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Page 1: Concrete Jungle - Marvel Superheroes Gamermshgamer.com/.../2013/03/TSR6865.MHAC7_.Concrete.Jungle.pdf · 2013-03-23 · CONCRETE JUNGLE Concrete Jungle is a roster book of some of
Page 2: Concrete Jungle - Marvel Superheroes Gamermshgamer.com/.../2013/03/TSR6865.MHAC7_.Concrete.Jungle.pdf · 2013-03-23 · CONCRETE JUNGLE Concrete Jungle is a roster book of some of
Page 3: Concrete Jungle - Marvel Superheroes Gamermshgamer.com/.../2013/03/TSR6865.MHAC7_.Concrete.Jungle.pdf · 2013-03-23 · CONCRETE JUNGLE Concrete Jungle is a roster book of some of

CONCRETE JUNGLEConcrete Jungle is a roster book of some ofthe more notable denizens of the city: thosewho threaten it, those who protect it, andthose who seek to profit from it. FromKINGPIN™ to SPIDER-MAN™, DAREDEVIL™to BULLSEYEI™ are found within. By usingthis book along with the MARVEL SUPERHEROES™ game rules, you can createadventures for your own inhabitants of theConcrete Jungle.

There are more than 50 different heroes, vil-lains, and other important people in this book.All information is given in the following order:

Hero's or villain's nameReal name, if knownOccupation or titleAbility ranks and variable AbilitiesPowers and talentsBackground

A hero's or villain's name is the name bywhich he is known to the public at large. It isusually some catchy handle for quick recog-nition or notoriety. Tyrone Johnson andTandy Bowen sound like names of kids youwent to school with, but they are known to theunderworld as the super-powered vigilantesCLOAK™ and DAGGER™.

A character's secret identity is given whenit has been revealed to the readership of theMarvel Universe, even though it may remaina secret to the world at large. If the charac-ter's true name is not yet known, the notation"Real name unrevealed" is used.

Occupation or title is a handy reference forthe type of work the hero or villain does,whether in or out of costume. Peter Parker isa freelance photographer as well as afreelance adventurer, while DEATH ADDER™is a professional criminal.

Credits:

Design Debonaire: Jeff GrubbEditing Extraordinaire: Barbara DeerLayout with Artistic Flair: Dennis KauthCover with Grace and Care: Charles VessBest Interiors Anywhere: Jeff Butler and

the Mighty Marvel BullpenTypography without Compare: Betty Elmore

Ability ranks and variable abilities are asdefined in the MARVEL SUPER HEROESgame, with the exception of negative Popu-larity. Normal Popularity is a hero's "goodwill" with the world at large, and measuresthe willingness of normal people to aid him asa force of good. It is, in effect, the hero's repu-tation as a hero. Similarly, a villain's negativePopularity is a reflection of his bad guy"rep": how feared he is by others. In thegame, negative Popularity is used the sameway as positive Popularity, but normal indi-viduals who cooperate with a villain do so outof fear and will seek to get away as soon aspossible.

Powers and talents are tailored to the indi-vidual. Similar powers are not the result ofsimilar forces. There are many wall-crawlerswithin, each with his own method of hangingon to sheer surfaces. Both the use of a poweror talent and how it operates are explained.

The background section describes thecharacter's orgins and contains informationon how the character acts and reacts withothers. Many of the characters' backgroundsare interwoven as their fates are entwined,like Daredevil and Bullseye, or GREENGOBLIN™ and Spider-Man.

This is not by any means a complete list ofurban bad guys. A goodly number of addi-tional foes may be found within New York,New York, MHAC6. We've tried not to repeatvillains and heroes found there with twoimportant exceptions; Spider-Man and King-pin. They have received expanded entries inthis text. So make way for a whole slew ofbad guys and good guys to challenge yourheroes and add life to your campaign.

Cause it's a jungle out there!

TSR, Inc.PRODUCTS OF YOUR IMAGINATION"

TSR Inc.P.O.Box 756Lake Geneva, Wl 53147

ISBN 394-54866-3TSR06006865XXX1501

This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of trie material or artwork contained herein is prohibited without the expresswritten consent of TSR Inc. and Marvel Comics Group. Distributed to the book trade in the United States by Random House Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy andhobby trade by regional distributors.

The names of characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel Charac-ters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group. Copyright

1985 Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Printed in the U.S.A. Game Design copyright r1985 TSR Inc. All Rights Reserved.PRODUCTS OF YOUR IMAGINATION is a trademark owned by TSR, Inc.

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ANACONDA™MBlanche Sitznski

Freelance Criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODGOODREMARKABLEINCREDIBLETYPICALGOODGOOD

9026TYPICAL-10

Powers:

CONSTRICTION: Anaconda's legs andarms have been bio-engineered to wraparound an opponent and constrict, in a man-ner similar to her namesake. She receives aone column shift to the right when makinggrappling attacks, and inflicts Incredibledamage with those attacks. Those grappledby Anaconda suffer a shift two columns to theleft for their attempts to break the hold.

ELONGATION: Anaconda can extend herarms and legs one-and-a half times their nor-mal length, allowing her to reach the top of aone-story building without difficulty.

GILLS: Anaconda is a full amphibian and can

survive equally well above and below the sur-face of the water.

BODY ARMOR: Anaconda's skin has beentoughened to withstand great oceanicdepths. She has Excellent protection fromphysical attacks and Good protection fromenergy attacks.

Background: Blanche Sitznski was anunemployed steelworker from Pittsburghwho was selected by the executives of Rox-xon Oil Company to become a special agent.Blanche was biologically mutated by Roxx-on's subsidiary, the Brand Corporation, giv-ing her the ability to elongate her arms andlegs and use them to constrict her enemies.Anaconda joined SIDEWINDER™, BLACKMAMBA™, and DEATH ADDER™ in a missionto recover the SERPENT CROWN" from itsdeep-sea resting place. Sidewinder ditchedhis allies in the Serpent Squad soon after, butthe team has since regrouped, adding newmembers to form a Serpent Society.

ARNIM ZOLA™Amim ZolaCriminal Biochemist

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODTYPICALTYPICALEXCELLENTINCREDIBLEGOODMONSTROUS

42125EXCELLENT-10

Powers:

BIO-ENGINEERED CREATURES: ArnimZola can create artificial life which he canprogram and control. These creatures haveFighting, Agility, Strength, and Enduranceranks, but no Reason, Intuition, or Psyche.Zola constructs them as a normal scientistbuilds a robot, but with the following limita-tion: only one ability may be Incredible; oth-ers cannot exceed Remarkable, and totalHealth cannot exceed 100. A typical Zolalackey has the following abilities:

F A S E HealthGd Ex In Rm 100

This limitation is due to the weakness ofZola's initial stock. He can manipulate genes

from other donors to create close physicalduplicates, but with the above ability ranks.

CONTROL: Zola's creatures answer to hiscommands, transmitted telepathically up to 10miles away, by means of the ESP box atop hisshoulders. Zola also carries a mental energyprod with a range of five areas that also trans-mits his orders. Zola may use this as a weapon,inflicting Good damage.

BODY ARMOR: The form that Zola nowwears has Excellent body armor, havingbeen tailored to his own specifications.

BODY TRANSFER. Zola has a number ofgenetically tailored bodies, and can switch hisconsciousness from one to another through hisESP box. Should a body be reduced to 0 Health,Zola abandons it for a replacement. Heroesdefeating a Zola body receive only half normalKarma if he escapes.

Background: As a Swiss biochemist workingfor the Nazis, Zola discovered secret knowl-edge dating from the Crusades that allowedhim to make startling breakthroughs ingenetic engineering. Supported since WorldWar II by the RED SKULL™, Zola has usedthis knowledge to create monsters under hiscontrol and to design alternate bodies for theSkull and the original HATEMONGER™.

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BARON ZEMO™Helmut ZemoCriminal Scientist

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODTYPICALGOODEXCELLENTINCREDIBLEGOODGOOD

4660REMARKABLE-10

Powers:

ADHESIVE X: Zemo's father, Baron HeinrichZemo, created the world's most powerful adhe-sive, Adhesive X, which bonds in a single roundwith Unearthly strength. Zemo has used thepaste in a gun with a three-area range, whichcan cover one target at a time. A solvent whichcan dissolve the adhesive has been developedby Peter Petruski (also known as PASTE-POTPETE™ and the TRAPSTER™). This solvent isin the hands of the authorities.

Talents: Zemo is a master of chemistry, biol-ogy, and biochemistry. His Reason should beconsidered one rank higher than is listedabove when solving problems in these sub-jects.

Background: Helmut Zemo is the son of thehated Nazi scientist Heinrich Zemo who was,with Arnim Zola, one of the top scientists ofHitler's Germany. The original Baron Zemowas responsible for the fatal flight thatclaimed BUCKY'S™ life and placed CAPTAINAMERICA™ in suspended animation formany years. The first Baron Zemo returnedto fight the revived Captain America and theAVENGERS™, but met his end in a landslideduring a battle with Captain America.

Helmut held Captain America responsiblefor his father's death. He rediscovered manyof his father's inventions, including AdhesiveX. Calling himself the PHOENIX™, Zemo cap-tured Cap and suspended him over a vat ofthe adhesive. The star-spangled Avengerfreed himself and, in the ensuing battle,Zemo fell into the vat. Zemo escaped, but hisface was badly scarred by the chemicals. Forthis reason, he wears a mask similar to hisfather's.

Baron Zemo maintains a diligent hatred ofCaptain America. He recently aided hisfather's old rival, the Red Skull, in the Skull'sfinal battle with the Sentinel of Liberty. In thisbattle, Zemo was gravely wounded and leftfor dead by Skull's servants. His present fateis unknown.

BEETLE™Abner JenkinsProfessional Criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODGOODTYPICAL (EXCELLENT)TYPICAL (EXCELLENT)EXCELLENTREMARKABLETYPICAL

32 (60)56EXCELLENT-10

Powers:

BODY ARMOR: Jenkins's Beetle costumeraises his abilities to the levels in parenthe-ses. The costume also provides Excellentprotection from physical damage. All of Bee-tle's powers derive from the armor, which ispowered by ambient microwaves. All micro-wave transmissions within three areas ofBeetle are jammed, and a powerful source ofmicrowaves may increase his Strength toRemarkable.

WALL-CRAWLING: The Beetle suit has suc-tion cup gloves that give its wearer Excellentcontrol on vertical surfaces.

FLIGHT: Beetle can fly at up to Excellent speed

or hover in place by using cybernetically-controlled Mylar wings.

ELECTRO-BITE: Using both hands, Beetlecan fire a bolt of electrical energy up to 10areas away, inflicting Excellent damage.

BATTLE COMPUTER: The Beetle armor isequipped with a programable battle com-puter capable of guessing an opponent'smoves and counteracting them. This raisesBeetle's Fighting and Agility ranks toRemarkable and Intuition to Amazing againsta single opponent. The opponent must havebeen studied in advance for the fighting styleto be analyzed and programed. Jenkins oftenhas other super-foes fight a hero while herecords the battle. The battle computer hasfighting programs to battle Spider-Man,Daredevil, IRON MAN™, and Captain Amer-ica.

Talents: Jenkins has some mechanical abil-ity. His Reason is Remarkable in dealing withmotors and small devices.

Background: Abner Jenkins used hismechanical know-how to build a highlyadvanced suit of body armor and set out on aspree of crime. Working on his own and in thepay of others, Beetle has met and foughtDaredevil, Iron Man, Spider-Man, and thecollected AVENGERS™. Beetle recentlycompletely remodeled and updated hisarmor, making him an even more deadly foe.

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BLACK CAT™Felicia HardyFormer Burglar

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODEXCELLENTTYPICALEXCELLENTGOODGOODEXCELLENT

5640TYPICAL2

Powers:

LUCK MANIPULATION: Felicia unconsciouslymanipulates a probability altering field aroundher, causing improbable events to occur tothose who intend her harm. In game terms, thisluck manipulation affects the reading of dicerolls for FEATS that may cause harm to BlackCat. The lower of the two numbers rolled isalways read as the tens digit. For example, if a71 is rolled for an attack against Black Cat, itbecomes a 17. Karma may be added to suchattacks. Furthermore, any white result for anattack against Black Cat results in spectacularfailure; the gun explodes in a crook's hand, anadvancing thug falls through loose floorboards,and so on. Such failure can injure but shouldnot kill.

TIGHTROPE: Felicia often carries a length ofthin cable which ends in a ball of glue. Shecan throw the ball three areas or use alauncher with a 10-area range. The cable ismade of Excellent material, and Black Catuses it as a swing line or tightrope.

Talents: Black Cat is a master of the martialarts and may Stun and Slam opponents withhigher Endurance than her Strength. She isalso an Excellent lockpicker.

Background: Felicia Hardy, daughter of catburglar Walter Hardy, decided to follow in herfather's footsteps in crime. Her early esca-pades brought her into conflict with Spider-Man. She fell for the adventurousweb-slinger and teamed up with him to saveNew York City from nuclear blackmail in awar between DOCTOR OCTOPUS™ andOWL™. As a result of her heroic actions, shewas pardoned for her previous crimes. Forsome time after that, Black Cat and Spider-Man operated as a team. During this time,Spider-Man was overly protective of BlackCat because she had no super powers. BlackCat set about gaining some power, finallyworking with Kingpin to expand her latentbad luck ability. Since that time, she andSpider-Man have broken up. Her presentwhereabouts are unknown.

BLACK MAMBA™Tanya SealyProfessional Criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

TYPICALGOODTYPICALTYPICALTYPICALTYPICALAMAZING

2862TYPICAL-5

Powers:

DARKFORCE MANIPULATION: BlackMamba has the ability to manipulate the extra-dimensional energy known as the Darkforce ina single, precise fashion. She can telepathicallyscan the minds of those within two areas for asingle image, the image of some trusted friendor companion. She then projects an inky cloudof the Darkforce as an illusion of that friend orcompanion, and directs the illusion to embracethe target. This illusion is of Incredible intensity.Those targets with a Psyche of less than Incred-ible must make a red FEAT roll, those of Incredi-ble must make a yellow FEAT roll, and thosewith a higher Psyche must make a green FEATroll. Succeeding in this FEAT roll lets the char-acter realize that the figure is an illusion. Failure

allows the Darkforce illusion to approach andembrace the character. The Darkforce gripswith Excellent Strength, and reduces the char-acter's Psyche by one rank at the end of eachround. If the character's Psyche drops belowFeeble, he dies. A Psyche FEAT should berolled each round at the reduced level. Successallows the character realize what is happeningand try to break free.

SNAKES: Tanya adorns her garb with withthree or four mildy poisonous pet snakes.These serpents have the following stats:

FTy

APr

SFb

E HealthTy 18

The snakes have Good intensity poison,which knocks out for 1 to 10 rounds any tar-get failing to make an Endurance FEAT roll.These serpents only try to protect their mis-tress if she is surprised, since she can takecare of herself otherwise.

