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Confrontation EVO-DEMOKelts of the Sessair Clan
December 18th 2016 v:1.1
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Sessairs were the first human people in Aarklash. They came from the sea and fought against centaurs andgiants who lived in the plains of Avagddu, and they always came out on top. Nowadays they are allied with
these proud people. They fight in the name of Danu and of the Light against the Darkness which have shroudedAarklash, and that have corrupted their Drune brothers.
Description
The Sessair are barbarians, as underlinedby their key ability: War fury! Thatextra combat die, combined with highinitiatives, makes them really powerfulin combat! Beware though, apart fromthe beasts they deploy, they tend to beamong the frailest fighters, given thatthey wear little to no armour.
DISCLAIMER
The complete army book contains manymore profiles, capacities, artefacts, andso on. Few entries here have been sim-plified to enhance game speed.
Contents
Special Capacities 1Artefacts 1Example Lists 1Fighters Profiles 2Appendix: Mystics 3
Special Capacities of Mystics . 3Spells of the Druidism path . . 3Miracles . . . . . . . . . . . . 3Example Lists . . . . . . . . . 3
Mystics Profiles 4Appendix: Affiliations 4
Example Lists . . . . . . . . . 4Appendix: Profile Cards 5
Special Capacities
Capacity: A fury to tameReserved to: MalekThis Character is a Danu Warrior al-ready transformed in Spasm Warriorand can normally join the army.
Capacity: Spasm of FuryReserved to: Danu warriorEvery time a Danu warrior loses at least1 Life Point, roll a d6. This roll is calledtransformation test:
• - : no effect;• - : the Danu warrior is trans-
formed into a Spasm warrior untilthe end of the game.
Furthermore, if the natural result of thedie is or , the loss of Life Points isignored.
Capacity: TransformedReserved to: Spasm warriorAn army cannot list any Spasm warriorduring its constitution.
Capacity: ImpetuousReserved to: Keltois centaur and BaalWhen activated each Centaur must de-cide if he wants to get Charging STR/8or +1 to the final result of his AIM testsuntil the end of the round.Normally this fighter has 20 MOV butfor game purposes this has been reducedto 15.
Artefacts
Artefact: Dragon’s bowReserved to: HogarthThe dragon’s bow has the fol-lowing Characteristics:, STR 5:30/60/unlimited.Cost: 4 a.p.
Artefact: Heart of furyReserved to: MalekEvery time a Danu warrior within 10 cmmakes a transformation test in SpasmWarrior, if the result is lower than theminimum needed for the transformationto succeed, the test can be re-rolled.Cost: 8 a.p.
Example Lists
• Army General: Hogarth +Dragon’s bow
• War staff:– Sessair musician– Sessair standard-bearer
• 2x Keltois centaur• 1x Sessair minotaur• 2x Fianna Keltois• Total: 200 a.p.• Notes: This army fields one of
the most iconic generals: Hogarth!To support him, the army has aWar staff, to provide help againstfrightening fighters. Then it hascentaurs: fast troops that can alsoshoot, Fiannas to strengthen thecore of the army and a Minotaur,to strike hard the more dangerousenemy fighters.
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• Army General: Malek + Heart offury
• 2x Danu warrior• 3x Sessair archer• 1x Keltois Minotaur• Total: 195 a.p.• Notes: This army exploits the
artefact of his General Malek tomake Danu warriors turn intoSpasm warriors more easily. Thenit has Archers to weaken enemytroops and a mighty Minotaur,which is a true killer: fast, strongand resilient.
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• Army General: Baal• 3x Guardian of the moors• 3x Sassair warrior/Axe• 1x Giant barbarian (2)• Total: 192 a.p.• Notes: Baal is a fast, power-
ful combat general. To supporthim, the army has Guardians andWarriors. The Giant provides an-other powerful warrior so that youcan engage the enemy on multiplefronts.
