D&D 4E Character Sheet - Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class…

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  • Character Sheet

    Player Name

    Puck CherryPicker 6 Bard 7,500Character Name Level Class Paragon Path Epic Destiny Total XP

    Half-Elf Medium Male 5' 9" 175 lbs Unaligned BahamutRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

    INITIATIVESCORE DEX 1/2 LVL MISC

    5 Initiative 2 3CONDITIONAL MODIFIERS

    ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

    10 STRStrength

    0 3

    18 CONConstitution

    4 7

    14 DEXDexterity

    2 5

    8 INTIntelligence

    -1 2

    13 WISWisdom

    1 4

    18 CHACharisma

    4 7

    HIT POINTSMAX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    55 27 13 11

    CURRENT HIT POINTS CURRENT SURGE USES

    SECOND WIND 1/ENCOUNTER USED

    TEMPORARY HIT POINTS

    DEATH SAVING THROW FAILURES

    SAVING THROW MODS

    RESISTANCES

    CURRENT CONDITIONS AND EFFECTS

    SKILLS

    BONUS SKILL NAMEABIL MOD+ 1/2 LVL

    TRND(+5)

    ARMORPENALTY MISC

    9 Acrobatics DEX 5 5 -1

    7 Arcana INT 2 5 n/a

    7 Athletics STR 3 5 -1

    8 Bluff CHA 7 0 n/a 1

    14 Diplomacy CHA 7 5 n/a 2

    5 Dungeoneering WIS 4 0 n/a 1

    7 Endurance CON 7 0 -1 1

    5 Heal WIS 4 0 n/a 1

    3 History INT 2 0 n/a 1

    7 Insight WIS 4 0 n/a 3

    8 Intimidate CHA 7 0 n/a 1

    5 Nature WIS 4 0 n/a 1

    9 Perception WIS 4 5 n/a

    3 Religion INT 2 0 n/a 1

    5 Stealth DEX 5 0 -1 1

    8 Streetwise CHA 7 0 n/a 1

    5 Thievery DEX 5 0 -1 1

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    23 AC 13 7 2 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    18 FORT 13 4 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    18 REF 13 2 1 1 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    19 WILL 13 4 1 1

    CONDITIONAL BONUSES

    ACTION POINTS

    Action PointsMILESTONES

    012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURES

    Dilettante - Choose at-will power from other class; use as

    encounter power.

    Dual Heritage - Count as elf, half-elf, and human for

    choosing feats.

    Group Diplomacy - Allies within 10 get +1 to Diplomacy.

    Diplomacy Bonus

    Insight Bonus

    CLASS / PATH / DESTINY FEATURES

    Bardic Training - Gain Ritual Caster feat and perform one

    bard ritual per day without expending components

    Bardic Virtue - Choose a Bardic Virtue option.

    Virtue of Valor - When an ally within 10 squares

    bloodies or reduces a foe to 0 hp, ally gains 1 + your Con

    mod temporary hp (1/rd) (3 + Con mod at 11th, 5 + Con

    mod at 21st)

    Majestic Word - Gain majestic word power

    Multiclass Versatility - Can choose class-specific

    multiclass feats from more than one class

    Skill Versatility - +1 to untrained skill checks

    Song of Rest - At end of short rest, you and each ally

    spending a healing surge adds your Cha mod to hp regained

    Words of Friendship - Gain the words of friendship power

    Arcane Implement Proficiency (heavy blade group)

    LANGUAGES KNOWN

    Common, Elven, Draconic

    MOVEMENTSCORE BASE ARMOR ITEM MISC

    5 Speed (Squares) 6 -1SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

    17 Passive Insight 10 + 7

    19 Passive Perception 10 + 9SPECIAL SENSES

    Low-light Vision

    ATTACK WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 8 3 0 3 2

    ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

    + 3 3 0

    DAMAGE WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2DAMAGE ABIL FEAT ENH MISC MISC

    1d8+2 0 2

    ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

    1d4 0

    BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

    8 vs AC 1d8+2Pact Sword Longsword +2

    3 vs AC 1d4Unarmed (Melee)

    5 vs AC 1d4+2Unarmed (Range)

    vs

    FEATS

    Ritual Caster - Master and perform rituals

    Action Surge - +3 to attacks when you spend an action

    point

    Arcane Implement Proficiency - Gain new arcane

    implement

    Improved Majestic Word - Target of majestic word gains

    temporary hp

    Rousing Voice - Ally who uses second wind gains

    temporary hit points

    Puck CherryPicker Page 1

  • POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERS

    War Song Strike

    Guiding Strike

    ENCOUNTER POWERS

    Ardent Strike

    Majestic Word

    Words of Friendship

    Prophesied Strike

    Song of the New Dawn

    DAILY POWERS

    Verse of Triumph

    Satire of Bravery

    UTILITY POWERS

    Moment of Escape

    Song of Conquest

    OTHER EQUIPMENT

    Ritual Book

    Light Shield (E)

    COINS AND OTHER WEALTHMoney on hand: 1 pp; 5 gp

    Stored money:

    Encumbrance: 53 / 100

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    Pact Sword Longsword +2 (E)

