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Page 1: Computing ks1-ks4 ict.docx - … viewComputing ks1-ks4 ict.docx - stjamescomputing.wikispaces.com

This is a crowd-sourced document to show resources that are available for the proposed computing curriculum. Share this document with anyone who will find it useful!

Please let me know of any computing blog posts that can be added herehttp://carryonlearning.blogspot.co.uk/2013/02/the-proposed-computing-curriculum.html

Lots of ipad apps have been collated here http://www.ipadsinprimary.co.uk/control-and-programming

Please add comments - or links to existing ideas. Add more rows if necessary.

Key Stage 1

Pupils should be taught to:

1. understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions

2. write and test simple programs3. use logical reasoning to predict the behaviour of simple programs4. organise, store, manipulate and retrieve data in a range of digital formats5. communicate safely and respectfully online, keeping personal information private, and

recognise common uses of information technology beyond school.

Strand Resources Synopsis Added by

1,2,3 Beebots Programmable floor robots. For more information tryor do a google search! Lots out there!Great beebot idea book atTTS http://www.tts-group.co.uk/shops/tts/Products/PD1721943/Bee-Bot-Book/

@SheliBB

1, 2, 3 Beebots app on ipad

Program our favourite beebot on the ipad. Two apps available

@SheliBB

1, 2, 3 Daisy dino ipad app that allows you to learn the basics of programming by animating Daisy

@SheliBB

1, 2, 3 Flobot Sherston software - my children love it! Get Flobot dancing

@SheliBB

1, 2, 3 Cargobot (ipad) Teach a ‘Cargobot’ to move crates with simple commands

@SheliBB

sheli, 01/01/14,
This document has now been locked as parts had been deleted. You can add to it by sending a request to share, so that edits are recorded.Thank you
Sheli Blackburn, 03/03/13,
Can you add in red the word 'free' for those free ones please
sheli, 27/02/14,
Your ideas and resources are much appreciated - this document gets lots of readers who are no doubt inspired by what has been added.
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Textease turtle look at and use the examples (e.g. Floppy's walk) then create your own to go with what your children are learning. For example, we will be programming the Gruffalo to get back to his cave.

@SheliBB

Roamer if you have these in school, use them! Useful support resources here http://www.kenttrustweb.org.uk/kentict/kentict_ct_roam_index.cfm

@sheliBB

Kodu 3D environment with simple programming tools, ideal for game development. Good tutorials built in.

@mberry

1 Lego Models (or other construction toys)

Teach students to follow a series of instructions in the same way that a computer program executes code.

@eslweb

1,2 Blind Navigation In a safe environment blindfold (or ask a student to follow instructions exactly.) a student and ask pupils to create instructions to move around the room. For children who cannot write confidently use arrows and steps.

@eslweb

4 Media trials Bring in a USB stick, CD-RW, DVD-RW, access to cloud storage (E.g. Google Drive) and an external hard drive. Then conduct an experiment to store a small file or picture. Ask children which is the easiest to do, how they can share the files with each other, how fast it is and how breakable each device is. Also do a Maths lesson with MB, GB and TB. Show them how much each drive can store. Perhaps with bricks or sand to show relative sizes.

@eslweb

1,2,3 Scratchel New problem solving approach to introduce students to computer programming through MIT Scratch with Funky robots. New problems ranging in difficulty added each week

@dcallanit

1 Sandwich Bot (Could do with

Students begin to understand how algorithms work by creating

@eslweb

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graphical instructions/cards for younger children, but it’s a start)

sandwiches and the teacher is a sandwich bot

3 Computer games Most would work well here - playing a computer game is often about figuring out how it will respond to what you do. You’re essentially trying to reverse engineer some aspects of its algorithm. Start simple, get harder.

@mberry

4 Most application software

Using most programs involves retrieving data, manipulating it and then storing it. I think one could build understanding rather than mere skills by looking at how the data gets stored. Try opening files in text or hex editors to get a feel for how the program stores its data.You could have (significant levels) lots of fun playing around with hex for image files, and seeing what effect this has - a quick step to steganography and hiding secret messages inside a bmp.

@mberry

1 Pack of cards (digit cards would be good, or just a set with random numbers on)

Lots of opportunities for getting pupils to think creatively about algorithmic solutions. cards with the smallest difference? Competitive group work - Which table can find the smallest number? Which table can put the cards in order fastest? Which table can find the two From here to working on lists in Scratch is a big, but not insurmountable step.

