collected_items master list

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    1. A leather harness bearing three short quivers (sized for quarrels, rather thanarrows). The first holds a dozen red-fletched quarrels, the second a dozen greenfletched quarrels, and the third has a dozen white fletched quarrels. (5gp)

    . !lear cr"stal p"ra#id-prolonged stare$concentration % gli#pse at historicalevent$e&tra planar histor", but causes 1d' nt da#age per event seen

    . A collection of hu#anoid figurines, each in unspea*able act of evil, pac*ed in

    bo&, wrapped in la#b+s wool.

    '. A #erchant+s leather case containing a selection of twent" well-#ade daggers ofvar"ing designs. (gp each)

    5. otion of har#less fla"ing 1d' rounds after drin*ing this potion targetproduces the illusions of his$her innards beco#ing outards for 1d #inutes. Theillusion is entirel" intangible, but nonetheless real loo*ing.

    . A wood chip which acts as a #agnet, despite its non-#etallic nature.

    /. !irclet of nconsolable weeping

    0. Two dis*s of hardened quic*silver la"ing atop one another. f the" areseparated, a tornado springs up between the# anchored on each end to a dis*.

    2. A newl" crafted barrel filled with iron nails. (3arrel gp, nails gp)

    14. 3ag of Ash. Acts li*e a ar of infinite water, e&cept it ust #a*es a gre",soot" ash.

    11. A dis* of finel" polished stone. 6n one side, the elvish rune for death isinscribed in blac*set obsidian. 7pon the other, the dwarven rune for life isinscribed in the palest ivor".

    1. !o#pass of useful ite#s 8i*e a regular co#pass, e&cept with #ultiple needleseach pointing toward different useful things, such as north, the nearest source of

    fresh water, the strongest nearb" evil aura, nearest large concentration of gold,nearest civilization (e&act definition of civilization #a" var" b" user), andnearest stor#. 9eedles lengthen and shorten as the obect gets closer or furtherawa".

    1. 3o& with runic #ar*ings for destro"$to be destro"ed containing cursed obect

    1'. A s#all, leather-bound boo* filled with prophecies. All of the# will be foundto be true, but the last of the# is dated ust a few wee*s ago.

    15. Thirt" stor# giant #inted gold coins, each is the size of a dinner plate andweighs 1/ lbs. The i#age stuc* on the coins shows a giant hand flic*ing a hu#an offa table.

    1. A frost giant nec*lace of silver upon which are pierced 1/ hu#an-sized hands(all right hands). (9ec*lace 55gp)

    1/. :ire bat$eagle wings

    10. A golden signet ring, origin un*nown.

    12. Trained rat in wooden cage sniffs out gold in e&change for treats.

    4. ;i& giant te#ple candles.

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    are #ade of fine white wa&, rolled in gold dust, and set with e#eralds. (4 gpseach)

    1. 3iolu#inescent fluid lantern sha*e well, d' hours

    . A cloa* of griffon feathers set on blac* velvet. (4gp)

    . A large to#e, bound in leather and clasped with gold. A closer inspection of

    this volu#e will reveal that each page is perfectl" preserved dragon scale, whichhas been inscribed with the blac* blood of a fiend. The boo* describes the fourspirits (quic*silver, orpi#ent, sal a##oniac, sulfur) and seven bodies (gold,silver, iron, quic*silver, lead, tin, copper) of traditional alche#".

    '. A bandolier holding 0 silver flas*s (e#pt" (&), brand" (&), acid (&1), ogreblood (&1), gold dust (&1, value of gold 1gp). (=las*s gp each, bandolier 5gp,ogre blood (to alche#ist) 1gp, acid 14gp, brand" 5sp each

    5. A large chun* of raw silver ore (roughl" 5 pounds). (5gp> 0gp when s#elted)

    . A 1+ & + bronze plate bearing the ancient, and secret recipe for 3lac*?ountain ;tout

    /. A thic* leather satchel containing an adventurers+ *it wa& candles, twopieces of white chal*, two pieces of red chal*, a s#all bag of (144) cla" #arbles,a whistle, four pieces of charcoal, three large sac*s, si& iron pitons, a ha##er, atinderbo& with flint and steel, e#pt" copper vials, a chun* of coal, and threelarge sheets of paper. (14gp)

    0. oison drips steadil" and continuousl" fro# the tip of a stalag#ite whichstands alone within a natural cavern deep beneath the surface of the earth.

    2. A to#e whose pages have been "ellowed with age and used to press #etallicleaves of gold, silver, platinu#, brass, copper, and bronze.

    4. A s#all steel shield, triangular, e#blazoned with a griffon device in red on a

    field of gra". This battered shield is inscribed on the interior with the words@?a" this shield be "our protection in battle, alla*. Bonor the Calbrand na#e.D(/gp)

    1. set of pan pipes carved fro# the bones of a unicorn. Ehen pla"ed, the" do not#a*e the slightest sound.

