db d&d no-font react first

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Appraise int Balance dex* Bluff cha Climb str* Concentration con Craft ( _______________) int Craft ( _______________) int Craft ( _______________) int Decipher Script int Diplomacy cha Disable Device int Disguise cha Escape Artist dex* Forgery int Gather Information cha Handle Animal cha Heal wis Hide dex* Intimidate cha Jump str* Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen wis Move Silently dex* Open Lock dex Perform ( ______________) cha Perform ( ______________) cha Perform ( ______________) cha Profession ( ___________) wis Profession ( ___________) wis Ride dex Search int Sense Motive wis Sleight of Hand dex* Spellcraft int Spot wis Survival wis Swim str* Tumble dex* Use Magic Device cha Use Rope dex ______________________ ____ ______________________ ____ ______________________ ____ STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC. MODIFIER TEMPORARY MODIFIER ABILITY NAME SAVING THROWS = = = + + + + + + + + + + + + conditional modifiers CHARACTER RECORD SHEET ® ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.) FORTITUDE (constitution) REFLEX (dexterity) WILL (wisdom) HP hit points AC armor class TOTAL TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR 10+ + + + + = SPEED INITIATIVE modifier TOTAL MISC MODIFIER DEX MODIFIER = + NONLETHAL DAMAGE WOUNDS/CURRENT HP MISC MODIFIER + DAMAGE REDUCTION BASE ATTACK BONUS GRAPPLE modifier TOTAL STRENGTH MODIFIER BASE ATTACK BONUS = + SIZE MODIFIER + MISC MODIFIER + ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK SKILL MODIFIER CLASS SKILL? ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ SKILL NAME KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER SKILLS / MAX RANKS (CLASS/CROSS-CLASS) _____________________________________________ ______________________________________________ r e y a l p e m a n r e t c a r a h c _____________________________________________ ________________ ______________ ______________ y t i e d t n e m n g i l a e c a r l e v e l d n a s s a l c __________ __________ __________ ____________ __________ ___________ ___________ ___________ size age gender height weight eyes hair skin AMMUNITION ___________________________ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ TOUCH armor class FLAT-FOOTED armor class SPELL RESISTANCE DEFLECTION MODIFIER +

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Page 1: DB D&D no-font react first

� Appraise int� Balance dex*� Blu� cha� Climb str*� Concentration con� Craft ( _______________) int� Craft ( _______________) int� Craft ( _______________) int� Decipher Script int� Diplomacy cha� Disable Device int� Disguise cha� Escape Artist dex*� Forgery int� Gather Information cha� Handle Animal cha� Heal wis� Hide dex*� Intimidate cha� Jump str*� Knowledge ( ___________) int� Knowledge ( ___________) int� Knowledge ( ___________) int� Knowledge ( ___________) int� Knowledge ( ___________) int� Listen wis� Move Silently dex*� Open Lock dex� Perform (______________) cha� Perform (______________) cha� Perform (______________) cha� Profession ( ___________) wis� Profession ( ___________) wis� Ride dex� Search int� Sense Motive wis� Sleight of Hand dex*� Spellcraft int� Spot wis� Survival wis� Swim str*� Tumble dex*� Use Magic Device cha� Use Rope dex� ______________________ ____� ______________________ ____� ______________________ ____

character name

class race

height weight eyes hair

player

alignment deity

level size age gender

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMPORARYMODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

conditional modi�ers

C H A R A C T E R R E C O R D S H E E T

®

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

Denotes a skill that can be used untrained.� Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.)

FORTITUDE(constitution)

REFLEX(dexterity)

WILL(wisdom)

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+ + + + +=

SPEED

INITIATIVEmodi�er

TOTAL MISCMODIFIER

DEXMODIFIER

= +

NONLETHAL DAMAGEWOUNDS/CURRENT HP

MISCMODIFIER

+ DAMAGE REDUCTION

BASE ATTACK BONUS

GRAPPLEmodi�er

TOTAL STRENGTHMODIFIER

BASE ATTACK BONUS

= +SIZE

MODIFIER

+MISC

MODIFIER

+

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

SKILLMODIFIER

CLA

SS S

KILL

?

______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

SKILL NAME KEY ABILITY

ABILITYMODIFIER RANKS MISC

MODIFIER

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

_____________________________________________ ______________________________________________reyalpeman retcarahc

_____________________________________________ ________________ ______________ ______________ytiedtnemngilaecarlevel dna ssalc

__________ __________ __________ ____________ __________ ___________ ___________ ___________size age gender height weight eyes hair skin

AMMUNITION ___________________________ ����� ����� ����� ����� ����� �����

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ___________________________ ����� ����� ����� ����� ����� �����

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ___________________________ ����� ����� ����� ����� ����� �����

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ___________________________ ����� ����� ����� ����� ����� �����

ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

ATTACK

AMMUNITION ___________________________ ����� ����� ����� ����� ����� �����

TOUCHarmor class

FLAT-FOOTEDarmor class

SPELLRESISTANCE

DEFLECTIONMODIFIER

+