Background: A former call girl from Chicago,Tanya Sealy was recruited by the Roxxon OilCompany to be one of the special agents intheir new Serpent Squad. The Brand Corpora-tion implanted an electric component in herforebrain that permits her to manipulate theDarkforce in her unique fashion. She joinedAnaconda, Death Adder, and Sidewinder torecover the Serpent Crown, and now the fourare operating together with other villains in aSerpent Society.

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BLACK WIDOW™Natasha RomanovaEspionage Agent

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

INCREDIBLEREMARKABLEGOODEXCELLENTGOODINCREDIBLEGOOD

10060TYPICAL30

Powers:

SUCTION CUPS: Electrostatically chargedsuction cups on the feet and hands of BlackWidow's uniform allow her to climb walls andstick to ceilings with Remarkable ability.

BRACELETS: Natasha occasionally wears aset of multi-function bracelets. The rightbracelet contains her Widow's Line, while theleft bracelet controls her Widow's Bite.1) The Widow's Line is a thin, wire grappling

hook that may be shot up to two areas.Using the line, Black Widow can swing upto four areas a round.

2) The Widow's Bite is a high-frequency,short-range electrostatic discharger. Itcan inflict Excellent damage within a

range of one area.

BELT: Another piece of Black Widow's equip-ment, this belt is made of metal disks, eachdisk containing enough plastic explosive toinflict Remarkable damage on any target ithits and Good damage to everything in thesame area as the target. The disks arethrown as grenades.

Talents: Black Widow is a master of martialarts. She can Stun and Slam targets thathave a higher Endurance than her Strength.She also has Excellent Reason in matters ofespionage and lockpicking.

Background: Natasha Romanova enlistedin the KGB following the supposed death ofher husband, Alexi Shostakov, who was tobecome the first RED GUARDIAN™.Assigned to espionage work in America, shecompleted several successful missionsbefore defecting and working forS.H.I.E.L.D.™ (Supreme Headquarters, Inter-national Espionage and Law-EnforcementDivision). She has, in the time since herdefection, worked as an operative for theUnited States government, fought as anAvenger and Champion of Los Angeles, andalongside the heroes HAWKEYE™ and Dare-devil.

BULLSEYE™Real Name UnrevealedProfessional Assassin

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEAMAZINGGOODREMARKABLETYPICALEXCELLENTPOOR

12030POOR-15

Powers:

NATURAL MARKSMAN: Bullseye has Mon-strous Agility with any thrown objects. He canturn mundane items into deadly weapons;Any object with an edge that he throws(including common objects such as playingcards) attack on the Hack & Slash column ofthe Battle Effects Table. His accurate rangeis two areas with thrown items. Bullseye hasalso carried guns and crossbows as well. Ifencountered in an area he has previouslyprepared, Bullseye will have one to fivecaches of exotic weapons stashed aroundthe area.

Background: The man who becameBullseye was originally a baseball player who

left the major leagues to join the army. Histwisted pleasure in slaying foes lead him to acareer as a mercenary after his discharge.Bullseye mastered exotic hand weapons,returned to the states, and set himself up as afreelance assassin. His ruthless methodsand devotion to his craft quickly establishedhim as one of the best in his business, and hewas soon accepting assignments from theKingpin of Crime.

Bullseye and the blind hero Daredevil haveclashed many times. Following a battle inwhich Bullseye cruelly murdered Daredevil'slove, ELECTRA™, the hero refused to savethe assassin from a long fall, a drop whichfractured most of Bullseye's bones. A Japa-nese warlord rescued the crippled Bullseyeand restored his abilities. The assassinshowed his gratitude by leaving, and afteranother battle with Daredevil was arrested bythe police.

Bullseye is emotionally unstable and is fix-ated on Daredevil, feeling linked to the heroin some fashion. He does not let this mad-ness keep him from being an efficient, cold-blooded killer.

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CLOAK™Tyrone JohnsonVigilante

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

Powers:

TYPICALGOODEXCELLENTINCREDIBLETYPICALEXCELLENTGOOD

7636POOR3

DARK DIMENSION: Cloak's body serves as anopening into the Dark Dimension, an extradi-mensional space that may or may not berelated to the Darkforce. The darkness servesas Amazing body armor and, in addition, lowersall battle effects by one color rank. Cloak mayenfold other characters by making a successfulwrestling attack. Those trapped within the cloakare subject to the malevolence of the DarkDimension, a sentience that preys on the deep-est fears and secrets of those caught. All thosewithin Cloak's dimension that are not protectedby light similar to that generated by Dagger loseone Endurance rank and 5 Health points eachround. When Endurance reaches 0, the char-acter is unconscious. When Health reaches 0,the character is dead. The darkness feeds on

the "living light" of victims. Cloak can add theHealth points lost by his victims to his ownHealth point total (but he can't have more than76 Health points at one time). In order to returnsomeone he has swallowed he must make aYellow Psyche FEAT roll.

DARKNESS GENERATION: Cloak can releasea portion of his darkness, covering up to threeareas. While not as terrifying as the confines ofhis cloak, all those who do not have light-bearing powers shift three columns to the leftwhen performing FEATs.

TELEPORT: Cloak may enter the DarkDimension and move instantaneously toanother area within one-half mile. He maytake others with him, but those unprotectedby light-bearers such as Dagger will sufferthe effects of the Dark Dimension.

Background: Tyrone Johnson was born inSouth Boston, but ran away after the death of afriend in a shooting incident. Arriving in NewYork, he encountered another runaway, TandyBowen. The two became friends, and were kid-napped for drug experiments conducted by theMAGGIA™ on Ellis Island. The mob was lookingfor a synthetic version of heroin and used run-aways as guinea pigs. The other kidnappedyouths died, but the drug altered Tyrone andTandy, turning them into Cloak and Dagger. AsCloak, Tyrone has lost his stutter and becomemore grim and sure in his power and service tothe Dark Dimension.

COBRA™Klaus VoorheesProfessional Criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEMONSTROUSGOODREMARKABLEGOODGOODEXCELLENT

14540EXCELLENT-5

Powers:

MALLEABLE BODY: Cobra's entire body andbone structure are very soft, and the villain hastotal control over his muscles. While this doesnot allow him to change form or shape, he canfit into holes as small as 4" in diameter whichmakes him very difficult to hold. Those attempt-ing to strike or grapple Cobra suffer a three-column penalty to hit, while Cobra's owngrappling attacks are at the Amazing level.

BODY ARMOR: Cobra's suit serves as Goodbody armor, sufficient to protect him frommost gunfire.

WALL-CRAWLING: Cobra's suit holds specialchemicals that allow him to adhere to vertical

surfaces with Remarkable ability.

WRIST-LAUNCHERS: Cobra wears two smalllaunchers on each wrist, each capable of firinga "cobra-bite" missile. The missiles may con-tain Amazing intensity poison, smoke (sufficientto cloud one area), Incredible intensity nervegas (affects all targets in one area, EnduranceFEAT failure results in unconsciousness), or ablindness gas (one target, Endurance FEATfailure results in blindness for 1 to 100 rounds).The range of these launchers is three areas,and Cobra uses them with Monstrous Agility.

Background: Klaus Voorhees was a researchassistant who murdered his superior and was inturn bitten by an irradiated cobra. The combina-tion of the radiation, snake venom, and experi-mental anti-toxin used to save Voorhees gavehim his cobra-like powers. Engaging in criminalactivities alongside MR. HYDE™, the Cobramet defeat at the hands of THOR™ and otherpowerful heroes, and was imprisoned on Rky-er's Island. There he terminated his partnershipwith Hyde and became a freelance criminal.Hyde has not forgiven his former ally for desert-ing him, and carries a violent grudge. Cobra is amember of the recently formed Serpent Soci-ety.

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CRIMSON DYNAMO™Dimitri BukharinGovernment

Fighting:Agility:

Strength:Endurance:

Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

Agent

REMARKABLEEXCELLENT

(REMARKABLE)GOOD (INCREDIBLE)EXCELLENT

(MONSTROUS)TYPICALEXCELLENTGOOD

80(175)36GOOD5 (25 in Soviet Union)

Powers:

BODY ARMOR: Bukharin gains all his powersfrom the Crimson Dynamo armor he wears.The armor raises his abilities and Health to thelevels in parentheses, provides Amazing pro-tection from physical and energy attacks, andgives Amazing resistance to fire, radiation, andtemperature extremes.

FLIGHT: The Crimson Dynamo armor flies upto eight areas per round by means of chemi-cally fueled turbo-fan boot jets.

ELECTRICAL BLASTERS: Each of theCrimson Dynamo's gloves contains an elec-

trical discharge circuit capable of inflictingGood damage at a range of three areas.

Talents: Bukharin is a trained gymnast andespionage agent. His agility is Incredible whendodging, and his Reason is Good in matters ofespionage. He is a Good at picking locks.

Background: Dimitri Bukharin is the fifthman to wear the Crimson Dynamo armor.The first was its creator, Anton Vanko, aSoviet inventor who was ordered by his gov-ernment to challenge the capitalist Iron Manwith his invention. Vanko was defeated anddefected to the United States. The Sovietgovernment dispatched Boris Turgenov andNatasha Romanova (Black Widow) to slayVanko and Iron Man. Turgenov took thearmor, but he and Vanko were both slain inthe resulting battle.

The third Crimson Dynamo, Alex Nevski, wasone of Vanko's research assistants who defectedto the United States and rebuilt the armor to fightIron Man and gain vengeance. Nevski wasdefeated, fled to the Orient, and was later assas-sinated by Soviet agents. The Russians thengave the armor to Yuri Petrovitch, with orders toreturn Black Widow to Russia. Petrovitch failed,and the armor was taken from him and given toKGB agent Dimitri Bukharin.

As Crimson Dynamo (Krasni Denamit inhis own language), Bukharin served along-side the Soviet Super Soldiers until that teamrealized he was a KGB plant. He is now a sologovernment operative.

DAGGER™Tandy BowenVigilante

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTEXCELLENTTYPICALREMARKABLEGOODGOODGOOD

7630POOR7

Powers:

LIGHT GENERATION: Dagger can illumi-nate up to two areas with a glow radiatingfrom her body. She can use this to Stun heropponents for 1 round; an Endurance FEATis required of the victim to avoid this effect.

LIGHT DAGGERS: Dagger can hurl daggersof coherent light from her fingertips. Thesedaggers inflict Excellent damage and canpenetrate up to Good body armor. Anyone hitby these daggers has his system purged ofall foreign substances. The affected personmust make an Endurance FEAT roll; failureindicates a loss of three Endurance ranks forone day and paralysis for 1-100 rounds. IfEndurance drops below Feeble, the target

dies. A successful FEAT roll results in uncon-sciousness for 1-10 rounds. Those individ-uals whose bodies have fully adjusted toexternal factors such as radiation and super-soldier serums will be unaffected by thispurging.

ACROBATICS: Tandy was a student ofdance before her transformation and hasconverted her talents into a unique fightingstyle. Her ability to dodge is Remarkable.

Background: Tandy Bowen grew up inShaker Heights, Ohio with her stepfather andactress/model mother. Feeling alone andunloved, she headed for New York City tomake it as a dancer. In New York, she metTyrone Johnson, another runaway whosaved her from a robbery. Soon after, the pairwere kidnapped and used by the Maggia asguinea pigs in an attempt to create syntheticheroin. Other kidnapped runaways died fromthe drug, but Tandy and Tyrone weremutated into Cloak and Dagger. As Dagger,Tandy Bowen is a creature of Light and bothloves and fears her companion, who seemsto be consumed by his own darkness.

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DAREDEVIL™Matt MurdockLawyer and adventurer

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

INCREDIBLEINCREDIBLEGOODEXCELLENTTYPICALMONSTROUSGOOD

11091GOOD42

Powers:

SENSES: Matt Murdock has been blindsince he was a teenager, but his remainingfour senses (hearing, taste, touch, andsmell), have been heightened to Monstrouslevel. These senses are reduced to Incredi-ble if Daredevil is overloaded with sensoryinformation (such in a subway or crowdedroom). Murdock's sense of smell allows himto track a criminal trail up to an hour old, histouch permits him to read the raised printingof ink, and his hearing can detect the heart-beat of a single man in a crowd at a range of 5areas. Daredevil uses this ability as a make-shift lie detector. He can detect a lie withAmazing ability, barring forces such as bodycontrol, pathological lying, or a pacemaker,

all of which keep the heartbeat steady.

RADAR SENSE: In addition to his powerfulsenses, Daredevil also has an additionalsense that operates as primitive radar. Dare-devil can "see" three dimensional objects upto 3 areas away. This sense is not refinedenough to determine details, but is sufficientto reveal attackers and nearby building fea-tures. Echoes and rapidly moving objectscan foul this radar sense, reducing his Intui-tion to Incredible.

BILLY CLUB: Matt Murdock's cane can betransformed into a fighting baton of Amazingmaterial strength, and be wielded in combator thrown with a two column shift to the right.The lower part of the club fires a line to anyadjacent area. Daredevil can use this line toswing up to three areas a turn.

Talents: Murdock is skilled in gymnastics,boxing, and martial arts. His Agility isAmazing when dodging, and he can Stunand Slam opponents larger than himself. Hisreason is Excellent in matters of law.

Background: The son of a small-time prize-fighter, Matt Murdock gained his sensoryabilities following an accident with radioac-tive waste. Taught how to deal with his blind-ness by an old hustler named STICK1",Daredevil mastered his abilities and becamea hero, using his blindness as a cover.

DEATH ADDER™Roland BurroughsCriminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEGOODREMARKABLEGOODTYPICALGOODTYPICAL

8022POOR-5

Powers:

BODY ARMOR: Death Adder's body hasbeen bolstered by implantation of synthetictissue, giving him Excellent body armor.

GILLS: Death Adder can breath normallyboth on land and in water without difficulty.However, an accident in implanting the gillsinjured his larynx. As a result, Death Adder ismute.

SWIMMING: Aided by a costume thatreduces his resistance in water, Death Addercan swim up to 4 areas per round.

BIONIC TAIL: This synthetic, four-foot tailhas been grafted directly into Burrough's

central nervous system and is fully functionalas a fifth limb. Burroughs can wield the limbin combat with Incredible ability, inflictingIncredible damage with a single blow.

POISON: Death Adder's gloves containAmazing intensity poison, injected throughthe talon-like fingertips (the talons attack onthe Hack & Slash column). Those victims ofthe poison with less than an Amazing Endur-ance must make a red Endurance FEAT rollor fall unconscious, losing one Endurancerank per round until dead. Victims ofAmazing Endurance must make a yellowFEAT roll, while those of better than AmazingEndurance must make a green EnduranceFEAT roll. Death Adder keeps the antidote tohis poison in his belt.

Background: Roland Burroughs was asmall-time criminal chosen by the Roxxon OilCompany to be an special agent in theirnewly reformed "Serpent Squad." Bur-roughs underwent extensive surgery to givehim his tail and water-breathing ability, but asurgical error damaged his larynx and lefthim mute. As Death Adder, Burroughs joinedAnaconda, Sidewinder, and Black Mamba inan attempt to recover the Serpent Crown.Sidewinder ditched his allies after retrievingthe crown, but the four have sinceregrouped, forming the core of a new "Ser-pent Society."