    . A thic* copper nec*lace set with a s#all aqua#arine. (/gp)

    . A rotting wheelbarrow holding 1/ torches. (Torches 1cp each)

    '. 3oots of :r" 8and ?ade for a pirate ga#e ran a couple of "ears ago. Thewearer of the boots gains water-wal*ing...Eith a twist. 6n an" bod" of salt water,

    the boots generate a 4 ft. radius of dr", wal*able sand beneath the wearer. Ehich#eans several part" #e#bers could benefit fro# the effect. The" functioned for anhour per da", but it didnFt have to be continuous.

    5. :e#onic the#ed tarot$pla"ing cards e&tra planar repercussions based on ga#epla"ed> tarot tales co#e true

    . 3ags that su##on rando# ani#als

    /. The

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    artisticall" abstracted for# the legendar" battle over the course of half anhour.

    0. Clow stones

    2. A hand a&e and belt sheath.

    '4. A collection case holding fift" spent wands crafted b" the finest crafts#an

    and enchanted b" the #ightiest wizards of a b"gone age, but now reduced to #erewood, bone, and glass.

    '1. Thunder Ba##er deafening or stunned, :! save, '4+ radius

    '. An old boot filled with chun*s$fla*es of silver-bearing quartz ore (54 gp)

    '. A dwarven hol" s"#bol in silver> shaped into a fla#ing war-ha##er set againstan anvil-shaped bac*drop. (55gp)

    ''. An iron torc with si& s#all silver figurines A hare, a horse, a spear, awolf+s head, a si#ple circle, and an oa* tree. (2gp)

    '5. An elegant carved co#b of oa*, engraved with the na#e Aethelren and decoratedwith twin dragons.

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    50. A goblin s*ull that has been dipped in #olten copper. (1gp)

    52. A s#all, white ade pendant without nec*lace. The pendant depicts a unicornra#pant with a crac*ed bac* leg. (14gp)

    4. Ciant-Iing+s platinu# nec*lace with cri#son dia#ond

    1. Eithin a rotten pouch found upon the bod" of a long dead soldier is a parch#ent

    with an unbro*en seal. f the seal is bro*en and the #essage read, it warns itswould-be recipient to guard against an e#inent betra"al.

    . The sapling of a "oung tree. Eithin a few #inutes it will have grown into awizened oa*. A few #o#ents #ore and the tree slowl" fades fro# e&istence as a "oungseedling pushes up fro# the ground and begins the c"cle anew.

    . A decorative fountain, crafted elegantl" fro# a single bloc* of ade anddecorated with gold leaf, in which the water flows in the wrong direction.

    '. A barrel filled with bro*en croc*er". 9ear the botto# is a #ouse nest in which,a#idst the tangled #ouse fur, la"s a silver ring set with a polished tigerse"e.('gp)

    5. A pair of pole #ounted fans #ade of giant raven feathers

    . The #ounted head of a deer, its i#possibl" #assive horns possessed of athousand and one points.

    /. A trolls hand #ounted on a three foot rod. t will grasp obects or #a*e afist. !o##ands Crabit, 8eggo, =ist.

    0.

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    /2. An ar# chair carved entirel" of a single piece of coal. nlaid with silverrunes.

    04. A #iniature #odel of a p"ra#id, which glows a faint blue. f a deceasedcreature of :i#inutive or =ine size is placed beneath the p"ra#id, the" will bereincarnated in 1d4 hours. The p"ra#id can #anifest this abilit" once per lunar#onth.

    01. A well-sealed ca*e bo& with intact ca*e

    0. A '4+ coil of rare sea shells strung on a sil*en cord

    0. ?agical !a#o aint that provides no protection, but grants 14 to disguise. Theonl" wa" it wor*s, however, is if the wearer is wearing no clothes, and coveredhead to toe in the stuff. tFs hilarious when a disguise chec* fails, and the"realize the" are staring at a na*ed Cno#e.

    0'. A s#all bag containing 50 cla" sling bullets.

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    precision upon a vellu# which is both supple and e&pensive. !lose inspection b"those with the proper *nowledge, however, reveals that these charts wereconstructed around an entirel" different night s*" and, possibl", a caledricals"ste# and length of "ear unli*e an"thing *nown upon this world.

    141. :agger with blood line to drain victi#+s blood

    14. A butter churn #ade of bone slats, bound with hoops of silver. A scri#shaw

    scene depicting a crowd of hu#an villagers beating a Balfling with shovels and hoeswraps around it.

    14. :eh"drated Bo#onculi

    14'. An obsidian figurine of a dolphin which is alwa"s wet to the touch.