@mberry

1,2,3, Pixies programmable floor robots - more controls than beebots, easier than roamers

@traceyab1

1 PE devise series of instructions eg if you find blue spot then jump 10 times etc to familiarise with some basic algorithmic lang - early Kudo

@traceyab1

1,2,3 Lego Weedo build model following instructions and then program to move (software

@traceyab1

Miles Berry, 22/02/13,
This may be an exaggeration. I should get out more.
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with easy instructions)

4 old fashioned paper data cards

Nothing shows children more clearly how a computer works than them being able to do it themselves man ually. Start with a basic block graph eg fav sport - Pose question like how many girls liked football? How many 7 year olds liked bowling? so they see the need for a more refined data handling system.

Get them to fill in a data card with series of fields. Create same block graph again but now children can see answers to other questions. Manually sort cards in various waysThen show how this looks on computer using software eg 2simple 2Investigate

@traceyab1

4 giant branching tree created on carpet using paper and itemseg sports equipment/toy animals

as above - manually get children to find a question with yes/no answer to sort objects - create giant branching tree on carpet using strips of paper, YES/NO cards .Children manually move objects past questions along the correct branches. Then show how this looks on computer eg using …...

@traceyab1

5 safer internet day

range of resources on http://www.saferinternetday.org/web/guest/sid-2013

@traceyab1

use school photocopiers, digital cameras etc

general experience of how a certain sequence of buttons makes something work in a particular way(continuing from FS)

@traceyab1

1,2,3 Charlie chimp’s modelling party

On the computers and ipads. My children like it!

@sheliBB

1,2,3 Cato’s hikeALEX

Two great ipad apps shared by @skinnyboyevans on his blog

@sheliBB

1,3,4 The Magic Cloud Simple Pc software, lets children choose what multimedia happens if their tagged object is placed on a soft cloud cushion (usb). Creative intro to computing and 'what if'

@plingtoys

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possibilities.

1,2,3 2go (In the Infant Video Toolkit in the 2Simple collection)

● In pairs, one describes how to draw a shape or letter from a card or whiteboard, partner follows instructions and compares

● Getting from A to B - use the backgrounds to plot a route

● Turn on the extra features (Ctrl, Shift + O) to allow programming of sequences for more able - plan the whole route before trying.

@ngcbrown

2 Control NXT ● NXT Robot - build your own courses to navigate using the onscreen lego blocks

● Logo - Move onto written commands (and sequences) using Logo language

@ngcbrown

Key Stage 2

Pupils should be taught to:

1. design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

2. use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs

3. use logical reasoning to how a simple algorithm works and to detect and correct errors in algorithms and programs

4. understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration

5. describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely

6. select, use and combine a variety of software (including internet services) on a

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range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Strand Resources Synopsis Added by

4,5,6 Mozilla Hackasarus Use basic coding skills to mash up existing web pages. Easy to follow site that walks you through your hack

@SheliBB

4,5,6 Mozilla Thimble Create web pages whilst learning basic principles of code.

@SheliBB

5,6 Mozilla Popcorn

1, 2, 3 Kodu A great free resource to create and play your own games. Easy to follow tutorials (part of the program) guide you through your learning. This resource needs downloading.

@SheliBB

1, 2, 3, 4 Scratch Free resource to download. Use basic programming skills to create games, animations and more. Start with the scratch cards and check out Simon Haughton’s blog for more ideas.

@SheliBB

TouchDevelop Lovely web-based platform for developing cross platform apps, without the need for typing. A good bridge between Scratch (etc) and text based programming. Again, good tutorials built in, and the facility to create your own interactive tutorials.

@mberry

4 Edmodo Great free resource to introduce safe and easy networking for children

@SheliBB

Roamer

1,2,3,4,5,6 Scratchel New problem solving approach to introduce students to computer

@dcallanit

Miles Berry, 22/02/13,
There's a very good scheme of work for Scratch from the Lifelong Kindergarten Group themselves at http://scratched.media.mit.edu/resources/scratch-curriculum-guide-draft
Sheli Blackburn, 24/02/13,
Blog post here http://carryonlearning.blogspot.co.uk/search/label/hackasaurus
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programming through MIT Scratch with Funky robots. New problems ranging in difficulty added each week

Textease turtle

Lego wedo

1,4,6 Sketchup Teach students to design 3D graphics. Resources available here. Can also be used to show how students can collaborate via the Sketchup Warehouse.

@eslweb

1, 2,3 Big Trak Teach sequences of instructions to navigate obstacle courses.