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DOCTOR OCTOPUS™Otto OctaviusCriminal mastermind

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

TYPICALGOODREMARKABLEEXCELLENTEXCELLENTTYPICALEXCELLENT

6646GOOD-5

Powers:

TENTACLES: Doctor Octopus mentally con-trols four metal tentacles attached to a har-ness about his waist. These tentacles aremade of Amazing strength steel, and eachtentacle ends in three pincers made ofRemarkable strength material.

A lone tentacle attacks with Remarkablestrength and inflicts Remarkable damageupon hitting. Two tentacles working togetherand braced by the other two can wield Incred-ible strength. These tentacles have a rangeof 1 area, and Doc Ock may attack individ-uals he is not adjacent to within these areaswithout difficulty. Doc Ock may attack twiceper round, attacking different targets if he sochooses. He may attack three or four targets

in a single round, though this requires a suc-cessful Endurance FEAT roll. Failure cancelsall attacks for that round. Multiple attacksupon the same target are resolved by a singledie throw, but damage is shifted right onerank for every additional arm used.

Dr. Octopus can use his tentacles to movehimself long distances (up to 4 areas perround) and may ignore structures under twostories in height. He can scale sheer sur-faces at 3 stories per round, if he can punchhandholds in the structure.

Octavius is in constant mental contact withhis artificial arms, even if he is separatedfrom them by great distances. He can call theharness, or even arms that have been brokenoff, to him. The arms do not need to beattached to answer his other commands.

Talents: Octavius' Reason is Incredible inmechanics and robotics. It is Amazing in thefield of radiation.

Background: Otto Octavius was a brilliantresearcher who in a nuclear accident, devel-oped a psionic link with his tentacle-likearms, originally used to handle radioactivematerials. The accident gave him the abilityto direct the arms by mental command, butalso turned him to a life of crime. DoctorOctopus has been a long-time foe of Spider-Man, with a deep-seated pathological hatredof the web-slinger. Doctor Octopus is cur-rently under therapy at the South BrooklynPsychiatric Facility.

ELEKTRA™Elektra NatchiosFormer mercenary

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

INCREDIBLEREMARKABLEGOODREMARKABLEGOODINCREDIBLEREMARKABLE

10080TYPICAL0

Powers:

MARTIAL ARTS: Elektra was a master atmartial arts, and could Stun and Slam oppo-nents of greater Endurance than herStrength.

WEAPONS: Elektra was a weapons master,and resolved fights on the Incredible columnwith most weapons. Her weapon of choice wasthe sai, a three-pronged dagger, which shewielded with Amazing ability, could throw withIncredible Agility up to 2 rounds away, andwhich inflicted Good Hack & Slash damage.

Background: Elektra Natchios, daughter ofa Greek ambassador, first met law studentMatt Murdock at Columbia University in New

York, and the two dated for about a year. Mur-dock freed her and her father from Greek ter-rorists, but the ambassador was slainaccidently by police in the ensuing gun bat-tle. Following her father's death, Elektradropped out of school, returned to Europe,and resumed her studies in martial arts. Mur-dock continued his studies in law, and laterbecame the hero Daredevil.

After mastering various martial disciplines,Elektra sought to join a secret organizationheaded by Stick, the man who taught Dare-devil to use his radar sense. Stick rejectedher, claiming her emotions were flawed andshe was driven by her anger. Elektra thenjoined the HAND™, an organization of assas-sins dedicated to global control through cov-ert terror. She performed several missions forthis group before leaving to become afreelance operative, at one point working forthe Kingpin of Crime.

While working freelance, Elektra was cutdown by Kingpin's former assassin,Bullseye, who maimed her with a singlethrow of a playing card and killed her with herown sai. Elektra died in Matt Murdock's armsand left Daredevil shattered emotionally forsome time. The Hand disinterred her bodyand, through a mystic ceremony, sought toreturn her spirit. The ceremony was finishedby Stick's followers, and Elektra's soul wassupposedly purified by Daredevil's love andforce of will. Murdock is, however, unawarethat Elektra lives, and her whereabouts areunknown.

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FLY™Richard DeaconProfessional

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

criminal

EXCELLENTINCREDIBLEREMARKABLEINCREDIBLEGOODMONSTROUSGOOD

13095TYPICAL-10

Powers:

WINGS: The Fly has thin, membranouswings that allow him to fly at 6 areas perround, and are able to support his own bodyweight plus 150 pounds. In addition, by beat-ing his wings rapidly, the Fly can generate ashock wave of air pressure capable of inflict-ing Amazing damage up to 1 area awayagainst a single target.

EYES: The Fly's eyes are similar to a com-mon housefly's, allowing him to see in alldirections at once. This accounts for his highIntuition. It is almost impossible to sneak upon the Fly.

WALL-CRAWLING: The Fly can adhere with

Amazing ability to walls. He automaticallyadheres to normal surfaces, and requires aFEAT roll only for wet or slippery surfaces.

Background: Richard Deacon was a small-time criminal. Wounded while escaping thepolice, he stumbled upon the laboratory ofDr. Harlan Stillwell. Stillwell was a criminalscientist and was coerced into saving thebadly wounded Deacon's life in exchange forsurgicially changing him into a super-powered being. Deacon agreed, and Stillwellbegan imprinting the genetic code of a com-mon housefly onto Deacon's genes. Thecriminal gained the equivalent strength of afly, wings appeared at his shoulders, and hiseyes developed into multi-faceted orbs. Dea-con repaid Stillwell for the transformation bykilling the scientist, and set then out on a lifeof crime. The Fly has effectively used hispowers to battle Spider-Man, MOONKNIGHT™, and Black Cat in the past.Recently, he has been acting increasinglylike a fly, showing an attraction to garbage,and slowly losing his grip on humanity.

GLADIATOR™Melvin PotterShopkeeper

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEEXCELLENTEXCELLENTREMARKABLETYPICALGOODTYPICAL

10022TYPICAL0

Powers:

BODY ARMOR: Potter's suit provides himwith Good protection from physical damage.

BUZZ SAW BLADES: As Gladiator, Potterwore a large, circular, rotating blade on theback of each wrist. These blades can inflictRemarkable damage on the Hack & Slashcolumn of the Battle Effects Chart and aremade of Remarkable material. In addition,Gladiator could fire the whirling blades up totwo areas away, for Remarkable damageeach.

OTHER WEAPONS: During his career as acriminal, Gladiator used weapons commonto the gladiatorial combat of ancient Rome,

including a weighted steel net (Excellentmaterial, grapples with Excellent strength),and a trident (Excellent Hack & Slash dam-age, Good material).

Background: Melvin Potter was a criminalwith the psychotic belief that he was a rein-carnated warrior from ancient Rome, andpatterned his crimes accordingly. He battledDaredevil on several occasions, at one pointtrapping the hero in a simulation of the Colos-seum and challenging him to combat. Dare-devil defeated Potter and saw to it that thecriminal sought psychiatric help. Mostlycured of his previous delusions, Potter hasreturned to society and is now the owner of acostume shop in New York City's Chelseadistrict. He still keeps a working model of hissuit on display, but has rarely needed to useit.

10

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GREEN GOBLIN™Norman OsbornProfessional

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

criminal

EXCELLENTGOODGOODGOODREMARKABLEEXCELLENTPOOR

5054EXCELLENT-10

Powers:

BODY ARMOR: The Green Goblin suit pro-vides Good protection from physical attacks.

BLASTERS: Goblin's original gloves pro-jected Remarkable electrical damage up toone area away.

GLIDER: Green Goblin began his career riding arocket-powered broomstick, but soon developeda lightweight "goblin-glider." This turbo-poweredglider has the following stats: Incredible control,Good speed, Good body. It can carry up to 400pounds, including the weight of its driver. Theglider has sharp horns and, used as a weapon,can inflict Excellent damage.

PUMPKIN BOMBS: Goblin usually carried 1-10 charges in the shape of jack-o-lanterns.Goblin could throw them 3 areas, and eachbomb had a time delay of up to two rounds.Exploding bombs inflicted Excellent damageand required a green Endurance FEAT roll toavoid being knocked out by the concussion.He also carried smoke bombs and knock-outgas bombs of Incredible potency, and haddeveloped a type of gas that eliminatedSpider-Man's spider-sense.

Talents: Osborn's Reason is Incredible inmatters of chemistry.

Background: Ruthless businessman NormanOsborn had his partner, Mendel Stromm,arrested for embezzlement and took full controlof their company. Going through Stromm's oldnotes, Osborn found a formula for heighteninga person's abilities. Using that formula, Osborncreated an unstable chemical mixture whichexploded. Osborn received moderatelyimproved abilities from the explosion, but hismind was twisted to criminal activities. AsGreen Goblin, Osborn attempted to control thegangs of New York and fought Spider-Man onseveral occasions. In one such battle, the Gob-lin killed Peter Parker's girlfriend Gwen Stacy.Osborn was slain by his own goblin-glider ram-ming into him. Two others have taken over themantle of the Green Goblin: Norman's sonHarry and Harry's psychiatrist, Barton Hamil-ton. HOBGOBLIN™ is now in possession ofGreen Goblin's equipment.

HAMMERHEAD™Real name unknownCriminal mastermind

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODREMARKABLEGOODGOODGOODGOODREMARKABLE

6050EXCELLENT-3

Powers:

NATURAL MARKSMAN: Hammerhead hasIncredible Agility with guns, and prefers theThompson submachine gun.

METAL-PLATED SKULL: Hammerhead hashad his cranium replaced with unbendablesteel, an Amazing strength material that pro-vide Incredible body armor against all physi-cal damage directed at the head. In addition,Hammerhead receives a two column shift tothe right to hit and damage when ramming anopponent.

EXOSKELETON: In a recent run-in with theHUMAN TORCH™, Hammerhead wore astrength-boosting exoskeleton. This device

raises Hammerhead's Strength to Remark-able, and provides Incredible protection fromphyscial, electrical, and fire attacks.

Background: The man called Hammerheadis an amnesiac, a small-time gunman beatenby forces unknown and left to die in the Bow-ery district of New York. He was found byJonas Harrow, a discredited surgeon, whosaved his life by replacing his damaged skullwith powerfully strong steel. Hammerheadremembers nothing prior to his beating,except for a movie poster advertising a 1920sgangster film, which he based his personalityon. Once healthy enough to resume criminalactivities, Hammerhead began equipping hismen with advanced technology but old gang-land traditions. He has risen to the leadershipof his own "family" of the Maggia. While hisgroup uses advanced technology, his opera-tion is filled with Maggia traditionalists whoapprove of his prohibition-style approach.

11

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HOBGOBLIN™Real name unrevealedProfessional

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

Powers:

criminal

EXCELLENTREMARKABLEINCREDIBLEINCREDIBLEEXCELLENTGOODEXCELLENT

13050EXCELLENT-20

BODY ARMOR: Hobgoblin's outfit of insu-lated chainmail provides Excellent protectionfrom physical attacks and Remarkable pro-tection from electrical attacks.

BLASTERS: Hobgoblin has improved thegloves which Norman Osborn wore as GreenGoblin so that they inflict Remarkable dam-age up to one area away.

GLIDER: Hobgoblin rides one of Green Gob-lin's old gliders, which no long has sharp pointsand inflicts slugfest damage in a collision.

BATTLE VAN: Designed by Osborn but neverused, the Battle Van has Incredible control,Remarkable speed, and an Incredible body. It

has a full communications setup and can beoperated by remote control or autopilot. Thevan possesses a top-mounted concussion gunwhich inflicits Remarkable damage at a rangeof 7 areas, but this and the van were damagedand are still under repair.

THROWING BLADES: These batwingedblades inflict Good damage using the Hack &Slash table. Hobgoblin throws 1-5 blades at atime, but loses one Agility rank to hit for everyextra one thrown.

PUMPKIN BOMBS: Hobgoblin packs shapedcharges similar to Green Goblin's and has redis-covered Osborn's formula to revitalize Spider-Man's spider-sense. Hobgoblin keeps his smokeand gas bombs in plastic containers that resem-ble wraiths in flight, otherwise they are the sameas Green Goblin's bombs.

Background: The true identity of the Hobgob-lin has not yet been revealed. The man whobecame Hobgoblin was contacted by a small-time bank robber who discovered one of GreenGoblin's storage places. The unknown individ-ual killed the robber and, using Osborn's notesand equipments, became the Hobgoblin. Hebegan his career in the same way as the GreenGoblin, without super-powers and using tech-nology to move in on other gangs. RefiningOsborn's formula, Hobgoblin saturated hisbody, gaining great strength but sacrificingsome of his sanity. He remains a foe at large forSpider-Man.

HYDRO-MAN™Morris BenchProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTGOODREMARKABLEMONSTROUSTYPICALGOODREMARKABLE

13546POOR-4

TNI

Powers:

WATER TRANSFORMATION: Bench canturn part or all of himself into sentient water,which gives him additional powers. As water,he can seep into enclosed places. He canshoot parts of his body like a fire hose up to 3areas away, inflicting up to Excellent dam-age. By transforming part of himself to water,Bench gains Amazing body armor versusphysical attack, though he is still subject toenergy attacks and takes twice as muchdamage from heat and flame. A hot day issufficient to remove 2 points of his Healtheach round. Sponges, newspapers, andother blotting material can remove up to 4points per attack. Hydro-Man can regeneratelost Health when he has water available, at 1

point of Health for each gallon of water used.If he successfully grapples an opponent, heinflicts Excellent damage each round untilthe target escapes or drowns.

Background: Morris Bench was a crewmember on the SS Bulldog, a ship hired totest a new power generator operating off oce-anic currents. Bench was accidentallyknocked overboard by Spider-Man when low-ering the generator, and was bathed instrange radiation as a result of that accident.When he regained consciousness, Benchaccompanied his shipmates back to land anddiscovered he could change his form intowater.

Blaming humanity in general and Spider-Man in particular for turning him into a freak,Hydro-Man set out to look for the web-slinger,moving through the plumbing of the NewYork water system with ease. Spider-Mandefeated Hydro-Man by battling him in a heatwave. Bench reformed his body soon after ina rain storm and went after Spider-Managain, aided by SANDMAN™. Hydro-Manand Sandman were merged together into amud-monster for a short time, but after thedestruction of the monster they went theirseparate ways. Hydro-Man headed south toescape super-powered enemies, and Sand-man retired.

12

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IRON FIST™Daniel RandHero for hire

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

INCREDIBLEREMARKABLEGOODEXCELLENTGOODINCREDIBLEAMAZING

100100POOR20

Powers:

CHI: Danny Rand can channel his psychicenergy into either his Fighting, Agility, Strength,or Endurance to raise that ability by one rank.The use of chi requires a Psyche FEAT and 1round of concentration to complete. The effectlasts for ten rounds. The increased ability doesnot add to Danny's Health, and in fact the use ofchi causes a temporary loss of 25 Health pointsfrom exhaustion at the end of the 10 rounds.Should Health drop below 0, Rand merely losesconsciousness. He cannot die from exhaustion.

