d20 future price guide - 4plebsarchive.4plebs.org/dl/tg/image/1461/79/1461798158544.pdf · future...

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Future Price Guide d20 All equipment and services listed in d20 Future now have values in real credits. Equipment Equipment Name Size Weight Price Restriction Name Size Weight Price Restriction Progress Level 5 Progress Level 7 Computer Equipment Chemical and Medical Equipment Display glasses T 1 lb. 200 Cr. Chemical, biocort D 40 Cr. Hackcard D 350 Cr. Lic (+1) Miscellaneous Equipment Miscellaneous Equipment GalPos device S 3 lb. 40 Cr. Duracable M 3 lb. 20 Cr. Grappling tether S 2 lb. 90 Cr. Grappler tag T 1 lb. 30 Cr. Piercing visor S 1 lb. 500 Cr. Mil (+3) Explorer outfit M 2 lb. 40 Cr. Power backpack M 3 lb. 70 Cr. Heads-up display T 1 lb. 55 Cr. Projectile deflector S 0.5 lb. 500 Cr. Lic (+1) Laser tripwire D 30 Cr. Sensor Equipment Nanobeacon F 70 Cr. Sensor, armacomp S 1 lb. 1,200 Cr. Shepherd chip F 200 Cr. Sensor, democomp S 1 lb. 1,200 Cr. Lic (+1) Spray LCD T 0.5 lb. 70 Cr. Sensor, electricomp S 1 lb. 1,200 Cr. Survival Equipment Sensor, mechanicomp S 1 lb. 1,200 Cr. Portable enviro. generator M 5 lb. 275 Cr. Sensor, medicomp S 1 lb. 1,200 Cr. Lic (+1) Portable glow lamp T 0.5 lb. 20 Cr. Progress Level 8 Puritizer S 2 lb. 90 Cr. Chemical and Medical Equipment Soother pulse D 350 Cr. Chemical, plastiflesh T 0.5 lb. 40 Cr. Progress Level 6 Chemical, truthtell D 70 Cr. Lic (+1) Chemical and Med. Equipment Regen wand S 1 lb. 1,200 Cr. Chemical, antitox D 40 Cr. Computer Equipment Chemical, boost D 40 Cr. Illegal (+4) Neural computer link F 9,000 Cr. Chemical, neutrad D 40 Cr. Neural network jack, wireless F 200 Cr. Chemical, solvaway D 30 Cr. Miscellaneous Equipment Chemical, sporekill D 40 Cr. Energy shield T 0.5 lb. 650 Cr. Medkit, advanced S 3 lb. 55 Cr. Force field, personal (DR 5/–) T 0.5 lb. 1,200 Cr. Mil (+3) Medkit, fast use S 3 lb. 55 Cr. Force field, personal (DR 10/–) T 0.5 lb. 3,500 Cr. Mil (+3) Plastic surgery kit, personal T 1 lb. 150 Cr. Lic (+1) Hologram player S 2 lb. 40 Cr. Computer Equipment Hologram recorder D 90 Cr. Computer, card D 3,500 Cr. Hologuise S 1 lb. 500 Cr. Display contacts F 650 Cr. Matter shield T 0.5 lb. 2,000 Cr. Mil (+3) Miscellaneous Equipment Micro-aural communicator F 40 Cr. Disguise kit, morphic T 1 lb. 200 Cr. Neural recorder S 1 lb. 500 Cr. Lic (+1) Flash-seal T 1 lb. 70 Cr. Photon shield S 2 lb. 6,500 Cr. Mil (+3) Fusion torch M 3 lb. 120 Cr. Polyvox T 0.5 lb. 120 Cr. Intellipicks S 1 lb. 275 Cr. Lic (+1) Sensor Equipment Jetpack L 22 lb. 650 Cr. Lic (+1) Sensor, robocomp S 1 lb. 1,200 Cr. Neural scrambler S 1 lb. 120 Cr. Res (+2) Universal communicator T 0.5 lb. 40 Cr. Sensor Equipment Sensor, chemicomp S 1 lb. 1,200 Cr. Sensor, geocomp S 1 lb. 1,200 Cr. Sensor, motion T 0.5 lb. 350 Cr. Survival Equipment Aquaconverter M 4 lb. 275 Cr. Violet rations F 30 Cr. Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20 . This product is based on d20 Future published by Wizards of the Coast, Inc. Artwork, Editing, and Primary Design by: Brad Alan. 1

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Page 1: d20 Future Price Guide - 4plebsarchive.4plebs.org/dl/tg/image/1461/79/1461798158544.pdf · Future Price Guide d20 All equipment and services listed in d20 Future now have values in

Future Price Guide d20All equipment and services listed in d20 Future now have values in real credits.

Equipment Equipment Name Size Weight Price Restriction Name Size Weight Price Restriction Progress Level 5 Progress Level 7 Computer Equipment Chemical and Medical Equipment Display glasses T 1 lb. 200 Cr. — Chemical, biocort D — 40 Cr. — Hackcard D — 350 Cr. Lic (+1) Miscellaneous Equipment Miscellaneous Equipment GalPos device S 3 lb. 40 Cr. — Duracable M 3 lb. 20 Cr. — Grappling tether S 2 lb. 90 Cr. — Grappler tag T 1 lb. 30 Cr. — Piercing visor S 1 lb. 500 Cr. Mil (+3) Explorer outfit M 2 lb. 40 Cr. — Power backpack M 3 lb. 70 Cr. — Heads-up display T 1 lb. 55 Cr. — Projectile deflector S 0.5 lb. 500 Cr. Lic (+1) Laser tripwire D — 30 Cr. — Sensor Equipment Nanobeacon F — 70 Cr. — Sensor, armacomp S 1 lb. 1,200 Cr. — Shepherd chip F — 200 Cr. — Sensor, democomp S 1 lb. 1,200 Cr. Lic (+1) Spray LCD T 0.5 lb. 70 Cr. — Sensor, electricomp S 1 lb. 1,200 Cr. — Survival Equipment Sensor, mechanicomp S 1 lb. 1,200 Cr. — Portable enviro. generator M 5 lb. 275 Cr. — Sensor, medicomp S 1 lb. 1,200 Cr. Lic (+1) Portable glow lamp T 0.5 lb. 20 Cr. — Progress Level 8 Puritizer S 2 lb. 90 Cr. — Chemical and Medical Equipment Soother pulse D — 350 Cr. — Chemical, plastiflesh T 0.5 lb. 40 Cr. — Progress Level 6 Chemical, truthtell D — 70 Cr. Lic (+1) Chemical and Med. Equipment Regen wand S 1 lb. 1,200 Cr. —

Chemical, antitox D — 40 Cr. — Computer Equipment Chemical, boost D — 40 Cr. Illegal (+4) Neural computer link F — 9,000 Cr. — Chemical, neutrad D — 40 Cr. — Neural network jack, wireless F — 200 Cr. — Chemical, solvaway D — 30 Cr. — Miscellaneous Equipment Chemical, sporekill D — 40 Cr. — Energy shield T 0.5 lb. 650 Cr. — Medkit, advanced S 3 lb. 55 Cr. — Force field, personal (DR 5/–) T 0.5 lb. 1,200 Cr. Mil (+3) Medkit, fast use S 3 lb. 55 Cr. — Force field, personal (DR 10/–) T 0.5 lb. 3,500 Cr. Mil (+3) Plastic surgery kit, personal T 1 lb. 150 Cr. Lic (+1) Hologram player S 2 lb. 40 Cr. —

Computer Equipment Hologram recorder D — 90 Cr. — Computer, card D — 3,500 Cr. — Hologuise S 1 lb. 500 Cr. — Display contacts F — 650 Cr. — Matter shield T 0.5 lb. 2,000 Cr. Mil (+3)

Miscellaneous Equipment Micro-aural communicator F — 40 Cr. — Disguise kit, morphic T 1 lb. 200 Cr. — Neural recorder S 1 lb. 500 Cr. Lic (+1) Flash-seal T 1 lb. 70 Cr. — Photon shield S 2 lb. 6,500 Cr. Mil (+3) Fusion torch M 3 lb. 120 Cr. — Polyvox T 0.5 lb. 120 Cr. — Intellipicks S 1 lb. 275 Cr. Lic (+1) Sensor Equipment Jetpack L 22 lb. 650 Cr. Lic (+1) Sensor, robocomp S 1 lb. 1,200 Cr. — Neural scrambler S 1 lb. 120 Cr. Res (+2) Universal communicator T 0.5 lb. 40 Cr. — Sensor Equipment Sensor, chemicomp S 1 lb. 1,200 Cr. — Sensor, geocomp S 1 lb. 1,200 Cr. — Sensor, motion T 0.5 lb. 350 Cr. — Survival Equipment Aquaconverter M 4 lb. 275 Cr. — Violet rations F — 30 Cr. —

Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. This product is based on d20 Future published by Wizards of the Coast, Inc.

Artwork, Editing, and Primary Design by: Brad Alan.

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Equipment Gadgets Equipment Gadget Restrictions Price Modifier

Compact (Univ.) None. x1.25 Miniaturized (Univ.) None. x2 Multiple Use Item (Univ.) Equipment sold separately. x1.25 (2nd Item) Paint-On LCD (Univ.) None. x3 Satellite Datalink (Univ.) Computerized comm. equipment only. x1.25 Storage Compartment (Univ.) None. x1.25 HUD Software, Sensor Link (PL 6) Heads-up display only. x1.25 HUD Software, Targeting (PL 6) Heads-up display only, requires weapon

with video scope gadget.x1.5

HUD Software, Vehicle Link (PL 6) Heads-up display only, requires vehicle with onboard computer system.

x1.5

Self-Repairing (PL 6) None. X6 HUD Software, Ammo Tracker (PL 7) Heads-up display only, weapon with an

integrated computer.x1.25

Sound Suppressor (PL 7) None. x2 HUD Software, Biosensor (PL 8) Heads-up displays only. x3 Note: When adding multiple gadgets, add all multipliers together before modifying the base price. WEAPONS Ranged Weapons (Personal Firearms Proficiency) Weapon Damage Critical Damage Range Incr. ROF Magazine Size Weight Price Restriction Progress Level 5 Falcon .45 2d6 20 Ballistic 40 ft. S, A 20 box M 2.5 lb. 800 Cr. Lic (+1)

OICW assault rifle 2d8 20 Ballistic 70 ft. S 30 box L 18 lb. 10,000 Cr. Mil (+3)

TacMil sniper rifle 2d10 20 Ballistic 120 ft. S 15 box L 14 lb. 2,750 Cr. Res (+2)

Twin thunder machine gun 2d10 20 Ballistic 100 ft. A Linked H 42 lb. 3,500 Cr. Mil (+3)

Progress Level 6 Laser pistol 2d8 20 Fire 40 ft. S 50 box M 3 lb. 900 Cr. Lic (+1)

Laser rifle 3d8 20 Fire 80 ft. S, A 50 box L 8 lb. 1,500 Cr. Res (+2)

Laser sniper rifle 3d8 20 Fire 120 ft. S 50 box L 14 lb. 2,750 Cr. Res (+2)

Mini-grenade launcher Varies1 20 Varies1 70 ft. Single 1 int. M 4 lb. 2,000 Cr. Mil (+3)

Mini-rocket launcher Varies1 20 Varies1 150 ft. Single 1 int. M 5 lb. 5,000 Cr. Mil (+3)

Tangler gun Special — — 20 ft. S, A 20 box L 8 lb. 650 Cr. Lic (+1)

Progress Level 7 Concussion rifle 2d10 + special 20 Concussion 20 ft. S — L 6 lb. 3,500 Cr. Lic (+1)

Gravity snare Special — — 30 ft. S — L 7 lb. 900 Cr. Lic (+1)

Plasma pistol 2d10 20 Fire 40 ft. S 50 box M 3 lb. 900 Cr. Lic (+2)

Plasma rifle 3d10 20 Fire 80 ft. S, A 50 box L 8 lb. 1,500 Cr. Res (+2)

Rail gun 3d12 20 Ballistic 100 ft. S 20 box L 18 lb. 6,500 Cr. Mil (+3) Progress Level 8

Cryonic rifle 3d6 20 Cold 20 ft. S 10 box L 8 lb. 2,750 Cr. Lic (+1)

Disintegrator 3d8 20 Energy2 30 ft. S 10 box L 6 lb. 5,000 Cr. Mil (+3)

Lightning gun 3d6 20 Electricity 50 ft. S, A 30 box H 30 lb. 6,500 Cr. Mil (+3)

Pulse rifle 3d10 20 Fire 80 ft. S, A 50 box L 11 lb. 2,750 Cr. Res (+2)

Sonic beam 2d6 + special 20 Sonic 40 ft. S 50 box M 3 lb. 1,200 Cr. Lic (+1) 1 Damage and damage type varies depending on the ammunition.

