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     Why Play Dark Angels?[edit]

    Do you like to shoot enemies dead and keep shooting the ones dumb enough to assault you? You

    hate the traitorous heretical scum, like really really hate? Great, you're in the right place HERE!"

    #$%ERHER( %Y$%!( #$%ERHER() *e are to shooting +hat #lood $ngels are

    to assaulting and (pace *oles are to bestiality) #ecause you +ant to -ield an entire army o-

    erminators .harder to do no+/ +ithout being teased about being a po+ergamer  or a -urry, or entire

    army o- #ikers .+ith re&rollable 0inks no+/1 he 2th Edition update boosted

    both Raen+ing and Death+ing builds +ith said 0inking -uckery, and 3#attle 4ocus3 by another name

    +ith lots o- deep striking goodness1 h, and you hae the last 5etbike in the !mperium1 Did +e

    mention it comes +ith a 6lasma "annon? #itches loe 6lasma "annons1 Ho+ about a -lyer that

    thinks he's a 7indicator? *e got one o- those)

    !n a nutshell8

    • You +ant a -lyer +ith a (9: $6; 7orte

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    ;1 2th Ed 5ink saes no+ cause the rider to snap&-ire, so haing +hole armies o- (killed Riders

    is no longer as epic as it used to be1 !- you really +ant coer saes take Dark (hrouds1

    @1 You re&roll your -ailed 0ink saes1 his statistically kicks more ass than (killed Rider

    alone, and #lack Anights hae (killed Rider too1

    1 Raen+ing +ork better +ith others by haing eleport Homers and some rules interactions

    +ith Death+ing, +hile their o+n -ormations radically support each other in a manner that any

    au player +ould -eel -amiliar +ith1

    B1 #lack Anights are the best bikers in the game1

    C1 (ammael beats Ahan, +hether he's on "ore< or inside (ablecla+1

    •"ode< >arines no+ cost .more or less/ the earines/ con-erred onto each o- your units +ith the Death+ing rule and some ehicles1

    Heldrake spam? >eet the ne+ =ephilim 5et-ighter1 (ome o- your +eapons een hae special

    bonuses against the -allen R$!R >$R!=E(

    • *ith $llied Detachments, D$ +ould make a nice ally army to anyone that needs a strong

    beatstick to de-end themseles -rom "", or to help drie around the boardcamping behind

    coer by sending a lot o- dakka to make a tough shooty army1

    n the do+nside8

    • Your aerial game is subpar .-orget transport and dog-ights, our -lyers are -or in-antry

    slaughter/1 *ay better than +hat Cth Edition "ode< gae you, but it still pales in comparison

    to sturdy transport -liers, +hile 4orge+orld does hae units that can -i< this ."aestus $ssault

    Ram, (torm Eagle/, it may not be eeryone's cup o- tea1

     Armory of The Lion[edit]

    https://1d4chan.org/wiki/Cheesehttps://1d4chan.org/wiki/Ultramarineshttps://1d4chan.org/wiki/Raven_Guardhttps://1d4chan.org/wiki/Imperial_Fistshttps://1d4chan.org/wiki/Salamandershttps://1d4chan.org/wiki/Salamandershttps://1d4chan.org/wiki/Iron_Handshttps://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Valkyriehttps://1d4chan.org/wiki/Valkyriehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=2https://1d4chan.org/wiki/Cheesehttps://1d4chan.org/wiki/Ultramarineshttps://1d4chan.org/wiki/Raven_Guardhttps://1d4chan.org/wiki/Imperial_Fistshttps://1d4chan.org/wiki/Salamandershttps://1d4chan.org/wiki/Iron_Handshttps://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Valkyriehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=2

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    %et's -ace it, the heretics hae a nice layout on their tacticaF no reason +e can't use it and say they

    got it -rom us1 ther than the -act that they don't e

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     $6@ on the charge, then in subseIuent rounds is only $6, $=D you'd hae to conert your o+n

    -rom 4antasy or other armies1 (tick +ith "orus Hammers, baby)

    • Lightning Claws & =ot so use-ul on sergeants due to only one attack base, and not use-ul

    on H units, because they need something to pierce through ; armor to hae a chance o-+inning in challenges1 "are-ully consider po+er s+ords instead, or an aaces o- Redemption, unless another H is already +ielding it1

    • Blade o& Caliban & $ Dark $ngels&-laored Relic #lade1 (9 $6@ and no longer Jn+ieldy1

    "anny *ol-  players may notice that these are no+ the same as 4rost #lades no+1

    https://1d4chan.org/wiki/Space_Wolveshttps://1d4chan.org/wiki/Space_Wolveshttps://1d4chan.org/wiki/Space_Wolveshttps://1d4chan.org/wiki/Space_Wolves

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    • #alberd o& Caliban & Easter&cra-ted storm bolter1 hree times the cost o- a

    (torm #olter, but right-ully so1

    • Lion's Roar  & >aster&cra-ted "ombi&bolter +ith combi&part being assault plasma annon1

    Yeah that's right,a mother&-ucking master&cra-ted assault 9 one&use plasma cannon o- rape1

    • Mae o& Redemption & ne o- the greatest +eapons -orged by the Dark $ngels1 @ (R

    and $6@ .$69 against the "(> -action/1 !t also in-licts blind and concussion1 he same cost as a

    hunder Hammer, and against most things other than ermie +earing %oyalists and the odd H

    choice here and there it is a superior choice1 Earines1

    • his causes =ecron players nightmares as almost eerything in their code< is (@

    or +orse and causing blind means t+o&thirds o- the time they are drop to *(#(91 $

    !nterrogator "haplain +ill +reck pretty much eerything +ithout a (; .nly characters that

    get it are 7argard, =emesor, and !motekh/ in close combat hitting on hitting on s .re&rolls/,

    +ounding on ;s, and hitting -irst be-ore eerything in the =ecron code

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    • !he Eye o& the (nseen & Grants 4ear and 6re-erred Enemy to the bearer1 he most

    eorale, 6inning, and 4ear checks, you no+get "ounter&$ttack and Relentless on your "ommand (Iuad1 he older indiidual (acred

    (tandards +ere way  better, but at least it is a cheaper option and can be spammed no+, rather

    than being a one&only deal1 #rilliant on a "ommand&(Iuad eIuipped +ith graguns8 Relentless

    means $%*$Y( @ shots on 9K inch .salo/, and "ounter&$ttack pairs per-ectly +ith the improed

    @&shots&oer+atch1

    Speial ,ss"e Wargear [edit]

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=6https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=7https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=6https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=7

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    • +"spe% !t's a scanner array thingama0ig that allo+s the user to lo+er one enemy unit's

    coer sae by one .also, it can be a di--erent enemy unit than that rest o- the unit shoots at/1 4or

    B points, this sounds nice, recommended to gie to a echmarine .+ho +on't be shooting much

    any+ay/, a "haplain .9 #olt 6istol shot1 *hoop&dee&doo/, or a %ibrarian .because +ith

    *itch-ires and such, his damage output +on't easter1 =ot a bad buy,

    since it allo+s you to take most transports, and you either hae an !ron Halo or a (torm (hield

    any+ay so your !nuln sae is coered1

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    • !erminator +rmo"r  & ;B, and grants the Deep (trike and Relentless rules1 Ho+eer,

    you cannot attempt (+eeping $dances and are made bulky1 #uying this also grants

    the Vengeful Strike special rule, allo+ing the character to t+in&link his shooting the turn he

    arries -rom Deep (trike1 !- your deep striking a character +ith terminator armor get a homer

    beacon on the ground to get t+in linked on that combi&+eapon to guarantee a hit on +hateerneeds remoal1

    • Spae Marine Bi*e & Grants 9 oughness, 9;3 o- moement +ith option to turbo&boost 9;3

    more, the ability to 5ink, the Relentless rule, and brings a +in&%inked #oltgun1 =ice i- you're

    pairing up +ith Raen+ing #ikes or #lack Anights1 =ot aailable to "ompany >asters, also note

    that it still doesn't make the rider Ravenwing  so he doesn't reroll his 0ink saes, but the good

    ne+s is the 4$ allo+s a character on a bike to lead a Raen+ing (trike 4orce instead o-

    (ammael1

    • Storm Shield & @ !nulnerable (ae, but replaces one o- your +eapons1 >ay be taken by

    "ompany >asters both in or out o- erminator $rmour1 (adly, %ibrarians and "haplains cannot

    take these1 You'll also -ind them dispersed amongst "ompany 7eteran and Death+ing sIuads1

    Special Rules[edit]

    • Grim Resolve & Dark $ngels' "hapter actics part 91 Grants (tubborn, and er+atch at

    #(; unless they 0inked1

    • )eathwing & Renamed -rom !nner "ircle1 Dark $ngels' "hapter actics part ;1 Grants4earless and Hatred ."haos (pace >arines/1

    • Ravenwing & Dark $ngels' "hapter actics part @1 Re&roll -ailed "oer (aes +hen 0inking1

    • )eathwing +ssa"lt .Death+ing Redemption 4orce/ & $ll models in the -ormation must start

    in Deep (trike Resere, so no %and Raider transports1 Your +hole -ormation chooses to arrie

    -rom deep strike on either turn t+o, three, or -our1 You decide be-ore the game begins1 (ince this

    is no+ a -ormation special rule, rather than a sIuad rule, $%% units in the -ormation hae to deep

    strike at the same time, including 7enerable Dreadnoughts in drop pods1

    • S"mmoned to War  .Death+ing (trike 4orce/ & $ll units in this -ormation start in Deep (trike

    Resere, but i- there is a Raen+ing $ttack (Iuadron, or a Raen+ing (trike 4orce detachment

    in your army then they can choose to pass-ail their resere rolls1 Jnlike Death+ing $ssault this

    doesn't oerrule Drop 6od $ssault, since the -irst Drop 6ods don't take resere rolls and sho+

    up automatically1

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=8https://1d4chan.org/wiki/Deathwinghttps://1d4chan.org/wiki/Ravenwinghttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=8https://1d4chan.org/wiki/Deathwinghttps://1d4chan.org/wiki/Ravenwinghttps://1d4chan.org/wiki/Awesome

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    • !n you hae no Raen+ing at all, then this rule doesn't do anything other than -orce

    you to Deep (trike, +here normal rules apply1

    • Fortress o& Shields & $ny model in this unit is eIuipped +ith a (torm (hield, including

    independent character models +ith a shield, and is in base&to&base contact +ith t+o othermodels -rom this unit, gains a 9 increase to their toughness1 he ne+ +ording preents you

