1CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
12 STRStrength
1 2
16 CONConstitution
3 4
13 DEXDexterity
1 2
11 INTIntelligence
0 1
18 WISWisdom
4 5
10 CHACharisma
0 1
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
33 16 8 10CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS
DEATH SAVING THROW FAILURESSAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLSBONUS SKILL NAME
ABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
1 Acrobatics DEX 2 0 -1
1 Arcana INT 1 0 n/a
1 Athletics STR 2 0 -1
1 Bluff CHA 1 0 n/a
1 Diplomacy CHA 1 0 n/a
5 Dungeoneering WIS 5 0 n/a
3 Endurance CON 4 0 -1
10 Heal WIS 5 5 n/a
1 History INT 1 0 n/a
10 Insight WIS 5 5 n/a
1 Intimidate CHA 1 0 n/a
12 Nature WIS 5 5 n/a 2
10 Perception WIS 5 5 n/a
1 Religion INT 1 0 n/a
3 Stealth DEX 2 0 -1 2
1 Streetwise CHA 1 0 n/a
1 Thievery DEX 2 0 -1
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 AC 11 4CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
15 FORT 11 3 1CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 REF 11 1 1CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 WILL 11 4 1CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURESFey Origin - Your origin is fey, not natural
Hardy Form - Choose Fortitude, Reflex, or Will defense. You
gain a +1 racial bonus to your chosen defense.
Hardy Form Fortitude
Nature's Aspect - Choose after an extended rest.
Aspect of the Ancients - Gain voyage of the ancients
power.
Aspect of the Destroyer - Gain wrath of the destroyer
power.
CLASS / PATH / DESTINY FEATURESBalance of Nature - You must have one or two beast form
at-will druid powers.
Primal Aspect - Choose a Primal Aspect option.
Primal Swarm
Ritual Casting - Gain Ritual Caster as a bonus feat.
Wild Shape - Gain the wild shape power
LANGUAGES KNOWNCommon, Elven
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
20 Passive Insight 10 + 10
20 Passive Perception 10 + 10SPECIAL SENSESLow-light Vision
ATTACK WORKSPACEABILITY: Melee Basic Attack - SpearATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 4 1 1 2ABILITY: Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 5 1 1 3
DAMAGE WORKSPACEABILITY: Melee Basic Attack - SpearDAMAGE ABIL FEAT ENH MISC MISC
1d8+1 1ABILITY: Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC
1d4+1 1
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
4 vs AC 1d8+1Spear
6 vs Ref 1d8+5Savage Rend (Death Fang Totem +1)
6 vs Ref 1d8+5Savage Rend (Fell Beast Totem +1)
5 vs AC 1d4+1Dagger (Melee)
FEATSRitual Caster - Master and perform rituals
Ferocious Tiger Form - +2 damage with combat advantage
in beast form
Stinging Swarm - While you're in beast form, enemies that
damage you grant combat advantage to you
Galdon Page 1
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERSWild Shape
Swarming Locusts
Call of the Beast
Savage Rend
ENCOUNTER POWERSVoyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Scattered Form
DAILY POWERSFog of Insects
UTILITY POWERSFerocious Transformation
OTHER EQUIPMENTRitual Book
Adventurer's Kit
Climber's Kit
Hide Armor (E)
Dagger
Spear (E)
Totem
Rare Herbs (Nature) (25)
COINS AND OTHER WEALTHMoney on hand: 27 gpStored money: 0 gpEncumbrance: 81 / 120
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Death Fang Totem +1 (Off-hand) (E)
Fell Beast Totem +1 (Off-hand)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMYAnimal Messenger
Create Campsite
CHARACTER PORTRAIT
PERSONALITY TRAITSDeath Fang Toten +1Critical: +1d6 de bônus de melhoramento, +1d6 se o imimigo estiver concedendo vantagem de combate;
Fell Beast Toten +1:Critical: +1d6 de dano venenoso.
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Galdon Page 2
CHARACTER NAME
GaldonPLAYER NAME
RACE Wilden CLASS Druid LEVEL 2
HP
33
Spd
6
Init
+2
12 STR
16 CON
13 DEX
11 INT
18 WIS
10 CHA
AC15
Fort15
Ref13
Will16
20 PassiveInsight 20 Passive
Perception
PLAY DATA ® ENCOUNTER SPECIAL ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK PH
ENCOUNTER ACTION ®
Wild Shape
KEYWORDS Polymorph, Primal USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSEEffect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square.
While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.Special: You can use this power once per round.