2 This weapon deals damage of a nonspecific energy type that is not subject to energy resistance.

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Melee Weapons (Simple Weapons Proficiency) Weapon Damage Critical Type Size Weight Price Restriction

Progress Level 6 High frequency sword 2d6 19–20 Slashing Large 2 lb. 500 Cr. —

Stun baton 1d6 + special 20 Bludgeoning Medium 1 lb. 650 Cr. —

Progress Level 7 Concussion rod 2d8 20 Bludg./Conc. Medium 3 lb. 900 Cr. —

Progress Level 8 Beam sword 2d8 19–20 Fire Medium 1 lb. 900 Cr. —

Explosives And Splash Weapons Weapon Damage Critical Type Radius Reflex DC Range Inc. Size Weight Price Restriction Progress Level 5 Grenade, shrapnel 5d6 — Slashing 20 ft. 15 10 ft. T 1 lb. 1,200 Cr. Mil (+3) Grenade, sonic pulse 3d6 nonlethal plus special1 — Sonic 15 ft. 12 10 ft. T 1 lb. 500 Cr. Res (+2) Progress Level 6 Grenade, concussion 4d6 nonlethal — Concussion 15 ft. 15 10 ft. T 1 lb. 500 Cr. Mil (+3) Grenade, EMP Special1 — Electricity 20 ft. 15 10 ft. S 2 lb. 650 Cr. Mil (+3) Grenade, fireflush 3d6 — Fire 10 ft. 15 10 ft. S 2 lb. 1,200 Cr. Res (+2) Grenade, tangler Special1 — — 5 ft. 12 10 ft. T 1 lb. 350 Cr. Lic (+1) Progress Level 7 Grenade, dissolver 2d6 — Acid 5 ft. 15 10 ft. S 2 lb. 350 Cr. Res (+2) Grenade, gravitic 6d6 — Bludgeoning 10 ft. 15 10 ft. T 1 lb. 2,000 Cr. Mil (+3) Grenade, stun Special1 — — 10 ft. 18 10 ft. T 1 lb. 900 Cr. Mil (+3) Progress Level 8 Grenade, cryonic 8d6 — Cold 10 ft. 15 10 ft. S 2 lb. 1,500 Cr. Res (+2) Grenade, psionic Special1 — — 10 ft. 18 10 ft. T 1 lb. 3,500 Cr. Res (+2) Grenade, singularity 15d6 — Energy2 5 ft. 15 10 ft. S 2 lb. 12,000 Cr. Mil (+3)

1 See the weapon description for details. 2 This weapon deals damage of a nonspecific energy ty hat is not subject to energy resistance. pe t

Weapon Gadgets Weapon Gadget Restrictions Price Mod. Weapon Gadget Restrictions Price Mod. Alternate Weapon (Univ.) Second weapon sold separately. X2(2nd wpn) Spring-Loaded (Univ.) Small or smaller weapon. x1.5 Autofire Module (Univ.) Ranged weapon without autofire. x1.5 Stun Module (Univ.) Autoloader Module (Univ.) Box mags or power packs only. x2 Low Stun (Fort DC 12) Energy weapons only. x1.5 Booby Trapped (Univ.) None. X4 Moderate Stun (Fort DC 15) Energy weapons only. x3 Collapsible (Univ.) None. x1.5 Heavy Stun (Fort DC 18) Energy weapons only. x5 Compact (Univ.) Ranged weapons only. x1.5 Techno-Organic Makeup (Univ.) None. x1.5 Expanded Magazine (Univ.) Ranged weapons only. x1.5 Variable Ammunition (Univ.) Ranged ballistic weapons. x3 Genetic Tags (Univ.) Ranged ballistic weapons only. x1.5 Variable Charge (Univ.) Ranged energy weapons. x5 Integrated Equipment (Univ.) Equipment sold separately. x1.25(equip) Voice Recognition System (U.) None. x1.25 Miniaturized (Univ.) Ranged weapons only. x4 Scope, Video (PL 6) Ranged weapons only. x2 Scope, Rangefinding Laser (U.) Ranged weapons only. x1.25 Sound Suppressor (PL 7) Ranged weapons only. x2 Sensor Baffling (Univ.) None. x1.5 Teleporting Magazine (PL 8) Ranged weapons only. x5 Note: When adding multiple gadgets, add all multipliers together before modifying the base price.

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Ammunition Types Ammunition (Quantity) Damage Type Price Restriction

Progress Level 6 Bio-agent (20) Ballistic 350 Cr. Mil (+3)

Power pack (50) Special1 70 Cr. —

Progress Level 7 Deflecting (20) Ballistic 200 Cr. Lic (+1)

Plasma-coated (20) Ballistic/Fire 275 Cr. Res (+2)

Rail gun shards (20) Ballistic 120 Cr. —

Seeker (20) Ballistic 500 Cr. Res (+2)

Progress Level 8 Phasing (20) Ballistic 650 Cr. Res (+2)

1 A power pack powers any energy based ranged weapon.

Armor Armor Type Type Equipment Nonprof. Max Dex Penalty Speed (30’/20’) Weight Price Restriction Progress Level 5 Light Armor Flight Suit and helmet Tactical +2 +1 +6 -0 30 ft./20 ft. 2 lb. 120 Cr. Lic (+1) Heavy Armor Land warrior armor Tactical +6 +3 +3 -3 20 ft./15 ft. 10 lb. 2,000 Cr. Lic (+1) Space suit Tactical +7 +3 +0 -10 15 ft./10 ft. 50 lb. 12,000 Cr. Lic (+1) Progress Level 6 Light Armor Light combat armor Tactical +3 +1 +5 -2 30 ft./20 ft. 6 lb. 200 Cr. Lic (+1) Scout armor Tactical +2 +1 +6 -1 30 ft./20 ft. 4 lb. 150 Cr. Lic (+1) Survival suit Concealable +1 +1 +7 -0 30 ft./20 ft. 3 lb. 650 Cr. — Progress Level 7 Medium Armor Medium combat armor Tactical +4 +2 +4 -2 20 ft./15 ft. 8 lb. 350 Cr. Lic (+1) Silent suit Concealable +1 +1 +8 -0 30 ft./20 ft. 1 lb. 1,200 Cr. — Powered Armor Space combat suit Tactical +9 +3 +1 -7 15 ft./10 ft. 40 lb. 900 Cr. Lic (+1) Progress Level 8 Heavy Armor Unisoldier combat armor Tactical +10 +3 +1 -6 20 ft./15 ft. 30 lb. 1,500 Cr. Lic (+1) Powered Armor Boost Armor Tactical +7 +2 +4 -3 20 ft./15 ft. 20 lb. 1,200 Cr. Lic (+1)

Armor Gadgets

Armor Gadget Restrictions Price Modifier

Environment Seal (Univ.) Medium, heavy, or powered armor only. x3 (+200%)

Integrated Equipment (Univ.) Equipment sold separately. x1.5 (+50%) (equip)

Integrated Weapon (Univ.) Weapon sold separately. x1.25 (+25%) (weapon)

Storage Compartment (Univ.) None. x1.25 (+25%)

Techno-Organic Makeup (Univ.) None. X4 (+200%)

Ultralight Composition (Univ.) None. x3 (+200%)

Prehensile Appendage (PL 6) None. x5 (+400%)

Self-Repairing (PL 6) None. x5 (+400%)

Chameleonic Surface (PL 7) None. x5 (+400%)

Gravity Anchor (PL 8) None. x3 (+200%)

Morphic Metal Alloy (PL 8) None. x5 (+400%)

Neg-Grav Boosters (PL 8) None. x3 (+200%) Note: When adding multiple gadgets, add all multipliers together before modifying the base price.

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Vehicles Civilian Hovervehicles Name Crew Pass Cargo Init Maneuver Top Speed Defense Hard Hit Points Size Price Restriction Progress Level 7 AD-Bright police cruiser 1 4 L –2 +0 245 (24) 8 5 32 H 350,000 Cr. Res (+2)

AutoDyn hoverbike 1 1 D +1 +2 410 (41) 10 5 15 M 275,000 Cr. Lic (+1)

AutoDyn hoverbus 1 38 H –4 –4 160 (16) 6 5 45 G 2,750,000 Cr. Lic (+1)

AutoDyn hovercar 1 4 L –1 +0 250 (25) 9 5 28 L 200,000 Cr. Lic (+1)

AutoDyn hovertruck 1 1 H –3 –4 180 (18) 6 8 35 G 1,200,000 Cr. Lic (+1)

HydroDyn SeaHawk 1 3 S –2 +0 160 (16) 9 5 30 L 200,000 Cr. Lic (+1)

Civilian Cars Name Crew Pass Cargo Init Maneuver Top Speed Defense Hard Hit Points Size Price Restriction

Progress Level 6 AutoMac taxi 0 6 L –3 –2 175 (17) 8 5 34 H 50,000 Cr. Lic (+1)

Kirsch Sunflower 1 2 S –4 –2 160 (16) 9 5 25 L 15,000 Cr. Lic (+1)

Nakazawa Delta-9 1 4 L –2 –1 245 (24) 8 5 34 H 50,000 Cr. Lic (+1)

SKG Lamplighter 1 4 M –1 –1 210 (21) 8 5 32 H 20,000 Cr. Lic (+1)

Progress Level 7

Bendel Motors Spirit 1 4 M –2 +0 290 (29) 8 5 36 H 27,500 Cr. Lic (+1)

Stradtler Hlidskjalf 1 4 L –1 +1 255 (25) 8 5 35 H 200,000 Cr. Lic (+1)

TM Willow 1 4 M –2 –2 205 (20) 8 5 35 H 20,000 Cr. Lic (+1)

Progress Level 8

SKG Metropolitan 1 7 L –2 –2 215 (21) 6 6 41 G 1,200,000 Cr. Lic (+1)

Civilian Motorcycles Name Crew Pass Cargo Init Maneuver Top Speed Defense Hard Hit Points Size Price Restriction

Progress Level 6

Harris-Musselman dirt bike 1 0 F +0 +1 180 (18) 10 5 19 M 6,500 Cr. Lic (+1)

Progress Level 7

Stradtler Valkyrie 1 1 F –2 +1 295 (29) 9 5 24 L 20,000 Cr. Lic (+1)

Civilian Trucks

Name Crew Pass Cargo Init Maneuver Top Speed Defense Hard Hit Points Size Price Restriction

Progress Level 6

Cretan Motors “Hecaton” 1 4 H –1 –1 190 (19) 6 5 39 G 50,000 Cr. Lic (+1)

Cretan Motors Kentaur 1 3 L –1 +0 210 (21) 8 5 36 H 35,000 Cr. Lic (+1)

Gaia Motor Company Virgo 1 6 M –2 –2 215 (21) 8 5 35 H 27,500 Cr. Lic (+1)

Progress Level 7

Zhang Motors XRL (SUV) 1 3 L –2 –1 245 (24) 8 5 40 H 65,000 Cr. Lic (+1)

Other Civilian Vehicles

Name Crew Pass Cargo Init Maneuver Top Speed Defense Hard Hit Points Size Price Restriction

Progress Level 7

AutoDyn hoverboard 1 0 F +2 +4 50 (5) 14 2 8 D 900 Cr. Lic (+1)

WGM Wyoming 1 0 D +1 +2 120 (12) 9 5 25 L 12,000 Cr. Lic (+1)

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Military Vehicles Name Crew Pass Cargo Init Maneuver Top Speed Defense Hard Hit Points Size Price Restriction

Progress Level 6

Appel-Siems Gyrocopter 1 0 F –3 –2 360 (36) 8 5 23 L 350,000 Cr. Mil (+3)

EU2A1 Mendez APC 3 8 M –1 –1 95 (9) 6 15 56 G 1,200,000 Cr. 1 Mil (+3)

UN-500 Turtledove 3 12 L –3 –2 360 (36) 6 10 46 G 6,500,000 Cr. Mil (+3)

Progress Level 7

IS-2000 Ifrit APC 4 11 L –3 –3 100 (10) 6 15 58 G 3,500,000 Cr. 1 Mil (+3)

M-300 Hovertank 4 0 M –4 –3 120 (12) 6 20 62 G 12,000,000 Cr. 1 Mil (+3)

1 The vehicle’s price does not include its mounted weapons. Table: M-300 Hovertank Weapons

Weapon Damage Critical Type Range Incr. ROF Magazine Size Weight Price Restriction

Progress Level 6 T-95 Cavalcade chain gun 7d6 20 Ballistic 60 ft. S, A Linked H 185 lb. 15,750 Cr. Mil (+3)

Progress Level 7 M-300 Rhino mass cannon 8d12 20 Ballistic 100 ft. S — H 450 lb. 75,000 Cr. Mil (+3)

Vehicular Armor

Armor Type Equip. Bonus Drive/Pilot Penalty Price (5 hard) Price (10 hard) Price (15 hard) Price (20 hard) Progress Level 5 Alumisteel Armor +5 –3 2,000 Cr. 9,000 Cr. 35,000 Cr. 150,000 Cr. Duraplastic Armor +3 –2 500 Cr. 2,000 Cr. 9,000 Cr. 35,000 Cr. Progress Level 6 Duralloy Armor +8 –4 2,000 Cr. 9,000 Cr. 35,000 Cr. 150,000 Cr. Resilium Armor +6 –2 500 Cr. 2,000 Cr. 9,000 Cr. 35,000 Cr. Progress Level 7 Crystal Carbon Armor +10 –4 9,000 Cr. 35,000 Cr. 150,000 Cr. 650,000 Cr. Neovulcanium Armor +10 –5 2,000 Cr. 9,000 Cr. 35,000 Cr. 150,000 Cr. Progress Level 8 Megatanium Armor +12 –5 9,000 Cr. 35,000 Cr. 150,000 Cr. 650,000 Cr. Reactive Armor +8 –2 2,000 Cr. 9,000 Cr. 35,000 Cr. 150,000 Cr.