    145. ?etal bo& of unidentifiable powder

    14. The s*eletal re#ains of a long-dead warrior, wearing a suit of plate ar#orwhich has long since tarnished. The na#e of ever" warrior to ever die b" the lastwearer+s hand has been inscribed upon the front and bac* of the chest plate,covering nearl" ever" inch of its surface with chaoticall" written, blac* runes.

    14/. ;alve of ;ilence ar#or i#proving sound nullifier

    140. A weapons cabinet, unloc*ed and i##ovable, containing 1 score arrows(1gp$score), '4 avelins (1gp each), 14 crossbow bolts (1sp$each), and a short bow(4gp). (Total value 2'gp)

    142. =rolees five page guide to #ustaches and beards

    114. L of fool+s gold

    111. :0 springs of wolvesbane

    11. A pen #ade fro# a raven+s feather. Through so#e #agical #eans it writes

    continuousl" fro# an ine&haustible suppl" of golden in* upon whatever piece ofparch#ent #a" be near b".

    11. A pair of bear fur *nee breeches

    11'. :agger of slicing ignores ar#or bonus

    115. A wand of e"e po*ing, four charges. t will unerringl" po*e out the e"e of atarget creature within ar#+s reach.

    11. An electru# drow house-#edallion bearing the i#age of a cri#son scorpion withthe house na#e inscribed on the bac* in the drow tongue (Bouse 7lrather). (4gp)

    11/. An abacus with counting beads #ade of ivor", silver, gold, and vitrified e"eballs (14 gps)

    110. Kando# #onster ta&ider#"

    112. The tin" figurine of a fertilit" goddess, carved fro# a rare, fist-sizedpearl. =ound deep beneath the surface of the earth, for two wee*s after it isbrought to the surface an" wo#an touching the figurines will beco#e pregnant. Afterthe two wee* period has e&pired, the figure will never wor* again (or untilreturned to its original spot for 1d1 #onths).

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    14. A plain #irror with a fra#e of pale ashwood. Ehenever so#eone loo*s in the#irror, however, the" perceive an elven face in place of their own.

    11. King of ;ustenance require no food$water$rations

    1. King of Chosts the wearer of the ring can see and co##unicate with the ghostof an" intelligent being that has died in the past ' hours within a 1 #ile radius.After the ' hours, the ghost disappears. The ghosts are onl" visible and audible

    to the wearer, but re#ain intangible. Also, the ghosts li*el" arenFt ver"cooperative if the pla"ers *illed the#.

    1. A broad dagger with a hilt that can be unscrewed. The space revealed issufficient to hold up to 5 coins, and currentl" holds 14 gold coins and 15 silvercoins. (:agger value 15gp)1'. A finel" woven blue, wool scarf (1gp)

    15. A leaf fro# the great tree Mggdrasil.

    1. ?iniature golden replica of ancient #"thical te#ple location #ap inside

    1/. A #iniature golden chest with tin" e#eralds lining the top that trace out a#age+s sigil. The chest is crafted in e&quisite detail. (This is the #aterialco#ponent of a @;ecret !hestD (fro# the spell of the sa#e na#e) for the ruthlesslad"-#age Au#urille, who will li*el" want it bac*....) (/5gp)

    10. A dagger sheath of bronze, set with a s#all #oonstone. (14gp)

    12. :ust of !oughing and ;neezing

    14. Nial O contains speculu#ia, a slightl" greenish opague liquid that when drun*suddenl" causes a cloud of s#o*e and su##ons an e&act cop" of whoever dran* it. Thenew person is co#pletel" the sa#e as the drin*er and will actuall" thin* that he isthe one who dran* the drin*, the sudden cloud of s#o*e will prevent an"onewitnessing the situation fro# being able to tell which one is the original person.

    11. The Torturers :agger. =ound on the corpse of an ene#" fro# the real# of chaos.t does 1d da#age, then heals 1d da#age.

    1. A hand-fan of clipped, blac*-d"ed harp" feathers bound with copper wiring.(2gp)

    1. An archer+s bracer of leather and electru#. (5sp)

    1'. A hooded cloa* with a dozen inside poc*ets.

    15. A quart of hone".

    1. nhalation herbs J essences

    1/. An 0+ Colden horn

    10. A delicate silver chain set with a tour#aline (0gp)

    12. !rossbow bolt of chaos 1 rando# affect on hit

    1'4. A brown and red flec*ed egg, about the size of a loaf of bread, that gives offa rancid scent. (Troglod"te egg, worth 54gp to an interested alche#ist, wizard, oruniversit")

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    1'1. 144+ of rope

    1'. A copper tongue scraper

    1'. Inife of a god of undeath. t turned whoever owned it i##ediatel" undead.