    WEAPON

    WEAPON

    WEAPON

    ARMORMagic Finemail +2 (E)

    ARMS

    FEET

    HANDS

    HEADCirclet of Second Chances (heroic tier)

    NECKCape of the Mountebank +1 (E)

    RING

    RING

    WAIST

    Potion of Regeneration (heroic tier) ()

    Potion of Healing (heroic tier) ()

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    Tenser's Floating Disk

    Unseen Servant

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUND

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

    Puck CherryPicker Page 2

  • CHARACTER NAME

    Puck CherryPickerPLAYER NAME

    RACEHalf-Elf

    CLASSBard

    LEVEL6

    HP

    55

    Spd

    5

    Init

    +5

    10 STR

    18 CON

    14 DEX

    8 INT

    13 WIS

    18 CHA

    AC

    23

    Fort

    18

    Ref

    18

    Will

    19

    17PassiveInsight 19

    PassivePerception

    PLAY DATA

    Second Wind

    KEYWORDS USED

    Standard

    ACTION

    Personal

    RANGE

    ATTACK

    Self

    TARGET

    vs

    DEFENSE

    Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOKPH

    ENCOUNTER ACTION

    War Song Strike

    KEYWORDSArcane, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    12

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+4).Level 21: 2[W] + Charisma modifier (+4) damage.

    Pact Sword Longsword +2: +12 attack, 1d8+6 damage

    ADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSBard

    LEVEL1

    BOOKPH2

    AT-WILL POWER

    Guiding Strike

    KEYWORDSArcane, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    12

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn.Level 21: 2[W] + Charisma modifier (+4) damage.

    Pact Sword Longsword +2: +12 attack, 1d8+6 damage

    ADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSBard

    LEVEL1

    BOOKPH2

    AT-WILL POWER

    Ardent Strike

    KEYWORDSDivine, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    12

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength or Charisma vs. ACHit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.Level 21: 2[W] + Strength or Charisma modifier damage.Special: When charging, you can use this power in place of a melee basic attack.

    Pact Sword Longsword +2: +12 attack, 1d8+2 damageADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSPaladin

    LEVEL1

    BOOKDP

    ENCOUNTER POWER

    Majestic Word

    KEYWORDSArcane, Healing

    USED

    Minor

    ACTION RANGE

    ATTACK

    You or one ally in burst

    TARGET

    5

    vs

    DEFENSE

    Effect: The target can spend a healing surge and regain

    additional hit points equal to your Charisma modifier (+4).

    You also slide the target 1 square.Level 6: 1d6 + Charisma modifier (+4) additional hit points.

    Level 11: 2d6 + Charisma modifier (+4) additional hit points.Level 16: 3d6 + Charisma modifier (+4) additional hit points.

    Level 21: 4d6 + Charisma modifier (+4) additional hit points.

    Level 26: 5d6 + Charisma modifier (+4) additional hit points.Special: You can use this power twice per encounter, but

    only once per round. At 16th level, you can use this power

    three times per encounter, but only once per round.

    ADDITIONAL EFFECTS

    CLASSBard

    LEVEL BOOKPH2

    ENCOUNTER POWER

    Words of Friendship

    KEYWORDSArcane, Charm

    USED

    Minor

    ACTION

    Personal

    RANGE

    ATTACK TARGET

    vs

    DEFENSE

    Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.

    ADDITIONAL EFFECTS

    CLASSBard

    LEVEL BOOKPH2

    ENCOUNTER POWER

    Song of the New Dawn

    KEYWORDSArcane, Implement, Radiant

    USED

    Standard

    ACTION

    Ranged 10

    RANGE

    9

    ATTACK

    One creature

    TARGET

    10

    vs Reflex

    DEFENSE

    Attack: Charisma vs. ReflexHit: 2d8 + Charisma modifier (+4) radiant damage. Each ally adjacent to the target makes a saving throw, rolling twice and using the higher result.

    Pact Sword Longsword +2: +9 attack, 2d8+6 damage

    ADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSBard

    LEVEL3

    BOOKAP

    ENCOUNTER POWER

    Puck CherryPicker Page 3

  • Prophesied Strike

    KEYWORDSArcane, Weapon

    USED

    Standard

    ACTION

    Ranged weapon

    RANGE

    7

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. The next time you or an ally attacks the target before the end of your next turn, the attacker rolls a d20 twice and uses either result.

    Unarmed: +7 attack, 1d4+4 damage

    ADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSBard

    LEVEL1

    BOOKAP

    ENCOUNTER POWER

    Verse of Triumph

    KEYWORDSArcane, Charm, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    12

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.

    Miss: Half damage.

    Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to

    damage rolls and saving throws. In addition, whenever

    you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy

    can shift 1 square as a free action.