Vehicle Gear Equipment Description Price Restriction Progress Level 6 Anti-Accident System Collision damage halved for vehicle with system. 900 Cr. None Autocomps, Driver Roadlord AI-DA Drive or Pilot check bonus of +0. 200 Cr. None Pegasus AI-200 Drive or Pilot check bonus of +2. 500 Cr. None Dervish AI-400 Drive or Pilot check bonus of +4. 1,200 Cr. None Twister AI-800 Drive or Pilot check bonus of +8. 2,750 Cr. None Zephyr AI-1200 Drive or Pilot check bonus of +12. 6,500 Cr. None Autocomps, Gunner Marksman AI-GA Attack bonus -2. 500 Cr. Lic (+1) Per additional weapon +100 Cr. Rattlesnake AI-GX Attack bonus +0. 1,200 Cr. Lic (+1) Per additional weapon +300 Cr. Adder AI-G2 Attack bonus +2. 2,750 Cr. Lic (+1) Per additional weapon +750 Cr. Deadeye AI-G4 Attack bonus +4. 6,500 Cr. Lic (+1) Per additional weapon +2,000 Cr. Hotshot AI-G8 Attack bonus +8/+3. 15,000 Cr. Lic (+1) Per additional weapon +5,000 Cr. Remote Shutdown System Installer able to shut vehicle down remotely. 60 Cr. Or Free None

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Specialized Sciences Dimensional Travel Teleportation Method Price Restriction Teleportation System Price Restriction

D-Gate Generator Transport Booth by Comm. System Progress Level 7 35,000,000 Cr. Mil (+3) Radio Transceiver (PL 5) 50,000 Cr. Lic (+1)

Progress Level 8 6,500,000 Cr. Mil (+3) Laser Transceiver (PL 6) 120,000 Cr. Lic (+1)

Progress Level 9 3,500,000 Cr. Mil (+3) Mass Transceiver (PL 7) 200,000 Cr. Lic (+1)

D-Drive Generator Drive Transceiver (PL 8) 500,000 Cr. Lic (+1)

Progress Level 8 6,500,000 Cr. Mil (+3) Ansible (PL 9) 2,000,000 Cr. Lic (+1)

Progress Level 9 2,000,000 Cr. Mil (+3) Transportal (PL 8) 120,000,000 Cr. Lic (+1)

Dimension Wand (PL 8–9) 1,200,000 Cr. Res (+2) Transport Disk (PL 9) 20,000,000 Cr. Res (+2)

Dimensional Transceiver (PL 8) 6,500 Cr. Res (+2)

Organ and Blood Cloning Time Machines

Cloning Type Duration Location Price 1 Price 2 Time Machine Price Restriction

Progress Level 6 Time Sphere (PL 8) 900,000,000 Cr. Ill (+4)

Organ Cloning 2d10+10 days Specialized Lab. 50,000 Cr. Temporal Drive Gen. (PL 9) 200,000,000 Cr. Mil (+3)

Blood, 1d6 pints 1d3 hours Specialized Lab. 120 Cr. Time Bridge (PL 9) 5,000,000,000 Cr. Ill (+4)

Progress Level 7 Organ Cloning 1d6+4 days Specialized Lab. 1,200 Cr.

Blood, 1d6 pints 1 hour Specialized Lab. 55 Cr. Progress Level 8 Organ Cloning 1d4+4 hours Specialized Lab. 120 Cr. Blood, 1d6 pints as needed Operating Room. Insignificant Price 1 is for low cybernetic worlds (cloning is cheap).

Price 2 is for high cybernetic worlds (cloning is often too expensive).

Nanotech Nanotechnology Effect Price Restriction

Nanocontrol Computer Reprogram Nanites. 35,000 Cr. Lic (+1)

Nanocolonies

Gray Goo (PL 7) Destroys all or kill within 3d10 hours. 1,000,000 Cr. Ill (+4)

Unseen Bodyguard (PL 8) Bonus +4 to defense via force field. 8,500 Cr. Mil (+3)

Utility Fog (PL 8) Programmed to become any object. 5,000 Cr. Res (+2)

Nanoviruses

Calcion (PL 8) Heal at 2x rate one time. 3,000 Cr. Mil (+3)

Gray Death (PL 8) Encapsulated gray goo. 1,250,000 Ill (+4)

Onco-Guard (PL 7) Cures and prevents cancer. 2,000 Cr. —

Resilite (PL 7) 6d10 damage with verbal command. 10,000 Cr. Mil (+3)

Stiletto (PL 8) 2d6 INT, WIS, and CHA damage. 25,000 Ill (+4)

Nanohunter (PL 8) Kills other nanites. 5,000 Cr. Lic (+1)

Nanoaugmenters

Brain Boost (PL 8) Bonus +4 INT while attached to brain. 25,000 Cr. Res (+2)

Chatter (PL 7) Communication without speech. 1,000 Cr. —

Doppelganger (PL 8) Dynamic plastic surgery. 250,000 Cr. Ill (+4)

Micromuscles (PL 7) Bonus +4 STR & endurance checks. 15,000 Cr. Lic (+1)

Prophecy (PL 7) Receive audio/video feed remotely. 6,000 Cr. —

Soul Link (PL 8) Bonus +6 on Drive or Pilot checks. 15,000 Cr. —

20/20 (PL 8) Bonus +6 on spot & search checks. 9,000 Cr. —

Watchdog (PL 7) Will report vital signs to remote comp. 3,000 Cr. — Many prices and restriction levels were added because they did not exist in the text.

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Cybernetics Enhancements Price Restriction Progress Level 6

Anti-Shock Implant 500 Cr. —

External Weapon Mount

Melee weapon mount 500 Cr. Mil (+3)

ranged weapon mount 900 Cr. Mil (+3)

Identity Chip 30 Cr. —

Injector Unit (no hypos) 500 Cr. Lic (+1)

Nightvision Optics 1,500 Cr. —

Skill Implant 2,000 Cr. —

Stabilizer 3,500 Cr. —

Subcutaneous Body Armor

Light 500 Cr. Mil (+3)

More Human Than Human (Genetic Engineering) Type of Special Quality Fort DC # of Successes Price Progress Level 6 Qualities1

+1 to one ability score 15 10 30,000 Cr.

Extraordinary ability (Ex) 15 15 Varies

Supernatural ability (Su) 20 25 Varies

Spell-like ability (Sp) 20 50 Varies

Progress Level 7 Templates2

Aquan 20 25 200,000 Cr.

Healer 30 25 275,000 Cr.

Morphean 20 25 125,000 Cr.

Nocturnal 20 25 75,000 Cr.

1 Only one ability may be achieved at a given time. 2 Multiple modifications are combined into one treatment. Medium 2,000 Cr. Mil (+3)

Heavy 9,000 Cr. Mil (+3)

Subcutaneous Cell Phone 650 Cr. —

Telescopic Optics 500 Cr. —

Voice Stress Analyzer 900 Cr. —

Progress Level 7

Anti-Flare Implants 350 Cr. —

Anti-Stun Implant 6,500 Cr. Mil (+3)

Body Repair Weave 2,750 Cr. Lic (+1)

Data Archive 15,000 Cr. —

Feat Implant 9,000 Cr. Mil (+3)

Fortified Skeleton 65,000 Cr. Mil (+3)

Initiative Implant 2,000 Cr. Mil (+3)

Internal Weapon Mount

Melee 900 Cr. Mil (+3)

Ranged 1,500 Cr. Mil (+3)

Laser Optics

Single 9,000 Cr. Mil (+3)

Pair 20,000 Cr. Mil (+3)

Luminous Skin

Cybernetics Basic 20 Cr. —

Replacements Price Restriction Chronometer 40 Cr. —

Progress Level 5 Microcomputer

Artificial Organ 1,500 Cr. — Standard 150,000 Cr. Res (+2)

Prosthetic Arm 900 Cr. — With cellular modem 200,000 Cr. Res (+2)

Prosthetic Leg 900 Cr. — Mindscreen Implant 20,000 Cr. Mil (+3)

Progress Level 6 Prosthetic Enhancer 3,500 Cr. —

Artificial Organ Upgrade 2,750 Cr. — Rage Implant 6,500 Cr. Res (+2)

Prosthetic Arm Upgrade 1,500 Cr. — Skill Plexus (empty) 9,000 Cr. —

Prosthetic Leg Upgrade 1,500 Cr. — Targeting Optics 900 Cr. Mil (+3)

Progress Level 7 Progress Level 8

Advanced Artificial Organ (PL 7) 6,500 Cr. — Feat Plexus (empty) 9,000 Cr. Mil (+3)

Advanced Prosthetic Arm (PL 7) 3,500 Cr. — Invisiware 150,000 Cr. Mil (+3)

Advanced Prosthetic Leg (PL 7) 3,500 Cr. — Psi Implant 50,000 Cr. Mil (+3)

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Starships Ultralight Ship Prices Ship Type Type / Subtype Size Tactical Def Hard Hit Dice Price Restriction Progress Level 5 Orbital Shuttle (PL 5) Ultralight / Orbital Shuttle G 2,500 ft. (5 sq.) 11 20 6d20 20,000,000 Cr. Res (+2) Progress Level 6 Courier (PL 6) Ultralight / Courier G 3,000 ft. (6 sq.) 11 20 8d20 6,500,000 Cr. Lic (+1) Escort (PL 6) Ultralight / Escort C 3,000 ft. (6 sq.) 7 30 20d20 20,000,000 Cr. Res (+2) Fast Freighter (PL 6) Ultralight / Fast Freighter C 3,500 ft. (7 sq.) 7 20 16d20 20,000,000 Cr. Res (+2) Fighter (PL 6) Ultralight / Fighter G 3,500 ft. (7 sq.) 19 20 8d20 6,500,000 Cr. Mil (+3) Launch (PL 6) Ultralight / Launch H 3,500 ft. (7 sq.) 13 20 4d20 650,000 Cr. Lic (+1) Scout (PL 6) Ultralight / Scout C 3,500 ft. (7 sq.) 7 30 15d20 20,000,000 Cr. Mil (+3) Progress Level 7 Assault Fighter (PL 7) Ultralight / Assault Fighter G 4,000 ft. (8 sq.) 19 40 / 20Balstc 9d20 6,500,000 Cr. Mil (+3)

Light Ship Prices Ship Type Type / Subtype Size Tactical Def Hard Hit Dice Price Restriction Corvette (PL 6) Light / Corvette C 3,500 ft. (7 sq.) 7 30 40d20 65,000,000 Cr. Mil (+3) Destroyer (PL 6) Light / Destroyer C 3,000 ft. (6 sq.) 11 30 80d20 200,000,000 Cr. Mil (+3) Frigate (PL 6) Light / Frigate C 3,000 ft. (6 sq.) 11 30 60d20 200,000,000 Cr. Mil (+3) Hauler (PL 6) Light / Hauler C 2,500 ft. (5 sq.) 7 20 36d20 65,000,000 Cr. Restriction Mediumweight Ship Prices Ship Type Type / Subtype Size Tactical Def Hard Hit Dice Price Restriction Bulk Freighter (PL 6) Mediumweight / Bulk Freighter C 2,500 ft. (5 sq.) 7 20 125d20 200,000,000 Cr. Res (+2) Clipper (PL 6) Mediumweight / Clipper C 3,500 ft. (7 sq.) 7 30 150d20 200,000,000 Cr. Res (+2) Cruiser (PL 6) Mediumweight / Cruiser C 3,000 ft. (6 sq.) 7 30 200d20 650,000,000 Cr. Mil (+3) Strike Cruiser (PL 7) Mediumweight / Strike Cruiser C 3,500 ft. (7 sq.) 11 40 250d20 2,000,000,000 Cr. Mil (+3) Heavy Ship Prices Ship Type Type / Subtype Size Tactical Def Hard Hit Dice Price Restriction Battleship (PL 6) Heavy / Battleship C 3,000 ft. (6 sq.) 11 30 400d20 6,500,000,000 Cr. Mil (+3) Fleet Carrier (PL 6) Heavy / Fleet Carrier C 3,000 ft. (6 sq.) 11 30 500d20 6,500,000,000 Cr. Mil (+3) Heavy Transport (PL 6) Heavy / Heavy Transport C 3,000 ft. (6 sq.) 7 30 350d20 2,000,000,000 Cr. Res (+2) Tanker (PL 6) Heavy Tanker C 3,500 ft. (7 sq.) 7 30 250d20 650,000,000 Cr. Res (+2) Battle Cruiser (PL 7) Heavy / Battle Cruiser C 4,000 ft. (8 sq.) 11 30 450d20 6,500,000,000 Cr. Mil (+3) Liner (PL 7) Heavy / Liner C 4,000 ft. (8 sq.) 7 30 250d20 2,000,000,000 Cr. Res (+2) Superheavy Ship Prices Ship Type Type / Subtype Size Tactical Def Hard Hit Dice Price Restriction Colony Ship (PL 7) Superheavy / Colony Ship C 4,000 ft. (8 sq.) 7 30 800d20 6,500,000,000 Cr. Res (+2) Dreadnought (PL 7) Superheavy / Dreadnought C 3,500 ft. (7 sq.) 11 40 1,200d20 65,000,000,000 Cr. Mil (+3) Star Carrier (PL 7) Superheavy / Star Carrier C 3,500 ft. (7 sq.) 11 40 1,000d20 65,000,000,000 Cr. Mil (+3) Star Freighter (PL 7) Superheavy / Freighter C 4,000 ft. (8 sq.) 7 30 800d20 20,000,000,000 Cr. Mil (+3)

Crew Quality Renting a Starship Quality Skill Check1 Defense Dex Mod. Attack Bonus Price to Hire2 Capabilities Price per day

Untrained +0 +1 +0 –4 x0.9 (-10%) Orbital Travel 1% of the ship's cost.