IRON FIST: Once per day, Rand can channel hischi into a single blow of Incredible power. Asbefore, he must spend one round concentratingto deliver this blow and will suffer the resultant

Health loss. He must use the Iron Fist withinthree rounds of summoning it or lose an addi-tional 25 Health points as it expires. Should theplayer need to do more damage, make a PsycheFEAT roll. A white or green result indicatesIncredible damage, yellow indicates Amazingdamage, and red shows Monstrous damage. Inthe latter cases, 50 Health points are removed,and the last results in loss of 50 Health pointsand unconsciousness for 1-10 rounds.

MARTIAL ARTS: Iron Fist may Stun andSlam opponents of greater Strength than hisEndurance.

Background: Young Daniel Rand and his par-ents were in the Himalayan mountains, seekingthe lost city of K'un-lun, when they werebetrayed and attacked by the elder Rand'sbusiness partner, Harold Meachum. Danny'sfather died in a fall, and his mother was slain bysnow wolves, but the young boy reached mythi-cal K'un Lun. Rand was accepted by the deni-zens of the secret city and trained in the ways ofthe martial arts. Young Rand learned quickly.After facing several challenges, he confrontedthe fire-breathing serpent, where he gainedboth his Iron Fist power and the black dragonscar that marks his chest. Rand returned to theUnited States to seek vengeance on Mea-chum, but spared his life when he discoveredhis father's killer was now an invalid. Randfought a number of costumed foes before join-ing up with Luke Cage to form HEROES FORHIRE™.

JESTER™Jonathan PowersActor, criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTEXCELLENTGOODEXCELLENTEXCELLENTEXCELLENTGOOD

7050TYPICAL0

Powers:

GIMMICKS: Jester packs a number of deadlytoys to aid him in his crimes. They include:

1. A specially weighted yoyo, capable ofstriking with Excellent slugfest damage. Itssteel string may be used as a garrote.

2. A bag of marbles which, if scattered inthe path of an opponent, requires an AgilityFEAT to avoid falling.

3. Exploding popcorn which detonates oncontact (2 area range) to fill a single area withIncredible-potency knockout gas).

4. Explosive balls that can be thrown 3 areasand explode causing Good damage in a singlearea.

5. Extending hand which scissors out todeliver an Excellent strength electric shock to

anyone it touches. The hand can also be usedto deliver a bomb inflicting Excellent damage.The bomb is a black sphere clearly labelled"BOMB." The scissors have a range of two

6. Polymer juggling balls made of steel-hardplastic which inflict Good damage and force anEndurance check to avoid unconsciousness.

talents: Jester is an expert swordsman andgymnast. His Fighting ability is Remarkablewith a sword and his Agility is Remarkablewhen dodging.

Background: Jonathan Powers was a strug-gling actor of small talent who got a shot in anoff-Broadway version of Cyrano de Bergerac.He was panned by the critics, jeered by theaudience, and canned after the first perform-ance. After his dismal humiliation, Powersbegan to develop his abilities in fencing, gym-nastics, and body building, but still found nomarket for his talent except on a kiddie show.After one pie in the face too many, Powersdecided to wreak vengeance on the critics andviewers. He became the Jester and terrorizedthe city more than once before being brought tojustice by Daredevil. He recently escaped and,after kidnapping the play's leading man, onceagain played Cyrano, but this time to ravereviews. Now vindicated as an actor, there issome question whether the Jester will return toa life of crime once he is freed.

13

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KINGPIN™Wilson FiskHumble dealer in spicesCriminal mastermind

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEGOODEXCELLENTINCREDIBLEGOODEXCELLENTGOOD

10040INCREDIBLE31

Powers:

BODY ARMOR: Through his fighting disci-plines, Fisk has Poor body armor.

MARTIAL ARTS: Fisk is a master of judo andoriental boxing. He can Stun or Slam oppo-nents of higher Endurance than his Strengthwould normally allow.

WRESTLING: Fisk is also an experiencedsumo wrestler and works out daily. Kingpinreceives a single shift to the right when grap-pling.

WALKING STICK: Kingpin's walking stickconceals a three-shot, high-energy laser.This laser has a range of two areas andinflicts Excellent damage. The stick also car-ries two doses of Amazing-potency sleep gasthat induces unconsciousness in a single tar-get for 1-10 hours. The stick is made ofRemarkable-strength material.

STICKPIN: Kingpin also packs a dose of hissleep gas in a diamond stickpin. He only usesthe stickpin gas against an opponent that heis grappling.

THUGS: Kingpin rarely travels alone and,although his daily fighting regimen makeshim superior to most of the bodyguards in hisemploy, he maintains a small private army ofthugs to protect his headquarters and pre-vent unnecessary interruptions. Kingpinalways has 4-13 thugs no more than a dooraway.

KINGPIN'S OPERATION: Kingpin is theleader of the largest non-Maggia crime orga-nization in America, and his crime operationexceeds that of the individual families of theMaggia. Kingpin will not sully his handsdirectly in crime, but engages in planning,arranging, and seeing that crimes are exe-cuted, and that he gets his fair share of theprofits. Small operations are taken care of bya meek gentleman known as TheARRANGER™, while subordinates such asThe ROSE™ handle specific operations suchas sports gambling.

Kingpin also keeps a super-powered villainas an assassin. Previous occupants of thatslot include Bullseye and Electra, but otherssuch as BOOMERANG™, STILT-MAN™, and

the VULTURIONS" have auditioned for theposition. It is currently open. Any super-powered being who tries to trouble Kingpin'soperations is reported through channels toKingpin, who decides if the hero will be per-mitted to get away with his actions, or thatstronger measures are needed.

Background: Little is known of Kingpin'sorgins. By his own report, he was a pale, fatsickly child who became interested in bodybuilding and political theory early in life. Fromhis interest in physical culture, he built him-self up to his present powerful state. From hisinterest in politics, he developed the tech-niques that allowed him to rapidly rise topower as a master criminal. He is careful notto become directly involved with the criminalactivity he promotes, and as therefore has nocriminal record.

Kingpin has one weak spot in his powerfularmor: his family. His son took on the identityof the villain the SCHEMER™ in order to chal-lenge his power. His wife Vanessa, a memberof high society, urged him to retire from hiscriminal activities. Fisk finally gave in andretired to the Orient with his wife. He thenreturned to the United States, again on theadvice of his wife, to testify against his formercriminal comrades. An overzealous followerof Kingpin sought to remove Vanessa fromthe picture in order to allow Fisk to return asKingpin. Vanessa was caught in an explosionand believed lost.

With Vanessa's disappearance, Kingpin

did retake the reigns of power (after slayingwith his own hands the person responsiblefor his wife's disappearance). He was soon incontrol of most of the underworld once again,a king that regarded New York as his fief. Fiskhad nearly placed his own puppet-politicianin the mayor's office when the hero Daredevilrescued Vanessa from her unknown captorsdeep inside the New York City sewer system.The hero traded Vanessa for the crooked pol-itician's resignation.

Vanessa returned to Kingpin broken inmind, body, and spirit by her ordeal in theworld beneath the city. Kingpin has tried tonurse her back to health, using all the powerof his criminal empire, but still he maintains avigil by her sickbed.

Kingpin controls a criminal empire thatranges up and down the East Coast, withconnections worldwide, yet he considershimself an honorable man. He rarely deals indrugs, and discourages his subordinatesfrom doing so. He is a man of his word andwill honor that word, letting a dangerous foego free if that foe has rendered Kingpin agreat service. He has battled both Daredeviland Spider-Man over the years and, while helikes neither, he sees them as useful piecesin the games he plays, games that use thecity as a board and its people as prizes.

14

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KRAVEN™Sergei KravinHunter, professional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

INCREDIBLEREMARKABLEREMARKABLEINCREDIBLEEXCELLENTINCREDIBLETYPICAL

14066GOOD33

Powers:

NERVE PUNCH: Kraven can successfullyapply a nerve punch any time he receives ared result in slugfest combat. The nervepunch Stuns for 2-20 rounds, and the victimmust make a yellow Endurance FEAT roll toavoid the effects of the nerve punch.

RUNNING: Kraven can run 5 areas a roundfor up to 6 rounds an hour. He must, however,move in a straight line for all 5 areas.

WEAPONS: In addition to his natural huntingabilities, Kraven uses weapons includingdarts (2-area range, Typical damage), axes(Good damage, thrown for 2 areas), mana-cles of Remarkable-strength material

(thrown up to 2 areas, bullseye results inbinding two limbs together), spears (4-arearange, Good damage), and whips (mayattack non-adjacent targets in the same areafor Typical damage). Kraven sometimescoats these weapons with paralyzing drugsof up to Remarkable potency (Amazingpotency if he has prepared the drug for a spe-cific target, such as Spider-Man).

MARTIAL ARTS: Kraven can Stun and Slamopponents of greater Endurance than hisStrength.

Talents: Kraven's Reason is Remarkable inchemistry. He is also a master at handlingwild animals and often has one or two largecats or similar creatures in his lair.

Background: Sergei Kravin, the orphanedson of a Russian aristocrat, traveled through-out the world in his youth, eventually settlingin Africa. There, young Sergei discovered hisnatural abilities in hunting. He also found anherbal potion that, reacting with his particularmetabolism, gave him super-human powers.Sergei soon made a name for himself as oneof the greatest hunters of all time. Contactedby the CHAMELEON™, Kraven accepted hisgreatest challenge: hunting Spider-Man.Defeated by the web-slinger and deported,Kraven has sneaked back into the country onseveral occasions for a rematch.

LIZARD™Curtis ConnorsBiologist

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTREMARKABLEINCREDIBLEAMAZINGPOORGOODREMARKABLE

14044GOOD3

Powers:

BODY ARMOR: Lizard's hide is tougher thana cured alligator skin, and provides him withGood body armor.

TAIL: Lizard may use his 6 1/2-foot-long tailas a weapon, inflicting Amazing damage andattacking on the Remarkable slugfestcolumn.

WALL-CRAWLING: The pads of Lizard'shands and feet are similar to those of a gekkolizard, giving him Incredible ability to climband adhere to vertical surfaces.

SPEED: Lizard can move up to 4 areas in asingle round. He can jump over two-story

buildings without making a FEAT roll.

REPTILE CONTROL: Lizard can communi-cate telepathically with reptiles and controlall reptiles within a mile of himself. His powerrank for this control is Amazing.

ALTER EGO: Lizard's human alter ego, Dr.Curtis Connors, has the following abilities:

F A S E R I PTy Ty Ty Gd Re Gd TyHealth: 28 Karma: 46Resources: GOOD Popularity: 8

Connors in human form is missing his rightarm. He is a noted reptile biologist and hisReason is Incredible in that field.

Background: Curt Connors's interest in rep-tilian regeneration was inspired by the loss ofhis own arm in the Korean War. Dr. Connors,a noted biologist, isolated the chemical com-pound responsible for regeneration, but intesting it on himself was transformed into thelethal Lizard, a bestial creature with limitedintelligence and great rage. Lizard has bat-tled Spider-Man often and has had his lizardpersona cured on several occasions, only tosee it resurface later. Lizard persona seemsto have been totally removed during the lastdays of the SECRET WARS™, but may yetreturn.

15

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MADAME MASQUE™Countess Guiletta Nefaria(alias Whitney Frost)Criminal Mastermind

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEEXCELLENTGOODREMARKABLEGOODEXCELLENTGOOD

9040REMARKABLE-10

Powers:

MARTIAL ARTS: Madame Masque was amaster at martial arts, and could Stun andSlam opponents of higher Endurance thanher Strength.

NATURAL MARKSMAN: Madame Masque'sAgility was Remarkable with missile weapons.Her guns fired both normal bullets and car-tridges of Incredible-potency sleeping gas,requiring an Endurance FEAT roll to avoid fall-ing asleep (red if Endurance is less than Incred-ible, yellow if it is Incredible, and green ifEndurance is greater than Incredible).

MAGGIA: Madame Masque was the head of

one of the most powerful branches of the Mag-gia in America, the Nefaria Family. Known as"Big M" to those within the family, Masqueoversaw the Unearthly-class crime family withruthless efficiency. She normally had 2-20thugs on hand who were willing to lay downtheir lives for her. These minions were armedwith shoulder lasers (12-area range, Excellentdamage) or force blasters (3-area range, Excel-lent slugfest damage). She could also have asuper-powered bodyguard on the order ofUNICORN™.

Background: Guiletta Nefaria was thedaughter of Count Luchino Nefaria, the pow-erhouse of a large faction of the criminalorganization known as the Maggia. CountNefaria chose to extend his influence to cov-ert manipulation of government and controlof the world, a path of action that led to hisimprisonment by the Avengers. With his cap-ture his only daughter, Giuletta, took thereigns of the power and proved a capableleader of the crime cartel.

After an accident in a battle with Iron Manseriously damaged her face, Masque beganto wear the golden mask that was her trade-mark. During this period she also fell in lovewith Tony Stark, the original Iron Man. Theirromance weathered many troubles but finallybroke apart when Iron Man stayed the agedCount Nefaria in battle. With this act, Starkbecame her hated enemy, She teamed upwith Obidiah Stane, the man who took overStark International. Stane and Masque

planned the final defeat of Iron Man, but werethwarted by Stark and his newest armor.

MISTER FEAR™Alan FaganBusinessman, criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

TYPICALGOODTYPICALGOODGOODEXCELLENTGOOD

3240REMARKABLE-5

Powers:

FEAR COMPOUND: Mister Fear's claim tonoteriety is the use of a chemical compoundthat trigger? the human reactions of fear andflight. This is an Unearthly-potency drug; thebarest whiff of it is sufficient to turn a super-powered hero into a coward, to either cower,or flee in terror. Those of less than UnearthlyEndurance must make a red FEAT roll toavoid this effect, while those of UnearthlyEndurance must make a yellow FEAT roll andthose of higher Endurance must make agreen FEAT roll. This compound has noeffect on robots, androids, and non-humanoid aliens. Those affected make noattacks, choosing to run as far away as possi-ble from the gas. One pellet is sufficient tocover a single area.

FEAR GUN: Mister Fear fires his pellets froma gun with a range of 5 areas, with ExcellentAgility.

FEAR RING: Fagan has a ring capable ofinjecting a concentrated dose of the fearcompound. He must strike an opponent in aslugfest to use the ring. The ring inflicts Poordamage and will not penetrate body armor ofTypical or better rank.

GAS MASK: Fagan is protected from his owngas by wearing a fully functional gas maskand total body suit which prevents any con-tact with the gas.

Background: Four men have worn the uni-form of Mister Fear. The first was the inventorof the gas, Zoltan Drago, a sculptor and ama-teur scientist who discovered the gas whileworking in a wax museum. He went on acrime spree and was captured by Daredevil.Upon release from prison, Drago was con-fronted by Samuel Saxon, who took the suitand killed Drago. The exchange was over-heard by Larry Cranston, a rival of Matt Mur-dock. Saxon battled Daredevil and was killedin a fall, but Cranston, posing as a relative,took custody of the suit and chemicals. Cran-ston used the Mr. Fear costume to fight Mur-dock in California, only to meet his death inan accident. Cranston's nephew, AlanFagan, used the suit in a plan to build his ownnuclear bomb. He was defeated by Spider-Man and Hawkeye; the suit is currently inpolice custody.

