Concept design and illustration portfolio

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Post on 08-Apr-2017

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<ul><li><p>GAME STYLE PROJECT</p><p>o Adjust or create a completely new style for an existing video game</p><p>o Use a production method based around solid research and rapid development to create well executed finals</p><p>o The new proposed content works well within the existing game</p><p>o Not enough of a change in art direction to be considered a new direction</p></li><li><p>Reference </p><p>Screen </p><p>Shots</p></li><li><p> Overall feel of the current UI is simple, graphic, and tech oriented</p><p> Icons, borders, and text all have a hologram-like effect that reflects the in-game props, </p><p>such as consoles, signs, door controls etc.</p><p> The color pallet is consistent, using blue for most of the UI menus and icons, and red or </p><p>orange for alerts and other important information</p><p> Action bars snap into the viewing area when activated and snap off when deactivated </p><p> Inventory is a simple compare and swap variety</p><p>Analysis</p></li><li><p>New Direction</p><p> Focus on further reflecting the game world within the UI </p><p> Directed effort to ensure important information is easy to access </p><p> Use martials that represent advanced technology like carbon fiber, exotic metals, </p><p>ceramics, and plastics to further blend the UI into the game world</p><p> Displaying critical information in a minimal, yet effective format would enhance the </p><p>game experience </p></li><li><p>Reference </p><p>Materials</p></li><li><p>In-game UI Icon Thumbnails</p></li><li><p>Information </p><p>BannerCharacter </p><p>Ability Icon</p></li><li><p>Shield and </p><p>Health bars</p><p>Targeting </p><p>Reticle</p><p>Composite </p><p>Combat </p><p>Information </p><p>Display</p></li><li><p>Vehicle concept and </p><p>development</p></li><li><p>Weapon </p><p>concept and </p><p>development</p></li><li><p>Character </p><p>Concept</p><p>And </p><p>Development</p></li><li><p>Rapid Concept Development</p><p>Project</p><p> Exercise in rapid visual concept development</p><p> Visually express a dream</p><p> Employ reference material that reflects final imagery </p></li><li><p>Conceptual </p><p>Self-Portrait</p><p>Project</p></li><li><p>30 Second Commercial </p><p>Concept Project</p><p> Create a thirty second mock commercial concept to promote Google, intended to be run </p><p>during a television show of the creators choice</p><p> The mock commercial will run during the show Modern Family</p><p> Project will include storyboard development, sample high quality frames, and sample color </p><p>key</p><p> The proposed storyboards and high quality samples succeed in recreating the feel of </p><p>Modern Family</p><p> Greater contrast in storyboards would have made them easier to read</p></li><li><p>Storyboards</p><p>And </p><p>Camera</p><p>Direction</p></li><li><p>High </p><p>Quality </p><p>Renders</p></li><li><p>Color </p><p>Key</p></li><li><p>Production Painting Project</p><p> Create a movie poster based off an original story of the creators choice</p><p> Use a production method based around extensive research, methodical asset selection </p><p>and evaluation, and constructive peer critique</p><p> Ensure that the soul of the story is represented in the final image</p><p> Final image does invoke a story</p><p> Further refinements in depicting light and better use of lighting for dramatic effect would </p><p>make this piece stronger</p></li><li><p>The story is about a race of highly advanced robots called Shapers enslaved </p><p>through brainwashing to endlessly labor in an orbital factory. One individual is given </p><p>the chance to regain his identity, destroy their captor, and free his people. </p><p> Robots are brainwashed and held captive on a giant orbital factory</p><p> One robot is awakened by a AI </p><p> Together they decide to free the rest </p><p> Devise a plan to break free from their enslavers </p><p> Through hardship and sacrifice, they are ultimately successful and free their </p><p>people</p></li><li><p>Concept And HQ Line</p></li><li><p>Reference </p><p>Images</p></li><li><p>Color Block </p><p>Out and </p><p>Rough </p><p>Paint </p><p>Concept</p></li><li><p>Final Pass </p><p>With And </p><p>Without </p><p>Lighting </p><p>Effect</p></li></ul>