    1''. 3o& of PTop ;ecret 3attle ?on*e"s+

    1'5. 3loc* of ice with ancient hol" s"#bol

    1'. A used, slightl" rusted (but usable) double-bladed sword. (4gp)

    1'/. 6ne hundred and si&teen D white porcelain discs, each has a 1 ounce *nob ofelectru# e#bedded in its center

    1'0. : oil" rags

    1'2. A single, platinu# s*eleton-*e" on a platinu# ring. The *e" is finel" crafted,with a delicate design etched in elvish characters along the length and across thebow. (/gp)

    154. A short quiver holding sunrods (gp each)

    151. A leather bag containing a blac* sil* shirt with eight silver buttons. (3ag1sp, shirt 0gp)

    15. otion of purple ooze Turns drin*ing pla"er into an ooze for 1d0Q1 da"s. Moucan #a*e up stats for purple ooze creature.

    15. A pris#atic cr"stal which echoes bac* in a deep, #elodious voice ever"word which is said around it two seconds after it has been said.

    15'. An elaborate, whalebone scri#shaw carving of intertwined orbs, each showingthe legend of creation stor" of one of the seven civilized religions, roughl" 14D

    in dia#eter. ('5gp)

    155. A large to#e filled with over one hundred recipes for wild boar, goose, andvenison> written b" Iilan Eester, a for#er ro"al chef (retired). (25gp)

    15. A lovel" ivor"-colored dress of sil* with flowing sleeves. The dress has tin"pearls sewn at the nec*line. (/4gp)

    15/. A cere#onial short spear> ash wood with an iron point. ;even red and threeblue d"ed vulture feathers are attached to the head of the spear. The iron isfluted to whistle through the air, if thrown. (gp)

    150. A large cr"stal vase, silver tri##ed, with a dozen dead roses and so#e

    stagnant water within. (1'gp)

    152. The neverburning torch. A et blac* torch, with an inscription in gold uponits side @6nl" in "our hour of dar*est need will light.D All atte#pts #agicalor otherwise to light the torch will fail, but if the character carr"ing thetorch ever finds hi#self upon the brin* of death, the torch will flare to life.

    14. A fa#ous battle banner, long lost, s#ells badl"

    11. An unhafted a&e head of e&ceptional crafts#anship. t+s faces are inlaid witha faience scene showing a crowd of hu#an villagers throwing a Balfling down a well.

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    1. Troll-rubber boots for enhanced #ove silent

    1. A pinewood tote# pole of the northern barbarians, bearing si& faces (fro# topto botto#) a haw*, a de#on, an el*, a #an, a fo&, and a white dragon. The haw* hasa silver feather on the left side of its face (0gp), the de#on has a gold nose-ring(gp), the el* has copper antlers ('gp), the #an has electru# e"es (gp each), thefo& has a blac* on"& nose (15gp), and the dragon has ivor" teeth (4 teeth worth1gp each). The pole is fifteen feet tall and weighs 44 pounds. ('.5/#, 24./*g)

    1'. A set of dies and ha##ers for #inting the *ings coinage.

    15. ouch of #ushroo#s ?ario the#ed

    1. A scabbard stained the dar* color of rust. An" blade which is placed withinthe scabbard will e#erge covered in a sheen of blood.

    1/. The silver hilt of a sword with a grip of blac* leather. The blade is #issing,or never e&isted to begin with. 6ne night per "ear, however, on the eve of the new"ear, the hilt is possessed of a ghostl" blade allowing it to perfor# its dutiesas a sword once #ore.

    10. ;crea#ing Arrows inti#idate$fear chec*

    12. otion of false bluff drin*er of the potion perceives that the" are ana#azing liar. The" believe that ever" bluff, diplo#ac", and inti#idation chec* the"#a*e for the ne&t 1d' hours succeeds, whether it does or not.

    1/4. A wic*er bas*et with a pair of #in* furs within. (4gp each)

    1/1. A staff that could change into a ha##er and give hi# e&tra strength while itwas in that #ode.

    1/. Eitch+s ?ad ;ac* of 3ats releases swar# of bats

    1/. A tin" to" soldier which #arches ceaselessl" bac* and forth eternall"

    vigilant and pissed off if an"one disturbs.

    1/'. A silver ring shaped into the li*eness of a bull+s head. ('gp)

    1/5. A tin" diora#a #ade of oa* and silver, depicting a prophec" of the last da"sof the world in vivid detail.

    1/. n a worn and deca"ing wall of #ud bric*s, a single blac* bric* polished andperfectl" preserved stands out in star* contrast. f the bric* is pried out andbro*en open, it will reveal a quic*silver core.

    1//. A dozen qualit" daggers in a rolled up rug

    1/0. A rub" the size of a #an+s fist which spar*les and glea#s with the pro#ise ofuntold wealth in the faintest of lights, but which cru#bles to dust upon thelightest touch.

    1/2. A #as* carved to loo* li*e the face of a #an, but which has been fitted forso#ething wholl" other.