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II

MISTER HYDE™Calvin ZaboProfessional c

Fighting:

Agility:Strength:Endurance:

Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

criminal

EXCELLENT(REMARKABLE)

GOOD (GOOD)TYPICAL (INCREDIBLE)REMARKABLE

(AMAZING)REMARKABLE (POOR)GOOD (TYPICAL)GOOD (MONSTROUS)

66(130)50GOOD-30

Powers:

TRANSFORMATION: Zabo discovered ahormonal chemical that unleashes the bes-tial side of his nature and causes mutagenicchanges in his entire body, converting thedapper scientist into a brawling, evil brute.This transformation takes a single round, andthe chemicals last for months before finallywearing off. The second statistics are Mr.Hyde's.

BODY ARMOR: As Hyde, Zabo has Incredi-ble body armor against all physical andenergy attack forms.

Background: Calvin Zabo, a brilliantresearch scientist, believed that RobertLouis Stevenson's Dr. Jekyll and Mr. Hydewas more than a mere story, and set aboutsearching for the chemical that would unlockthe bestial darker side of human nature. Rob-bing his employers to finance his search,Zabo finally stumbled upon the correct hor-monal compound and tried it out on himself.Gaining great power, Zabo felt a burninghatred of humanity and believed himself tobe the personification of human evil. He hasterrorized New York, both alone and withpartners that include BATROC™, the Jester™,SCORPION™, and Cobra™. The last, a long-time partner who battled alongside Hydeagainst the Mighty Thor, eventually ditchedhis powerful ally in a jailbreak. Hyde hasnever forgiven Cobra, and his hate for hisformer ally outweighs the rage he feels forSpider-Man, Captain America, or any otherhero.

MOLTEN MAN™Mark RaxtonCriminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTGOODREMARKABLEMONSTROUSTYPICALGOODTYPICAL

13522POOR-5

Powers:

BODY ARMOR: Raxton's entire body is per-meated with metal, giving him Amazing pro-tection from physical attacks and Excellentprotection from energy attacks. Raxton'ssteel-hard skin allows him to Stun and Slamindividuals of up to Monstrous Endurance.

FLAMING FORM: The chemicals of Raxton'sbody react with the air, turning his body into aflaming inferno which consumes him in theprocess. The reaction stabilizes, but while inhis fiery form Raxton has additional powers.Any character hitting Molten Man in this formwithout sufficient body armor or protection,takes Excellent damage from heat and fire.Raxton's own attacks inflict Remarkable heat

damage. If grappling, Molten Man can inflictup to Incredible heat and fire damage eachround. Combustible materials near Raxtonburst into flame; he can melt materials ofRemarkable material strength or less. Rax-ton takes double normal damage from waterand water-based attacks, but his abilities arenot affected. A garden hose, for instance,inflicts Typical damage on the flaming MoltenMan.

Background: Mark Raxton was an assistantto Spencer Smythe, inventor of the Spider-Slayer robots. Smythe and Raxton devel-oped a liquid metal alloy, which Raxtonwanted to sell to the highest bidder. As thetwo fought, Raxton broke the bottle acci-dently, covering himself in the alloy whilebeing bathed in strange radiation.

Raxton found that the alloy had beenabsorbed into his skin, turning him intosuper-powered Molten Man. He turned hisnew abilities to crime. After some time, thechemicals began to react with the air, givingMolten Man his fiery form and threatening toconsume him. Raxton turned to his step-sister, Liz Allen, and coerced her to stealchemicals to try to cure him. Spider-Maninterfered, and Raxton apparently died fromhis own fire. Years later, Molten Man, hisdeterioration stabilized, hunted down Liz andher new husband, Harry Osborn. Spider-Managain saved the day, returning Raxton to hisnon-fiery state.

17

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MOON KNIGHT™Marc SpectorAdventurer

Fighting:

Agility:

Strength:

Endurance:

Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

Powers:

REMARKABLE(INCREDIBLE)

EXCELLENT(REMARKABLE)

EXCELLENT(INCREDIBLE)

EXCELLENT(INCREDIBLE)

GOODEXCELLENTREMARKABLE

90(150)60REMARKABLE10

POWER BOOST: When the moon is in the sky,Spector's abilities and Health are raised to thesecond levels listed above. This increaseoccurs as soon as the moon is clear of the hori-zon, and lasts as long as it in in the sky. As it isthe rays of the moon that give him that addedpower, a new moon or eclipse will not trigger thetransformation, but being inside or under-ground will not prevent its effects.

ANKH: Moon Knight carries a golden ankhsymbol that glows if his life is potentially

threatened. Spector's Intuition is Amazingwhen using the ankh.

WEAPONS: Moon Knight carries the follow-ing weapons:

1. Ivory boomerang: range 3 areas, Excel-lent damage, returns to thrower

2. Scarab darts: range 3 areas, Good Hackand Slash damage, "called shot" can pin anopponent against a vertical surface

3. Throwing irons: range 5 areas, GoodHack & Slash damage

4. Lasso-grapple: range 1 area, Gooddamage, or Excellent grappling ability versusone foe. Allows Spector to scale walls up to 2stories a round

5. Bola: range 3 areas, Typical damage,Good grappling damage

Background: Mercenary Marc Spector gavehis life trying to prevent another mercenaryfrom robbing an Egyptian archeological dig.Apparently slain, Spector regained his life atthe feet of a statue of the Egyptian god of themoon, Khonshu. Attributing his resurrection tothat diety, Spector became Moon Knight.

For months afterward, Spector served as afreelance agent, with aliases as cab driverJake Lockley and millionaire Steven Grant.He used "Grant's" money to fund his crime-fighting career. Tired of juggling several iden-tities, Spector finally retired his other selvesand sold the statue of Khonshu. The buyersought to turn it to his own evil ends. Threeancient priests of Egypt called Spector to res-

cue the statue and retake the mantle of MoonKnight.

MOONSTONE™Dr. Karla SofenPsychiatrist, criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODEXCELLENTINCREDIBLEREMARKABLEGOODGOODEXCELLENT

10040GOOD-15

Powers:

PHASING: Moonstone can walk throughphysical objects with Amazing ability, similarto the mutant SHADOWCAT™. She must con-centrate for one round before phasing andmay not take any others with her.

LIGHT GENERATION: Moonstone can gen-erate light ranging from infrared to ultraviolet.She can generate an Amazing-intensity flashof light, blinding for 1-10 rounds those failingto make an Endurance FEAT roll.

LIGHT BLASTS: Moonstone can emit blastsof coherent light that inflict up to Amazingdamage, but which can Stun and Slam oppo-nents of up to Unearthly Endurance.

FLIGHT: Moonstone can fly up to 4 areaseach round by manipulating gravitons.

Talents: Dr. Sofen's Reason is Excellent inpsychiatry.

Background: All of Sofen's powers arederived from an alien rock taken from theBlue Area of the Moon, a stone believed to beinvested with some of the WATCHER'S™power. The stone was originally wielded byByron Becton, the first Moonstone. Dr. Sofen,using hallucinogenic gas, convinced Bectonthe stone was turning him into a monster andmade him reject its powers.

Allowing the stone to merge with her ownnervous system, Sofen became Moonstone.As a student and associate of the criminalmastermind DOCTOR FAUSTUS™, Sofenfollows her mentor in the use of psycholgy tocontrol others. She worked for the criminalbody known as the CORPORATION™ andwas later a minion of EGGHEAD'S™ Mastersof Evil. She is currently in custody following abattle with Spider-Man.

18

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MORBIUS™Dr. Michael MorbiusLiving vampire

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTEXCELLENTREMARKABLEAMAZINGREMARKABLEEXCELLENTGOOD

12060TYPICAL0

The above statistics are for Morbius at theheight of his power.

Powers:

PSEUDO-VAMPIRISM: Morbius was the vic-tim of an induced need for human blood, thatresembles vampirism, down to the details offanged teeth and super-human strength.Although not a true vampire, Morbius, at theheight of the disease, needed to make aPsyche FEAT once per day or be forced tohunt human prey and drain their blood.Those attacked by Morbius were infected byhis disease and became pseudo-vampiresthemselves (an Amazing-potency disease),though they could be cured by a antidotedeveloped by Morbius himself. As he was not

a true vampire, Morbius was unaffected byholy symbols, garlic, or sunlight, though thelatter made him uncomfortable.

GLIDING: As a pseudo-vampire, Morbiuscould glide up to 4 areas a round, droppingone story for each round glided.

CLAWS: Morbius's claws inflicted Gooddamage using the Hack & Slash column.

Talents: Morbius is a master of biochemistry.His reason is Incredible in this area.

Background: Michael Morbius was a NobelPrize-winning biochemist who was dying of arare disease that dissolved his blood cells.Working with a combination of fluids fromvampire bats and with electric therapy, Mor-bius unintentionally transformed himself intoa pseudo-vampire. Driven by his bloodthirstyurges, Morbius battled Spider-Man onnumerous occasions. In their final battle, theliving vampire was struck by lightning whileattempting to drain Spider-Man's blood. Thecombination of Spider-Man's radioactiveblood and the lightning's electrical energycured Morbius of his disease and pseudo-vampirism, but left him still addicted to freshblood. While working on a cure for this com-pulsion, Morbius saved the life of SHE-HULK™, who returned the favor by gettingthe former pseudo-vampire a light sentencefor his crimes on the condition he continuesseeking a cure for his compulsion.

MYSTERIO™Quentin BeckProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTGOODGOODEXCELLENTEXCELLENTEXCELLENTREMARKABLE

6070EXCELLENT-15

Powers:

ILLUSION GENERATION: Quentin Beck hasthe ability to generate Amazing illusions.Unlike the mutant MASTERMIND™, Mysteriomust plan his illusions carefully and, if out-side an area of planned illusion, can cast illu-sions that affect only himself. He canproduce holographic replicas of himself andothers, complete with sound (though noscent), and simulate dangerous situations.Those confronted by Mysterio's illusionstreat them as real. If disbelief is stated by theplayer, allow an Intuition FEAT roll (red if Intui-tion is less than Amazing, yellow is Amazing,and green if greater than Amazing). If the rollis failed, the illusion seems real and will actu-ally inflict damage on the observer. If forced

into combat, Mysterio tries to retreat to one ofhis specially prepared areas, allowing him toplay with his opponent's mind.

GASES: Mysterio uses a number of types ofsmoke and toxic gas to aid him in his crimes.They include:

1. An opaque gas that reduces visibility tosix inches.

2. An Amazing-potency knockout gas.3. A Monstrous-potency gas which reduces

Intuition by four ranks (to a minimum of Feeble).He uses this gas to help establish his illusions'reality.

HYPNOSIS: Mysterio can hypnotise othersand implant commands in their minds at theRemarkable level.

Background: Quentin was a stunt manturned special effects designer whose egodemanded still greater challenges. Hedecided that great fame could be his if he firstdiscredited, then defeated, Spider-Man.Unfortunately, his early illusions did not fazethe web-slinger, and Mysterio was easilydefeated. Since that time, Mysterio hasworked quietly and constantly to improve hisabilities, hoping to defeat Spider-Man.

19

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NITRO™Robert HunterProfessional i

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

criminal

GOODGOODTYPICALEXCELLENTGOODTYPICALTYPICAL

4622GOOD-10

Powers:

EXPLOSIVE BODY: Nitro can will himself toexplode, while remaining unharmed himself,inflicting Amazing damage on everyone inthe same area with him and Remarkabledamage on those in adjacent areas. Nitrobecomes a scattered gaseous cloud in theprocess. He can reform in a 2 rounds orremain gaseous until he chooses to regainhis original form, allowing him to flow intotight areas. If his gaseous body is separatedand the parts contained, Nitro cannot reformat all. Nitro may also explode some of themolecules of his hands or feet, allowing himto strike for Remarkable damage, and Stunor Slam opponents of up to MonstrousEndurance.

Talents: Robert Hunter is a ham radio opera-tor and a retired electrical engineer. His Rea-son in electrical matters is Excellent.

Background: Hunter was chosen by a rene-gade group of Kree scientists to serve as asuper-powered criminal agent. Hunteragreed and was genetically and atomicallybio-engineered to explode with devastatingforce. Known as Nitro, the Exploding Man,Hunter set about to steal a deadly nerve gasknown as Compound Thirteen: This broughthim into conflict with the original CAPTAINMARVEL™, who defeated Nitro. Unfortu-nately, the Captain's exposure to CompoundThirteen caused the cancer that later killedhim. Nitro has escaped the authorities onnumerous occasions since, and is a contin-ual menace.

NOMAD™Jack MonroeAdventurer

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEREMARKABLEGOODREMARKABLETYPICALGOODTYPICAL

10026POOR9

Powers:

STUN-DISCS: Nomad wears on his chesttwo detachable 6-inch-diameter steel alloydiscs. Each disc is weighted off-center withspent uranium inserts. Nomad can throwthese discs as weapons with a 1 area range.The discs can Stun for 1-10 rounds oppo-nents that fail to make an Endurance FEATroll. To avoid the Stun, Nomad's opponentsmust make a red FEAT roll for those of lessthan Remarkable Endurance, yellow for withEndurance of Remarkable, and green forEndurances of greater than Remarkable.Nomad is a crack shot with these discs andtosses them with Incredible Agility.

Background: Jack Monroe is the thirdNomad. The first was Steve Rogers, betterknown as Captain America, during a periodwhen he forsook his star-spangled Avengercostume due to self-doubt. The second

Nomad was an agent of the Red Skull operat-ing in California to lure Captain America intoa trap, and was slain by the Red Skull. Jackreceived the Nomad costume fromS.H.I.E.L.D. on a mission against theVIPER™, who had been defeated by the firstNomad years before.

Jack Munroe was Bucky to the fourth Cap-tain America. Quick recap: Cap I fought inWorld War II and was frozen in an iceberg.Cap II was THE SPIRIT OF 76™, filling in fol-lowing Cap I's disappearance. Cap III wasthe PATRIOT™, who took up the mantle fol-lowing Cap II's death.

The fourth Captain America hero-worshipped the original Captain America,and used the super-soldier serum with Jackduring the 1950's to fight Communism. Thesuper-soldier serum was unstable withoutvita-rays, and the pair quickly went frombeing patriots of freedom to facist vigilantes.The two were captured by the authorities andplaced in suspended animation. Once freed,they battled the real Cap and FALCON™, butwere then taken over by Doctor Faustus, acriminal mastermind who used the ersatzCaptain America as a tool for world domina-tion. Jack was a pawn discarded in this play.Following Faustus' defeat, Jack was turnedover to S.H.I.E.L.D., which cured his insanity.Once cured, Jack sought out the originalCaptain America and, after fighting along-side him as Bucky, took up the costume ofNomad to fight Viper. He has kept that iden-tity ever since.

