colossus charms

Download Colossus Charms

Post on 20-Jul-2016

95 views

Category:

Documents

4 download

Embed Size (px)

DESCRIPTION

Exalted Alchemical Colossus Charms

TRANSCRIPT

  • CC

    O

    O

    L

    L

    O

    O

    S

    S

    S

    S

    U

    U

    S

    S

    AChampions upgrade to the ranks of the Colossi takes place

    in a vats complex provided by his sponsor state, in a refitting

    process which requires months to complete. During this process

    the Champions body is stripped away and rendered down into

    exotic components to be used in the construction of his new

    form. His essence reservoir and sections of his nervous system

    are preserved, sealed inside a nearly indestructible vessel of his

    associated magical material with his soul gem affixed, and it is

    this module that will serve as the core of the Exalts being for an

    eternity thereafter.

    The module is then installed into the first of the Alchemicals

    Colossus Charms an artifact-body of epic scale and power, in

    the form of his first Transfiguration Charm, constructed at great

    expense in anticipation of the characters ascent. The details of

    this form are always particular to the Alchemical himself many

    are humanoid in form, though other more radically different

    body plans are not uncommon where needed but while a

    Colossus might wear several forms in his long life, each is

    uniquely his own and cannot be worn by another.

    Beyond the traits specific to his choice of transfigurations, all

    such charms render a Colossus physically tougher and more

    isolated from injury than their flesh and blood counterparts.

    Without the physical needs of his body to contend for an

    Alchemicals essence, his new form also enables him to devote

    more of his personal power to the operation of Charms and

    other magic. These and other benefits are captured in the

    Colossuss Transfiguration Charms, but all Colossi also gain the

    following benefits upon upgrading to Essence 6:

    The Colossus gains a free Transfiguration Charm at no cost

    The Colossus no longer needs eat or drink, nor can he

    First comes thought; then organization of that thought,

    into ideas and plans; then transformation of those plans into

    reality. The beginning, as you will observe, is in your

    imagination.

    - Napolean Hill

    1

    1

  • UPDATED ALCHEMICAL CHARMS

    The operation ofAlchemical Charms presented inManual of

    Exalted Power: Alchemicals and elsewhere is largely unchanged

    for Colossi. In many cases Charms which describe alterations to

    specific portions of a Champions anatomy take on a

    significantly different physical form when installed for use by a

    Colossus, but these changes are ultimately superficial in nature,

    and the Charms function almost universally in the same capacity

    they did earlier in an Exalts life.

    Many Charms do offer additional or expanded benefits for a

    Colossus however, as befits the greater power of so elder and

    enlightened a being. In some cases this takes the form of

    additional or modified effects, but most commonly it is

    expressed in the form ofhigh Essence submodules which expand

    upon the themes and nature of the Colossal condition. These

    additional features are described below.

    COMBAT

    PISTON-DRIVEN MEGATON HAMMER

    (Alchemicals, Page 122)

    Siege-Ram Engine (Essence 6, Strength 5, 3xp): With this

    submodule, successes on the attack roll are instead multiplied by

    the Colossuss (Essence x 2) when making close combat attacks

    against inanimate objects and structures, whether attacking

    armed or unarmed.

    ELECTRIFICATION ONSLAUGHT DYNAMO

    (Alchemicals, Page 123)

    Capacitance Array (Essence 6): A bank of huge capacitors filled

    with an orichalcum infused storage medium permit the storage

    of greater quantities of power, allowing Electrification

    Onslaught Dynamos effect to discharge (Essence) times before

    the Charms power is expended. This also reduces the cost to 1m

    per 2L or 4B damage to be dealt.

    Arc Coils (Essence 7): Glowing blue jade coils send bolts of

    essence infused lightning lancing out through fluid mediums, or

    crawling along the ground in spider-like arcs. With this

    submodule, Electrification Onslaught Dynamo no longer

    automatically deactivates if the Colossus is immersed in water,

    and whenever it discharges the Colossus may apply its effects to

    everything within (Essence x 5) yards.

    TOROIDAL SHOCKWAVE CATALYST

    (Alchemicals, Page 124)

    Singularity Pulse Driver (Essence 6, Strength 3, 3xp): This

    submodule expands the area of effect to a radius of ((Strength +

    Essence) x 3) yards. A second purchase of this submodule at

    Essence 7+, Strength 5+ further expands the area to a radius of

    ((Strength + Essence) x 10) yards.

