D&D 4E Character Sheet - Cherrypicker.pdf · Character Sheet Player Name ... Character Name Level Class…

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<ul><li><p>Character Sheet</p><p>Player Name</p><p>Puck CherryPicker 6 Bard 7,500Character Name Level Class Paragon Path Epic Destiny Total XP</p><p>Half-Elf Medium Male 5' 9" 175 lbs Unaligned BahamutRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number</p><p>INITIATIVESCORE DEX 1/2 LVL MISC</p><p>5 Initiative 2 3CONDITIONAL MODIFIERS</p><p>ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL</p><p>10 STRStrength</p><p>0 3</p><p>18 CONConstitution</p><p>4 7</p><p>14 DEXDexterity</p><p>2 5</p><p>8 INTIntelligence</p><p>-1 2</p><p>13 WISWisdom</p><p>1 4</p><p>18 CHACharisma</p><p>4 7</p><p>HIT POINTSMAX HP HEALING SURGES</p><p>BLOODIED SURGE VALUE SURGES/DAY</p><p>1/2 HP 1/4 HP</p><p>55 27 13 11</p><p>CURRENT HIT POINTS CURRENT SURGE USES</p><p>SECOND WIND 1/ENCOUNTER USED</p><p>TEMPORARY HIT POINTS</p><p>DEATH SAVING THROW FAILURES</p><p>SAVING THROW MODS </p><p>RESISTANCES </p><p>CURRENT CONDITIONS AND EFFECTS </p><p>SKILLS</p><p>BONUS SKILL NAMEABIL MOD+ 1/2 LVL</p><p>TRND(+5)</p><p>ARMORPENALTY MISC</p><p>9 Acrobatics DEX 5 5 -1</p><p>7 Arcana INT 2 5 n/a</p><p>7 Athletics STR 3 5 -1</p><p>8 Bluff CHA 7 0 n/a 1</p><p>14 Diplomacy CHA 7 5 n/a 2</p><p>5 Dungeoneering WIS 4 0 n/a 1</p><p>7 Endurance CON 7 0 -1 1</p><p>5 Heal WIS 4 0 n/a 1</p><p>3 History INT 2 0 n/a 1</p><p>7 Insight WIS 4 0 n/a 3</p><p>8 Intimidate CHA 7 0 n/a 1</p><p>5 Nature WIS 4 0 n/a 1</p><p>9 Perception WIS 4 5 n/a</p><p>3 Religion INT 2 0 n/a 1</p><p>5 Stealth DEX 5 0 -1 1</p><p>8 Streetwise CHA 7 0 n/a 1</p><p>5 Thievery DEX 5 0 -1 1</p><p>DEFENSESSCORE 10 + ARMOR/</p><p>DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC</p><p>23 AC 13 7 2 1</p><p>CONDITIONAL BONUSES</p><p>10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC</p><p>18 FORT 13 4 1</p><p>CONDITIONAL BONUSES</p><p>10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC</p><p>18 REF 13 2 1 1 1</p><p>CONDITIONAL BONUSES</p><p>10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC</p><p>19 WILL 13 4 1 1</p><p>CONDITIONAL BONUSES</p><p>ACTION POINTS</p><p>Action PointsMILESTONES</p><p>012</p><p>ACTION POINTS123</p><p>ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS</p><p>RACE FEATURES</p><p>Dilettante - Choose at-will power from other class; use as </p><p>encounter power.</p><p>Dual Heritage - Count as elf, half-elf, and human for </p><p>choosing feats.</p><p>Group Diplomacy - Allies within 10 get +1 to Diplomacy.</p><p>Diplomacy Bonus</p><p>Insight Bonus</p><p>CLASS / PATH / DESTINY FEATURES</p><p>Bardic Training - Gain Ritual Caster feat and perform one </p><p>bard ritual per day without expending components</p><p>Bardic Virtue - Choose a Bardic Virtue option.</p><p>Virtue of Valor - When an ally within 10 squares </p><p>bloodies or reduces a foe to 0 hp, ally gains 1 + your Con </p><p>mod temporary hp (1/rd) (3 + Con mod at 11th, 5 + Con </p><p>mod at 21st)</p><p>Majestic Word - Gain majestic word power</p><p>Multiclass Versatility - Can choose class-specific </p><p>multiclass feats from more than one class</p><p>Skill Versatility - +1 to untrained skill checks</p><p>Song of Rest - At end of short rest, you and each ally </p><p>spending a healing surge adds your Cha mod to hp regained</p><p>Words