Trained +4 +3 +2 +2 x1 (+0%) Interplanetary Travel 1% of the ship's cost.

Expert +8 +5 +4 +4 x1.25 (+25%) Interstellar Travel 2% of the ship's cost.

Ace +12 +7 +6 +8/+3 x1.5 (+50%) Renters must cover the cost of any damages sustained.

1 This includes Pilot checks. 2 Modify the base cost of the starship by this figure.

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Starship Weapons Weapon Damage Critical Type Range Incr. ROF Min. Ship Size Price Restriction Progress Level 6 Fusion beam 10d8 (45) 20 Energy 3,000 ft. Single Gargantuan 90,000 Cr. Res (+2) Gauss gun 8d12 (52) 20 Ballistic 4,000 ft. Single1 Gargantuan 150,000 Cr. Res (+2) Laser 6d8 (27) 20 Fire 3,000 ft. Single1 Huge 20,000 Cr. Lic (+1) Laser, heavy 8d8 (36) 20 Fire 4,000 ft. Single Colossal 50,000 Cr. Res (+2) Mine Layer Varies — Varies — Single Colossal 9,000 Cr. Mil (+3) Mine, fusion 5d100 (275) — Energy — — Colossal 90,000 Cr. Mil (+3) Missile, CHE 6d12 (39) 19–20 Ballistic — Single Gargantuan 9,000 Cr. 2 Mil (+3) Missile, KE submunition 4d12 (26) 19–20 Ballistic — Single Gargantuan 3,500 Cr. 2 Lic (+1) Missile, nuclear 16d8 (72) 19–20 Energy — Single Gargantuan 2,750,000 Cr. 2 Mil (+3) Needle driver 8d12 (52) 20 Ballistic 4,000 ft. A Gargantuan 200,000 Cr. Lic (+1) Neutron gun 6d8 (27) 20 Energy 5,000 ft. Single Colossal 50,000 Cr. Mil (+3) Neutron gun, heavy 10d8 (45) 20 Energy 6,000 ft. Single Colossal 150,000 Cr. Mil (+3) Rail cannon 6d12 (39) 20 Ballistic 3,000 ft. Single1 Gargantuan 35,000 Cr. Lic (+1) Progress Level 7 Antimatter gun 10d8 (45) 20 Energy 5,000 ft. Single Colossal 350,000 Cr. Mil (+3) Mass cannon 8d12 (52) 20 Ballistic 5,000 ft. Single Gargantuan 275,000 Cr. Lic (+1) Mass cannon, heavy 10d12 (65) 20 Ballistic 6,000 ft. Single Colossal 650,000 Cr. Res (+2) Mine, gravitic 10d100 (550) — Energy — — Colossal 1,500,000 Cr. Mil (+3) Missile, mass reaction 20d8 (90) 19–20 Energy — Single Colossal 12,000,000 Cr. 2 Mil (+3) Missile, plasma 18d8 (81) 19–20 Fire — Single Gargantuan 3,500,000 Cr. 2 Res (+2) Particle beam 12d8 (54) 20 Energy 4,000 ft. Single Gargantuan 200,000 Cr. Res (+2) Particle beam, heavy 16d8 (72) 20 Energy 5,000 ft. Single Colossal 500,000 Cr. Res (+2) Plasma cannon 14d8 (63) 20 Fire 3,000 ft. Single1 Gargantuan 200,000 Cr. Lic (+1) Plasma cannon, heavy 18d8 (81) 20 Fire 4,000 ft. Single1 Colossal 500,000 Cr. Res (+2) Quantum cannon 16d8 (72) 20 Energy 6,000 ft. Single Gargantuan 900,000 Cr. Res (+2) Progress Level 8 Automaser 12d8 (54) 20 Energy 6,000 ft. A Colossal 650,000 Cr. Res (+2) EMP cannon 8d8 (36) +daze 20 Electricity 4,000 ft. Single Gargantuan 900,000 Cr. Res (+2) Kinetic lance 10d12 (65) 20 Concussion 3,000 ft. Single1 Colossal 1,200,000 Cr. Res (+2) Maser cannon 12d8 (54) 20 Energy 6,000 ft. Single1 Gargantuan 650,000 Cr. Lic (+1) Maser cannon, heavy 16d8 (72) 20 Energy 8,000 ft. Single1 Colossal 2,000,000 Cr. Res (+2) Mine, zero point 15d100 (825) — Energy — — Colossal 6,500,000 Cr. Mil (+3) Missile, nova burst 12d8 (54) 19–20 Ballistic/ Energy — Single Gargantuan 2,750,000 Cr. 2 Mil (+3) Missile, starload 20d8 (90) 19–20 Energy — Single Huge 2,750,000 Cr. 2 Mil (+3) Neutronium driver 12d12 (78) 20 Ballistic 5,000 ft. Single Colossal 1,200,000 Cr. Mil (+3) Sliver gun 8d12 (52) 20 Ballistic 3,000 ft. S, A Gargantuan 500,000 Cr. Res (+2) Zero bore 16d8 (72) 20 Energy 6,000 ft. Single Colossal 20,000,000 Cr. Mil (+3) Progress Level 9 Blacklaser 16d8 (72) 20 Energy 8,000 ft. S, A Huge 12,000,000 Cr. Mil (+3) Mine, null (ignore hardness) 10d100 (550) — Energy — — Colossal 27,500,000 Cr. Mil (+3) Singularity cannon 20d8 (90) 20 Energy 5,000 ft. Single Colossal 27,500,000 Cr. Mil (+3) String projector 12d12 (78) 20 Energy 6,000 ft. Single Colossal 35,000,000 Cr. Mil (+3) Tachyon gun 14d8 (63) 20 Energy 10,000 ft. Single Gargantuan 20,000,000 Cr. Mil (+3) 1 This weapon can be modified for semiautomatic or automatic fire mode. 2 Extra missile racks with no launch system only cost 50% of the listed price.

Starship Weapon Modifications Modification Effect Min. Ship Size Price Modification

Fire-Linked Weapons Each doubling adds 1/2 base damage. None +25% to each weapon

Variable Fire-Linked Weapons As fire linked or individually. None +100% to each weapon

Weapon Batteries Attack bunus +1 per extra weapon up to 4. Mediumweight +25% to each weapon

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Starship Defense Systems Name Description Price Restriction Progress Level 5 Autopilot System (PL 5) Huge Ship Autopilot defense bonus of +1 when engaged. 500 Cr. None Gargantuan Ship Autopilot defense bonus of +2 when engaged. 2,500 Cr. None Colossal Ship Autopilot defense bonus of +4 when engaged. 5,000 Cr. None Damage Control System (PL 5) Ultralight Repair 1d10 damage. 1,200 Cr. None Light Repair 2d10 damage. 3,500 Cr. None Mediumweight Repair 3d10 damage. 15,000 Cr. None Heavy Repair 4d10 damage. 90,000 Cr. None Superheavy Repair 5d10 damage. 650,000 Cr. None Sensor Jammer –5 penalty to enemy sensor checks. 20% concealment. UL/L(35 KCr.) MW(150 KCr.) H/SH(500 KCr.) Mil (+3) Progress Level 6 Autopilot System, Improved Huge Ship Autopilot defense bonus of +3 when engaged. 10,000 Cr. None Gargantuan Ship Autopilot defense bonus of +4 when engaged. 50,000 Cr. None Colossal Ship Autopilot defense bonus of +5 when engaged. 100,000 Cr. None Chaff Launcher –10 penalty to enemy sensor checks. 30% concealment. 2,000 Cr. Lic (+1) Chaff Bundle Extra chaff for launcher. 500 Cr. Lic (+1) Damage Control, Improved Ultralight Repair 2d10 damage. 5,000 Cr. Lic (+1) Light Repair 3d10 damage. 15,000 Cr. Lic (+1) Mediumweight Repair 4d10 damage. 65,000 Cr. Lic (+1) Heavy Repair 5d10 damage. 350,000 Cr. Lic (+1) Superheavy Repair 6d10 damage. 2,750,000 Cr. Lic (+1) Decoy Drone Launcher Negates equipment bonus from enemy targeting system. 20,000 Cr. Res (+2) Drone Additional drone for launcher. 9,000 Cr. Res (+2) Magnetic Field 1 Bonus of +4 against ballistic attacks. Mine (5,000 Cr.) UL/L(35,000 Cr.) Mil (+3) MW(150,000 Cr.) H/SH(500,000 Cr.) Mil (+3) Point Defense System Threaten adjacent spaces. Destroy incoming missiles. Ultralight Point-defense damage 1d12×10. 50,000 Cr. Lic (+1) Light Point-defense damage 2d12×10. 120,000 Cr. Lic (+1) Mediumweight Point-defense damage 3d12×10. 200,000 Cr. Lic (+1) Heavy Point-defense damage 4d12×10. 350,000 Cr. Lic (+1) Superheavy Point-defense damage 5d12×10. 650,000 Cr. Lic (+1) Radiation Shielding Bonus of +5 to resist the effects of radiation poisoning. UL/L(35 KCr.) MW(150 KCr.) H/SH(500 KCr.) None Self Destruct System Ultralight Collateral damage of 1d6×10. 12,000 Cr. Res (+2) Light Collateral damage of 2d6×10. 65,000 Cr. Res (+2) Mediumweight Collateral damage of 3d6×10. 350,000 Cr. Res (+2) Heavy Collateral damage of 4d6×10. 2,000,000 Cr. Res (+2) Superheavy Collateral damage of 5d6×10. 12,000,000 Cr. Res (+2) Stealth Screen 1 –10 penalty to enemy sensor checks. 20% concealment. Mine(20,000 Cr) UL/L(150,000 Cr.) Mil (+3) MW(500,000 Cr.) H/SH(3,000,000 Cr.) Mil (+3) Progress Level 7 Displacer 1 30% Concealment. Mine(20,000 Cr) UL/L(150,000 Cr.) Mil (+3) MW(500,000 Cr.) H/SH(3,000,000 Cr.) Light Fortification Converts 25% of all critical hits into regular hits. UL/L(150 KCr.) MW(500 KCr.) H/SH(3 MCr.) Lic (+1) Particle Field 1 Energy weapons take a –4 penalty on attack rolls. Mine(20,000 Cr) UL/L(150,000 Cr.) Mil (+3) MW(500,000 Cr.) H/SH(3,000,000 Cr.) Mil (+3) Repair Drones Damage control system performs as a free action. UL/L(500 KCr.) MW(3 MCr.) H/SH(12 MCr.) Mil (+3) 1 A mine can be equipped with this item. UL/L=Ultralight/Light MW=Mediumweight H/SH=Heavy/Superheavy KCr.=1,000 Cr. MCr.=1,000,000 Cr.