@eslweb

5 The Manual search engine (Dictionary Search)

1. Ask students to do a manual search for a word.2. They then look it up in a dictionary.3. Use a dictionary program or Spreadsheet to show how a computer finds it.4. Tell pupils that Google uses something called Pagerank, which finds all the results and then sorts them by popularity. So a search for Dinosaur would give you the most popular page.

@eslweb

5 Teacher/School Search

Ask the students to search for their teachers or school in Google. Do these results show the teacher or school in a good light? What should be done to make sure that the wrong things do not appear online? How should children be very careful? (Please check searches in advance to avoid embarrassment)

@eslweb

5 Give Us a Clue Choose a busy picture with children in it. Ask the children what they can tell about the children from the picture. Once they have established what can be found out, ask them to think about pictures they have online

@eslweb

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and how they could be giving away their personal identities. Encourage them to establish rules for what they post online.

2,3 Codea Real textual coding on the iPad, which created the Cargo bots. (LUA)

@eslweb

4 Minecraft Encourage children to set up their own Servers on Minecraft and then ask them what is the difference between a server on their local network and one on the Internet. (Should be faster) This can be done on PCs, iPads, Raspberry Pis etc.

@eslweb

4,2 Minecraftedu Use the educational mod (officially sanctioned) for Minecraft. Contains many tools to help guide structured yet open-ended learning

@sharland

1,2,3 Computercraft Mod with MinecraftEdu

Use the computercraft mod with Minecraftedu (or vanilla Minecraft) to add programmable computers, turtles etc. Using the language Lua pupils can quickly learn basic programming concepts such as if, while, for and many other concepts in an engaging scenario.

@sharland

3, Computer Science Unplugged

A whole scheme of work to teach computing without computers. Excellent! Suitable for KS1 (ish) and KS3 too.

@MrAColley

3 Computational thinking games

Online games to help pupils understand how decomposition, patterns, abstraction & algorithms work.

@MrAColley

steve.jenkinson, 06/02/14,
Many thanks -still getting 'its a game' wheni try to make use of it in specific history lessons and IT. Steve
sheli, 05/02/14,
Have tweeted it out - hopefully you will get a response!
steve.jenkinson, 04/02/14,
Minecraft in Education google group offers some really good support. I am currently trying to develop a set of materials for Computercraft for Ks3 with a colleague from Hawaii. I would be keen to hear form anyone else who is interested in supporting or contributing to our efforts.
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4 Packetville Show students how a network works and how data flows around the Internet. Lots of fun with cartoon games, but note that this is a CISCO branded activity

@eslweb

2 Wacker Art Fractal Generator or the slower, but prettier Java Fractal Generators (Both require Java, but there are iPad apps available)

Generate fractals. Students can directly see the results of the variables that they input and look for patterns to see how the maths repeats to generate these beautiful pictures.

@eslweb

4 Draw my school network (Google Drawings, Gliffy or pen and paper.)

Students take a tour of the school to see how all the computers are connected. It could be wired, wireless, there could be Switches or routers and a connection to the Internet. Students then draw a network diagram. (Perhaps ask the school technician to conduct the tour.)

Complete lesson kit here:https://drive.google.com/folderview?id=0B-tNSVgcXSshbGk1RGx3ZjV0Y3M&usp=sharing

@eslweb

(4)5 ‘Where the Internet lives’

Beautiful photos of Google’s data centers. Award a gold star open badge for the first child to find the stormtrooper.

@mberry

4 Tubes, behind the scenes at the Internet

Blum’s accessible introduction to the hardware of the web. One for the school library. This was a book of the week on Radio 4 so you may be able to locate a recording.

@mberry

4 Digital Revolution Excellent BBC series exploring the Internet and the Web. The first two episodes are available online, but the interviews which make up the programme are also available for download under a liberal licence, so why not get

@mberry

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children to knit together their own ‘Understanding the Internet’ programme?

4 Host your own blogs.(Instructions for LAMP and Wordpress on Ubuntu)

Find an old computer (or build a new one). Install Linux. Install Apache. Tada. One webserver ready to go.Install MySQL, PHP and (eg) Wordpress, and host your own blogs. Open up port 80 on your router, point it to the new box and get to these from anywhere on the Internet.

@mberry

1,2 Philip Harris.Data logging.

Different input & output sensors. Program different input values to effect output

@mikallaane

1, 2. CoCo Control. Both onscreen simulation & physical devices program input sensors to effect out motors

@mikallaane

6. GAfE Google Apps for Education.

Use the vast array of apps to collate evaluate analyse & present information in a variety of ways to suit the audience

@mikallaane

1,2,3 Robomind I was introduced to this at the Naace 3rd millennium hothouse by @largerama‘By programming a robot, students learn about logic, computer science and robotics.’