of Friendship - Gain the words of friendship power</p><p>Arcane Implement Proficiency (heavy blade group)</p><p>LANGUAGES KNOWN</p><p>Common, Elven, Draconic</p><p>MOVEMENTSCORE BASE ARMOR ITEM MISC</p><p>5 Speed (Squares) 6 -1SPECIAL MOVEMENT</p><p>SENSESSCORE PASSIVE SENSE BASE SKILL BONUS</p><p>17 Passive Insight 10 + 7</p><p>19 Passive Perception 10 + 9SPECIAL SENSES</p><p>Low-light Vision</p><p>ATTACK WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC</p><p>+ 8 3 0 3 2</p><p>ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC</p><p>+ 3 3 0</p><p>DAMAGE WORKSPACEABILITY:Melee Basic Attack - Pact Sword Longsword +2DAMAGE ABIL FEAT ENH MISC MISC</p><p>1d8+2 0 2</p><p>ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC</p><p>1d4 0</p><p>BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE</p><p>8 vs AC 1d8+2Pact Sword Longsword +2</p><p>3 vs AC 1d4Unarmed (Melee)</p><p>5 vs AC 1d4+2Unarmed (Range)</p><p>vs</p><p>FEATS</p><p>Ritual Caster - Master and perform rituals</p><p>Action Surge - +3 to attacks when you spend an action </p><p>point</p><p>Arcane Implement Proficiency - Gain new arcane </p><p>implement</p><p>Improved Majestic Word - Target of majestic word gains </p><p>temporary hp</p><p>Rousing Voice - Ally who uses second wind gains </p><p>temporary hit points</p><p>Puck CherryPicker Page 1</p></li><li><p>POWER INDEXList your powers below.</p><p>Check the box when the power is used.Clear the box when the power renews.</p><p>AT-WILL POWERS</p><p>War Song Strike</p><p>Guiding Strike</p><p>ENCOUNTER POWERS</p><p>Ardent Strike</p><p>Majestic Word</p><p>Words of Friendship</p><p>Prophesied Strike</p><p>Song of the New Dawn</p><p>DAILY POWERS</p><p>Verse of Triumph</p><p>Satire of Bravery</p><p>UTILITY POWERS</p><p>Moment of Escape</p><p>Song of Conquest</p><p>OTHER EQUIPMENT</p><p>Ritual Book</p><p>Light Shield (E)</p><p>COINS AND OTHER WEALTHMoney on hand: 1 pp; 5 gp</p><p>Stored money: </p><p>Encumbrance: 53 / 100</p><p>MAGIC ITEM INDEXList your powers below.</p><p>Check the box when the power is used.Clear the box when the power renews.</p><p>MAGIC ITEMSWEAPON</p><p>Pact Sword Longsword +2 (E)</p><p>WEAPON</p><p>WEAPON</p><p>WEAPON</p><p>ARMORMagic Finemail +2 (E)</p><p>ARMS</p><p>FEET</p><p>HANDS</p><p>HEADCirclet of Second Chances (heroic tier)</p><p>NECKCape of the Mountebank +1 (E)</p><p>RING</p><p>RING</p><p>WAIST</p><p>Potion of Regeneration (heroic tier) ()</p><p>Potion of Healing (heroic tier) ()</p><p>Daily Item Powers Per Day</p><p>Heroic (1-10) Milestone / / /</p><p>Paragon (11-20) Milestone / / /</p><p>Epic (21-30) Milestone / / /</p><p>RITUALS / ALCHEMY</p><p>Tenser's Floating Disk</p><p>Unseen Servant</p><p>CHARACTER PORTRAIT</p><p>PERSONALITY TRAITS</p><p>MANNERISMS AND APPEARANCE</p><p>CHARACTER BACKGROUND</p><p>COMPANIONS AND ALLIES</p><p>SESSION AND CAMPAIGN NOTES</p><p>Puck CherryPicker Page 2</p></li><li><p>CHARACTER NAME</p><p>Puck CherryPickerPLAYER NAME</p><p>RACEHalf-Elf</p><p>CLASSBard</p><p>LEVEL6</p><p>HP</p><p>55</p><p>Spd</p><p>5</p><p>Init</p><p>+5</p><p>10 STR</p><p>18 CON</p><p>14 DEX</p><p>8 INT</p><p>13 WIS</p><p>18 CHA</p><p>AC</p><p>23</p><p>Fort</p><p>18</p><p>Ref</p><p>18</p><p>Will</p><p>19</p><p>17PassiveInsight 19</p><p>PassivePerception</p><p>PLAY DATA </p><p>Second Wind</p><p>KEYWORDS USED</p><p>Standard</p><p>ACTION</p><p>Personal</p><p>RANGE</p><p>ATTACK</p><p>Self</p><p>TARGET</p><p>vs</p><p>DEFENSE</p><p>Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses until the start of your next turn.