    104. A carved wooden #antle, #eant to be #ounted above a fireplace, crafted of ash-wood and stained a #ediu# brown. The left side is carved in i#ages of de#ons andfla#es, the right in i#ages of angels and air. The top is carved into an id"llicforest the#e and has a #oon above the left corner and a sun above the right. This

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    piece weights ust over a hundred pounds. (5gp)

    101. :ead$dried up fe" hanging fro# ceiling

    10. =our half-pound bric*s of co#pressed 3lac* 8otus pollen

    10. A two gallon stone ware ug containing hallucinogenic tree sap s"rup (4 gp)

    10'. A cabinet containing ' glass ars of various #edicinal herbs

    105. 8it#us #agic paper This paper can be used as a standard action b" rubbing iton an obect. t either detects no #agic and can be used again, or changed colorand brightness to reflect the school(s) and strengths of #agic on the obect.

    10. A bowl full of golden apples found in the #idst of ruins which have long beenleft desolate and uninhabited. The" are quite edible and unspoiled. f the" areta*en be"ond the ruins, the" will lose their golden sheen and appear in allrespects as nor#al, red apples. ;o long as the" re#ain within the ruins, however,the" are golden, and will not age or rot.

    10/. Ke-ani#ation bo#b

    100. : vials of hol" water

    102. !oncealed punching dagger-bracer (Assassin+s !reed st"le)

    124. !at-p"thon

    121. Apple of the Cod+s gain rando# abilit" of 1 god aspect at ris* of save vsdeath, then rando# forbidden fruit side effect> abilit" is 1 per da"$54R chancesuccess

    12. 9ear-

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    4. A peg leg inscribed with a pirate+s treasure #ap. The #ap is either false orits treasure has long since been plundered. f "ou wish to provide the !s with atrue #ap, then one #a" be found in the hollow co#part#ent within the leg.

    4'. A sci#itar with a gold and sna*es*in hilt set with a citrine. (144gp)

    45. Kitualistic tattooing *it

    4. ;calpel capable of cutting an" substance

    4/. A bro*en hol" sword, inscribed with the na#e of a legendar" aladin.

    40. 3ac*pac* of effortlessness

    42. Keversible, finel" crafted robes

    14. Kicochet-sling up to ' targets (d' for targets, attac* roll each> firstattac* fail causes ricochet to end unless a tie, in the case of a tie to A! thericochet continuesU)

    11. A + square replica of a castle, in wood, co#plete with ra#parts and #iniatureballistae and to" soldiers. ;cribbled in so#e spots are notes written in draconicthat suggest a plan to assault the castle (@Iill guard here firstD, @?urder holesoverheadD, =ireball this areaD, etcG).t weighs 14 pounds. (5gp)

    1. ;#ugglers boots great for hiding a concealed bac*up dagger or wand

    1. ?echanical #ice which run through the walls of an ancient *eep. The" have doneso for longer than written record can attest. The" see# to be a benign presence lac*ing even the slightest pestilent qualities of their flesh-and-bloodcounterparts and have beco#e an accepted presence here. Eho their creator was,how the" are fueled, and what purpose the" serve (if an") are #"steries which #a"never be solved.

    1'. A rapier in an ornate, electru#-tri##ed steel scabbard wor*ed in swirl-patterns. (Kapier 4gp, ;cabbard '5gp)

    15. A pound of goat er*"

    1. A finel" crafted figurine of a blue dragon, ra#pant, done in wood and painted.(sp)

    1/. The 8ongsword of 3alanced ;u#s. =unctions e&actl" li*e a generic Q8ongsword... e&cept when "ou crit #iss. Then it heals the target for half its #a&hit points.

    10. =our pairs of snow serpent fur felt stoc*ings (4 gp)

    12. =our bars of copper. (gp each)

    4. ;ilver pan$sat"r pipes$flute

    1. A reliquar" containing the bones of an ancient hol" #an

    . A s#all wooden case holding four pairs of fair" wings. ('gp per pair to analche#ist, wizard, or universit")

    . 3allistic =ist Ba##er (Ba##er with each side acting as ballistic fists fro#

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    =allout series)

    '. A s#all cas* of "ellow clothiers+ d"e. (0gp)

    5. A#ulets of inedibilit". An"thing wearing it cannot be seen as food.

    . A piglet

    /. Cold dipped idol of several s*ulls

    0. A large bale of rare furs

    2. 8uc*" !oin Mou #ust have this ite# with "ou for ' hours for it to beco#eattuned to "ou. 6nce attuned, "ou #a" choose the result an" ti#e it is flipped,regardless of who actuall" flips it. ossible co##ands include heads, tails, andedge.

    4. A finel" #ade silver chalice etched in arcane s"#bols (non-#agical). (/gp)

    1. A dia#ond of incredible beaut" which slowl" shifts its color fro# the purestwhite to canar" to blue to blac* and bac* again.