@sheliBB

1,2,3 Starlogo Nice alternative to scratch

‘Through TNG we hope to:1. Lower the barrierto entry for programming

with a graphical interface where language elements are represented by colored blocks that fit together like puzzle pieces.

2. Entice more youngpeople into programming

@sheliBB

Simon Finch, 01/03/13,
Oi - Miles, please don't tar all RBCs with the same grubby brush. We at Northern Grid are here to enable effective teaching and learning - not disable it. ;-)
sheli, 27/02/13,
Really want to do this! (Create webserver)
Miles Berry, 22/02/13,
If you have your Internet supplied by an RBC they may not like this. Threaten to leave.
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through tools that facilitate making games.

3. Use 3D graphics to make more compelling and rich games and simulation models.’

1,2,3 msw logo as above free logo program for PC computers

@mikallaane

1,6 python raspberry pi lots of basic intro to python on R-Pi on the net, also contact @nightzookeeper & @oliverquinlan @mberry

@mikallaane

4, 5 Welcome to the Web

Great site from Mark Warner @markw29 of Teaching Ideas fame By working your way through the web site and taking part in the challenges and activities, you will learn all about the Internet.

@ebd35

5,6 Infographics FTW! Huge range of ideas and resource at http://bit.ly/infographicSOWto help teachers use infographics. You can use them to teach presentation skills, research and facts, citation and interpretation all at the same time. Enormous fun, and I have used them with pupils aged 9+.

@mrlockyer

1 2 3 Turtle Art Like other Logo tools but uses similar block building structure to scratch. A nice tool to lead children into scratch and build on Logo / Kids Ruby capability.

http://llk.media.mit.edu/courses/software/turtleart/

Activites/Cards: http://llk.media.mit.edu/courses/readings/TurtleArt.pdf

@lisbundock

1 2 3 APPInventor Create Apps for android phones. This tool from MIT builds on Scratch building blocks and takes children into more advanced

@lisbundock

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coding. It has a design mode, blocks editor and emulator (although you can test your apps directly on your android smart phone by reading the QR code and downloading your creation.) I used with year 5s and very successful.

1,2,4,6 Appshed Create your own apps using appshed. You can see my second effort here in a blog post (the first effort was made at the Naace hothouse)

@sheliBB

1,2,3 probots fabulous robots at a more advanced level than bee-bots, but the same family! use repeats as well as more sprcific commands to complete missionshttp://www.tts-group.co.uk/shops/tts/Range.aspx?search=probot

@alilydon

1,2,3 crystal ICT great program from Sherston allowing children to program in LOGO to solve problems.

5 internet safety week lots of ideas for an internet safety week with lessons for children in primary 2,3,4,5,6,7http://technowellies.wordpress.com/internet-safety-week/

@alilydon

@alilydon

@alilydon

1, 2 Lightbot Great online AI robot to control - includes sub routine, repetition, problem solving

@chickengirl1976

1,2 Puzzle games on Hodda Maths site

great ways to teach logical thinking skills

@chickengirl1976

Espresso - key stage 1 and 2

free coding units until October if you have Espresso in school (might be free even if you don’t)http://espressocoding.co.uk/espresso/coding/index.html

@SheliBB

Sheli Blackburn, 02/03/13,
Sherston offer quite a few useful activities for programming and control at KS1 and 2. The good thing is that the children enjoy using them.
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As a footnote Switched On ICT SOICT is a great scheme that satisfies the delivery of the new ICT PoS easy to read and follow for the non ICT specialist. Gives great ideas as to what program's can be used with links to 'free' open source software to deliver the scheme.

Key Stage 3

Pupils should be taught to:

1. design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems

2. understand at least two key algorithms for each of sorting and searching; use logical reasoning to evaluate the performance trade-offs of using alternative algorithms to solve the same problem

3. use two or more programming languages, one of which is textual, each used to solve a variety of computational problems; use data structures such as tables or arrays; use procedures to write modular programs; for each procedure, be able to explain how it works and how to test it

4. understand simple Boolean logic (such as AND, OR and NOT) and its use in determining which parts of a program are executed; use Boolean logic and wildcards in search or database queries; appreciate how search engine results are selected and ranked

5. understand the hardware and software components that make up networked computer systems, how they interact, and how they affect cost and performance;

6. explain how networks such as the internet work; understand how computers can monitor and control physical systems

7. explain how instructions are stored and executed within a computer system8. explain how data of various types can be represented and manipulated in the form of

binary digits including numbers, text, sounds and pictures, and be able to carry out some such manipulations by hand

9. undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users

10. create, reuse, revise and repurpose digital information and content with attention to design, intellectual property and audience.