</p><p>ADDITIONAL EFFECTS</p><p>CLASS LEVEL BOOKPH</p><p>ENCOUNTER ACTION </p><p>War Song Strike</p><p>KEYWORDSArcane, Weapon</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Melee weapon</p><p>RANGE</p><p>12</p><p>ATTACK</p><p>One creature</p><p>TARGET</p><p>*</p><p>vs AC</p><p>DEFENSE</p><p>Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+4).Level 21: 2[W] + Charisma modifier (+4) damage.</p><p>Pact Sword Longsword +2: +12 attack, 1d8+6 damage</p><p>ADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSBard</p><p>LEVEL1</p><p>BOOKPH2</p><p>AT-WILL POWER </p><p>Guiding Strike</p><p>KEYWORDSArcane, Weapon</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Melee weapon</p><p>RANGE</p><p>12</p><p>ATTACK</p><p>One creature</p><p>TARGET</p><p>*</p><p>vs AC</p><p>DEFENSE</p><p>Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn.Level 21: 2[W] + Charisma modifier (+4) damage.</p><p>Pact Sword Longsword +2: +12 attack, 1d8+6 damage</p><p>ADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSBard</p><p>LEVEL1</p><p>BOOKPH2</p><p>AT-WILL POWER </p><p>Ardent Strike</p><p>KEYWORDSDivine, Weapon</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Melee weapon</p><p>RANGE</p><p>12</p><p>ATTACK</p><p>One creature</p><p>TARGET</p><p>*</p><p>vs AC</p><p>DEFENSE</p><p>Attack: Strength or Charisma vs. ACHit: 1[W] + Strength or Charisma modifier damage, and the target is subject to your divine sanction until the end of your next turn.Level 21: 2[W] + Strength or Charisma modifier damage.Special: When charging, you can use this power in place of a melee basic attack.</p><p>Pact Sword Longsword +2: +12 attack, 1d8+2 damageADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSPaladin</p><p>LEVEL1</p><p>BOOKDP</p><p>ENCOUNTER POWER </p><p>Majestic Word</p><p>KEYWORDSArcane, Healing</p><p>USED</p><p>Minor</p><p>ACTION RANGE</p><p>ATTACK</p><p>You or one ally in burst</p><p>TARGET</p><p>5</p><p>vs</p><p>DEFENSE</p><p>Effect: The target can spend a healing surge and regain </p><p>additional hit points equal to your Charisma modifier (+4). </p><p>You also slide the target 1 square.Level 6: 1d6 + Charisma modifier (+4) additional hit points.</p><p>Level 11: 2d6 + Charisma modifier (+4) additional hit points.Level 16: 3d6 + Charisma modifier (+4) additional hit points.</p><p>Level 21: 4d6 + Charisma modifier (+4) additional hit points.</p><p>Level 26: 5d6 + Charisma modifier (+4) additional hit points.Special: You can use this power twice per encounter, but </p><p>only once per round. At 16th level, you can use this power </p><p>three times per encounter, but only once per round.</p><p>ADDITIONAL EFFECTS</p><p>CLASSBard</p><p>LEVEL BOOKPH2</p><p>ENCOUNTER POWER </p><p>Words of Friendship</p><p>KEYWORDSArcane, Charm</p><p>USED</p><p>Minor</p><p>ACTION</p><p>Personal</p><p>RANGE</p><p>ATTACK TARGET</p><p>vs</p><p>DEFENSE</p><p>Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.</p><p>ADDITIONAL EFFECTS</p><p>CLASSBard</p><p>LEVEL BOOKPH2</p><p>ENCOUNTER POWER </p><p>Song of the New Dawn</p><p>KEYWORDSArcane, Implement, Radiant</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Ranged 10</p><p>RANGE</p><p>9</p><p>ATTACK</p><p>One creature</p><p>TARGET</p><p>10</p><p>vs Reflex</p><p>DEFENSE</p><p>Attack: Charisma vs. ReflexHit: 2d8 + Charisma modifier (+4) radiant damage. Each ally adjacent to the target makes a saving throw, rolling twice and using the higher result.