    . The 8iving 8antern, it acts as a decent light source, but it hates woodenite#s and structures and tends to set the# on fire. havenFt decided if it shouldta*e a li*ing to burning cloth. t has so#e ver" curious results, #ostl" involvingvillagers getting angr" at their houses burning or support struts burning downresulting in so#e catastrophic collapse.

    . Balf-full flas* of night#are ale 1 sip % 1d' hours fear chec* per hour> full#easure % 1d' hours horrif"ing hallucinations vs :! save for earl" retire#ent

    '. A crac*ed #as* of tea* wood, colored in (chipped) blue and red paint depictingthe face of a fair" ('sp)

    5. Eaters*in of la#b+s blood

    . A silver brooch depicting a #age+s tower. (This could be a pass for #agicalwards at the #age+s tower, at the :?+s discretion.) (1gp)

    /. Keceipt for deliver" of slaves

    0. A filth" buc*et, bolted to the floor, V full of urine, containing silvercoins, rings and nec*laces worth 04 gp

    2. A tattered, and sadl" unusable, scroll frag#ent, inscribed with a spellun*nown to an" living #age.

    '4. ouch of healing potions

    '1. A 5+ dia#eter wheel of fine, aged cheese

    '. A s#all, heart-shaped to*en carved out of rose-colored sandstone, holding the#ad soul of a princess who was trapped there b" a sorcerer #an" centuries ago. Berbod" re#ains in the hidden ro"al sepulchers of her ho#eland, perfectl" preserved b"ancient #agic.

    '. 7nderworld !urrenc" lead coins> purple roc*s$cr"stals, fair" dust, dragonscales, dna globules (roc*s$capsules with runic understanding of specificcreatures), tall" bones, soul traps$cr"stals

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    ''. Ash of phoeni& in nec*lace choc*er instant revive to wearer (ta*es 14rounds$1 #inute)

    '5. A set of five s#all silver statuettes (each about D tall) consisting of acat, an owl, a falcon, a horse and a griffon. (5gp each)

    '. A one-gallon cas* of :e#on+s Nale Eine> a fier" red wine *nown to be #ade fro#

    hot peppers. (14gp)

    '/. Cold plated idols possession % death penalt"

    '0. KC avelin 5& range, nor#al range 5& d#g, &s range % '&s d#g, &s range %&s d#g, etcG - e&plodes J destro"ed after use e&cept at 5&s or '&s range

    '2. A large copper shield, e#bossed with a (copper) dragon+s head. @

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    '. A straw broo#

    5. A thin #alachite bracelet with a silver clasp. (gp)

    . A 5 lb *eg of iron nails

    /. An elegant puppet theater. Although its wood is brightl" polished and the red

    of its satin curtains is bright and fresh, the hand-painted sign upon its front(reading @The Eondrous ;how of unch and ud"D in carnival lettering) is chippedand faded. f the curtains are opened (using a set of finel" woven pulle" ropeswhich lie inside the theater), the puppets stored in a concealed co#part#ent@bac*stageD will co#e to life and perfor# elaborate shows of their own volition.

    0. ie bo#bs

    2. ;#art 54+ rope obe"s si#ple co##ands, ani#ated li*e sna*e

    /4. A high qualit" sharpening stone

    /1. otion hoeni& Kestorative. The ne&t ti#e the drin*er is reduced to 4 hitpoints, the" deal area fire da#age, and return to full health, onl" happens once.The pla"er has no special *nowledge this is true, but the flavor of the draughtburns their throat but leaves the# feeling oddl" opti#istic. =ire da#age dealtshould be based on circu#stance, but if "ou can get awa" with lots, itFd be the#ost fun.

    /. A pic*le

    /. A life-sized copper and silver statuette of a coc*atrice. (1/gp)

    /'. Bel# cherubic infant e#bellish#ent, e#its confusion spell at will

    /5. Inife vest holds 1d1 *nivesH

    /. L of er*ed #eat

    //. A blood-soa*ed boo*> a partiall" written histor" about a long-lost *eep on theborderlands. The last written page is done in a different hand, and is scrawledwith @The rules have changedHD in large, bold letters. Koughl" a third of the boo*(of 144 pages) has been used. (5gp)

    /0. Ciant spider sil* rope stic*s to #ost surfaces (including oiled gloves)

    /2. A set of wooden wind chi#es which pla"s a different tune depending upon thedirection of the wind which disturbs it.

    04. A life sized copper statue of a fat cat with a#ber e"es. urrs if stro*ed,

    does not detect as #agic.