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Starship Defense Systems Cont. Name Description Price Res Progress Level 8 Damage Control, Advanced Ultralight Repair 3d10 damage. 20,000 Cr. Mil (+3) Light Repair 4d10 damage. 65,000 Cr. Mil (+3) Mediumweight Repair 5d10 damage. 275,000 Cr. Mil (+3) Heavy Repair 6d10 damage. 1,500,000 Cr. Mil (+3) Superheavy Repair 7d10 damage. 12,000,000 Cr. Mil (+3) Cloaking Screen 1 Total Concealment. Cannot use fields or chaff. Mine(90,000 Cr) UL/L(500,000 Cr.) Mil (+3) MW(3,000,000 Cr.) H/SH(12,000,000 Cr.) Mil (+3) Medium Fortification Converts 75% of all critical hits into regular hits. UL/L(150 KCr.) MW(500 KCr.) H/SH(3 MCr.) Lic (+1) Nanite Repair Array Can repair a ship with negative hit points. UL/L(150 KCr.) MW(500 KCr.) H/SH(3 MCr.) Res (+2) Proress Level 9 Heavy Fortification Converts all critical hits into regular hits. UL/L(150 KCr.) MW(500 KCr.) H/SH(3 MCr.) Lic (+1) 1 A mine can be equipped with this item. UL/L=Ultralight/Light MW=Mediumweight H/SH=Heavy/Superheavy KCr.=1,000 Cr. MCr.=1,000,000 Cr. Starship Armor Armor Type Hardness Tactical Speed Penalty Price Restriction Progress Level 5 Alloy Plating 20 –500 ft. (–1 square). 15 + one-half starship. None. Progress Level 6 Polymeric 20 None. 10 + one-half starship. Lic (+1) Vanadium 30 None. 10+ one-half starship. Mil (+3) Progress Level 7 Cerametal 30 None. 10 + one-half starship. Lic (+1) Deflective 20 Ballistic / 40 all else. None. 15 + one-half starship. Mil (+3) Neutronite 40 –500 ft. (–1 square). 15 + one-half starship. Mil (+3) Progress Level 8 Ablative 40 None. 15 + one-half starship. Mil (+3) Nanofluidic 50 –500 ft. (–1 square). 15 + one-half starship. Mil (+3)

Starship Engines Engine System Ship Size Tactical Bonus FTL Cruising Speed Price Fuel Price Progress Level 5 Thrusters 1 Huge +0 ft. N/A 50,000 Cr. 15,000 Cr. per trip. Gargantuan N/A 200,000 Cr. 40,000 Cr. per trip. Colossal N/A 650,000 Cr. 75,000 Cr. per trip. Progress Level 6 Fusion Torch 1 (radiation warning) Gargantuan +500 ft. Light speed × 0.5 650,000 Cr. 1,800 Cr. per trip. Colossal 650,000 Cr. 3,600 Cr. per trip. Ion Engine Huge +500 ft. Light speed × 0.75 150,000 Cr. 3,000 Cr. per trip. Gargantuan 600,000 Cr. 4,000 Cr. per trip. Colossal 3,000,000 Cr. 6,000 Cr. per trip. Photon Sails Gargantuan None. Light speed × 1 5,000 Cr. N/A Colossal 10,000 Cr. Progress Level 7 Induction Engine 1 Huge +1,000 ft. Light speed × 5 150,000 Cr. N/A Gargantuan 600,000 Cr. Colossal 3,000,000 Cr. Particle Impulse Engine 1 Gargantuan +1,000 ft. Light speed × 10 150,000 Cr. N/A Colossal 650,000 Cr. Progress Level 8 Gravitic Redirector Colossal +1,500 ft. Light speed × 25 650,000 Cr. N/A Inertial Flux Engine Gargantuan +1,500 ft. Light speed × 15 600,000 Cr. N/A Colossal 5,000,000 Cr. Progress Level 9 Spatial Compressor 1 Colossal +2,000 ft. Instantaneous 650,000 Cr. N/A 1 This engine type is safe for atmospheric flight.

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Jumpspace Technology Grappling Systems Jumpspace System Price Restriction System Min. Ship Size Price Restriction Progress Level 7 Grapplers (PL 5) None 150,000 Cr. None Jump Gate (one way only) 15,000,000,000 Cr. ea. Lic (+1) Tractor Beam Emitter (PL 7) Gargantuan 2,000,000 Cr. Lic (+1) Progress Level 8 Jump Network (any to any) 15,000,000,000 Cr. ea. Lic (+1) Progress Level 9 Jump Drive Huge 12,000,000 Cr. Lic (+1) Gargantuan 50,000,000 Cr. Lic (+1) Colossal 200,000,000 Cr. Lic (+1)

Starship Sensors Installed System Ship Size Basic Details Price Restriction Class I Sensor Array (PL 5) — Can locate visible ships. Locate visible hazards & atmospheres. 2,750 Cr. — Class II Sensor Array (PL 6) — ID location and info. on visible ships (PL5 & 6), hazards, & planets. 15,000 Cr. — Class III Sensor Array (PL 6) — As the Class II sensor array, and +2 on initiative checks. 35,000 Cr. — Targeting System (PL 6) Huge Starships with a targeting system gain +1 to their attack bonus. 1,200 Cr. Lic (+1) Gargantuan Starships with a targeting system gain +2 to their attack bonus. 5,000 Cr. Colossal Starships with a targeting system gain +3 to their attack bonus. 20,000 Cr. Class IV Sensor Array (PL 7) — As class II, but can ID up to PL7 equipment. 90,000 Cr. — Class V Sensor Array (PL 7) — As the Class IV sensor array, and +2 on initiative checks. 200,000 Cr. — Targeting System, Improved (PL 7) Huge Starships with this targeting system gain +3 to their attack bonus. 3,500 Cr. Lic (+1) Gargantuan Starships with this targeting system gain +4 to their attack bonus. 15,000 Cr. Colossal Starships with this targeting system gain +5 to their attack bonus. 65,000 Cr. Class VI Sensor Array (PL 8) — As class IV, but can ID up to PL8 equipment. 500,000 Cr. — Class VII Sensor Array (PL 8) — As the Class VI sensor array, and +2 on initiative checks. 1,200,000 Cr. — Achilles Targeting Software (PL 8) Huge Increased critical threat range for all weapons. 12,000 Cr. Res (+2) Gargantuan Increased critical threat range for all weapons. 50,000 Cr. Colossal Increased critical threat range for all weapons. 200,000 Cr. Class VIII Sensor Array (PL 9) — ID location and specific information on all ships, hazards, and planets. 2,750,000 Cr. — Class IX Sensor Array (PL 9) — As the Class VIII sensor array, and +2 on initiative checks. 6,500,000 Cr. — Starship Comm. Systems. Comm. System Type Price Progress Level 5 Internal Comm Systems Ultralight Starship Audio. 275 Cr. Ultralight Starship Audio and Video. 500 Cr. Light Starship Audio. 650 Cr. Light Starship Audio and Video. 1,200 Cr. Medium Starship Audio. 1,500 Cr. Medium Starship Audio and Video. 2,750 Cr. Heavy Starship Audio. 3,500 Cr. Heavy Starship Audio and Video. 6,500 Cr. Superheavy Starship Audio. 9,000 Cr. Superheavy Starship Audio and Video. 15,000 Cr. Radio Transceiver Speed of light (8 AU/hour). 2,750 Cr. Progress Level 6 Laser Transceiver Speed of light, no jam or intercept 5,000 Cr. Progress Level 7 Drivesat Comm Array 1 50 light years @ 5/hr.. 27,500,000 Cr. Mass Transceiver Instantaneous within a star system. 9,000 Cr. Progress Level 8 Drive Transceiver 50 light years @ 5/hr. 20,000 Cr. Progress Level 8 Ansible Instantaneous intersteller comm. 90,000 Cr. 1 Can only be equipped on mediumweight or larger ships.

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Mecha Mecha Sizes & Basic Statistics

Size Size Mod. Equip. Slots Hit Points Speed Height Weight Space Reach Price Restriction

Colossal –8 25 800 60 ft. 64–128 ft. 250,000 lb. + 30’ by 30’ 15 ft. 200,000,000 Cr. Mil (+3)

Gargantuan –4 17 400 50 ft. 32–64 ft. 32,000–250,000 lb. 20’ by 20’ 15 ft. 6,500,000 Cr. Mil (+3)

Huge –2 11 200 40 ft. 16–32 ft. 4,000–32,000 lb. 15’ by 15’ 10 ft. 2,000,000 Cr. Mil (+3)

Large –1 7 100 30 ft. 8–16 ft. 500–4,000 lb. 10’ by 10’ 10 ft. 650,000 Cr. Res (+2)

Sample Mecha Mecha Size Armor Penalty Strength Speed Hit Points Hard Defense Reach Dex Price Myrmidon (PL 6) L (–1 size) Duralloy –8 +8 20 ft., fly 90 ft. (clumsy) 100 15 +8 10 ft. — 650,000 Cr. Scourge (PL 6) H (–2 size) Duralloy –8 +16 30 ft., fly 90 ft. (poor). 200 20 +8 10 ft. — 2,000,000 Cr. Manticore (PL 7) H (–2 size) Crystal carbon –8 +16 50 ft., fly 100 ft. (poor). 200 20 +10 10 ft. — 2,000,000 Cr. Tempest (PL 7) G (–4 size) Crystal carbon –8 +24 50 ft., fly 150 ft. (avg.). 450 20 +10 15 ft. –2 6,500,000 Cr. Paragon (PL 8) C (–8 size) Megatanium –10 +32 50 ft., fly 200 ft. (poor). 900 30 +12 15 ft. –4 200,000,000 Cr.

All Mecha cost (+1 DC) to purchase if equipped with the standard equipment package. Mecha Weapons Weapon Damage Critical Type Increment ROF Magazine Size Weight Price Restriction Progress Level 5 A3X Dragon flame thrower 4d6 — Fire — Single 20 int. Large 75 lb. 2,750 Cr. Mil (+3) M-9 Barrage chaingun 5d6 20 Ballistic 60 ft. S, A Linked Huge 100 lb. 2,750 Cr. Res (+2) M-53 Firestar rocket launcher 10d6 — Fire — Single 6 int. Huge 35 lb. 6,500 Cr. Mil (+3) M-55 Crud rocket launcher 10d6 — Slashing — Single 6 int. Huge 35 lb. 6,500 Cr. Mil (+3) M-87 Talon missile launcher 15d6 20 Ballistic/ Fire — Single 4 int. Huge 20 lb. 5,000 Cr. Mil (+3) PS-15 Panther claws Lge1 19–20 Slashing — — — Varies1 — 500 Cr. — (Listed by size.) Hge1 1,000 Cr. — Gar1 2,500 Cr. — Col1 5,000 Cr. — Thunderbolt shock rod Lge1 20 Electricity/ — — — Varies1 — 500 Cr. — (Listed by size.) Hge1 1,000 Cr. — Gar1 2,500 Cr. — Col1 5,000 Cr. — Warpath recoilless rifle 10d6 20 Ballistic 40 ft. S, A 20 box Huge 50 lb. 3,500 Cr. Mil (+3) Progress Level 6 Corona microwave beam 5d6 20 Fire 15 ft. Single — Large 15 lb. 1,500 Cr. Res (+2) LK8 armor-piercing pike Lge1 3 Piercing — — — Varies1 — 500 Cr. — (Listed by size.) Hge1 1,000 Cr. — Gar1 2,500 Cr. — Col1 5,000 Cr. — M-21 Comet autolaser 8d6 20 Fire 75 ft. S, A — Huge 40 lb. 3,500 Cr. Mil (+3) M-70 EMP rocket launcher 10d62 20 Electricity — Single 6 int. Huge 35 lb. 15,000 Cr. Mil (+3) M-75 Cricket rocket launcher 10d62 — Sonic — Single 6 int. Huge 35 lb. 9,000 Cr. Mil (+3) NKP Puma pop-up turret 8d6 20 Fire 75 ft. Single — Large 20 lb. 5,000 Cr. Mil (+3) T-95 Cavalcade chaingun 7d6 20 Ballistic 60 ft. S, A Linked Huge 80 lb. 2,750 Cr. Res (+2) Typhoon 240 laser cannon 10d6 20 Fire 100 ft. Single — Huge 80 lb. 9,000 Cr. Mil (+3) Progress Level 7 Chrysanthemum laser array 16d6 — Fire — Single 1 int. Huge 50 lb. 12,000 Cr. Mil (+3) M-300 Rhino mass cannon 8d12 20 Ballistic 100 ft. Single — Huge 65 lb. 27,500 Cr. Mil (+3) PS-25 Tiger claws Lge1 19–20 Slashing — — — Varies1 — 500 Cr. — Listed by size. Hge1 1,000 Cr. — Gar1 2,500 Cr. — Col1 5,000 Cr. — Tsunami 480 plasma cannon 12d6 See text Fire See text Single — Huge 75 lb. 9,000 Cr. Mil (+3) XJ-A Python electro-whip Lge1 20 Electricity — — — Varies1 — 500 Cr. — (Listed by size.) Hge1 1,000 Cr. — Gar1 2,500 Cr. — Col1 5,000 Cr. —

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Mecha Weapons Cont. Weapon Damage Critical Type Increment ROF Magazine Size Weight Price Restriction

Progress Level 8 Avenger electro-scimitar3 Lge1 18–20 Slashing/ — — — Varies1 — 5,000 Cr. — (Listed by size.) Hge1 10,000 Cr. — Gar1 15,000 Cr. — — Col1 20,000 Cr. LT-5 Longshot mass driver 15d6 20 Ballistic 120 ft. Single 10 box Huge 90 lb. 6,500 Cr. Mil (+3) RP-91 Reaper laser scythe3 Lge1 4 Slashing/ — — — Varies1 — 5,000 Cr. — (Listed by size.) Hge1 10,000 Cr. — Gar1 15,000 Cr. — Col1 20,000 Cr. — 1 See the weapon’s description for details. 2 See the weapon’s description for collateral effects to crew and passengers. 3 This mastercraft weapon grants a +1 bonus on attack rolls.

