d&d 4e character sheet galdon

4
Character Sheet Player Name Galdon 2 Druid 1.000 Character Name Level Class Paragon Path Epic Destiny Total XP Wilden Medium Male Good Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 2 Initiative 1 1 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 12 STR Strength 1 2 16 CON Constitution 3 4 13 DEX Dexterity 1 2 11 INT Intelligence 0 1 18 WIS Wisdom 4 5 10 CHA Charisma 0 1 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 33 16 8 10 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 1 Acrobatics DEX 2 0 -1 1 Arcana INT 1 0 n/a 1 Athletics STR 2 0 -1 1 Bluff CHA 1 0 n/a 1 Diplomacy CHA 1 0 n/a 5 Dungeoneering WIS 5 0 n/a 3 Endurance CON 4 0 -1 10 Heal WIS 5 5 n/a 1 History INT 1 0 n/a 10 Insight WIS 5 5 n/a 1 Intimidate CHA 1 0 n/a 12 Nature WIS 5 5 n/a 2 10 Perception WIS 5 5 n/a 1 Religion INT 1 0 n/a 3 Stealth DEX 2 0 -1 2 1 Streetwise CHA 1 0 n/a 1 Thievery DEX 2 0 -1 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 AC 11 4 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT 11 3 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 13 REF 11 1 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 16 WILL 11 4 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Fey Origin - Your origin is fey, not natural Hardy Form - Choose Fortitude, Reflex, or Will defense. You gain a +1 racial bonus to your chosen defense. Hardy Form Fortitude Nature's Aspect - Choose after an extended rest. Aspect of the Ancients - Gain voyage of the ancients power. Aspect of the Destroyer - Gain wrath of the destroyer power. CLASS / PATH / DESTINY FEATURES Balance of Nature - You must have one or two beast form at-will druid powers. Primal Aspect - Choose a Primal Aspect option. Primal Swarm Ritual Casting - Gain Ritual Caster as a bonus feat. Wild Shape - Gain the wild shape power LANGUAGES KNOWN Common, Elven MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 20 Passive Insight 10 + 10 20 Passive Perception 10 + 10 SPECIAL SENSES Low-light Vision ATTACK WORKSPACE ABILITY: Melee Basic Attack - Spear ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 4 1 1 2 ABILITY: Melee Basic Attack - Dagger ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 5 1 1 3 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Spear DAMAGE ABIL FEAT ENH MISC MISC 1d8+1 1 ABILITY: Melee Basic Attack - Dagger DAMAGE ABIL FEAT ENH MISC MISC 1d4+1 1 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 4 vs AC 1d8+1 Spear 6 vs Ref 1d8+5 Savage Rend (Death Fang Tot 6 vs Ref 1d8+5 Savage Rend (Fell Beast Totem 5 vs AC 1d4+1 Dagger (Melee) FEATS Ritual Caster - Master and perform rituals Ferocious Tiger Form - +2 damage with combat advantage in beast form Stinging Swarm - While you're in beast form, enemies that damage you grant combat advantage to you Galdon Page 1

Upload: takashi-dias-nishioka

Post on 06-May-2017

257 views

Category:

Documents


8 download

TRANSCRIPT

Page 1: D&D 4E Character Sheet Galdon

Character SheetPlayer Name

Galdon 2 Druid 1.000Character Name Level Class Paragon Path Epic Destiny Total XP

Wilden Medium Male GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

2 Initiative 1 1CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

12 STRStrength

1 2

16 CONConstitution

3 4

13 DEXDexterity

1 2

11 INTIntelligence

0 1

18 WISWisdom

4 5

10 CHACharisma

0 1

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

33 16 8 10CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS

DEATH SAVING THROW FAILURESSAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLSBONUS SKILL NAME

ABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

1 Acrobatics DEX 2 0 -1

1 Arcana INT 1 0 n/a

1 Athletics STR 2 0 -1

1 Bluff CHA 1 0 n/a

1 Diplomacy CHA 1 0 n/a

5 Dungeoneering WIS 5 0 n/a

3 Endurance CON 4 0 -1

10 Heal WIS 5 5 n/a

1 History INT 1 0 n/a

10 Insight WIS 5 5 n/a

1 Intimidate CHA 1 0 n/a

12 Nature WIS 5 5 n/a 2

10 Perception WIS 5 5 n/a

1 Religion INT 1 0 n/a

3 Stealth DEX 2 0 -1 2

1 Streetwise CHA 1 0 n/a

1 Thievery DEX 2 0 -1

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 AC 11 4CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 FORT 11 3 1CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 REF 11 1 1CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

16 WILL 11 4 1CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURESFey Origin - Your origin is fey, not natural

Hardy Form - Choose Fortitude, Reflex, or Will defense. You

gain a +1 racial bonus to your chosen defense.

