d&d 4e character sheet - incorporeal.org cherrypicker.pdf · character sheet player name ......
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Character Sheet
Player Name
Puck CherryPicker 6 Bard 7,500Character Name Level Class Paragon Path Epic Destiny Total XP
Half-Elf Medium Male 5' 9" 175 lbs Unaligned BahamutRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
5 Initiative 2 3
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
10 STRStrength
0 3
18 CONConstitution
4 7
14 DEXDexterity
2 5
8 INTIntelligence
-1 2
13 WISWisdom
1 4
18 CHACharisma
4 7
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
55 27 13 11
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
9 Acrobatics DEX 5 5 -1
7 Arcana INT 2 5 n/a
7 Athletics STR 3 5 -1
8 Bluff CHA 7 0 n/a 1
14 Diplomacy CHA 7 5 n/a 2
5 Dungeoneering WIS 4 0 n/a 1
7 Endurance CON 7 0 -1 1
5 Heal WIS 4 0 n/a 1
3 History INT 2 0 n/a 1
7 Insight WIS 4 0 n/a 3
8 Intimidate CHA 7 0 n/a 1
5 Nature WIS 4 0 n/a 1
9 Perception WIS 4 5 n/a
3 Religion INT 2 0 n/a 1
5 Stealth DEX 5 0 -1 1
8 Streetwise CHA 7 0 n/a 1
5 Thievery DEX 5 0 -1 1
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
23 AC 13 7 2 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 FORT 13 4 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
18 REF 13 2 1 1 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
19 WILL 13 4 1 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Dilettante - Choose at-will power from other class; use as
encounter power.
Dual Heritage - Count as elf, half-elf, and human for
choosing feats.
Group Diplomacy - Allies within 10 get +1 to Diplomacy.
Diplomacy Bonus
Insight Bonus
CLASS / PATH / DESTINY FEATURES
Bardic Training - Gain Ritual Caster feat and perform one
bard ritual per day without expending components
Bardic Virtue - Choose a Bardic Virtue option.
Virtue of Valor - When an ally within 10 squares
bloodies or reduces a foe to 0 hp, ally gains 1 + your Con
mod temporary hp (1/rd) (3 + Con mod at 11th, 5 + Con
mod at 21st)
Majestic Word - Gain majestic word power
Multiclass Versatility - Can choose class-specific
multiclass feats from more than one class
Skill Versatility - +1 to untrained skill checks
Song of Rest - At end of short rest, you and each ally
spending a healing surge adds your Cha mod to hp regained
Words of Friendship - Gain the words of friendship power
Arcane Implement Proficiency (heavy blade group)
LANGUAGES KNOWN
Common, Elven, Draconic
MOVEMENTSCORE BASE ARMOR ITEM MISC
5 Speed (Squares) 6 -1
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
17 Passive Insight 10 + 7
19 Passive Perception 10 + 9
SPECIAL SENSES
Low-light Vision
ATTACK WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 8 3 0 3 2
ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 3 3 0
DAMAGE WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2DAMAGE ABIL FEAT ENH MISC MISC
1d8+2 0 2
ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC
1d4 0
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
8 vs AC 1d8+2Pact Sword Longsword +2
3 vs AC 1d4Unarmed (Melee)
5 vs AC 1d4+2Unarmed (Range)
vs
FEATS
Ritual Caster - Master and perform rituals
Action Surge - +3 to attacks when you spend an action
point
Arcane Implement Proficiency - Gain new arcane
implement
Improved Majestic Word - Target of majestic word gains
temporary hp
Rousing Voice - Ally who uses second wind gains
temporary hit points
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POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
War Song Strike
Guiding Strike
ENCOUNTER POWERS
Ardent Strike
Majestic Word
Words of Friendship
Prophesied Strike
Song of the New Dawn
DAILY POWERS
Verse of Triumph
Satire of Bravery
UTILITY POWERS
Moment of Escape
Song of Conquest
OTHER EQUIPMENT
Ritual Book
Light Shield (E)
COINS AND OTHER WEALTHMoney on hand: 1 pp; 5 gp
Stored money:
Encumbrance: 53 / 100
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Pact Sword Longsword +2 (E)
WEAPON
WEAPON
WEAPON
ARMORMagic Finemail +2 (E)
ARMS
FEET
HANDS
HEADCirclet of Second Chances (heroic tier)
NECKCape of the Mountebank +1 (E)
RING
RING
WAIST
Potion of Regeneration (heroic tier) ()
Potion of Healing (heroic tier) ()
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
Tenser's Floating Disk
Unseen Servant
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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CHARACTER NAME
Puck CherryPickerPLAYER NAME
RACEHalf-Elf
CLASSBard
LEVEL6
HP
55
Spd
5
Init
+5
10 STR
18 CON
14 DEX
8 INT
13 WIS
18 CHA
AC
23
Fort
18
Ref
18
Will
19
17PassiveInsight 19
PassivePerception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
War Song Strike
KEYWORDSArcane, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
12
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+4).Level 21: 2[W] + Charisma modifier (+4) damage.
