Comfortabel Wonen

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Presentation to business network Comfortabel Wonen. Dinxperlo, The Netherlands. November 2011.

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<ul><li> 1. #SOCIETY30</li></ul> <p> 2. RONALD VAN DEN HOFF#SOCIETY30 3. Before1850 ERA OF INDUSTRIAL REVOLUTION 1850 - 2020 ERA OF TRANSFORMATION: DIGITAL/SOCIAL REVOLUTION After 2020 4. REGENTS QUANGOS FINANCIALSGOVERNMENT &amp; POLITICIANS PRODUCERS 5. ZOMBIEBLOOPERS 6. ZOMBIEBLOOPERS 7. ZOMBIEBLOOPERS 8. ZOMBIEBLOOPERS 9. WE TRY TO SAVE JOBSON BOARD OF THE TITANIC.Peter Sloterdijk, German Philosopher.ANYBODY THAT THINKS WE COME OUT OFTHIS RECESSION AND GET BACK TOBUSINESS AS USUAL IS DEEPLYMISTAKEN.Don Tapscott 10. Organizations 1.02.0 3.0StakeholdersSource: Marco Derksen, Marketingfacts 11. 1.02.0 3.0MASSCO-CREATION COLLABORATIVECUSTOMIZATION PRO-SUMPTIONDEVELLOPMENT 12. INTERDEPENDENT ECONOMYconnectivitysustainabilityreciprocityPROSUMER PRODUCER PROSUMERCO-WORKINGCROWDSOURCING CO-CREATION CROWDFORCINGCOLLABORATIVEPROSUMPTION GOVERNMENT REGENTS 13. TRANSFORMATIONS I G N A L S TRANSFORMATION SIGNALS 14. S I M P L EBUTEFFECTIVE:DISRUPTIVEB Y P A S S 15. S I M P L EBUTEFFECTIVE:DISRUPTIVEB Y P A S S 16. S I M P L E &amp;S M A R T :DISRUPTIVEB Y P A S S 17. M O N E Y:CROWDFUNDING 18. S M A R TSOLUTIONS 19. S M A R TSOLUTIONS&amp;M O B I L I T YWhich information is relevant, where and when? 20. S M A R TSOLUTIONSP A R K I N G 21. S M A R TSOLUTIONSF A R M I N G 22. P R O D U C TI N N O VAT I O N 23. S M A R TSOLUTIONSR E T A I L 24. D A T A 25. N = 2,4 miljoen Twitteraars500.000.000 tweets 26. S I M P L EBUTEFFECTIVE:DISRUPTIVEB Y P A S S 27. sharing 28. COLLABORATION 29. SUSTAINABLENETWORKS 30. S E L FORGANIZINGB YS H A R I N GCONSUMER ORGANIZES WITHOUT AN ORGANIZATION:CROWD COLLABORATION 31. S H A R I N GS E L FORGANIZINGS O C I E T Y 32. S H A R I N GS E L FORGANIZINGS O C I E T Y 33. COLLABORATIVECONSUMPTION &amp;V ALU EN E T W O R K S 34. COLLABORATIVECONSUMPTION 35. COLLABORATIVECONSUMPTION 36. DIALOGUE &amp;CO-CREATION 37. SEATS2MEET.COMTHESTORY:HUMAN TRANSFORMATION AS ECONOMIC VALUE. 38. S2M030GOOGLE S2M020M AXSTRATEGY S2M013S2M070FREEKNOWLEDGE&amp;SOFTWARE 39. S2M LAYARL O C AT I O NF I N D E RAUGMENTEDR E A L I T YMOBILITY 40. SERENDIPITY:UNEXPECTEDRELEVANCEO F T H EM E E TIN G 41. M I R R O RVIRTUALITY 42. MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY 43. THE S2M MESH VM VS O C I A LM E D I AS T R AT E G Y 44. 8SEATS2MEET.COMBUSINESS MODELS A L ESMARKETINGPRRESERVATIONSWEBMASTERPURCHASINGF O O D &amp;B E V E R A G E 45. BUSINESSM O D E L 46. TRANSFORMATIE3 R D SPACE S2M SOCIAL NETWORK SERENDIPITEIT free agents, new leaders &amp; otherstakeholders HUMAN INTANGIBLES knowledge, talents, needsAPPSTOREcollaborationapps MEETINGSPACES &amp; WORKSPACES hub&amp; spoke model </p>

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