20

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PALADIN™Real name

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

unrevealed

REMARKABLEEXCELLENTREMARKABLEREMARKABLEGOODEXCELLENTGOOD

11040GOOD2

Powers:

BODY ARMOR: Paladin wears padded bodyarmor backed by Kevlar cloth armor, providinghim with Good protection from physical attacks.

STUN GUN: Paladin carries a gun that fires asignal which scrambles his target's neuralsystem. It has a range of 5 areas and inflictsno damage, but requires the target to makean Endurance FEAT roll (green if Enduranceis less than Remarkable, yellow if it isRemarkable, and red if Endurance is greaterthan Remarkable) or be stunned for 1-10rounds. This energy attack is unaffected bynormal body armor. The gun has a thumb-print safety catch, so that only Paladin mayoperate it. Paladin uses his weapon withRemarkable Agility.

HELMET: Paladin can seal his helmet, allow-ing him a one-hour supply of oxygen. He canalso slide night-viewer lenses over his visor,allowing him to see in normal darkness up to4 areas.

MARTIAL ARTS: Paladin is trained in mar-tial arts and can Stun and Slam opponentswith higher Endurance that his Strength.

GYMNASTICS: Paladin is an expert at gym-nastics as well, and has an Agility of Remark-able when dodging.

Background: Little is known about Paladin'sbackground, including the mystery of hissuperior strength. Is it the result of a muta-tion, personal ability, or some kind of exo-skeleton? Paladin is a hero-for-hire andmercenary. While preferring to ride with thewhite-hats, he is not above dealing regularlywith shades of gray. He works only for a priceand derides those heroes who risk life andlimb for free. On a personal note, he hasbeen seeing Janet Van Dyne, the WASP",though she is aware that any name he givesher is an alias. Whether his interest in Waspis social, business, or pleasure is currentlyunknown.

PORCUPINE™Alex GentryProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTGOODEXCELLENTREMARKABLEGOODGOODTYPICAL

8026EXCELLENT-5

Powers:

BODY ARMOR: All of Porcupine's powersderive from his highly advanced battlesuit. Thesuit provides Incredible protection from physi-cal attacks, and Remarkable protection fromenergy attacks. In addition, anyone physicallyattacking Porcupine without adequate protec-tion (such as body armor of at least Goodstrength) will automatically be hit for Good dam-age from the quills. This damage is consideredslugfest, not Hack & Slash damage.

HELMET: The weakest spot in Porcupine'sarmor, Gentry's helmet provides onlyRemarkable protection, though it isdefended by a large number of quills. Thehelmet may be sealed to provide a six-hour

oxygen supply and is equipped with nightvision lenses that allow Gentry to see in thedark as if it were daylight.

STEEL QUILLS: Gentry's suit is decked withrazor-sharp quills, so that in slugfest combatPorcupine inflicts Excellent Hack & Slashdamage.

CONCUSSION BOMBS: Porcupine can firequill-shaped concussion bombs up to 3 areasaway, inflicting Incredible damage to a singletarget. He fires them with Remarkable Agilityand may fire up to three at a time against differ-ent targets. Alternately, Porcupine's quills maybe loaded with Amazing-potency knockout gas.

ELECTRICAL ATTACK: Gentry's battlesuitcan fire electrical bolts up to three areasaway. These bolts inflict up to Incredibledamage, and may be fired once per round(the capacitors of the suit must recharge).

FLIGHT: Porcupine can fly up to three areasa round by means of boot jets.

Background: Alex Gentry was a weaponsdesigner for the U. S. Army who turned his tal-ents toward inventing a personal battlesuit touse in criminal activity. As Porcupine, he hasrun afoul of many heroes in his career, includ-ing Captain America, Wasp, and Iron Man.He has redesigned his suit and, despite adefeat by Captain America and Nomad, is asdeadly as ever.

21

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POWER MAN™Luke CageHero for hire

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEGOODINCREDIBLEAMAZINGGOODEXCELLENTTYPICAL

13036POOR20

Powers:

BODY ARMOR: Luke Cage's thick hide pro-vides him with Incredible body armor.

MARTIAL ARTS: Luke is an experiencedstreet fighter who works out with his partner,Iron Fist. He can Stun and Slam opponents ofgreater Endurance than his Strength.

Background: Luke Cage is not Power Man'sreal name, which has not yet been revealed.The man who was to become Luke Cagegrew up in Harlem and engaged in pettycrime. He eventually went straight, while hisboyhood companion, Willis Stryker, contin-ued on the crooked path and became rich.Luke and Willis were both competing for the

hand of the same young lady, so Stryker tookan easy solution: he framed Cage for heroinpossession with planted evidence that sentLuke to Seagate Prison. Soon afterward, thewoman was slain in an assassination attempton Stryker.

In prison, Luke learned how to fight to stayalive. Listed as a "bad attitude" prisoner, hewas offered a chance to make points with theprison administration by undergoing someexperimental tests. During one test, a secu-rity guard with a grudge against Cage set thecontrols to overload, hoping to kill the man.Instead, the experiment altered Cage's skinso that it could withstand incredible punish-ment and heightened his Strength andEndurance as well. Cage broke out of prisonduring the resultant explosion and wasthought drowned outside Seagate.

He survived and made his way to NewYork, taking the name Luke Cage at that timeto symbolize his former entrapment. Hefound Stryker, now a local gangster,destroyed his operation and defeated him.During this time he also began advertisinghis services as a "hero-for-hire." As such, hewas once hired by J. Jonah Jameson to bat-tle Spider-Man. Usually, however, PowerMan works on the side of good. He hasteamed up with Daniel Rand, better knownas Iron Fist, and the two have taken on prob-lems together.

PROFESSOR POWER™Anthony PowerWorld conqueror

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEGOODINCREDIBLEINCREDIBLEEXCELLENTEXCELLENTEXCELLENT

12060AMAZING-10

Powers:

BODY ARMOR: Power wears an exoskele-ton at all times that gives him his physicalpowers. It provides Remarkable protectionfrom physical and energy attacks.

ENERGY WEAPON: Fitted along his rightforearm, Power wears an electron beam guncapable of inflicting Monstrous damage atline of sight distance. It may be fired onlyonce each 45 minutes due to the drain on thesuit's energy systems.

FLIGHT: Power can fly at 6 areas per round.

SECOND PERSONALITY: The bodyAnthony Powers occupies is that of his son,

Matthew, whose own personality is overid-den by his father's. Those who can reach thissecond persona (through telepathy, forexample) can turn the son against the fatherand attack him telepathically, using Psycheas a slugfest attack.

SECRET EMPIRE": Professor Power is theleader of the latest incarnation of the SecretEmpire and has a huge amount of fundsavailable to him for his world-beatingschemes. He has a private army of ultra-patriots who dress as Roman centurions,have stats as Thugs, and carry laser handblasters (3-area range, Good damage).Power also maintains as his base a mobilecastle capable of moving at high speedbetween regions.

Background: Professor Anthony Powerserved as a White House advisor and was afirm believer in democracy until his son, Mat-thew, had a complete nervous breakdownwhile fighting in Vietnam. With his sonbeyond medical help, Power's view of theworld became twisted. He became con-vinced that a single person should control theworld and that person was himself. Receiv-ing backing from the ultra-ultra right, Powerbegan to reform the Secret Empire and hasattempted world domination on several occa-sions. In addition, he has placed his mindwithin Matthew's body and that body in a bat-tlesuit so he can better control his takeover ofthe world.

22

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PUNISHER™Real name unrevealedVigilante

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

AMAZINGEXCELLENTGOODEXCELLENTTYPICALEXCELLENTTYPICAL

10032POOR7

'TNI

Powers:

WEAPONS: Punisher carries a wide varietyof weapons, including:

* M16 assault rifle (range 7, damage 10)* Mark 6 submachine gun (range 7, dam-

age 25)* Browning auto-rifle (range 5, damage 10)* Smith and Wesson .357 revolver (range

3, damage 6)* 4-shot, .223 derringer (range 2, damage

4)* Gerber Mark II combat knife inflicting

Good Hack & Slash damage.* 8 grenades, four high-explosive, four

Incredible-potency tear gasAny of the guns may be loaded with normal

bullets, dum-dums (+ 5 damage), and mercybullets (inflict slugfest damage and Amazing-potency knockout drug).

BATTLE VAN: Punisher travels in a heavily

modified and armored Ford Econoline vandisguised as a TV repair truck. The van hasAmazing body, Remarkable speed, andRemarkable control. The van has on-boardcomputer and communication links, and car-ries full scuba gear, light artillary and LAWweapons, and high explosives. The van isequipped with a self-destruct mechanismthat can be set for 15 minutes which inflictsMonstrous damage to those within or on thevan, and Incredible damage to all in the samearea.

Talents: Punisher has no super-humanpowers but possesses a wide variety of com-bat talents. He is skilled at martial arts, allow-ing him to Stun and Slam opponents ofgreater Endurance than his Strength. He is anatural marksman and has Remarkable Agil-ity when using guns. His Strength whenwrestling is Excellent. And finally, he hasbeen trained in underwater combat, use ofscuba gear, and underwater demolition.

Background: Punisher was a highly deco-rated marine whose family was slain after wit-nessing a gangland killing. Shaken by theslayings, he deserted the corps and, takingthe name of Punisher, hunted down the gangand killed them. Having dealt with the gangthat murdered his family, Punisher declaredwar on all crime, leaving a bloody wakebehind him. He is currently serving time inprison for his vigilante activities.

RED SKULL™Johann SchmidtWorld conqueror

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTEXCELLENTGOODREMARKABLEREMARKABLEEXCELLENTMONSTROUS

80125INCREDIBLE-75

Powers:

MARTIAL ARTS: Red Skull is self-trained inmartial arts, and can Slam and Stun oppo-nents of greater Endurance than hisStrength.

NATURAL MARKSMAN: Red Skull's Agilityis Remarkable when using firearms.

WEAPONS: Red Skull often carries aspecially-made handgun with a range of 3areas. This handgun fires pellets of "dust ofdeath," a Remarkable-potency chemical(one target per pellet) that reduces the faceof the victim to a red skull. Those who makean Endurance FEAT roll may avoid theeffects of the dust, and Karma may be addedto this die roll.

Background: Red Skull was an orphanedchild who grew to be a thug and criminal inGermany between the wars. As a youngman, he was working in a Berlin hotel whenhe first encountered Adolf Hitler. Hitler wasberating his Gestapo chief for letting a spyescape, claiming that he could teach the bell-boy to do a better job. Noticing Schmidt forthe first time, the Fuhrer saw the hate in hiseyes and declared he would carry out hisboast, turning the bellboy into the perfectNazi. The youth was an apt pupil, and soonthe madman dictator gave him the costumeand name of Red Skull, using him as his per-sonal agent of evil.

The Red Skull served his master well dur-ing the Second World War, the best of Hitler'smurderous agents which included ArnimZola, Baron Strucker, and the first BaronZemo. Red Skull was foiled on numerousoccasions by Captain America, and the twofoes battled in Berlin as it fell. The Red Skullwas buried in falling timbers but kept alive byan experimental gas of his own creation.

The Red Skull was rescued by agents of asecret organization known as THEM, abranch of Strucker's HYDRA™. In the yearsthat followed, Skull and Captain Americaclashed frequently. Skull had transcendedthe evil of Hitler's Nazi dream to become aforce in his own right. In their final battle, adying Red Skull tried to take Captain Amer-ica with him but failed, claimed by old age atlast. He is survived by a daughter, anddespite his body being consumed by flames,

it is not positive that the world has seen thelast of the Red Skull.

23

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SANDMAN™William BaketFormer criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEREMARKABLEINCREDIBLEMONSTROUSTYPICALGOODREMARKABLE

17546TYPICAL0

Powers:

SAND FORM: Baker can transform all or partof his body into animate, sentient sand. Assuch, Sandman has the following powers:

1. Body Armor: Baker's sand form gives himAmazing protection against physical attacksand Incredible protection from all energyattacks that are not heat-based.

2. Sand Blasting: Baker can project sandup to 2 areas away, inflicting up to Incredibledamage. He can also reduce his fist and armto sand, inflicting Amazing damage with asingle blow.

3. Elasticity: Baker's sandy form allowshim to stretch up to 2 areas away and tochange his shape, allowing him to spread outin a thin film or slip through narrow openings.

In addition, Sandman uses the Amazingcolumn to hit when grappling.

4. Weaknesses: Baker is vulnerable toheat when he is in his sand form. Flame andheat damage hurt him and fuse the sand intoglass. Baker can also be affected by winds ofmore than Incredible Strength, such as thosecaused by powerful vacuum cleaners.

5. Healing: Baker can regenerate lost Healthby incorporating loose bits of sand and dirt intohis body. Up to half his damage at any time maybe healed in this fashion.

Background: William Baker was a ganglandcriminal who escaped from Ryker's Island andfled south along the East Coast. Hiding in anuclear testing site on the Georgia coast, Bakerwas lying on a beach when an experimentalnuclear reactor's steam system exploded,showering him with radiation and giving him hispowers. Now wielding greater power and takingthe name of Sandman, Baker became a cos-tumed criminal and fought many heroes includ-ing Spider-Man and the FANTASTIC FOUR™.Recently, after an incident involving his involun-tary merging with Hydro-Man, creating a hugemud-beast, Baker questioned his criminal pastand renounced his career as Sandman. Sincethat time, he has aided Spider-Man in a battleagainst the ENFORCERS™, and seems inter-ested in leading a law-abiding life.

SCARECROW™Ebenezer LaughtonProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

Powers:

EXCELLENTREMARKABLEGOODGOODTYPICALEXCELLENTFEEBLE

7028TYPICAL-10

GYMNASTICS: Laughton is extremelylimber and trained in acrobatics, at one timebilling himself as a contortionist. His Agility isIncredible when dodging, and he can fitthrough narrow openings with ease.

PET CROWS: Scarecrow manages a flock ofup to two dozen pet crows, who have beentaught by the madman to kill on command. Thecrows attack when ordered, or if anyone pointsa gun at or rushes Laughton, and will carry offgems and jewelry. The crow's stats are:

The crows can fly up to 3 areas per round andinflict Hack & Slash damage with their beaksand claws.

ESCAPE ARTIST: Laughton, in addition tohis contortionist abilities, is a Remarkablelockpick and safecracker.

Background: Laughton was a natural con-tortionist who billed himself as Umberto theUncanny. During one of his performances,he aided Iron Man in apprehending a criminalin the theater. Suddenly realizing the poten-tial use of his abilities in crime, Laughtonstole a scarecrow outfit from a costume shopand a flock of tame crows from a fellow per-former, then set about creating a name forhimself in crime. After an initial battle withIron Man, Laughton bounced in and out ofprison for some time. During his last stay inprison, Scarecrow's mind finally snapped, aproduct of his long frustation and manydefeats at the hands of crimefighters. He isnow a sadistic killer as well as a thief, and willreturn any small slight with overzealous retri-bution.

F A S EPr Gd Fb PrHealth: 20

24

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SCORPION™MacDonald GarganProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEINCREDIBLEINCREDIBLEINCREDIBLETYPICALTYPICALGOOD

15022TYPICAL-15

Powers:

WALL CRAWLING: Gargan has Excellentwall-crawling abilities on any surface he cangrip, including concrete and masonry butexcluding glass.

