dcps dma-imaging curricularresource

22
Digital Media Arts Curricular Resource IMAGING STRAND This document is designed to serve as a curricular resource for high school teachers incorporating digital media arts into their curriculum. The resource is projectdriven; each project is designed to build students’ capacity in areas both technical and conceptual. The organization of the resource is based on the following curricular themes: IDENTITY—the complex relationship between properties of identification, selfidentification and context pertaining to both animal and object TRANSFORMATION—the impact an individual or group have on object and environment; the impact object and environment have on an individual or group LANGUAGE—the specialized concepts and technical vocabulary specific to digitally mediated arts production INTERACTION—the myriad connections relating digital artmaking, product and audience CREATION—the generative sources and processes leading to unique instances of selfexpression PHYSICALITY— concepts and processes of artmaking relating virtual and actual manipulation of material Each of these themes provides a conceptual framework that guides the engagement in two units. As a whole, the resource may be used as a full year curriculum; conversely, each project is designed to act as a standalone unit. When choosing an individual project, be sure to consider: your students’ current level of experience, the availability of technology and your goals for student learning. Some projects will require prerequisite knowledge or skill to complete that would be addressed in another project. For each unit, the following information is provided: STANDARDS: both the national and district standards are provided for reference UNIT DESCRIPTION: provided in studentfacing language OBJECTIVES: divided into technical and conceptual objectives, highlighting the two paths of learning that are occurring in each unit: process/skill and facilitation of student voice ASSESSMENT: presented as rubric qualifiers for the described project VOCABULARY: language that will be addressed during the unit and should be well defined prior to the teaching of the unit RESOURCES: Artists and online sources that provide information and visual support associated with the objectives of the unit. Artists listed here may be used as visual context for the unit.

Upload: others

Post on 21-Oct-2021

15 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: DCPS DMA-Imaging CurricularResource

   Digital  Media  Arts  Curricular  Resource    

 IMAGING  STRAND    This  document  is  designed  to  serve  as  a  curricular  resource  for  high  school  teachers  incorporating  digital  media  arts  into  their  curriculum.    The  resource  is  project-­‐driven;  each  project  is  designed  to  build  students’  capacity  in  areas  both  technical  and  conceptual.    The  organization  of  the  resource  is  based  on  the  following  curricular  themes:    

IDENTITY—the  complex  relationship  between  properties  of  identification,  self-­‐identification  and  context  pertaining  to  both  animal  and  object  TRANSFORMATION—the  impact  an  individual  or  group  have  on  object  and  environment;  the  impact  object  and  environment  have  on  an  individual  or  group    LANGUAGE—the  specialized  concepts  and  technical  vocabulary  specific  to  digitally  mediated  arts  production  INTERACTION—the  myriad  connections  relating  digital  art-­‐making,  product  and  audience  CREATION—the  generative  sources  and  processes  leading  to  unique  instances  of  self-­‐expression  PHYSICALITY—  concepts  and  processes  of  art-­‐making  relating  virtual  and  actual  manipulation  of  material  

 Each  of  these  themes  provides  a  conceptual  framework  that  guides  the  engagement  in  two  units.    As  a  whole,  the  resource  may  be  used  as  a  full  year  curriculum;  conversely,  each  project  is  designed  to  act  as  a  stand-­‐alone  unit.    When  choosing  an  individual  project,  be  sure  to  consider:    your  students’  current  level  of  experience,  the  availability  of  technology  and  your  goals  for  student  learning.    Some  projects  will  require  prerequisite  knowledge  or  skill  to  complete  that  would  be  addressed  in  another  project.    For  each  unit,  the  following  information  is  provided:    

STANDARDS:  both  the  national  and  district  standards  are  provided  for  reference  UNIT  DESCRIPTION:  provided  in  student-­‐facing  language  OBJECTIVES:  divided  into  technical  and  conceptual  objectives,  highlighting  the  two  paths  of  learning  that  are  occurring  in  each  unit:  process/skill  and  facilitation  of  student  voice  ASSESSMENT:  presented  as  rubric  qualifiers  for  the  described  project  VOCABULARY:  language  that  will  be  addressed  during  the  unit  and  should  be  well  defined  prior  to  the  teaching  of  the  unit  RESOURCES:  Artists  and  online  sources  that  provide  information  and  visual  support  associated  with  the  objectives  of  the  unit.    Artists  listed  here  may  be  used  as  visual  context  for  the  unit.  

   

Page 2: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

THEME  1:    IDENTITY—the  complex  relationship  between  properties  of  identification,  self  identification  and  context  pertaining  to  both  animal  and  object  

 Associated  Standards  

 Units  

Unit  Objectives    

 Assessment  

 

 Vocabulary  &  Resources  

 Concepts   Technical  Skills  

DCPS  Visual  Arts  Standards  (Strands)  Strand  2:    Production  and  Creative  Expression  Apply  artistic  processes  and  skills  in  a  variety  of  media  to  communicate  meaning  and  intent  in  original  works  of  art.    NMA  Strand/Anchor  Standard  Artistic  Process  |  Creating:  Conceiving  and  developing  new  artistic  ideas  and  work.    Anchor  Standard  |  Generate  and  Conceptualize  Artistic  Ideas  and  Work.    NMA  Proficiency  Standard  a.  Envision  and  research  to  purposefully  explore  multiple  ideas,  develop  artistic  goals  and  utilize  problem  solving  in  media  arts  creation  processes.      b.  Form,  test  and  propose  original  artistic  ideas  and  production  methods,  considering  goals,  audience,  resources  and  the  presentation  context  (e.g.  proposals,  treatments,  prototypes,  concept  sketches).    NMA  Accomplished  Standard  generative  methods  (e.g.  envisioning,  improvisiation,  experimentation,  prototyping,  concept  development,  research)  to  formulate  multiple  ideas,  refine  artistic  goals  and  assess  the  originality  ofapproaches  in  media  arts  creation  processes.    b.  Apply  a  personal  aesthetic  in  forming,  testing  and  proposing  original  artistic  ideas  and  productionstrategies,  considering  goals,  constraints  of  budget,  time  audience,  resources  and  the  presentation  context.    NMA  Advanced  Standard  a.  Generate  ideas  by  integrating  aesthetic  principles  and  systems  processes  with  personal  knowledge  to  effectively  construct  ideas,  content  and  frameworks  for  creating  original  media  artworks.      b.  Integrate  a  sophisticated  personal  aesthetic  and  knowledge  of  systems  processes  in  forming,  testing  and  proposing  original  artistic  ideas  and  production  frameworks,  considering  complex  constraints  of  goals,  time,  resources  and  personal  limitations.  

UNIT  1:  LIE  TO  ME    “...the  work  that  photographers  do  is  no  exception  to  the  usually  shady  commerce  between  art  and  truth.”  –Susan  Sontag    You  will  create  two  self-­‐portraits.  Each  of  these  portraits  should  inform  us  about  you  in  a  different  way.  One  should  inform  us  in  a  way  that  you  feel  is  truthful,  and  one  should  lie  to  us.  To  do  this,  you  must  exploit  the  inherent  properties  of  photography.    Each  of  your  images  must  exploit  at  least  one  of  the  following  properties:  Time;  Movement;  Light    We  will  be  considering  the  entire  image  as  a  work  of  art.  You  must  therefore  pay  attention  to  all  of  the  details,  including  technique,  composition  and  content.  The  background  matters!    

IDENTITY  AND  PROCESS    See  objects  and  space  both  for  what  they  are  and  what  they  can  become    Develop  process;  plan  for  the  product  and  alter  process  based  on  feedback    To  evaluate  the  impact  of  context  on  identity    To  explore  the  identification  of  self  and  object  through  various  modes  of  expression    To  identify,  differentiate  and  evaluate  the  existence  and  simultaneity  of  identities    

DIGITAL  PHOTOGRAPHY    Know  and  understand  how  to  create  images  by  manipulating  a  camera  lens’  aperture    Know  and  understand  how  to  create  images  by  manipulating  a  camera’s  shutter  speed    Know  and  understand  how  to  create  images  by  manipulating  a  camera              

Lie  to  Me:  Truth/Lie,  Self-­‐Portrait  Digital  

Photography  Project    Technical  _ The  work  shows  manipulation  of  

either:  Light,  Movement,  or  Time     ______________  /10  _ Image  demonstrates  effective  

photographic  composition:  framing,  placement  of  subject,  and  manipulation  of  levels  (color,  hue/saturation,  and  contrast).     ______________  /10  

_ Thoughtful  manipulation  of  basic  camera  settings:  focus,  depth-­‐of-­‐field,  exposure  in  support  of  artistic  intent.       ______________  /10  

_ The  image  format/quality  and/or  print  is  appropriate  to  the  composition     ______________  /10  

_ The  artist  was  able  to  make  corrections  (composition,  focus,  depth  of  field)  based  on  prior  knowledge  and  use  of  shot  log     ______________  /10  

_ The  images  show  creativity  and  ingenuity  in  use  of  props,  location  and  pose  

Conceptual  _ Artist’s  truth  and  lie  

indistinguishable  i.e.  both  are  read  as  truths     ______________  /10  

_ The  background  coincides  with/enhances  the  meaning  of  the  image   /10  

Student  Reflection     ______________  /10     /10     /10  What  do  these  images  communicate  about  you  to  an  audience?    What  did  you  come  to  learn  about  yourself  through  the  process  of  creating  these  images?    What  have  you  learned  technically  while  