Mecha Ammo Weapon Ammunition Price Restriction Progress Level 5 A3X Dragon Flame-Thrower Refuel Tank. 200 Cr. Mil (+3) M-9 Barrage Chaingun 50 round ammo belt. 70 Cr. Res (+2) M-53 Firestar Rocket Launcher 6-rocket pack. 200 Cr. Mil (+3) M-55 Crud Rocket Launcher 6-rocket pack. 200 Cr. Mil (+3) M-87 Talon Missile Launcher 4-missile pack. 2,750 Cr. Mil (+3) Warpach Recoiless Rifle 20 round magazine. 500 Cr. Mil (+3) Progress Level 6 M-70 EMP Rocket Launcher 6-rocket pack. 500 Cr. Mil (+3) M-75 Cricket Rocket Launcher 6-rocket pack. 275 Cr. Mil (+3) T-95 Cavalcade Chaingun 50 round ammo belt. 120 Cr. Res (+2) Progress Level 8 LT-5 Longshot Mass Driver 10 round magazine. 200 Cr. Mil (+3)

Superstructure Materials (This is the base cost of the mecha. Not an additional item.) Superstructure Material Hardness Large Huge Gargantuan Colossal Progress Level 5 Alumisteel 10 200,000 Cr. 650,000 Cr. 2,000,000 Cr. 65,000,000 Cr. Progress Level 6 Duralloy (Standard) 15 650,000 Cr. 2,000,000 Cr. 6,500,000 Cr. 200,000,000 Cr. Vanadium 20 2,000,000 Cr. 6,500,000 Cr. 20,000,000 Cr. 650,000,000 Cr. Progress Level 7 Neovulcanium (Standard) 20 650,000 Cr. 2,000,000 Cr. 6,500,000 Cr. 200,000,000 Cr. Neutronite 25 2,000,000 Cr. 6,500,000 Cr. 20,000,000 Cr. 650,000,000 Cr. Progress Level 8 Megatanium (Standard) 30 650,000 Cr. 2,000,000 Cr. 6,500,000 Cr. 200,000,000 Cr.

Mecha Armor Armor Type Equip. Bonus Armor Penalty Speed Penalty Large Huge Gargantuan Colossal Progress Level 5 Alumisteel Armor +5 –6 –5 ft. 30,000 Cr. 65,000 Cr. 100,000 Cr. 400,000 Cr. Duraplastic Armor +3 –4 None 8,000 Cr. 15,000 Cr. 30,000 Cr. 150,000 Cr. Progress Level 6 Duralloy Armor +8 –8 –10 ft. 30,000 Cr. 65,000 Cr. 100,000 Cr. 400,000 Cr. Resilium Armor +6 –5 None 8,000 Cr. 15,000 Cr. 30,000 Cr. 150,000 Cr. Progress Level 7 Crystal Carbon Armor +10 –8 None 100,000 Cr. 250,000 Cr. 500,000 Cr. 1,000,000 Cr. Neovulcanium Armor +10 –10 400,000 Cr. –5 ft. 30,000 Cr. 65,000 Cr. 100,000 Cr. Progress Level 8 Megatanium Armor +12 –10 –10 ft. 30,000 Cr. 65,000 Cr. 100,000 Cr. 400,000 Cr. Reactive Armor +8 –5 None 8,000 Cr. 15,000 Cr. 30,000 Cr. 150,000 Cr.

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Mecha Equipment Equipment Description Equip. Slots Mecha size Price Restriction Flight Systems Afterburner System (PL 6) Double fly speed for 1 round. 1 T,B,L Large 1,200 Cr. — Huge 1,500 Cr. — Gargantuan 2,000 Cr. — Colossal 5,000 Cr. — Jetpack (PL 6) Fly of 100 ft (clumsy). total of 1,000 ft. 1 B,Bt Large 2,000 Cr. — Huge 2,750 Cr. — Gargantuan 2,750 Cr. — Colossal 6,500 Cr. — Optional placement of Jetpack. 2 L — As above. — Jetpack Fuel Full tank of fuel for a jetpack. — 650 Cr. — Jet-Assist Wings (PL 7) Improves flight maneuverability by one category. 1 B,S Large 500 Cr. — 1 B,S Huge 650 Cr. — 2 B,S Gargantuan 900 Cr. — 2 B,S Colossal 2,000 Cr. — Thruster Boots (PL 7) Fly 150' (poor). 1Bt Large 2,000 Cr. — Huge 2,750 Cr. — Gargantuan 3,500 Cr. — Colossal 9,000 Cr. — Ramjet Thruster Boots (PL 8) Fly 200' (poor). 1Bt Large 2,000 Cr. — Huge 2,750 Cr. — Gargantuan 3,500 Cr. — Colossal 9,000 Cr. — Sensor Systems Class I Sensor System (PL 6) Navigate & Spot checks +2. Minor Details. 1 — 1,200 Cr. — Class II Sensor System (PL 6) Navigate & Spot checks +2. Moderate Details. 1 — 2,750 Cr. — Class III Sensor System (PL 6) Navigate & Spot checks +2. Many Details. 1 — 9,000 Cr. Lic (+1) Enigma Sensor Suite (PL 6) Reduces enemy concealment by 2 levels. 1 — 27,500 Cr. — Oracle Targeting System, Mark I (PL 6) Bonus of +1 to one weapon at a time. 1 H,V — 650 Cr. — Oracle Targeting System, Mark I (PL 6) Bonus of +2 to one weapon at a time. 1 H,V — 1,200 Cr. — Oracle Targeting System, Mark I (PL 6) Bonus of +3 to one weapon at a time. 1 H,V — 2,000 Cr. — Oracle Targeting System, Mark I (PL 6) Bonus of +4 to one weapon at a time. 1 H,V — 3,500 Cr. — Oracle Targeting System, Mark I (PL 6) Bonus of +5 to one weapon at a time. 1 H,V — 6,500 Cr. — Class IV Sensor System (PL 7) Navigate & Spot checks +4. Many Details. 1 — 15,000 Cr. Lic (+1) Class V Sensor System (PL 7) Navigate & Spot checks +6. Many Details. 1 — 35,000 Cr. Lic (+1) Class VI Sensor System (PL 8) Navigate & Spot checks +8. Many Details. 1 — 65,000 Cr. Lic (+1) Defense systems Bulwark Tactical Shield (PL 5) Bonus to Defense by +4. 1 A Large 500 Cr. — Huge 650 Cr. — Gargantuan 900 Cr. — Colossal 2,000 Cr. — Bastion Tactical Shield (PL 6) Bonus to Defense by +6. 1 A Large 500 Cr. — Huge 650 Cr. — Gargantuan 900 Cr. — Colossal 2,000 Cr. — LX-10 Antishock Array (PL 6) Electricity resistance 10. 1 — 2,750 Cr. — Barricade Tactical Shield (PL 7) Bonus to Defense by +8, fire resistance 10. 1 A Large 1,200 Cr. — Huge 1,500 Cr. — Gargantuan 2,000 Cr. — Colossal 5,000 Cr. — Delphi Defense Suite Mark I (PL 7) Bonus of +1 to all saving throws for 1 minute. 1 — 2,750 Cr. — Delphi Defense Suite Mark II (PL 7) Bonus of +2 to all saving throws for 1 minute. 1 — 5,000 Cr. — Delphi Defense Suite Mark III (PL 7) Bonus of +3 to all saving throws for 1 minute. 2 — 9,000 Cr. — Delphi Defense Suite Mark IV (PL 7) Bonus of +4 to all saving throws for 1 minute. 2 — 15,000 Cr. — Delphi Defense Suite Mark V (PL 7) Bonus of +5 to all saving throws for 1 minute. 2 — 27,500 Cr. —

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Mecha Equipment Cont. Equipment Description Equip. Slots Mecha size Price Restriction Light Fortification (PL 7) Converts 25% of all critical hits into regular hits. 1 Large 35,000 Cr. Lic (+1) Huge 65,000 Cr. Lic (+1) Gargantuan 120,000 Cr. Lic (+1) Colossal 650,000 Cr. Lic (+1) LX-20 Antishock Array (PL 7) Electricity resistance 20, immune to EM pulse. 0 — 6,500 Cr. — Cloaking Screen (PL 8) Invisibility and +40 on Hide checks if immobile. 1 Large 35,000 Cr. Mil (+3) Huge 50,000 Cr. Mil (+3) Gargantuan 65,000 Cr. Mil (+3) Colossal 150,000 Cr. Mil (+3) Deflection Shield Mark I (PL 8) Bonus of +1 to Defense. 1 — 6,500 Cr. Lic (+1) Deflection Shield Mark II (PL 8) Bonus of +2 to Defense. 1 — 15,000 Cr. Lic (+1) Deflection Shield Mark III (PL 8) Bonus of +3 to Defense. 1 — 35,000 Cr. Lic (+1) Deflection Shield Mark IV (PL 8) Bonus of +4 to Defense. 1 — 90,000 Cr. Lic (+1) Deflection Shield Mark V (PL 8) Bonus of +5 to Defense. 1 — 200,000 Cr. Lic (+1) Medium Fortification (PL 8) Converts 75% of all critical hits into regular hits. 2 Large 150,000 Cr. — Huge 275,000 Cr. — — Gargantuan 500,000 Cr. Colossal 2,750,000 Cr. — Heavy Fortification (PL 9) Converts all critical hits into regular hits. 3 Large 650,000 Cr. — Huge 1,200,000 Cr. — Gargantuan 2,000,000 Cr. — Colossal 12,000,000 Cr. — Miscellaneous Equipment Cockpit, Copilot (PL 5) Can attack, sensors, scans, and aid pilot. 3 T,B — 2,000 Cr. — Cockpit, Passenger (PL 5) Comfortable place for passenger to sit. 2 T,B 2,000 Cr. — — Comm System (PL 5) 100 mile radius radio transceiver. 0 — 2,750 Cr. — Life Support System (PL 5) 24 hour self contained air supply. 1 — 350 Cr. — HV-5 Haven Escape Pod (PL 6) Jettisons the cockpit from the mecha. 1 T,B,L Large 9,000 Cr. — Huge 12,000 Cr. — Gargantuan 15,000 Cr. — Colossal 35,000 Cr. — Space Skin (PL 6) Ignore the effects of vacuum. 1 — 1,200 Cr. — Stealth Suite (PL 6) +10 bonus on Hide and Move Silently checks. 1 Large 2,000 Cr. Lic (+1) Huge 2,750 Cr. Lic (+1) Gargantuan 3,500 Cr. Lic (+1) Colossal 9,000 Cr. Lic (+1) Advanced Diagnostics (PL 7) Restores 1d10 points of damage per hour. 1 Large 9,000 Cr. — Huge 12,000 Cr. — Gargantuan 15,000 Cr. — Colossal 35,000 Cr. — Structural Enhancement (PL 7) Additional 50 hit points. 1 Large 150,000 Cr. — Huge 275,000 Cr. — Gargantuan 500,000 Cr. — Colossal 2,750,000 Cr. — Zero-G Stabilizer (PL 7) Function normally in low and zero-gravity. 1 — 500 Cr. — Crackerjack Neural Link (PL 8) +2 bonus on initiative +use regular feats. 1H, C Large 9,000 Cr. Res (+2) Huge 12,000 Cr. Res (+2) Gargantuan 15,000 Cr. Res (+2) Colossal 35,000 Cr. Res (+2) Nanorepair Unit (PL 8) Automatically heals 5 points of damage / round. 1 Large 9,000 Cr. Res (+2) Huge 12,000 Cr. Res (+2) Gargantuan 15,000 Cr. Res (+2) Colossal 35,000 Cr. Res (+2) A=Arm, B=Back, Bt=Boots, C=Cranium, H=Helmet, L=Legs, S=Shoulders, T=Torso, V=Visor