    -rom bunching up regular termie sIuads to increase the bene-it o- the rule, and also means that

    unless your independent character has a shield himsel-, he cannot bene-it either1 his also hae

    the side e--ect o- keeping you -rom spacing your terminator knights e--ectiely, but this isn't

    actually as much o- a problem as it might at -irst appear1 !- you eeltas

    and other high&strength lo+ $6 shooting, a @ !nulnerable +ill mean you tank it, so scratch that1

    !- you're -ighting imperial guard lasgun hordes, bunch up and +atch their pathetic (@ guns -ail to

    +ound -ie times out o- sioes1

    (ammael in both -orms gets this1

    C1 #old +t +ll Costs% *arlord and unit has 4eel =o 6ain +ithin @3 o- an b0ectie1

    "ommand and 6ersonal raits also +ork +ell i- you hae a erminator eIuipped character as they'll

    be in close range most o- the time +ith other sIuads or stuck in the thick o- it1

    Psyhi Powers[edit]

    ,nterromany[edit]

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=9https://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=10https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=11https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=11https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=9https://1d4chan.org/wiki/Awesomehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=10https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=11

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    !n a strike o- curiosity .but not an unearines and en0oy the ma

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    "harge dice to deny it should you success-ully get it o-- +ith only the reIuired @ *arp

    "harges1

    +ngels o& )eath S"pplement[edit]

    !n $ngels o- Death, (pace >arines got ne+ psychic disciplines, possibly to ensure that ENekiel's

    %ibrarius "onclae isn't -ull o- redundancy and has more ariety1 hanks to a note in the book, all

    (pehss derities including our robed marines, can take these po+ers i- they +ant1

    F"lmination[edit]

    6rimaris Eletros"rge & *"9 (B $6B $ssault C +itch-ire1 6oint at hordes and e

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    ;1 F"ry o& the +nients & *"91 $ ;:3 (C $6 beam +ith 6inning1

    @1 Psyhi Fortress & *"91 #lessing that gies the 6syker 4earless and $damantium *ill, as

    +ell as a bubble o- 9;3 against *itch-ire 6o+ers only1 Gien the shit ton o- $damantium

    *ill -rom 6er-idious Relics you should be spamming, only the against them should you-ail to deny is +orth it1

    1 Might o& #eroes & *"91 Gies ; (trength, oughness, !nitiatie, and attacks1 !t essentially

    +raps up both !ron $rm and *arp (peed into 9 nice *arp "harge 9 package1

    B1 Psyhi So"rge & *"91 4ocused *itch-ire1 Roll ;DC leel against enemy psyker

    9DCleel1 n a dra+ or better, enemy lose 9* .no sae/, i- you rolled +ay more than him

    he loses a po+er1

    C1 $"ll 0one & *";1 argets an enemy unit, drops its inulnerable sae by 2  .to a minimum o-

    C/1 his thing is essentially #anishment, but it's much more ersatile1 his is +hat you use

    to counter -ucks +ith (torm (hields, (mash 4ucker's ; bullshit, Riptide's (hield Generator 

    bu--, >ale-ic "ursed Earth and Grimoire bullshit1

    Geo*inesis[edit]

    6rimaris Chasm & *"; 4orces a dangerous terrain test +ithout armor sae on a single unit1

    91 Earth Blood & *"91 argets a model in 9K3 o- the 6syker1 hat guy immediately regains

    D@ WOUNDS .he +ording by de-ault e

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    C1 Shi&ting Worldsape & *"@ ;31 >oe a piece o- terrain by ;3, including models in it,

    -orces dangerous terrain tests on the unit inside1

    !ehnomany[edit]

    he discipline to use -or mechaniNed armies1 $lso -ares ery +ell +ith !mperial Guard allies1 Heck, a

    %ibrarius "onclae and a "$D o- tank&heay Guard makes this all kinds o- epicness1 he only

    Iuestion is, do the blessings a--ect the +hole sIuadron i- a target ehicle is part o- said sIuadron?

    6rimaris S"bvert Mahine & 9K3 >alediction1 You (elect a +eapon on an enemy ehicle1 You and

    your opponent roll a die1 !- he rolls higher, nothing happens1 !- you dra+, he can only -ire snap shots1

    !- you roll higher, You take control o- said ehicle's +eapon -or a turn1 his +ill be horrible i- your

    enemy has a (uperheay o- some kind .%ord o- (kulls, (tompa, #aneblade ariants, Anights/, and

    gien the current meta, it's common to see an !mperial Anight ally1

    91 Blessing o& the Mahine & *"91 #lessing you gie to 9 ehicle in ;31 !t no+ ignores "re+

    (haken, "re+ (tunned, and either gies 6o+er o- the >achine (pirit, or 9 #( i- the target

    ehicle that already has 6ot>( .(o basically eery ehicle (pace >arines hae e

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    much1 Yeah, you might get #(C but you're still limited by the use-ulness o- the +eapons

    themseles1

    ;1 Epert Redeployment & 4ighter $ce can moe in -rom any edge +hen coming -rom ngoing

    Reseres1 6retty good +ay to sneak around and strike them -rom behind1

    @1 #oming Beaon & !t's a Homing #eacon -or -lyers1 D$ +ithin 9;3 o- it can't scatter +hen they

    Deep&(trike1 Erm111 most -lyers start the game in resere +ithout a skyshield landing pad1

    (ince Death+ing can no longer 0ust choose to come on turn 9&; .although resere 4lyers

    still come on turn ; or later/, this one could no+ potentially be use-ul1 !t is ho+eer 0ust

    another teleport homer in an army that can get them cheaper on irtually eer Raen+ing

    unit, and the most earker at the start o- your turn1

    697 Let $one Esape :o"r Ga;e

    (core 9 7ictory 6oint at the end o- your turn i- you success-ully mani-ested one or more

    psychic po+ers -rom the !nterromancy discipline during your turn1 6retty easy to snag1

    6

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    -riendly unit +ith the Raen+ing special rule during your turn, score D@ 7ictory 6oints

    instead1 !- you run a D* (trike 4orce and a Raen+ing army, this is as good as done1

    6>7 !he Path o& Redemption

    (core 9 7ictory 6oint at the end o- your turn i-, during your turn, a -riendly unit +ith the Dark

     $ngels 4action charged an enemy unit that, at the start i- the "harge sub&phase, includedmore models than their o+n unit1

    Unit Analysis[edit]#1[edit]

    • ,nterrogator-Chaplain & He is the go&to "ombat H1 (ame pro-ile as a

    "ompany >aster +ith &9 *(, but comes +ith Qealot and so is there-ore

    better in the -irst round o- combat and also acts as a close combat

    multiplier1 $lso causes 4ear, and has a natural 6re-erred Enemy against"haos (pace >arines1 He has the ability to take erminator armour, a

    #ike or a 5ump 6ack and so can -it +ith irtually any other sIuad you

    +ant him to1 !nterestingly, giing him a po+er -ist doesn't replace either

    his "roNius or bolt pistol, meaning he can bash regular troops +ith str

    C attacks a turn, and then turn on the po+er -ist +hen the bigger things

    turn up1 he !nterrogator "haplain is adised1 !n addition, i- you're

    -ielding death+ing knights, this guy is nearly a must&hae1 *ith only

    one attack on SM,!E M4)E, those maces must not -ail, and he +ill

    ensure they +on't1 r else he +ill bitchslap them in #elial's name1 heonly minor do+nsides is he can't take $rti-icer $rmor, ((, and has one

    less *(1

    • Company Master  & #asically a 7anilla "aptain +ho has Grim Resole

    and Death+ing instead o- "hapter actics and $(A=41 ake

    erminator $rmor, a (torm (hield, a hunder Hammer, and the (hroud

    o- Heroes -or a erminator H that is cheaper than #elial +hile being

    more suriable +ith B and 4eel =o 6ain i- he hangs out +ith

    Death+ing Anights1 (ince #elial is no longer necessary to lead a

    Death+ing 4orce, 0ust use this1

    • 'Lions Blade '"ompany >aster is pretty damn ersatile being able

    to be put in almost eery sIuad imaginable aside -rom #ikes since

    that's (ammaels 0ob1 ake him eIuipped as aboe +ith a $ssault

    sIuad and "haplain and that's a decently deadly unit able to be

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=19https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=20https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=19https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=20

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    used aggressiely or de-ensiely as reIuired1 $nother is a putting

    him in a actical (Iuad +ith 4oe (miter and a po+er +eapon o-

    some sort and en0oy the added dakka1

    • Chaplain & $ general purpose support H1 $llo+s himsel- and his

    sIuad re&rolls to hit in the -irst round o- combat, no matter +hat, and

    comes +ith a Rosarius ./ and a 6o+er >aul1 "an ride a #ike or use

    a 5ump 6ack, but cannot +ear erminator armour1 (till costs as much

    as a "ompany >aster, but doesn't hae any special bonuses against

    the "haos (pace >arines1 here's basically no reason to eer take this

    guy oer his big brother unless you +ant a #attle "ompanyF $n

    !nterrogator&"haplain costs ;: points more -or 9 #allistic (kill, $ttacks,

    *ounds and !nitiatie, plus has access to erminator $rmor and Relics1

    !- you +ant cheap, 0ust grab a %ibrarian1

    • Librarian & ied +ith the echmarine -or the actual cheapest H

    choice, clocking in at CBpts base, and can be upgraded to >%; -or the

    same price as 7anilla %ibrarians .-inally/1 Has access to erminator

     $rmor, a 5ump 6ack, and #ike1 "an use the Diination, 6yromancy,

    elepathy, Daemonology, elekinesis, or !nterromancy disciplines

    making him use-ul in a broad ariety o- roles1

    • $otes% "omes eIuipped +ith a 6sychic Hood1 $ll units +ithin 9;3 o- 

    the psyker can use the psyker -or Deny the *itch rolls1 Jsually

    improes the result by 9, by ; i- your psyker is leel ; and the

    opponent's psyker is leel 91 !- he's inside a transport, he can only

    attempt to Deny the *itch -or the ransport1 .Remember this +hen

    your +ith your bikertermie boys and +ant to gie them some

    psyker protection so place accordingly/

    • He's also one o- the better candidates -or taking a "onersion 4ield

    andor an $uspe< since he doesn't hae his o+n inulnerable sae

    o-- the bat and giing him an auspe< doesn't particularly hinder hisability to blast things at range1

