dark angels tactics
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Why Play Dark Angels?[edit]
Do you like to shoot enemies dead and keep shooting the ones dumb enough to assault you? You
hate the traitorous heretical scum, like really really hate? Great, you're in the right place HERE!"
#$%ERHER( %Y$%!( #$%ERHER() *e are to shooting +hat #lood $ngels are
to assaulting and (pace *oles are to bestiality) #ecause you +ant to -ield an entire army o-
erminators .harder to do no+/ +ithout being teased about being a po+ergamer or a -urry, or entire
army o- #ikers .+ith re&rollable 0inks no+/1 he 2th Edition update boosted
both Raen+ing and Death+ing builds +ith said 0inking -uckery, and 3#attle 4ocus3 by another name
+ith lots o- deep striking goodness1 h, and you hae the last 5etbike in the !mperium1 Did +e
mention it comes +ith a 6lasma "annon? #itches loe 6lasma "annons1 Ho+ about a -lyer that
thinks he's a 7indicator? *e got one o- those)
!n a nutshell8
• You +ant a -lyer +ith a (9: $6; 7orte
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;1 2th Ed 5ink saes no+ cause the rider to snap&-ire, so haing +hole armies o- (killed Riders
is no longer as epic as it used to be1 !- you really +ant coer saes take Dark (hrouds1
@1 You re&roll your -ailed 0ink saes1 his statistically kicks more ass than (killed Rider
alone, and #lack Anights hae (killed Rider too1
1 Raen+ing +ork better +ith others by haing eleport Homers and some rules interactions
+ith Death+ing, +hile their o+n -ormations radically support each other in a manner that any
au player +ould -eel -amiliar +ith1
B1 #lack Anights are the best bikers in the game1
C1 (ammael beats Ahan, +hether he's on "ore< or inside (ablecla+1
•"ode< >arines no+ cost .more or less/ the earines/ con-erred onto each o- your units +ith the Death+ing rule and some ehicles1
Heldrake spam? >eet the ne+ =ephilim 5et-ighter1 (ome o- your +eapons een hae special
bonuses against the -allen R$!R >$R!=E(
• *ith $llied Detachments, D$ +ould make a nice ally army to anyone that needs a strong
beatstick to de-end themseles -rom "", or to help drie around the boardcamping behind
coer by sending a lot o- dakka to make a tough shooty army1
n the do+nside8
• Your aerial game is subpar .-orget transport and dog-ights, our -lyers are -or in-antry
slaughter/1 *ay better than +hat Cth Edition "ode< gae you, but it still pales in comparison
to sturdy transport -liers, +hile 4orge+orld does hae units that can -i< this ."aestus $ssault
Ram, (torm Eagle/, it may not be eeryone's cup o- tea1
Armory of The Lion[edit]
https://1d4chan.org/wiki/Cheesehttps://1d4chan.org/wiki/Ultramarineshttps://1d4chan.org/wiki/Raven_Guardhttps://1d4chan.org/wiki/Imperial_Fistshttps://1d4chan.org/wiki/Salamandershttps://1d4chan.org/wiki/Salamandershttps://1d4chan.org/wiki/Iron_Handshttps://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Valkyriehttps://1d4chan.org/wiki/Valkyriehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit§ion=2https://1d4chan.org/wiki/Cheesehttps://1d4chan.org/wiki/Ultramarineshttps://1d4chan.org/wiki/Raven_Guardhttps://1d4chan.org/wiki/Imperial_Fistshttps://1d4chan.org/wiki/Salamandershttps://1d4chan.org/wiki/Iron_Handshttps://1d4chan.org/wiki/Stormravenhttps://1d4chan.org/wiki/Valkyriehttps://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit§ion=2
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%et's -ace it, the heretics hae a nice layout on their tacticaF no reason +e can't use it and say they
got it -rom us1 ther than the -act that they don't e
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$6@ on the charge, then in subseIuent rounds is only $6, $=D you'd hae to conert your o+n
-rom 4antasy or other armies1 (tick +ith "orus Hammers, baby)
• Lightning Claws & =ot so use-ul on sergeants due to only one attack base, and not use-ul
on H units, because they need something to pierce through ; armor to hae a chance o-+inning in challenges1 "are-ully consider po+er s+ords instead, or an aaces o- Redemption, unless another H is already +ielding it1
• Blade o& Caliban & $ Dark $ngels&-laored Relic #lade1 (9 $6@ and no longer Jn+ieldy1
"anny *ol- players may notice that these are no+ the same as 4rost #lades no+1
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• #alberd o& Caliban & Easter&cra-ted storm bolter1 hree times the cost o- a
(torm #olter, but right-ully so1
• Lion's Roar & >aster&cra-ted "ombi&bolter +ith combi&part being assault plasma annon1
Yeah that's right,a mother&-ucking master&cra-ted assault 9 one&use plasma cannon o- rape1
• Mae o& Redemption & ne o- the greatest +eapons -orged by the Dark $ngels1 @ (R
and $6@ .$69 against the "(> -action/1 !t also in-licts blind and concussion1 he same cost as a
hunder Hammer, and against most things other than ermie +earing %oyalists and the odd H
choice here and there it is a superior choice1 Earines1
• his causes =ecron players nightmares as almost eerything in their code< is (@
or +orse and causing blind means t+o&thirds o- the time they are drop to *(#(91 $
!nterrogator "haplain +ill +reck pretty much eerything +ithout a (; .nly characters that
get it are 7argard, =emesor, and !motekh/ in close combat hitting on hitting on s .re&rolls/,
+ounding on ;s, and hitting -irst be-ore eerything in the =ecron code
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• !he Eye o& the (nseen & Grants 4ear and 6re-erred Enemy to the bearer1 he most
eorale, 6inning, and 4ear checks, you no+get "ounter&$ttack and Relentless on your "ommand (Iuad1 he older indiidual (acred
(tandards +ere way better, but at least it is a cheaper option and can be spammed no+, rather
than being a one&only deal1 #rilliant on a "ommand&(Iuad eIuipped +ith graguns8 Relentless
means $%*$Y( @ shots on 9K inch .salo/, and "ounter&$ttack pairs per-ectly +ith the improed
@&shots&oer+atch1
Speial ,ss"e Wargear [edit]
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• +"spe% !t's a scanner array thingama0ig that allo+s the user to lo+er one enemy unit's
coer sae by one .also, it can be a di--erent enemy unit than that rest o- the unit shoots at/1 4or
B points, this sounds nice, recommended to gie to a echmarine .+ho +on't be shooting much
any+ay/, a "haplain .9 #olt 6istol shot1 *hoop&dee&doo/, or a %ibrarian .because +ith
*itch-ires and such, his damage output +on't easter1 =ot a bad buy,
since it allo+s you to take most transports, and you either hae an !ron Halo or a (torm (hield
any+ay so your !nuln sae is coered1
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• !erminator +rmo"r & ;B, and grants the Deep (trike and Relentless rules1 Ho+eer,
you cannot attempt (+eeping $dances and are made bulky1 #uying this also grants
the Vengeful Strike special rule, allo+ing the character to t+in&link his shooting the turn he
arries -rom Deep (trike1 !- your deep striking a character +ith terminator armor get a homer
beacon on the ground to get t+in linked on that combi&+eapon to guarantee a hit on +hateerneeds remoal1
• Spae Marine Bi*e & Grants 9 oughness, 9;3 o- moement +ith option to turbo&boost 9;3
more, the ability to 5ink, the Relentless rule, and brings a +in&%inked #oltgun1 =ice i- you're
pairing up +ith Raen+ing #ikes or #lack Anights1 =ot aailable to "ompany >asters, also note
that it still doesn't make the rider Ravenwing so he doesn't reroll his 0ink saes, but the good
ne+s is the 4$ allo+s a character on a bike to lead a Raen+ing (trike 4orce instead o-
(ammael1
• Storm Shield & @ !nulnerable (ae, but replaces one o- your +eapons1 >ay be taken by
"ompany >asters both in or out o- erminator $rmour1 (adly, %ibrarians and "haplains cannot
take these1 You'll also -ind them dispersed amongst "ompany 7eteran and Death+ing sIuads1
Special Rules[edit]
• Grim Resolve & Dark $ngels' "hapter actics part 91 Grants (tubborn, and er+atch at
#(; unless they 0inked1
• )eathwing & Renamed -rom !nner "ircle1 Dark $ngels' "hapter actics part ;1 Grants4earless and Hatred ."haos (pace >arines/1
• Ravenwing & Dark $ngels' "hapter actics part @1 Re&roll -ailed "oer (aes +hen 0inking1
• )eathwing +ssa"lt .Death+ing Redemption 4orce/ & $ll models in the -ormation must start
in Deep (trike Resere, so no %and Raider transports1 Your +hole -ormation chooses to arrie
-rom deep strike on either turn t+o, three, or -our1 You decide be-ore the game begins1 (ince this
is no+ a -ormation special rule, rather than a sIuad rule, $%% units in the -ormation hae to deep
strike at the same time, including 7enerable Dreadnoughts in drop pods1
• S"mmoned to War .Death+ing (trike 4orce/ & $ll units in this -ormation start in Deep (trike
Resere, but i- there is a Raen+ing $ttack (Iuadron, or a Raen+ing (trike 4orce detachment
in your army then they can choose to pass-ail their resere rolls1 Jnlike Death+ing $ssault this
doesn't oerrule Drop 6od $ssault, since the -irst Drop 6ods don't take resere rolls and sho+
up automatically1
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• !n you hae no Raen+ing at all, then this rule doesn't do anything other than -orce
you to Deep (trike, +here normal rules apply1
• Fortress o& Shields & $ny model in this unit is eIuipped +ith a (torm (hield, including
independent character models +ith a shield, and is in base&to&base contact +ith t+o othermodels -rom this unit, gains a 9 increase to their toughness1 he ne+ +ording preents you
-rom bunching up regular termie sIuads to increase the bene-it o- the rule, and also means that
unless your independent character has a shield himsel-, he cannot bene-it either1 his also hae
