d&d 4e character sheet - fat rat games of...

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Character Sheet Player Name Pat Blitz 3 Fighter 2,250 Character Name Level Class Paragon Path Epic Destiny Total XP Warforged Medium Male Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 6 Initiative 1 1 4 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 18 STR Strength 4 5 18 CON Constitution 4 5 12 DEX Dexterity 1 2 10 INT Intelligence 0 1 12 WIS Wisdom 1 2 10 CHA Charisma 0 1 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 50 25 12 13 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +2 Racial bonus against ongoing damage RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC -1 Acrobatics DEX 2 0 -3 1 Arcana INT 1 0 n/a 9 Athletics STR 5 5 -3 2 1 Bluff CHA 1 0 n/a 1 Diplomacy CHA 1 0 n/a 2 Dungeoneering WIS 2 0 n/a 9 Endurance CON 5 5 -3 2 7 Heal WIS 2 5 n/a 1 History INT 1 0 n/a 2 Insight WIS 2 0 n/a 3 Intimidate CHA 1 0 n/a 2 2 Nature WIS 2 0 n/a 2 Perception WIS 2 0 n/a 1 Religion INT 1 0 n/a -1 Stealth DEX 2 0 -3 1 Streetwise CHA 1 0 n/a -1 Thievery DEX 2 0 -3 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 19 AC 11 6 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 17 FORT 11 4 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 14 REF 11 1 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 13 WILL 11 1 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Living Construct - no need to eat, drink, breathe, or sleep Warforged Resolve - Use warforged resolve as an encounter power Warforged Mind - +1 to Will defense Warforged Resilience - +2 racial bonus to saving throws against ongoing damage Unsleeping Watcher - 4 hours of inactivity counts as an extended rest Endurance Bonus CLASS / PATH / DESTINY FEATURES Combat Challenge - Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Fighter Talents - Select a Fighter Talent. Battlerager Vigor - Temp hp (Con mod) when hit by melee or close; temp hp from invigorating attacks stack with temp hp; +1 melee and close damage in light armor or chainmail (+2 with axe, hammer, mace, pick) LANGUAGES KNOWN Common MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 6 -1 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 12 Passive Insight 10 + 2 12 Passive Perception 10 + 2 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 5 1 4 ABILITY: Ranged Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 2 1 1 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4+4 4 ABILITY: Ranged Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4+1 1 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 5 vs AC 1d4+4 Unarmed (Melee) 2 vs AC 1d4+1 Unarmed (Range) vs vs FEATS Improved Initiative - +4 to initiative checks Toughness - Gain 5 additional hit points per tier Weapon Expertise (Hammer) - Gain bonus to attack rolls with hammers. Blitz Page 1 Pat

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Page 1: D&D 4E Character Sheet - Fat Rat Games of Tallahasseefatratgames.net/FatRatGames/Downloads/.../CharacterSheets/Blitz.pdf · Character Sheet Player Name Pat ... ENCOUNTER POWER ®

Character Sheet

Player Name Pat

Blitz 3 Fighter 2,250Character Name Level Class Paragon Path Epic Destiny Total XP

Warforged Medium MaleRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

6 Initiative 1 1 4CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

18 STRStrength

4 5

18 CONConstitution

4 5

12 DEXDexterity

1 2

10 INTIntelligence

0 1

12 WISWisdom

1 2

10 CHACharisma

0 1

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

50 25 12 13

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS

DEATH SAVING THROW FAILURESSAVING THROW MODS +2 Racial bonus against ongoing damage

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLSBONUS SKILL NAME

ABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

-1 Acrobatics DEX 2 0 -3

1 Arcana INT 1 0 n/a

9 Athletics STR 5 5 -3 2

1 Bluff CHA 1 0 n/a

1 Diplomacy CHA 1 0 n/a

2 Dungeoneering WIS 2 0 n/a

9 Endurance CON 5 5 -3 2

7 Heal WIS 2 5 n/a

1 History INT 1 0 n/a

2 Insight WIS 2 0 n/a

3 Intimidate CHA 1 0 n/a 2

2 Nature WIS 2 0 n/a

2 Perception WIS 2 0 n/a

1 Religion INT 1 0 n/a

-1 Stealth DEX 2 0 -3

1 Streetwise CHA 1 0 n/a

-1 Thievery DEX 2 0 -3

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

19 AC 11 6 2CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

17 FORT 11 4 2CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

14 REF 11 1 2CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 WILL 11 1 1CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURESLiving Construct - no need to eat, drink, breathe, or sleep

Warforged Resolve - Use warforged resolve as an

encounter power

Warforged Mind - +1 to Will defense

Warforged Resilience - +2 racial bonus to saving throws

against ongoing damage

Unsleeping Watcher - 4 hours of inactivity counts as an

extended rest

Endurance Bonus

CLASS / PATH / DESTINY FEATURESCombat Challenge - Mark foes you attack. They get -2 to

attacks not including you. Make basic melee attack against

adjacent marked foe who shifts or makes attack not

including you. Mark lasts until end of your next turn or

marked by other.

Combat Superiority - Add Wis mod to opportunity attacks.

Hit ends foe's movement (if any) this action.

Fighter Talents - Select a Fighter Talent.