ADDITIONAL EFFECTS
CLASS Druid LEVEL BOOK PH2
AT-WILL POWER ®
Swarming Locusts
KEYWORDS Beast Form, Implement, Primal, Zone USED
Standard
ACTION
Close blast 3
RANGE
6
ATTACK
Each creature in blast
TARGET
3
vs Reflex
DEFENSE
Attack: Wisdom vs. ReflexHit: 1d8 + Wisdom modifier (+4) damage.Level 21: 2d8 + Wisdom modifier (+4) damage.Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
Death Fang Totem +1: +6 attack, 1d8+5 damage
ADDITIONAL EFFECTS
CLASS Druid LEVEL 1 BOOK PP
AT-WILL POWER ®
Call of the Beast
KEYWORDS Charm, Implement, Primal, Psychic USED
Standard
ACTION
Area burst 1 within 10 squares
RANGE
6
ATTACK
Each enemy in burst
TARGET
10
1
vs Will
DEFENSE
Attack: Wisdom vs. WillHit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier (+4) when it makes any attack that doesn't include your ally nearest to it as a target.Level 21: 10 + Wisdom modifier (+4) psychic damage.
Death Fang Totem +1: +6 attack
ADDITIONAL EFFECTS
CLASS Druid LEVEL 1 BOOK PH2
AT-WILL POWER ®
Savage Rend
KEYWORDS Beast Form, Implement, Primal USED
Standard
ACTION
Melee touch
RANGE
6
ATTACK
One creature
TARGET
*
vs Reflex
DEFENSE
Attack: Wisdom vs. ReflexHit: 1d8 + Wisdom modifier (+4) damage, and you slide the target 1 square.Level 21: 2d8 + Wisdom modifier (+4) damage.Special: This power can be used as a melee basic attack.
Death Fang Totem +1: +6 attack, 1d8+5 damage
ADDITIONAL EFFECTS
CLASS Druid LEVEL 1 BOOK PH2
AT-WILL POWER ®
Voyage of the Ancients
KEYWORDS Teleportation USED
Free
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: You hit an enemy with a close or area attackEffect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn.
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK PH3
ENCOUNTER POWER ®
Wrath of the Destroyer
KEYWORDS USED
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: A bloodied enemy attacks you or your ally adjacent to youEffect: You either make a melee basic attack against the triggering enemy or charge it. If your attack hits, the enemy is also dazed until the end of your next turn.
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK PH3
ENCOUNTER POWER ®
Galdon Page 3
Pursuit of the Hunter
KEYWORDS USED
Imm Reaction
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Trigger: An enemy within 2 squares of you moves on its turnEffect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering enemy when you hit it, and you don't take the –2 penalty to attack rolls for attacking it when it has cover or concealment.
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK PH3
ENCOUNTER POWER ®
Scattered Form
KEYWORDS Beast Form, Implement, Primal USED
Standard
ACTION
Close burst 1
RANGE
6
ATTACK
Each creature in burst
TARGET
1
vs Reflex
DEFENSE
Attack: Wisdom vs. ReflexHit: 2d6 + Wisdom modifier (+4) damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn.
Primal Swarm: You take half damage from all melee attacks and ranged attacks until the end of your next turn.
Death Fang Totem +1: +6 attack, 2d6+5 damageADDITIONAL EFFECTS
CLASS Druid LEVEL 1 BOOK PP
ENCOUNTER POWER ®
Fog of Insects
KEYWORDS Implement, Primal USED
Standard
ACTION
Close burst 3
RANGE
6
ATTACK
Each creature in burst
TARGET
3
vs Fort
DEFENSE
Attack: Wisdom vs. FortitudeHit: 2d10 + Wisdom modifier (+4) damage.Miss: Half damage.Effect: You gain a +2 power bonus to all defenses until the end of the encounter.
Death Fang Totem +1: +6 attack, 2d10+5 damage
ADDITIONAL EFFECTS
CLASS Druid LEVEL 1 BOOK PP
DAILY POWER ®
Ferocious Transformation
KEYWORDSPrimal
USED
Imm Reaction
ACTION
Personal
RANGEAT-WILL ENCOUNTER DAILY
Trigger: An enemy hits you while you aren't in beast formEffect: You use wild shape to change into beast form and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.
ADDITIONAL EFFECTS
CLASS Druid LEVEL 2 BOOK PP
UTILITY POWER ®
Death Fang Totem +1
DAMAGE PROFICIENT GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
3
LEVEL CRITICALPROPERTIES
AT-WILL ENCOUNTER DAILYPOWER
Power (Daily): Free. Trigger: You bloody an enemy with an attack. Effect: That enemy grants combat advantage to you (save ends).
ITEM SLOT Off-hand WEIGHT 0 PRICE 680 BOOK AV2
MAGIC WEAPON ®
Fell Beast Totem +1
DAMAGE PROFICIENT GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
3
LEVEL
+1d6 poison damage per plus
CRITICALPROPERTIES
AT-WILL ENCOUNTER DAILYPOWER
Power (Daily * Poison): Free. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 poison damage (save ends).
ITEM SLOT Off-hand WEIGHT 0 PRICE 680 BOOK AV2
MAGIC WEAPON ®
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