the side e--ect o- keeping you -rom spacing your terminator knights e--ectiely, but this isn't
actually as much o- a problem as it might at -irst appear1 !- you eeltas
and other high&strength lo+ $6 shooting, a @ !nulnerable +ill mean you tank it, so scratch that1
!- you're -ighting imperial guard lasgun hordes, bunch up and +atch their pathetic (@ guns -ail to
+ound -ie times out o- sioes1
(ammael in both -orms gets this1
C1 #old +t +ll Costs% *arlord and unit has 4eel =o 6ain +ithin @3 o- an b0ectie1
"ommand and 6ersonal raits also +ork +ell i- you hae a erminator eIuipped character as they'll
be in close range most o- the time +ith other sIuads or stuck in the thick o- it1
Psyhi Powers[edit]
,nterromany[edit]
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!n a strike o- curiosity .but not an unearines and en0oy the ma
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"harge dice to deny it should you success-ully get it o-- +ith only the reIuired @ *arp
"harges1
+ngels o& )eath S"pplement[edit]
!n $ngels o- Death, (pace >arines got ne+ psychic disciplines, possibly to ensure that ENekiel's
%ibrarius "onclae isn't -ull o- redundancy and has more ariety1 hanks to a note in the book, all
(pehss derities including our robed marines, can take these po+ers i- they +ant1
F"lmination[edit]
6rimaris Eletros"rge & *"9 (B $6B $ssault C +itch-ire1 6oint at hordes and e
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;1 F"ry o& the +nients & *"91 $ ;:3 (C $6 beam +ith 6inning1
@1 Psyhi Fortress & *"91 #lessing that gies the 6syker 4earless and $damantium *ill, as
+ell as a bubble o- 9;3 against *itch-ire 6o+ers only1 Gien the shit ton o- $damantium
*ill -rom 6er-idious Relics you should be spamming, only the against them should you-ail to deny is +orth it1
1 Might o& #eroes & *"91 Gies ; (trength, oughness, !nitiatie, and attacks1 !t essentially
+raps up both !ron $rm and *arp (peed into 9 nice *arp "harge 9 package1
B1 Psyhi So"rge & *"91 4ocused *itch-ire1 Roll ;DC leel against enemy psyker
9DCleel1 n a dra+ or better, enemy lose 9* .no sae/, i- you rolled +ay more than him
he loses a po+er1
C1 $"ll 0one & *";1 argets an enemy unit, drops its inulnerable sae by 2 .to a minimum o-
C/1 his thing is essentially #anishment, but it's much more ersatile1 his is +hat you use
to counter -ucks +ith (torm (hields, (mash 4ucker's ; bullshit, Riptide's (hield Generator
bu--, >ale-ic "ursed Earth and Grimoire bullshit1
Geo*inesis[edit]
6rimaris Chasm & *"; 4orces a dangerous terrain test +ithout armor sae on a single unit1
91 Earth Blood & *"91 argets a model in 9K3 o- the 6syker1 hat guy immediately regains
D@ WOUNDS .he +ording by de-ault e
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C1 Shi&ting Worldsape & *"@ ;31 >oe a piece o- terrain by ;3, including models in it,
-orces dangerous terrain tests on the unit inside1
!ehnomany[edit]
he discipline to use -or mechaniNed armies1 $lso -ares ery +ell +ith !mperial Guard allies1 Heck, a
%ibrarius "onclae and a "$D o- tank&heay Guard makes this all kinds o- epicness1 he only
Iuestion is, do the blessings a--ect the +hole sIuadron i- a target ehicle is part o- said sIuadron?
6rimaris S"bvert Mahine & 9K3 >alediction1 You (elect a +eapon on an enemy ehicle1 You and
your opponent roll a die1 !- he rolls higher, nothing happens1 !- you dra+, he can only -ire snap shots1
!- you roll higher, You take control o- said ehicle's +eapon -or a turn1 his +ill be horrible i- your
enemy has a (uperheay o- some kind .%ord o- (kulls, (tompa, #aneblade ariants, Anights/, and
gien the current meta, it's common to see an !mperial Anight ally1
91 Blessing o& the Mahine & *"91 #lessing you gie to 9 ehicle in ;31 !t no+ ignores "re+
(haken, "re+ (tunned, and either gies 6o+er o- the >achine (pirit, or 9 #( i- the target
ehicle that already has 6ot>( .(o basically eery ehicle (pace >arines hae e
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much1 Yeah, you might get #(C but you're still limited by the use-ulness o- the +eapons
themseles1
;1 Epert Redeployment & 4ighter $ce can moe in -rom any edge +hen coming -rom ngoing
Reseres1 6retty good +ay to sneak around and strike them -rom behind1
@1 #oming Beaon & !t's a Homing #eacon -or -lyers1 D$ +ithin 9;3 o- it can't scatter +hen they
Deep&(trike1 Erm111 most -lyers start the game in resere +ithout a skyshield landing pad1
(ince Death+ing can no longer 0ust choose to come on turn 9&; .although resere 4lyers
still come on turn ; or later/, this one could no+ potentially be use-ul1 !t is ho+eer 0ust
another teleport homer in an army that can get them cheaper on irtually eer Raen+ing
unit, and the most earker at the start o- your turn1
697 Let $one Esape :o"r Ga;e
(core 9 7ictory 6oint at the end o- your turn i- you success-ully mani-ested one or more
psychic po+ers -rom the !nterromancy discipline during your turn1 6retty easy to snag1
6
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-riendly unit +ith the Raen+ing special rule during your turn, score D@ 7ictory 6oints
instead1 !- you run a D* (trike 4orce and a Raen+ing army, this is as good as done1
6>7 !he Path o& Redemption
(core 9 7ictory 6oint at the end o- your turn i-, during your turn, a -riendly unit +ith the Dark
$ngels 4action charged an enemy unit that, at the start i- the "harge sub&phase, includedmore models than their o+n unit1
Unit Analysis[edit]#1[edit]
• ,nterrogator-Chaplain & He is the go&to "ombat H1 (ame pro-ile as a
"ompany >aster +ith &9 *(, but comes +ith Qealot and so is there-ore
better in the -irst round o- combat and also acts as a close combat
multiplier1 $lso causes 4ear, and has a natural 6re-erred Enemy against"haos (pace >arines1 He has the ability to take erminator armour, a
#ike or a 5ump 6ack and so can -it +ith irtually any other sIuad you
+ant him to1 !nterestingly, giing him a po+er -ist doesn't replace either
his "roNius or bolt pistol, meaning he can bash regular troops +ith str
C attacks a turn, and then turn on the po+er -ist +hen the bigger things
turn up1 he !nterrogator "haplain is adised1 !n addition, i- you're
-ielding death+ing knights, this guy is nearly a must&hae1 *ith only
one attack on SM,!E M4)E, those maces must not -ail, and he +ill
ensure they +on't1 r else he +ill bitchslap them in #elial's name1 heonly minor do+nsides is he can't take $rti-icer $rmor, ((, and has one
less *(1
• Company Master & #asically a 7anilla "aptain +ho has Grim Resole
and Death+ing instead o- "hapter actics and $(A=41 ake
erminator $rmor, a (torm (hield, a hunder Hammer, and the (hroud
o- Heroes -or a erminator H that is cheaper than #elial +hile being
more suriable +ith B and 4eel =o 6ain i- he hangs out +ith
Death+ing Anights1 (ince #elial is no longer necessary to lead a
Death+ing 4orce, 0ust use this1
• 'Lions Blade '"ompany >aster is pretty damn ersatile being able
to be put in almost eery sIuad imaginable aside -rom #ikes since
that's (ammaels 0ob1 ake him eIuipped as aboe +ith a $ssault
sIuad and "haplain and that's a decently deadly unit able to be
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used aggressiely or de-ensiely as reIuired1 $nother is a putting
him in a actical (Iuad +ith 4oe (miter and a po+er +eapon o-
some sort and en0oy the added dakka1
• Chaplain & $ general purpose support H1 $llo+s himsel- and his
sIuad re&rolls to hit in the -irst round o- combat, no matter +hat, and
comes +ith a Rosarius ./ and a 6o+er >aul1 "an ride a #ike or use
a 5ump 6ack, but cannot +ear erminator armour1 (till costs as much
as a "ompany >aster, but doesn't hae any special bonuses against
the "haos (pace >arines1 here's basically no reason to eer take this
guy oer his big brother unless you +ant a #attle "ompanyF $n
!nterrogator&"haplain costs ;: points more -or 9 #allistic (kill, $ttacks,
*ounds and !nitiatie, plus has access to erminator $rmor and Relics1
!- you +ant cheap, 0ust grab a %ibrarian1
• Librarian & ied +ith the echmarine -or the actual cheapest H
choice, clocking in at CBpts base, and can be upgraded to >%; -or the
same price as 7anilla %ibrarians .-inally/1 Has access to erminator
$rmor, a 5ump 6ack, and #ike1 "an use the Diination, 6yromancy,
elepathy, Daemonology, elekinesis, or !nterromancy disciplines
making him use-ul in a broad ariety o- roles1
• $otes% "omes eIuipped +ith a 6sychic Hood1 $ll units +ithin 9;3 o-
the psyker can use the psyker -or Deny the *itch rolls1 Jsually
improes the result by 9, by ; i- your psyker is leel ; and the
opponent's psyker is leel 91 !- he's inside a transport, he can only
attempt to Deny the *itch -or the ransport1 .Remember this +hen
your +ith your bikertermie boys and +ant to gie them some
psyker protection so place accordingly/
• He's also one o- the better candidates -or taking a "onersion 4ield
andor an $uspe< since he doesn't hae his o+n inulnerable sae
o-- the bat and giing him an auspe< doesn't particularly hinder hisability to blast things at range1
• %ibrarians are both good as in erminator and #iker -orm either
deepstriking or riding to+ard the enemy1 (ince most psyker po+ers
are ; inch and belo+ +ith een our o+n discipline, being up close
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let's you use your mind bulletspo+erbu--setc i- you +ant to be up
close and smashing -ace1
• !ehmarine & 6iggybacking o-- the "ode< >arines, you get a >aster o-
the 4orge +ith a slightly higher pricetag, eIual to the %ibrarian1 (till noaccess to "onersion #eamers, despite the -act that G* has neer