Battlerager Vigor - Temp hp (Con mod) when hit by

melee or close; temp hp from invigorating attacks stack with

temp hp; +1 melee and close damage in light armor or

chainmail (+2 with axe, hammer, mace, pick)

LANGUAGES KNOWNCommon

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 6 -1SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

12 Passive Insight 10 + 2

12 Passive Perception 10 + 2SPECIAL SENSES

ATTACK WORKSPACEABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 5 1 4ABILITY: Ranged Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 2 1 1

DAMAGE WORKSPACEABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4+4 4ABILITY: Ranged Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4+1 1

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

5 vs AC 1d4+4Unarmed (Melee)

2 vs AC 1d4+1Unarmed (Range)

vs

vs

FEATSImproved Initiative - +4 to initiative checks

Toughness - Gain 5 additional hit points per tier

Weapon Expertise (Hammer) - Gain bonus to attack rolls

with hammers.

Blitz Page 1 Pat

Page 2: D&D 4E Character Sheet - Fat Rat Games of Tallahasseefatratgames.net/FatRatGames/Downloads/.../CharacterSheets/Blitz.pdf · Character Sheet Player Name Pat ... ENCOUNTER POWER ®

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERSCombat Challenge

Crushing Surge

Knockdown Assault

ENCOUNTER POWERSWarforged Resolve

Passing Attack

Rhino Strike

DAILY POWERSVillain's Menace

UTILITY POWERSBoundless Endurance

OTHER EQUIPMENTThrowing hammer

Everburning Torch

Adventurer's Kit

Identification Papers, Standard

Chainmail (E)

Heavy Shield (E)

Warhammer (E)

COINS AND OTHER WEALTHMoney on hand: 0 gp

Stored money: 0 gp

Encumbrance: 63 / 180

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

Unstoppable SoldierYou've been trained—or built—to be the perfect killing machine. You are quick to take advantage of any opportunity or opening your foes offer. You cannot be stopped until you complete your mission.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Blitz Page 2 Pat

Page 3: D&D 4E Character Sheet - Fat Rat Games of Tallahasseefatratgames.net/FatRatGames/Downloads/.../CharacterSheets/Blitz.pdf · Character Sheet Player Name Pat ... ENCOUNTER POWER ®

CHARACTER NAME

BlitzPLAYER NAME

PatRACE Warforged CLASS Fighter LEVEL 3

HP

50

Spd

5

Init

+6

18 STR

18 CON

12 DEX

10 INT

12 WIS

10 CHA

AC19

Fort17

Ref14

Will13

12 PassiveInsight 12 Passive

Perception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK PH

ENCOUNTER ACTION ®

Combat Challenge

KEYWORDSMartial, Weapon

USED

ACTION

Melee

RANGE

ATTACK TARGET

*

vs

DEFENSE

Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

ADDITIONAL EFFECTS

CLASS LEVEL * BOOK PH

AT-WILL POWER ®

Crushing Surge

KEYWORDSInvigorating, Martial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

8

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage.Increase damage to 2[W] + Strength modifier (+4) at 21st level.

Warhammer: +8 attack, 1d10+4 damage

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.

CLASS Fighter LEVEL 1 BOOK MP

AT-WILL POWER ®

Knockdown Assault

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

8

ATTACK

One creature

TARGET

*

vs Fort

DEFENSE

Attack: Strength vs. FortitudeHit: Strength modifier (+4) damage, and you knock the target prone.Special: When charging, you can use this power in place of a melee basic attack.

Warhammer: +8 attack, 4 damage

ADDITIONAL EFFECTS

CLASS Fighter LEVEL 1 BOOK PHS1

AT-WILL POWER ®

Warforged Resolve

KEYWORDSHealing

USED

Minor

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.

Unarmed: +1 attack

ADDITIONAL EFFECTS

CLASS Racial Power LEVEL * BOOK EPG

ENCOUNTER POWER ®

Passing Attack

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

8

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and you can shift 1 square. Make a secondary attack.

Secondary Target: One creature other than the primary target

Secondary Attack: Strength + 2 vs. ACHit: 1[W] + Strength modifier (+4) damage.

Warhammer: +8 attack, 1d10+4 damage

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.

CLASS Fighter LEVEL 1 BOOK PH

ENCOUNTER POWER ®

Rhino Strike

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

8

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Requirement: You must charge and use this power in place of a melee basic attack. If you're using a shield, the movement during your charge does not provoke opportunity attacks.Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage.

Warhammer: +8 attack, 2d10+4 damage

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.

CLASS Fighter LEVEL 3 BOOK MP

ENCOUNTER POWER ®

Blitz Page 3 Pat

Page 4: D&D 4E Character Sheet - Fat Rat Games of Tallahasseefatratgames.net/FatRatGames/Downloads/.../CharacterSheets/Blitz.pdf · Character Sheet Player Name Pat ... ENCOUNTER POWER ®

Villain's Menace

KEYWORDSMartial, Weapon

USED

Standard

ACTION

Melee weapon

RANGE

8

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.

Warhammer: +8 attack, 2d10+4 damage

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points -Battlerager Vigor.

CLASS Fighter LEVEL 1 BOOK PH

DAILY POWER ®

Boundless Endurance

KEYWORDSHealing, Martial, Stance

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You gain regeneration 2 + your Constitution modifier (+4) when you are bloodied.

Unarmed: +1 attack

ADDITIONAL EFFECTS

CLASS Fighter LEVEL 2 BOOK PH

UTILITY POWER ®

Blitz Page 4 Pat