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CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesPure warriorsRegulars
Hogarth the colossus 49 10 4 4 8 4 7 3 6 3 - - Bow, STR 4:25/50/75 M Leadership/10; Brutal; War fury
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesElitesMalek, the blood-thirsty[A fury to tame]
45 10 6 6 9 3 5 - 6 2 - - M War cry/6; Brutish charge; War fury
Baal the conqueror[Impetuous] 107 15 7 7 10 5 8 - 8 4 - - C Brutish charge; War fury
TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesPure warriorsRegularsGuardian of themoors 9 10 3 2 3 1 2 3 3 1 - - Assegai, STR 4:
15/25/35 M 3 War fury
Sassair warrior/Axe 10 10 3 2 6 2 4 - 4 0 - - M 3 War fury
Sessair archer 10 10 3 2 3 2 3 3 4 0 - - Bow, STR 3:20/40/60 M 3 War fury
Sessair musician 12 10 3 3 4 2 4 - 4 1 - - M 2 Leadership/10; War furySessair standard-bearer 12 10 3 3 4 2 4 - 5 0 - - M 2 Leadership/10; War fury
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesVeteransFianna Keltois 12 10 4 3 6 3 3 - 4 2 - - M 3 War furyName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesCreatures
Sessair minotaur 47 12,5 3 5 11 3 9 - -7 0 - - W 2 Brutish charge; Implacable/1;War fury
Keltois Minotaur 74 15 2 5 14 3 11 - -8 1 - - L 1 Brutish charge; War fury;Mercenary
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesElitesSpasm warrior[Transformed] - 10 4 6 10 4 6 - -6 0 - - M * War fury
Danu warrior[Spasm of Fury] 19 10 4 4 7 2 4 - 4 0 - - M 3 War fury
Keltois centaur (1)[Impetuous] 26 15 5 5 5 3 5 3 6 2 - - Throw axe, STR 5:
10/20/30 C 2 Brutish charge; War fury
Giant barbarian (2) 28 12,5 2 4 10 3 7 - 5 1 - - M 2 Master strike/0; Bravery;Hard-boiled; War fury
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Appendix: Mystics
This Section contains all you need tofield Magicians and Faithful in yourarmy.
Special Capacities of Mystics
Capacity: The GesasReserved to: Keltois druid and KelenA Druid provides 2 Gesa points to thearmy, Kelen provides 5 points.
Between breackets is listed the amountof Gesa points needed to acquire it.All fighters associated to the same cardmust have the same Gesas. A fighter canhave up to one Gesa.
• Flat-Stone (2): Hard-boiled;• Sidhe Necklace (2): Brutish
charge;• Howling Vengeance (2): Master
Strike/0 or +1 to it;• Serpent Tattoo (1): Possessed;• Seal of honour (1): Bravery;
Capacity: The queen of FiannasReserved to: ViraeAll non-characters Fiannas of Virae’sarmy acquire Reinforcement as long asVirae is alive. The Fiannas who returnto the game thanks to the Reinforce-ment ability must be redeployed withinVirae’s Aura of Faith.
Spells of the Druidism path
Wail of DanuPower: 1Gems: 1 EarthDifficulty: 5Area of effect: a friendly fighter DanuwarriorRange: 15 cmDuration: specialFrequency: 3sThe target can make a trasformation testwith +1 to the final result.
Ointment of CurePower: 2Gems: 1 EarthDifficulty: Magician’s POW +3Area of effect: a friendly fighterRange: 5 cmDuration: until the end of the roundFrequency: 2The target recovers 1 LP.
Poisoned BulbPower: 1Gems: 1 Air
Difficulty: 5Area of effect: a fighterRange: 25 cmDuration: instantaneousFrequency: unlimitedThe target enemy and every fighter inbase contact with him suffer a DamageRoll with STR 0. Every fighter losingat least 1 HP from this spell suffers an-other Damage Roll with STR 0. Tthisprocess is repeated until Poisoned Bulbstops inflicting wounds or the fighter iseliminated. The Poisoned Bulb has noeffect on fighters with SP, Living-Dead,Constructs, Elementals and Immortals.
Arrows of HecatePower: 2Gems: 1 FireDifficulty: 8Area of effect: an enemy fighterRange: 30 cmDuration: instantaneousFrequency: 4The Magician can spend from 1 to 3 ad-ditional fire Gems to increase the rangeby 10 cm per Gem spent. The targetsuffers a STR 5 Damage Roll.
Miracles
Vigor of the GoddessAspects: CreationFervour: 2Difficulty: 7Area of effect: a friendly fighterRange: 30 cmDuration: until the end of the roundThe target gets INI +1, ATT +1, STR+2. This Miracle can be called multipletimes per round.
Omen of CianathAspects: AlterationFervour: 1Difficulty: 5Area of effect: a friendly fighterRange: 15 cmDuration: until the end of the roundThe target can use War Fury after theInitiative test.
Godly wrathAspects: Destruction(2)Fervour: 2Difficulty: STR of the target -2 (min 6)Area of effect: a friendly fighterRange: 20 cmDuration: until the end of the roundWhen the target uses War Fury he re-ceives 2 additional Combat dice insteadof 1.