actually released a kit they +ould still pre-er that 7anilla marines got
their imagined model sales1 $lso, unlike anilla marines, Dark $ngels
techmarines do not get access to "hapter Relics1 (o basically you are
taking echmarines to -i< your stu-- and nothing else, unless you +ant
your "amo&cloaked (couts to get a ; "oer in Ruins +ith the #olster
De-ences Rule1
• he (ero Harness is really up to you i- you +ant to take it1 Dark
$ngels techmarines are -ar less likely .especially on bikes/ to be
accompanied by (eritors1 (o on his o+n the harness becomes
iable i- you still eulti&>elta and ;:pt
6lasma "annon at #(@ is kinda +aste-ul, as they +ill need to be
running around +ith their master repairing stu--1 B:pts -or a -ull
sIuad1 (tick the +hole lot in a %and Raider or hunderha+k
Gunship .you rich testicle&depried bastard/ and laugh as the single
gun your enemy's olley o- Arak >issiles shot o-- repairs itsel- and
shoots back1 h, and don't leae them alone, they +ill probably
>indlock and stand there soaking up bullets +ith their -aces1
• Spae Marine Command !an*s & :: points nets you t+o a+esome
command tanks that the Dark $ngels can use due to a designer's note)
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• Rhino Primaris & Gies Dark $ngels access to a 23 #last rbital
(trike, more plasma -rom its +in&%inked 6lasma Gun instead o-
(tormbolter, and has a -ancy (ero&skull hub +hich can either
grant a -riendly unit +ithin 9;3 (nap&shots .including er+atch
and (ky-ire/ at -ull #allistic (kill .Gie that stupidly broken!nisibility po+er the middle -inger/, restore a nearby ehicle's hull
point on a ;, or gie said !n-antry unit 4earless1 $lso, you can co&
ordinate Rein-orcements by selecting a unit held in reseres to
automatically come on1 "an transport C models1 #attle #rothers
may utiliNe1
• Land Raider Eelsior & Gies Dark $ngels much needed access
to Gra&+eaponry through its Gra&cannon and Gra amp -or those
re&rolls to +ound and immobiliNe1 $lso has a C !nuln and ignores
"re+ (haken(tunned results1 $lso can grant a single unit in 9;3
one o- a huge selection o- special rules -or the turn ."ounter&
$ttack, 4earless, Hit O Run, !nterceptor, 6re-erred Enemy, (ky-ire,
(plit 4ire, or ank Hunter/, and gets 9 #( i- a Rhino 6rimaris is
+ithin ;31 4unnily, it's also a character, so it can be your *arlord i-
you choose1 "an transport 9: models, #attle #rothers may utiliNe1
• )amoles Rhino 2Forgeworld3 =o+ 2B pts in !$9; and no longer
takes up a H slot, so you still hae to take another character1 .but
most e
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• he ne+ Rhino 6rimaris is !U"# better since een though it's oer
triple the cost o- the Damocles Rhino, it also gets an uber&%and
Raider, +hile both gie out insane bu--s een a-ter the rbital
#ombardment and Resere shenanigans are oer1
• Ho+eer, the Damocles is cheaper and most
importantly doesn$t take up a H slot +hich has ery signi-icant
implications, since slotless units can be taken as part o- any
detachment %this in&ludes formations 'y definition( and still gain the
command bene-its o- the detachment1 (o +hile you can't take a
Rhino 6rimaris Earine #ike "aptain's1 He pilots the dangels last -unctioning
5etbike, +hich 0ust so happens to be loaded +ith a 6lasma "annon and
a +in&%inked (tormbolter1 He also carries a #olt 6istol -or that eer so
help-ul 9 attack1 =otably, he can -ire ; o- his +eapons in the shooting
phase1 He s+ings an $6; >aster&"ra-ted 6o+er (+ord as he rides
through the battle, and has Eternal *arrior and an !ron Halo1 o replace
the loss o- !nner "ircle .and no, since he's ;nd "ompany he doesn't get
the Death+ing rule/ he no+ 0ust straight up has 4earless and Hatred
."haos (pace >arines/1 $ good, solid choice1 Ho+ he rolls is up to your
playstyle1 $lso, his 0etbike model is one o- the se
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(ammy's more solid boosts in easter +ith the same
options plus the (hroud o- Heroes is cheaper than #elial, +hile
giing him B +ith 4=61 (ince #elial is no longer necessary to lead
a Death+ing (trike 4orce or Redemption 4orce, there's little reason
to not go +ith that1
• E;e*iel? Grand Master o& Librarians & He comes +ith the same
statline o- the %ibrarians o- old, +ith stats comparable to a "ompany
>aster &9*(, and is a mastery leel @ psyker +ho can roll -rom
Diination, 6yromancy, elepathy, Daemonology, elekinesis, or
!nterromancy in any combination1 Gien his gear, he's a really good
choice -or a boost to Death+ing knights to make them een more o- a
nasty unit1 He also +orks +ell in a de-ensie line and Green+ing
making them stronger in the assault phase +ith one more attack and
Grim Resole +hile handing out bu--s or mind bullets1
https://1d4chan.org/wiki/Belialhttps://1d4chan.org/wiki/Belialhttps://1d4chan.org/wiki/Ezekielhttps://1d4chan.org/wiki/Belialhttps://1d4chan.org/wiki/Ezekiel
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• Gear% ENekiel makes use o- a master&cra-ted 4orce (+ord .Great
-or getting a 4orce hit on target/, a master&cra-ted #olt 6istol, +hich
+ill no+ get more use since *itch-ire no longer hinders shooting,
$rti-icer $rmour .; armour sae/, and he carries the #ook o-
(alation, +hich gies all -riendly units +ithin C3 o- him 9 $ttack,+hich is a+esome1 He also comes eIuipped +ith a 6sychic Hood,
so all units +ithin C3 o- ENekiel can use the him -or Deny the *itch
rolls1 (ince ENekiel is >astery %eel @, this helps Iuite a bit1 6ark
him ne% lo+er than @ .+hich is like
PBL o- psykers in the game/1
• +smodai? ,nterrogator Chaplain & $smodai is back +ith a +elcome
bu--, albeit perhaps still not an auto&take he at least has enough going
to make him distinctie1 He still comes loaded +ith his trademark
#lades o- Reason1 You may sco-- at their lack o- an $6 or strength
bonus and its (pecialist *eapon status, but they cause !nstant Death1
$nd i- that's not your thing he still has his "roNus $rcanum1 He causes
4ear and has 6re-erred Enemy ."(>/, but all !nterrogator "haplains do
that no+1 His latest bu-- is that he is no+ *(C on a captain's stat line,
and i- he slays the enemy +arlord in a challenge you immediately gain
D@ ictory points, +hich could be a game changer i- he manages to
cause a papercut +ith those blades o- reason1 hough he'll run into
ma0or problems ersus Eternal *arriors or anyone gearedstatted up to
+ipe him out and not +orry about taking +ounds against ( $6&
attacks1 !mperial Guard +arlords are -air game though1
• $n >%9 %ibrarian +ith a "onersion 4ield, 6rescience, and a 4orce
(+ord can do roughly the same 0ob as $smodai +hile haing $6@
to boot, all -or less points1 $nd !nterrogator "haplain +ith >ace o-
Redemption +ill cost the same, kick his ass most o- the time, $=D
be more generally use-ul .!nstant Death is cool, but not much use
against single +ound models1 (2 and $6@ on the other hand111/
• ,nterrogator-Chaplain Seraphi"s 2)ar* /engeane3 & $ccording an
4$, the limited edition Dark 7engeance "haplain is actually a special
character1 !nstead o- re&rolls to hit on the charge, he lets his unit re&roll
ones to hit and +ound -or both shooting and melee1 he problem? !t
only +orks against "haos (pace >arines1 4or 9;B points, he's the
https://1d4chan.org/wiki/Asmodaihttps://1d4chan.org/wiki/Asmodai
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same cost as a regular !nterrogator&"haplain +ith a plasma pistol .he
has one/, but you hae no reason to +aste your points on this guy
unless you kno+ -or sure that you +ill be -acing "(>1
• 4ther $otes% (tandard !nterrogator&"haplains already get
6re-erred Enemy8 "haos (pace >arines +hich does the e
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#lade1 his also means the iconic 6lasma "annon is less
e--ectie since blast +eapons cannot -ire snap shots, een
+hen being allo+ed to -ire at -ull #(1 (imilarly, taking
meltaguns and multi&meltas +ill make enemy +alkers .and
!mperial Anights/ think t+ice be-ore charging into melee1
• So"t S@"ad% #u--ed to *(#( no+ +ithout a cost increase1 (couts
are good medium in-antry but the main selling point is to sae points -or
more Death+ing andor Raen+ing1 Ho+eer, our (couts lack teleport
homers +hich the Raen+ing hae so the main use is to de-end
ob0ecties +hich they can do nice -or cheap1 "amo cloaks are good i-
you +ant them to stay on the -ield, especially +ith echmarine that can
increase a piece o- terrain -or a great ; coer sae1 (niper ri-les can
be decent as they can reach out and still do something but you really
+ant to thro+ in a missile launcher to launch a missile here and there
gien the range1 6oster belo+ also has a more aggressie role they can
do1
• +lternative 4pinion% (couts hae an e
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$ngels are a shooting army and these guys can take combi&+eapons,
but don't hae the bene-it o- (ternguard eeltas or 4lamers and start
blasting the back-ield1 Your opponent +ill hae to diert units -rom
the -ront Iuickly or get his heay units and ehicles +iped out1 $
sIuad +ith t+o 4lamers clocks in at ;::pts een, >eltas6lasmas
are also iable1 he best part is, they can sling those +eapons and
head into "lose "ombat +ith their trusty chains+ords and pistols1
his makes them either @: attacks de-ending .assuming a sIuad o-
ten/ or : attacks charging1 hat is a +hole lot o- *(, ( attacks
headed at an opponent and +ill put a dent in anything their hit1
Don't neglect them haing the a-orementionedO'*e&tive
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Se&ured and improed er+atch -or their #olt 6istols and
(pecials in the %ion's #lade too1 *hateer the case, your 9K:&
