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GAMEPLAY COMP 585: Serious Games

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Page 1: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

GAMEPLAYCOMP 585: Serious Games

Page 2: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

WHY DO WE PLAY GAMES?

Entertaining Simplified models Easier to focus Keep focus as long as possible

Page 3: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

FLOW THEORY (CSIKSZENTMIHALYI)

Pronunciation: CHEEK-sent-mə-HY-ee

Page 4: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

SCHELL’S TAXONOMY

Space Objects Actions Rules Goal (he includes this under rules) Skill Chance

Page 5: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

SPACE: MAGIC CIRCLE

Continuous vs. discrete Number of dimensions Boundaries Sub-spaces Multiple models

Page 6: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

SPACE: SOME EXAMPLES

Tic-Tac-Toe Monopoly Billiards Lacrosse Rock, Paper, Scissors

Page 7: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

OBJECTS: THE NOUNS

Characters Weapons Power-ups Objects Tokens HUDs, dashboards …

Page 8: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

OBJECTS: WHAT ABOUT THEM?

Attributes (the adjectives) States of attributes

Static or dynamic State diagrams: transitions and triggers

Communicating states What should the player know?

How much state can a person track? Secrets: who knows what

Page 9: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

STATES: WHO KNOWS?

3 classes: Private Public Unknown

Secrets: who knows what Design Issues

What should the player know? How much state can a person track?

Page 10: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

STATES: EXAMPLES

Chess Poker

Draw Stud

Blackjack Concentration Rock, Paper, Scissors

Page 11: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

ACTIONS (EMERGENT PLAY): THE VERBS Two types:

Operative (movements) Resultant (intents): capture strategy

Interesting games are defined by resultant actions

KEYS: Probably the key to innovative games How to make the player feel they have

unlimited options with limited actions

Page 12: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

HOW TO IMPROVE EMERGENT PLAY

Add more actions Let actions act on more objects Multiple ways to reach a goal

Avoid dominant strategies Many subjects (active objects) Side effects changing

constraints

Page 13: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

RULES

Foundational

(abstraction)

Operational (how you

play)

Behavioral(how you

act)

Conceptual Written UnwrittenSniderman

Page 14: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

RULES

Different for Different Modes Full game Within game

Minimize time spent there or lose the bigger game

Enforcement Players Referees Computer (architecture)

Page 15: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

GOAL

Simply stated and understood Between a tag line and a tweet!

Must be Concrete Achievable Rewarding (both in gaining and seeking)

Choices: Series or single Short or long term But if more than one, MUST be related

Page 16: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

SKILL

Types Physical (sports, controllers) Mental (problem solving) Social (reading opponents, psyching

opponents) Goal is improvement Real vs. virtual

Balance!

Page 17: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

CHANCE: LITTLE BIT OF PROBABILITY Probability =

looked for possible outcomes

OR = add probabilities AND = multiply probabilities Probability distributions Expected values

Page 18: COMP 585: Serious Games.  Entertaining  Simplified models  Easier to focus  Keep focus as long as possible

CHANCE: HOW IT PLAYS

Probability Skill of understanding chance Human element

NOT just expected value Risks and regrets