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Robots Armature Frame (PL 5) Restriction: None. Armature Robot Frames Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice F 20 Cr. 1/16d10 H (+40 hp) 13 d10 G (+80 hp) 1,350,000 Cr. 90,000 Cr. 29 d10 D 70 Cr. 1/8d10 H (+40 hp) 120,000 Cr. 14 d10 G (+80 hp) 1,500,000 Cr. 30 d10 T 200 Cr. 1/4d10 H (+40 hp) 150,000 Cr. 15 d10 G (+80 hp) 1,750,000 Cr. 31 d10 S (+5 hp) 650 Cr. 1/2d10 G (+80 hp) 200,000 Cr. 16d10 C (+120 hp) 2,000,000 Cr. 32 d10 M (+10 hp) 2,000 Cr. 17 d10 C (+120 hp) 2,750,000 Cr. 1d10 G (+80 hp) 235,000 Cr. 35 d10 L (+20 hp) 6,500 Cr. 2d10 G (+80 hp) 275,000 Cr. 18 d10 C (+120 hp) 3,500,000 Cr. 38 d10 L (+20 hp) 8,000 Cr. 3d10 G (+80 hp) 310,000 Cr. 19 d10 C (+120 hp) 5,000,000 Cr. 41 d10 L (+20 hp) 10,000 Cr. 4d10 G (+80 hp) 350,000 Cr. 20 d10 C (+120 hp) 6,500,000 Cr. 44 d10 L (+20 hp) 12,000 Cr. 5 d10 G (+80 hp) 425,000 Cr. 21 d10 C (+120 hp) 9,000,000 Cr. 47 d10 L (+20 hp) 14,000 Cr. G (+80 hp) 500,000 Cr. 22 d10 6 d10 C (+120 hp) 12,000,000 Cr. 50 d10 L (+20 hp) 17,000 Cr. 7 d10 G (+80 hp) 575,000 Cr. 23 d10 C (+120 hp) 15,000,000 Cr. 53 d10 H (+40 hp) 20,000 Cr. 8d10 G (+80 hp) 650,000 Cr. 24 d10 C (+120 hp) 20,000,000 Cr. 56 d10 H (+40 hp) 27,500 Cr. C (+120 hp) 59 d10 9 d10 G (+80 hp) 775,000 Cr. 25 d10 27,500,000 Cr. H (+40 hp) 35,000 Cr. 10 d10 G (+80 hp) 900,000 Cr. 26 d10 C (+120 hp) 35,000,000 Cr. 62 d10 H (+40 hp) 50,000 Cr. 11 d10 G (+80 hp) 1,050,000 Cr. 27 d10 C (+120 hp) 50,000,000 Cr. 64 d10 H (+40 hp) 65,000 Cr. 12 d10 G (+80 hp) 1,200,000 Cr. 28 d10 Biomorph Frame (PL 5)

Restriction: None. Biomorph Robot Frames Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice F 70 Cr. 1/16d10 13 d10 H (+40 hp) 275,000 Cr. G (+80 hp) 4,250,000 Cr. 29 d10 D 200 Cr. 1/8d10 H (+40 hp) 350,000 Cr. 14 d10 G (+80 hp) 5,000,000 Cr. 30 d10 T 650 Cr. 1/4d10 H (+40 hp) 500,000 Cr. 15 d10 G (+80 hp) 5,750,000 Cr. 31 d10 S (+5 hp) 2,000 Cr. 1/2d10 G (+80 hp) 650,000 Cr. 16d10 C (+120 hp) 6,500,000 Cr. 32 d10 M (+10 hp) 6,500 Cr. 1d10 G (+80 hp) 775,000 Cr. 17 d10 C (+120 hp) 9,000,000 Cr. 35 d10 L (+20 hp) 20,000 Cr. 2d10 G (+80 hp) 900,000 Cr. 18 d10 C (+120 hp) 12,000,000 Cr. 38 d10 L (+20 hp) 25,000 Cr. 3d10 G (+80 hp) 1,050,000 Cr. 19 d10 C (+120 hp) 15,000,000 Cr. 41 d10 L (+20 hp) 30,000 Cr. 4d10 G (+80 hp) 1,200,000 Cr. 20 d10 C (+120 hp) 20,000,000 Cr. 44 d10 L (+20 hp) 35,000 Cr. 5 d10 G (+80 hp) 1,350,000 Cr. 21 d10 C (+120 hp) 27,500,000 Cr. 47 d10 L (+20 hp) 45,000 Cr. 6 d10 G (+80 hp) 1,500,000 Cr. 22 d10 C (+120 hp) 35,000,000 Cr. 50 d10 L (+20 hp) 55,000 Cr. 7 d10 G (+80 hp) 1,750,000 Cr. 23 d10 C (+120 hp) 50,000,000 Cr. 53 d10 H (+40 hp) 65,000 Cr. 8d10 G (+80 hp) 2,000,000 Cr. 24 d10 C (+120 hp) 65,000,000 Cr. 56 d10 H (+40 hp) 90,000 Cr. 9 d10 G (+80 hp) 2,350,000 Cr. 25 d10 C (+120 hp) 90,000,000 Cr. 59 d10 H (+40 hp) 120,000 Cr. 2,750,000 Cr. 26 d10 10 d10 G (+80 hp) C (+120 hp) 120,000,000 Cr. 62 d10 H (+40 hp) 150,000 Cr. 11 d10 G (+80 hp) 3,100,000 Cr. 27 d10 C (+120 hp) 150,000,000 Cr. 64 d10 H (+40 hp) 200,000 Cr. 12 d10 G (+80 hp) 3,500,000 Cr. 28 d10 Biodroid Frame (PL 6) Restriction: Licensed (+1). Biodroid Robot Frames Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice F 70 Cr. 1/16d10 H (+40 hp) 275,000 Cr. 13 d10 G (+80 hp) 4,250,000 Cr. 29 d10 D 200 Cr. 1/8d10 H (+40 hp) 350,000 Cr. 14 d10 G (+80 hp) 5,000,000 Cr. 30 d10 T 650 Cr. 1/4d10 H (+40 hp) 500,000 Cr. 15 d10 G (+80 hp) 5,750,000 Cr. 31 d10 S (+5 hp) 2,000 Cr. 1/2d10 G (+80 hp) 650,000 Cr. 16d10 C (+120 hp) 6,500,000 Cr. 32 d10 M (+10 hp) 6,500 Cr. 1d10 G (+80 hp) 775,000 Cr. 17 d10 C (+120 hp) 9,000,000 Cr. 35 d10 L (+20 hp) 20,000 Cr. 2d10 G (+80 hp) 900,000 Cr. 18 d10 C (+120 hp) 12,000,000 Cr. 38 d10 L (+20 hp) 25,000 Cr. 3d10 G (+80 hp) 1,050,000 Cr. 19 d10 C (+120 hp) 15,000,000 Cr. 41 d10 L (+20 hp) 30,000 Cr. 4d10 G (+80 hp) 1,200,000 Cr. 20 d10 C (+120 hp) 20,000,000 Cr. 44 d10 L (+20 hp) 35,000 Cr. 5 d10 G (+80 hp) 1,350,000 Cr. 21 d10 C (+120 hp) 27,500,000 Cr. 47 d10 L (+20 hp) G (+80 hp) 45,000 Cr. 6 d10 1,500,000 Cr. 22 d10 C (+120 hp) 35,000,000 Cr. 50 d10 L (+20 hp) 55,000 Cr. 7 d10 G (+80 hp) 1,750,000 Cr. 23 d10 C (+120 hp) 50,000,000 Cr. 53 d10 H (+40 hp) 65,000 Cr. 8d10 G (+80 hp) 2,000,000 Cr. 24 d10 C (+120 hp) 65,000,000 Cr. 56 d10 H (+40 hp) 90,000 Cr. 9 d10 G (+80 hp) C (+120 hp) 2,350,000 Cr. 25 d10 90,000,000 Cr. 59 d10 H (+40 hp) 120,000 Cr. 10 d10 G (+80 hp) 2,750,000 Cr. 26 d10 C (+120 hp) 120,000,000 Cr. 62 d10 H (+40 hp) 150,000 Cr. 11 d10 G (+80 hp) 3,100,000 Cr. 27 d10 C (+120 hp) 150,000,000 Cr. 64 d10 H (+40 hp) 200,000 Cr. 12 d10 G (+80 hp) 3,500,000 Cr. 28 d10

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Bioreplica Frame (PL 7)

Restriction: Restricted (+2) or Illegal (+4). Bioreplica Robot Frames Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice F 20 Cr. 1/16d10 H (+40 hp) 90,000 Cr. 13 d10 G (+80 hp) 1,350,000 Cr. 29 d10 D 70 Cr. 1/8d10 H (+40 hp) 120,000 Cr. 14 d10 G (+80 hp) 1,500,000 Cr. 30 d10 T 200 Cr. 1/4d10 H (+40 hp) 150,000 Cr. 15 d10 G (+80 hp) 1,750,000 Cr. 31 d10 S (+5 hp) 650 Cr. 1/2d10 G (+80 hp) 200,000 Cr. 16d10 C (+120 hp) 2,000,000 Cr. 32 d10 M (+10 hp) 2,000 Cr. 1d10 G (+80 hp) 235,000 Cr. 17 d10 C (+120 hp) 2,750,000 Cr. 35 d10 L (+20 hp) 6,500 Cr. 2d10 G (+80 hp) 275,000 Cr. 18 d10 C (+120 hp) 3,500,000 Cr. 38 d10 L (+20 hp) 8,000 Cr. 3d10 G (+80 hp) 310,000 Cr. 19 d10 C (+120 hp) 5,000,000 Cr. 41 d10 L (+20 hp) 10,000 Cr. 4d10 G (+80 hp) 350,000 Cr. 20 d10 C (+120 hp) 6,500,000 Cr. 44 d10 L (+20 hp) 12,000 Cr. 5 d10 G (+80 hp) 425,000 Cr. 21 d10 C (+120 hp) 9,000,000 Cr. 47 d10 L (+20 hp) 14,000 Cr. 6 d10 G (+80 hp) 500,000 Cr. 22 d10 C (+120 hp) 12,000,000 Cr. 50 d10 L (+20 hp) 17,000 Cr. 7 d10 G (+80 hp) 575,000 Cr. 23 d10 C (+120 hp) 15,000,000 Cr. 53 d10 H (+40 hp) 20,000 Cr. 8d10 G (+80 hp) 650,000 Cr. 24 d10 C (+120 hp) 20,000,000 Cr. 56 d10 H (+40 hp) 27,500 Cr. 9 d10 G (+80 hp) 775,000 Cr. 25 d10 C (+120 hp) 27,500,000 Cr. 59 d10 H (+40 hp) 35,000 Cr. 10 d10 G (+80 hp) 900,000 Cr. 26 d10 C (+120 hp) 35,000,000 Cr. 62 d10 H (+40 hp) 50,000 Cr. 11 d10 G (+80 hp) 1,050,000 Cr. 27 d10 C (+120 hp) 50,000,000 Cr. 64 d10 H (+40 hp) 65,000 Cr. 12 d10 G (+80 hp) 1,200,000 Cr. 28 d10 Liquid-State Frame (PL 8) Restriction: Military (+3). Liquid State Robot Frames Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice Size (+ hp) Price Hit Dice F 650 Cr. H (+40 hp) 1/16d10 2,750,000 13 d10 G (+80 hp) 42,000,000 29 d10 D 2,000 Cr. 1/8d10 H (+40 hp) 3,500,000 14 d10 G (+80 hp) 50,000,000 30 d10 T 6,500 Cr. 1/4d10 H (+40 hp) 5,000,000 15 d10 G (+80 hp) 57,500,000 31 d10 S (+5 hp) 20,000 Cr. 1/2d10 G (+80 hp) 6,500,000 16d10 C (+120 hp) 65,000,000 32 d10 M (+10 hp) 65,000 Cr. 1d10 G (+80 hp) 7,750,000 17 d10 C (+120 hp) 90,000,000 35 d10 L (+20 hp) 200,000 Cr. 2d10 G (+80 hp) 9,000,000 18 d10 C (+120 hp) 120,000,000 38 d10 L (+20 hp) 275,000 3d10 G (+80 hp) 10,500,000 19 d10 C (+120 hp) 150,000,000 41 d10 L (+20 hp) 350,000 4d10 G (+80 hp) 12,000,000 20 d10 C (+120 hp) 200,000,000 44 d10 L (+20 hp) 425,000 5 d10 G (+80 hp) 13,500,000 21 d10 C (+120 hp) 275,000,000 47 d10 L (+20 hp) 500,000 6 d10 G (+80 hp) 15,000,000 22 d10 C (+120 hp) 350,000,000 50 d10 L (+20 hp) 575,000 7 d10 G (+80 hp) 17,500,000 23 d10 C (+120 hp) 500,000,000 53 d10 H (+40 hp) 650,000 Cr. 8d10 G (+80 hp) 20,000,000 24 d10 C (+120 hp) 650,000,000 56 d10 H (+40 hp) 900,000 Cr. 9 d10 G (+80 hp) 23,250,000 25 d10 C (+120 hp) 900,000,000 Cr. 59 d10 H (+40 hp) 1,200,000 Cr. 10 d10 G (+80 hp) 27,500,000 26 d10 C (+120 hp) 1,200,000,000 Cr. 62 d10 H (+40 hp) 1,500,000 Cr. 11 d10 G (+80 hp) 31,000,000 27 d10 C (+120 hp) 1,500,000,000 Cr. 64 d10 H (+40 hp) 2,000,000 Cr. 12 d10 G (+80 hp) 35,000,000 28 d10

Sample Robots Robot Manipulators Robot Design Price Restriction Manipulator Price (each) “SPOT” Security Robot (PL 6) 15,000 Cr. Lic (+1) Progress Level 5 "APE" Police Robot (PL 6) 120,000 Cr. Mil (+3) Claw (1%) 0.01x base price of robot. “NUYU” Doppelganger Robot (PL 7) 65,000 Cr. Res (+2) Jaws (2%) 0.02x base price of robot. Pincer (1%) 0.01x base price of robot.

Probe (1%) 0.01x base price of robot.

Special-Use Gripper (1%) 0.01x base price of robot.

Progress Level 6

Hand (5%) 0.05x base price of robot.

