d&d 4e character sheet - incorporeal.org ashish.pdf · character sheet player name dan rutz dev...

5
Character Sheet Player Name Dan Rutz Dev Ashish 3 Warlock 2,299 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 23 Male 145 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 1 Initiative 1 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 13 STR Strength 1 2 17 CON Constitution 3 4 10 DEX Dexterity 0 1 14 INT Intelligence 2 3 12 WIS Wisdom 1 2 13 CHA Charisma 1 2 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 39 19 9 9 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 0 Acrobatics DEX 1 0 -1 8 Arcana INT 3 5 n/a 1 Athletics STR 2 0 -1 7 Bluff CHA 2 5 n/a 2 Diplomacy CHA 2 0 n/a 2 Dungeoneering WIS 2 0 n/a 4 Endurance CON 4 0 -1 1 2 Heal WIS 2 0 n/a 8 History INT 3 5 n/a 7 Insight WIS 2 5 n/a 7 Intimidate CHA 2 5 n/a 2 Nature WIS 2 0 n/a 2 Perception WIS 2 0 n/a 3 Religion INT 3 0 n/a 0 Stealth DEX 1 0 -1 2 Streetwise CHA 2 0 n/a 0 Thievery DEX 1 0 -1 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 18 AC 11 6 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 FORT 11 3 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 15 REF 11 2 1 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 14 WILL 11 1 1 1 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Bonus Feat - Choose an extra feat at 1st level. Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will. CLASS / PATH / DESTINY FEATURES Eldritch Blast - Use eldritch blast as an at-will power and as as a basic attack. Eldritch Blast Constitution - Use CON for Eldritch Blast Eldritch Pact - Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. Infernal Pact - Hellish rebuke spell; Dark One's Blessing boon: When cursed foe is dropped to 0 hp, gain temporary hp equal to your level. Prime Shot - If no allies are closer to target than you, get +1 on ranged attacks against that target. Shadow Walk - On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn. Warlock's Curse - Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes. LANGUAGES KNOWN Common, Goblin MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 6 -1 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 17 Passive Insight 10 + 7 12 Passive Perception 10 + 2 SPECIAL SENSES ATTACK WORKSPACE ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 2 1 1 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4+1 1 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 5 vs AC 1d8+2 Magic Mace +1 5 vs Ref 1d10+6 Eldritch Blast (Rod of Blasting 3 vs AC 1d6+2 Hand Crossbow 5 vs AC 1d4+1 Dagger (Melee) FEATS Action Surge - +3 to attacks when you spend an action point Armor Proficiency (Chainmail) - Training with chainmail armor Sacrifice to Caiphon - Recover encounter power that misses all targets but damage self, damage = level Dev Ashish Page 1 Dan Rutz

Upload: duongkhanh

Post on 07-Feb-2018

223 views

Category:

Documents


8 download

TRANSCRIPT

Page 1: D&D 4E Character Sheet - incorporeal.org Ashish.pdf · Character Sheet Player Name Dan Rutz Dev Ashish 3 Warlock 2,299 Character Name Level Class Paragon Path Epic Destiny Total XP

Character Sheet

Player Name Dan Rutz

Dev Ashish 3 Warlock 2,299Character Name Level Class Paragon Path Epic Destiny Total XP

Human Medium 23 Male 145 lb. Unaligned

Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

1 Initiative 1

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

13 STRStrength

1 2

17 CONConstitution

3 4

10 DEXDexterity

0 1

14 INTIntelligence

2 3

12 WISWisdom

1 2

13 CHACharisma

1 2

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

39 19 9 9

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAME

ABIL MOD

+ 1/2 LVL

TRND

(+5)

ARMOR

PENALTY MISC

0 Acrobatics DEX 1 0 -1

8 Arcana INT 3 5 n/a

1 Athletics STR 2 0 -1

7 Bluff CHA 2 5 n/a

2 Diplomacy CHA 2 0 n/a

2 Dungeoneering WIS 2 0 n/a

4 Endurance CON 4 0 -1 1

2 Heal WIS 2 0 n/a

8 History INT 3 5 n/a

7 Insight WIS 2 5 n/a

7 Intimidate CHA 2 5 n/a

2 Nature WIS 2 0 n/a

2 Perception WIS 2 0 n/a

3 Religion INT 3 0 n/a

0 Stealth DEX 1 0 -1

2 Streetwise CHA 2 0 n/a

0 Thievery DEX 1 0 -1

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

18 AC 11 6 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 FORT 11 3 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

15 REF 11 2 1 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

14 WILL 11 1 1 1

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Bonus Feat - Choose an extra feat at 1st level.