Hardy Form Fortitude

Nature's Aspect - Choose after an extended rest.

Aspect of the Ancients - Gain voyage of the ancients

power.

Aspect of the Destroyer - Gain wrath of the destroyer

power.

CLASS / PATH / DESTINY FEATURESBalance of Nature - You must have one or two beast form

at-will druid powers.

Primal Aspect - Choose a Primal Aspect option.

Primal Swarm

Ritual Casting - Gain Ritual Caster as a bonus feat.

Wild Shape - Gain the wild shape power

LANGUAGES KNOWNCommon, Elven

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

20 Passive Insight 10 + 10

20 Passive Perception 10 + 10SPECIAL SENSESLow-light Vision

ATTACK WORKSPACEABILITY: Melee Basic Attack - SpearATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 4 1 1 2ABILITY: Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 5 1 1 3

DAMAGE WORKSPACEABILITY: Melee Basic Attack - SpearDAMAGE ABIL FEAT ENH MISC MISC

1d8+1 1ABILITY: Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC

1d4+1 1

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

4 vs AC 1d8+1Spear

6 vs Ref 1d8+5Savage Rend (Death Fang Totem +1)

6 vs Ref 1d8+5Savage Rend (Fell Beast Totem +1)

5 vs AC 1d4+1Dagger (Melee)

FEATSRitual Caster - Master and perform rituals

Ferocious Tiger Form - +2 damage with combat advantage

in beast form

Stinging Swarm - While you're in beast form, enemies that

damage you grant combat advantage to you

Galdon Page 1

Page 2: D&D 4E Character Sheet Galdon

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERSWild Shape

Swarming Locusts

Call of the Beast

Savage Rend

ENCOUNTER POWERSVoyage of the Ancients

Wrath of the Destroyer

Pursuit of the Hunter

Scattered Form

DAILY POWERSFog of Insects

UTILITY POWERSFerocious Transformation

OTHER EQUIPMENTRitual Book

Adventurer's Kit

Climber's Kit

Hide Armor (E)

Dagger

Spear (E)

Totem

Rare Herbs (Nature) (25)

COINS AND OTHER WEALTHMoney on hand: 27 gpStored money: 0 gpEncumbrance: 81 / 120

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Death Fang Totem +1 (Off-hand) (E)

Fell Beast Totem +1 (Off-hand)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMYAnimal Messenger

Create Campsite

CHARACTER PORTRAIT

PERSONALITY TRAITSDeath Fang Toten +1Critical: +1d6 de bônus de melhoramento, +1d6 se o imimigo estiver concedendo vantagem de combate;

Fell Beast Toten +1:Critical: +1d6 de dano venenoso.

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Galdon Page 2

Page 3: D&D 4E Character Sheet Galdon

CHARACTER NAME

GaldonPLAYER NAME

RACE Wilden CLASS Druid LEVEL 2

HP

33

Spd

6

Init

+2

12 STR

16 CON

13 DEX

11 INT

18 WIS

10 CHA

AC15

Fort15

Ref13

Will16

20 PassiveInsight 20 Passive

Perception

PLAY DATA ® ENCOUNTER SPECIAL ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK PH

ENCOUNTER ACTION ®

Wild Shape

KEYWORDS Polymorph, Primal USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSEEffect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square.

While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.

You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.Special: You can use this power once per round.

ADDITIONAL EFFECTS

CLASS Druid LEVEL BOOK PH2

AT-WILL POWER ®

Swarming Locusts

KEYWORDS Beast Form, Implement, Primal, Zone USED

Standard

ACTION

Close blast 3

RANGE

6

ATTACK

Each creature in blast

TARGET

3

vs Reflex

DEFENSE

Attack: Wisdom vs. ReflexHit: 1d8 + Wisdom modifier (+4) damage.Level 21: 2d8 + Wisdom modifier (+4) damage.Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.

Death Fang Totem +1: +6 attack, 1d8+5 damage

ADDITIONAL EFFECTS

CLASS Druid LEVEL 1 BOOK PP

AT-WILL POWER ®

Call of the Beast

KEYWORDS Charm, Implement, Primal, Psychic USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

6

ATTACK

Each enemy in burst

TARGET

10

1

vs Will

DEFENSE

Attack: Wisdom vs. WillHit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier (+4) when it makes any attack that doesn't include your ally nearest to it as a target.Level 21: 10 + Wisdom modifier (+4) psychic damage.