;;:pt unit is going to reIuire an opponent to make some serious
read0ustments1
• Company Command S@"ad & You don't een need an H choice to
take them no+1 hey are ery similar to 7eteran sIuads in many
respects, they are -ieltaguns and a Drop 6od1 "ode< >arines can do this too,
but Dark $ngels can drop in, erase enemy ehiclesEs and are
less -ear-ul o- a counter&charge due to better oer+atch, and that
Drop 6od can summon in other shooty Death+ing%and (peeder
sIuads +ith its locator beacon1
• 4or a bit more, take B gra&guns and a (acred (tandard to get the
-ull number o- shots at -ull range, then hae them arrie -rom a
Drop 6od and erase units -rom eade een deadlier
+hen your opponent considers charging your unit to get a -ace -ull
o- improed gra oer+atch and counter attack1 Gie them storm
shields -or some decent suriability1
• )eathwing !erminator S@"ad & his is one o- the reasons you play
Dark $ngels1 hey receied only a minor ner- in since Death+ing
$ssault is no+ a -ormation rule rather than a sIuad rule and no longer
allo+s them to arrie on turn one1 ;:: points no+ and still hae Grim
Resole +hich makes them stronger -or the ineitable counter assaults1
4earless erminators +ith (plit 4ire and the ability to t+in&link their
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+eapons the turn they arrie -rom Deep (trike1 $ny model can trade
their basic +eapons %in&luding the sergeant again( -or hunder
Hammers(torm (hields and %ightning "la+s1 $ble to up to 9: o- these
guys .=ote they "$=' "ombat (Iuad so be a+are o- that/ 6%J( you
can gie 9 in eery -ie termies an assault cannon, a cyclone missilelauncher 4R a -ucking plasma cannon) he main strength o- Death+ing
erminators is sheer ersatility, being able to mi< and ma< range +ith
melee means they can handle damn near anything1 *ith split -ire one
model can shoot a di--erent target +hile letting the sIuad charge
another target1 he only thing they shouldn't be eIuipped -or is all out
melee as that is the Death+ing Anights 0ob +ith their sle+ o- special
rules and a+esome melee +eapons1 Get a heay +eapon +ith t+o or
so H(( to protect against high $6 +eapons and you'll hae a
dangerous sIuad against di--erent enemies1
• =ote that split -ire doesn't reIuire t+o di--erent +eapons in 2th1 $
unit o- B terminators +here all hae H(( and one is additionally
upgraded +ith a cyclone missile launcher is still able to target t+o
units & this doesn't mean they actually -ire at t+o targets, but they
are able to charge a di--erent target than they actually -ire at1 hat's
cool and all, but remember you cannot $ssault the turn you arrie
-rom Resere1
• )eathwing Command S@"ad & $t it's most basic it is a regular
Death+ing sIuad -or the same cost1 #ut you can thro+ on upgrades
like candy and do all the normal things you e
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sIuads1 !- you +ant a character model to lead the sIuad and take
challenges then hae a "hampion instead1
• Death+ing "hampions are -antastic, they get 9*( and can take
the Halberd o- "aliban .;(, $6;, ;&handed/, and no+ they mustauto&issue and auto&accept challenges1 hey do hilariously +ell
against most other single&+ound champions like anilla "hapter
"hampions and the like, +ho are compelled to get into a -ight that
they +ill lose1
• $pothecaries obiously gie the sIuad 4eel =o 6ain and as
erminators they become incredibly hard to budge1 #ut they hae
to replace their stock po+er&-ist +ith the =arthecium, and the lack
o- other options mean they are mostly useless in close combat1 $s
characters they can re-use challenges and be kept out o- harms
+ay +hich does seem like a +aste o- a terminator, but they still
grant 4n6 to the sIuad een then1 $lso remember that the sIuad
has (plit&4ire so een i- he's got the only other ranged +eapon
a-ter a Heay *eapons dude, he can put it to use against a
di--erent target1
• #anner options are limited to either the D* "ompany #anner or
the (acred (tandard, but the go&to option should be the Death+ing
"ompany banner, +hich as mentioned aboe gies them 9 attack1
his is a close combat sIuad and also seres to oercome any
reduced output -rom taking an apothecary1 he banner bearer can
also be gien any other option but should probably be gien a
H(( to guard against any un-ortunate and e
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enemies sIuads1 nly things you hae to +orry about is high $7
+alkers or such as een +ith smite you can hae a tough time1 $gain
let your range support deal +ith units Anights can't com-ortably deal
+ith1 You better not roll ones on assault or #elial +ill hunt you do+n and
bitch slap you1 hey also bu-- any attached !"'s +ith (R> (H!E%D(+ith 91 $ble to get 6er-idious Relics to get $damantium *ill makes
them een more resistant against psyker attacksF combine +ith ENekiel
-or some high&yield "alibanian +itch denial1 !- you desire one o- the
deadliest close combat sIuad -or points in the game, these Anights are
your men1
• $ +ord on those >aces8 (E1 $nd smite mode is no+ a lot more
ersatile because you can do it on a model&by&model basis, so you
don't need to only make 9 attack per model i- you think it's too risky1
• $lternate opinion8 sure, they are not as strong as be-ore, and only
attack once, but the maces are still +onder-ul1 he preious poster
missed an important aspect8 strength K, $6; $ !=!!$!7E1
Regular chums need to go do+n to !9 to get this, een H .outside
uber&special sno+-lakes like "algar and Dante/1 You take a bit o- a
gamble, yes1 #ut in most cases a single +ound +ill instagib the
un-ortunate sod you +ere charging at .unless it has eternal +arrior
or B, but most things that hae ; sae are , barring +arbosses
on mega armor/
• Dark $ngels are all about synergy and that also goes -or Death+ing
Anights1 ne thing they can't do is s+eeping adance +hich is +hy
there is Raen+ing +ho can s+ing behind the enemy once they
break to block their retreat and cut them do+n -or the Death+ing1
• Ravenwing Command S@"ad & $nother reshu--ling o- the 4", they
are the Raen+ing eIuialent to the Death+ing "ommand (Iuad1 You
can load these biker boyN out +ith all sorts o- goodies including plasma
talons .9K3 t+in&linked plasma guns/, "orus Hammers .9(, $6&,
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Rending/ and one really +eird grenade launcher1 5ust like the others,
you can hae an apothecary, banner bearer and a company champion
+ho must no+ auto&issue and auto&accept challenges, but like D*
command sIuads, these guys are a one per army choice1 En0oy) he
sIuad is @ knights but you can add three more guys1 -f you$re taking a&hara&ter on 'ike and you +lan on taking a smallish s.uad of 'la&k
knights/ you would 'e 'etter served taking them as a &ommand s.uad/
so you &an save yourself a 0) &hoi&e and a few +oints1
• )readno"ghts & $ ersatile choice and no+ coming in sIuads on 9&@
model1 "an do eerything generally +ell1 !t can punch +ith its upgraded
-our attacks, it can dakka +ith the normal option o- guns and has
improed er+atch thanks to army&+ide Grim Resole1 Dark $ngels
might 0ust be the one (pace >arine army +herein the Hell-ire
con-iguration .lascannons and missile launcher/ make the most sense,
but the ri-leman is also a good sell1 !- you really +anna smash things
+ith your hal-&dead space marine robot, get yoursel- a enerable dread1
$nother option is the >issile %auncher and $ssault "ombo Dread as it
can and +ill deal +ith anything smaller than a %and Raider and is really
good in a %ions #lade +ith the oer+atch1
• /enerable )readno"ghts & $nother sIuad o- 9&@ dreadnoughts,
clocking in at 9;B pts each1 *hich is a bargain considering it has a #(
and *( o- B1 !t gets the classic 7enerable rule along +ith the ne+ Grim
Resole and Death+ing rules -or Hatred ."haos >arines/ and
er+atch at #(; or higher in certain -ormations1 7enerable
dreadnoughts are recommended against "(>, to +hom they +ill do
terrible things1 $lso proides a lot o- customisation1 6ick them 'cause
they easily -ill up those elites and in a Death+ing (trike 4orce, +here
they're not only #oss, they are absolutely essential i- you +ant to play
solo Death+ing1
• 4ther $otes% hese guys are no+ really good at melee +ith their
attacks and +ith *( B they'll hit most things and can rip apart tanks
i- they surie a-ter drop podding1 !- you +ant anti&in-antry a good
loadout -or in-antry mulching is assault cannon, heay -lamer, and
po+er-ist lets you rampage through most sIuad +ithout trouble and
+ith ! you strike be-ore most other +alkers and >"1
https://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesome
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• !- drop podding +ith Death+ing (trike 4orce or other+ise a good
loadout -or tank busting is 0ust de-ault >ulti >elta as Death+ing
other+ise lack hard ranged anti tank in terms o- penetration and
being $6 91 $ssault "annon also +orks i- the enemy has +eak rear
armor since you can put the drop pod right behind +ithout +orry o-mishaps1 (C +ith rending at #(B can glance a tank to death
especially i- its rear armor is 9:1
• !gnore 7enerables i- you +ant them to sit back and shoot as almost
eery Dreadnought +eapon is t+in linked +asting their *(#( B1
%et their less e1 his is supposed to be your close combat dreadnought as most
o- the ranged options are +asted on this machine any+ay, your >ortis
or regular 7en&Dreads should do the shooting instead1 Jn-ortunately it
no+ pales in comparison to regular dreadnoughts since it is stuck +ith
the base t+o attacks -rom the preious edition and the inability to be