PROJECT  1  VOCABULARY  

 Design  problem  Context  Composition  Background  Foreground  Camera  Body  Lens  Aperture    Shutter    Depth-­‐of-­‐Field  Exposure  Layering  Blending  Dodge  Burn    

PROJECT  1  RESOURCES  artists  Susan  Sontag  Nikki  S.  Lee  Cindy  Sherman  Gillian  Wearing  Orlan    web  resources  http://www2.mcachicago.org/exhibition/gillian-­‐wearing-­‐mass-­‐observation/  

Page 3: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

creating  this  work?      Discuss  the  successes  of  the  work.    In  what  ways  has  this  image  achieved  the  goal  of  advertising/propaganda?    What  are  your  critiques  of  the  work?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

UNIT  2:  DEATH  MASK    The  face  is  the  most  communicative  of  all  body  elements.  It  is  our  identity  and  we  use  it  to  distort  our  persona.  Each  of  us  wears  masks  everyday.  We  show  different  faces  to  different  people.  We  may  not  literally  shroud  our  face  to  alter  our  appearance,  but  we  may  wear  makeup,  change  clothes,  and  alter  our  expressions  or  way  of  communicating.  This  project  seeks  to  bring  all  of  these  subtle,  sometimes  invisible  masks  to  light.      Each  of  you  will  create  a  digital  mask  that  expresses  elements  of  your  personality  and  beliefs  as  well  as  things  that  are  important  to  you.      During  this  assignment,  we  will  explore  the  various  facets  of  Photoshop  as  an  image  editing  program  as  well  as  an  artistic  tool.      As  you  prepare  images  for  this  assignment,  think  about  the  ways  in  which  you  would  like  to  be  seen  or  you  are  seen:  Athlete,  Student,  Son/Daughter,  Artist,  in  terms  of  a  Religion,  or  Friend.    Focus  on  Photoshop’s  ability  to  layer  and  blend  a  variety  of  images.  The  final  work  should  appear  as  one  continuous  image  rather  than  a  “collage”  of  images.  

 

IDENTITY  AND  AUDIENCE    Understand  the  complex  nature  of  identity  within  objects,  animals  and  particularly  the  self.      Employ  identity  as  a  tool  of  effective  visual  and  contextual  communication.    Identify  and  evaluate  the  role  of  identity  in  the  creator/consumer  relationship    Understand  and  control  the  malleability  and  changing  nature  of  self    

IMAGE  EDITING  SOFTWARE    Know  and  understand  how  to  create  a  well-­‐organized  and  efficient  file  system    Know,  understand  and  employ  the  tools  palette:  the  move/select  tool;  the  crop  tool;  eraser  tool;  lasso/magnetic  lasso  tool;      Use  the  Layers  Palette  in  order  to  create  and  manipulate  layers  in  image  manipulation  software:  locking  layers;  labeling  layers;  opacity    Use  the  History  Palette  in  order  to  help  manage  creative  process    Know,  understand  and  employ  image  compression  formats  appropriate  to  audience  and  final  presentation  

 

Death  Mask  Project    Technical  _ Final  composition  successfully  

blends  a  variety  of  images  via  use  of  layers,  i.e.  image  is  not  read  as  a  collage.  

_ The  image  format/quality  and/or  print  is  appropriate  to  the  composition     ______________  /10  

_ The  artist  was  able  to  make  corrections  of  composition  and  exposure  time  based  on  prior  knowledge  and  use  of  shot  log     ______________  /10     /10  

_ The  images  show  creativity  and  ingenuity  in  use  of  layers  and  blending  

Conceptual  _ Final  composition  successfully  

conveys  aspects  of  artist’s  identity  Student  Reflection  What  do  these  images  communicate  about  you  to  an  audience?    What  did  you  come  to  learn  about  yourself  through  the  process  of  creating  these  images?    What  have  you  learned  technically  while  creating  this  work?      Discuss  the  successes  of  the  work.    In  

PROJECT  2  VOCABULARY    Code-­‐Switching  Social  Performance  Context  Composition  Background  Foreground  Camera  Body  Lens  Aperture    Shutter    Depth-­‐of-­‐Field  Exposure  Layering  Blending  Dodge  Burn    PROJECT  2  RESOURCES  artists  Francis  Bacon  Chakia  Booker  Nick  Cave                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          web  resources  http://cti.itc.virginia.edu/~bcr/African_Mask.html  -­‐Burke  Museum  mask  collection    (northwest  coast  Native  American  masks)  

Page 4: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

   

what  ways  has  this  image  achieved  the  goal  of  advertising/propaganda?    What  are  your  critiques  of  the  work?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

Japanese  Noh  Theater  http://www2.ntj.jac.go.jp/unesco/noh/en/index.html    

Page 5: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

THEME  2:      TRANSFORMATION—the  impact  an  individual  or  group  have  on  object  and  environment;  the  impact  object  and  environment  have  on  an  individual  or  group    

Associated  Standards    

Units  Unit  Objectives    

Assessment    

 Vocabulary  &  Resources  

 

Concepts   Technical  Skills  

DCPS  Visual  Arts  Standards  (Strands)  Strand  1  Artistic  Perception  Perceive  and  understand  the  components  of  visual  language:  the  elements  of  art  and  the  principles  of  design.    NMA  Strand/Anchor  Standard  Artistic  Process  |  Creating:  Conceiving  and  developing  new  artistic  ideas  and  work.  Anchor  Standard  |  Organize  and  Develop  Artistic  Ideas  and  Work.      NMA  Proficiency  Standard  a.  Effectively  perform  pre-­‐production  processes  and    specialized  roles  to  develop  content  and  production  processes  for  media  artworks  to  fulfill  artistic  goals  (e.g.  researching,  writing,  sketching,  designing,  organizing,  choreographing).    NMA  Accomplished  Standard  a.  Effectively  assess  and  perform  pre-­‐production  processes  and  specialized  roles  to  develop  quality  content  and  production  processes  for  media  artworks  (e.g.  researching,  writing,  sketching,  designing,  organizing,  choreographing).    NMA  Advanced  Standard  a.  Independently  assess  and  perform  pre-­‐production  processes  and  specialized  roles  to  strategically  develop  exemplary  content  and  production  processes  for  media  artworks.    

UNIT  1:  PHOTOJOURNALISM      

You  will  choose  journalistic  subject  matter  and  create  two  photographic  essays  (3-­‐6  images  each)  by  approaching  the  same  subject  via  different  points-­‐of-­‐view  and  creative  processes.      After  selecting  your  subject  matter  (a  class,  family  member,  pet,  friend,  etc.)  you  will  photograph  it  first  with  the  intent  to  share  objective  information  about  your  subject  matter.  You  will  photograph  it  again  with  the  intent  of  sharing  your  point-­‐of  view  with  your  audience.    You  will  not  use  image-­‐editing  software  for  any  other  purpose  than  adjusting  hue/saturation,  dodging/burning,  cropping,  and  file  compression.      How  will  your  intention  affect  the  composition,  creation  and  final  shot  selection  and  presentation?            

TRANSFORMATION  AND  OBJECT/ENVIRONMENT  

 To  recognize  the  transformative  ability  maker,  process  and  product.      To  evaluate  criticism,  both  internal  and  external,  as  influences  on  process.    See  objects  and  space  both  for  what  they  are  and  what  they  can  become.    To  understand  and  employ  the  role  of  photographer  in  the  creation  of  images.    To  implement  and  assess  the  impact  of  documentary  photography  on  contemporary  socioeconomic  and  geopolitical  situations.  

DIGITAL  PHOTOGRAPHY/IMAGE  EDITING  SOFTWARE  

 Manipulation  of  hue/saturation,  dodging/burning,  and  cropping  in  order  to  present  finished  work.      Manipulation  of  angles  and  focal  length  to  alter  audience  perception  of  space.    Impacts  of  color  and  contrast  manipulations  on  the  perception  of  an  image.    Manipulation  of  photo  composition  including:  camera  angles,  depth-­‐of-­‐field,  and  framing.  

Photojournalism  Project    Technical    _ Image  demonstrates  effective  

photographic  composition:  framing,  camera  angles,  and  manipulation  of  levels  (color,  hue/saturation,  and  contrast).     ______________  /10  

_ Thoughtful  manipulation  of  basic  camera  settings:  focus,  depth-­‐of-­‐field,  exposure  in  support  of  artistic  intent.       ______________  /10  

_ The  image  format/quality  and/or  print  is  appropriate  to  the  composition     ______________  /10  

_ The  artist  was  able  to  make  corrections  (composition,  focus,  depth  of  field)  based  on  prior  knowledge  and  use  of  shot  log     ______________  /10  

Conceptual  _ Comparison  of  each  photo  essay  

reveals  a  transformation  of  space    Student  Reflection  How  do  these  images  work  to  transform  their  subject  matter?  How  do  the  individual  images  work  together  as  an  essay?      What  have  you  learned  technically  while  creating  this  work?      Discuss  the  successes  of  the  work.    In  what  ways  has  this  image  achieved  the  goal  of  advertising/propaganda?    What  are  your  critiques  of  the  work?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.  