Progress Level 7

Advanced Hand (5%) 0.05x base price of robot.

Task Hand (5%) 0.05x base price of robot.

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Robot Locomotion Mode Speed Price Mode Speed Price Progress Level 5 Treads 20 ft. 25% of frame Forced Air Fly 30 ft (clumsy). 50% of frame. 20 ft. 50% of frame Fly 35 ft (clumsy). 75% of frame. 20 ft. 75% of frame Fly 40 ft (clumsy). 100% of frame. 20 ft. 100% of frame Fly 45 ft (clumsy). 200% of frame. 20 ft. 200% of frame Fly 50 ft (clumsy). 300% of frame. Wheels 30 ft. 50% of frame Fly 55 ft (clumsy). 400% of frame. 35 ft. 75% of frame Fly 60 ft (clumsy). 500% of frame. 40 ft. 100% of frame Legs (Multiple) 30 ft. 50% of frame. 45 ft. 200% of frame 35 ft. 75% of frame. 50 ft. 300% of frame 40 ft. 100% of frame. 55 ft. 400% of frame 45 ft. 200% of frame. 60 ft. 500% of frame 300% of frame. 50 ft. Progress Level 6 55 ft. 400% of frame. Casters 20 ft. 25% of frame 60 ft. 500% of frame. 25 ft. 50% of frame Propeller (Air) Fly 40 ft (clumsy). 25% of frame. 30 ft. 75% of frame Fly 45 ft (clumsy). 50% of frame. 35 ft. 100% of frame Fly 50 ft (clumsy). 75% of frame. 40 ft. 200% of frame Fly 55 ft (clumsy). 100% of frame. Legs (Pair) 20 ft. 50% of frame Fly 60 ft (clumsy). 200% of frame. 25 ft. 75% of frame Fly 65 ft (clumsy). 300% of frame. 30 ft. 100% of frame Fly 70 ft (clumsy). 400% of frame. 35 ft. 200% of frame Fly 75 ft (clumsy). 500% of frame. 40 ft. 300% of frame Fly 80 ft (clumsy). 650% of frame. Progress Level 7 Propeller (Water) Swim 20 ft. 25% of frame. Thruster Fly 30 ft (poor). 50% of frame Swim 20 ft. 50% of frame. Fly 35 ft (poor). 75% of frame Swim 20 ft. 75% of frame. Fly 40 ft (poor). 100% of frame Swim 20 ft. 100% of frame. Fly 45 ft (poor). 200% of frame Swim 20 ft. 200% of frame. Fly 50 ft (poor). 300% of frame Rotor Fly 30 ft (poor). 25% of frame. Fly 55 ft (poor). 400% of frame Fly 35 ft (poor). 50% of frame. Fly 60 ft (poor). 500% of frame Fly 40 ft (poor). 75% of frame. Progress Level 8 Fly 45 ft (poor). 100% of frame. Inductor 30 ft. 50% of frame Fly 50 ft (poor). 200% of frame. 35 ft. 75% of frame Fly 55 ft (poor). 300% of frame. 40 ft. 100% of frame Fly 60 ft (poor). 400% of frame. 45 ft. 200% of frame Stationary 0 ft. Included. 50 ft. 300% of frame Track 10 ft. 10% of frame. 55 ft. 400% of frame 10 ft. 25% of frame. 60 ft. 500% of frame

10 ft. 50% of frame.

Robot Ability Upgrades Price

Ability Bonus Score 1-10 Score 11-20 Score 20-40 Score 41+

Progress Level 5

Strength Upgrade Bonus of +2 to Strength. 500 Cr. x Old score. 1,000 Cr. x Old score. 2,000 Cr. x Old score. 4,000 Cr. x Old score.

Progress Level 6

Dexterity Upgrade Bonus of +2 to Dexterity. 500 Cr. x Old score. 1,000 Cr. x Old score. 2,000 Cr. x Old score. 4,000 Cr. x Old score.

Intelligence Upgrade Bonus of +2 to Intelligence. 1,000 Cr. x Old score. 2,000 Cr. x Old score. 4,000 Cr. x Old score. 8,000 Cr. x Old score.

Progress Level 7

Charisma Upgrade Bonus of +2 to Charisma. 1,000 Cr. x Old score. 2,000 Cr. x Old score. 4,000 Cr. x Old score. 8,000 Cr. x Old score.

Wisdom Upgrade Bonus of +2 to Wisdom. 1,000 Cr. x Old score. 2,000 Cr. x Old score. 4,000 Cr. x Old score. 8,000 Cr. x Old score. To upgrade an ability, each increment in between the original score and the desired score must be purchased.

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Robot Skills Robot Feats Skill Software Description Price Feat Software Description Price Programmed Skills Skill Chip included Progress Level 6 1 Rank PL 5 (20 Cr.) PL 7 (5 Cr.) 2,000 Cr. PL 6 (10 Cr.) See Left Feat Progit (PL 6) Gain a single feat. 2 Ranks PL 5 (75 Cr.) PL 6 (30 Cr.) PL 7 (15 Cr.) See Left Progress Level 7 3 Ranks PL 5 (200 Cr.) PL 6 (100 Cr.) PL 7 (45 Cr.) See Left Feat Net (PL 7) With 1 feat. 500 Cr. 4 Ranks PL 5 (500 Cr.) PL 6 (250 Cr.) PL 7 (125 Cr.) See Left With 2 feats. 900 Cr. 5 Ranks PL 5 (1,500 Cr.) PL 6 (750 Cr.) PL 7 (300 Cr.) See Left With 3 feats. 1300 Cr. 6 Ranks PL 5 (4,000 Cr.) PL 6 (2,000 Cr.) PL 7 (900 Cr.) See Left With 4 feats. 1800 Cr. 7 Ranks PL 5 (10,000 Cr.) PL 6 (5,000 Cr.) PL 7 (2,500 Cr.) See Left Progress Level 8 8 Ranks PL 5 (35,000 Cr.) PL 6 (15,000 Cr.) PL 7 (7,500 Cr.) See Left Feat Web (PL 8) Feats by advancement. 8,000 Cr. 9 ranks N/A PL 6 (30,000 Cr.) PL 7 (15,000 Cr.) See Left 10 Ranks N/A PL 6 (60,000 Cr.) PL 7 (25,000 Cr.) See Left 11 Ranks N/A PL 6 (90,000 Cr.) PL 7 (40,000 Cr.) See Left 12 ranks N/A PL 6 (150,000 Cr.) PL 7 (80,000 Cr.) See Left Progress Level 5 Skill Chip, empty Holds one skill of 1 through 8 ranks. 5 cr. Progress Level 6 Language Chip (PL 6) Read, write, and speak 1 language. 200 Cr. Skill Progit (PL 6) Skills for progits are 25% cheaper. 5 cr. Progress Level 7 Skill Net (PL 7) Holds up to 4 programmed skills. 500 Cr. Progress Level 8 Skill Web (PL 8) Gain skills by level advancement only. 5,000 Cr.

Robot Sensor systems Sensors Type Price Progress Level 5 Class I Sensor System Audio, Visual. 275 Cr. Class II Sensor System Audio, Olfactory, Visual. 500 Cr. Class III Sensor System Audio, Olfactory, Visual. 900 Cr. Progress Level 6 Class IV Sensor System Audio, Olfactory, Tactile, Visual. 900 Cr. Class V Sensor System Audio, Olfactory, Tactile, Visual. 1,500 Cr. Class VI Sensor System Audio, Olfactory, Tactile, Visual. 3,500 Cr. Progress Level 7 Class VII Sensor System Audio, Olfactory, Tactile, Visual. 3,500 Cr. Class VIII Sensor System Audio, Olfactory, Tactile, Visual. 9,000 Cr. Progress Level 8 Class IX Sensor System Audio, Olfactory, Tactile, Visual. 12,000 Cr. Nerve Web Audio, Gustatory, Olfactory (Scent), Tactile, Visual. 20,000 Cr.

Armor Type Equip. Bonus Speed Panalty Price Restriction Progress Level 5 Alumisteel Armor +5 –5 ft. 50% of the base price of robot. — Duraplastic Armor +3 None 25% of the base price of robot. — Progress Level 6 Duralloy Armor 1 +8 –10 ft. 50% of the base price of robot. — Resilium Armor 2 +6 None 25% of the base price of robot. — Progress Level 7 Crystal Carbon Armor 2 +8 None 100% of the base price of robot. Lic (+1) Neovulcanium Armor 1 +7 –5 ft. 50% of the base price of robot. — Progress Level 8 Megatanium Armor 1 +10 –5 ft. 50% of the base price of robot. Lic (+1) Reactive Armor 1 +8 –5 ft. 25% of the base price of robot. — 1 Bioreplica robots and liquid-state robots cannot have integrated armor of this type. 2 Bioreplica robots of Medium-size or smaller and liquid-state robots cannot have integrated armor of this type.

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Robot Accessories Accessory Description Price Restriction Progress Level 5 AV Recorder 8 hours of audio video recording. 275 Cr. — AV Transmitter See and hear what the robot does. 650 Cr. — Fire Extinguisher Chemical spray (10’ x 10’) 500 Cr. — Integrated Cell Phone An integrated cell phone. 150 Cr. — Internal Storage Unit Small Robot 10 lb. (Diminutive) 40 Cr. — Medium Robot 20 lb. (Tiny) 70 Cr. — Large Robot 40 lb. (Small) 120 Cr. — Huge Robot 120 lb. (Medium) 275 Cr. — Gargantuan Robot 360 lb. (Large) 900 Cr. — Colossal Robot 1,000 lb. (Huge) 3,500 Cr. — Loading Mechanism Reload a single handheld weapon. 200 Cr. — Remote Control Unit control a specific robot from afar. 500 Cr. — Robolink Control only robot with no Intelligence score. 650 Cr. — Tool Mount Mount for item up to one size larger. Item + 10% each. — Vocalizer Enables robot to speak any language it knows. 120 Cr. — Weapon Mount Diminutive or Tiny Robot Maximum of 1 weapon mount. Weapon + 10% each. — Small or Medium-size Robot Maximum of 2 weapon mounts. Weapon + 10% each. — Large Robot Maximum of 3 weapon mounts. Weapon + 10% each. — Huge Robot Maximum of 4 weapon mounts. Weapon + 10% each. — Gargantuan Robot Maximum of 5 weapon mounts. Weapon + 10% each. — Colossal Robot Maximum of 6 weapon mounts. Weapon + 10% each. — Progress Level 6 Integrated Videophone make and receive videophone calls internally. 350 Cr. — Magnetic Feet Cling to ferrous surfaces like Iron & Steel. 200 Cr. — Self-Destruct System Colossal Robot 12d6 Collateral Damage. 15,000 Cr. Mil (+3) Gargantuan Robot 9d6 Collateral Damage. 6,500 Cr. Mil (+3) Huge Robot 6d6 Collateral Damage. 2,750 Cr. Mil (+3) Large Robot 4d6 Collateral Damage. 1,500 Cr. Mil (+3) Medium Robot 2d6 Collateral Damage. 900 Cr. Mil (+3) Small Robot 1d6 Collateral Damage. 650 Cr. Mil (+3) Tiny Robot — 500 Cr. Mil (+3) Diminutive Robot — 500 Cr. Mil (+3) Fine Robot — 500 Cr. Mil (+3) Survivor Array Diminutive or Tiny Sealed, Navigate, Speed, Vision bonus. 1,000 Cr. Lic (+1) Small or Medium 10,000 Cr. Lic (+1) Large 35,000 Cr. Lic (+1) Huge 100,000 Cr. Lic (+1) Gargantuan 150,000 Cr. Lic (+1) Colossal 250,000 Cr. Lic (+1) Progress Level 7 Holoscreen Projects holographic image around robot. 20,000 Cr. Lic (+1) Inertial Inhibitor Damage reduction 5/energy. 27,500 Cr. Mil (+3) Polyvox Translates any language spoken within range. 900 Cr. — Self-Repair Unit Restores 1d10 points of damage / hr. 9,000 Cr. Lic (+1) Progress Level 8 Photon Screen +40 to Hide if immobile, or +20 if moving. 90,000 Cr. Res (+2) Robot Repair Unit Restores 1d10 points to self or other robot. 20,000 Cr. Lic (+1)

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OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

ALL GAME TEXT WITHIN THIS PRODUCT IS OPEN CONTENT

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Keep your eyes open for other Offworld Endeavors products. If you haven’t already done so, don’t forget to purchase a copy of the Modern d20 Price guide. Also look for Future Gear d20 coming out before the end of the year. Many gamers have said that d20 Future is a great book, but nearly everyone agrees that they wanted more of everything. Contained within these well illustrated pages will be more! Much more! Over 200 new technologies including cybernetic enhancements, gadgets, gear, weapons, variant ammunition, vehicles, new mecha, a robust and flexible alternate robot design system, and more. Other pleasant technological surprises await incorporation into your adventures of progress levels 5 through 8. If you would like to give input directly to the design team for this project simply email them at [email protected]. Your comments are always welcome. Keep in mind that any material you submit may become Open Content and no compensation is promised or implied.

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