d20 flaws list

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A list of flaws for Dungeons and Dragons 3.5, 3rd edition, or Pathfinder RPGs.

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Sheet1FlawPrerequisiteEffectFeebleMinus 2 on Str, Dex, & Con ability checksand skill checksFrailMax Con 14, Min Con 4minus 1 HP per Level Min 0InnattentiveMinus 4 Listen & SpotMeager Fortitudeminus 3 fort saveMurkey EyedIn Combat, every time you attack anopponent with concealment, roll twiceand take worseNoncombatantminus 2 on all melee attack rollsPatheticTotal ability modifiers < 8reduce 1 ability score by 1Poor Reflexesminus 3 reflex saveShakyminus 2 ranged attack rollsSlowminimum base speed 20base land spped halvedUnreactiveminus 6 initiativeVulnerableminus 2 Armor classWeak Willminus 3 will savesDragon 324Arcane PerformerAbility to cast arcane W/OPerform check DC 10 + spell level topreperation, Perform 1 rankcastBrashminus 6 AC against AOOCowardFail against fear automaticallyFoolBardic MusicLose: Inspire Courage, Competence,greatness, and heroics abilitiesFrivalous performerBardic Knowledgeminus 10 on bardic knowledgeLoudmouthminus 4 Diplomacy and Move SilentlyMeticulous PerformerBardic MusicBardic Music is Full round actionTrivial PerformerBardic MusicSee page 98Chivalrous CourtesyGood or Lawfulminus 4 to attack opposite GenderCode of ArmsGood or Lawfulminus 4 to attack opponents not armedw/ melee weaponsHonorable ChallengeLawfulminus four to attack opponents whohaven't explicitley challenged orattacked youMounted WarriorRide 1 rankminus 2 to attack while not mountedSolitary Paragonminus 4 penalty to attack when flankinginstead of bonusWarrior of the PhalanxMinus 4 to attack when not adjacent toan allyBestial Instinctminus 2 to hit with anything other thanunarmed or natural attacksCity SlickerSurvival as class skillminus 4 handle animal, knowledge (nature),& survivalClaustrophobiaSee page 93Cold-BloodedFail fort checks to overcome high temps.Take 2 extra dmg. from fire attacksHot bloodedSee cold bloodedForlorn of menShaken when more than 1 humanoid iswithin 30 feet of youLove of natureDC 12 will save to attack plant, animal, orvermin types, or lose actionMetal intolerantSuffer an additional point of dmg. frommetal weaponsNo time for Book LearningAlways illiterate, minus 2 on knowledgechecks, except for knowledge natureDragon 325Blind RageRage AbilitySee page 93Exhausting RageRage AbilityWhen you end rage you are exhaustedGullibleMinus 2 to resist enchantment and illusion,minus 4 on sense motiveQuick Burning RageRage AbilityYour rage only lasts as long as yourimproved CON scoreSlow to AngerRage AbilityEntering rage is a full round act.Superstitousinability to cast spellsWhen you see obvious magic you becomefrightened See page 93Uncontrollable RageRage AbilitySee page 93Dragon 327HauntedAbility to cast spellsminus 4 on listen and Move SilentlyLonerAbility to have animal comp-permanantley lose this abilityanion or familierMagical overloadAbility to cast spellsSee page 93Phantom SparksAbility to cast spellsminus 4 to hide and spotRestricted sorceryAbility to cast spells w/o prep.Cant use magic from 2 schoolsDragon 326Aligned DevotionAbility to spontaneously castHalf curing if alignment is one step fromcure spellsyours, no healing if alignment is morethan 1 step from yoursDivine gesturesAbility to cast divine spellsSuffer arcane spell failure for divine spellsDomain DevotionAccess to domainsOnly one domain, not 2Living faithAble to turn or rebuke undeadLose the ability to turn or rebuke undeadMaterial devotionAcess to DomainsUse spell trigger items for spells fromdomain list onlyPonderous spellcasterAbility to cast spellsCasting time to cast spells doubledWeapon BoundDevotion to specific DeityNo proficiency with weapons other thandeities favored weaponDragon 329BeastlyWild EmpathySee page 95Foe SpecialsitFavored EnemyMinus 1 on attacks, bluff, spot, sense motiveand survival against creatures youdont favorIndividualistMinus 2 on attack rolls with weapons youdidn't craft, and Armor Check penalty +1on armor you didn't craftHatredFavored EnemyMinus 4 on attacks, AC, and skill checkswhen not engaged in melee with F.E.close enough to engageTerrain SpecialistTrack, Wild EmpathySee page 95WildSurvival 1 RankPanicked when entangled, pinned or boundalleviated 1 round after freedDragon 328Glory HoundBAB 1Minus 2 AC untill you drop an opponentGrudge KeeperMinus 2 on attack, save, skills, and abilitychecks if damaged untill you returndamage to the same foeImplacableBAB 1If you move out of Melee for anyreason, suffer -2 on saves, skillsand attacks for 1 hourStubby FingersSmall size or dwarfIf using light or 1 handed wpn.minus 4 on attacks. -4 ondisable device, Open Locks,sleight of hand, & use ropeElven Pride of armsElven BloodMinus 4 penalty on ALL attackrolls not made with bow, rapier,or longswordFrail ConstitutionCON 11 or lowerFatigued or exhausted for 8hours after failed fort saveFussyMinus 4 vs. ingested poisonsbecome sickened upon ingestingany potion for its durationSlow HealingCon 13 or lowerSee page 42Arcane ConundrumSpell like abilitiesunable to use any spell likeabilities, and -2 on saves vs.one school of magicCuriousMinus 2 on listen, spot, and initiativeMagical FascinationMinus 2 on attack rolls andskill checks when in sight ofmagical effect with duration oflonger than instantaneousShort attention spanMinus 2 cumulative penalty onskill retries, cant take 20Free SpiritedChaoticArmor check penalties doubledHalf Blood OutcastHalf-race (orc, elf, celestial, etc)Minus 2 on attack, skills, andsaves when in line of sight ofmember of your nonhuman lineageInsomniacSee page 43Quarter elfHalf elfNot immune to sleep, no savingthrow bonus vs. enchantmentnot considered to have elven bloodBeady EyesDarkvisionMinus 2 search and spot, low-light vision replaces darkvisionBravadoCannot use withdraw action,can never benefit from dodge bonusLight sensitivityAs drow or orcShort temperSee page 44Cautiousspend twice as long on anyskill that requires an action (allexcept concentration), -2 on initiativeLightweightCon 13 or lower, not ObeseMinus 4 on grapples, trips,overruns, or bull rushes. Gainno benefit from a charge butsuffer standard AC penaltyObeseDex 13 or Lower, not LightweightMinus 1 to AC and Minus 4 to hide, armorcosts and weighs doubleSkulkerDC 15 will save or be shaken when youengage a foe in melee

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