Strand Resources Synopsis Added by

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2, 3, 4, 8 Raspberry Pi - Sonic Pi

Sonic Pi Scheme of Work - introduce programming concepts by creating music (uses ruby but can be adapted for python)

@MissPhilbinin development but coming soon!

3 Codea Real textual coding for iPads (LUA language)

@eslweb

3 Small Basic A nice intro to Visual Basic, with a simplified set of instructions, but opportunity to export to VB. An extensive API available.

@mberry

3 KidsRuby A simple and contained environment for writing Ruby scripts. Can do turtle style graphics as a way in to the Ruby language.

@eaglestone

4 Codecademy Pick a language and learn it! Step by step, auto marked tutorials & projects in everything from HTML to JAVAscript. Earn badges too!

@MrAColley

8 Computer Science Unplugged

A whole scheme of work to teach computing without computers. Excellent! Suitable for KS2 too.

@MrAColley

4, 8 Introduction to Binary and Binary Logic

Resources to help teach the basics of Binary, Binary data representation and Logic Gates

@MrCursonTweets

1 Computational Thinking Taskforce

A number of resources looking at how Computational Thinking can be used as a Problem Solving tool in every classroom (not just Computing and ICT)

@MrCursonTweets

4 Codeavengers Pick a language and learn it! Step by step, auto marked tutorials & projects in everything from HTML5/CSS to Javascript. Earn badges too! (stolen from @MrAColley :))

@chickengirl1976

1 Lightbot Great for starter activities - getting brains thinking more logically

@chickengirl1976

1 Hodda Maths Puzzles

Great for starter activities - getting brains thinking more logically

@chickengirl1976

, 03/01/-1,
, 03/01/-1,
Mr Curson, 25/02/13,
Useful for high achieving KS2 and KS4 if no prior knowledge
Mark Anderson, 24/02/13,
And KS4
Sheli Blackburn, 22/02/13,
Also useful for children in KS2
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ALL Look at Key Stage 4 resources to start to introduce concepts

All concepts in KS4 can be introduced slowly as necessary.

Kodu, Codeacademy, Scratch, MIT app inventor, Logicator to support conceptual computer based thinking.

@dan_bowen

Key Stage 4

All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.

All pupils should be taught to:

1. develop their capability, creativity and knowledge in computer science, digital media and information technology

2. develop and apply their analytic, problem-solving, design, and computational thinking skills.

Strand Resources Synopsis Added by

1,2 Python Need for a text based solution at KS3 and 4Python a download site for the Python programming language.Pygame a set of Python modules designed for writing video games.Documentation for Python

@dan_bowen

1, 2 Arduino Based on C. Open source community and hardware hacking - £20 for an open source board

@dan_bowen

1, 2 MakeyMakey boards

Hardware Interface design for scratch and Rasp Pi - £47.00 from Maplin

@dan_bowen

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1, 2 Logic.ly Online Logic circuit design @dan_bowen

1, 2 VirtLab More online Logic circuit design @dan_bowen

1, 2 Neuroproductions Logic Lab

A fantastic logic gate simulator @dan_bowen

1, 2 NRich site activities

Circuit Maker Circular Circuitry NotAnother NAND!Adding Machine Simple Counting Machine Logic,Truth Tables and Switching Circuits ChallengeTruthTables and Electronic Circuits

@dan_bowen

1, 2 Computer architecture and history

Computer architecture and history site. Good for core theory

@dan_bowen

1, 2 The fetch execute cycle / Von Neumann architecture

CPU fetch/execute cycle - animation

Fetch Execute cycle on a simplified CPU - animation

@dan_bowen

1, 2 Representing data

Cisco binary Tetris game - binary mathematics practise

YOUSRC Binary to Denary gameYOUSRC Denary to Binary gameBinaryGrid - denary to binary game

Activitiy look at MP3 sample rates

@dan_bowen

1, 2 Computer networks - a simulation that lets you build and test the performance of a virtual star LAN and link it to the

Network construction simulation @dan_bowen

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Internet.

1, 2 RoboMind Allows you to control and sequence @dan_bowen

1, 2 Alice a 3D programming environment that can produce animations, interactive games or videos to share on the web.

@dan_bowen

1,2 CS for fun An online magazine with fab resources Computer Science for Fun

@dan_bowen

1,2 MS Dreamspark

Pro tools for students for FREE Microsoft Dreamspark

@dan_bowen