Pact Sword Longsword +2: +12 attack, 1d8+6 damage
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSBard
LEVEL1
BOOKPH2
AT-WILL POWER ®
Guiding Strike
KEYWORDSArcane, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
12
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn.Level 21: 2[W] + Charisma modifier (+4) damage.
Pact Sword Longsword +2: +12 attack, 1d8+6 damage
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSBard
LEVEL1
BOOKPH2
AT-WILL POWER ®
Ardent Strike
KEYWORDSDivine, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
12
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength or Charisma vs. ACHit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.Level 21: 2[W] + Strength or Charisma modifier damage.Special: When charging, you can use this power in place of a melee basic attack.
Pact Sword Longsword +2: +12 attack, 1d8+2 damageADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSPaladin
LEVEL1
BOOKDP
ENCOUNTER POWER ®
Majestic Word
KEYWORDSArcane, Healing
USED
Minor
ACTION RANGE
ATTACK
You or one ally in burst
TARGET
5
vs
DEFENSE
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier (+4).
You also slide the target 1 square.Level 6: 1d6 + Charisma modifier (+4) additional hit points.
Level 11: 2d6 + Charisma modifier (+4) additional hit points.Level 16: 3d6 + Charisma modifier (+4) additional hit points.
Level 21: 4d6 + Charisma modifier (+4) additional hit points.
Level 26: 5d6 + Charisma modifier (+4) additional hit points.Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.
ADDITIONAL EFFECTS
CLASSBard
LEVEL BOOKPH2
ENCOUNTER POWER ®
Words of Friendship
KEYWORDSArcane, Charm
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
ADDITIONAL EFFECTS
CLASSBard
LEVEL BOOKPH2
ENCOUNTER POWER ®
Song of the New Dawn
KEYWORDSArcane, Implement, Radiant
USED
Standard
ACTION
Ranged 10
RANGE
9
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Charisma vs. ReflexHit: 2d8 + Charisma modifier (+4) radiant damage. Each ally adjacent to the target makes a saving throw, rolling twice and using the higher result.
Pact Sword Longsword +2: +9 attack, 2d8+6 damage
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSBard
LEVEL3
BOOKAP
ENCOUNTER POWER ®
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Prophesied Strike
KEYWORDSArcane, Weapon
USED
Standard
ACTION
Ranged weapon
RANGE
7
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. The next time you or an ally attacks the target before the end of your next turn, the attacker rolls a d20 twice and uses either result.
Unarmed: +7 attack, 1d4+4 damage
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSBard
LEVEL1
BOOKAP
ENCOUNTER POWER ®
Verse of Triumph
KEYWORDSArcane, Charm, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
12
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.
Miss: Half damage.
Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to
damage rolls and saving throws. In addition, whenever
you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy
can shift 1 square as a free action.
