crossing the chasm: what's new for vr 2017
TRANSCRIPT
Crossing the ChasmWhat’s New For VR 2017Pitfalls, Promises, Phones, Known Unknowns
& Big Predictions
Charlie FinkContributing Editor, VR Voice
@charliefinkhttp://medium.com/@charliefink
About Me
• Industry Analyst, Contributing Editor, VR Voice, 2016-Present
• Founder/CEO Charlie Company Internet Marketing 2005-15
• President, American Greeting Interactive, 1999-2004
• SVP AOL, 1996 – 1999
• EVP & COO, Virtual World Entertainment 1992-1996
• VP, Walt Disney Pictures, 1986 – 1992
These Things I Know Are True
• VR has been overhyped for 20 yearso Example of hype: Unity says 770 Million people are using its VR
platformo The hype will become real.
• The killer app is peopleo Social Media
• Technology and New Media succeed when they make what we are already doing better, cheaper and fastero Email & Messaging, Music, Photography, Travel
VR/AR/MR Definitions• VR = A world which replaces this one
• AR = Overlays digitally created content onto the users real world
• MR = Where the digital and real worlds interact
• 360 Video = Allows users to look in every direction around them
• Immersive Experience = A deeply engaging multi-sensory experience delivered using VR, AR, MR, 360 video, and other technologies
The Big Picture• The quest for the Seamless
o We look at our phones 100+ times a day• The Network effect
o You have to be there• Internet of Things
o Your cloud of devices and data are the hub of your life• Artificial Intelligence
o Things knowing you more than you know them• Wearables
o Hands free mobile computing• The Fourth Transformation
o Mainframes, PCs, Smartphones, and…
Consumer Technology Adoption Rates
ADOPTION RATES ARE ACCELERATING
- Oculus Rift- HTC Vive- Playstation VR
- 52MM VR ready PS4s already sold- Samsung Gear (partnership with Oculus)
- 5M shipped in 2016- Google Cardboard
- 20 million - Google Daydream
But 2016 Was Not the Year of VR
• Expenseo This shit is expensive
• Ease of Useo High end systems hard to useo Advantage mobile – plug and play
• Ergonomics: heavy, restrictive, tetheredo Advantage: mobile
• Frame Rate Issues & Low Resolutiono People are still getting nauseous o Poor optics create a “screen door” effect
• Crossing the “Chasm”o Are we even there yet?
TECHNOLOGY ADOPTION LIFECYCLE
VR 2017 Developments
• 360 Video Is Going Accelerateo Will be driven by consumers, not professional producers
• Applications Explosiono SDKs in the hands of 1000s of developerso More & better native VR softwareo VR Movies, Storytelling, Animation & Art
• Continued Growth in Business Use of VR and ARo Medical, Design, Travel, Militaryo Business users become home users
• Location Based Entertainmento IMAX VR, HTC, UniVRSo The Void & Zero Latency: free roam, warehouse size VR
• Prices are Going Up, not Downo More, better high resolution headsets are coming to marketo Needed peripherals: wireless, multipoint input
• Slow Adoption of High End Systems Continueso Playstation VR (52 MM install base)o No killer app (probably social)
VR/AR Ecosystem Exploding with New
Products
• Developer Supporto Economics, OSVR, Unity
• Peripherals & Hapticso Data gloves, rings, treadmills, VR shoes, Wearables, Multi point (HTC)o Untethered headsets (Kwik VR, IMR)
• Eye Trackingo SMI, Eyefluence (Google) and The Eye Tribe (FB)
• Social VRo Second Life, AltSpaceVRo Facebook in 3Do Oculus Rooms
End of ReportStart of Predictions
We are only in the second 2nd Inning of a long game.
360 Video Will Hit an Inflection point in 2017
• Low cost to producers & consumers• Amazing CES product introductions
o Vuze, Giroptic• New Feature of Digital Photography
(already huge)o Facebook and You Tube supporto Great for travel, sports
• Improved and cheap editing software • Lots of corporate activity
o NY Times, Discovery, Gannet/USA, Movies/TV producer• By 2018, 360 will be everywhere
Mobile VR Growth Will Accelerate…
• Gear, Daydream are under $100• Plug and Play• Mobile and 360 Video Are Homies
o You don’t need a headset, either• Latency an issue on mobile, but…
o Qualcomm Tango (Google) based on Snapdragon processor• Qualcomm Snapdragon & Google Tango
o AR is about to explode onto our phones (Samsung 8, Lenovo)• Much Bigger Market, Harder to Monetize• The Carriers Will Become Players
o Communications is the base functionality
New Announcements Will Reorder the Deck
“It’s all about the guys at the top of the pyramid.” – Tim Merel, Digi-
Capital
• Microsofto Microsoft 10 is a VR and AR platformo OEMs promising $500 devices similar to Hololens for MS OS
• Appleo iPhone turns 10o Buying up AR companies
• Googleo Daydream, but Magic Leapo Eyefluence
• Oculus (Facebook)o Samsung VR sold 5MM GearVR headsetso Soft sales for RIFT (and 4 BN lawsuit)
• ODGo Hololens patentso Under 1000 AR glasses
• Magic Leapo 1.3 Bn invested, including 400MM from Google
2017 May Be the Year of AR• AR Leaders Strong in the Gate
o Snap, Inc. is the first AR Empireo Pokemon Go made ONE BILLION DOLLARSo Holoportation is nothing less than pure magic
• AR Advantages over VRo Plug & Play (on the low end)o Less restrictive to wear (more like glasses)o Better, clearer opticso Sanpdragon phones will work magic
• Big AR Announcements Due This Yearo Known: ODG, Apple (predicted)o Unknown: Magic Leap, or… ? Sony Future Labs – Concept T (Q4 17)
VR/AR Ecosystem
The Future’s So Bright, You Gotta Wear Shades