Example Lists
• Army General: Kelen with:– Ointment of Cure, Poisoned
Bulb, Arrows of Hecate• 2x Keltois centaur• 3x Guardian of the moors + Gesa:
seal of honour• 1x Giant barbarian (2) + Gesa:
sidhe neclace• Total: 191 a.p.• Notes: Kelen can cast heal-
ing spells as well as offensiveones, make sure to balance hisGems wisely. The Guardians aremade more corageous with theirGesa, while the Giant is evenmore deadly when he manages tocharge.
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• Army General: Virae with:– Vigor of the Goddess, Omen
of Cianath, Godly wrath• 3x Fianna Keltois• 1x Sessair minotaur• 3x Sassair warrior/Axe• Total: 190 a.p.• Notes: Virae has miracles to turn
even the weaker troops into themore deadly of foes. Addition-ally Fiannas get Reinforcements,so they can come back to thegame. Make sure to protect her,and keep fighters close to her togrant her the T.F. she needs.
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CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesMagiciansAdeptsKelen the thirteenthvoice[The Gesas]
84 10 5 5 8 5 7 - 7 3 5 - MFour Elements and Light/Druidism andSolaris; Hyperian; Warrior-mage; Warfury
Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesZealotsVirae, Fianna priest-ess[The queen of Fiannas]
77 10 6 7 8 6 6 - 7 5 - 1/1/2 M Faithful of Danu/12,5; Leadership/15;Warrior-monk; Bravery; War fury
TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesMagiciansInitiatesKeltois druid[The Gesas] 25 10 4 3 6 3 5 - 4 2 3 - M 2 4 Elements/Druidism; Warrior-mage;
War fury
Appendix: Affiliations
The following, short affiliations provide away to improve fighters and bring varietyto the game.
Tribe: Tribe of ScâthTribe chief: Brag-an ScatharTribe/Tribe of shadows (1 a.p.): Anaffiliated fighter gets +1 RES when heuses the ability War Fury until the endof the round.Solo/Scream of the afterworld(2 a.p.): The fighter gains War Cry/7.
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Tribe: Crow clanTribe chief: Culwain Mac Cormailhand Morrigan the mysteriousTribe/Crow warrior (1 a.p.): The fight-ers of the Crow clan benefit from theBravery ability and +1 DIS.Solo/Shadow of the black forest(2 a.p.): The fighter gets Leap.
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Tribe: Murgan HordeTribe chief: MurganTribe/Horde (0 a.p.): Only fighterswhose cost is greater than 13 a.p. canbe affiliated. The cost of every fighterof Large size is reduced by 3 a.p..Solo/Ogmios blood (2 a.p.): Thefighters get +1 COU, +1 DIS.
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Example Lists
Tribe of Scâth• Army General: Malek + Heart of
fury + affiliation + solo• 3x Danu warrior + affiliation +
solo• 3x Sessair archer + affiliation +
solo• 3x Sassair warrior/Axe + affilia-
tion + solo• Total: 199 a.p.• Notes: This army fields many
fighters who benefit from usingWar fury often. Their main prob-lem would be fear, and for thisthey have the Solo, to grant themextra courage when charging fear-ful enemies.
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Crow clan• Army General: Baal + affiliation• 2x Guardian of the moors + affili-
ation + solo• 3x Sassair warrior/Axe + affilia-
tion + solo• 1x Giant barbarian (2) + affiliation
+ solo• Total: 194 a.p.• Notes: Most fighters in this army
can Leap, so they can surprise ene-mies around obstacles. Moreover,they have Bravery, so they canbetter resist fearful enemies.
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Murgan Horde• Army General: Hogarth + affilia-
tion• 2x Keltois centaur + affiliation• 1x Sessair minotaur + affiliation• 2x Giant barbarian (2) + affiliation
+ solo• Total: 199 a.p.• Notes: This army exploits the dis-
cout on Large fighters to deployseveral of them, as well as otherpowerful fighters all together.
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Tribe of Scâth• Army General: Malek + Heart of
fury + affiliation + solo• 3x Danu warrior + affiliation +
solo + Gesa: serpent’s tattoo• 2x Sessair archer + affiliation +
solo• 2x Keltois druid + affiliation.
With:– Ointment of Cure, Wail of
Danu• Total: 197 a.p.• Notes: The two Druids can heal
and can make Spasm warriorstransform even faster, so this armyis centered around making themtransform and then keeping themalive as much as possible in theirdeadly form.
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