    • %ibrarians are both good as in erminator and #iker -orm either

    deepstriking or riding to+ard the enemy1 (ince most psyker po+ers

    are ; inch and belo+ +ith een our o+n discipline, being up close

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    let's you use your mind bulletspo+erbu--setc i- you +ant to be up

    close and smashing -ace1

    • !ehmarine & 6iggybacking o-- the "ode< >arines, you get a >aster o- 

    the 4orge +ith a slightly higher pricetag, eIual to the %ibrarian1 (till noaccess to "onersion #eamers, despite the -act that G* has neer

    actually released a kit they +ould still pre-er that 7anilla marines got

    their imagined model sales1 $lso, unlike anilla marines, Dark $ngels

    techmarines do not get access to "hapter Relics1 (o basically you are

    taking echmarines to -i< your stu-- and nothing else, unless you +ant

    your "amo&cloaked (couts to get a ; "oer in Ruins +ith the #olster

    De-ences Rule1

    • he (ero Harness is really up to you i- you +ant to take it1 Dark

     $ngels techmarines are -ar less likely .especially on bikes/ to be

    accompanied by (eritors1 (o on his o+n the harness becomes

    iable i- you still eulti&>elta and ;:pt

    6lasma "annon at #(@ is kinda +aste-ul, as they +ill need to be

    running around +ith their master repairing stu--1 B:pts -or a -ull

    sIuad1 (tick the +hole lot in a %and Raider or hunderha+k

    Gunship .you rich testicle&depried bastard/ and laugh as the single

    gun your enemy's olley o- Arak >issiles shot o-- repairs itsel- and

    shoots back1 h, and don't leae them alone, they +ill probably

    >indlock and stand there soaking up bullets +ith their -aces1

    • Spae Marine Command !an*s & :: points nets you t+o a+esome

    command tanks that the Dark $ngels can use due to a designer's note)

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    • Rhino Primaris & Gies Dark $ngels access to a 23 #last rbital

    (trike, more plasma -rom its +in&%inked 6lasma Gun instead o-

    (tormbolter, and has a -ancy (ero&skull hub +hich can either

    grant a -riendly unit +ithin 9;3 (nap&shots .including er+atch

    and (ky-ire/ at -ull #allistic (kill .Gie that stupidly broken!nisibility po+er the middle -inger/, restore a nearby ehicle's hull

    point on a ;, or gie said !n-antry unit 4earless1 $lso, you can co&

    ordinate Rein-orcements by selecting a unit held in reseres to

    automatically come on1 "an transport C models1 #attle #rothers

    may utiliNe1

    • Land Raider Eelsior  & Gies Dark $ngels much needed access

    to Gra&+eaponry through its Gra&cannon and Gra amp -or those

    re&rolls to +ound and immobiliNe1 $lso has a C !nuln and ignores

    "re+ (haken(tunned results1 $lso can grant a single unit in 9;3

    one o- a huge selection o- special rules -or the turn ."ounter&

     $ttack, 4earless, Hit O Run, !nterceptor, 6re-erred Enemy, (ky-ire,

    (plit 4ire, or ank Hunter/, and gets 9 #( i- a Rhino 6rimaris is

    +ithin ;31 4unnily, it's also a character, so it can be your *arlord i-

    you choose1 "an transport 9: models, #attle #rothers may utiliNe1

    • )amoles Rhino 2Forgeworld3 =o+ 2B pts in !$9; and no longer

    takes up a H slot, so you still hae to take another character1 .but

    most e

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    • he ne+ Rhino 6rimaris is !U"#  better since een though it's oer 

    triple the cost o- the Damocles Rhino, it also gets an uber&%and

    Raider, +hile both gie out insane bu--s een a-ter the rbital

    #ombardment and Resere shenanigans are oer1

    • Ho+eer, the Damocles is cheaper and most

    importantly doesn$t  take up a H slot +hich has ery signi-icant

    implications, since slotless units can be taken as part o- any

    detachment %this in&ludes formations 'y definition( and still gain the

    command bene-its o- the detachment1 (o +hile you can't take a

    Rhino 6rimaris Earine #ike "aptain's1 He pilots the dangels last -unctioning

    5etbike, +hich 0ust so happens to be loaded +ith a 6lasma "annon and

    a +in&%inked (tormbolter1 He also carries a #olt 6istol -or that eer so

    help-ul 9 attack1 =otably, he can -ire ; o- his +eapons in the shooting

    phase1 He s+ings an $6; >aster&"ra-ted 6o+er (+ord as he rides

    through the battle, and has Eternal *arrior and an !ron Halo1 o replace

    the loss o- !nner "ircle .and no, since he's ;nd "ompany he doesn't get

    the Death+ing rule/ he no+ 0ust straight up has 4earless and Hatred

    ."haos (pace >arines/1 $ good, solid choice1 Ho+ he rolls is up to your 

    playstyle1 $lso, his 0etbike model is one o- the se

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    (ammy's more solid boosts in easter +ith the same

    options plus the (hroud o- Heroes is cheaper than #elial, +hile

    giing him B +ith 4=61 (ince #elial is no longer necessary to lead

    a Death+ing (trike 4orce or Redemption 4orce, there's little reason

    to not go +ith that1

    • E;e*iel? Grand Master o& Librarians & He comes +ith the same

    statline o- the %ibrarians o- old, +ith stats comparable to a "ompany

    >aster &9*(, and is a mastery leel @ psyker +ho can roll -rom

    Diination, 6yromancy, elepathy, Daemonology, elekinesis, or

    !nterromancy in any combination1 Gien his gear, he's a really good

    choice -or a boost to Death+ing knights to make them een more o- a

    nasty unit1 He also +orks +ell in a de-ensie line and Green+ing

    making them stronger in the assault phase +ith one more attack and

    Grim Resole +hile handing out bu--s or mind bullets1

    https://1d4chan.org/wiki/Belialhttps://1d4chan.org/wiki/Belialhttps://1d4chan.org/wiki/Ezekielhttps://1d4chan.org/wiki/Belialhttps://1d4chan.org/wiki/Ezekiel

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    • Gear% ENekiel makes use o- a master&cra-ted 4orce (+ord .Great

    -or getting a 4orce hit on target/, a master&cra-ted #olt 6istol, +hich

    +ill no+ get more use since *itch-ire no longer hinders shooting,

     $rti-icer $rmour .; armour sae/, and he carries the #ook o-

    (alation, +hich gies all -riendly units +ithin C3 o- him 9 $ttack,+hich is a+esome1 He also comes eIuipped +ith a 6sychic Hood,

    so all units +ithin C3 o- ENekiel can use the him -or Deny the *itch

    rolls1 (ince ENekiel is >astery %eel @, this helps Iuite a bit1 6ark

    him ne% lo+er than @ .+hich is like

    PBL o- psykers in the game/1

    • +smodai? ,nterrogator Chaplain & $smodai is back +ith a +elcome

    bu--, albeit perhaps still not an auto&take he at least has enough going

    to make him distinctie1 He still comes loaded +ith his trademark

    #lades o- Reason1 You may sco-- at their lack o- an $6 or strength

    bonus and its (pecialist *eapon status, but they cause !nstant Death1

     $nd i- that's not your thing he still has his "roNus $rcanum1 He causes

    4ear and has 6re-erred Enemy ."(>/, but all !nterrogator "haplains do

    that no+1 His latest bu-- is that he is no+ *(C on a captain's stat line,

    and i- he slays the enemy +arlord in a challenge you immediately gain

    D@ ictory points, +hich could be a game changer i- he manages to

    cause a papercut +ith those blades o- reason1 hough he'll run into

    ma0or problems ersus Eternal *arriors or anyone gearedstatted up to

    +ipe him out and not +orry about taking +ounds against ( $6&

    attacks1 !mperial Guard +arlords are -air game though1

    •  $n >%9 %ibrarian +ith a "onersion 4ield, 6rescience, and a 4orce

    (+ord can do roughly the same 0ob as $smodai +hile haing $6@

    to boot, all -or less points1 $nd !nterrogator "haplain +ith >ace o-

    Redemption +ill cost the same, kick his ass most o- the time, $=D

    be more generally use-ul .!nstant Death is cool, but not much use

    against single +ound models1 (2 and $6@ on the other hand111/

    • ,nterrogator-Chaplain Seraphi"s 2)ar* /engeane3 & $ccording an

    4$, the limited edition Dark 7engeance "haplain is actually a special

    character1 !nstead o- re&rolls to hit on the charge, he lets his unit re&roll

    ones to hit and +ound -or both shooting and melee1 he problem? !t

    only +orks against "haos (pace >arines1 4or 9;B points, he's the

    https://1d4chan.org/wiki/Asmodaihttps://1d4chan.org/wiki/Asmodai

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    same cost as a regular !nterrogator&"haplain +ith a plasma pistol .he

    has one/, but you hae no reason to +aste your points on this guy

    unless you kno+ -or sure that you +ill be -acing "(>1

    • 4ther $otes% (tandard !nterrogator&"haplains already get

    6re-erred Enemy8 "haos (pace >arines +hich does the e

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    #lade1 his also means the iconic 6lasma "annon is less

    e--ectie since blast +eapons cannot -ire snap shots, een

    +hen being allo+ed to -ire at -ull #(1 (imilarly, taking

    meltaguns and multi&meltas +ill make enemy +alkers .and

    !mperial Anights/ think t+ice be-ore charging into melee1

    • So"t S@"ad% #u--ed to *(#( no+ +ithout a cost increase1 (couts

    are good medium in-antry but the main selling point is to sae points -or 

    more Death+ing andor Raen+ing1 Ho+eer, our (couts lack teleport

    homers +hich the Raen+ing hae so the main use is to de-end

    ob0ecties +hich they can do nice -or cheap1 "amo cloaks are good i-

    you +ant them to stay on the -ield, especially +ith echmarine that can

    increase a piece o- terrain -or a great ; coer sae1 (niper ri-les can

    be decent as they can reach out and still do something but you really

    +ant to thro+ in a missile launcher to launch a missile here and there

    gien the range1 6oster belo+ also has a more aggressie role they can

    do1

    • +lternative 4pinion% (couts hae an e

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     $ngels are a shooting army and these guys can take combi&+eapons,

    but don't hae the bene-it o- (ternguard eeltas or 4lamers and start

    blasting the back-ield1 Your opponent +ill hae to diert units -rom

    the -ront Iuickly or get his heay units and ehicles +iped out1 $

    sIuad +ith t+o 4lamers clocks in at ;::pts een, >eltas6lasmas

    are also iable1 he best part is, they can sling those +eapons and

    head into "lose "ombat +ith their trusty chains+ords and pistols1

    his makes them either @: attacks de-ending .assuming a sIuad o- 

    ten/ or : attacks charging1 hat is a +hole lot o- *(, ( attacks

    headed at an opponent and +ill put a dent in anything their hit1

    Don't neglect them haing the a-orementionedO'*e&tive

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    Se&ured  and improed er+atch -or their #olt 6istols and

