david warhol--realtime associates

105
the NEW POSSIBLE David Warhol President, Realtime Associates, Inc. Serious Play Conference August 21, 2013

Upload: seriousgamesassoc

Post on 07-Nov-2014

382 views

Category:

Entertainment & Humor


3 download

DESCRIPTION

“The New Possible in Serious Games” Emerging game platforms and game play patterns open new possibilities in serious game design. Instead of making serious game requirements fit the format of classic game play, game play can now more than ever meet a solution closer to its requirements. Yet the very nature of these new opportunities means getting farther and farther away from known patterns of fun and engagement. How can one balance the New Possible and innovate while maximizing fun, engagement, and down to earth production requirements? Or is a solution better served with a more traditional model?

TRANSCRIPT

Page 1: David Warhol--Realtime Associates

the NEW POSSIBLE

David WarholPresident, Realtime

Associates, Inc.Serious Play Conference

August 21, 2013

Page 2: David Warhol--Realtime Associates
Page 3: David Warhol--Realtime Associates
Page 4: David Warhol--Realtime Associates

FORMS of GAMES (1, 2)

CHARACTERISTICS of GAMES (3)

EMERGING DEVELOPMENTS (4)

WHAT does THIS MEAN for

YOUR PROJECT(5)

Page 5: David Warhol--Realtime Associates

0.

Page 6: David Warhol--Realtime Associates

R E

S E

A R

C H

I N T

E R

V E

N T

I O N

I N D

I R E

C T

C O

M M

E R

C I A

L

D I R

E C

T C

O M

M E

R C

I A L

Page 7: David Warhol--Realtime Associates

1.FORMS of GAMES (classic)

Page 8: David Warhol--Realtime Associates
Page 9: David Warhol--Realtime Associates

rules + player

1

Page 10: David Warhol--Realtime Associates
Page 11: David Warhol--Realtime Associates
Page 12: David Warhol--Realtime Associates
Page 13: David Warhol--Realtime Associates

rules

players

Page 14: David Warhol--Realtime Associates
Page 15: David Warhol--Realtime Associates
Page 16: David Warhol--Realtime Associates
Page 17: David Warhol--Realtime Associates
Page 18: David Warhol--Realtime Associates
Page 19: David Warhol--Realtime Associates
Page 20: David Warhol--Realtime Associates
Page 21: David Warhol--Realtime Associates
Page 22: David Warhol--Realtime Associates
Page 23: David Warhol--Realtime Associates
Page 24: David Warhol--Realtime Associates
Page 25: David Warhol--Realtime Associates
Page 26: David Warhol--Realtime Associates
Page 27: David Warhol--Realtime Associates
Page 28: David Warhol--Realtime Associates

rules + player

1

Page 29: David Warhol--Realtime Associates
Page 30: David Warhol--Realtime Associates

rules + player

1

Page 31: David Warhol--Realtime Associates
Page 32: David Warhol--Realtime Associates
Page 33: David Warhol--Realtime Associates

rules

players

Page 34: David Warhol--Realtime Associates
Page 35: David Warhol--Realtime Associates
Page 36: David Warhol--Realtime Associates

rules + player

1

Page 37: David Warhol--Realtime Associates
Page 38: David Warhol--Realtime Associates
Page 39: David Warhol--Realtime Associates

rules

players

Page 40: David Warhol--Realtime Associates

W H E W .

Page 41: David Warhol--Realtime Associates

2.FORMS of GAMES (current)

Page 42: David Warhol--Realtime Associates
Page 43: David Warhol--Realtime Associates
Page 44: David Warhol--Realtime Associates
Page 45: David Warhol--Realtime Associates
Page 46: David Warhol--Realtime Associates
Page 47: David Warhol--Realtime Associates

rules

players

Page 48: David Warhol--Realtime Associates
Page 49: David Warhol--Realtime Associates
Page 50: David Warhol--Realtime Associates
Page 51: David Warhol--Realtime Associates
Page 52: David Warhol--Realtime Associates
Page 53: David Warhol--Realtime Associates

rules + player

1

Page 54: David Warhol--Realtime Associates

rules

players

Page 55: David Warhol--Realtime Associates

rules

players

Page 56: David Warhol--Realtime Associates
Page 57: David Warhol--Realtime Associates

W H E W .

Page 58: David Warhol--Realtime Associates

3.CHARACTERISTICS of GAMES

Page 59: David Warhol--Realtime Associates

controlled publicA U D I E N C E

Page 60: David Warhol--Realtime Associates

controlled public

low high

A U D I E N C E

E N G A G E M E N T

Page 61: David Warhol--Realtime Associates

controlled public

low high

short long

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

Page 62: David Warhol--Realtime Associates

controlled public

low high

short long

short long

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

Page 63: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

Page 64: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

Page 65: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

Page 66: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

low high

less more

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

Page 67: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

less more

low high

less more

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

Page 68: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

less more

none epic

low high

less more

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

Page 69: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

less more

low high

none epic

low high

less more

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

Page 70: David Warhol--Realtime Associates

controlled public

low high

short long

short long

none lots

one thousands

low high

less more

low high

none epic

low high

less more

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 71: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 72: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 73: David Warhol--Realtime Associates

W H E W .

Page 74: David Warhol--Realtime Associates

4.EMERGING

DEVELOPMENTS

Page 75: David Warhol--Realtime Associates

CASUAL console

Page 76: David Warhol--Realtime Associates

CASUAL console

Page 77: David Warhol--Realtime Associates

CASUAL console

Page 78: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 79: David Warhol--Realtime Associates

GEO gaming

Page 80: David Warhol--Realtime Associates

GEO gaming

local geo

global geo

Page 81: David Warhol--Realtime Associates

sensor based

Page 82: David Warhol--Realtime Associates

sensor based

Page 83: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 84: David Warhol--Realtime Associates

augmented REALITY

Page 85: David Warhol--Realtime Associates

augmented REALITY

far field AR

near field AR

Page 86: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 87: David Warhol--Realtime Associates

VIRTUAL reality

Page 88: David Warhol--Realtime Associates

VIRTUAL reality

Page 89: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 90: David Warhol--Realtime Associates

alternate reality games (ARG)

Page 91: David Warhol--Realtime Associates

alternate reality games (ARG)

interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants' ideas or actions

year zero

Page 92: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 93: David Warhol--Realtime Associates

gamification

Page 94: David Warhol--Realtime Associates

gamificationboard game without boundaries

Page 95: David Warhol--Realtime Associates

short long

short long

low high

low high

less more

none epic

low high

less more

none lots

one thousands

controlled public

low high

A U D I E N C E

E N G A G E M E N T

S E S S I O N L E N G T H

G A M E L E N G T H

E X P A N D A B L E

N U M B E R O F ( s i m u l t a n e o u s ) P L A Y E R S

S O C I A L A S P E C T S

D E X T E R I T Y

S K I L L

N A R R A T I V E

C O S T

R I S K

Page 96: David Warhol--Realtime Associates

W H E W .

Page 97: David Warhol--Realtime Associates

5.WHAT does THIS

MEAN for YOUR

PROJECT

Page 98: David Warhol--Realtime Associates
Page 99: David Warhol--Realtime Associates
Page 100: David Warhol--Realtime Associates
Page 101: David Warhol--Realtime Associates

where do you PUT your PEDAGOGICAL CONTENT?

Page 102: David Warhol--Realtime Associates

skill MECHANICS

behavior NARRATIVE

where do you PUT your PEDAGOGICAL CONTENT?

Page 103: David Warhol--Realtime Associates
Page 104: David Warhol--Realtime Associates
Page 105: David Warhol--Realtime Associates