Pact Sword Longsword +2: +12 attack, 2d8+6 damage
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSBard
LEVEL1
BOOKPH2
DAILY POWER ®
Satire of Bravery
KEYWORDSArcane, Implement, Psychic
USED
Standard
ACTION
Close blast 3
RANGE
9
ATTACK
Each enemy in blast
TARGET
3
vs Will
DEFENSE
Attack: Charisma vs. WillHit: 2d6 + Charisma modifier (+4) psychic damage,
and the target is affected by your satire of bravery (save ends). While the target is affected by the satire,
if the target ends its turn closer to you than where it started its turn, the target takes 1d6 + Charisma
modifier (+4) psychic damage and is dazed until the end of its next turn.
Miss: Half damage.Effect: You push the target 3 squares.
Pact Sword Longsword +2: +9 attack, 2d6+6 damage
ADDITIONAL EFFECTS
+3 to attack rolls if this attack was gained by spending an action point - Action Surge.
CLASSBard
LEVEL5
BOOKPH2
DAILY POWER ®
Moment of Escape
KEYWORDSArcane
USED
Move
ACTION
Ranged 10
RANGE
10
AT-WILL ENCOUNTER DAILY
Target: One allyEffect: You slide the target 4 squares.
ADDITIONAL EFFECTS
CLASSBard
LEVEL2
BOOKAP
UTILITY POWER ®
Song of Conquest
KEYWORDSArcane
USED
Minor
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: Until the end of your next turn, any ally within 5 squares of you who hits an enemy gains temporary hit points equal to 3 + your Constitution modifier (+4).
ADDITIONAL EFFECTS
CLASSBard
LEVEL6
BOOKPH2
UTILITY POWER ®
Pact Sword Longsword +2
1d8
DAMAGE
3
PROFICIENT
Heavy Blade
GROUP RANGE
+2 attack rolls and damage rolls
ENHANCEMENT
7
LEVEL
+2d6 damage
CRITICAL
PROPERTIES
If you are an eladrin, this longsword functions as a warlock implement for you (but do not apply the weapon's proficiency bonus to attack rolls for warlock powers).Versatile
Melee Basic Attack: +8 attack, 1d8+2 damage
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily • Teleportation): Free Action. Use this power when you hit a target affected by your Warlock's Curse with this weapon. Teleport the target a number of squares equal to 1 + this weapon's enhancement bonus.
ITEM SLOTOne-hand
WEIGHT4
PRICE2600
BOOKPH
MAGIC WEAPON ®
Magic Finemail +2
7
AC BONUS
-1
CHECK
-1
SPEED
1
QUANTITY
+2 AC
ENHANCEMENT
6
LEVEL
Armor
TYPE
PROPERTIES
Finemail is a more common armor made according to an advanced technique perfected in the eladrin courts of the Feywild, consisting of closely linked chains that provide few openings for enemy attacks.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTBody
WEIGHT40
PRICE1800
BOOKAV
MAGIC ITEM ®
Cape of the Mountebank +1
AC BONUS CHECK SPEED
1
QUANTITY
+1 Fortitude, Reflex, and Will
ENHANCEMENT
5
LEVEL
Neck Slot Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily • Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.
ITEM SLOTNeck
WEIGHT0
PRICE1000
BOOKAV
MAGIC ITEM ®
Circlet of Second Chances (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
3
LEVEL
Head Slot Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it's lower.
ITEM SLOTHead
WEIGHT0
PRICE680
BOOKAV
MAGIC ITEM ®
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Potion of Regeneration (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
9
LEVEL
Potion
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Consumable • Healing): Minor Action. Drink
this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain regeneration 5 until
the end of the encounter. If you aren't bloodied at the
start of your turn while this power is in effect, you don't
regain any hit points and the regeneration is suppressed until the start of your next turn.
ITEM SLOT WEIGHT0
PRICE160
BOOKAV
MAGIC ITEM ®
Potion of Healing (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
5
LEVEL
Potion
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
ITEM SLOT WEIGHT0
PRICE50
BOOKPH
MAGIC ITEM ®
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