    (pecials in the %ion's #lade too1 *hateer the case, your 9K:&

    ;;:pt unit is going to reIuire an opponent to make some serious

    read0ustments1

    • Company Command S@"ad & You don't een need an H choice to

    take them no+1 hey are ery similar to 7eteran sIuads in many

    respects, they are -ieltaguns and a Drop 6od1 "ode< >arines can do this too,

    but Dark $ngels can drop in, erase enemy ehiclesEs and are

    less -ear-ul o- a counter&charge due to better oer+atch, and that

    Drop 6od can summon in other shooty Death+ing%and (peeder

    sIuads +ith its locator beacon1

    • 4or a bit more, take B gra&guns and a (acred (tandard to get the

    -ull number o- shots at -ull range, then hae them arrie -rom a

    Drop 6od and erase units -rom eade een deadlier

    +hen your opponent considers charging your unit to get a -ace -ull

    o- improed gra oer+atch and counter attack1 Gie them storm

    shields -or some decent suriability1

    • )eathwing !erminator S@"ad & his is one o- the reasons you play

    Dark $ngels1 hey receied only a minor ner- in since Death+ing

     $ssault is no+ a -ormation rule rather than a sIuad rule and no longer

    allo+s them to arrie on turn one1 ;:: points no+ and still hae Grim

    Resole +hich makes them stronger -or the ineitable counter assaults1

    4earless erminators +ith (plit 4ire and the ability to t+in&link their

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    +eapons the turn they arrie -rom Deep (trike1 $ny model can trade

    their basic +eapons %in&luding the sergeant again( -or hunder

    Hammers(torm (hields and %ightning "la+s1 $ble to up to 9: o- these

    guys .=ote they "$=' "ombat (Iuad so be a+are o- that/ 6%J( you

    can gie 9 in eery -ie termies an assault cannon, a cyclone missilelauncher 4R a -ucking plasma cannon) he main strength o- Death+ing

    erminators is sheer ersatility, being able to mi< and ma< range +ith

    melee means they can handle damn near anything1 *ith split -ire one

    model can shoot a di--erent target +hile letting the sIuad charge

    another target1 he only thing they shouldn't be eIuipped -or is all out

    melee as that is the Death+ing Anights 0ob +ith their sle+ o- special

    rules and a+esome melee +eapons1 Get a heay +eapon +ith t+o or

    so H(( to protect against high $6 +eapons and you'll hae a

    dangerous sIuad against di--erent enemies1

    • =ote that split -ire doesn't reIuire t+o di--erent +eapons in 2th1 $

    unit o- B terminators +here all hae H(( and one is additionally

    upgraded +ith a cyclone missile launcher is still able to target t+o

    units & this doesn't mean they actually -ire at t+o targets, but they

    are able to charge a di--erent target than they actually -ire at1 hat's

    cool and all, but remember you cannot $ssault the turn you arrie

    -rom Resere1

    • )eathwing Command S@"ad & $t it's most basic it is a regular

    Death+ing sIuad -or the same cost1 #ut you can thro+ on upgrades

    like candy and do all the normal things you e

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    sIuads1 !- you +ant a character model to lead the sIuad and take

    challenges then hae a "hampion instead1

    • Death+ing "hampions are -antastic, they get 9*( and can take

    the Halberd o- "aliban .;(, $6;, ;&handed/, and no+ they mustauto&issue and auto&accept challenges1 hey do hilariously +ell

    against most other single&+ound champions like anilla "hapter

    "hampions and the like, +ho are compelled to get into a -ight that

    they +ill lose1

    •  $pothecaries obiously gie the sIuad 4eel =o 6ain and as

    erminators they become incredibly hard to budge1 #ut they hae

    to replace their stock po+er&-ist +ith the =arthecium, and the lack

    o- other options mean they are mostly useless in close combat1 $s

    characters they can re-use challenges and be kept out o- harms

    +ay +hich does seem like a +aste o- a terminator, but they still

    grant 4n6 to the sIuad een then1 $lso remember that the sIuad

    has (plit&4ire so een i- he's got the only other ranged +eapon

    a-ter a Heay *eapons dude, he can put it to use against a

    di--erent target1

    • #anner options are limited to either the D* "ompany #anner or

    the (acred (tandard, but the go&to option should be the Death+ing

    "ompany banner, +hich as mentioned aboe gies them 9 attack1

    his is a close combat sIuad and also seres to oercome any

    reduced output -rom taking an apothecary1 he banner bearer can

    also be gien any other option but should probably be gien a

    H(( to guard against any un-ortunate and e

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    enemies sIuads1 nly things you hae to +orry about is high $7

    +alkers or such as een +ith smite you can hae a tough time1 $gain

    let your range support deal +ith units Anights can't com-ortably deal

    +ith1 You better not roll ones on assault or #elial +ill hunt you do+n and

    bitch slap you1 hey also bu-- any attached !"'s +ith (R> (H!E%D(+ith 91 $ble to get 6er-idious Relics to get $damantium *ill makes

    them een more resistant against psyker attacksF combine +ith ENekiel

    -or some high&yield "alibanian +itch denial1 !- you desire one o- the

    deadliest close combat sIuad -or points in the game, these Anights are

    your men1

    •  $ +ord on those >aces8 (E1 $nd smite mode is no+ a lot more

    ersatile because you can do it on a model&by&model basis, so you

    don't need to only make 9 attack per model i- you think it's too risky1

    •  $lternate opinion8 sure, they are not as strong as be-ore, and only

    attack once, but the maces are still +onder-ul1 he preious poster

    missed an important aspect8 strength K, $6; $ !=!!$!7E1

    Regular chums need to go do+n to !9 to get this, een H .outside

    uber&special sno+-lakes like "algar and Dante/1 You take a bit o- a

    gamble, yes1 #ut in most cases a single +ound +ill instagib the

    un-ortunate sod you +ere charging at .unless it has eternal +arrior

    or B, but most things that hae ; sae are , barring +arbosses

    on mega armor/

    • Dark $ngels are all about synergy and that also goes -or Death+ing

    Anights1 ne thing they can't do is s+eeping adance +hich is +hy

    there is Raen+ing +ho can s+ing behind the enemy once they

    break to block their retreat and cut them do+n -or the Death+ing1

    • Ravenwing Command S@"ad & $nother reshu--ling o- the 4", they

    are the Raen+ing eIuialent to the Death+ing "ommand (Iuad1 You

    can load these biker boyN out +ith all sorts o- goodies including plasma

    talons .9K3 t+in&linked plasma guns/, "orus Hammers .9(, $6&,

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    Rending/ and one really +eird grenade launcher1 5ust like the others,

    you can hae an apothecary, banner bearer and a company champion

    +ho must no+ auto&issue and auto&accept challenges, but like D*

    command sIuads, these guys are a one per army choice1 En0oy) he

    sIuad is @ knights but you can add three more guys1 -f you$re taking a&hara&ter on 'ike and you +lan on taking a smallish s.uad of 'la&k

    knights/ you would 'e 'etter served taking them as a &ommand s.uad/

    so you &an save yourself a 0) &hoi&e and a few +oints1

    • )readno"ghts & $ ersatile choice and no+ coming in sIuads on 9&@

    model1 "an do eerything generally +ell1 !t can punch +ith its upgraded

    -our attacks, it can dakka +ith the normal option o- guns and has

    improed er+atch thanks to army&+ide Grim Resole1 Dark $ngels

    might 0ust be the one (pace >arine army +herein the Hell-ire

    con-iguration .lascannons and missile launcher/ make the most sense,

    but the ri-leman is also a good sell1 !- you really +anna smash things

    +ith your hal-&dead space marine robot, get yoursel- a enerable dread1

     $nother option is the >issile %auncher and $ssault "ombo Dread as it

    can and +ill deal +ith anything smaller than a %and Raider and is really

    good in a %ions #lade +ith the oer+atch1

    • /enerable )readno"ghts & $nother sIuad o- 9&@ dreadnoughts,

    clocking in at 9;B pts each1 *hich is a bargain considering it has a #(

    and *( o- B1 !t gets the classic 7enerable rule along +ith the ne+ Grim

    Resole and Death+ing rules -or Hatred ."haos >arines/ and

    er+atch at #(; or higher in certain -ormations1 7enerable

    dreadnoughts are recommended against "(>, to +hom they +ill do

    terrible things1 $lso proides a lot o- customisation1 6ick them 'cause

    they easily -ill up those elites and in a Death+ing (trike 4orce, +here

    they're not only #oss, they are absolutely essential i- you +ant to play

    solo Death+ing1

    • 4ther $otes% hese guys are no+ really good at melee +ith their

    attacks and +ith *( B they'll hit most things and can rip apart tanks

    i- they surie a-ter drop podding1 !- you +ant anti&in-antry a good

    loadout -or in-antry mulching is assault cannon, heay -lamer, and

    po+er-ist lets you rampage through most sIuad +ithout trouble and

    +ith ! you strike be-ore most other +alkers and >"1

    https://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesome

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    • !- drop podding +ith Death+ing (trike 4orce or other+ise a good

    loadout -or tank busting is 0ust de-ault >ulti >elta as Death+ing

    other+ise lack hard ranged anti tank in terms o- penetration and

    being $6 91 $ssault "annon also +orks i- the enemy has +eak rear 

    armor since you can put the drop pod right behind +ithout +orry o-mishaps1 (C +ith rending at #(B can glance a tank to death

    especially i- its rear armor is 9:1

    • !gnore 7enerables i- you +ant them to sit back and shoot as almost

    eery Dreadnought +eapon is t+in linked +asting their *(#( B1

    %et their less e1 his is supposed to be your close combat dreadnought as most

    o- the ranged options are +asted on this machine any+ay, your >ortis

    or regular 7en&Dreads should do the shooting instead1 Jn-ortunately it

    no+ pales in comparison to regular dreadnoughts since it is stuck +ith

    the base t+o attacks -rom the preious edition and the inability to be

    taken in sIuadrons1 !- you really +ant to take one, s+itch the arm -or a

    4lamestorm cannon since it's not on the usual +eapon lists -or a

    dreadnought and you trade out the eE models 0ust prior to your charge1 Either that or pester 4orge