PROJECT  1  VOCABULARY  Photojournalism  Documentary    Subject    Subjective/Objective  Socioeconomic  Geopolitical  Social  Construct  Camera  Angle  Focal  Length    

PROJECT  1  RESOURCES  artists  Sally  Mann  Edward  Burtynsky  Kitra  Cahana  Larry  Clark    Nan  Goldin  Timothy  O’Sullivan  Tomasz  Gudzowaty      web  resources  http://americanart.si.edu/collections/search/artist/?id=3600    http://outofedenwalk.nationalgeographic.com/    http://www.moma.org/collection/artist.php?artist_id=7532    http://www.art21.org/texts/laurie-­‐simmons/interview-­‐laurie-­‐simmons-­‐photography-­‐perfection-­‐and-­‐reality        

Page 6: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

 

UNIT  2:  LIE  TO  ME  2.0    Inspired  by  the  examination  of  the  work  of  Richard  Avedon,  you  will  edit  a  portrait  in  support  of  the  following  quote:    “My  photographs  don’t  go  below  the  surface.  They  don’t  go  below  anything.  They’re  readings  of  the  surface.”  

 –Richard  Avedon    And  in  light  of  the  following:      idealize  (verb)  Regard  or  represent  as  perfect  or  better  than  in  reality.  Which  ‘imperfections’  are  necessary  to  define  a  person’s  surface  and  which  can  be  removed?  When  do  we  cease  to  be  ourselves?    You  must  create  a  one  page  print  advertisement/propaganda  sheet.  We  will  focus  on  image  and  exclude  text  from  your  project.        Your  goal  is  not  to  distort  or  lose  the  individual,  but  to  idealize  your  surface  through  this  transformation  and  influence  your  audience  based  on  your  intended  outcome  (sell  a  product/idea).    

TRANSFORMATION  AND  PROCESS    

To  recognize  the  transformative  ability  of  maker,  process  and  product.    Develop  processes:  plan  for  the  product  and  alter  process  based  on  feedback.    Identify  and  evaluate  the  impact  of  process  on  product.            

IMAGE  EDITING  AND  GRAPHIC  DESIGN  

 To  understand  and  employ  imaging  techniques  of  contemporary  design  studios  including:  healing,  cloning,  patching,  and  warping;  burning/dodging;  cropping.    Understand  and  manipulate  images  using  adjustments  such  as:  brightness,  contrasts,  levels,  curves,  hue/saturation.  

Lie  to  Me  2.0    Technical  _ The  artist  created  a  coherent  and  

effective  graphic  design  composition  using  a  variety  of  found  and  created  image,  text,  and  graphics  sources.  

_ Effective  use  of  image  layers;  image-­‐editing  tools;  and  image  adjustments  in  order  to  create  graphic  overlays  

_ Experimentation  with  new  tools  including:  Crop,  Spot  Healing,  Burn/Dodge,  Clone  Stamp,  Patch    

Conceptual    _ Work  successfully  communicates  

an  idealized  notion  of  your  subject  _ Work  successfully  transforms  the  

surface  to  support  idealization  without  losing  the  subject  

_ Transformation  of  your  subject  through  composition  successfully  communicates  persuasive  ideals    

Student  Reflection  What  was  your  process  in  the  creation  of  this  image?      What  have  you  learned  technically  while  creating  this  work?      What  have  you  learned  about  the  subject  on  which  you  chose  to  base  the  work?  How  did  your  art-­‐making  affect  your  perceptions?    Discuss  the  successes  of  the  work.    In  what  ways  has  this  image  achieved  the  goal  of  advertising/propaganda?    What  are  your  critiques  of  the  work?      Where  does  the  work  fail  to  meet  your  expectations?    

PROJECT  2  VOCABULARY  Design  Problem  Graphic  Design  Idealization  Propaganda  Advertising    

PROJECT  2  RESOURCES  artists  Richard  Avedon  Susan  Sontag  Dulce  Pincon  Orlan      web  resources  http://www.moma.org/collection/artist.php?artist_id=248    http://www.schooltube.com/video/949f7248b7a24500a848/Dove%20Evolution%20Commercial        

Page 7: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

   

Explain  the  work.    

Page 8: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

THEME  3:      LANGUAGE—the  specialized  concepts  and  technical  vocabulary  specific  to  digitally  mediated  arts  production    

 Associated  Standards  

 Units  

 Unit  Objectives  

 Assessment  

   

Vocabulary  &  Resources  

 

 Concepts  

 Technical  Skills  

DCPS  Visual  Arts  Standards  (Strands)  Strand  2:    Production  and  Creative  Expression  Apply  artistic  processes  and  skills  in  a  variety  of  media  to  communicate  meaning  and  intent  in  original  works  of  art.    Strand  4:    Aesthetics,  Valuing  and  Perspectives  of  Art  Respond  to,  describe,  analyze,  and  make  judgments  about  works  in  the  visual  arts.    NMA  Strand/Anchor  Standard  Artistic  Process  |  Creating:  Conceiving  and  developing  new  artistic  ideas  and  work.    Anchor  Standard  |  Generate  and  conceptualize  artistic  ideas  and  work.      Anchor  Standard  |  Organize  and  develop  artistic  ideas  and  work.        NMA  Proficiency  Standard  a.  Envision  and  research  to  purposefully  explore  multiple  ideas,  develop    artistic  goals  and  utilize  problem  solving  in  media  arts  creation  processes.      b.  Form,  test  and  propose  original  artistic  ideas  and  production  methods,    considering  goals,  audience,  resources  and  the  presentation  context  (e.g.  proposals,  treatments,  prototypes,  concept  sketches).    NMA  Accomplished  Standard  a.  Strategically  utilize  generative  methods  (e.g.  envisioning,  improvisation,  experimentation,  prototyping,  concept  development,  research)  to  formulate  multiple  ideas,  refine  artistic  goals  and  assess  the  originality  of    approaches  in  media  arts  creation  processes.    b.  Apply  a  personal  aesthetic  in  forming,  testing  and  proposing  original  artistic  ideas  and  production  strategies,  considering  goals,  constraints  of  budget,  time  audience,  resources  and  the  presentation  context.    NMA  Advanced  Standard  

UNIT  1:  NEO-­‐POP  JUXTAPOSANIMATION      

You  will  create  both  a  sequence  of  images  captured  from  a  Google  image  search  based  on  a  single  word  AND  a  short,  looped  (ten  second)  mixed  media  animation  sourced  from  a  range  of  created  and  found  material.      Your  short  animation  will  be  based  on  the  Google  word  search  image  sequence.  For  example,  what  would  happen  if  you  found  a  four-­‐image  sequence  and  expanded  that  into  a  ten-­‐second  animation  including  additional  captured  or  found  images?      How  will  the  variety  of  image  sources  impact  your  artistic  process  and  product?      

LANGUAGE  AND  MEANING  MAKING    

To  identify,  interpret  and  create  visual  cultural  language.    To  understand  and  create  linguistic  and  visual  metaphor  through  the  process  of  making.    Use  of  authentic  vocabulary  for  contemporary  visual  culture.      Use  of  formal  and  technical  vocabulary  including  conceptual/  theoretical.    Recognition  of  diverse  visual  and  verbal  vocabularies.    

VIDEO  EDITING  SOFTWARE    

Import  a  variety  of  media  into  video  editing  software.    Understand  and  manipulating  timelines  and  their  elements:  sound  and  video  tracks;  sequencing  images  in  a  timeline;  editing  clip  duration.        

Animation  Project    Technical  _ The  artist  created  a  coherent  

animated  sequence  using  video  editing  software.  

_ Effective  use  of  video  editing  basic  tools  including:    importing  images  into  projects;  use  of  the  timeline  to  create  sequences  and  edit  clips  

Conceptual  _ The  work  highlights  your  reflection  

on  the  original  image  source  materials  

_ Final  product  demonstrates  the  thoughtful  use  of  iterative  creative  processes,  (i.e.  the  work  shows  growth  through  each  successive  process)  

 Student  Reflection  What  was  your  process  in  the  creation  of  this  short  animation?    How  did  the  work  evolve  from  Google  image  search  results  to  animation?    What  have  you  learned  technically  while  creating  this  work?        Discuss  the  successes  of  the  work.      What  are  your  critiques  of  the  video?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

PROJECT  1  VOCABULARY    juxtasposition  Still  Clip  Track  Timeline  Sequence      PROJECT  1  RESOURCES  Artists  Andy  Warhol  William  Kentridge  Eric  Idle    web  resources  http://www.pbs.org/art21/artists/william-­‐kentridge  

Page 9: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

   

a.  Generate  ideas  by  integrating  aesthetic  principles  and  systems  processes  with  personal  knowledge  to  effectively  construct  ideas,  content  and    frameworks  for  creating  original  media  artworks.      b.  Integrate  a  sophisticated  personal  aesthetic  and  knowledge  of  systems  processes  in  forming,  testing  and  proposing  original  artistic  ideas  and  production  frameworks,  considering  complex  constraints  of  goals,  time,  resources  and  personal  limitations.    Anchor  Standard  |  Organize  and  develop  artistic  ideas  and  work.    NMA  Proficiency  Standard  a.  Effectively  perform  pre-­‐production  processes  and    specialized  roles  to  develop  content  and  production  processes  for  media  artworks  to  fulfill  artistic  goals  (e.g.  researching,  writing,  sketching,  designing,  organizing,  choreographing).    NMA  Accomplished  Standard    a.  Effectively  assess  and  perform  pre-­‐production  processes  and  specialized  roles  to  develop  quality  content  and  production  processes  for  media  artworks  (e.g.  researching,  writing,  sketching,  designing,  organizing,  choreographing).    NMA  Advanced  Standard  a.  Independently  assess  and  perform  pre-­‐production  processes  and  specialized  roles  to  strategically  develop  exemplary  content  and  production  processes  for  media  artworks.    

