d20 apocalypse

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DESIGNERSEric Cagle, Darrin Drader, Charles Ryan, Owen K.C. Stephens

DEVELOPMENT EDITORTammie Webb Ryan Christopher Perkins, Charles Ryan

DESIGN MANAGERChristopher Perkins

EDITING MANAGERKim Mohan

ART DIRECTORS COVER ARTISTDave Johnson Paul Hebron, Robert Raper

CARTOGRAPHYTodd Gamble

INTERIOR ARTISTSKalman Andrasofszky, Graksismik, Inc., Karl Kerschl, Ramon Perez, Chris Trevas

GRAPHIC DESIGNDee Barnett, Kate Irwin

GRAPHIC PRODUCTION SPECIALISTAngelika Lokotz

IMAGE TECHNICIANSven Bolen

DIRECTOR OF RPG R&DBill Slavicsek

PRODUCTION MANAGERSRandell Crews, Joshua Fischer

SPECIAL THANKSBruce R. CordellThis product requires the use of the d20 Modern Roleplaying Game by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson, and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, and LATIN AMERICA Wizards of the Coast, Inc. P.O. Box 707 Renton WA 98057-0707 (Questions?) 1-800-324-6496 EUROPEAN HEADQUARTERS Hasbro UK Ltd. Caswell Way Newport, Gwent NP9 0YH GREAT BRITAIN Please keep this address for your records

620-88046-001-EN 987654321 First Printing: June 2005

d20, d20 Future, d20 Modern, d20 System, d20 Apocalypse, Players Handbook, Dungeon Masters Guide, Monster Manual, Dungeons & Dragons, D&D, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. 2005 Wizards of the Coast, Inc.

Visit our website at www.wizards.com/d20

d20 APOCALYPSEForeword . . . . . . . . . . . . . . 4Introduction . . . . . . . . . . . . . . . . . . .5 Progress Levels . . . . . . . . . . . . . . .5

Chapter 1: Postapocalypse Campaigns . . . . . . . . . . . . 6Choose Your Apocalypse . . . . . . . . . .6 Alien Invasion . . . . . . . . . . . . . . . .6 Biological Disaster. . . . . . . . . . . . .7 Environmental Cataclysm . . . . . . .7 Asteroid Strike. . . . . . . . . . . . . . . .7 Judgment Day . . . . . . . . . . . . . . . .7 Nuclear Armageddon . . . . . . . . . .8 Rise of the Machines . . . . . . . . . . .8 Rogue Planet . . . . . . . . . . . . . . . . .8 Supernatural Invasion . . . . . . . . .8 Mixing Destruction . . . . . . . . . . . .9 Postapocalypse Societies . . . . . . . . . .9 Depraved Society . . . . . . . . . . . . . .9 Devout Society . . . . . . . . . . . . . . . 10 The Ethnic Society. . . . . . . . . . . . 10 Lawful Society . . . . . . . . . . . . . . . 10 Militant Society . . . . . . . . . . . . . 10 Savage Society . . . . . . . . . . . . . . . 10 Tribal Society . . . . . . . . . . . . . . . 10 Totalitarian Society . . . . . . . . . . . 11 Different Societies in One Setting . . . . . . . . . . . . . 11 Postapocalypse Eras . . . . . . . . . . . . 11 Aftermath . . . . . . . . . . . . . . . . . . 11 Generation 0 . . . . . . . . . . . . . . . . 11 Dark Ages . . . . . . . . . . . . . . . . . . 12 New World . . . . . . . . . . . . . . . . . . 12 The Heroes and the Campaign . . . . 12 Devastation . . . . . . . . . . . . . . . . . . . 13 Massive Destruction . . . . . . . . . . 13 Sources of Massive Destruction . . . . . . . . . . . . . . . 13 Radioactivity . . . . . . . . . . . . . . . . . . 14 Flash Radiation . . . . . . . . . . . . . . 15 Fallout . . . . . . . . . . . . . . . . . . . . . 15 Blast Zone Irradiation . . . . . . . . . 15 Fallout Residue . . . . . . . . . . . . . . 15

Hang On! Movement on Vehicles . . . . . .34 Falling from a Vehicle . . . . . . . . . 36 Other Driving Rules . . . . . . . . . . 36 Long-Distance Travel . . . . . . . . . . . . 36 The Highway . . . . . . . . . . . . . . . . 37 Mounted Combat . . . . . . . . . . . . . . . 38 Combat on Animals . . . . . . . . . . . 38 Environmental Hazards . . . . . . . . . 39 Acid Rain . . . . . . . . . . . . . . . . . . . 39 Fallout Cloud . . . . . . . . . . . . . . . . 39 Ghost Storm . . . . . . . . . . . . . . . . 40 Joy Buzzer . . . . . . . . . . . . . . . . . 40 Mutations . . . . . . . . . . . . . . . . . . . 40 Fantastic Mutations. . . . . . . . . . . 41 Additional Mutations . . . . . . . . .42 Creatures of the Apocalypse . . . . . .44 Apocalypse Demon (Template) . .44 Combat Robot T-C-4 Tin Can . .46 Combat Robot M-G-8 Meatgrinder . . . . . . . . . . . . .46 Donkey . . . . . . . . . . . . . . . . . . . . 47 Horseman of the Apocalypse . . . 47 Mutated Creature . . . . . . . . . . . .49 Rad-Roach . . . . . . . . . . . . . . . . . .50 Thinking Swarm . . . . . . . . . . . . .50 Viral Deathspawn (Template) . . . 52 Using Existing Creatures . . . . . . 52 Virulence . . . . . . . . . . . . . . . . . . . . . 53 Supervirus Descriptions . . . . . . .54 Secondary Infections . . . . . . . . . . 55