    *orld -or an update1

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    • Siege )readno"ght 2Forgeworld3 & You get the same -orge+orld toys

    as the regular marines, comes stock +ith a 4lamestorm "annon O

     $ssault Drill + Heay 4lamer1 he only options are s+apping the

    4lamestorm +ith a >ulti&>elta and adding Hunter&Ailler >issiles to its

    pauldrons like an !ronclad1 he $ssault Drill is a bit use-ul in that it gies-ree hits to occupants o- ehicles or buildings +ith that -lamer, but that's

    its only gimmick, +hich has essentially 0ust told you +hat you should be

    doing +ith this dreadnought and so taking the >ulti&>elta actually

    becomes a sensible option i- you're -ocusing on buildingsehicles1 !-

    you +ant an all&comers dreadnought then a normal dreadnought

    sIuadron can do the same 0obs either better or cheaper1

    • Contemptor )readno"ght 2Forgeworld3 & Yes, you get the basic one

    that regular (pess >uhreens get1 he "ontemptor is easily

    4orge+orld's most popular model and it's not hard to see +hy8 e

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    been moed back and -orth -rom slot to slot, !$;8;nd moed it back to

    Elites and took a+ay its #(B, presumably to balance out the sickening

    build recommended aboe, still rapes things een at #( though1

    •  $lso this is E$(!%Y the best anti&air model you can take in "odeortis as an anti&air option, and

    you probably are, you could consider taking the autocannons as an

    alternatie to the Aheres assault cannons, especially i- you're

    desperate to cut points1 *hy? 5ust hear me out1 ! +ill start o-- by

    saying this setup can under per-orm compared to the Aheres $"s

    but comes +ith a -e+ perks o- its o+n, the main bene-it being

    range1 $t ;3 the Aheres pattern $"s can be insu--icient -or

    coering the skies1 hey are better suited -or creating a 3no&-ly

    None3 .albeit a no&-ly None ;@ the siNe o- the battle-ield i- positioned

    correctly/ as opposed to proiding table&+ide $$ coerage1 he

    autocannons on the other hand operate at a -ull K3, pairing nicely

    +ith that he-ty "yclone >issile %auncher on your back, and  hae

    base (21 his means that a single hit -rom an autocannon

    .compared to one hit -rom an assault cannon/ is t+ice as likely to

    remoe a hull point -rom your opponents' toughest -lyers .ie8

    Heldrake, (tormraen, 7endetta/ and at double the distance1 *ith

    a K3 range .PC3&diameter sphere o- -ire/ you also hae more

    options +hen it comes to positioning your hal-&dead tin can during

    deployment, and +on't eer hae to sacri-ice a turn o-

    (ky-ire!nterceptor in order to shi-t your position mid&game1 rading

    Heay CRending -or Heay ; might sound like an instant deal&

    breaker at -irst, but +ith #(B and t+in&linked your bullets aren't

    going to miss, so that e

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    three/1 *hateer remains a-ter your initial olley the "yclone

    >issile %auncher +ill usually clean up1 he 9;&shot olley coming

    -rom the Aheres $"s +ill per-orm a bit more inconsistently, landing

    sporadically bet+een : and as many as B H6 +orth o- damage on

     $79;, but on the plus side +ill al+ays penetrate1 4rankly i- youhae the points you should 0ust go +ith the Aheres $"s and plop

    your 'nought do+n in the center o- the table1 #ut i- you -eel those 9B

    points are better spent else+here or your beardy neck is the

    rebellious type, this is a iable alternatie and can still

    neutraliNeneuter your opponents' -lyers the same turn they come

    in, or at least cuckold +hateer strategy they intended to use1 -

    course, employing a second autocannon "> mitigates most o- the

    dra+backs present in using a lone one, and irtually guarantees a

    +recked -lyer the second it hits the table1 =ot to mention @: e

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    *ings, or -inds other units to be more use-ul1 Generally Green+ing

    armies can -ind use -or them, giing that most o- the other units in the

    4$ slot is R* based1 heir main use, in case you don't kno+, is to mop

    up ob0ectie campersshooty units that are either +eak, suck in melee,

    come in lo+ numbers, or any combination1 he ma0or -atal blo+ that our  $ssault >arines su--er is that $llies, not least +ith #lood $ngels, can do

    the same 0obs better1 2th edition gae them a minor boost in that they

    can no+ score along +ith eerything else, so you get a unit that is

    almost as -ast as Raen+ing .+ithout turbo boosting/ but can dish out

    more attacks and can also deep strike but is cheaper than a erminator

    sIuad1 $lso, they can take Eiscerators no+, +hich are 0ust -ancy

    chain-ists -or the most part, in case you need a can opener1

    • 9/1 9: man sIuad +ith >eltabombs8 "an take on units like Aroot,

    "ultists, 6ink Horrors, and the like, and can go a-ter ehicles a-ter

    they hae done their 0ob1 ! also +ouldn't adise dropping their 5ump

    6acks at all, since they can't take a RaNorback instead, and Rhinos

     0ust makes them +orse, haing to +aste a turn in order to assault

    the said unit1

    • ;/1 B man sIuad +ith a 4lamer, inside a %and Raider Redeemer8 $

    costly build, but +orks +ell against Horde armies, at least rks and

    yranids1 (ince the Redeemer is an $ssault ehicle, this makes it

    easy -or the >arines to charge in a-ter the 4lamestorm "annon and

    4lamer +reak haoc on your

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    sIuad, but at least is no longer -orced to ride separately i- you +anted

    to keep the sIuad together1 $ttach >eltaguns -or tank hunting -un1

    "ombine +ith $ssault "annon&+ielding Death+ing -or eE

    +ith only @ models1 Een can threaten lo+ model E sIuads thanks

    to rending a-ter taking do+n most o- them +ith plasma1 $dd in a re&

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    rollable @ through skill rider these guys can tank -ire to charge the ne

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    boost, &; !nitiatie, &9 *eapon (kill, moing around like an asshole,

    and t+in plasma guns1 *e een hae the same number o- attacks

    as a Genestealer .on the charge, thanks to our t+o +eapons/, and

    rending) Een better, they also keep their eleport homers, so you

    can deepstrike erminators easily, and in stranger spots1

    •  $ bike mounted "haplain is an especially potent attachment -or the

    unit1 $long +ith the obious bene-it o- 4earless, he combos

    surprisingly +ell +ith Hit O Run1 !nstead o- charging in -or a single

    turn o- re&rolls then being stuck and unable to get out o- combat

    thanks to 4earless, the #lack Anights can then Hit O Run, letting

    them break out o- combat, since they're not choosing to -ail a

    morale check1 =o+ they can assault something else getting the re&

    rolls all oer again1 Rinse and repeat1 >ake it an !nterrogator and

    they can take Hit O Run at !B1 He +on't get a plasma talon, but you

    can gie him an $uspe< -or Bpts and hae him -orgo shooting to

    drop the coer sae o- +hateer the sIuad's shooting in rapid -ire

    range1 hose ruins +on't sae those >Es -rom your plasma

    anymore1

    • Ravenwing Land Speeders & %and (peeders, = 0ust like +hat the

    other chapters get, -or t+o reasons1 4irst, you can take up to -ie o-

    these instead o- eeryone else +ho only gets three1 his makes

    speeders a ery ersatile i- some+hat eulti&>elta in order to handle hordes and tanks1

    Heay -lamers are good but remember that you can't snap-ire

    templates +hich means you hae to sacri-ice do nothing to take

    adantage o- 0ink re&rolls1 $ssault "annons and heay bolters are good

    to -orce multiply +ith (ammael1

    • !t's the cheapest +ay to -ield Heay #olters en&masse, i- you take

    the second heay bolter1 $ -ull sIuadron is ;2B points nets you 9:

    heay bolters, all that are arguably more di--icult to deal +ith than

    they +ould be mounted on mere po+er armor marines1 @: (B$6

    shots at @C inches on highly mobile +ith #( -or only ;B: points is

    massiely underrated

    • Ravenwing )ar* !alon & H!( H!=G R%%( $%% HER $R>!E(1

    GE !1 ! D=' "$RE !4 YJ'RE G!=G ER>!=$R, 5J( GE

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    !1 2E made this a +hole lot better1 =ot the best armour to be had at 99

    all around, but it does pack a % o- dakka, as in double hurricane

    bolters and a (9: $6; heay 9, blinding, blast ri-t cannon that becomes

    7orte< %and therefore Destroyer( i- you roll doubles on the scatter dice,

    een i- you rolled a direct hit1 he stasis bomb drops a can o- Derp onyour enemy, debu--ing them -or a +hopping &@ to *( and ! until the end

    o- your turn1  $lso, all enemies must make initiatie tests -or unsaed

    +ounds, or be remoed -rom play1 $nd remember this !nitiatie test +ill

    be taken at the preiously modi-ied &@1 (o you hae irtually guaranteed

    a kill on anything that su--ers +ounds, but +ith that being said, the

    bomb is only ( $6B so you'd be lucky to get those +ounds in the -irst

    place1 "ouple one o- these +ith a #lack knight unit -or eore

    importantly, it also has (tra-ing Run, a .rare/ J(R that gets 9 #(

    against ground targets, +hich means it'll be che+ing a+ay at #( B1 You

    can s+itch out the %ascannon -or an $enger >ega #olter -or -ree1

    You'll get B (C, $6 , 6inning shots at #( B1 (uddenly, it became a

    -airly decent ground attack cra-t1

    https://1d4chan.org/wiki/Derphttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Trollhttps://1d4chan.org/wiki/Trollhttps://1d4chan.org/wiki/Trollhttps://1d4chan.org/wiki/Derphttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Trollhttps://1d4chan.org/wiki/Troll

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    • "onsider the 4ire Raptor gunship -rom 4orge+orld, i- you hae the

    pointsmoneyF it does e

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    customisable, packs a cyclone missile launcher .-or shots instead o-

    t+in&linked/ R a t+in linked lascannon -or tank hunting and as a nice

    bonus it looks absolutely &ab"lo"s1 he main do+nside is a real money

    price & almost HREE !>E( >RE than regular speeder & like it's

    siler&plated or something1 $lso as a relic reIuires an !nterrogator"haplain i- you +ant to take more than one1