Death Fang Totem +1: +6 attack

ADDITIONAL EFFECTS

CLASS Druid LEVEL 1 BOOK PH2

AT-WILL POWER ®

Savage Rend

KEYWORDS Beast Form, Implement, Primal USED

Standard

ACTION

Melee touch

RANGE

6

ATTACK

One creature

TARGET

*

vs Reflex

DEFENSE

Attack: Wisdom vs. ReflexHit: 1d8 + Wisdom modifier (+4) damage, and you slide the target 1 square.Level 21: 2d8 + Wisdom modifier (+4) damage.Special: This power can be used as a melee basic attack.

Death Fang Totem +1: +6 attack, 1d8+5 damage

ADDITIONAL EFFECTS

CLASS Druid LEVEL 1 BOOK PH2

AT-WILL POWER ®

Voyage of the Ancients

KEYWORDS Teleportation USED

Free

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: You hit an enemy with a close or area attackEffect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn.

ADDITIONAL EFFECTS

CLASS Racial Power LEVEL * BOOK PH3

ENCOUNTER POWER ®

Wrath of the Destroyer

KEYWORDS USED

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: A bloodied enemy attacks you or your ally adjacent to youEffect: You either make a melee basic attack against the triggering enemy or charge it. If your attack hits, the enemy is also dazed until the end of your next turn.

ADDITIONAL EFFECTS

CLASS Racial Power LEVEL * BOOK PH3

ENCOUNTER POWER ®

Galdon Page 3

Page 4: D&D 4E Character Sheet Galdon

Pursuit of the Hunter

KEYWORDS USED

Imm Reaction

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: An enemy within 2 squares of you moves on its turnEffect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering enemy when you hit it, and you don't take the –2 penalty to attack rolls for attacking it when it has cover or concealment.

ADDITIONAL EFFECTS

CLASS Racial Power LEVEL * BOOK PH3

ENCOUNTER POWER ®

Scattered Form

KEYWORDS Beast Form, Implement, Primal USED

Standard

ACTION

Close burst 1

RANGE

6

ATTACK

Each creature in burst

TARGET

1

vs Reflex

DEFENSE

Attack: Wisdom vs. ReflexHit: 2d6 + Wisdom modifier (+4) damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn.

Primal Swarm: You take half damage from all melee attacks and ranged attacks until the end of your next turn.

Death Fang Totem +1: +6 attack, 2d6+5 damageADDITIONAL EFFECTS

CLASS Druid LEVEL 1 BOOK PP

ENCOUNTER POWER ®

Fog of Insects

KEYWORDS Implement, Primal USED

Standard

ACTION

Close burst 3

RANGE

6

ATTACK

Each creature in burst

TARGET

3

vs Fort

DEFENSE

Attack: Wisdom vs. FortitudeHit: 2d10 + Wisdom modifier (+4) damage.Miss: Half damage.Effect: You gain a +2 power bonus to all defenses until the end of the encounter.

Death Fang Totem +1: +6 attack, 2d10+5 damage

ADDITIONAL EFFECTS

CLASS Druid LEVEL 1 BOOK PP

DAILY POWER ®

Ferocious Transformation

KEYWORDSPrimal

USED

Imm Reaction

ACTION

Personal

RANGEAT-WILL ENCOUNTER DAILY

Trigger: An enemy hits you while you aren't in beast formEffect: You use wild shape to change into beast form and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.

ADDITIONAL EFFECTS

CLASS Druid LEVEL 2 BOOK PP

UTILITY POWER ®

Death Fang Totem +1

DAMAGE PROFICIENT GROUP RANGE

+1 attack rolls and damage rolls

ENHANCEMENT

3

LEVEL CRITICALPROPERTIES

AT-WILL ENCOUNTER DAILYPOWER

Power (Daily): Free. Trigger: You bloody an enemy with an attack. Effect: That enemy grants combat advantage to you (save ends).

ITEM SLOT Off-hand WEIGHT 0 PRICE 680 BOOK AV2

MAGIC WEAPON ®

Fell Beast Totem +1

DAMAGE PROFICIENT GROUP RANGE

+1 attack rolls and damage rolls

ENHANCEMENT

3

LEVEL

+1d6 poison damage per plus

CRITICALPROPERTIES

AT-WILL ENCOUNTER DAILYPOWER

Power (Daily * Poison): Free. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 poison damage (save ends).

ITEM SLOT Off-hand WEIGHT 0 PRICE 680 BOOK AV2

MAGIC WEAPON ®

Galdon Page 4