UNIT  2:  NARRATIVE  IMAGE-­‐MAKING/TIME-­‐BASED  PHOTOGRAPHY  

 How  does  the  image  distort  time?  How  can  we  use  this  distortion  to  visually  communicate?    In  this  unit,  you  will  present  a  series  of  images  that  tell  the  story  of  time.  This  can  be  done  using  a  variety  of  techniques,  but  the  result  must  be  the  same:  5  images  that  communicate  ‘change  over  time’.      Each  image  should  play  an  integral  role  in  the  communication  (i.e.  if  it  were  removed,  the  narrative  would  not  be  complete),  while  also  standing  as  an  individual  composition.      While  you  are  encouraged  to  experiment  with  options,  some  possibilities  to  consider  are:    

• Taking  images  of  the  same  subject  (with  identical  compositions)  repeatedly  over  time.  

• Telling  a  traditional  story  in  images  (e.g.  a  storybook).  

• Using  exposure  to  communicate  change.  

LANGUAGE,  MEANING  MAKING  AND  AUDIENCE  

 Confidence  and  efficacy  in  art  making  as  a  form  of  communication  and  exchange.    Development  of  links  between  visual  and  verbal  communication.    To  seek  out  and  create  works  of  art  that  use  or  encourage  communication.  

 

DIGITAL  PHOTOGRAPHY    

Understanding  and  employing  the  language  of  time  inherent  in  photography.  

Narrative  Image  Makin/Time-­‐Based  Photography  Project  

 Technical  _ Image  sequences  demonstrate  

effective  photographic  composition:  framing,  placement  of  subject,  and  manipulation  of  levels  (color,  hue/saturation,  and  contrast).     ______________  /10  

_ Thoughtful  manipulation  of  basic  camera  settings:  focus,  depth-­‐of-­‐field,  exposure  in  support  of  artistic  intent.       ______________  /10  

_ The  artist  was  able  to  make  corrections  (composition,  focus,  depth  of  field)  based  on  prior  knowledge  and  use  of  shot  log    

 Conceptual  _ The  work  shows  creativity  and  

ingenuity  in  use  of  photography  to  communicate  the  passage  of  time,  change  and  a  narrative  arc  

 Student  Reflection  What  was  your  process  in  the  creation  of  this  image-­‐based  narrative?    How  were  image  creation  and  narrative  affected  by  one  another?    What  have  you  learned  technically  while  creating  this  work?        Discuss  the  successes  of  the  work.    In  what  ways  has  this  video  achieved  the  goal  of  an  essay  film?    What  are  your  critiques  of  the  image-­‐based  narrative?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

PROJECT  2  VOCABULARY  Time  Narrative  Time-­‐Lapsed  Photography  

PROJECT  2  RESOURCES  artists  Eadweard  Muybridge  Alfred  Stieglitz  Hiroshi  Sugimoto  Uta  Barth    Ray  Metzger    web  resources    http://www.macfound.org/fellows/859/    http://www.pbs.org/art21/artists/hiroshi-­‐sugimoto    

Page 10: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

THEME  4:  INTERACTION—the  myriad  connections  relating  digital  making,  product  and  audience  

 Associated  Standards  

 Units  

Unit  Objectives    Assessment  

 

 Vocabulary  &  Resources  

 Concepts   Technical  Skills  

DCPS  Visual  Arts  Standards  (Strands)  Strand  3:    Historical  and  Cultural  Context  Investigate  and  understand  history  and  cultural  dimensions  of  the  visual  arts  and  to  construct  meaning  in  the  diverse  ways  in  which  human  experience  is  expressed  across  time  and  place.    NMA  Strand/Anchor  Standard  Artistic  Process  |  Responding:  Understanding  and  evaluating  how  the  arts  convey  meaning.    Anchor  Standard  |  Interpret  intent  and  meaning  in  artistic  work.      NMA  Proficiency  Standard  a.  Identify,  describe  and  analyze  a  media  artwork  based  on  personal,  societal,  historical  and  cultural  contexts.    b.  Determine  and  analyze  the  various  reactions  that  media  artworks  evoke  from  various  viewers.    NMA  Accomplished  Standard  a.  Identify,  describe  and  analyze  how  a  media  artwork  is  constructed  in  order  to  convene  its  meaning  and  influence  based  on  personal,  societal,  historical  and  cultural  contexts.    b.  Determine  and  analyze  how  and  why  media  artworks  are  constructed  to  influence  different  audiences.      NMA  Advanced  Standard  a.  Identify,  describe  and  analyze  how  media  artworks  are  constructed  to  persuade  the  viewer’s  perception  based  on  personal,  societal,  historical  and  cultural  contexts.    b.  Determine  and  analyze  how  a  media  artwork  is  constructed  to  influence  an  audiences’  emotional  appeal.  

UNIT  1:  DOCUMENTARY  FILM:  ALWAYS  TELL  THE  TRUTH    You  will  create  a  series  of  short,  2  minute,  kino-­‐pravda  (cinema-­‐truth)  style  documentary  films  that  explore  the  ability  of  film  to  capture  ‘truth’.      You  will  make  films  in  both  of  the  following  styles,  adhering  to  their  respective  techniques  for  capturing  truth  in  order  to  create  two  3  min.  films:      

1. One  Continuous  Shot  of  a  Subject  without  any  Post-­‐Production.  

2. Shooting  with  ‘The  Intent  to  Edit’,  but  following  the  VOW  OF  CHASTITY  of  Dogme  95  –Lars  Von  Trier  &  Thomas  Vinterberg  

 How  do  your  interventions  and  decisions  about  what  to  shoot  affect  the  ‘truths’  communicated  in  your  work?      How  does  your  intent  (of  communicating  truth  and  either  editing,  or  not  editing  your  work)  in  filmmaking  inform  your  judgment  of  your  work?    

INTERACTION:  ART  OBJECT  AND  TRUTH  

 To  develop  and  understand  the  intent  of  a  product.    Communicate  the  process,  discussion,  and  intents  in  their  own  work  and  analyzing  the  work  of  others.    Equipping  perspectives,  sensibilities  of  other  disciplines  and  understandings  that  enhance  abilities  to  understand  observation  and  relation  to  the  arts.    

VIDEOGRAPHY/FILMMAKING      Understand  and  employ  cinematographic  techniques  such  as:  framing,  depth  of  field,  hand-­‐held  shots,  tracking  shots.    Understand  and  employ  sound  capturing  and  editing  techniques  including:  field  recording  and  sound  editing.    Import  a  variety  of  media  into  video  editing  software.    Understand  and  manipulating  timelines  and  their  elements:  sound  and  video  tracks;  sequencing  images;  editing  clip  duration.          

Truth  In  Film  Project    Technical  _ Film  demonstrates  effective  

cinematographic  composition:  framing,  tracking,  placement  of  subject,  and  manipulation  of  levels  (color,  hue/saturation,  and  contrast).     ______________  /10  

_ Thoughtful  manipulation  of  basic  camera  settings:  focus,  depth-­‐of-­‐field,  exposure  in  support  of  artistic  intent.       ______________  /10     /10  

_ Effective  use  of  pre-­‐production  in  planning,  communicating  and  reflecting  on  shooting.  

_ Effective  use  of  basic  video  editing  tools  including:    importing  images  into  projects;  use  of  the  timeline  to  create  sequences  and  edit  clips     ______________  /10  

Conceptual  _ Both  films  show  creativity  and  

ingenuity  in  use  of  mise-­‐en-­‐scene,  cinematography  and  post-­‐production  to  explore  truth  in  film.  

 Student  Reflection  Which  of  your  two  films  more  accurately  reflect  ‘truth’?  Explain.    What  have  you  learned  technically  while  creating  this  work?  How  well  do  you  believe  film  is  able  to  capture  and  communicate  truth?    Discuss  the  successes  of  the  work.    In  what  ways  has  this  video  achieved  the  goal  of  an  essay  film?    What  are  your  critiques  of  the  video?      Where  does  the  work  fail  to  meet  your  expectations?  

PROJECT  1  VOCABULARY  field  recording  direction  diagesis  ontology  kino-­‐pravda  cinema-­‐verite  direct  cinema  Dogme  95/VOW  OF  CHASTITY  Tracking  Hand-­‐held    

PROJECT  1  RESOURCES  artists  Dziga  Vertov  Jean  Rouch  Lars  Von  Trier    web  resources  http://mitpress.mit.edu/sites/default/files/titles/content/9780262630580_sch_0001.pdf            

Page 11: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

 

UNIT  2  VIDEO  ESSAY:  BELIEVE  WHAT  YOU  SEE    For  this  assignment  you  will  compose  a  thematic  video  ‘essay’  by  arranging  the  following  elements:  still  and  moving  images;  time;  and  sound,  in  order  to  create  an  immersive  and  meditative  sensory  experience  for  your  audience.  Your  theme  should  be  derived  from  your  everyday  experience/environment.      This  video/film  essay  is  your  attempt  to  express  a  personal  meditation  on  a  theme.  You  may  separately  capture  and  recombine  via  editing  (your  own)  stills,  video  sequences,  dialogue  and  music.      How  will  each  aspect  of  your  work  reflect  your  inner  thought  process?  How  will  the  whole  help  your  audience  identify  with  and  understand  your  thematic  meditation?        

INTERACTION:  ARTIST  AND  TRUTH    Identify  and  evaluate  the  importance  of  their  life’s  surroundings  to  their  creations.    Formulating  insight  and  identification  of  their  own  thoughts  on  a  work  of  art.    To  identify  the  interrelated  art  of  experimenting,  perceiving,  and  feeling  with  materials  and  the  fundamentals  that  will  create  an  alternative  process.        