    • Caest"s +ssa"lt Ram 2Forge World3 & "raNiest ehicle in the game,

    designed to ram things .hence the name/, and accomplishes this by

    haing a B in1 sae against attacks on the -ront .inc1 rams, either -rom

    the enemy ramming you or you ramming them/, re&rolls the armour

    penetration dice +hen ramming, and 9 to the ehicle damage roll, and

    godlike&impenetrable -or a -lyer armour o- 9@ 9@ 991 "ontains a t+in&

    linked >$G=$&>E%$ .*4?/, +hich is8 range89K3 str8K $689

    type8Heay 9, large blast, melta1 (ound -un, eh? Holds ten men, ideal

    -or punching a hole in the enemy battle lines and disgorging troops,

     $=D it's an assault ehicle, so straight into close combat %and no

    restri&tion against terminators/ in fa&t/ they only &ount as one man

    inside this/ not two3 4even B5665R in Dark )ngels armies4(1 =o+ this

    means that the "aestus has to be -ast, and it is) !ts type is8 4lyer .hoer 

    mode/, and it (!%% can ramtankshock +hile Nooming1 "omes stock

    +ith e

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    bolter -or a second %ascannon and the missiles are 4$R superior1 !t's

    also agile and supersonic1 !t probably is oercosted, but it is e", 6lasma cannons -or spaced up units and E, >issile

    %aunchers -or ersatility particularly anti&air .ery costly though/, and

    Gra&cannons are good -or EE and i- you +ant them mobile but

    they are 7ERY costly1 >ulti >eltas are too short range and heay

    bolters are to ine--ectie -or points1 #ut in bigger point games, get the

    Dark alon or a 6redator to do your bidding instead1

    • 4ighting mechaniNed lists? Get one lascannon sIuad and the other

    a plasma cannon sIuad1 Jse the %ascannon to crack open the

    transport and aporise the poor grouped up -e+ls1 *orks ery +ell

    -or !D pesky @ armies1

    •  $n $rmourium "herub is also something to considerF it grants you

    one turn's +orth o- re&rolls on all hits +hen used -or one model1

    his can make priority remoal real easy1

    • he ne+ Grim Resole rules made these guys a +hole lot scarier1

    *here historically Deastators abhor a melee .and they still do/

    your opponent +ill hae to +eather a -ace -ull o- +hateer they'repacking be-ore getting that charge1 4our krak missiles or

    lascannons? 6lus all the spare bolters and +hateer the sergeant

    is packing, all at -ull #( in a %ion's #lade -ormation1 hat +ould

    make een a greater daemon hie tyrant think care-ully be-ore

    deciding to charge you, especially i- he's been +ounded earlier in

    the -ight1 Do the same thing +ith B&shot Gra "annons and your

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=25https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=25

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    opponent might as +ell remoe those terminators rather than

    assault you, cause you're 0ust going to shoot him again i- he

    doesn't1 en man sIuad +ith drop pod and -our heay bolters can

    create a serious light in-rantry no&go&None1 5ust dare those gaunts

    to assault you 0ust don't -orget to coer their -lank1

    • *hile this does increase the cost Iuite a bit, putting a %ibrarian on

    rolling on Diination greatly increases the threat Deastators pose1

    Re&rolls to hit along +ith +hateer other po+er gies Deastators a

    decent adantage oer ri&%as 6redators1

    • Predators & $ailable in sIuadrons no+ bet+een 9&@, and +hen there

    are three o- them they all get ank>onster Hunter1 +o most popular

    loadouts are anti&in-antry or anti&tank>", both are described belo+1

    • !n-antry killing 6redators are eIuipped +ith autocannon and heay

    bolter sponsorsF -or PBpts it's decent in-antry killing +ith K $6

    shots per tank1 Generally though *hirl+ind.s/ is better and more

    cost e--ectie at in-antry killing particularly blobs and +ith the

    bene-it o- ignore coer shells1 n top o- that *hirl+inds can shoot

    behind coer as +ell1 utclassed but still useable

    • he ri&%as is the best +ay to -ield 6redator.s/ as Dark $ngels lack

    long range anti&tank outside o- Deastators +ith lascannons, allies,or 4orge+orld1 *hile the anti&in-antry 6redator is outclassed by

    cheaper and better options, the ri&%as or $utocannon%" sponsors

    are solid long range anti&tank -or Dark $ngels .=ot to mention the

    only code< option -or long range anti&tank/1 Remember running

    three gies ank Hunter and >onster Hunter +hich gies a

    sIuadron o- ri&%as predators a boast in larger games1

    • !t's up to you i- you +ant to go +ith a ri&%as predator or a &

    lascannon Deastator sIuad1 4or 9: points less and losing onecannon -or superior durability, no lose o- -irepo+er unless it's a

    penetrating hit, and one t+in&linked lascannon1 Deastators do get

    coer saes easier and can -it into smaller spots but can't relocate

    unless they're gien a transport -urther bloating their cost1

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    • Whirlwind & $ solid cheap artillery piece1 "an't do shit against ehicles,

    but hordes -ear it1 >ay be taken in sIuadrons, but there may be some

    merit in taking a single *hirl+ind depending on the point siNe and +ho

    you're -acing1 !n games belo+ 9:::pts, you can -ind use -or these

    against lightly armoured in-antry1 !t can also help slo+ do+n >Es -romadancing into close combat, +hich isn't bad -or it's points1 %ike

    6redators, they get a bonus +hen taken in threes, +here they cause

    6inning and hae (hredding1 *hich gies it a ne+ lease on li-e in large

    point games +here a single +hirl+ind is practically useless, a -ull

    sIuadron becomes a dangerous threat1

    • Dark $ngels are all about synergy and a -ull sIuadron can cause

    real speed bumps i- you managed to hit the target +ith Seed of

    0ear  earlier in your turn1 hree shredding pie plates should be

    enough to cause at least one +ound een on >Es, so guarantee

    pinning them in place and neuter their turn1

    • /indiator  & his tank -eatures a ery scary gun1 $ ery scary (trength

    9: $6; %arge #last gun1 his tank is a massie -ire magnet, and thus

    probably +on't get to drop its hot steamy load oer an un-ortunate

    sIuad1 !t has $79@ on the -ront though, so i- your Demolisher "annon

    gets blo+n o-- it's still great -or tank shocking1 "an also no+ be taken in

    sIuadrons o- up to three i- you'd like to change the shooting -rom all

    three o- them -or an $pocalyptic blast that !gnores "oer1 Yes you'd like

    to do that +ouldn't you1 #e care-ul because the range still remains ;3

    so it becomes a bit o- a Danger "lose situation, especially since your

    o+n in-antry is presumably going to some+here close to the tank and

    the enemy you +ere shooting at1

    • Land Speeder /engeane & 9;: points -or @ H6 $7 9: all around,

    range @C, @ usual plasma shots or one large blast plasma cannon1 Jse

    e

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    • !- you hae one o- these .+hich is only acceptable i- you

    magnetiNed it to run it as either this -or gimmick games, or as the

    superior 6rotoss $rbiter Darkshroud/, bring a %ibrarian as one o-

    your H choices1 he 6rimaris po+er -or Diination, 6rescience,

    allo+s you to re&roll all misses on the target unit1 Glancing yoursel-to death +ith Gets Hot rolls e--ectiely gets eliminated, and it lets

    you re&roll Gets Hot and  your (catter should you -ire the large

    plasma blast template1 !t doesn't eliminate the -act it is oercosted

    like +oah, but it does make it pretty killy1

    • +lternate ta*e% You should consider that you aren't 0ust paying

    points -or one (2 $6; %arge #last on a chassis -limsier than a

    Rhino1 his thing -ares -ine in larger point games +here you can

    proide much more dangerous units -or your opponent to +orry

    about, use it to grab -ar ob0ecties +hen all else -ails and dodge

    alpha strikes and toy +ith maonstrous "reatures -rom a sa-e distance1 he (peeder

    could'e at least been 99999: -or it's price o- course, but try and

    think outside the bo< +ith it's mobility and targeting ersatility and it

    might eulti&>elta, t+o Hurricane

    #olters, and lets +hateer assaults out o- it count as haing 4rag

    Grenades -or the same price as the schiNo ersion1 (adly it's -eeling the

    loss o- the dakka banner 0ust as badly as Raen+ing is, so you may

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    +ant to consider a Redeemer or (partan $ssault ank +heneer

    possible1

    • Land Raider Redeemer  & Jsed -or +hen you need to apply more -ire1

    4or 9: points cheaper than the "rusader, it replaces the hurricanebolters and -our models +orth o- transport capacity -or t+o 4lamestorm

    "annons1 he addition o- t+o strength C $6 @ templates helps melt

    po+er armored -oes1 he lack o- the torrent rule does mean that you

    +ill be up close to utiliNe all your guns, but since it's an assault ehicle

     0ust slap some hunder Hammer ermies inside and drie closer to hit

    them +ith your s+ord.hammer/1 4or added shenanigans against

    mechaniNed in-antry lists, take a multi&melta, use it +ith 6o+er o- the

    >achine (pirit to take a+ay their metal ba+kses and the 4lamestorm

    "annons to incinerate the -e+lN inside1

    Forgeworld #eavy S"pport[edit]

    • Land Raider #elios & !t thinks it's a *hirl+ind on steroids, +hich

    comes stock +ith t+in&linked lascannon sponsons1 >ore suriable and

    ersatile than the *hirl+ind, but is de-initely not +orth the points cost

    unless you go -or the anti&air ersion, since the rdnance rules on the

    %auncher cause eery other +eapon on the tank to snap&-ire at #(9,

    een i- you 6ot>( +ith them1 $lso carries si< models -or some insane

    reason1 !- you ask us, it'd probably be better o-- not being able to

    transport in-antry in e( to shoot a -lyer separately -rom the lascannons

    .don't -orget it has interceptor too)/ though sky-ireinterceptor

    +eapons is o- little use against ground targets unless they are

    skimmers1 =ot bad i- you're only transporting si< models any+ays

    .i1e1 H command sIuad/, not that a command sIuad needs a

    %R, but this could be an a+esome choice -or them i- you do it

    any+ays1 "an also be gien a >ulti&>elta i- you +ant to go nuts -or

    a premier tank hunter +hich can een outper-orm the $chilles

    .belo+/ -or %E(( points1

    https://1d4chan.org/wiki/METAL_BOXEShttps://1d4chan.org/wiki/METAL_BOXEShttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=26https://1d4chan.org/wiki/METAL_BOXEShttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=26

