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Requires the use of the Dungeons & Dragons Players Handbook, Third Edition, Published by Wizards of the Coast.

Mecha SRD extreme Appendix 2 by Philip Reed Illustrated by Christopher ShyPublished by Ronin ArtsChapter One: The Basics...............3

Credits and Contents

Table of ContentsMecha Pilot Character Class ..................3 Mecha Commander Character Class......6 Skills and Mecha ....................................8 Feats and Mecha.....................................9

Chapter THRee: Mecha combat....61

www.roninarts.com www.philipjreed.com www.studioronin.com'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 5.0. A copy of this License can be found at www.wizards.com/d20. Dungeons & Dragons and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission.Cover and interior artwork copyright 2003 Christopher Shy, Appendix 2, layout, and graphic design copyright 2003 Philip Reed, All Rights Reserved. All Rights Reserved. Used with permission. All text in this book is designated as open game content. You may not distribute this PDF without the permission of Ronin Arts.

Chapter Two: Mecha Design........12

What is a Mecha?.................................12 Mecha Points ........................................13 Mecha Stat Block .................................13 Designing a Mecha and its Mecha Point Cost ............................14 Design Checklist ..................................18 Step One: Choose Mecha Type............18 Step Two: Choose Size.........................18 Step Three: Choose Hit Points .............19 Step Four: Choose Occupants and Cargo ...........................20 Step Five: Choose Armor.....................21 Step Six: Choose Defense ....................21 Step Seven: Choose Strength ...............22 Step Eight: Choose Speed ....................22 Step Nine: Choose Handling................28 Step Ten: Choose Special Abilities ......28 Step 11: Choose Exotic Abilities .........38 Step 12: Choose Defects ......................43 Step 13: Design Weapons.....................48

Running Big Battles .............................61 Basic Concepts .....................................62 Characters in Mecha.............................63 Scale .....................................................64 Mecha Sizes..........................................64 Facing and Firing Arcs.........................65 Initiative ...............................................65 Movement and Action ..........................65 Moving the Mecha ...............................67 Fighting from Mecha............................76

Appendix One: Mecha as Magic Items ...........................82The Design Process ..............................82

Appendix two: extreme Extras....85

New Feats.............................................85 New Mecha Defects .............................86 New Mecha Exotic Abilities ................87 Predator IVX Power Suit .....................88 Gargexian GR5.....................................89 Energy Absorbing Alien .......................90

Appendix Three: Open Game License...............................91

Several PDF products are available from www.rpgnow.com, www.philipjreed.com, or www.roninarts.com.

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Mecha SRD extreme

The Basics

Chapter 1: The BasicsMecha is the term used by Japanese animators and fans to refer to the mechanical designs that appear in Japanese animation, or anime. A mecha can be a giant robot, a suit of powered armor, or a vehicle of some other sort, such as a spaceship, tank, submarine, or motorcycle.

Adventures

Mecha d20 provides a means of describing all manner of mecha in game terms, and offers simple, playable systems for using them in adventures. Although its primary focus is on anime-style giant robots and powered armor, Mecha d20 can be used to create everything from sports cars to sky galleons.

Mecha Pilots may fight for glory, honor, or even loot, but most are reluctant warriors, battling because they feel they have no choice. The enemy is coming, and they are all that can protect their loved ones, their comrades, their country, or their world. Sometimes that war has already been lost . . . and now they seek revenge.

Background

Some mecha are operated by steelyeyed professionals who graduated from a military academy, others by scarred veterans of a hundred battles, and a great many by angst-ridden 14-year-olds who have barely read the manual. In short, a Mecha Pilot can come from any class, race, or background.

Characteristics

Other Classes

Mecha Pilot Character Class

The character is a military Mecha Pilot in a modern military or paramilitary force. He or she might be a member of the armed forces, a SWAT team, or even a freelance mercenary, and could operate a giant robot, jet fighter, helicopter, or tank . . . or a machine that transforms into each. Most Mecha Pilots consider themselves elite compared to infantry soldiers, patrol cops, or other ground pounders.