VIDEOGRAPHY/FILMMAKING      Understand  and  employ  cinematographic  techniques  such  as:  framing,  depth  of  field,  hand-­‐held  shots,  tracking  shots.    Understand  and  employ  sound  capturing  and  editing  techniques  including:  field  recording  and  sound  editing    Understand  and  employ  video-­‐editing  techniques  including:  using  timelines  to  edit  clips,  sequences,  and  sound.  

Video  Essay  Project    Technical  _ The  work  contains  no  more  than  1  

minute  of  video  and  no  more  than  15%  found  images    

_ The  work  contains  audio  for  the  duration  of  the  video    

_ Audio  is  composed  of  three  elements:  Music;  Narration;  and  Sound  Effects/Ambient  Sounds    

_ The  pace  of  the  work/rhythm  reflects  the  emotional  intention  

_ Image  demonstrates  effective  cinematographic  composition:  framing,  tracking,  placement  of  subject,  and  manipulation  of  levels  (color,  hue/saturation,  and  contrast).     ______________  /10  

_ Thoughtful  manipulation  of  basic  camera  settings:  focus,  depth-­‐of-­‐field,  exposure  in  support  of  artistic  intent.       ______________  /10     /10  

_ Effective  use  of  pre-­‐production  in  planning,  communicating  and  reflecting  on  shooting.  

_ Effective  use  of  basic  video  editing  tools  including:    importing  images  into  projects;  use  of  the  timeline  to  create  sequences  and  edit  clips      

Conceptual  _ The  work  focuses  on  a  single  

theme  and  effectively  communicates  a  sense  of  meditation  on  that  theme  

_ The  work  exemplifies  your  study  and  reflective  thought  on  your  chosen  theme      

_ The  work  fulfills  the  definition  of  essay:  The  testing  or  trial  of  the  value  or  nature  of  a  thing  

_ The  work  contains  an  inner  logic,  

PROJECT  2  VOCABULARY  Essay  Meditation  Sensory  experience  Immersive  Tracking    Depth-­‐of-­‐Field  Framing  Field  Recording  PROJECT  2  RESOURCES  artists  Dziga  Vertov  -­‐  A  Man  with  a  Movie  Camera  [1926,  USSR,  68m].    Luis  Buñuel  -­‐  Las  Hurdes  (Land  without  Bread)  [Spain,  1932,  27m].    Joris  Ivens  -­‐  The  Spanish  Earth  [1937,  USA,  52m].    Alain  Resnais  -­‐  Night  and  Fog  [1955,  France,  30m].    Orson  Welles  -­‐  F  for  Fake  (Vérités  et  mensonges)  [1975,  France,  Iran,  Germany,  85m].    Chris  Marker  -­‐  A  Grin  Without  a  Cat  (Le  Fond  de  l'air  est  rouge)  [1977,  France,  240m]    Chris  Marker  -­‐  Sans  Soleil  (Sunless)  [1982,  France,  100m].    Alexander  Kluge  -­‐  The  Power  of  Emotion  (Die  Macht  der  Gefühl)  [1983,  West  Germany,  115m].    Ross  McElwee  -­‐  Sherman's  March  [1986,  USA,  157m].    Michael  Moore  -­‐  Roger  and  Me  [1989,  USA,  91m].    Ralph  Arlyck  -­‐  Current  Events  [1989,  USA,  38m  &  56m  versions].    Trinh  T.  Minh-­‐ha  -­‐  Surname  Viet,  Given  Name  Nam  [1989,  

Page 12: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

(i.e.  It  speaks  an  audio/visual  language  that  the  audience  comes  to  understand).    

Student  Reflection  What  was  your  process  in  the  creation  of  this  video?        How  does  your  film  express  intentions?  What  have  you  learned  technically  while  creating  this  work?        Discuss  the  successes  of  the  work.  How  did  the  work  communicate  a  meditation?    What  are  your  critiques  of  the  video?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

USA,  108m].    Gurinder  Chadha  -­‐  I'm  British,  But...  [1989,  UK,  30m].    Alan  Berliner  -­‐  Intimate  Stranger  [1992,  USA,  60m].    Macky  Alston  -­‐  Family  Name  [1997,  USA,  89m].    Kathe  Sandler  -­‐  A  Question  of  Color  [1993,  USA,  56m].    Tom  Joslin  &  Peter  Friedman  -­‐  Silverlake  Life:  The  View  From  Here  [1993,  USA,  99m].    Rea  Tajiri  -­‐  History  and  Memory:  For  Akiko  and  Takashige  [1991,  USA,  32m].    David  Achkar  -­‐  Allah  Tantou  [1991,  France/Guinea,  62m].    Barbara  Trent  -­‐  The  Panama  Deception  [1992,  USA,  91m].    Deborah  Hoffman  -­‐  Complaints  of  a  Dutiful  Daughter  [1994,  USA,  44m].    Jean-­‐Luc  Goddard  -­‐  JLG/JLG  Self-­‐Porttrait  in  December  [1995,  France,  62m].    Patricio  Guzman  -­‐  Chile:  Obstinate  Memory  [1997,  Chile/Canada,  52m].    Sanjeev  Chatterjee  &  Amitava  Kumar  -­‐  Pure  Chutney  [1998,  USA,  43m].  Barbara  Sonneborn  -­‐  Regret  to  Inform  [1998,  USA,  72m].    Emiko  Omori  -­‐  Rabbit  in  the  Moon  [1999,  USA].    Luke  Holland  -­‐  I  Was  a  Slave  Labourer  [1999,  UK,  75m].    Agnes  Varda  -­‐  The  Gleaners  and  I  [2000,  France,  82m].    Alan  Berliner  -­‐  The  Sweetest  Sound  [2001,  USA,  60m].    web  resources  http://www.chicagomediaworks.com/2instructworks/3editing_doc/3editing_docinematicessay.html#theoretical    SIGFRIED  KRACAUER  –  the  found  story  SERGEI  EISENSTEIN  

Page 13: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

ALEXANDRE  ASTRUC  –  camera-­‐stylo  (camera  pen)  By  turning  the  camera  into  a  pen,  we  will  ...“break  free  from  the  tyranny  of  what  is  visual,  from  the  image  for  its  own  sake,  from  the  immediate  and  concrete  demands    of  the  narrative,  to  become  a  means  of  writing,  just  as  flexible  and  subtle  as  written  language  ...  more  or  less  literal  'inscriptions'  on  images  as  essays  http://www.trincoll.edu/classes/fysm106/    READING  Astruc,  Alexandre.  “The  Birth  of  a  New  Avant-­‐Garde:  La  Camera-­‐Stylo,”  in  The  New  Wave:  Critical  Landmarks,  ed.  Peter  Graham  (Garden  City,  NY:  Doubleday,  1968).      Bordwell,  David  &  Kristin  Thompson,  Film  Art:  An  Introduction.  6th  Edition  (New  York:  McGraw-­‐Hill,  2001).  [selections  from  Parts  II  and  III]      Citron,  Michelle.  “Fleeing  from  Documentary:  Autobiographical  Film/Video  and  the  ‘Ethics  of  Responsibility,’”  in  Diane  Waldman  and  Janet  Walker  (eds.),  Feminism  and  Documentary.  (Minneapolis:  University  of  Minnesota  Press,  1999),  271-­‐286.      Elsaesser,  Thomas.  “The  Author  in  the  Films,”  in  New  German  Cinema:  A  History,    Thomas  Elsaesser  (ed.)  (New  Brunswick,  N.J.  :  Rutgers  University  Press,  1989),  74-­‐116.    

Page 14: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

 Lane,  Jim.  The  Autobiographical  Documentary  in  America.  (Madison:  University  ofWisconsin  Press,  2002).      Lopate,  Phillip.  "In  Search  of  the  Centaur:  The  Essay-­‐Film,"  in  Beyond  Document:  Essays  on  Nonfiction  Film,  ed.  Charles  Warren  (Middletown,  CT:  Wesleyan  University  Press,  1996),  243-­‐270.      Monaco,  James.  How  to  Read  Film.  3d.  Edition  (2000),  chapter  3:  “The  Language  of  Film:  Signs  and  Synthax.”    Nichols,  Bill.  Introduction  to  Documentary.  (Bloomington:  Indiana  University  Press,  2001).  [selected  chapters]      Nichols,  Bill.  Representing  Reality:  Issues  and  Concepts  in  Documentary.  (Bloomington:  Indiana  University  Press,  1991).    [selected  chapters]      Renov,  Michael.  "New  Subjectivities:  Documentary  and  Self-­‐Representation  in  the  Post-­‐Verité  Age,"  in  Diane  Waldman  and  Janet  Walker  (eds.),  Feminism  and  Documentary.  (Minneapolis:  University  of  Minnesota  Press,  1999),  84-­‐94.      Renov,  Michael.  “History  and/as  Autobiography:  The  Essayistic  in  Film  &  Video,”  Frame/Work  2:3  (1989),  6-­‐13.    Rosenstone,  Robert  A.  “The  Historical  Film:  Looking  at  the  Past  in  a  Postliterate  Age,”  in  Rosenstone,  Visions  of  the  Past:  The  Challenge  of  Film  to  Our  Idea  of  History  

Page 15: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

   

(Cambridge,  MA:  Harvard  University  Press,  1995),  45-­‐79.      Ruby,  Jay.  "The  Image  Mirrored:  Reflexivity  and  the  Documentary  Film,"  in  Alan  Rosenthal  (ed.)  New  Challenges  for  Documentary.  (Berkeley:  University  of  California  Press,  1988),  64-­‐77.      Zheutlin,  Barbara.  “The  Politics  of  Documentary:  A  Symposium,”  in  Alan  Rosenthal  (ed.)  New  Challenges  for  Documentary.  (Berkeley:  University  of  California  Press,  1988),  227-­‐242.        

