coursework
TRANSCRIPT
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Unit 1 assignment 3
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Game Research
This presentation will present the results from my research and explain how this information will help me develop my concept art sketches and final product.
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Types of research
I have done primary research such as interviews and surveys asking the people what they thought so I could develop my sketches, I have used this so and I also used secondary information such as surveys. I only used interviews and surveys for my primary research because I feel that using a questionnaire would not be as effective because this is quantitative data. I used surveys in my secondary research because for this Iwill not be using this data as much.
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Mindmap & Moodboard
I have this image of an ancient warrior because I want my character to look like this, only a little similar.
I thought of the throwing knife because it is a weapon that has a long range, that will come in handy because he could easily throw them from a distance.
I added a picture of a wild bear because that is the enemy of the game.
I initially wanted to have my ancient warrior in an old kingdom but that was to basic an I wanted a original idea
I got my idea of a throwing knife because when I was looking for a long range weapon I saw gun and throwing knife and it would be strange if you saw ancient warrior having a gun!
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Game Research
Your game research slides should go on this section with a slide where you explain how this research has helped to inform your game idea and the choice of items/ characters and environments you will sketch.
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Questionnaire
Present the results of your questionnaire over the next few slides. You must have a pie chart for each question and explain how this data has helped you to develop your game idea and how it has helped you develop your initial concept art sketches.
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questionnaire
photorealism20%
cell shading13%
exxaggeration37%
abstract30%
what art style should I use for a war/fighting game?
The results have shown that is should use exaggeration. These results helped me change what was previously going to do
I asked this question so that I could know about what art style would best suit my game
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questionnaire
The results have shown me that most people that I questioned liked an ambiguous story line over a exiting story line.
I asked my peers this question so that I could get their perspective on what type of storyline they would of most enjoyed
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Questionnaire question 1&2
The first 2 questions relate to my game and I took the results to change my game for the better. For example on question 2 it asks do you like a story with an exiting story line or an ambiguous story line.
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questionnaire
Monochromatic Relationship
37%
Complementary Relationship
10%
Split-Complementary
Relationship 13%
Double-Complementary
Relationship 10%
Analogous Relationship
30%
what types of color schemes should I use for my game?
I was already going to use a monochromatic colour scheme so that it looked more professional but now I am assured I should.
I asked this question so that I could see what colour scheme would be most popular amongst my peers.
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questionnaire
The results have shown that that most people think that I should have the sword as the primary weapon. I think the reason that they choose the sword is because it makes more sense to use that in a old war/fighting game.
I asked this question so that I could see what weapon would be most popular amongst my peers.
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questionnaire
haloween night7%
sea side warfield
27%
country side36%
ancient kingdom
30%
Where do you think is a suitable location for a war/fighting game
to take place?
I've noticed that most of the people that I interviewed said that the country side is the most suitable location for me to have my game setting, although these results are not
I asked this question so that I could see what location/background scene would be most popular amongst my peers.
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Conclusion
all this data has helped me develop my game because I used something from most of the games and included some of my original ideas – I will sketch a throwing knife , a deserted forest and an ancient warrior ; leaving the mystery of how he got there open to the individual player.
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Game Research #1
Game title Call of duty Black ops Zombies
Publisher Call of duty is published by Activision
System PlayStation, X box and PC
Genre It is a war/shooter game
Release date November 9, 2010
Graphical Style Photorealism
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Game Research: Evaluation #1
Black ops 2 is a first person war/shooting game that allows you to play with players around the world in different places. The game is a realistic type game (one where you can die from falling from high places) so it uses the art form of photorealism.
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Game Research
I choose this game because it is similar to the game I have chosen to make because it is war based.
Call Of Duty: Black Ops
I have chosen these pictures because they reflect what this game is about have chosen Zombies because it is like my game as in you have to survive
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Game Research
The game uses photorealism to make the game realistic and bring the characters to life. This makes the game special because it really makes the game fit in.
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Game Research #2
Game title Naruto Shippūden
Publisher The publisher of the game is Bandai Namco
System PlayStation, x box and pc
Genre Anime
Release date 2003/ July
Graphical Style Exaggeration
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Game Research: Evaluation #2
Naruto Shippūden is a complex game that looks very simple, with the bright colours the game looks like a child friendly game.
It uses exaggeration because it is a fighting game made for the younger generations so a punch will be exaggerated. The affects of this is good because it makes it more child friendly without having to make the game simpler.
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Game Research
Naruto Shippūden
I choose this game because it is like my game in the way that they are both fighting games.
I have chosen these images because it reflects the game fairly.
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Game Research
I will use this because in this game every character is unique and has a different technique. The game uses a combination of different styles to create the characters and the background
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Game Research #3
Game title Dragon Ball z
Publisher The publisher is Namco Bandai
System PlayStation , X box and pc
Genre Anime
Release date 2002 / December
Graphical Style Exaggeration
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Game Research: Evaluation #3
Dragon ball z is the most famous out of all the popular anime games because it has a good characters and superb graphics. It uses bright primary colours to make it look more appealing and have many versions of this same game.
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Game Research
Dragon Ball z
I choose this game because it relates to my game because they are both fighting games
I choose these images because they reflect what the game is about
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Game Research: Review #3
I will use something from dragon ball z such as the bright colours and the complex characters. This will help me with my sketch because it will give me something to build towards.