    PROTOSYNTHETIC AMMUNITION REPLICATOR

    (Alchemicals, Page 125)

    Internalized Reproduction System (Essence 6, 2xp): Greater

    available volume allows for bulkier but far more efficient

    synthesis mechanisms, reducing the cost of all activations of

    Protosynthetic Ammunition Replicator by two motes, to a

    minimum of zero.

    Integrated Essence Feed (Essence 6, Stamina 4): This submodule

    allows the Colossuss Protosynthetic Ammunition Replicator to

    extrude a high efficiency power cable that links with an

    equipped weapon which costs one or more motes to fire. The

    cost of firing a weapon linked in this way is reduced by two.

    AIM-CALIBRATING SENSORS

    (Alchemicals, Page 125)

    Target Designation System (Essence 6, Perception 5): A small

    array of adamant lenses affixed to the Colossuss Aim-

    Calibrating Sensors projects a holographic targeting marker over

    any enemy struck by an attack supplemented by that Charm.

    Until the Alchemicals DV refreshes, this Charm negates all

    external penalties that would be applied to any attack made

    against such a target.

    IMPENETRABLE REPULSOR FIELD

    (Alchemicals, Page 128)

    Area Defense Screen (Essence 6, Dexterity 8): By channeling a

    virtue in addition to Impenetrable Repulsor Fields other costs,

    the Colossus may extend his force barrier so that it shields all

    targets within (Essence x 5) yards of him from the effects of a

    single attack. A second purchase of this submodule at Essence

    7+, Dexterity 10+ allows this submodule compatibility with the

    Overcharge Module submodule.

    INTEGRATED ARSENAL SYSTEM

    (Alchemicals, Page 129)

    Arsenal Manifestation Engine (Essence 7, 3xp): This submodule

    allows a Colossuss Integrated Arsenal System to provide

    weapons for others. The Exalt can produce enough weapons to

    THE PRICE OF CHANGE

    The material cost of upgrading a Champions essence is

    relatively small by comparison to the cost of his initial

    construction. The cost of the transition from Champion to

    Colossus however is fit to bankrupt nations. For game

    purposes, it should usually be assumed that a sponsor state

    manages to make resources (equivalent to at least Wealth

    ) available as needed it is universally considered to

    be worth the investment but such costs can easily strain a

    states economy.

    The majority of this cost reflects the construction of the

    Alchemicals new body, in the form of his first

    Transfiguration Charm. A Colossuss first Transfiguration

    Charm is most often of human body plan, but other

    variations are available, and he may have more than one at

    his disposal. Each such Charm bears similar cost to the first

    however, as do their Essence 7 upgrades, so a Champion

    and his sponsor state must choose forms wisely.

    2

    2

  • arm any unit with Magnitude less than his Essence by

    committing a number of motes equal to that units Magnitude.

    Weapons created this way fold out instantly into the unit

    members' hands, ready to use, and fold away equally quickly into

    Elsewhere should the Alchemical end his commitment to the

    Charm. If the Alchemical also has the Material Synthesis Wave

    Emitter submodule, equipping a unit in this way increases its

    Might by one.

    MASS COMBAT

    HUNDREDFOLD STRAFING METHODOLOGY

    (Alchemicals, Page 130)

    [See existing Siege Devastation Mode submodule.]

    SEMIOTIC FLARE PROJECTOR

    (Alchemicals, Page 130)

    Telepresent Command Mode (Essence 6, Charisma 9): This

    submodule extends the Colossuss communicative presence to

    the extent that he can effectively command an entire battle from

    a single position. By spending an additional point ofWillpower

    per additional unit when he activates Semiotic Flare Projector,

    the Alchemical may assume command of multiple units

    simultaneously. If he does so, this Charm generates a magical

    flurry on each of the Exalts actions composed of a number of

    actions equal to the number of units he commands, each of

    which must be used to command a different unit.

    STRATEGOS-COMMANDER SYNERGY CIRCUITS

    (Alchemicals, Page 132)

    [See existing Industrial Assembly Warfare Mode submodule.]

    SURVIVAL

    STRAIN-RESISTANT CHASSIS MODIFICATION

    (Alchemicals, Page 133)

    [See existing effects of the Charm itself. The reconfiguration

    described has no experience cost, and requires the same amount

    of time as installing the Charms in question.]

    SUBCUTANEOUS/EXOSKELETAL ARMOR PLATING

    (Alchemicals, Page 134)

    [See existing effects of the Charm itself. The reconfiguration

    described has no experience cost, and requires the same amount

    of time as installing the Charms in question.]

    LIGHT-ETC