cue the magician: ar at the british museum
DESCRIPTION
A presentation at Museums and Mobile 5 conference on 23 October 2012.TRANSCRIPT
Cue the magician:Augmented Reality at the British Museum
Museums and Mobile 5Shelley Mannion@smannion Image jdhancock on flickr
The Samsung Digital Discovery Centre
Images benedictjohnson.com
Families and schools
Learning
What is your average budget for education projects?
0-3000
3000-5000
5000-10,000
More than 10,000
(in your local currency)
Image kurafire on flickr
Passport to the Afterlife
Devices
Building on the cheap
More photos of Passport to the Afterlife
http://bit.ly/dLSwtH
Mixing Realities to Connect People,
Places and Exhibits
(MW 2011 paper by Rob Rothfarb)
Other free platforms
Aurasma, Layar, Wikitude, Vuforia
Get Surreal (February 2011)Image exploratorium on flickr
Easy experimentatio
n
Motor skills
Making the invisible visible
Sense of wonderTog: Magic and Software Designhttp://www.asktog.com/papers/magic.html
Location-based AR
Gallery activity
Fudging it
How it looks on the ground
Mixedrealities
Indoor location-based
technology too immature
Objectives partially met:
Game-like experience
Facilitation is the panacea
Successful failure
Google Floor Plans (2011)
Live camera view
Group sizeand interaction
A future history
Images @clarkdever
Interventions
Shades of Absence by Tamiko Thiel Manifest.AR collectiveVenice Biennale 2011
Jorma PuranenImaginary Homecoming, 1992
1. Integrate AR into learning frameworks (with low-fi tools)
2. Build cheap with free tools (and in-house expertise)
3. Look out for unanticipated discoveries
4. Reduce risks of experimentation with facilitation
5. Be inspired by artists
6. Intervene in galleries and other contested spaces
7. Resolution over screen size
8. Don’t miss the magic
Mark SkwarekThe Bottomless PitVenice Biennale 2012 Lessons