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    • Land Raider +hilles & h hell yes, this beast sports a hunder-ire

    "annon and t+in&linked multi&melta sponsons, has immunity to the

    >elta and %ance special rules, puts a &9 penalty on most other attacks,

    can carry si< models, and doesn't go 'splodey1 6ut a scout sIuad and a

    techmarine in it, plonk it do+n on an ob0ectie, and +atch youropponent thro+ a shit -it1 Eldar and Dark Eldar +ill really Rage at it

    since that don't hae much anti&tank outside o- meltas and lances1

    hough, they hae hay+ireD&+eapon, and you really should be+are

    them, as ha+ks, +raithguards, +itches and scourges +ould blo+ your

    3e

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    tank makes the Eldar, HarleIuins, and Dark Eldar cry1 Een *ae

    (erpents +ill -all be-ore this .sadly you can only hae one +hile the

    Eldar player +ill spam *ae (erpents1/ he (icaran can also take

    ceramite plating, making it ery durable1 #eing a Relic o- the $rmory,

    you need to take an !nterrogator&"haplain i- you +ant more than 9(icaran or a 4ire Raptor as +ell1

    • Reli Predator Ee"tioner  & Do you remember %eman Russ

    EE and E -rom table neortis or count&it as a normal

    *hirl+ind i- you o+n one1

    • Reli Whirlwind Sorpi"s & Jnlike the standard *hirl+ind, the

    (corpius -ires a small blast, but at (K and $6@ it eats marines and light

    ehicles -or break-ast1 $nd i- it stands still it can -ire D@9 templates1 !t

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    is a relic ehicle so take an !nterrogator "haplain i- you use a lot o-

    similar 4orge+orld stu--1

    • Storm Eagle & Your transport 4lyer1 %-)2 moved it to #eavy( ccupies

    the middle&ground bet+een the (tormraen and the hunderha+k1ransport capacity o- ;:, +ith death+ing terminators and 0ump in-antry

    counting as ; models each1 !mpressie arsenal o- +eaponry, standard

    armament8 Hull&mounted t+in&linked Heay #olter, Hull&mounted

    7engeance %auncher .Range8K3X(tr8BX$68XHeay ;, %arge #last/1

    ptional armament includes8 (+itching Heay bolters -or >ulti&meltas

    or a yphoon missile launcher, and adding Hellstrike >issiles or ;

    +in&linked %ascannon under the +ings1 $lso get ceramite shielding,

    and the '6o+er o- the >achine (pirit' special rule, along +ith 9;X9;X9;

    armour1 "an also deep strike, and disembarking in-antry can assault in

    the same turn1 T M*!=M

    • *hile passengers on Nooming -lyers a-ter crashing is al+ays a

    +orry, remember that this -lyer is considerably harder than most

    other -lyers barring the Heldrake any+ay, at $79; all round, H6

    and ceramite plating it is pretty much inulnerable to small arms

    -ire, so your opponent +ill hae to dedicate his biggest +eapons to

    take it outF een +hen it decides to hoer1 .here-ore = shooting

    at your ne+ly disembarked terminators/1 $lso, don't -orget that +ith

    all things Dark $ngels, you use (Y=ERGY to get the most out o-

    your units, a hoering -lyer gets a 0ink sae that can be boosted by

    haing a Darkshroud nearby, or you attach a techmarine +ith a

    po+er -ield to the passenger unit and he blankets the ehicle

    thanks to the 2th Edition 4$ again, hell, the -orce -ield can een

    protect the passengers i- it e(!ndependent&turretsF this bastard

    can dump its entire payload on 4JR (E6$R$E $RGE( in a

    https://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Thunderhawkhttps://1d4chan.org/wiki/Fist_of_the_North_Starhttps://1d4chan.org/wiki/Fist_of_the_North_Starhttps://1d4chan.org/wiki/Cheesehttps://1d4chan.org/wiki/Cheesehttps://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Thunderhawkhttps://1d4chan.org/wiki/Fist_of_the_North_Starhttps://1d4chan.org/wiki/Cheese

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    single turn and hit almost eery time and it's only B points more than

    the =ephilim T #$RG$!= %e@&e+t for 0W +ri&es(1 !t is a relic ehicle, so

    i- you +ant to take more than one %or any other reli& vehi&le( remember

    to grab an !nterrogator "haplain as one o- your H choices1

    • Rapier Battery & 9&@ Rapier uad %inked Heay #olters .like on the

    6rometheus/1 +o o- them are essentially a deastator sIuad1 hough

    can be upgraded to %aser Destroyers, +hich is like a lascannon

    deastator sIuad +ith a shorter range but are t+in&linked and gie the

    ordnance ability o- an e

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    • War;one )amnos% !t is considerably more reliable simply by

    dropping most o- the old special rules and 0ust saying 3Hey, !'e got

    4!7E +hirl+ind launchers))3 Each +ith independent machine spirits

    that can shoot in a di--erent direction1 *hile those that read the

    small print +ill -ind that it -ires only the (>$%% .@3/ blast markers,that do+nside is traded o-- +ith the -act that it -orces re&rolls -or

    pinning and morale checks1

    • ,+8%8nd changed it $G$!= because o- 4* schiNophrenia1 !t's gone

    back to +hat it used to be, meaning it spams proper +hirl+ind

    missiles on E7ERYH!=G on the turn it arries, then reerts to a

    stationary +hirl+ind launcher -or the rest o- the game1 he

    launchers may also be upgraded to assault cannons -or an e

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    be -iring at the same target, +hich is still the one they select -or

    themseles111

    •  $s a added bonus though, you can instead s+ap the guns -or

    Hyperios >issile %aunchers, +hich don't su--er -rom the -iringmodes rules, allo+ing you to direct the shots at your leisure1

    #asically krak missiles +ith sky-ire and interceptor, this

    con-iguration does most 0obs you ask it to +ithout complaint, 0ust

    don't +aste the points .or the money/ +ith the command plat-orm,

    as by s+apping one o- the guns you'e replaced the ability to -ire

    three missiles at the same target +ith t+o missiles at di--erent

    targets111 it should hae been a -ree upgrade or the unit needed to

    be bigger than three launchers111 certainly not cleer1

    • Reli )eredeo Pattern )readno"ght & $ Heay (upport alternatie to

    a >ortis&Dreadnought or >ortis&"ontemptor1 4or e@a&tly  the same cost

    as "ontemptor&>ortis +ith a pair o- % $utocannons you get 9 rear

    armour, 9 #allistic (kill, EE

    killer due to $6@, +hich is helped in this role since it can -ire

    independently o- the Deredeo's other +eapon1 he Deredeo also has

    the option o- replacing it's $utocannons +ith a +in&linked Hell-ire

    6lasma "annonade1 !t reduces range to @C3, (2 and loses (under1 !t

    gains t+o $6; -iring modes, either Heay and doesn't Get Hot or

    Heay 9 +ith %arge #last and Gets Hot1 his makes it ery e"s and dealing +ith

    other Es so Death+ing erminators don't hae too -ight them1

    • !n a Dark $ngels army the Deredeo +ould be een more inaluable

    than the anilla code< due to the D$ code

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    • Reli Leviathan )readno"ght & 4or about double the price o- an

    !ronclad, you get a rounder Dread +ith (K, $7 9@9@9; +ith a !nul

    that adds d@ to both the range and strength o- its death&ealedictions po+ers, and

    t+o cla+s +ith meltas, *recker, and the odds to in-lict d@ earine "hapter >aster, albeit

    +ith a ; (ae and -ull blo+n B 4n6 no+adays1 His %ion's Helm gies

    him and the members o- any sIuad he 0oins a !nulnerable (ae,

    +hich is Iuite handy, and he also s+ings an (; master&cra-ted 6o+er

    (+ord1 h, and he carries a master&cra-ted "ombi&6lasma %no longer

    &auses 'linding( and a #olt 6istol -or 9 "" attack1 Despite not being a

    combat monster to match "algar, Dante or %ogan, he's been bu--ed as

    a support character and the entire deta&hment  uses his leadership o-

    9: %not that this will affe&t Stu''ornA)SN0A0earless Dark )ngels that 

    often/ 'ut is still a ni&e 'onus to have(, he can choose his +arlord trait

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=27https://1d4chan.org/wiki/Azraelhttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=27https://1d4chan.org/wiki/Azrael

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    -rom the Dark $ngels speci-ic table instead o- haing to roll and, -inally,

    he no+ gets to modi-y (eiNe the !nitiatie rolls by one1

    •  $dditional =ote *arlord raits8 $s stated aboeF $Nrael is a great

    support character as high points game1 He can pick any *arlordtrait to suit your armies needs and combos 7ERY +ell +ith a

    Raen+ing andor Death+ing army +ith #rilliant 6lanning nearly

    guaranteeing their arrial +hen you +ant or need it1

    • Beaon o& #ope 2+poalypse3 & !- $Nrael uses his -inest hour

    +ithin 9K3 o- "haos models in $pocalypse, he causes 4ear, grants

    -riendly units +ithin ;3 4earless and "ounter $ttack as +ell as

    granting the standard Dark $ngels bene-it o- the Hail o- 4ire

    strategic asset by making all (pace >arines #olt +eapons on his

    side .Dark $ngels or not/ become t+in&linked -or the turn1 *hile

    4ear is -airly 3meh3, eerything else he gets makes him one o- the

    most e--ectie supreme +arlords in $pocalypse games consisting

    o- 0oint -orces1

    • Fellblade & his is your H!REE= #$RRE%( 4 HE%%, 9#(1he

    4ellblade mounts a turret mounted t+in 'accelerator cannon' +hich can

    -ire either high e

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    armoury, you +ill almost neer een see one, let alone -ield more than

    one, -ortunately, you only need one1 he best +ay to use this ehicle is

    to get close combat erminators right into the middle o- the enemies

    most dangerous shooting -ormation, then use the -earsome +eapons

    on the gunship to destroy enemy ehicles that can insta&kill your guys,allo+ing your erminators to destroy the shooty in-antry and keep your

    grunts alie1 Jsed properly this ehicle *!%% make your opponent shit

    bricks, used improperly, it +ill do nothing but die uselessly as it gets

    pummeled by 2:: points +orth o- enemy lascannons, rockets, missiles,

    battle cannon and lances, then it +ill e

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    a +rimary wea+on/ so already gets re7rolls(, it instead damages itsel- by

    an automatic hull point on a -urther roll o- 91 !t can be gien the

    standard predator sponsons or pintle mounted heay +eapons, but

    you're probably going to +ant to load up on anti&tank and leae anti

    in-antry to your other units1

    • !yphon #eavy Siege !an* & !t's a giant indicator1 "heaper and better

    armoured than the 4ellblade and more reliable than the "erberus1 !t

    -ires o-- a 23 #last (9: $69 +eapon, +hich ignores coer, and so +ill

    erase entire units on ;s unless they hae inulnerable saes1 "an also

    be eIuipped +ith sponsons like a predator and pintlemounted options

    including heay bolters, or a multi&melta1 $nd unlike the "erberus, since

    your main gun doesn't -ill an uber specialised role you can choose +hat

    you +ant and split your -ire to shoot in all directions and pick your

    targets by releance1 $lso gie it armoured ceramite so it can neer be

    killed by melta O lances1

    )ediated !ransports[edit]