    01. A bestiar"H

    0. A bright red hooded cape sized for a child, spattered with dried blood. (1gp)

    0. The s*eletal re#ains of a long-dead warrior, wearing a suit of plate ar#orwhich still glistens as if it had been polished "esterda". The na#e of ever"warrior to ever don the ar#or has been inscribed upon the front and bac* of thechest plate, covering nearl" ever" inch of its surface with precisel" written,blac* runes. A carful inspection of the ar#or will reveal that there re#ains roo#

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    for one last na#e.

    0'. A large, bo&ed chess set. All the pieces are s#all, dead pi&ies so#ehow sealedwithin glass.

    05. 3ound Ar#or of the :e#on$=e"$8ich$Ehatever - Cives insane buffs, willeventuall" turn "ou into one of whatever itFs na#esa*e is.

    0. An iron flas* holding a viscous liquid of intense, e#erald-green that s#ellsfaintl" of citrus fruit. The liquid is a concentrated, #agical d"e for clothing andthe li*e, equal to four full barrels of nor#al d"e. f consu#ed, it turns thedrin*er green for a full #onth. (5gp)

    0/. ;elf-incinerating pellets e&tra planar$di#ensional transport$escape topoc*et di#ension with scr"ing$teleportation stone$orb

    00. The re#nants of a #assive door of stone which has been s#ashed into rubble. A#agic #outh which had once adorned the door re#ains intact. As the !s draw near itwill issue its warning @:isturb not this cha#ber, lest the world suffer.D Ehateverthe #outh was set to guard is gone the cha#ber be"ond the bro*en door is e#pt".

    02. A + stac* of 1D & 0D & 1+ plan*s of rare, scented ewel wood

    24. A large, wrought-iron sign crafted to read @3eware of E"vernD in a boldscript. The sign weighs 04 pounds. (/4gp)

    21. 7ncut ewel size of a dwarf+s fist or other incredible size

    2. A tablet of pure gold, inscribed with the core rites and beliefs of avernerable religion. !arful stud" of this tablet, however, will reveal subtle buti#portant differences between these ancient practices and the current practicesof the religion in question.

    2. An oboe-li*e #usical instru#ent #ade fro# a troll+s fe#ur

    2'. A child+s cloth doll with a s#all silver brooch pinned to it in the shape of abutterfl". (3rooch 'gp)

    25. A 5 ft. tall boo*stand in #aple-wood, the front of which is carved into theli*eness of three intertwined fo&es. (gp)

    2. WThe 3o& of :o EantW which #ade an"one loo*ing into the bo& desire whatever itwas that put inside of it. A roc*X The shop*eeper wants it so badl" the"Frewilling to pa" their entire fortune. A spoonX The tavern *eeper is willing to give"ou his daughter.

    2/. Eand !ha#ber fashioned to loo* li*e a scroll case, it contains 1d1 slots tohold wands thin* of it as a circular bandolier for "our ever"da" wizard

    20. A hollow glass sphere of surprising proportions nearl" three #eters across.f it is bro*en those nearb" will catch the barest scent of alien perfu#es, hintingat strange lands belonging to the ancient ti#e when the sphere was first forged andair trapped within it.

    22. A crown of severed, #u##ified fingers.

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    41. A sword of trul" #a##oth proportions. Kesting within a cha#ber #ore thanthirt" #eters long, the sword stretches fro# one end to the other. Ehatevercreature was #eant to wield this #ight" weapon would trul" stagger the i#aginationof a dragon.

    4. 3one crushing #ace critical renders li#b useless> two handed b" an" s#allerthan large

    4. Kabbit-fur #ittens and hat sized for a child. (1gp)

    4'.

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    '. A ring of 8uc*, Q1 on all saves

    5. An ancient #u##" which was given full burial rites and laid within a statel"sarcophagus. Arranged on five pedestals around the sarcophagus are the canopic arsin which the #u##"+s vital organs were placed. Although the #u##" is not of theundead, opening these ars will reveal that its organs continue to function Theheart beats, the lungs fill with air and e#pt" again, and so forth.

    . Ar#or of barbarian raging

    /. :inosaur bacon

    0. Troll calling horn

    2. A #agic *azoo of inti#idation

    4. A large pile of coal. Two s#all, rough dia#onds are hidden near the botto#.(4gp, 5gp)

    1. ?onster presence detecting weapon (Bobbit ;ting, 6rcs$Coblins)

    . Ie" chain with #ultiple t"pes of Ps*eleton *e"s+

    . !ollection of docu#ents with traces of ro"al bloodlines

    '. A telescope of ade and banded with bloodstone. A character loo*ing throughthe telescope sees not the world around the#, but a strange, alien panora#a which nonetheless follows the #otions of the telescope.

    5. A cow

    . A FCod-Bel#etF that e&plained the universe when "ou put it on. t usuall" ustfried "our brain though, s#all chance of enlighten#ent or instant death.

    /. The hol" s"#bol of a god long thought dead and gone.

