creating mobile applications

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CREATING A MOBILE APPLICATION

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Page 1: Creating Mobile Applications

CREATING A MOBILE

APPLICATION

Page 2: Creating Mobile Applications

1. PICK A PLATFORM

Page 3: Creating Mobile Applications

1. PICK A PLATFORM

Smartphones reached 30% market share in 2011.

Globally.

Page 4: Creating Mobile Applications

1. PICK A PLATFORM

1st Qtr 2012106M Americans own smart phones

Operating Systems• 51% Android• 31% iOS• 12% RIM

Page 5: Creating Mobile Applications

1. PICK A PLATFORM

1st Qtr 2012 76.2M PCs shipped, down 15%

Apple:•17.2M “mobile PCs”, up 118%•13.6M iPads, 63% of market, up 162%

HP: 8.9M; Acer: 6.9M

Page 6: Creating Mobile Applications

1. PICK A PLATFORM

2011 estimate

Apple store:•Twice Android storeAndroid owners:• “Less likely to buy”Apple owners:• 83 apps, 61% increase; free-to-paid: 4.5-to-1

Page 7: Creating Mobile Applications

2. CONTEXT

What makes your idea MOBILE?

Page 8: Creating Mobile Applications

THE JARGON3. GET TO KNOW

Page 9: Creating Mobile Applications

The more GeekSpeak you know the better. Visit the UW Smartphones website

THE JARGON3. GET TO KNOW

Page 10: Creating Mobile Applications

Understand What Makes Apps Successful

4. PICK A CONCEPT

Page 11: Creating Mobile Applications

Understand What Makes Apps Successful

4. PICK A CONCEPT

Today, we’re gonna talk (mostly) Mac

Page 12: Creating Mobile Applications

BE THE DOVE IN A

STORE OF PIGEONS

Page 13: Creating Mobile Applications

There are 1,000s of apps in the app store.There are 1,000s of apps in the app store.

BE THE DOVE IN A

STORE OF PIGEONS

Page 14: Creating Mobile Applications

What will make yours STAND OUT?What will make yours STAND OUT?There are 1,000s of apps in the app store.There are 1,000s of apps in the app store.

BE THE DOVE IN A

STORE OF PIGEONS

Page 15: Creating Mobile Applications

ANSWER THESE

QUESTIONS1.Does your App solve a unique problem?

~Jen Gordon, Smashing Magazine

Page 16: Creating Mobile Applications

ANSWER THESE

QUESTIONS1.Does your App solve a unique problem?

“Figure out what sucks, and how your app can make the life of its user more comfortable.”

~Jen Gordon, Smashing Magazine

Page 17: Creating Mobile Applications

ANSWER THESE

QUESTIONS

2. Does your App serve a specific niche?

Smashing Magazine

Page 18: Creating Mobile Applications

ANSWER THESE

QUESTIONS

2. Does your App serve a specific niche?

Find a passionate niche audience (i.e. dog lovers) and watch your app go viral. Passionate people spread the word.

Smashing Magazine

Page 19: Creating Mobile Applications

ANSWER THESE

QUESTIONS

3. Are you building a better wheel?

Smashing Magazine

Page 20: Creating Mobile Applications

ANSWER THESE

QUESTIONS

3. Are you building a better wheel?

You must do something better.

Smashing Magazine

Page 21: Creating Mobile Applications

ANSWER THESE

QUESTIONS

Smashing Magazine

4. Is your app sticky enough to warrant return visits?

Page 22: Creating Mobile Applications

ANSWER THESE

QUESTIONS

Smashing Magazine

4. Is your app sticky enough to warrant return visits?

Attention spans are short. Make sure you’re engaging your user enough by encouraging participation.

Page 23: Creating Mobile Applications

ANSWER THESE

QUESTIONS5. Should you build a web app?

Page 24: Creating Mobile Applications

ANSWER THESE

QUESTIONS5. Should you build a web app?

Mobile devices are “task compromised.” How intensive is your app? If you’re replicating web content, consider HTML5/CSS.

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5. RESEARCH YOUR

COMPETITION

What are their core functionalities?

What are their core functionalities?

Page 28: Creating Mobile Applications

What are their core functionalities?

What are their core functionalities?

How are you going to be better?

How are you going to be better?

5. RESEARCH YOUR

COMPETITION

Page 29: Creating Mobile Applications

Play with the Top 10 apps.

4.

Smashing Magazine

5. RESEARCH YOUR

COMPETITION

Page 30: Creating Mobile Applications

Play with the Top 10 apps.

4.

How do they navigate?

Smashing Magazine

5. RESEARCH YOUR

COMPETITION

Page 31: Creating Mobile Applications

Play with the Top 10 apps.