    Pact Sword Longsword +2: +12 attack, 2d8+6 damage

    ADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSBard

    LEVEL1

    BOOKPH2

    DAILY POWER

    Satire of Bravery

    KEYWORDSArcane, Implement, Psychic

    USED

    Standard

    ACTION

    Close blast 3

    RANGE

    9

    ATTACK

    Each enemy in blast

    TARGET

    3

    vs Will

    DEFENSE

    Attack: Charisma vs. WillHit: 2d6 + Charisma modifier (+4) psychic damage,

    and the target is affected by your satire of bravery (save ends). While the target is affected by the satire,

    if the target ends its turn closer to you than where it started its turn, the target takes 1d6 + Charisma

    modifier (+4) psychic damage and is dazed until the end of its next turn.

    Miss: Half damage.Effect: You push the target 3 squares.

    Pact Sword Longsword +2: +9 attack, 2d6+6 damage

    ADDITIONAL EFFECTS

    +3 to attack rolls if this attack was gained by spending an action point - Action Surge.

    CLASSBard

    LEVEL5

    BOOKPH2

    DAILY POWER

    Moment of Escape

    KEYWORDSArcane

    USED

    Move

    ACTION

    Ranged 10

    RANGE

    10

    AT-WILL ENCOUNTER DAILY

    Target: One allyEffect: You slide the target 4 squares.

    ADDITIONAL EFFECTS

    CLASSBard

    LEVEL2

    BOOKAP

    UTILITY POWER

    Song of Conquest

    KEYWORDSArcane

    USED

    Minor

    ACTION

    Personal

    RANGE

    AT-WILL ENCOUNTER DAILY

    Effect: Until the end of your next turn, any ally within 5 squares of you who hits an enemy gains temporary hit points equal to 3 + your Constitution modifier (+4).

    ADDITIONAL EFFECTS

    CLASSBard

    LEVEL6

    BOOKPH2

    UTILITY POWER

    Pact Sword Longsword +2

    1d8

    DAMAGE

    3

    PROFICIENT

    Heavy Blade

    GROUP RANGE

    +2 attack rolls and damage rolls

    ENHANCEMENT

    7

    LEVEL

    +2d6 damage

    CRITICAL

    PROPERTIES

    If you are an eladrin, this longsword functions as a warlock implement for you (but do not apply the weapon's proficiency bonus to attack rolls for warlock powers).Versatile

    Melee Basic Attack: +8 attack, 1d8+2 damage

    AT-WILL ENCOUNTER DAILY

    POWER

    Power (Daily Teleportation): Free Action. Use this power when you hit a target affected by your Warlock's Curse with this weapon. Teleport the target a number of squares equal to 1 + this weapon's enhancement bonus.

    ITEM SLOTOne-hand

    WEIGHT4

    PRICE2600

    BOOKPH

    MAGIC WEAPON

    Magic Finemail +2

    7

    AC BONUS

    -1

    CHECK

    -1

    SPEED

    1

    QUANTITY

    +2 AC

    ENHANCEMENT

    6

    LEVEL

    Armor

    TYPE

    PROPERTIES

    Finemail is a more common armor made according to an advanced technique perfected in the eladrin courts of the Feywild, consisting of closely linked chains that provide few openings for enemy attacks.

    AT-WILL ENCOUNTER DAILY

    POWER

    ITEM SLOTBody

    WEIGHT40

    PRICE1800

    BOOKAV

    MAGIC ITEM

    Cape of the Mountebank +1

    AC BONUS CHECK SPEED

    1

    QUANTITY

    +1 Fortitude, Reflex, and Will

    ENHANCEMENT

    5

    LEVEL

    Neck Slot Item

    TYPE

    PROPERTIES

    AT-WILL ENCOUNTER DAILY

    POWER

    Power (Daily Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.

    ITEM SLOTNeck

    WEIGHT0

    PRICE1000

    BOOKAV

    MAGIC ITEM

    Circlet of Second Chances (heroic tier)

    AC BONUS CHECK SPEED

    1

    QUANTITY

    ENHANCEMENT

    3

    LEVEL

    Head Slot Item

    TYPE

    PROPERTIES

    AT-WILL ENCOUNTER DAILY

    POWER

    Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it's lower.

    ITEM SLOTHead

    WEIGHT0

    PRICE680

    BOOKAV

    MAGIC ITEM

    Puck CherryPicker Page 4

  • Potion of Regeneration (heroic tier)

    AC BONUS CHECK SPEED

    1

    QUANTITY

    ENHANCEMENT

    9

    LEVEL

    Potion

    TYPE

    PROPERTIES

    AT-WILL ENCOUNTER DAILY

    POWER

    Power (Consumable Healing): Minor Action. Drink

    this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain regeneration 5 until

    the end of the encounter. If you aren't bloodied at the

    start of your turn while this power is in effect, you don't

    regain any hit points and the regeneration is suppressed until the start of your next turn.

    ITEM SLOT WEIGHT0

    PRICE160

    BOOKAV

    MAGIC ITEM

    Potion of Healing (heroic tier)

    AC BONUS CHECK SPEED

    1

    QUANTITY

    ENHANCEMENT

    5

    LEVEL

    Potion

    TYPE

    PROPERTIES

    AT-WILL ENCOUNTER DAILY

    POWER

    Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

    ITEM SLOT WEIGHT0

    PRICE50

    BOOKPH

    MAGIC ITEM

    Puck CherryPicker Page 5

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