Page 16: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

THEME  5:    CREATION—the  generative  sources  and  processes  leading  to  unique  instances  of  self-­‐expression  

 Associated  Standards  

 Units  

Unit  Objectives    Assessment  

 

 Vocabulary  &  Resources  

 Concepts   Technical  Skills  

DCPS  Visual  Arts  Standards  (Strands)  Strand  2:    Production  and  Creative  Expression  Apply  artistic  processes  and  skills  in  a  variety  of  media  to  communicate  meaning  and  intent  in  original  works  of  art.    Strand  4:    Aesthetics,  Valuing  and  Perspectives  of  Art  Respond  to,  describe,  analyze,  and  make  judgments  about  works  in  the  visual  arts    NMA  Strand/Anchor  Standard  Artistic  Process  |  Producing:  Realizing  and  presenting  artistic  ideas  and  work.  Anchor  Standard  |  Analyze,  interpret  and  select  artistic  work  for  presentation.  Anchor  Standard  |  Develop  and  refine  artistic  techniques  and  work  for  presentation.    NMA  Proficiency  Standard  a.  Effectively  refine  and  modify  elements  and  components  to  form  intentional  expressions  in  media  artworks,  for  specific  purposes,  audiences    and  situations.    b.  Analyze,  interpret,  select  and  justify  work  for  effective  inclusion,  sharing  and  presentation  in  media  artworks  (e.g.  dvd,  album,  demo  reel,  portfolio,  event,  broadcast).    NMA  Accomplished  Standard  a.  Persistently  refine  and  elaborate  elements  and  components  to  intentionally  form  meaningful  expressions  in  media  artworks  for  specific  purposes,  intentions,  audiences  and  contexts.    b.  Analyze,  interpret,  select  and  justify  work  for  strategic  inclusion,  sharing  and  presentation  in  media  artworks.  (e.g.  dvd,  album,  demo  reel,  portfolio,  event,  broadcast).    NMA  Advanced  Standard  a.  Intentionally  and  consistently  refine  and  elaborate  elements  and  components  to  form  compelling,  complex  expressions  in  media  artworks  directed  at  specific  purposes,  audiences  and  contexts.  

UNIT  1:  A  SENSE  OF  PLACE:    DIGITAL  GIS  MAPPING  AND  THE  ARTIST’S  POINT  VIEW  

 You  will  capture  images  of  your  chosen  geographical  region  (neighborhood,  city,  park,  state,  etc.)  from  the  internet  and  create  graphic  overlays,  i.e.  information  graphics,  in  order  to  influence  audience  perception  of  place.    How  do  text  and  manipulations  of  visual  elements  help  to  modify  (re-­‐contextualize,  amplify,  deemphasize,  perturb,  etc.)  geographic  meaning?  How  can  you  communicate  your  personal  sense  of  place  (its  physical  geography,  people,  events  and  connections)  to  an  audience  and  influence  others  to  see  place  as  you  do?    

CREATION:  CONNECTING  THE  PERSONAL  TO  WHAT  IS  CULTURAL  

 To  recognize  the  formal  and  conceptual  variety  within  different  modes  of  creation.      To  scrutinize  personal  and  cultural  relationships  between  creation  and  consumption.    Understanding  of  contemporary  and  historical  models  for  creation  in  art/design/craft.    Awareness  and  criticality  around  issues  of  cultural  and  material  consumption.    Recognition  and  appreciation  of  post-­‐modern  contexts/conditions  for  self  and  others.  

IMAGE  EDITING  AND  GRAPHIC  DESIGN  

 To  understand  and  employ  imaging  techniques  of  contemporary  design  studios  including:  healing,  cloning,  patching,  and  warping;  burning/dodging;  cropping    Understand  and  manipulate  images  using  adjustments  such  as:  brightness,  contrasts,  levels,  curves,  hue/saturation    Know,  understand  and  employ  the  tools  palette:  the  move/select  tool;  the  crop  tool;  the  pen/pencil  tool;  eraser  tool;  type  tool;  shape  tool;  lasso/magnetic  lasso  tool;  stamp  tool;  fill  tool;  dropper  tool;  grab  tool;  magic  wand  tool    Use  the  Layers  Palette  in  order  to  create  and  manipulate  layers  in  image  manipulation  software:  locking  layers;  labeling  layers;  channels;  paths;  opacity    Use  the  Colors  Palette  in  order  to  manipulate  foreground  and  background  brush  and  fill  colors      Use  the  History  Palette  in  order  to  help  manage  creative  process    Know,  understand  and  employ  image  compression  formats  appropriate  to  audience  and  final  presentation    

GIS  map  Creation  and  Modification  Project  

 Technical  _ The  artist  created  a  coherent  and  

effective  graphic  design  composition  using  a  variety  of  found  and  created  image,  text,  and  graphics  sources.  

_ Effective  use  of  image  layers;  image-­‐editing  tools;  and  image  adjustments  in  order  to  create  graphic  overlays     ______________  /10     /10  

Conceptual    _ Final  composition  successfully  

amplifies,  contextualizes,  emphasizes,  antagonizes,  etc.)  traditional/popular  notions  of  your  chosen  place  

_ The  artist  successfully  incorporates  a  variety  of  information  sources  (GIS  info,  socio-­‐cultural,  historical,  etc.)  in  the  creation  of  a  coherent  and  easily  read  composition    

 Student  Reflection  How  did  the  work  evolve  from  a  familiar  idea  of  place  to  incorporate  and  communicate  rich  and  personally  meaningful  geographic  information?    What  have  you  learned  technically  while  creating  this  work?      What  have  you  learned  about  the  place  on  which  you  chose  to  create  the  work?  How  did  your  art-­‐making  affect  your  perceptions?    Discuss  the  successes  of  the  work.    In  what  ways  has  this  composition  

PROJECT  1  VOCABULARY  GIS-­‐geographic  information  systems  Graphic  overlay  Info  graphic  Augmented  Reality  Inter-­‐media    PROJECT  1  RESOURCES  artists  the  Center  for  Creative  Community  Development    Julie  Meheretu  Mark  Bradford      web  resources  https://www.census.gov/geo/maps-­‐data/maps/datamapper.html    http://www.pbs.org/art21/artists/julie-­‐mehretu    http://www.pbs.org/art21/artists/mark-­‐bradford    

Page 17: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

 b.  Analyze,  interpret,  select  and  justify  work  for  discriminating  inclusion,  sharing  and  presentation  in  exemplary  media  artworks.    Anchor  Standard  |  Develop  and  refine  artistic  techniques  and  work  for  presentation.    NMA  Proficiency  Standard  a.  Develop  and  refine  a  variety  of  artistic/design,  technical  and  soft  skills  toward  the  production  of  effective  media  artworks.  (e.g.  invention,  formal  technique,  equipment,  software,  production,  collaboration,  problem-­‐solving,  self-­‐imitative)    b.  Demonstrate  effective  abilities  in  creativity  and  innovative  adaptation  in  addressing  identified  challenges  and  constraints  within  and  through  media  arts  productions  (e.g.  divergent  solutions,  exploratory  processes,  resisting  closure,  design  thinking  responsive  use  of  failure)    NMA  Accomplished  Standard  a.  Exhibit  effective  command  of  and  ability  to  self-­‐develop  artistic/design  (e.g.  inquiry,  invention,  expression),  technical  (e.g.  formal  technique,  code,  equipment,  software,  production)  and  soft  skills  (e.g.  self-­‐initiative,  organizational,  collaborative,  project  management,  problem-­‐solving,  self-­‐initiative)  in  producing  media  artworks.    b.  Demonstrate  individuality  and  persistence  in  the  elaboration  and  development  of  original  expression  and  novel  solutions  to  complex  problems,  constraints  or  lines  of  inquiry  within  and  through  media  arts  productions.      NMA  Advanced  Standard  a.  Self  develop  and  fluently  employ  mastered  artistic  and  design,  technical  and  soft  skills  in  producing  media  artworks.    b.  Demonstrate  self-­‐initiative  and  original  thought  in  formulating  lines  of  inquiry  and  cogent  solutions    for  complex  challenges  within  and  through  media  arts  productions.      Anchor  Standard  |  Convey  meaning  through  the  presentation  of  artistic  work.    NMA  Proficiency  Standard  a.  Purposefully  curate,  design  and/or  implement  presentation  and  distribution  of  media  artworks  through  multiple  formats  and/or    contexts  (e.g.  physical,  virtual  channels,  formats,  venues).    b.  Evaluate  and  compare  results  of  and  improvements  for  presenting  media  artworks  considering  personal  and  local  impacts  (e.g.  benefits,  changes,  understandings).    NMA  Accomplished  Standard  

achieved  the  goal  of  an  essay  film?    What  are  your  critiques  of  the  work?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

UNIT  2:  CHEWING  YOUR  CUD:  SITE-­‐SPECIFIC  PERFORMANCE  FOR  VIDEO  

 You  will  choose  a  space  (a  room,  hallway,  courtyard,  etc.)  and  develop  site  specific  choreography  for  dance/movement  performance  to  take  place  in  that  space.  You  will  then  film  and  edit  a  two  minute  the  performance.  Through  both  the  performance  and  the  film  you  will  explore  the  space  in  which  the  performance  takes  place  and  consider  both  source  and  process  in  the  creation  of  works  of  art.        How  does  your  relationship  to  your  subject  change  through  iterations?  How  will  the  meaning  of  your  performance  piece  change  through  the  process  of  filming  and  editing?      