taken in sIuadrons1 !- you really +ant to take one, s+itch the arm -or a
4lamestorm cannon since it's not on the usual +eapon lists -or a
dreadnought and you trade out the eE models 0ust prior to your charge1 Either that or pester 4orge
*orld -or an update1
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• Siege )readno"ght 2Forgeworld3 & You get the same -orge+orld toys
as the regular marines, comes stock +ith a 4lamestorm "annon O
$ssault Drill + Heay 4lamer1 he only options are s+apping the
4lamestorm +ith a >ulti&>elta and adding Hunter&Ailler >issiles to its
pauldrons like an !ronclad1 he $ssault Drill is a bit use-ul in that it gies-ree hits to occupants o- ehicles or buildings +ith that -lamer, but that's
its only gimmick, +hich has essentially 0ust told you +hat you should be
doing +ith this dreadnought and so taking the >ulti&>elta actually
becomes a sensible option i- you're -ocusing on buildingsehicles1 !-
you +ant an all&comers dreadnought then a normal dreadnought
sIuadron can do the same 0obs either better or cheaper1
• Contemptor )readno"ght 2Forgeworld3 & Yes, you get the basic one
that regular (pess >uhreens get1 he "ontemptor is easily
4orge+orld's most popular model and it's not hard to see +hy8 e
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been moed back and -orth -rom slot to slot, !$;8;nd moed it back to
Elites and took a+ay its #(B, presumably to balance out the sickening
build recommended aboe, still rapes things een at #( though1
• $lso this is E$(!%Y the best anti&air model you can take in "odeortis as an anti&air option, and
you probably are, you could consider taking the autocannons as an
alternatie to the Aheres assault cannons, especially i- you're
desperate to cut points1 *hy? 5ust hear me out1 ! +ill start o-- by
saying this setup can under per-orm compared to the Aheres $"s
but comes +ith a -e+ perks o- its o+n, the main bene-it being
range1 $t ;3 the Aheres pattern $"s can be insu--icient -or
coering the skies1 hey are better suited -or creating a 3no&-ly
None3 .albeit a no&-ly None ;@ the siNe o- the battle-ield i- positioned
correctly/ as opposed to proiding table&+ide $$ coerage1 he
autocannons on the other hand operate at a -ull K3, pairing nicely
+ith that he-ty "yclone >issile %auncher on your back, and hae
base (21 his means that a single hit -rom an autocannon
.compared to one hit -rom an assault cannon/ is t+ice as likely to
remoe a hull point -rom your opponents' toughest -lyers .ie8
Heldrake, (tormraen, 7endetta/ and at double the distance1 *ith
a K3 range .PC3&diameter sphere o- -ire/ you also hae more
options +hen it comes to positioning your hal-&dead tin can during
deployment, and +on't eer hae to sacri-ice a turn o-
(ky-ire!nterceptor in order to shi-t your position mid&game1 rading
Heay CRending -or Heay ; might sound like an instant deal&
breaker at -irst, but +ith #(B and t+in&linked your bullets aren't
going to miss, so that e
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three/1 *hateer remains a-ter your initial olley the "yclone
>issile %auncher +ill usually clean up1 he 9;&shot olley coming
-rom the Aheres $"s +ill per-orm a bit more inconsistently, landing
sporadically bet+een : and as many as B H6 +orth o- damage on
$79;, but on the plus side +ill al+ays penetrate1 4rankly i- youhae the points you should 0ust go +ith the Aheres $"s and plop
your 'nought do+n in the center o- the table1 #ut i- you -eel those 9B
points are better spent else+here or your beardy neck is the
rebellious type, this is a iable alternatie and can still
neutraliNeneuter your opponents' -lyers the same turn they come
in, or at least cuckold +hateer strategy they intended to use1 -
course, employing a second autocannon "> mitigates most o- the
dra+backs present in using a lone one, and irtually guarantees a
+recked -lyer the second it hits the table1 =ot to mention @: e
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*ings, or -inds other units to be more use-ul1 Generally Green+ing
armies can -ind use -or them, giing that most o- the other units in the
4$ slot is R* based1 heir main use, in case you don't kno+, is to mop
up ob0ectie campersshooty units that are either +eak, suck in melee,
come in lo+ numbers, or any combination1 he ma0or -atal blo+ that our $ssault >arines su--er is that $llies, not least +ith #lood $ngels, can do
the same 0obs better1 2th edition gae them a minor boost in that they
can no+ score along +ith eerything else, so you get a unit that is
almost as -ast as Raen+ing .+ithout turbo boosting/ but can dish out
more attacks and can also deep strike but is cheaper than a erminator
sIuad1 $lso, they can take Eiscerators no+, +hich are 0ust -ancy
chain-ists -or the most part, in case you need a can opener1
• 9/1 9: man sIuad +ith >eltabombs8 "an take on units like Aroot,
"ultists, 6ink Horrors, and the like, and can go a-ter ehicles a-ter
they hae done their 0ob1 ! also +ouldn't adise dropping their 5ump
6acks at all, since they can't take a RaNorback instead, and Rhinos
0ust makes them +orse, haing to +aste a turn in order to assault
the said unit1
• ;/1 B man sIuad +ith a 4lamer, inside a %and Raider Redeemer8 $
costly build, but +orks +ell against Horde armies, at least rks and
yranids1 (ince the Redeemer is an $ssault ehicle, this makes it
easy -or the >arines to charge in a-ter the 4lamestorm "annon and
4lamer +reak haoc on your
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sIuad, but at least is no longer -orced to ride separately i- you +anted
to keep the sIuad together1 $ttach >eltaguns -or tank hunting -un1
"ombine +ith $ssault "annon&+ielding Death+ing -or eE
+ith only @ models1 Een can threaten lo+ model E sIuads thanks
to rending a-ter taking do+n most o- them +ith plasma1 $dd in a re&
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rollable @ through skill rider these guys can tank -ire to charge the ne
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boost, &; !nitiatie, &9 *eapon (kill, moing around like an asshole,
and t+in plasma guns1 *e een hae the same number o- attacks
as a Genestealer .on the charge, thanks to our t+o +eapons/, and
rending) Een better, they also keep their eleport homers, so you
can deepstrike erminators easily, and in stranger spots1
• $ bike mounted "haplain is an especially potent attachment -or the
unit1 $long +ith the obious bene-it o- 4earless, he combos
surprisingly +ell +ith Hit O Run1 !nstead o- charging in -or a single
turn o- re&rolls then being stuck and unable to get out o- combat
thanks to 4earless, the #lack Anights can then Hit O Run, letting
them break out o- combat, since they're not choosing to -ail a
morale check1 =o+ they can assault something else getting the re&
rolls all oer again1 Rinse and repeat1 >ake it an !nterrogator and
they can take Hit O Run at !B1 He +on't get a plasma talon, but you
can gie him an $uspe< -or Bpts and hae him -orgo shooting to
drop the coer sae o- +hateer the sIuad's shooting in rapid -ire
range1 hose ruins +on't sae those >Es -rom your plasma
anymore1
• Ravenwing Land Speeders & %and (peeders, = 0ust like +hat the
other chapters get, -or t+o reasons1 4irst, you can take up to -ie o-
these instead o- eeryone else +ho only gets three1 his makes
speeders a ery ersatile i- some+hat eulti&>elta in order to handle hordes and tanks1
Heay -lamers are good but remember that you can't snap-ire
templates +hich means you hae to sacri-ice do nothing to take
adantage o- 0ink re&rolls1 $ssault "annons and heay bolters are good
to -orce multiply +ith (ammael1
• !t's the cheapest +ay to -ield Heay #olters en&masse, i- you take
the second heay bolter1 $ -ull sIuadron is ;2B points nets you 9:
heay bolters, all that are arguably more di--icult to deal +ith than
they +ould be mounted on mere po+er armor marines1 @: (B$6
shots at @C inches on highly mobile +ith #( -or only ;B: points is
massiely underrated
• Ravenwing )ar* !alon & H!( H!=G R%%( $%% HER $R>!E(1
GE !1 ! D=' "$RE !4 YJ'RE G!=G ER>!=$R, 5J( GE
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!1 2E made this a +hole lot better1 =ot the best armour to be had at 99
all around, but it does pack a % o- dakka, as in double hurricane
bolters and a (9: $6; heay 9, blinding, blast ri-t cannon that becomes
7orte< %and therefore Destroyer( i- you roll doubles on the scatter dice,
een i- you rolled a direct hit1 he stasis bomb drops a can o- Derp onyour enemy, debu--ing them -or a +hopping &@ to *( and ! until the end
o- your turn1 $lso, all enemies must make initiatie tests -or unsaed
+ounds, or be remoed -rom play1 $nd remember this !nitiatie test +ill
be taken at the preiously modi-ied &@1 (o you hae irtually guaranteed
a kill on anything that su--ers +ounds, but +ith that being said, the
bomb is only ( $6B so you'd be lucky to get those +ounds in the -irst
place1 "ouple one o- these +ith a #lack knight unit -or eore
importantly, it also has (tra-ing Run, a .rare/ J(R that gets 9 #(
against ground targets, +hich means it'll be che+ing a+ay at #( B1 You
can s+itch out the %ascannon -or an $enger >ega #olter -or -ree1
You'll get B (C, $6 , 6inning shots at #( B1 (uddenly, it became a
-airly decent ground attack cra-t1
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• "onsider the 4ire Raptor gunship -rom 4orge+orld, i- you hae the
pointsmoneyF it does e
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customisable, packs a cyclone missile launcher .-or shots instead o-
t+in&linked/ R a t+in linked lascannon -or tank hunting and as a nice
