d&d 4e character sheet - fat rat games of...
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Character Sheet
Player Name Pat
Blitz 3 Fighter 2,250Character Name Level Class Paragon Path Epic Destiny Total XP
Warforged Medium MaleRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
6 Initiative 1 1 4CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
18 STRStrength
4 5
18 CONConstitution
4 5
12 DEXDexterity
1 2
10 INTIntelligence
0 1
12 WISWisdom
1 2
10 CHACharisma
0 1
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
50 25 12 13
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS
DEATH SAVING THROW FAILURESSAVING THROW MODS +2 Racial bonus against ongoing damage
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLSBONUS SKILL NAME
ABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
-1 Acrobatics DEX 2 0 -3
1 Arcana INT 1 0 n/a
9 Athletics STR 5 5 -3 2
1 Bluff CHA 1 0 n/a
1 Diplomacy CHA 1 0 n/a
2 Dungeoneering WIS 2 0 n/a
9 Endurance CON 5 5 -3 2
7 Heal WIS 2 5 n/a
1 History INT 1 0 n/a
2 Insight WIS 2 0 n/a
3 Intimidate CHA 1 0 n/a 2
2 Nature WIS 2 0 n/a
2 Perception WIS 2 0 n/a
1 Religion INT 1 0 n/a
-1 Stealth DEX 2 0 -3
1 Streetwise CHA 1 0 n/a
-1 Thievery DEX 2 0 -3
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
19 AC 11 6 2CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 FORT 11 4 2CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 REF 11 1 2CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
13 WILL 11 1 1CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURESLiving Construct - no need to eat, drink, breathe, or sleep
Warforged Resolve - Use warforged resolve as an
encounter power
Warforged Mind - +1 to Will defense
Warforged Resilience - +2 racial bonus to saving throws
against ongoing damage
Unsleeping Watcher - 4 hours of inactivity counts as an
extended rest
Endurance Bonus
CLASS / PATH / DESTINY FEATURESCombat Challenge - Mark foes you attack. They get -2 to
attacks not including you. Make basic melee attack against
adjacent marked foe who shifts or makes attack not
including you. Mark lasts until end of your next turn or
marked by other.
Combat Superiority - Add Wis mod to opportunity attacks.
Hit ends foe's movement (if any) this action.
Fighter Talents - Select a Fighter Talent.
Battlerager Vigor - Temp hp (Con mod) when hit by
melee or close; temp hp from invigorating attacks stack with
temp hp; +1 melee and close damage in light armor or
chainmail (+2 with axe, hammer, mace, pick)
LANGUAGES KNOWNCommon
MOVEMENTSCORE BASE ARMOR ITEM MISC
5 Speed (Squares) 6 -1SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
12 Passive Insight 10 + 2
12 Passive Perception 10 + 2SPECIAL SENSES
ATTACK WORKSPACEABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 5 1 4ABILITY: Ranged Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 2 1 1
DAMAGE WORKSPACEABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4+4 4ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4+1 1
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
5 vs AC 1d4+4Unarmed (Melee)
2 vs AC 1d4+1Unarmed (Range)
vs
vs
FEATSImproved Initiative - +4 to initiative checks
Toughness - Gain 5 additional hit points per tier
Weapon Expertise (Hammer) - Gain bonus to attack rolls
with hammers.
Blitz Page 1 Pat
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERSCombat Challenge
Crushing Surge
Knockdown Assault
ENCOUNTER POWERSWarforged Resolve
Passing Attack
Rhino Strike
DAILY POWERSVillain's Menace
UTILITY POWERSBoundless Endurance
OTHER EQUIPMENTThrowing hammer
Everburning Torch
Adventurer's Kit
Identification Papers, Standard
Chainmail (E)
Heavy Shield (E)
Warhammer (E)
COINS AND OTHER WEALTHMoney on hand: 0 gp
Stored money: 0 gp
Encumbrance: 63 / 180
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
Unstoppable SoldierYou've been trained—or built—to be the perfect killing machine. You are quick to take advantage of any opportunity or opening your foes offer. You cannot be stopped until you complete your mission.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Blitz Page 2 Pat
CHARACTER NAME
BlitzPLAYER NAME
PatRACE Warforged CLASS Fighter LEVEL 3
HP
50
Spd
5
Init
+6
18 STR
18 CON
12 DEX
10 INT
12 WIS
10 CHA
AC19
Fort17
Ref14
Will13
12 PassiveInsight 12 Passive
Perception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK PH
ENCOUNTER ACTION ®
Combat Challenge
KEYWORDSMartial, Weapon
USED
ACTION
Melee
RANGE
ATTACK TARGET
*
vs
DEFENSE
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
ADDITIONAL EFFECTS
CLASS LEVEL * BOOK PH
AT-WILL POWER ®
Crushing Surge
KEYWORDSInvigorating, Martial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage.Increase damage to 2[W] + Strength modifier (+4) at 21st level.
Warhammer: +8 attack, 1d10+4 damage
ADDITIONAL EFFECTS
+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.
CLASS Fighter LEVEL 1 BOOK MP
AT-WILL POWER ®
Knockdown Assault
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs Fort
DEFENSE
Attack: Strength vs. FortitudeHit: Strength modifier (+4) damage, and you knock the target prone.Special: When charging, you can use this power in place of a melee basic attack.
Warhammer: +8 attack, 4 damage
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 1 BOOK PHS1
AT-WILL POWER ®
Warforged Resolve
KEYWORDSHealing
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
Unarmed: +1 attack
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK EPG
ENCOUNTER POWER ®
Passing Attack
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength + 2 vs. ACHit: 1[W] + Strength modifier (+4) damage.
Warhammer: +8 attack, 1d10+4 damage
ADDITIONAL EFFECTS
+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.
CLASS Fighter LEVEL 1 BOOK PH
ENCOUNTER POWER ®
Rhino Strike
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Requirement: You must charge and use this power in place of a melee basic attack. If you're using a shield, the movement during your charge does not provoke opportunity attacks.Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage.
Warhammer: +8 attack, 2d10+4 damage
ADDITIONAL EFFECTS
+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.
CLASS Fighter LEVEL 3 BOOK MP
ENCOUNTER POWER ®
Blitz Page 3 Pat
Villain's Menace
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
8
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Warhammer: +8 attack, 2d10+4 damage
ADDITIONAL EFFECTS
+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.
CLASS Fighter LEVEL 1 BOOK PH
DAILY POWER ®
Boundless Endurance
KEYWORDSHealing, Martial, Stance
USED
Minor
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You gain regeneration 2 + your Constitution modifier (+4) when you are bloodied.
Unarmed: +1 attack
ADDITIONAL EFFECTS
CLASS Fighter LEVEL 2 BOOK PH
UTILITY POWER ®
Blitz Page 4 Pat