CREATION:  ITERATION  AS  EXPLORATION  

 To  explore  possibilities  within  individual,  collective,  material  and  conceptual  creation.    To  present  and  explore  multiple  modes  of  artistic  creation;  traditional,  modern,    post-­‐modern.    Development  of  new  objects,  ideas,  and  relationships  through  artistic  creation.    To  identify  intentionality  and  context  as  fundamental  factors  in  artistic  creation.            

VIDEOGRAPHY/FILMMAKING      Determining  and  executing  appropriate  shot  selection  for  action  and  meaning.    Manipulate  and  employ  editing  as  a  means  to  modify  meaning.  

Recording  of  Site  Specific  Performance    Technical  _ Video  demonstrates  effective  

cinematographic  composition:  framing,  tracking,  placement  of  subject,  and  manipulation  of  levels  (color,  hue/saturation,  and  contrast).     ______________  /10  

_ Thoughtful  manipulation  of  basic  camera  settings:  focus,  depth-­‐of-­‐field,  exposure  in  support  of  artistic  intent.       ______________  /10     /10  

_ Effective  use  of  pre-­‐production  in  planning,  communicating  and  reflecting  on  shooting.  

Conceptual  _ Choreography  clearly  connects  

visually  to  the  final  video  product  _ Final  product  reflects  the  process    

of  iterations  of  creation  Student  Reflection  What  was  your  process  in  the  creation  of  this  video?    How  did  the  work’s  meaning  and  impact  evolve  through  the  process  creating  and  re-­‐creating?    What  have  you  learned  technically  while  creating  this  work?        Discuss  the  successes  of  the  work.    In  what  ways  has  this  video  achieved  the  goal  of  an  essay  film?    What  are  your  critiques  of  the  video?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

PROJECT  2  VOCABULARY  Site  Specific  Performance  Art  Hyperrealism  Simulacra  Mediate    

PROJECT  2  RESOURCES  artists  Oliver  Herring  Nick  Cave  GOAT    web  resources  http://www.pbs.org/art21/artists/oliver-­‐herring    http://www.go-­‐at.co.uk/Goat.html  

Page 18: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

   

a.  Intentionally  curate,  design,  implement  and  promote  appropriate  presentation  and  distribution  of  media  artworks  through  a  variety  of  contexts  (e.g.  physical,  virtual  channels,  formats,  venues,  spaces,  mass  audiences).    b.  Evaluate,  compare  and  incorporate  results  of  and  improvements  for  presenting  media  artworks,  considering  personal,,  local  and  social  impacts  (e.g.  benefits,  changes,  understandings).    NMA  Advanced  Standard  a.  Independently  curate,  design,  implement  and  promote  presentation  and  distribution  of  media  artworks,  for  intentional  impacts,  through  a  variety  of  contexts  (e.g.  physical,  virtual  channels,  formats,  venues,  spaces,  mass  audiences,  participants).    

Page 19: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

DMA  THEME  6:    PHYSICALITY—concepts  and  processes  of  art-­‐making  relating  virtual  and  actual  manipulation  of  material    

Associated  Standards    

Units  Unit  Objectives    

Assessment    

 Vocabulary  &  Resources  

 

Concepts   Technical  Skills  

DCPS  Visual  Arts  Standards  (Strands)  Strand  2:    Production  and  Creative  Expression  Apply  artistic  processes  and  skills  in  a  variety  of  media  to  communicate  meaning  and  intent  in  original  works  of  art.    Strand  5:    Connections,  Relationships,  and  Applications  Connect  and  apply  what  is  learned  in  the  visual  arts  to  other  art  forms,  subject  areas,  visual  culture  and  communication,  and  careers    NMA  Strand/Anchor  Standard  Artistic  Process  |  Producing:  Realizing  and  presenting  artistic  ideas  and  work.    Anchor  Standard  |  Develop  and  refine  artistic  techniques  and  work  for  presentation.    Artistic  Process  |  Connecting:  Relating  artistic  ideas  and  work  with  personal  meaning  and  external  context.    Anchor  Standard  |  Synthesize  and  relate  knowledge  and  personal  experiences  to  make  art.    NMA  Proficiency  Standard  a.  Demonstrate  and  explain  how  media  artworks  and  ideas  relate  to  various  contexts,  purposes,  and  values,  such  as  social  trends,  power,  equality,  and  personal/cultural  identity.    b.  Critically  evaluate  and  effectively  interact  with  legal,  technological,  systemic,  and  vocational  contexts  of  media  arts,  considering  ethics,  media  literacy,  social  media,  virtual  worlds,  and  digital  identity.    NMA  Accomplished  Standard  a.  Examine  in  depth  and  demonstrate  the  relationships  of  media  arts  ideas  and  works  to  various  contexts,  purposes,  and  values,  such  as  markets,  systems,  propaganda,  and  truth.    b.  Critically  investigate  and  ethically  interact  with  legal,  technological,  systemic,  and  vocational  contexts  of  media  arts,  considering  ethics,  media  literacy,  digital  identity,  and  artist/audience  interactivity.    NMA  Advanced  Standard  a.  Demonstrate  the  relationships  of  media  arts  ideas  and  works  to  personal  and  global  contexts,  purposes,  and  values,  through  relevant  and  impactful  

UNIT  1:  STREET  ART  SCAVENGER  HUNT  &  SOMETHIN’  LIKE  A  PHENOMENON  

 a.  Street  Art  Scavenger  Hunt  Using  any  form  of  digital  camera,  capture  at  least  5  works  of  intentional  street  art.      The  goal  of  your  image  is  to  document  the  work  and  its  context.  This  may  take  more  than  one  image  for  each  work  of  art.  Download  the  images  and  place  them  into  a  PowerPoint.  For  each  image,  be  sure  to  include  where  and  when  you  shot  it  on  the  PowerPoint  slide.    b.  I  Heart  Stencils  Investigate  the  work  of  diverse  street  artists  that  make  extensive  use  of  stencils  to  communicate  a  range  of  ideas.  Create  an  image  that  conforms  to  the  technical  demands  of  street  art  stencils:  

a. Convert  image  to  grayscale  b. Adjust  contrast    c. Apply  cut-­‐out  filter  d. Print  and  retouch  with  Sharpie  marker  (ensure  there  

are  no  white  islands,  i.e.  outlined  shapes)  e. Transfer  to  stencil  material  and  cut  

 C.  Somethin’  Like  a  Phenomenon  Counter  Culture  Redux    How  do  you  engage  a  public  that  is  desensitized  to  visual  stimuli?  We  see  approximately  5,000  ads  per  day  and  thousands  of  images  beyond  that.  In  a  visual  culture  so  completely  saturated,  it  is  challenging  to  get  an  audience  to  listen  to  you.      How  have  cultures  across  history  attempted  to  solve  this  problem?  How  is  this  problem  being  solved  in  your  culture  today?  How  can  you  solve  this  problem?      You  will  use  the  work  of  Shepard  Fairey  as  a  starting  point.  The  OBEY  campaign  and  Shepard  Fairey’s  concept  of  Phenomenology  posit  that  one  way  to  pique  audience  interest  is  to  leave  questions  unanswered.      For  this  project,  you  will  use  the  school  and  student  body  as  

PHYSICALITY  AND  AUDIENCE      Using  your  own  technical  and  aesthetic  visual  language  communicate  the  physical  and  socio-­‐cultural  context  of  a  work  of  art.    Analyze  and  communicate  how  a  work  of  art  relates  to  its  audience  in  terms  of  context.    Experiment  with  your  own  aesthetic  visual  language  in  order  to  investigate  your  ability  to  have  socio-­‐emotional  impact  on  your  audience.    

IMAGE  EDITING  AND  GRAPHIC  DESIGN  

 Creation  of  photo  static  transfer  of  an  image  to  a  surface  appropriate  for  a  spray  painting  stencil.    Analyze  images  to  identify  features  important  for  conversion  to  stencil/transfer  format.    Modify  image  for  conversion  to  a  format  conducive  to  transfer  and  stencil  creation.      Understand  and  manipulate  images  using  adjustments  such  as:  conversion  to  gray  scale,  and  contrasts.    Know,  understand  and  employ  the  tools  palette:  the  move/select  tool;  the  crop  tool;  the  pen/pencil  tool;  eraser  tool;  type  tool;  shape  tool;  lasso/magnetic  lasso  tool;  stamp  tool;  fill  tool;  dropper  tool;  grab  tool;  magic  wand  tool.    Use  the  Layers  Palette  in  order  to  create  and  manipulate  layers  in  image  manipulation  software:  locking  layers;  labeling  layers;  channels;  paths;  opacity.    Use  the  History  Palette  in  order  to  help  manage  creative  process.    Know,  understand  and  employ  image  compression  formats  appropriate  to  audience  and  final  presentation.    