BODY ARMOR: Gargan's costume providesExcellent protection from physical attacksand Remarakble protection from electricaldamage.

SCORPION'S TAIL: Scorpion's tail is madeof Incredible-strength material and inflictsAmazing damage when it hits. It can react tomental commands from Gargan, who canmake it coil like a spring to enable him toclear buildings three stories high in a singleleap. The tail also contains a plasma projec-tor capable of firing a bolt up to 10 areasaway for Remarkable damage.

Background: MacDonald Gargan was a pri-vate investigator in the employ of J. JonahJameson. Jameson, while casting about forsome way of defeating Spider-Man, discov-ered Dr. Farley Stillwell, a scientist who hadmade great leaps in mutagenics. Jamesonoffered Stillwell $10,000 to change someoneinto a super-powered challenger for Spider-Man, and offered Gargan $10,000 to be thatsubject. Gargan and Stillwell agreed, andStillwell mutagenically altered Gargan to givehim his superhuman powers. Stillwell alsoprovided Gargan with a cybernetically con-trolled tail to use as a weapon. So armed,Scorpion went out to fight Spider-Man.

During the battle, Stillwell observed thatthe animals he used in previous experimentsshowed psychotic behavior. He realized thathis modifications would soon destroyGargan's sanity as well. Gargan went mad,blaming Jameson for his situation, and triedto kill the editor. Farley Stillwell perished in anattempt to administer an antidote, andSpider-Man defeated Scorpion. During thenext few years Scorpion escaped incarcera-tion several times to seek revenge on Jame-son. Jameson, meanwhile, kept his role inScorpion's past a secret while quietly payingfor Gargan's psychiatric treatment. Finally,Jameson admitted his responsibility for thecreation of Scorpion and, though no criminalcharges were brought against him, resignedhis position as editor of the Daily Bugle.

SIDEWINDER™Seth VoelkerProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODGOODTYPICALEXCELLENTEXCELLENTTYPICALGOOD

4636GOOD-5

Powers:

TELEPORTATION: Sidewinder can teleportby means of an electronic harness and capethat he controls cybernetically. He can tele-port only one area at a time, but can movepast walls, opponents, and other hazardswith ease. He can view the area he is tele-porting to as he moves to it, allowing him toavoid "side-winding" into a solid object.Sidewinder moves through another unknowndimension when using his mechanism, andcan manipulate his harness so that he canfall up to 10 stories without taking damage byrepeatedly entering and leaving this dimen-sion. Sidewinder can take up to one otherman-sized creature with him when teleport-ing.

Background: Seth Voelker was a collegeprofessor and financial analyst fromKenosha, Wisconsin, who volunteered to bea super-powered operative for the RoxxonOil Company. He was implanted with a cyber-netic control unit to master the dimension-spanning harness developed by Roxxon'ssubsidiary, the Brand Corporation.

As leader of the new Serpent Squad, consist-ing of Black Mamba, Death Adder, and Ana-conda, Sidewinder recovered the Serpent

.Crown. Ditching his compatriots, Sidewinderoperated as a freelance criminal until his formerteammates found him. Sidewinder kindly paidhis former teammates the money owed them,with interest, and proposed the formation of a"Serpent Society" of snake-powered opera-tives to act as a super-powered team as well asa union when dealing with criminal employers.As inducement, Sidewinder noted that with histeleporting abilities, any member of the societythat was captured by the authoritites could beeasily and quickly freed. The members of theoriginal squad agreed, and the new society hasattracted the attention of other super-poweredvillains, including CONSTRICTOR™, Cobra,and PRINCESS PYTHON™.

25

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SHOCKER™Real name unrevealedProfessional

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

criminal

TYPICALEXCELLENTTYPICALEXCELLENTTYPICALTYPICALTYPICAL

5218TYPICAL-2

Powers:

BODY ARMOR: Shocker's padded armorand boots provide Good protection fromphysical attacks and Amazing protectionfrom vibration and sonic attacks, such asthose generated by his gloves.

VIBRO-SMASHERS: Shocker wears a set ofvibrating gloves that inflict Remarkable dam-age separately, or Amazing damage if bothhit the same target (yellow FEAT roll for bothto do so). These vibro-smashers can destroymaterial of up to Incredible strength and canbe used to open safes by vibrating their sen-sitive mechanisms.

Background: Shocker is an unnamed safe-

cracker who was caught once too often prac-ticing his trade. After developing a primitiveset of vibro-blasters in the prison workshop,Shocker destroyed the wall of his cell andescaped. Returning to his old life of crime,Shocker has now developed his present setof blasters and the padded suit he wears toprotect himself. He has battled Spider-Manon numerous occasions.

SWARM™Fritz von MeyerFormer scientist

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

TYPICALGOODGOODMONSTROUSTYPICALEXCELLENTMONSTROUS

101101FEEBLE-5

Powers:

BODY ARMOR: Swarm's body is actually acommunity of bees covering von Meyer's skele-ton. These bees provide a living carpet of pro-tection equivalent to Incredible strength bodyarmor from all physical and energy attacks.Swarm is naturally subject to those attacks thataffect bees. Intense cold, for example, harmsthem, and smoke causes the bees to becomesluggish and less aggressive.

BEE CONTROL: Swarm mentally controls acolony of super-bees and can fire swarms ofthese creatures in "bee-blasts" with a rangeof 4 areas. The bees normally move up tothree areas per round and have the followingstats for each swarm attacking:

F A S EEx Fb Fb ExHealth: 44

Each swarm that Swarm controls attacksas a separate creature, under the control ofits master. Bees always get the initiative andcan inflict up to Excellent damage eachround (though bees cannot Stun or Slamexcept when fired as a bee-blast). If reducedto 0 Health, Swarm disbands.

FLIGHT: The bees can lift what remains ofVon Meyer's body up to 3 areas per round,and can hover in place.

Background: Fritz von Meyer was anescaped Nazi scientist in South America whoengaged in research on bees. While explor-ing the jungle, Meyer found a group of super-bees, mutated by the effects of a radioactivemeteorite. These bees were extremely intelli-gent and mostly passive. Meyer thought tocontrol the bees by a psionic ray, but the beesattacked him instead. By the time Meyer suc-ceeded in controlling the queen bee, thesuper-bees had destroyed Meyer's body. Thequeen bee and Meyer's will were linked, how-ever, producing Swarm.

Swarm has attacked both Los Angeles andNew York. In the first case he was defeatedby the CHAMPIONS OF LOS ANGELES™, inthe latter by Spider-Man. Spidey succeededin disbanding the component bees ofSwarm's body. Von Meyer's radioactive skel-eton is being kept by ESU in a lead vault.

26

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SPIDER-MAN™Peter ParkerFreelance photographer

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

REMARKABLEAMAZINGINCREDIBLEINCREDIBLEEXCELLENTAMAZINGINCREDIBLE

160110POOR40

Powers:

WALL CRAWLING: Spider-Man sticks to allnormal surfaces automatically, and can walkon walls and ceilings with Amazing ability.

SPIDER SENSE: Parker's spider-sensewarns him of potential danger. If placed inimmediate danger, a successful IntuitionFEAT roll allow him to react in time (dodging abullet, for example). Failing the FEAT roll indi-cates that he did not react in time to avoid thedanger. No Karma may be added to theserolls. Potentially dangerous persons and situ-ations will also set off the spider-sense whichreacts most strongly to the greatest potentialdanger (figured in damage). An Unearthlydanger will spark more of a reaction than amerely Good danger. The spider-sense isomni-directional and does not require anyconscious will to operate. If deprived of hisspider-sense, Spider-Man's Intuition drops toGood and his Agility to Incredible.

WEB-SHOOTERS: Spider-Man carries aweb-shooter on each wrist, each firingMonstrous-strength webbing up to two areasaway. The webbing has Incredible materialstrength in the round it is fired, and hardensto Monstrous strength the round following.Spider-Man uses this webbing to restrainfoes, to make swing-lines (moving up to 3areas per round in city areas), as missilesinflicting up to Excellent damage, and asMonstrous strength shields. The adhesivewebbing lasts for an hour, then dissolves.

SPIDER TRACERS: Parker owns severalsmall, spider-shaped homing signals, eachcued in on a frequency detected by hisspider-sense. The range of these signals isabout one mile.

SPIDER BEACON: Along with the automaticcamera in the belt of his costume, Spider-Man keeps a beacon that flashes a red spidersymbol up to three areas away. Those sud-denly caught in the beam must make an Intui-tion FEAT roll or be startled, givingSpider-Man the initiative.

Background: High school student PeterParker was attending a public demonstrationon the safe use of nuclear power, sponsoredby General Tectronics Corporation when hewas bitten by a spider that had been exposedto massive radiation. The bite of this spidergave Parker the equivalent Strength andAgility of a spider and, in addition, allowedhim to adhere to vertical surfaces. Seeking tobenefit from these powers, Parker created ared and blue outfit and developed a powerfuladhesive and web-shooter. Billing himself asthe Amazing Spider-Man and keeping hisidentity secret so as not to embarrass himselfand his Aunt May and Uncle Ben, Parker wasa hit on Variety Time, a national televisionshow.

Following one performance, Parkerpassed up the opportunity to stop a burglar,saying that he was a professional performer,and that crook chasing was not his job. Sev-

eral days later, Parker's Uncle Ben was mur-dered by the same burglar. Filled withremorse for his lack of action, Parker realizedthat with great power comes great responsi-bility.

Spider-Man's show business career wascut short by strong opposition from the DailyBugle and its editor, J. Jonah Jameson.Parker turned to fighting crime out of his guiltover his Uncle Ben's death, and helped sup-plement his Aunt May's Social Securitychecks by selling photos to the Daily Bugle.Parker would set his camera up before goinginto battle as Spider-Man thereby getting"exclusive" shots of him in action.

Spider-Man has guarded the secret of hisidentity to protect those who know him fromthe attacks of villains and to avoid overlystressing his Aunt May, who has survived anumber of heart attacks. One villain who dis-covered Spider-Man's identity was the GreenGoblin, with the result that Parker's friendsand family were under threat of violence andthe woman he loved, Gwen Stacy, died.Since that time, Parker has tried to keep hisidentity secret, though at this time Daredevil,Black Cat, and Mary Jane Watson are allaware of his dual identity.

Spider-Man has fought with or alongsidemost of the super-powered individuals of theMarvel Universe. Despite the continual badpress from the Daily Bugle under Jameson'scontrol (and the attempts on Spidey's lifefrom agents working for Jameson), most ofNew York's heroes are aware that Spider-Man is one of the good guys.

Spider-Man was kidnapped, along with agood number of other heroes and villains, bythe Beyonder™, a powerful extradimensionalbeing. During this period, Spider-Man'sfamiliar red and blue costume was shreddedin battle. Using one of the machines availa-ble, Parker created another costume. Thissuit, which was in reality a living symbiote,was apparently destroyed in a sonic attacksoon after his return to earth, but Spider-Man's current partner at that time, Black Cat,sewed him a replica. Spider-Man switchesbetween the two suits as his mood takes him.

Parker, while maintaining his career asSpider-Man, has finished high school, gradu-ated from Empire State University with a bac-calaureate in chemistry, and worked forsome time as a graduate student in biophys-ics. He has recently taken a leave of absenceto work full time as a freelance photographer.

27

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TASKMASTER™Real name unrevealedProfessional criminal

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

AMAZINGAMAZINGEXCELLENTREMARKABLEGOODINCREDIBLETYPICAL

15056GOOD30

Powers:

PHOTOGRAPHIC REFLEXES: If Taskmas-ter sees someone perform a physical action,he gains the ability to perform the sameaction. This ability is limited to normal humanactions only. He can duplicate one of Spider-Man's jumps, but not his ability to walk onwalls. He has studied, among others, Spider-Man, Captain America, Iron Fist, Daredevil,Punisher, and the Avengers. Any other herowill have his fighting style studied if a suc-cessful Yellow Popularity FEAT roll is made.

PREDICTION ABILITY: This ability onlyfunctions against heroes the Taskmaster hasstudied. Before each round of combat, Task-master makes an Intuition FEAT. Success

indicates that the attacking heroes mustdeclare their actions first, and Taskmastermay act accordingly, even if he has initiative.In addition, any such hero is penalized twocolumns to the left when attacking Taskmas-ter.

EQUIPMENT: Taskmaster carries a shield ofIncredible-strength material, a bow which firesarrows inflicting Excellent damage, anIncredible-material sword, a multi-purpose billy-club similar to Daredevil's, and a .45 caliberhandgun. He also carries magnesium flares ofAmazing potency.

Talents: Taskmaster is a natural marksman,weapon master, martial artist, wrestler, andpilot. He may adapt any further physical tal-ents he observes.

Background: Taskmaster discovered his photo-graphic reflexes early in life, allowing him tobecome a football hero after watching one progame. He thought to turn his abilities to crime,but was put off by the large number of heroesdevoted to stopping evil-doers. Taskmasterinstead decided to train thugs for other super-powered villains, and set up training centers. Hehas fought Spider-Man, the Avengers, andNomad in his career to date, but also maintainsan extensive film library of heroes and villains toobserve their moves.

TITANIUM MAN™Boris BullskiCommunist agent

Fighting:Agility:

Strength:Endurance:

GOOD (REMARKABLE)EXCELLENT

(REMARKABLE)GOOD (AMAZING)REMARKABLE

(MONSTROUS)Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODEXCELLENTGOOD

70(185)40GOOD-30

TM

Powers:

BODY ARMOR: All of Bullski's powers derivefrom his titanium suit of armor. The second setof numbers above reflect Bullski's abilities inthe Titanium Man armor. The suit providesIncredible protection from physical attacks andMonstrous protection from energy attacks,including heat, cold, and radiation.

FLIGHT: Titanium Man can fly up to 20 areas ina single round by means of jet engines in hisboots.

BLASTERS: The eyes of Titanium Man'sarmor fire electron beams that inflict up to

Amazing damage at a range of 10 areas.

Background: Boris Bullski was a high levelmember of the Soviet Communist party whoseunbridled ambition and intimidating tacticsplaced him in disfavor with his superiors in theKremlin. He was transferred to an administra-tive position in a Siberian work camp. Notingthat many of the prisoners were the scientistsand technicians who helped Anton Vankodevelop his original Crimson Dynamo armor,Bullski coerced the captives to produce a set ofsophisticated titanium armor. Using this armor,Bullski intended to defeat the champion ofwestern capitalism, Iron Man.

Working with materials on hand, the scien-tists provided Bullski with an overlarge suit ofarmor powered by a thermonuclear power sup-ply. With the party's approval, Titanium Manchallenged Iron Man to a battle in a neutrallocation. The Golden Avenger agreed, anddefeated Titanium Man on international televi-sion.

Out of favor with his superiors to an evengreater degree, Bullski fought Iron Man on sev-eral other occasions, always meeting withdefeat. Finally given a chance by his superiors,Titanium Man oversaw the Green LiberationFront, a group of disaffected Vietnam veteransin powered armor designed by a scientistwhose parents were kept prisoner. BETA RAYBILL™ defeated the GLF by revealing TitaniumMan for what he was, and the scientist had hisrevenge by apparently destroying Bullski.