Chapter 4: Earth Inherited. . . . . . . . 64Summary. . . . . . . . . . . . . . . . . . . . .64 Campaign in Brief. . . . . . . . . . . . . .64 Role of the Heroes . . . . . . . . . . . . . . 65 Campaign Traits . . . . . . . . . . . . . . . 65 Department-7 in Earth Inherited . . . . . . . . . . . . 65 Progress Level and Rules . . . . . .66 Magic and FX . . . . . . . . . . . . . . .66 Power Groups . . . . . . . . . . . . . . . . . 67 The Avengers of Humanity . . . . . 67 The Damned . . . . . . . . . . . . . . . . 67 The Heavenfire Coalition . . . . . .68 Order of the Machine . . . . . . . . .68 Friends and Foes . . . . . . . . . . . . . . .68 Angels . . . . . . . . . . . . . . . . . . . . .68 Fiends . . . . . . . . . . . . . . . . . . . . . 71 The Damned . . . . . . . . . . . . . . . . 73 Barge Fortress . . . . . . . . . . . . . . . . . 74

Chapter 5: Atomic Sunrise . . . . . . . . 76Summary. . . . . . . . . . . . . . . . . . . . . 76 Campaign in Brief. . . . . . . . . . . . . . 76 Role of the Heroes . . . . . . . . . . . . . . 77 Campaign Traits . . . . . . . . . . . . . . . 77 Department-7 in Atomic Sunrise . . . . . . . . . . . . 77 Progress Level and Rules . . . . . . 77 Magic and FX . . . . . . . . . . . . . . . 77 The Landscape . . . . . . . . . . . . . . . 78 Power Groups . . . . . . . . . . . . . . . . . 78 Prewar Power Groups . . . . . . . . . 78 New Power Groups . . . . . . . . . . . 79 The Compound . . . . . . . . . . . . . . . . 83 Advanced Classes . . . . . . . . . . . . . .84 Lawbringer . . . . . . . . . . . . . . . . . . .84

3

CONTENTS

Chapter 3: Character Options. . . . . . 56Starting Occupations . . . . . . . . . . . 56 Academic . . . . . . . . . . . . . . . . . . . 56 Adventurer . . . . . . . . . . . . . . . . . 57 Athlete . . . . . . . . . . . . . . . . . . . . . 57 Blue Collar . . . . . . . . . . . . . . . . . . 57 Celebrity . . . . . . . . . . . . . . . . . . . 57 Criminal . . . . . . . . . . . . . . . . . . . 57 Dilettante . . . . . . . . . . . . . . . . . . . 57 Doctor . . . . . . . . . . . . . . . . . . . . . 57 Law Enforcement . . . . . . . . . . . . . 57 Military . . . . . . . . . . . . . . . . . . . . 57 Religious . . . . . . . . . . . . . . . . . . . 57 Rural . . . . . . . . . . . . . . . . . . . . . .58 Skills . . . . . . . . . . . . . . . . . . . . . . . .58 Diplomacy (Cha) . . . . . . . . . . . . .58 Craft (Int) . . . . . . . . . . . . . . . . . .58 Repair (Int) . . . . . . . . . . . . . . . . .58 Research (Int) . . . . . . . . . . . . . . .58 Survival (Wis) . . . . . . . . . . . . . . . 59 Feats. . . . . . . . . . . . . . . . . . . . . . . . . 59 Advanced Classes . . . . . . . . . . . . . .60 Techie. . . . . . . . . . . . . . . . . . . . . .60 Investigator . . . . . . . . . . . . . . . . .60 Personality . . . . . . . . . . . . . . . . .60 Road Warrior . . . . . . . . . . . . . . . . .60 Salvager. . . . . . . . . . . . . . . . . . . . . .62

Chapter 6: Plague World. . . . . . . . . . 86Summary. . . . . . . . . . . . . . . . . . . . .86 Campaign in Brief. . . . . . . . . . . . . . 87 Role of the Heroes . . . . . . . . . . . . . .88 Campaign Traits . . . . . . . . . . . . . . .88 Department-7 in Plague World . . . . . . . . . . . . . .88 Progress Level and Rules . . . . . .89 Magic and FX . . . . . . . . . . . . . . .89 The Landscape . . . . . . . . . . . . . . .89 Power Groups . . . . . . . . . . . . . . . . .89 Adeptus Dei . . . . . . . . . . . . . . . . .89 The Kin . . . . . . . . . . . . . . . . . . . .90 Tyrannis . . . . . . . . . . . . . . . . . . . 91 Friends and Foes . . . . . . . . . . . . . . . 91 Spanthi Reaver . . . . . . . . . . . . . . 91 Spanthi Trueblood . . . . . . . . . . . .92 Rip Van Bunker . . . . . . . . . . . . . . . . 93 Advanced Classes . . . . . . . . . . . . . . 93 Evolutionary . . . . . . . . . . . . . . . . . . 95

Chapter 2: Campaign Rules . . . . . . . 16The Ruins of Civilization. . . . . . . . . 16 Exploring Unsa

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