critical missions:swat from a hobby project to a viral success

13
Critical Missions:SWAT From a hobby project to a viral success

Upload: jayson-robertson

Post on 02-Jan-2016

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Critical Missions:SWAT From a hobby project to a viral success

Critical Missions:SWAT

From a hobby project to a viral success

Page 2: Critical Missions:SWAT From a hobby project to a viral success

2

Who am I

Veli-Pekka Piirainen

Founder and CEO of Critical

Force Entertainment Ltd

(former Studio OnMars)

Head of Kajak Game Dev Lab

at Kajaani University

Co-founder at NMP Games Ltd

Former Studio Manager at

Supercell North

Contact:

[email protected]

Page 3: Critical Missions:SWAT From a hobby project to a viral success

3

About us

• Critical Force Entertainment Ltd is a game development studio founded in 2012 in Kajaani, Finland

• Company is focused on developing cross-platform games with Unity 3D game engine

• Premium and Free to Play games for global market, special focus in Asia

• Company is so far self-funded, but investors are very welcome

Page 4: Critical Missions:SWAT From a hobby project to a viral success

4

The team

• Veli-Pekka Piirainen, CEO• Igor Levochkin, Lead Programmer• Thanabodi Thongchat, Lead Artist• Teemu Riikonen, Marketing (located in Beijing, China)• Niko Kuivalainen, Map designer• Richard Velosa, Support Manager (located in CA, USA)• 3-5 trainees (Game Development and Marketing),

students from Kajaani University.• Many freelancers and volunteers in Russia, USA, Europe

and Asia– dedicated support teams– map designers, 3D artists

Page 5: Critical Missions:SWAT From a hobby project to a viral success

5

The Game

Page 6: Critical Missions:SWAT From a hobby project to a viral success

6

Critical Missions:SWAT

• Probably the first true cross-platform FPS online multiplayer game

• Brings a Counter Strike like gaming experience on web Mac, PC and mobile platforms (iOS and Android)

• Mobile players can play against each other or against web and PC players if they want to

Video

Page 7: Critical Missions:SWAT From a hobby project to a viral success

7

DAU of all versions

• 292 116 (January 19th 2013)

Page 8: Critical Missions:SWAT From a hobby project to a viral success

8

DAU of Android users

• 131 345 (January 19th 2013)

Page 9: Critical Missions:SWAT From a hobby project to a viral success

9

DAU of iPhone and iPad users

• 13280 (10058+3222) (January 19th 2013)

Page 10: Critical Missions:SWAT From a hobby project to a viral success

10

How things proceeded

0

50000

100000

150000

200000

250000

300000

350000

DAU

DAU

Page 11: Critical Missions:SWAT From a hobby project to a viral success

11

Mistakes made, lessons learned

• Failure in outsourcing– Never get good quality with a cheap price

• Lack of focus– In the beginning two simultaneous projects

• No proper management– No time for full time management, inexperiency

• Self publishing of premium versions– Success of free version made to believe success in premium

• Bad server host provider– Inexperiency in choosing server host provider

Page 12: Critical Missions:SWAT From a hobby project to a viral success

12

What next?

• Mac and PC versions• Critical Missions:Space• New guns, models and maps, unlockable items• In app purchases• Special themed spin-off games• Localized versions for Asian markets• Ouya console, Windows 8?

Page 13: Critical Missions:SWAT From a hobby project to a viral success

13

Thank you very much!

Q & A

[email protected]