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UNICORN™Milos MasarykSuper-powered

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

agent

REMARKABLEEXCELLENTINCREDIBLEINCREDIBLETYPICALEXCELLENTFEEBLE

13018GOOD-15

Powers:

BODY ARMOR: Unicorn's skin and soft tis-sues are many times tougher than a normalhuman's and provide Remarkable protectionfrom physical damage.

POWER HORN: Unicorn's main armamentconsists of an energy projector with variablesettings. This power horn can inflict up toMonstrous damage.

FLIGHT: Unicorn can fly up to 8 areas in asingle round by means of a rocket belt.

Talents: Unicorn is trained in the martial arts,and he can Stun and Slam opponents ofgreater Endurance than his Strength. He has

also been trained in espionage and has lock-picking skill of Excellent.

Background: The Czech-born Masaryk wasa Soviet intelligence operative assigned tothe laboratories of Anton Vanko. Followinghis development of the Crimson Dynamoarmor, Vanko created an energy projectorknown as the "power horn," which lie taughtMasaryk to use, with government approval.With Vanko's defection, Masaryk, equippedas Unicorn, was sent the United States toreturn the fleeing scientist. Unicorn wasstopped by the efforts of Iron Man.

Returning to his native Czechoslovakia indisgrace, Masaryk underwent treatment inan experimental "hyper-activator" whichincreased his abilities to superhuman levelsbut accelerated cellular deterioration. Againas Unicorn, Masaryk fled the East, seeking acure for this side affect. Both RED GHOST™and MANDARIN™ promised cures, but nei-ther delivered. Approached by TitaniumMan, the gravely ill Masaryk agreed to defeatIron Man in exchange for a cure. Iron Mandefeated Unicorn and, by placing Masyrk in acryogenic capsule, arrested his deteriora-tion. Unicorn was accidently freed monthslater and, after another battle with Iron Man,walked out to sea, seeking to join up againwith Titanium Man.

UNION JACK™Joseph ChapmanAdventurer and art student

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

EXCELLENTEXCELLENTGOODEXCELLENTGOODEXCELLENTGOOD

7040TYPICAL2 (15 in Great Britain)

Powers:

MARTIAL ARTS: Union Jack can Stun andSlam opponents of greater Endurance thanhis Strength.

WRESTLING: Union Jack uses the Excellentcolumn when grappling and escaping.

Background: Joey Chapman is the thirdindividual to don the mantle of Union Jack.The original Union Jack was Lord Montgom-ery Falsworth, a British nobleman whoserved his country in the First World War as acostumed operative in the group known asFreedom's Five. Union Jack was the symbolof his country in WWI and, while Falsworthretired his costumed identity between the

wars, he took up his identity again to battlehis brother, Baron Blood, in the early days ofWWII. Blood was defeated, but Falsworthwas crippled in the battle.

The second Union Jack was LordFalsworth's son Brian. A captive of the Nazisin Hamburg, Brian Fallsworth befriended afellow prisoner, German biochemist Eric Sch-mitt, who had developed his own version ofthe Super-Soldier formula. Brian drank theformula to prevent it from falling into enemyhands and worked behind enemy lines as afreedom fighter named Destroyer™. At therequest of his father he became the secondUnion Jack and fought alongside the Inva-ders". Following the Second World War,Brian retired and was killed in a car crash inthe 1950s.

Joseph Chapman, the third Union Jack,was a friend of Brian Falsworth's nephewKenneth. Battling the resurrected BaronBlood, Kenneth fought alongside CaptainAmerica. Blood was killed forever in the bat-tle, but, Lord Falsworth suffered a heartattack and perished as well. Falsworth'sheirs gave the costume and title to JosephChapman in return for his aid.

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VERY IMPORTANT PEOPLE

In addition to the costumed heroes and vil-lains listed in this volume, New York is alsothe home of some ordinary and not-so-ordinary people. The folks listed here shareone special quality: whether they realize it ornot, their lives are deeply interwoven withthose of the heroes.

TM

MAY REILLY PARKER™Retired

F A S E R I PFb Ty Fb Fb Ty Gd ExHealth: 12 Karma: 36Resources: Poor Popularity: 2

Peter Parker's Aunt May was widowedafter a burglar shot her husband, Ben, andhas since made ends meet on her socialsecurity checks with occasional help fromher nephew Peter. She runs a boardinghouse for senior citizens in Forest Hills,Queens, New York. She is unaware of Peter'sidentity as Spider-Man, and Peter is afraid ofher finding out, fearing the shock would betoo much for her weak heart.

NATHAN LUBENSKY™Retired

F A S E R I PPr Fb Ty Gd Gd Gd TyHealth: 22 Karma: 26Resources: Poor Popularity: 3

A retired Vaudevillean, the wheelchair-bound Nathan became one of Aunt May'sboarders after meeting her in a retirementcommunity. Nathan helps May run thehouse, and the two have been goingtogether. He is very disappointed in PeterParker's behavior toward his aunt: makingher worry and dropping out of school. He is

unaware that Parker is Spider-Man.

MARY JANE WATSON™Aspiring actress, model

F A S E R I PPr Ty Ty Gd Ty Gd TyHealth: 26 Karma: 22Resources: Poor Popularity: 4

Mary Jane Watson is the niece of May's oldnext-door neighbor, Anna Watson. She hasknown Peter Parker since high school, butturned him down when he finally proposed toher. After a brief absence, she is back in Park-er's life again, having returned to the Big Appleto pursue her career. She knows that PeterParker is Spider-Man, and he knows that sheknows. Their relationship is currently uncertain.

J. JONAH JAMESON™Publisher, Daily Bugle, NOW and WomanMagazines

F A S E R I PPr Ty Ty Ty Ty Ty TyHealth: 20 Karma: 18Resources: Excellent Popularity: 7

Jameson began his newspaper career as areporter for the Daily Bugle while still in highschool, eventually rising to the position ofpublisher of the daily newspaper and twomagazines. Jameson has maintained a long-running battle with costumed vigilantes in

general and Spider-Man in particular eversince the wall-crawler's first appearance onnational television. Gifted with a dieharddevotion to news and cursed with a foul tem-per and mercantile pettiness, Jameson ran afast, tight operation as editor of the Bugleuntil he resigned following his admission toinvolvement in the creation of Scorpion. He iscurrently publisher of the Daily Bugle, is mar-ried to Dr. Maria Madison, and has a grownson, former astronaut John Jameson.

JOSEPH "ROBBIE" ROBERTSON™Editor-in-chief, Daily Bugle

F A S E R I PTy Ty Ty Ty Ty Ty GdHealth: 24 Karma: 22Resources: Good Popularity: 5

Joe Robertson was Jameson's city editorwhen Jameson ran the newsroom, and Robbietook a good deal of the edge off his superior'sopinions. Now editor-in-chief, Robertson wantsto run a polished, professional newspaperevery bit as popular as it was during the Jame-son Era. To that end, Robbie has banishedJameson's continual barrage against Spider-Man to the editorial pages and seldom acceptsshots of Spider-Man in action. Robertsonseems to be a little colder now, due to theadded responsibility of his job and the largeshoes he must fill. Joe Robertson has a son,Randy. Neither father nor son is aware ofSpider-Man's true identity.

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BEN URICH™City reporter, Daily Bugle

F A S E R I PPr Ty Pr Ty Gd Gd PrHealth: 20 Karma: 24Resources: Good Popularity: 8

often appears to be a bumbling clown. He iscurrently separated from his wife, Debbie. He isunaware that Murdock is Daredevil.

BECKY BLAKE™Legal secretary

Ben Urich operates from the city desk andhas a nose for the talk on the street and theback stories in the newpaper's "morgue."His Reason is Excellent involving events inthe city, particularly in the underworld. Urichhas figured out Daredevil's secret identiy ofblind lawyer Matt Murdock, but is keepingthat secret in return for Murdock's saving hislife on numerous occasions. Urich is marriedand should really cut down on his smoking.

FRANKLIN "FOGGY" NELSON™Attomey-at-law

F A S E R I PFb Pr Pr Gd Ty Ty GdHealth: 20 Karma: 22Resources: Typical Popularity: 1

F A S E R I PPr Ty Ty Ty Gd Pr PrHealth: 22 Karma: 18Resources: Typical Popularity: 2

Foggy Nelson is Matt Murdock's partner inlaw, and has a Reason of Excellent in legal mat-ters. While Murdock is the better trial lawyer,Nelson has an incredible eye for detail andlegal precedent, making the pair, until recently,one of the top legal teams in the city, engagedby such clients as the Avengers. Outside of thelegal arena, Foggy is generally at a loss and

Becky Blake is Nelson and Murdock'slegal secretary and, despite her handicap(she is confined to a wheelchair), she compe-tently handles both lawyers' papers. Herhandicap often makes her a target for attacksagainst the law firm. She is unaware that oneof her employers is Daredevil.

STICK™Real name unrevealed

F A S E R I PRm Rm Gd Rm Gd Mn AmHealth: 100 Karma: 135Resources: Good Popularity: 0

Stick appears to a thin, elderly, blind poolhustler. He is, in reality, the leader of a power-ful group of oriental warriors who haveopposed the Hand for years. Stick is a masterof martial arts and oriental weapons and, inaddition, has radar sense similar to Daredev-il's (indeed, he taught Murdock how to use

his radar sense). He is aware that Murdock isDaredevil and helped bring Elektra back tolife, at the apparent cost of his own life.

MISTY KNIGHT™Private investigator

F A S E R I PEx Gd Rm Ex Gd Ex ExHealth: 80 Karma: 50Resources: Good Popularity: 8

Misty Knight is half the team of NightwingRestorations, Ltd. A former policewomanwho lost her right arm in an explosion, Mistypossesses a bionic replacement that givesher superhuman Strength. The bionicreplacement resembles her normal arm andis normally not noticed until she lashes intoaction. Until recently, Misty has been seeingDanny Rand, Iron Fist of Heroes for Hire.

COLLEEN WING™Private investigator

F A S E R I PRm Ex Gd Ex Gd Ex ExHealth: 80 Karma: 50Resources: Good Popularity: 8

Colleen Wing is the other half of NightwingRestorations, Ltd. Colleen is related to ClanYoshida, which includes the villianous SilverSAMURAI™ and the mutant SUNFIRE™. Col-leen has been trained as a samurai and is aweapons master with oriental weapons aswell as master of the martial arts. Together,both Knight and Wing are known as theDaughters of the Dragon.

BERNADETTE ROSENTHAL™Glassbower

F A S E R I PTy Gd Ty Gd Ty Ty TyHealth: 32 Karma: 18Resources: Poor Popularity: 2

Bernie Rosenthal is currently an unem-ployed glassblower in New Vbrk. She is alsothe fiancee of Steve Rogers, better known asCaptain America. This has made her a targetto such foes as Red Skull and Baron Zemo,but Bernie seems to be taking the excitementin stride, strengthened by the love she feelsfor her shield-slinger.

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WHITE TIGER™Hector AyalaCollege student

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

INCREDIBLEREMARKABLEEXCELLENTREMARKABLEGOODGOODEXCELLENT

12040TYPICAL5

enlarged and brought to life, creating a tigerof the following statistics:

from his wounds, retired from crimefighting,and returned the amulets.

Powers:

MYSTIC AMULET: Hector wore an amuletconsisting of two paws and the head of a jadetiger figurine. This amulet raises the wield-er's Fighting and Agility to the listed ranksand provides him with the knowledge of mar-tial arts necessary to Stun and Slam oppo-nents of greater Endurance than hisStrength. The amulet also raises WhiteTiger's Strength to Remarkable wheninvolved in wrestling.

In addition, if the head and paws arereunited with the jade statue, the completedjade tiger allows passage into the mysticdimension that housed K'un-Lun. If used by acharacter of at least Excellent Psyche who iscapable of wielding magic, the statue can be

F A S ERm Gd Ex Rm Health: 90

The tiger attacks on the Hack & Slashcolumn. If reduced to 0 Health, it returns tostatue form.

Finally, the amulet creates a form of addictionin the user. If it is separated from the user formore than 24 hours, the user's Endurance slipsby one rank for every day after the first. Endur-ance falls to Feeble, then increases one rankper day until the character's normal level isregained. If the hero can do without the amuletby that time, he is free of its addictive effect.

Background: The amulet of the White Tigerwas originally worn in three parts by the Sons ofthe Tiger, a team of kung-fu experts. When theydisbanded, they threw out the amulets, andHector Ayala found them. Donning the amulets,he was transformed into the White Tiger, NewYork's first Puerto-Rican costumed hero.

In a battle alongside Spider-Man againstLIGHTMASTER™, Hector changed intoWhite Tiger on television, revealing his iden-tity to the world. A madman named GideonMace targeted White Tiger as the first victimin his war on heroes. Mace slayed Hector'sfamily and dumped White Tiger's bullet-ridden body at the Daily Bugle's doorstep.Spider-Man battled Mace, who perished atthe hands of his own men. Hector recovered

WILL 0' THE WISP™Jackson ArvadFormer scientist

Fighting:Agility:Strength:Endurance:Reason:Intuition:Psyche:

Health:Karma:Resources:Popularity:

GOODEXCELLENTINCREDIBLEAMAZINGEXCELLENTGOODGOOD

12040POOR3

Powers:

DENSITY CONTROL: Will o'the Wisp canconte electromagnetic attraction forces ofthe molecules if his body, allowing him to shifthis density with Amazing ability. He canincrease his density to give himself Remark-able body armor or decrease it to intangibility,allowing him to walk through walls. Will o'theWisp can only attack when solid, but cansolidify part of his body while leaving othersintangible. He has no form of intangibleattack similar to Vision's.

FLIGHT: When at minimum density, Willo'the Wisp can fly at up to 10 areas a round.While doing so, he sparkles from the interac-tion of his dispersed molecules with theatmosphere.

HYPNOSIS: By consciously controlling thesparking light affect, Will o'the Wisp can hyp-notize opponents at a Remarkable level ofability (Psyche FEAT roll to avoid hypnosisafter one round; red roll if Psyche is less thanRemarkable, yellow if Remarkable, andgreen if greater than Remarkable). Whileunder hypnosis, the target will follow simpleorders and answer questions truthfully.

Background: Jackson Arvad was a scientistat Brand Corporation, driven by horribledeadlines. In a laboratory mishap, Arvad waschanged into his present form. He soughtrevenge on his employer and Brand, result-ing in the closing of Brand Corporation afterhe forced his superiors to confess theirgenetic experimentation.

Will o'the Wisp does not see himself as acriminal as his actions have been directedagainst the corporation that deprived him of anormal life. While he has not as yet decided thecourse of his life, he retains a great hatred ofBrand and its parent corporation, Roxxon. Nowthat Brand has been shut down, he has goneinto hiding, seeking his purpose in life. Hispresent whereabouts are unknown.

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17th Floor CITY ROOM

46th FloorJAMESON'S

EXECUTIVE SUITE

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