    7irtually identical to Jltramarines, so i- you understand those then nothing

    much has changed1

    • Rhino & $ great transport, and dirt cheap1 hey can become a shield

    +all once you'e dropped o-- the sIuad riding inside, and can attempt to

    repair themseles in the shooting phase1 !n a Death+ingRaen+inglist, these +ill see ery little use1

    • Ra;orba* & $ Rhino +ith the transport capacity lo+ered, but +ith a big

    gun stuck onto it to compensate1 Great -or -errying around "ommand

    (Iuads1 he cheapest option is to keep the heay bolter or s+itch it

    +ith a t+in linked heay -lamer1 #ut an e

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    something has gone ery, ery +rong/1 $lso makes a good addition in

    the %ionsblade (trike 4orce +ith a -ull battlecompany1 you can get 9: o- 

    these -or -ree or -or ;:: points i- you get a +eapon uppgrade1 0ust stick

    B man sIuads +ith -lamers in them and keep the deastator sIuads in

    the back +ith that mandatory scout sIuad1

    • )rop Pod & Enters play ia Deep (trike and only mishaps i- it goes

    completely o-- the board1 Great -or dropping a suicide Dreadnought

    behind a tank that needs liIuidation1 $lso to keep in mind, is our Drop

    6ods hae Drop 6od $ssault1 6retty much +hen a Drop 6od

    success-ully comes out o- resere, another one can come on the board

    +ithout the need to roll -or it1 Good i- you combine $ssault >arines +ith

    4lamers and a Dreadnaught, as you can do some pretty good damage1

    ne o-ten -orgotten thing Drop 6ods can get is a locator beacon, meaningprecise deep striking terminators a-ter+ard1 Damn scary and e--ectie -or a

    second +ae to anchor your line and support your more -ragile marine

    brothers1 hro+ in some Raen+ing and you can nearly coer the board -or 

    precise strikes +ith all those locator beacons on 6ods and bikes1

    • L"i"s Pattern )rop Pod 2Forge World3 & big dreadnought drop pod,

    the ne+ !$8$ put it back into a dedicated transport role and ner-ed it

    incredibly1 =o longer can your close combat rape dreads charge out o-

    it on the turn it arries, %though oddly/ the rules say that dreadnoughts")N &harge out of it if they de&ide to remain em'arked for a turn/

    whi&h it &ould do anyway sin&e it$s already an o+en to++ed trans+ort/

    'ut might 'e a good idea sin&e your o++onent will have to shoot their

    way through the dro+ +od 'efore hitting the Dreadnought( and no+ it

     0ust grants itsel- and its passenger the (hrouded J(R the turn it

    arries, so no+ there's a slightly lesser chance o- haing your

    dreadnought blo+n to bits that turn, but only slghtly1 $lso, this is the

    only drop pod you can -it "ontemptor in1 (o +hat? hey only

    "ontemptor you'd take is the >ortis +ith ; $ssault

    "annons$utocannons and the "yclone >issile %auncher any+ay1 *ho

    needs a pod?

    Forti&iations[edit]

    https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=29https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit&section=29

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    Here are the general tactics -or

    -orti-ications http89dchan1org+iki*arhammerZ:,:::actics4orti-icatio

    ns

    • +egis )e&ense Lines% $ cheap option to gie coer to your back-ield

    acs andor Des1 !t comes +ith a uad Gun i- you pay eeh, it's an okay choice -or Dark $ngels1 he

    !nulnerable sae you can get -rom it can help, tho -or 0ust @: more pts,

    an $egis De-ense %ines +ith a uad Gun is better1

    • ,mperial Bastion% $nother good choice, comes +ith a Heay #olter on

    each side and can also take a uad Gun1 You can only -it limited

    amount inside o- it tho, so keep that in mind1 6e-ect -or a Deastator

    (Iuad tho1

    • Firestorm Rebo"bt% -or ;: points more than the =ephilim you get a

    dedicated anti&aircra-t building1 %though you may &hange either of the

    -&arus uad "annons for different wea+ons if you own them( +ith -our

    PC3 range interceptorsky-ire lascannon shots1 *hile being -orced to -ire

    at #(; seems like a pain, being t+in linked means that you hit

    appro

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    DeathRaen*ing units, you may +ant to sae your points -or

    something else1

    • Plasma 4bliterator% h my111a simple building at $79 all around, but

    has a 6lasma bliterator +hich -ires a 23 >assie #last at (2 $6;1*ant to obliterate its point cost in heay in-antry? %ook no -urther1

    Ho+eer, it still gets hot .luckily since it's a -orti-ication it gets a sae

    against it/, and it has a ne+ rule called Plasma 4verheat +hich means

    i- it takes a glancing hit due to Gets Hot) a unit embarked takes D@

    randomly allocated +ounds .0ust as +ith classic gets hot) allo+ saes/

    .#ut too bad the rules -or it don't state it has -iring points, so there's no

    point putting a unit inside/1 You'd think a building the siNe o- a #astion

    +ould hae an e

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    brothers but +ith he Jn-orgien's uniIue t+ists added on top1 (pecial

    rules are8 Eerything +ith Grim Resole -ires er+atch at -ull #allistic (kill1

     $lso, t+o #attle Demi&companies may combine into a single -ormation that

    may purchase RhinoRaNorbacksDrop 6ods -or 4REE .(ame as 7anilla

    marines/1 *ell harleIuins(+arm $rmies aren't +inning against these guysanytime soon1

    • You need 9 o- the -ollo+ing 3"ore3 choices8

    • Battle )emi-Company 263% 9 "ompany >aster or "haplain, :&9

    "ommand (Iuads, :&9 "ompany 7eteran (Iuads, @ actical

    >arine (Iuads, 9 $ssault (Iuad, 9 Deastator (Iuad, and :&9

    units o- Dreadnoughts1 Eeryone in the Demi&"ompany gets

    b0ectie (ecured, 0ust like the 7anilla Demi&company and gets to

    -ire oer+atch at #(@ instead o- #(;1 he "haplain is a good

    choice as he comes -ully eIuipped at P:pts and can 0oin the assault

    sIuad +hether they choose to use 0ump packs or a drop pod1 Gie

    them t+o -lamers and meltabombs, and you'e got a deep&striking

    5ump !n-antry sIuad that has Qealot, b0ectie (ecured, and the

    ability to put a dent in almost any enemy unit1

    • You can hae :&9 o- the -ollo+ing 3"ommand3 choices8

    • ,nner Cirle 26 per Battle )emi-Company3% $Nrael, #elial,(ammael .*ho can take (ablecla+ instead o- "ore< as al+ays/,

    9 "ompany >aster, 9 !nterrogator&"haplain .+ho can be traded -or

     $smodai/, or 9 %ibrarian .+ho can be s+apped -or ENekiel/1 6retty

    much your H slot sans echie1

    • You need at least 9 o- the 3$u

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    helps Death+ing and the #ikes hit more o-ten1 Recommended a

    heay bolter or assault cannon to get almost certain hit -or that 9

    #(1

    • Ravenwing S"pport S@"adron% 9 Raen+ing %and (peeder

    (Iuadron, plus one Darkshroud or  7engeance1 Holy shit111 they all

    get Grim Resole %wait for it111(, !nterceptor and (tra-ing Run1 (o

    they're pretty good at shooting1 !n addition, they hae the

    Raenshield ruleF +heneer a -riendly Raen+ing unit +ithin ;3 is

    charged, the (upport sIuadron may -ire er+atch %at BS2

    'e&ause of Erim Resolve( at the o--ending assaulter, or 4J%%

    ballistic skill i- taken as part o- a %ion's #lade detachment1 Granted

    it only protects your Raen+ing units, +ho themseles +ill mostly

    hae t+in&linked andor improed #( oer+atch, so any opponent

    +ould be stupid to charge you +ith this around1 au players may

    no+ retriee their 0a+s -rom the -loor1

    • *ait) here's more8 !- you take a Darkshroud, normal %and

    (peeders gain (hrouded -rom it because they all -orm a single

    ehicle sIuadronF so the unit +ould hae (tealth and  (hrouded

    -or a coer sae in the open, ; in coer and rerollable i-

     0inking1 $+esome resistance in a unit that also hae Deep

    (trike and (cout .also -rom the Darkshroud/ -or silencing

    ignore coer +eapons be-ore they can -ire1 4orget the bikes,

    take as many o- these -ormations as you can1 You only hae to

    think +hich +eapons your speeders +ill hae1

    • Ravenwing Silene S@"adron% 9 Dark alon and ; =ephilim

    5et-ighters1 he (tasis bomb o- the Dark alon al+ays hits on&target

    .-orcing a target hit bythem to test !nitiatie on ;dC, picking the

    highest/, and (lay the *arlord is +orth D@ 76 +hen using this

    -ormation to aid in eliminating the enemy's *arlord1

    • 6Dth Company S"pport% 9&B Jnits o- (cout (Iuads1 hey get

    (upreme 4ire Discipline and111 nothing else1 !n other +ords, this is

     0ust a cheap +ay to upgrade a Demi "ompany to a -ull %ion's #lade

    4orce1

    https://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Rapehttps://1d4chan.org/wiki/Rapehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Rapehttps://1d4chan.org/wiki/Rape

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    • !- you really +ant to take (couts and a %ion's #lade -orce,

    consider taking a secondary "$D as +ell, since (couts don't

    get any additional rules beyond Su+reme 0ire Dis&i+line +hen

    taken here, but (couts are one o- those units you'd pre-er didn't

    get charged any+ay1 You can hae them +ith b(ec instead,