bonus it looks absolutely &ab"lo"s1 he main do+nside is a real money
price & almost HREE !>E( >RE than regular speeder & like it's
siler&plated or something1 $lso as a relic reIuires an !nterrogator"haplain i- you +ant to take more than one1
• Caest"s +ssa"lt Ram 2Forge World3 & "raNiest ehicle in the game,
designed to ram things .hence the name/, and accomplishes this by
haing a B in1 sae against attacks on the -ront .inc1 rams, either -rom
the enemy ramming you or you ramming them/, re&rolls the armour
penetration dice +hen ramming, and 9 to the ehicle damage roll, and
godlike&impenetrable -or a -lyer armour o- 9@ 9@ 991 "ontains a t+in&
linked >$G=$&>E%$ .*4?/, +hich is8 range89K3 str8K $689
type8Heay 9, large blast, melta1 (ound -un, eh? Holds ten men, ideal
-or punching a hole in the enemy battle lines and disgorging troops,
$=D it's an assault ehicle, so straight into close combat %and no
restri&tion against terminators/ in fa&t/ they only &ount as one man
inside this/ not two3 4even B5665R in Dark )ngels armies4(1 =o+ this
means that the "aestus has to be -ast, and it is) !ts type is8 4lyer .hoer
mode/, and it (!%% can ramtankshock +hile Nooming1 "omes stock
+ith e
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bolter -or a second %ascannon and the missiles are 4$R superior1 !t's
also agile and supersonic1 !t probably is oercosted, but it is e", 6lasma cannons -or spaced up units and E, >issile
%aunchers -or ersatility particularly anti&air .ery costly though/, and
Gra&cannons are good -or EE and i- you +ant them mobile but
they are 7ERY costly1 >ulti >eltas are too short range and heay
bolters are to ine--ectie -or points1 #ut in bigger point games, get the
Dark alon or a 6redator to do your bidding instead1
• 4ighting mechaniNed lists? Get one lascannon sIuad and the other
a plasma cannon sIuad1 Jse the %ascannon to crack open the
transport and aporise the poor grouped up -e+ls1 *orks ery +ell
-or !D pesky @ armies1
• $n $rmourium "herub is also something to considerF it grants you
one turn's +orth o- re&rolls on all hits +hen used -or one model1
his can make priority remoal real easy1
• he ne+ Grim Resole rules made these guys a +hole lot scarier1
*here historically Deastators abhor a melee .and they still do/
your opponent +ill hae to +eather a -ace -ull o- +hateer they'repacking be-ore getting that charge1 4our krak missiles or
lascannons? 6lus all the spare bolters and +hateer the sergeant
is packing, all at -ull #( in a %ion's #lade -ormation1 hat +ould
make een a greater daemon hie tyrant think care-ully be-ore
deciding to charge you, especially i- he's been +ounded earlier in
the -ight1 Do the same thing +ith B&shot Gra "annons and your
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opponent might as +ell remoe those terminators rather than
assault you, cause you're 0ust going to shoot him again i- he
doesn't1 en man sIuad +ith drop pod and -our heay bolters can
create a serious light in-rantry no&go&None1 5ust dare those gaunts
to assault you 0ust don't -orget to coer their -lank1
• *hile this does increase the cost Iuite a bit, putting a %ibrarian on
rolling on Diination greatly increases the threat Deastators pose1
Re&rolls to hit along +ith +hateer other po+er gies Deastators a
decent adantage oer ri&%as 6redators1
• Predators & $ailable in sIuadrons no+ bet+een 9&@, and +hen there
are three o- them they all get ank>onster Hunter1 +o most popular
loadouts are anti&in-antry or anti&tank>", both are described belo+1
• !n-antry killing 6redators are eIuipped +ith autocannon and heay
bolter sponsorsF -or PBpts it's decent in-antry killing +ith K $6
shots per tank1 Generally though *hirl+ind.s/ is better and more
cost e--ectie at in-antry killing particularly blobs and +ith the
bene-it o- ignore coer shells1 n top o- that *hirl+inds can shoot
behind coer as +ell1 utclassed but still useable
• he ri&%as is the best +ay to -ield 6redator.s/ as Dark $ngels lack
long range anti&tank outside o- Deastators +ith lascannons, allies,or 4orge+orld1 *hile the anti&in-antry 6redator is outclassed by
cheaper and better options, the ri&%as or $utocannon%" sponsors
are solid long range anti&tank -or Dark $ngels .=ot to mention the
only code< option -or long range anti&tank/1 Remember running
three gies ank Hunter and >onster Hunter +hich gies a
sIuadron o- ri&%as predators a boast in larger games1
• !t's up to you i- you +ant to go +ith a ri&%as predator or a &
lascannon Deastator sIuad1 4or 9: points less and losing onecannon -or superior durability, no lose o- -irepo+er unless it's a
penetrating hit, and one t+in&linked lascannon1 Deastators do get
coer saes easier and can -it into smaller spots but can't relocate
unless they're gien a transport -urther bloating their cost1
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• Whirlwind & $ solid cheap artillery piece1 "an't do shit against ehicles,
but hordes -ear it1 >ay be taken in sIuadrons, but there may be some
merit in taking a single *hirl+ind depending on the point siNe and +ho
you're -acing1 !n games belo+ 9:::pts, you can -ind use -or these
against lightly armoured in-antry1 !t can also help slo+ do+n >Es -romadancing into close combat, +hich isn't bad -or it's points1 %ike
6redators, they get a bonus +hen taken in threes, +here they cause
6inning and hae (hredding1 *hich gies it a ne+ lease on li-e in large
point games +here a single +hirl+ind is practically useless, a -ull
sIuadron becomes a dangerous threat1
• Dark $ngels are all about synergy and a -ull sIuadron can cause
real speed bumps i- you managed to hit the target +ith Seed of
0ear earlier in your turn1 hree shredding pie plates should be
enough to cause at least one +ound een on >Es, so guarantee
pinning them in place and neuter their turn1
• /indiator & his tank -eatures a ery scary gun1 $ ery scary (trength
9: $6; %arge #last gun1 his tank is a massie -ire magnet, and thus
probably +on't get to drop its hot steamy load oer an un-ortunate
sIuad1 !t has $79@ on the -ront though, so i- your Demolisher "annon
gets blo+n o-- it's still great -or tank shocking1 "an also no+ be taken in
sIuadrons o- up to three i- you'd like to change the shooting -rom all
three o- them -or an $pocalyptic blast that !gnores "oer1 Yes you'd like
to do that +ouldn't you1 #e care-ul because the range still remains ;3
so it becomes a bit o- a Danger "lose situation, especially since your
o+n in-antry is presumably going to some+here close to the tank and
the enemy you +ere shooting at1
• Land Speeder /engeane & 9;: points -or @ H6 $7 9: all around,
range @C, @ usual plasma shots or one large blast plasma cannon1 Jse
e
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• !- you hae one o- these .+hich is only acceptable i- you
magnetiNed it to run it as either this -or gimmick games, or as the
superior 6rotoss $rbiter Darkshroud/, bring a %ibrarian as one o-
your H choices1 he 6rimaris po+er -or Diination, 6rescience,
allo+s you to re&roll all misses on the target unit1 Glancing yoursel-to death +ith Gets Hot rolls e--ectiely gets eliminated, and it lets
you re&roll Gets Hot and your (catter should you -ire the large
plasma blast template1 !t doesn't eliminate the -act it is oercosted
like +oah, but it does make it pretty killy1
• +lternate ta*e% You should consider that you aren't 0ust paying
points -or one (2 $6; %arge #last on a chassis -limsier than a
Rhino1 his thing -ares -ine in larger point games +here you can
proide much more dangerous units -or your opponent to +orry
about, use it to grab -ar ob0ecties +hen all else -ails and dodge
alpha strikes and toy +ith maonstrous "reatures -rom a sa-e distance1 he (peeder
could'e at least been 99999: -or it's price o- course, but try and
think outside the bo< +ith it's mobility and targeting ersatility and it
might eulti&>elta, t+o Hurricane
#olters, and lets +hateer assaults out o- it count as haing 4rag
Grenades -or the same price as the schiNo ersion1 (adly it's -eeling the
loss o- the dakka banner 0ust as badly as Raen+ing is, so you may
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+ant to consider a Redeemer or (partan $ssault ank +heneer
possible1
• Land Raider Redeemer & Jsed -or +hen you need to apply more -ire1
4or 9: points cheaper than the "rusader, it replaces the hurricanebolters and -our models +orth o- transport capacity -or t+o 4lamestorm
"annons1 he addition o- t+o strength C $6 @ templates helps melt
po+er armored -oes1 he lack o- the torrent rule does mean that you
+ill be up close to utiliNe all your guns, but since it's an assault ehicle
0ust slap some hunder Hammer ermies inside and drie closer to hit
them +ith your s+ord.hammer/1 4or added shenanigans against
mechaniNed in-antry lists, take a multi&melta, use it +ith 6o+er o- the
>achine (pirit to take a+ay their metal ba+kses and the 4lamestorm
"annons to incinerate the -e+lN inside1
Forgeworld #eavy S"pport[edit]
• Land Raider #elios & !t thinks it's a *hirl+ind on steroids, +hich
comes stock +ith t+in&linked lascannon sponsons1 >ore suriable and
ersatile than the *hirl+ind, but is de-initely not +orth the points cost
unless you go -or the anti&air ersion, since the rdnance rules on the
%auncher cause eery other +eapon on the tank to snap&-ire at #(9,
een i- you 6ot>( +ith them1 $lso carries si< models -or some insane
reason1 !- you ask us, it'd probably be better o-- not being able to
transport in-antry in e( to shoot a -lyer separately -rom the lascannons
.don't -orget it has interceptor too)/ though sky-ireinterceptor