Bonus Skill - Trained in one additional class skill.

Bonus At-Will Power - Know one extra 1st-level attack

power from your class.

Human Defense Bonuses - +1 to Fortitude, Reflex, and

Will.

CLASS / PATH / DESTINY FEATURES

Eldritch Blast - Use eldritch blast as an at-will power and

as as a basic attack.

Eldritch Blast Constitution - Use CON for Eldritch

Blast

Eldritch Pact - Choose a pact, which determines an at-will

spell, your pact boon, and bonuses to certain powers.

Infernal Pact - Hellish rebuke spell; Dark One's

Blessing boon: When cursed foe is dropped to 0 hp, gain

temporary hp equal to your level.

Prime Shot - If no allies are closer to target than you, get

+1 on ranged attacks against that target.

Shadow Walk - On your turn, if you move 3+ squares from

starting square, gain concealment until end of your next

turn.

Warlock's Curse - Once per turn (minor), curse nearest foe

you can see; deal extra damage to cursed foes.

LANGUAGES KNOWN

Common, Goblin

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 6 -1

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

17 Passive Insight 10 + 7

12 Passive Perception 10 + 2

SPECIAL SENSES

ATTACK WORKSPACEABILITY: Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 2 1 1

DAMAGE WORKSPACEABILITY: Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4+1 1

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

5 vs AC 1d8+2Magic Mace +1

5 vs Ref 1d10+6Eldritch Blast (Rod of Blasting +1)

3 vs AC 1d6+2Hand Crossbow

5 vs AC 1d4+1Dagger (Melee)

FEATS

Action Surge - +3 to attacks when you spend an action

point

Armor Proficiency (Chainmail) - Training with chainmail

armor

Sacrifice to Caiphon - Recover encounter power that

misses all targets but damage self, damage = level

Dev Ashish Page 1 Dan Rutz

Page 2: D&D 4E Character Sheet - incorporeal.org Ashish.pdf · Character Sheet Player Name Dan Rutz Dev Ashish 3 Warlock 2,299 Character Name Level Class Paragon Path Epic Destiny Total XP

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Dire Radiance

Eldritch Blast

Hellish Rebuke

Dark One's Blessing

Warlock's Curse

ENCOUNTER POWERS

Diabolic Grasp

Fiery Bolt

DAILY POWERS

Flames of Phlegethos

UTILITY POWERS

Ethereal Stride

OTHER EQUIPMENT

Hand Crossbow

Crossbow Bolts

Adventurer's Kit

Rope, Silk (50 ft.)

Climber's Kit

Dagger

COINS AND OTHER WEALTHMoney on hand: 81 gp

Stored money: 19 gp; 3 sp; 4 cp

Encumbrance: 91 / 130

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Magic Mace +1 (E)

WEAPONRod of Blasting +1 (Off-hand) (E)

WEAPON

WEAPON

ARMORDwarven Chainmail +1 (E)

ARMSBracers of the Perfect Shot (heroic tier) (E)

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

Potion of Healing (heroic tier) () (3)

Fire Beetle Potion (heroic tier) ()

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUND

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Dev Ashish Page 2 Dan Rutz

Page 3: D&D 4E Character Sheet - incorporeal.org Ashish.pdf · Character Sheet Player Name Dan Rutz Dev Ashish 3 Warlock 2,299 Character Name Level Class Paragon Path Epic Destiny Total XP