Street  Art  Scavenger  Hunt;  I  Heart  Stencils  &  Phenomenology  Project  

 Technical  _ The  artist  created  a  coherent  and  

effective  graphic  design  composition    

_ layers;  image-­‐editing  tools;  and  image  adjustments  in  order  to    

Conceptual      Student  Reflection  What  was  your  process  in  the  creation  of  this  video?    How  did  the  work  evolve  from  a  simple  idea  of  theme  to  a  10  minute  audio/visual  essay?    What  have  you  learned  technically  while  creating  this  work?    (i.e.  What  have  you  learned  about  the  editing  process  and  how  it  affects  your  art-­‐making?)    What  have  you  learned  about  the  theme  on  which  you  chose  to  create  the  work?  How  did  your  art-­‐making  affect  your  perceptions?    Discuss  the  successes  of  the  work.    In  what  ways  has  this  video  achieved  the  goal  of  an  essay  film?    What  are  your  critiques  of  the  video?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

PROJECT  1  VOCABULARY  Phenomenology  Street-­‐Art  Socio-­‐Cultural  Socio-­‐Economic  Counter  Culture  Outsider  Low-­‐Brow  Art    PROJECT  1  RESOURCES  artists  Rick  Owens    web  resources  http://www.trashionfashionshow.com/    http://www.rickowens.eu/en/    

Page 20: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

media  artworks.    b.  Critically  investigate  and  strategically  interact  with  legal,  technological,  systemic,  and  vocational  contexts  of  media  arts.    Artistic  Process  |  Connecting:  Relating  artistic  ideas  and  work  with  personal  meaning  and  external  context.    Anchor  Standard  |  Synthesize  and  relate  knowledge  and  personal  experiences  to  make  art.    NMA  Proficiency  Standard  a.  Access,  evaluate,  and  integrate  personal  and  external  resources  to    inform  the  creation  of  original  media  artworks,  such  as  experiences,  interests,  and  cultural  experiences.    b.  Explain  and  demonstrate  the  use  of  media  artworks  to  expand  meaning  and  knowledge,  and  create  cultural  experiences,  such  as  learning  and  sharing  through  online  environments.    NMA  Accomplished  Standard  a.  Synthesize  internal  and  external  resources  to  enhance  the  creation  of    persuasive  media  artworks,  such  as  cultural  connections,  introspection,  research,  and  exemplary  works.    b.  Explain  and  demonstrate  the  use  of  media  artworks  to  synthesize  new  meaning  and    knowledge,  and  reflect  and  form  cultural  experiences,    such  as  new  connections  between  themes  and  ideas,  local  and  global  networks,  and  personal  influence.    NMA  Advanced  Standard  a.  Independently  and  proactively  access  relevant  and  qualitative  resources  to  inform  the  creation  of  cogent  media  artworks.    b.  Demonstrate  and  expound  on  the  use  of  media  artworks  to  consummate  new  meaning,  knowledge,  and  impactful  cultural  experiences.      

your  street.  Your  objective  is  to  wage  a  campaign  of  phenomenon.        You  will  design  and  generate  a  series  of  related  images  and  display  them  in  public  areas  of  your  school.      The  test  of  your  success  will  be  the  response  of  students  and  faculty.  If  there  is  noticeable  and  genuine  interest  in  uncovering  the  answers  behind  your  unanswerable  visual  phenomena,  you  have  succeeded.    Consider  creative  possibilities.  While  posters  can  be  effective,  the  school  is  flooded  with  them  and  most  are  poorly  designed  and  executed.  Consider  (removable)  ‘stickers’,  works  of  stencil  art,  text,  etc.  Media,  placement  and  timing  will  be  key  in  planning  your  phenomenon.      

UNIT  2:  TRASHION  FASHION  DESIGN    

Students  will  work  in  teams  to  design  and  produce  fashion  created  from  reclaimed  waste/recyclable  materials.  Each  team’s  designs  should  be  generated  from  concept  to  final  design  digitally  and  then  created  from  designated  materials.  The  final  product  is  two-­‐fold:      

a. Create  a  digital  concept  presentation  using  graphic  design  software  that  highlights  concepts  and  formal  elements  of  your  team’s  design.  

b. Produce  the  physical  design  and  using  digital  photography  create  a  photo  spread  highlighting  the  relationship  between  your  digital  design  and  physical  object.  

 How  can  design  elements  like  texture  and  form  be  best  represented  digitally?  How  can  digital  designs/models  be  made  to  support  communication  of  complex  ideas  for  collaboration  and  to  a  broader  ‘consumer’  audience?  How  can  you  control  the  fidelity  to  which  your  physical  product  meets  the  expectations  ordained  by  your  digital  design?      

PHYSICALITY  AND  DIGITAL  REPRESENTATION  

 Design  collaborations  are  reliant  upon  clear  communication  of  context,  concept,  audience,  and  purpose.      The  relationships  between  digital  and  physical  versions  of  artistic  ideas  rely  upon:  the  possibilities  and  limitations  of  computers  to  represent  materials;  and  the  artist’s  intent  in  relating  form  and  function.          

DIGITAL  PHOTOGRAPHY,  IMAGE  EDITING  AND  GRAPHIC  DESIGN  

 Know,  understand  and  employ  the  tools  palette:  the  move/select  tool;  the  crop  tool;  eraser  tool;  lasso/magnetic  lasso  tool.    Use  the  Layers  Palette  in  order  to  create  and  manipulate  layers  in  image  manipulation  software:  locking  layers;  labeling  layers;  opacity.    Manipulation  of  photo  composition  including:  camera  angles,  depth-­‐of-­‐field,  and  framing.    Manipulation  of  graphic  design  elements  in  the  creation  of  clear  and  compelling  graphic  design  communications  for  the  purpose  of  fashion  design.      

Trashion  Fashion  Design  Project   PROJECT  2  VOCABULARY  Fashion  Design  Problem  Materiality  Graphic  Design  Collaboration  Design  Team        PROJECT  2  RESOURCES  artists  Shepherd  Fairey  Rammellzee  Ray  ‘CRO’  Noland  Banksy  JR  Stinkfish    web  resources  http://www.obeygiant.com/about    http://www.graffiti.org/faq/rammellzee.html    http://www.streetartcurator.com    http://www.streetsy.com    http://www.woostercollective.com  

Page 21: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand      

 http://www.m-­‐city-­‐org    http://www.blublu.org    http://www.bansky.co.uk    http://www.ekosystem.org    http://www.jr-­‐art.net/    http://www.stink.tk/      

UNIT  2:  TRASHION  FASHION  DESIGN    

Students  will  work  in  teams  to  design  and  produce  fashion  created  from  reclaimed  waste/recyclable  materials.  Each  team’s  designs  should  be  generated  from  concept  to  final  design  digitally  and  then  created  from  designated  materials.  The  final  product  is  two-­‐fold:      

c. Create  a  digital  concept  presentation  using  graphic  design  software  that  highlights  concepts  and  formal  elements  of  your  team’s  design.  

d. Produce  the  physical  design  and  using  digital  photography  create  a  photo  spread  highlighting  the  relationship  between  your  digital  design  and  physical  object.  

 How  can  design  elements  like  texture  and  form  be  best  represented  digitally?  How  can  digital  designs/models  be  made  to  support  communication  of  complex  ideas  for  collaboration  and  to  a  broader  ‘consumer’  audience?  How  can  you  control  the  fidelity  to  which  your  physical  product  meets  the  expectations  ordained  by  your  digital  design?      

PHYSICALITY  AND  DIGITAL  REPRESENTATION  

 Design  collaborations  are  reliant  upon  clear  communication  of  context,  concept,  audience,  and  purpose.      The  relationships  between  digital  and  physical  versions  of  artistic  ideas  rely  upon:  the  possibilities  and  limitations  of  computers  to  represent  materials;  and  the  artist’s  intent  in  relating  form  and  function.          

DIGITAL  PHOTOGRAPHY,  IMAGE  EDITING  AND  GRAPHIC  DESIGN  

 Know,  understand  and  employ  the  tools  palette:  the  move/select  tool;  the  crop  tool;  eraser  tool;  lasso/magnetic  lasso  tool.    Use  the  Layers  Palette  in  order  to  create  and  manipulate  layers  in  image  manipulation  software:  locking  layers;  labeling  layers;  opacity.    Manipulation  of  photo  composition  including:  camera  angles,  depth-­‐of-­‐field,  and  framing.    Manipulation  of  graphic  design  elements  in  the  creation  of  clear  and  compelling  graphic  design  communications  for  the  purpose  of  fashion  design.      

Trashion  Fashion  Design  Project    Technical    _ The  artist  created  a  coherent  and  

effective  graphic  design  composition.  

Effective  use  of  image  layers;  image-­‐editing  tools;  and  image  adjustments  in  order  to  create  graphic  overlays  Conceptual    Student  Reflection  What  was  your  process  in  the  creation  of  this  video?    How  did  the  work  evolve  from  a  simple  idea  of  theme  to  a  10  minute  audio/visual  essay?    What  have  you  learned  technically  while  creating  this  work?    (i.e.  What  have  you  learned  about  the  editing  process  and  how  it  affects  your  art-­‐making?)    What  have  you  learned  about  the  theme  on  which  you  chose  to  create  the  work?  How  did  your  art-­‐making  affect  your  perceptions?    Discuss  the  successes  of  the  work.    In  what  ways  has  this  video  achieved  the  goal  of  an  essay  film?    What  are  your  critiques  of  the  video?      Where  does  the  work  fail  to  meet  your  expectations?    Explain  the  work.    

PROJECT  2  VOCABULARY  Fashion  Design  Problem  Materiality  Graphic  Design  Collaboration  Design  Team        

Page 22: DCPS DMA-Imaging CurricularResource

DIGITAL  MEDIA  ARTS  CURRICULAR  RESOURCE  –  Imaging  Strand