</p><p>Pact Sword Longsword +2: +9 attack, 2d8+6 damage</p><p>ADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSBard</p><p>LEVEL3</p><p>BOOKAP</p><p>ENCOUNTER POWER </p><p>Puck CherryPicker Page 3</p></li><li><p>Prophesied Strike</p><p>KEYWORDSArcane, Weapon</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Ranged weapon</p><p>RANGE</p><p>7</p><p>ATTACK</p><p>One creature</p><p>TARGET</p><p>*</p><p>vs AC</p><p>DEFENSE</p><p>Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. The next time you or an ally attacks the target before the end of your next turn, the attacker rolls a d20 twice and uses either result.</p><p>Unarmed: +7 attack, 1d4+4 damage</p><p>ADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSBard</p><p>LEVEL1</p><p>BOOKAP</p><p>ENCOUNTER POWER </p><p>Verse of Triumph</p><p>KEYWORDSArcane, Charm, Weapon</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Melee weapon</p><p>RANGE</p><p>12</p><p>ATTACK</p><p>One creature</p><p>TARGET</p><p>*</p><p>vs AC</p><p>DEFENSE</p><p>Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.</p><p>Miss: Half damage.</p><p>Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to </p><p>damage rolls and saving throws. In addition, whenever </p><p>you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy </p><p>can shift 1 square as a free action.</p><p>Pact Sword Longsword +2: +12 attack, 2d8+6 damage</p><p>ADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSBard</p><p>LEVEL1</p><p>BOOKPH2</p><p>DAILY POWER </p><p>Satire of Bravery</p><p>KEYWORDSArcane, Implement, Psychic</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Close blast 3</p><p>RANGE</p><p>9</p><p>ATTACK</p><p>Each enemy in blast</p><p>TARGET</p><p>3</p><p>vs Will</p><p>DEFENSE</p><p>Attack: Charisma vs. WillHit: 2d6 + Charisma modifier (+4) psychic damage, </p><p>and the target is affected by your satire of bravery (save ends). While the target is affected by the satire, </p><p>if the target ends its turn closer to you than where it started its turn, the target takes 1d6 + Charisma </p><p>modifier (+4) psychic damage and is dazed until the end of its next turn.</p><p>Miss: Half damage.Effect: You push the target 3 squares.</p><p>Pact Sword Longsword +2: +9 attack, 2d6+6 damage</p><p>ADDITIONAL EFFECTS</p><p>+3 to attack rolls if this attack was gained by spending an action point - Action Surge.</p><p>CLASSBard</p><p>LEVEL5</p><p>BOOKPH2</p><p>DAILY POWER </p><p>Moment of Escape</p><p>KEYWORDSArcane</p><p>USED</p><p>Move</p><p>ACTION</p><p>Ranged 10</p><p>RANGE</p><p>10</p><p>AT-WILL ENCOUNTER DAILY</p><p>Target: One allyEffect: You slide the target 4 squares.</p><p>ADDITIONAL EFFECTS</p><p>CLASSBard</p><p>LEVEL2</p><p>BOOKAP</p><p>UTILITY POWER </p><p>Song of Conquest</p><p>KEYWORDSArcane</p><p>USED</p><p>Minor</p><p>ACTION</p><p>Personal</p><p>RANGE</p><p>AT-WILL ENCOUNTER DAILY</p><p>Effect: Until the end of your next turn, any ally within 5 squares of you who hits an enemy gains temporary hit points equal to 3 + your Constitution modifier (+4).