context is everything from oz-ia 2008

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Context is everything Iain Barker [email protected] http://www.simplerisbetter.wordpress.com We must ground our work in a rich understanding of the context of use, or else we run the risk of creating well meaning rubbish

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Page 1: Context Is Everything from OZ-IA 2008

Context is everything

Iain Barker

[email protected]

http://www.simplerisbetter.wordpress.com

We must ground our work in a rich understanding ofthe context of use, or else we run the risk of creatingwell meaning rubbish

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SA80

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Defining the requirements(not an actual picture of the SA80’s business team)

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SA80 requirements

1. Accuracy

2. ?

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Issues:

• Couldn't be fired fromthe left shoulder

• It went off when dropped

• Safety catch would breakif the trigger was pulledhard

• Plastic would swell inrain and jam the safetyswitch on/off

• When running a heavyammunition magazinewould fall out

Page 8: Context Is Everything from OZ-IA 2008

“You must have some very clever soldiers”

Mikhail Kalashnikov

Page 9: Context Is Everything from OZ-IA 2008

Iterative design alone does notensure a successful product

If you only do iterative design and don’t explore realuser requirements you’re reliant on guesswork.

What is to stop your project having the same type ofproblems as the SA80?

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Test or else

Iterative design, with its repeating cycle of design andtesting, is the only validated methodology in existencethat will consistently produce successful results. If youdon’t have user-testing as an integral part of yourdesign process you are going to throw buckets of moneydown the drain.

Bruce Tognazzini

Asktog, June, 2000

http://www.asktog.com/columns/037TestOrElse.html

Page 11: Context Is Everything from OZ-IA 2008

Get yourself a good mapbefore you start digging forgold

Contextual research

Business requirements

Requirements workshop Iterative design

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First Rule of Usability? Don't Listento Users

To design an easy-to-use interface, pay attention towhat users do, not what they say. Self-reported claimsare unreliable, as are user speculations about futurebehavior.

Jakob Nielsen

Alertbox, August 5, 2001

http://www.useit.com/alertbox/20010805.html

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Possible design solutions

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First sketch

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Design space

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Launch version

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Launch version

Better solution

Better solution

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Understanding offline activitieshelps us create better interactiveexperiences

What makes something pleasurable/painful?

What process do I go through before I make a purchase?

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Solution A

Alternate solution

Full potential

Today

IterateIterate

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MP3 Player: RequirementsRadio?

FM Radio?External Memory Slot?

Colour options?Built in camera?

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Innovate then optimise

Use explorative techniques to discover real needs,then use iterative techniques to create a highly usablesolution

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Persuading clientsand managers

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Making something that does what peoplereally want is a rare thing. With it comes

success and recognition.

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Doing something innovative makes youstand out from the crowd.

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Your competitors are already doing it.Do you want to be left behind?

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It is simply what successful people do

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Iain Barker

[email protected]

http://www.simplerisbetter.wordpress.com

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That’s all folks

Iain Barker

[email protected]

http://www.simplerisbetter.wordpress.com