+eapons is o- little use against ground targets unless they are
skimmers1 =ot bad i- you're only transporting si< models any+ays
.i1e1 H command sIuad/, not that a command sIuad needs a
%R, but this could be an a+esome choice -or them i- you do it
any+ays1 "an also be gien a >ulti&>elta i- you +ant to go nuts -or
a premier tank hunter +hich can een outper-orm the $chilles
.belo+/ -or %E(( points1
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• Land Raider +hilles & h hell yes, this beast sports a hunder-ire
"annon and t+in&linked multi&melta sponsons, has immunity to the
>elta and %ance special rules, puts a &9 penalty on most other attacks,
can carry si< models, and doesn't go 'splodey1 6ut a scout sIuad and a
techmarine in it, plonk it do+n on an ob0ectie, and +atch youropponent thro+ a shit -it1 Eldar and Dark Eldar +ill really Rage at it
since that don't hae much anti&tank outside o- meltas and lances1
hough, they hae hay+ireD&+eapon, and you really should be+are
them, as ha+ks, +raithguards, +itches and scourges +ould blo+ your
3e
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tank makes the Eldar, HarleIuins, and Dark Eldar cry1 Een *ae
(erpents +ill -all be-ore this .sadly you can only hae one +hile the
Eldar player +ill spam *ae (erpents1/ he (icaran can also take
ceramite plating, making it ery durable1 #eing a Relic o- the $rmory,
you need to take an !nterrogator&"haplain i- you +ant more than 9(icaran or a 4ire Raptor as +ell1
• Reli Predator Ee"tioner & Do you remember %eman Russ
EE and E -rom table neortis or count&it as a normal
*hirl+ind i- you o+n one1
• Reli Whirlwind Sorpi"s & Jnlike the standard *hirl+ind, the
(corpius -ires a small blast, but at (K and $6@ it eats marines and light
ehicles -or break-ast1 $nd i- it stands still it can -ire D@9 templates1 !t
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is a relic ehicle so take an !nterrogator "haplain i- you use a lot o-
similar 4orge+orld stu--1
• Storm Eagle & Your transport 4lyer1 %-)2 moved it to #eavy( ccupies
the middle&ground bet+een the (tormraen and the hunderha+k1ransport capacity o- ;:, +ith death+ing terminators and 0ump in-antry
counting as ; models each1 !mpressie arsenal o- +eaponry, standard
armament8 Hull&mounted t+in&linked Heay #olter, Hull&mounted
7engeance %auncher .Range8K3X(tr8BX$68XHeay ;, %arge #last/1
ptional armament includes8 (+itching Heay bolters -or >ulti&meltas
or a yphoon missile launcher, and adding Hellstrike >issiles or ;
+in&linked %ascannon under the +ings1 $lso get ceramite shielding,
and the '6o+er o- the >achine (pirit' special rule, along +ith 9;X9;X9;
armour1 "an also deep strike, and disembarking in-antry can assault in
the same turn1 T M*!=M
• *hile passengers on Nooming -lyers a-ter crashing is al+ays a
+orry, remember that this -lyer is considerably harder than most
other -lyers barring the Heldrake any+ay, at $79; all round, H6
and ceramite plating it is pretty much inulnerable to small arms
-ire, so your opponent +ill hae to dedicate his biggest +eapons to
take it outF een +hen it decides to hoer1 .here-ore = shooting
at your ne+ly disembarked terminators/1 $lso, don't -orget that +ith
all things Dark $ngels, you use (Y=ERGY to get the most out o-
your units, a hoering -lyer gets a 0ink sae that can be boosted by
haing a Darkshroud nearby, or you attach a techmarine +ith a
po+er -ield to the passenger unit and he blankets the ehicle
thanks to the 2th Edition 4$ again, hell, the -orce -ield can een
protect the passengers i- it e(!ndependent&turretsF this bastard
can dump its entire payload on 4JR (E6$R$E $RGE( in a
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single turn and hit almost eery time and it's only B points more than
the =ephilim T #$RG$!= %e@&e+t for 0W +ri&es(1 !t is a relic ehicle, so
i- you +ant to take more than one %or any other reli& vehi&le( remember
to grab an !nterrogator "haplain as one o- your H choices1
• Rapier Battery & 9&@ Rapier uad %inked Heay #olters .like on the
6rometheus/1 +o o- them are essentially a deastator sIuad1 hough
can be upgraded to %aser Destroyers, +hich is like a lascannon
deastator sIuad +ith a shorter range but are t+in&linked and gie the
ordnance ability o- an e
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• War;one )amnos% !t is considerably more reliable simply by
dropping most o- the old special rules and 0ust saying 3Hey, !'e got
4!7E +hirl+ind launchers))3 Each +ith independent machine spirits
that can shoot in a di--erent direction1 *hile those that read the
small print +ill -ind that it -ires only the (>$%% .@3/ blast markers,that do+nside is traded o-- +ith the -act that it -orces re&rolls -or
pinning and morale checks1
• ,+8%8nd changed it $G$!= because o- 4* schiNophrenia1 !t's gone
back to +hat it used to be, meaning it spams proper +hirl+ind
missiles on E7ERYH!=G on the turn it arries, then reerts to a
stationary +hirl+ind launcher -or the rest o- the game1 he
launchers may also be upgraded to assault cannons -or an e
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be -iring at the same target, +hich is still the one they select -or
themseles111
• $s a added bonus though, you can instead s+ap the guns -or
Hyperios >issile %aunchers, +hich don't su--er -rom the -iringmodes rules, allo+ing you to direct the shots at your leisure1
#asically krak missiles +ith sky-ire and interceptor, this
con-iguration does most 0obs you ask it to +ithout complaint, 0ust
don't +aste the points .or the money/ +ith the command plat-orm,
as by s+apping one o- the guns you'e replaced the ability to -ire
three missiles at the same target +ith t+o missiles at di--erent
targets111 it should hae been a -ree upgrade or the unit needed to
be bigger than three launchers111 certainly not cleer1
• Reli )eredeo Pattern )readno"ght & $ Heay (upport alternatie to
a >ortis&Dreadnought or >ortis&"ontemptor1 4or e@a&tly the same cost
as "ontemptor&>ortis +ith a pair o- % $utocannons you get 9 rear
armour, 9 #allistic (kill, EE
killer due to $6@, +hich is helped in this role since it can -ire
independently o- the Deredeo's other +eapon1 he Deredeo also has
the option o- replacing it's $utocannons +ith a +in&linked Hell-ire
6lasma "annonade1 !t reduces range to @C3, (2 and loses (under1 !t
gains t+o $6; -iring modes, either Heay and doesn't Get Hot or
Heay 9 +ith %arge #last and Gets Hot1 his makes it ery e"s and dealing +ith
other Es so Death+ing erminators don't hae too -ight them1
• !n a Dark $ngels army the Deredeo +ould be een more inaluable
than the anilla code< due to the D$ code
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• Reli Leviathan )readno"ght & 4or about double the price o- an
!ronclad, you get a rounder Dread +ith (K, $7 9@9@9; +ith a !nul
that adds d@ to both the range and strength o- its death&ealedictions po+ers, and
t+o cla+s +ith meltas, *recker, and the odds to in-lict d@ earine "hapter >aster, albeit
+ith a ; (ae and -ull blo+n B 4n6 no+adays1 His %ion's Helm gies
him and the members o- any sIuad he 0oins a !nulnerable (ae,
+hich is Iuite handy, and he also s+ings an (; master&cra-ted 6o+er
(+ord1 h, and he carries a master&cra-ted "ombi&6lasma %no longer
&auses 'linding( and a #olt 6istol -or 9 "" attack1 Despite not being a
combat monster to match "algar, Dante or %ogan, he's been bu--ed as
a support character and the entire deta&hment uses his leadership o-
9: %not that this will affe&t Stu''ornA)SN0A0earless Dark )ngels that
often/ 'ut is still a ni&e 'onus to have(, he can choose his +arlord trait
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-rom the Dark $ngels speci-ic table instead o- haing to roll and, -inally,
he no+ gets to modi-y (eiNe the !nitiatie rolls by one1
• $dditional =ote *arlord raits8 $s stated aboeF $Nrael is a great
support character as high points game1 He can pick any *arlordtrait to suit your armies needs and combos 7ERY +ell +ith a
Raen+ing andor Death+ing army +ith #rilliant 6lanning nearly
guaranteeing their arrial +hen you +ant or need it1
• Beaon o& #ope 2+poalypse3 & !- $Nrael uses his -inest hour
+ithin 9K3 o- "haos models in $pocalypse, he causes 4ear, grants
-riendly units +ithin ;3 4earless and "ounter $ttack as +ell as
granting the standard Dark $ngels bene-it o- the Hail o- 4ire
strategic asset by making all (pace >arines #olt +eapons on his
side .Dark $ngels or not/ become t+in&linked -or the turn1 *hile
4ear is -airly 3meh3, eerything else he gets makes him one o- the
most e--ectie supreme +arlords in $pocalypse games consisting
o- 0oint -orces1
• Fellblade & his is your H!REE= #$RRE%( 4 HE%%, 9#(1he
4ellblade mounts a turret mounted t+in 'accelerator cannon' +hich can
-ire either high e
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armoury, you +ill almost neer een see one, let alone -ield more than
one, -ortunately, you only need one1 he best +ay to use this ehicle is
to get close combat erminators right into the middle o- the enemies
most dangerous shooting -ormation, then use the -earsome +eapons
on the gunship to destroy enemy ehicles that can insta&kill your guys,allo+ing your erminators to destroy the shooty in-antry and keep your
grunts alie1 Jsed properly this ehicle *!%% make your opponent shit
bricks, used improperly, it +ill do nothing but die uselessly as it gets
pummeled by 2:: points +orth o- enemy lascannons, rockets, missiles,
battle cannon and lances, then it +ill e
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a +rimary wea+on/ so already gets re7rolls(, it instead damages itsel- by