4.

How do they navigate?

How are they organized?

Smashing Magazine

5. RESEARCH YOUR

COMPETITION

Page 32: Creating Mobile Applications

Play with the Top 10 apps.

4.

How do they navigate?

How are they organized?

Smashing Magazine

How do they take advantage of the unique characteristics of mobile (GPS, touch, etc.)?

5. RESEARCH YOUR

COMPETITION

Page 33: Creating Mobile Applications

6. USER EXPERIENCE

Page 34: Creating Mobile Applications

6. USER EXPERIENCE

Using your app should be ‘as easy as pie.’

Page 35: Creating Mobile Applications

SUCCESSFUL APPS ARE:

6. USER EXPERIENCE

Page 36: Creating Mobile Applications

FAST

SUCCESSFUL APPS ARE:

6. USER EXPERIENCE

Page 37: Creating Mobile Applications

FAST

SIMPLE

SUCCESSFUL APPS ARE:

6. USER EXPERIENCE

Page 38: Creating Mobile Applications

FAST

SIMPLE

EFFECTIVE

SUCCESSFUL APPS ARE:

6. USER EXPERIENCE

Page 39: Creating Mobile Applications

4. No one wants to dig through layers, icons or prompts to get where they need to go.

6. USER EXPERIENCE

Page 40: Creating Mobile Applications

Easy Navigation is Key.

No one wants to dig through layers, icons or prompts to get where they need to go.

6. USER EXPERIENCE

Page 41: Creating Mobile Applications

Become familiar with Interface Guidelines and usability principles.

4. 6. USER EXPERIENCE

Page 42: Creating Mobile Applications

FIND YOUR TARGET AUDIENCE

Understand what they will want to do.

6. USER EXPERIENCE

Page 43: Creating Mobile Applications

FIND YOUR TARGET AUDIENCE

EX: If Your App is a GAME users will want to beat their high scores, and new users may need guidance and encouragement to keep playing.

Understand what they will want to do.

6. USER EXPERIENCE

Page 44: Creating Mobile Applications

FIND YOUR TARGET AUDIENCE

EX: If Your App is a UTILITY think about how or where the task will be completed in real life, what will happen when the task is completed?

Understand what they will want to do.

6. USER EXPERIENCE

Page 45: Creating Mobile Applications

FIND YOUR TARGET AUDIENCE

Figure out what types of people will use your app. Don’t leave anyone out, and create live scenarios for testing.

Understand what they will want to do.

6. USER EXPERIENCE

Page 46: Creating Mobile Applications

SKETCH YOUR INTERFACE

6. USER EXPERIENCE

Page 47: Creating Mobile Applications

SKETCH YOUR INTERFACE1. What info will be on each screen?

6. USER EXPERIENCE

Page 48: Creating Mobile Applications

SKETCH YOUR INTERFACE1. What info will be on each screen?2. How will you guide your users?

6. USER EXPERIENCE

Page 49: Creating Mobile Applications

SKETCH YOUR INTERFACE1. What info will be on each screen?2. How will you guide your users?3. How should items be displayed?

6. USER EXPERIENCE

Page 50: Creating Mobile Applications

Developers:

Get involved early so designers know what’s feasible and what isn’t.

6. USER EXPERIENCE

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7. TOOLS

1. Get a SmartPhone or iPad.

2. Join the developer program and download the SDK.

3. Prepare a Non-Disclosure Agreement.

Make sure you have all the basic tools needed to execute the app.

Page 53: Creating Mobile Applications

8. PROMOTIONGet involved in Social Media.

Set up fan pages and start creating hype about your app to your target market(s).

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Contact Friends and Family.

Create email lists and start spreading the word. You may be surprised at how quickly 20 “likes” turns into 2000!

Smashing Magazine #2

8. PROMOTION

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Prepare for a Huge Launch.

8. PROMOTION

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Prepare for a Huge Launch. Exploit all

resources including online PR, App review panels, niche networks and social media to build launch anticipation.

8. PROMOTION

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Prepare for Multiple Releases

8. PROMOTION

Page 58: Creating Mobile Applications

Prepare for Multiple Releases

Save some features for future releases; iterate often. Multiple releases also give an opportunity for ongoing promo.

8. PROMOTION

Page 59: Creating Mobile Applications

KEEP THE MOMENTUM GOING

If you have a great app, following these steps are guaranteed to bring you mobile app success.

Page 60: Creating Mobile Applications

CREDITS

Danielle GatsosMCDM: UWSmartPhones

Kathy GillUW, MCDM@kegill, wiredpen.comhttp://www.slideshare.net/kegill/creating-mobile-applications

Photos CCMobile web/Native charts, Peter Friese