CHARACTER NAME

Dev AshishPLAYER NAME

Dan RutzRACE

HumanCLASS

WarlockLEVEL

3

HP

39

Spd

5

Init

+1

13 STR

17 CON

10 DEX

14 INT

12 WIS

13 CHA

AC

18

Fort

15

Ref

15

Will

14

17Passive

Insight 12Passive

Perception

PLAY DATA ® ENCOUNTER SPECIAL ®

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain

9 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Melee Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Melee weapon

RANGE

5

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Strength vs. ACHit: 1[W] + Strength modifier (+1) damage. Increase damage to 2[W] + Strength modifier (+1) at 21st level.Special: You can use an unarmed attack as a weapon to make a melee basic attack.

Magic Mace +1: +5 attack, 1d8+2 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Ranged Basic Attack

KEYWORDSWeapon

USED

Standard

ACTION

Ranged weapon

RANGE

3

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier (+0) at 21st level.Special: Weapons with the heavy thrown property use Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.

Hand Crossbow: +3 attack, 1d6+2 damageADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)+1 to attack rolls if none of your allies are closer to the target - Prime Shot.+3 to attack rolls if this attack was gained by spending an action point -Action Surge.

CLASS LEVEL*

BOOK

AT-WILL POWER ®

Dire Radiance

KEYWORDSArcane, Fear, Implement, Radiant

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Fort

DEFENSE

Attack: Constitution vs. FortitudeHit: 1d6 + Constitution modifier (+3) radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier (+3) damage.Increase damage and extra damage to 2d6 + Constitution modifier (+3) at 21st level.

Rod of Blasting +1: +5 attack, 1d6+4 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSWarlock

LEVEL1

BOOKPH

AT-WILL POWER ®

Eldritch Blast

KEYWORDSArcane, Implement

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Charisma or Constitution vs. ReflexHit: 1d10 + Charisma or Constitution modifier damage.Increase damage to 2d10 + Charisma or Constitution modifier at 21st level.Special: At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can't change it later.

This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Rod of Blasting +1: +5 attack, 1d10+6 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSWarlock

LEVEL1

BOOKPH

AT-WILL POWER ®

Hellish Rebuke

KEYWORDSArcane, Fire, Implement

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Constitution vs. ReflexHit: 1d6 + Constitution modifier (+3) fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 + Constitution modifier (+3) fire damage.Increase damage and extra damage to 2d6 + Constitution modifier (+3) at 21st level.

Rod of Blasting +1: +5 attack, 1d6+4 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSWarlock

LEVEL1

BOOKPH

AT-WILL POWER ®

Dark One's Blessing

KEYWORDS USED

Free

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Prerequisite: Infernal PactTrigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewerEffect: You immediately gain temporary hit points equal to your level.

ADDITIONAL EFFECTS

CLASSWarlock

LEVEL1

BOOKPH

AT-WILL POWER ®

Dev Ashish Page 3 Dan Rutz

Page 4: D&D 4E Character Sheet - incorporeal.org Ashish.pdf · Character Sheet Player Name Dan Rutz Dev Ashish 3 Warlock 2,299 Character Name Level Class Paragon Path Epic Destiny Total XP

Warlock's Curse

KEYWORDS USED

Minor

ACTION RANGE

ATTACK TARGET

vs

DEFENSE

You can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock's Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.: A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated.: You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.

As you advance in level, your extra damage increases.Level : Warlock's Curse Extra Damage1st–10th : +1d611th–20th : +2d621st–30th : +3d6

ADDITIONAL EFFECTS

CLASS LEVEL*

BOOKPH

AT-WILL POWER ®

Diabolic Grasp

KEYWORDSArcane, Implement

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature of size Large or smaller

TARGET

10

vs Fort

DEFENSE

Attack: Constitution vs. FortitudeHit: 2d8 + Constitution modifier (+3) damage, and you slide the target 2 squares.

Infernal Pact: You slide the target a number of squares equal to 1 + your Intelligence modifier (+2).