Some Mecha Pilots are chivalrous, hot blooded, and confident, but most know war is not a game, whether the foe are criminal gangs, terrorists, or the armed forces of rival powers. They may ponder over whether to climb into the cockpit again or even consider deserting but when they actually get on the battlefield, they fight to win, using their superior firepower to reap lesser adversaries like wheat before a scythe as they smash their way toward their opposite numbers. The most famous Mecha Pilots like fighter aces of the past are renowned for situational awareness, the always preternatural sixth sense of keeping track of everything in the confusion of battle that lets them fight many foes at once.

The ranks of Mecha Pilots also include many characters of other classes. In particular, many groups will include Fighters, both as ordinary soldiers and as Mecha Pilots, and Bards are also surprisingly common, often in their modern-day incarnation as idol singers. Classes from Anime d20 that work especially well in a mecha campaign include Sentai Members (often a team of heroes will each have their own mecha, which can combine into one giant machine), Gun Bunnies (who sometimes acquire powered armor mecha suits for heavy-duty combat), Students (who tend to find themselves piloting mecha even if

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Mecha SRD extremeTable 1-1: Mecha Pilot Level ProgressionLevel 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6/+1 +6/+1 +7/+2 +8/+3 +9/+4 +9/+4 +10/+5 +11/+6/+1 +12/+7/+2 +12/+7/+2 +13/+8/+3 +14/+9/+4 +15/+10/+5 Ref +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 Will +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 Fort +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6

The BasicsSpecial Mecha (+400 Mecha Points), Mecha Pilot Feat Package, Personal Gear Heightened Awareness (+2) Aura of Command (1 person) Mecha (+400 Mecha Points) Bonus Feat, Organizational Ties Aura of Command (2 people) Bonus Feat Mecha (+400 Mecha Points) Aura of Command (10 people) Organizational Ties Heightened Awareness (+4) Mecha (+400 Mecha Points), Aura of Command (50 people) Bonus Feat Organizational Ties Aura of Command (200 people) Mecha (+400 Mecha Points) Bonus Feat Organizational Ties Bonus Feat Mecha (+400 Mecha Points) Strategy) (Int), Navigate (Int), Pilot (Dex or Int), Repair (Dex), and Spot (Wis). Skill Points at 1st Level: (4 + Int Modifier) x 4 Skill Points at Each Additional Level: 4 + Int modifier

they arent ready for the job), and, of course, Giant Robots (if one or more of mecha themselves are intelligent). Adventurers, rather than Mecha Pilots, can be a good all-around class to represent the other crew members in a starship or similar large vessel. Most importantly, Mecha Pilots tend to associate with Tech Geniuses, the engineers and inventors who build, maintain, and modify the mecha.

Hit Dice and Ability Scores Class Skills

The Mecha Pilot uses d8 Hit Dice.

The Mecha Pilots Anime d20 class Skills are Computer Use (Int), Demolitions (Int), Drive (Dex or Int), Knowledge (Electronics, Law, Mechanics, Military Sciences, Police Sciences,

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Mecha SRD extremeClass FeaturesHeightened AwarenessAt Level 2, the character gains a +2 bonus to any awareness (Spot, Listen, etc.) checks that he or she makes. This bonus increases to +4 at 11th Level.

The BasicsBonus FeatThe character may select a bonus Feat. This Feat may be any of the Mecha Feats or a Giant Robot Fighting Feat.

All of the following are class features of the Mecha Pilot:

Mecha Pilot Feat PackageThe Mecha Pilot gains these Bonus Feats at 1st Level: Mecha Weapon Proficiency [one type], Personal Firearms Proficiency, and [Mecha] Operation.

Organizational Ties Aura of CommandThe Mecha Pilot possesses a natural knack for leadership that grows as his or her confidence increases. The pilot can inspire allies or subordinates into following him or her into dangerous situations they might otherwise avoid or never consider undertaking. The number of people he or she can directly inspire at any given time is shown in parenthesis on the progression table. For example, a 6th Level character can directly inspire 2 people. Aura of Commands effects should be role-played, but one practical benefit allows the leader to add his or her Will save bonus (if higher) to his or her subordinates in any situation where they must make a Will save to avoid fear or panic. Few leaders have an Aura of Command sufficient to inspire their entire force at once. They usually concen