an automatic hull point on a -urther roll o- 91 !t can be gien the
standard predator sponsons or pintle mounted heay +eapons, but
you're probably going to +ant to load up on anti&tank and leae anti
in-antry to your other units1
• !yphon #eavy Siege !an* & !t's a giant indicator1 "heaper and better
armoured than the 4ellblade and more reliable than the "erberus1 !t
-ires o-- a 23 #last (9: $69 +eapon, +hich ignores coer, and so +ill
erase entire units on ;s unless they hae inulnerable saes1 "an also
be eIuipped +ith sponsons like a predator and pintlemounted options
including heay bolters, or a multi&melta1 $nd unlike the "erberus, since
your main gun doesn't -ill an uber specialised role you can choose +hat
you +ant and split your -ire to shoot in all directions and pick your
targets by releance1 $lso gie it armoured ceramite so it can neer be
killed by melta O lances1
)ediated !ransports[edit]
7irtually identical to Jltramarines, so i- you understand those then nothing
much has changed1
• Rhino & $ great transport, and dirt cheap1 hey can become a shield
+all once you'e dropped o-- the sIuad riding inside, and can attempt to
repair themseles in the shooting phase1 !n a Death+ingRaen+inglist, these +ill see ery little use1
• Ra;orba* & $ Rhino +ith the transport capacity lo+ered, but +ith a big
gun stuck onto it to compensate1 Great -or -errying around "ommand
(Iuads1 he cheapest option is to keep the heay bolter or s+itch it
+ith a t+in linked heay -lamer1 #ut an e
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something has gone ery, ery +rong/1 $lso makes a good addition in
the %ionsblade (trike 4orce +ith a -ull battlecompany1 you can get 9: o-
these -or -ree or -or ;:: points i- you get a +eapon uppgrade1 0ust stick
B man sIuads +ith -lamers in them and keep the deastator sIuads in
the back +ith that mandatory scout sIuad1
• )rop Pod & Enters play ia Deep (trike and only mishaps i- it goes
completely o-- the board1 Great -or dropping a suicide Dreadnought
behind a tank that needs liIuidation1 $lso to keep in mind, is our Drop
6ods hae Drop 6od $ssault1 6retty much +hen a Drop 6od
success-ully comes out o- resere, another one can come on the board
+ithout the need to roll -or it1 Good i- you combine $ssault >arines +ith
4lamers and a Dreadnaught, as you can do some pretty good damage1
ne o-ten -orgotten thing Drop 6ods can get is a locator beacon, meaningprecise deep striking terminators a-ter+ard1 Damn scary and e--ectie -or a
second +ae to anchor your line and support your more -ragile marine
brothers1 hro+ in some Raen+ing and you can nearly coer the board -or
precise strikes +ith all those locator beacons on 6ods and bikes1
• L"i"s Pattern )rop Pod 2Forge World3 & big dreadnought drop pod,
the ne+ !$8$ put it back into a dedicated transport role and ner-ed it
incredibly1 =o longer can your close combat rape dreads charge out o-
it on the turn it arries, %though oddly/ the rules say that dreadnoughts")N &harge out of it if they de&ide to remain em'arked for a turn/
whi&h it &ould do anyway sin&e it$s already an o+en to++ed trans+ort/
'ut might 'e a good idea sin&e your o++onent will have to shoot their
way through the dro+ +od 'efore hitting the Dreadnought( and no+ it
0ust grants itsel- and its passenger the (hrouded J(R the turn it
arries, so no+ there's a slightly lesser chance o- haing your
dreadnought blo+n to bits that turn, but only slghtly1 $lso, this is the
only drop pod you can -it "ontemptor in1 (o +hat? hey only
"ontemptor you'd take is the >ortis +ith ; $ssault
"annons$utocannons and the "yclone >issile %auncher any+ay1 *ho
needs a pod?
Forti&iations[edit]
https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit§ion=29https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Dark_Angels(7E)&action=edit§ion=29
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Here are the general tactics -or
-orti-ications http89dchan1org+iki*arhammerZ:,:::actics4orti-icatio
ns
• +egis )e&ense Lines% $ cheap option to gie coer to your back-ield
acs andor Des1 !t comes +ith a uad Gun i- you pay eeh, it's an okay choice -or Dark $ngels1 he
!nulnerable sae you can get -rom it can help, tho -or 0ust @: more pts,
an $egis De-ense %ines +ith a uad Gun is better1
• ,mperial Bastion% $nother good choice, comes +ith a Heay #olter on
each side and can also take a uad Gun1 You can only -it limited
amount inside o- it tho, so keep that in mind1 6e-ect -or a Deastator
(Iuad tho1
• Firestorm Rebo"bt% -or ;: points more than the =ephilim you get a
dedicated anti&aircra-t building1 %though you may &hange either of the
-&arus uad "annons for different wea+ons if you own them( +ith -our
PC3 range interceptorsky-ire lascannon shots1 *hile being -orced to -ire
at #(; seems like a pain, being t+in linked means that you hit
appro
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DeathRaen*ing units, you may +ant to sae your points -or
something else1
• Plasma 4bliterator% h my111a simple building at $79 all around, but
has a 6lasma bliterator +hich -ires a 23 >assie #last at (2 $6;1*ant to obliterate its point cost in heay in-antry? %ook no -urther1
Ho+eer, it still gets hot .luckily since it's a -orti-ication it gets a sae
against it/, and it has a ne+ rule called Plasma 4verheat +hich means
i- it takes a glancing hit due to Gets Hot) a unit embarked takes D@
randomly allocated +ounds .0ust as +ith classic gets hot) allo+ saes/
.#ut too bad the rules -or it don't state it has -iring points, so there's no
point putting a unit inside/1 You'd think a building the siNe o- a #astion
+ould hae an e
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brothers but +ith he Jn-orgien's uniIue t+ists added on top1 (pecial
rules are8 Eerything +ith Grim Resole -ires er+atch at -ull #allistic (kill1
$lso, t+o #attle Demi&companies may combine into a single -ormation that
may purchase RhinoRaNorbacksDrop 6ods -or 4REE .(ame as 7anilla
marines/1 *ell harleIuins(+arm $rmies aren't +inning against these guysanytime soon1
• You need 9 o- the -ollo+ing 3"ore3 choices8
• Battle )emi-Company 263% 9 "ompany >aster or "haplain, :&9
"ommand (Iuads, :&9 "ompany 7eteran (Iuads, @ actical
>arine (Iuads, 9 $ssault (Iuad, 9 Deastator (Iuad, and :&9
units o- Dreadnoughts1 Eeryone in the Demi&"ompany gets
b0ectie (ecured, 0ust like the 7anilla Demi&company and gets to
-ire oer+atch at #(@ instead o- #(;1 he "haplain is a good
choice as he comes -ully eIuipped at P:pts and can 0oin the assault
sIuad +hether they choose to use 0ump packs or a drop pod1 Gie
them t+o -lamers and meltabombs, and you'e got a deep&striking
5ump !n-antry sIuad that has Qealot, b0ectie (ecured, and the
ability to put a dent in almost any enemy unit1
• You can hae :&9 o- the -ollo+ing 3"ommand3 choices8
• ,nner Cirle 26 per Battle )emi-Company3% $Nrael, #elial,(ammael .*ho can take (ablecla+ instead o- "ore< as al+ays/,
9 "ompany >aster, 9 !nterrogator&"haplain .+ho can be traded -or
$smodai/, or 9 %ibrarian .+ho can be s+apped -or ENekiel/1 6retty
much your H slot sans echie1
• You need at least 9 o- the 3$u
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helps Death+ing and the #ikes hit more o-ten1 Recommended a
heay bolter or assault cannon to get almost certain hit -or that 9
#(1
• Ravenwing S"pport S@"adron% 9 Raen+ing %and (peeder
(Iuadron, plus one Darkshroud or 7engeance1 Holy shit111 they all
get Grim Resole %wait for it111(, !nterceptor and (tra-ing Run1 (o
they're pretty good at shooting1 !n addition, they hae the
Raenshield ruleF +heneer a -riendly Raen+ing unit +ithin ;3 is
charged, the (upport sIuadron may -ire er+atch %at BS2
'e&ause of Erim Resolve( at the o--ending assaulter, or 4J%%
ballistic skill i- taken as part o- a %ion's #lade detachment1 Granted
it only protects your Raen+ing units, +ho themseles +ill mostly
hae t+in&linked andor improed #( oer+atch, so any opponent
+ould be stupid to charge you +ith this around1 au players may
no+ retriee their 0a+s -rom the -loor1
• *ait) here's more8 !- you take a Darkshroud, normal %and
(peeders gain (hrouded -rom it because they all -orm a single
ehicle sIuadronF so the unit +ould hae (tealth and (hrouded
-or a coer sae in the open, ; in coer and rerollable i-
0inking1 $+esome resistance in a unit that also hae Deep
(trike and (cout .also -rom the Darkshroud/ -or silencing
ignore coer +eapons be-ore they can -ire1 4orget the bikes,
take as many o- these -ormations as you can1 You only hae to
think +hich +eapons your speeders +ill hae1
• Ravenwing Silene S@"adron% 9 Dark alon and ; =ephilim
5et-ighters1 he (tasis bomb o- the Dark alon al+ays hits on&target
.-orcing a target hit bythem to test !nitiatie on ;dC, picking the
highest/, and (lay the *arlord is +orth D@ 76 +hen using this
-ormation to aid in eliminating the enemy's *arlord1
• 6Dth Company S"pport% 9&B Jnits o- (cout (Iuads1 hey get
(upreme 4ire Discipline and111 nothing else1 !n other +ords, this is
0ust a cheap +ay to upgrade a Demi "ompany to a -ull %ion's #lade
4orce1
https://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Rapehttps://1d4chan.org/wiki/Rapehttps://1d4chan.org/wiki/Awesomehttps://1d4chan.org/wiki/Rapehttps://1d4chan.org/wiki/Rape
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• !- you really +ant to take (couts and a %ion's #lade -orce,
consider taking a secondary "$D as +ell, since (couts don't
get any additional rules beyond Su+reme 0ire Dis&i+line +hen
taken here, but (couts are one o- those units you'd pre-er didn't
get charged any+ay1 You can hae them +ith b(ec instead,