</p><p>ADDITIONAL EFFECTS</p><p>CLASSBard</p><p>LEVEL6</p><p>BOOKPH2</p><p>UTILITY POWER </p><p>Pact Sword Longsword +2</p><p>1d8</p><p>DAMAGE</p><p>3</p><p>PROFICIENT</p><p>Heavy Blade</p><p>GROUP RANGE</p><p>+2 attack rolls and damage rolls</p><p>ENHANCEMENT</p><p>7</p><p>LEVEL</p><p>+2d6 damage</p><p>CRITICAL</p><p>PROPERTIES</p><p>If you are an eladrin, this longsword functions as a warlock implement for you (but do not apply the weapon's proficiency bonus to attack rolls for warlock powers).Versatile</p><p>Melee Basic Attack: +8 attack, 1d8+2 damage</p><p>AT-WILL ENCOUNTER DAILY</p><p>POWER</p><p>Power (Daily Teleportation): Free Action. Use this power when you hit a target affected by your Warlock's Curse with this weapon. Teleport the target a number of squares equal to 1 + this weapon's enhancement bonus.</p><p>ITEM SLOTOne-hand</p><p>WEIGHT4</p><p>PRICE2600</p><p>BOOKPH</p><p>MAGIC WEAPON </p><p>Magic Finemail +2</p><p>7</p><p>AC BONUS</p><p>-1</p><p>CHECK</p><p>-1</p><p>SPEED</p><p>1</p><p>QUANTITY</p><p>+2 AC</p><p>ENHANCEMENT</p><p>6</p><p>LEVEL</p><p>Armor</p><p>TYPE</p><p>PROPERTIES</p><p>Finemail is a more common armor made according to an advanced technique perfected in the eladrin courts of the Feywild, consisting of closely linked chains that provide few openings for enemy attacks.</p><p>AT-WILL ENCOUNTER DAILY</p><p>POWER</p><p>ITEM SLOTBody</p><p>WEIGHT40</p><p>PRICE1800</p><p>BOOKAV</p><p>MAGIC ITEM </p><p>Cape of the Mountebank +1</p><p>AC BONUS CHECK SPEED</p><p>1</p><p>QUANTITY</p><p>+1 Fortitude, Reflex, and Will</p><p>ENHANCEMENT</p><p>5</p><p>LEVEL</p><p>Neck Slot Item</p><p>TYPE</p><p>PROPERTIES</p><p>AT-WILL ENCOUNTER DAILY</p><p>POWER</p><p>Power (Daily Teleportation): Immediate Reaction. Use this power when you are hit by an attack. Teleport 5 squares and gain combat advantage against the attacker until the end of your next turn.</p><p>ITEM SLOTNeck</p><p>WEIGHT0</p><p>PRICE1000</p><p>BOOKAV</p><p>MAGIC ITEM </p><p>Circlet of Second Chances (heroic tier)</p><p>AC BONUS CHECK SPEED</p><p>1</p><p>QUANTITY</p><p>ENHANCEMENT</p><p>3</p><p>LEVEL</p><p>Head Slot Item</p><p>TYPE</p><p>PROPERTIES</p><p>AT-WILL ENCOUNTER DAILY</p><p>POWER</p><p>Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it's lower.</p><p>ITEM SLOTHead</p><p>WEIGHT0</p><p>PRICE680</p><p>BOOKAV</p><p>MAGIC ITEM </p><p>Puck CherryPicker Page 4</p></li><li><p>Potion of Regeneration (heroic tier)</p><p>AC BONUS CHECK SPEED</p><p>1</p><p>QUANTITY</p><p>ENHANCEMENT</p><p>9</p><p>LEVEL</p><p>Potion</p><p>TYPE</p><p>PROPERTIES</p><p>AT-WILL ENCOUNTER DAILY</p><p>POWER</p><p>Power (Consumable Healing): Minor Action. Drink </p><p>this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain regeneration 5 until </p><p>the end of the encounter. If you aren't bloodied at the </p><p>start of your turn while this power is in effect, you don't </p><p>regain any hit points and the regeneration is suppressed until the start of your next turn.</p><p>ITEM SLOT WEIGHT0</p><p>PRICE160</p><p>BOOKAV</p><p>MAGIC ITEM </p><p>Potion of Healing (heroic tier)</p><p>AC BONUS CHECK SPEED</p><p>1</p><p>QUANTITY</p><p>ENHANCEMENT</p><p>5</p><p>LEVEL</p><p>Potion</p><p>TYPE</p><p>PROPERTIES</p><p>AT-WILL ENCOUNTER DAILY</p><p>POWER</p><p>Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.</p><p>ITEM SLOT WEIGHT0</p><p>PRICE50</p><p>BOOKPH</p><p>MAGIC ITEM </p><p>Puck CherryPicker Page 5</p></li></ul>

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