Rod of Blasting +1: +5 attack, 2d8+4 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSWarlock

LEVEL1

BOOKPH

ENCOUNTER POWER ®

Fiery Bolt

KEYWORDSArcane, Fire, Implement

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Constitution vs. ReflexHit: 3d6 + Constitution modifier (+3) fire damage, and creatures adjacent to the target take 1d6 + Constitution modifier (+3) fire damage.

Infernal Pact: Creatures adjacent to the target take extra fire damage equal to your Intelligence modifier (+2).

Rod of Blasting +1: +5 attack, 3d6+4 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)

+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSWarlock

LEVEL3

BOOKPH

ENCOUNTER POWER ®

Flames of Phlegethos

KEYWORDSArcane, Fire, Implement

USED

Standard

ACTION

Ranged 10

RANGE

5

ATTACK

One creature

TARGET

10

vs Reflex

DEFENSE

Attack: Constitution vs. ReflexHit: 3d10 + Constitution modifier (+3) fire damage.Effect: The target takes ongoing 5 fire damage (save ends).

Rod of Blasting +1: +5 attack, 3d10+4 damage

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)+3 to attack rolls if this attack was gained by spending an action point - Action Surge.

CLASSWarlock

LEVEL1

BOOKPH

DAILY POWER ®

Ethereal Stride

KEYWORDSArcane, Teleportation

USED

Move

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.

ADDITIONAL EFFECTS

CLASSWarlock

LEVEL2

BOOKPH

UTILITY POWER ®

Magic Mace +1

1d8

DAMAGE

2

PROFICIENT

Mace

GROUP RANGE

+1 attack rolls and damage rolls

ENHANCEMENT

1

LEVEL

+1d6 damage

CRITICAL

PROPERTIES

Versatile

Melee Basic Attack: +5 attack, 1d8+2 damage

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTOne-hand

WEIGHT6

PRICE360

BOOK

MAGIC WEAPON ®

Potion of Healing (heroic tier)

AC BONUS CHECK SPEED

3

QUANTITY

ENHANCEMENT

5

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

ITEM SLOT WEIGHT0

PRICE50

BOOK

MAGIC ITEM ®

Rod of Blasting +1

AC BONUS CHECK SPEED

1

QUANTITY

+1 attack rolls and damage rolls

ENHANCEMENT

3

LEVEL

Rod

TYPE

PROPERTIES

Eldritch Blast: +5 attack, 1d10+6 damageEldritch Blast: +5 attack, 1d10+6 damage

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Off-handPower (Daily): Free Action. Use this power when you use eldritch blast with this implement. Target one or two creatures with the attack.

ITEM SLOTOff-hand

WEIGHT0

PRICE680

BOOK

MAGIC ITEM ®

Dwarven Chainmail +1

6

AC BONUS

-1

CHECK

-1

SPEED

1

QUANTITY

+1 AC

ENHANCEMENT

2

LEVEL

Armor

TYPE

PROPERTIES

Gain a +1 item bonus to Endurance checks.

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily • Healing): Free Action. Regain hit points as if you had spent a healing surge.

ITEM SLOTBody

WEIGHT40

PRICE520

BOOK

MAGIC ITEM ®

Dev Ashish Page 4 Dan Rutz

Page 5: D&D 4E Character Sheet - incorporeal.org Ashish.pdf · Character Sheet Player Name Dan Rutz Dev Ashish 3 Warlock 2,299 Character Name Level Class Paragon Path Epic Destiny Total XP

Fire Beetle Potion (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

6

LEVEL

Potion

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain 5 temporary hit points and resist 5 fire until the end of the encounter.

ITEM SLOT WEIGHT0

PRICE75

BOOK

MAGIC ITEM ®

Bracers of the Perfect Shot (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

3

LEVEL

Arms Slot Item

TYPE

PROPERTIES

When you hit with a ranged basic attack, you gain a +2 item bonus to the damage roll.

AT-WILL ENCOUNTER DAILY

POWER

Item Slot: Arms

ITEM SLOTArms

WEIGHT0

PRICE680

BOOK

MAGIC ITEM ®

Dev Ashish Page 5 Dan Rutz