culture lab - environmental data exchange hack weekend
TRANSCRIPT
Gaming for Environmental AwarenessCulture Lab, Newcastle UniversityTeam Members:Sam Mitchell FinniganSebastian MellorMatthew MarshallDan JamiesonAlexander Wilson
Environmental issues are largely invisible on a day-to-day basis:
Awareness campaigns – often focused on distant locations e.g. Arctic
Circle.
Local Environmental Data is often available but difficult to find or
access.
It’s also difficult to relate to this data.
The Problem Being Solved
#edxhack
The Solution
#edxhack
Develop a game, taking data from surrounding locations (using the
EDX platform).
Use this data to affect the game parameters, bringing environmental
data to life in your city.
Provocation through design
The Datasets Used
#edxhack
Two Datasets in the prototype:• Air Quality• Noise Pollution
Extensible
The Prototype
#edxhack
demo
© 2014 Gabriella Karney Photography
Target user or customer
#edxhack
PEOPLE!
• Education – schools, kids, teachers
• Local Authorities
• Researchers – design probes, workshops
Monetisation & Value
#edxhack
Value goes beyond simple monetisation…
• Bringing this data to life in a game brings issues to the masses
• More awareness => More activism, action, and solutions
• Monetisation comes later, indirectly, as the future becomes more sustainable.
Potential partners / channels and next steps
#edxhack
We worked with two DEFRA datasets…
• But they were quite disparate, in terms of format.
• Produce a fully-fledged API to use DEFRA-collected data.
• Also add in Geocoding
• Output in a common format (no scraping!)
Thank you
© 2014 Gabriella Karney Photography
Questions?