    0. A large signet ring of gold, wor*ed with a unicorn crest. An" co##oner whodons the ring will suddenl" discover its #etal heated to unbearable levels causing one hit point of da#age per round. Bowever, an"one with noble blood(however slight), or destined to beco#e a noble at so#e point in the future, whodoes the sa#e will suffer onl" a #o#entar" flash of pain (with an acco#pan"ing 1 hpof da#age). The" will find that the unicorn crest has reshaped itself to their ownheraldr", which has also been branded in #iniature for# upon the bac* of thefinger. =ro# this point forward, the" can put on or re#ove the ring at will withoutan" further ill effects.

    2. 6bect of secret door detection$la" out visualization

    '4. Two si&-fingered gloves, along with a #atching seven-fingered glove. The setis #ade of supple blac* leather, and stitched with fine, silver thread.

    '1. A hu#an s*eleton in rotted priest+s robes wearing a ring and nec*lace.(

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    the s*" is clear.

    ''. A horn fashioned fro# the translucent bone of a stor# giant. Those who puttheir ear to the horn hear it whisper the sounds of an un*nown village square.Ehether the village which the" hear is or was a real place is a #"ster" which#a" never be solved. (Twin horn in village square allows co##unication between thetwo).

    '5. Ehale ivor" leg prosthetic

    '. A finel" crafted co#pass of gold and silver, decorated and labelled withornate, dwarven and draconic runes. 6nce ever" 1d' hours it rando#l" changes thecardinal direction to which its arrow points.

    '/. 3lindfold allows co#prehension of ancient written languages

    '0. A quiver of golden arrows, The" are devoid of supernatural properties, butdespite their unusual co#position will perfor# as nor#al arrows would.

    '2. A s#all, brown glass ar, sealed with wa&, with a gra" dust inside. A whitelabel is affi&ed to the ar, and reads @Zo#bie :ustD in a sha*" script. (t iszo#bie dust. Nalue gp)

    54. A s#all bag of saffron. (gp)

    51. A five gallon cas* of us* brand".

    5. ulsating organ of leviathan (is sac*$cloth)

    5. 9igh-indestructible scroll case leviathan ivor", ewel encrusted, de#onpaintings on side scraps of scroll inside

    5'. Triple Pbarreled+ crossbow

    55. Buge unbrea*able leaf fro# Tree of Ada#ant

    5. A gear-driven ships navigational calculator enclosed in a ewelwood bo& (5444gp)

    5/. ;e#i-reliable 3lindfold of Trap Awareness, sends shivers down the wearer+sspine when traps are near or at rando# ti#es.

    50. A clairseach harp in the st"le of the northern barbarians, but crafted with anelegance which suggests the decadence of a great civilization. ts strings areal#ost too fine to be perceived with the na*ed e"e, and when the" are pla"ed the"resonate with the force of a full orchestra.

    52. Eith an elegant hinged case of blac* on"&, the characters find a set of

    #asterwor* ga#ing darts. Although useless for co#bat, the darts will give a Qs*ill chec* bonus to an"one using the# to pla" a ga#e of darts (due to their superbbalance and construction).

    4. A scroll detailing the bound service of two #en-at-ar#s sworn to si& #onths ofservice.

    1. ?agic =[[* Mou firewor*s

    . The curse of the gauntlets was that no #agic would ever help "ou, beneficialor baneful and an"thing "ou were in contact with would lose its #agical properties

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    while "ouFre touching it. found out the contact one when visiting fl"ing #agestower. was no longer welco#e there, but with certain classes the gloves areprett" sweet even considering the downside. i.6h also the curse had a ver" specific

    trigger, the gauntlets could onl" be re#oved if "ou cast re#ove curse on the#and then had a chaotic neutral halfling pull the# off of "ou with theintention of stealing the#. even if "ou hac*ed "our ar#s off and then hadregeneration cast on "ou "our hands would grow bac* with the gauntlets onthe#.

    . L of raisins

    '. A stuffed falcon, tattered with age, with blac* on"& e"es. (6n"& value 5gpeach)

    5. A blood-stained dress which, despite being found in ruins which have lainundisturbed for centuries, is still a vibrant, stunning blue.

    . A to*en$*e" designed to deactivate all traps within the dungeon, requiresactivation at securit" bo& in secret depths of deepest part of dungeon

    /. An owlbear costu#e.

    0. A life-size basalt statue of a raven. (5gp)

    2. Clobe of nvulnerabilit" (tFs a snowglobe. 9ot even the gods the#selves candestro" it.)

    /4. A char# of twisted blac* obsidian. Touching the char# unleashes strange,ghostl" visions fro# a strange and alien world utterl" different in ever"particular, but eeril" si#ilar to our own world in its broad scope and for#.

    /1. ' cera#ic canopic ars, holding the sto#ach, intestines, lungs, and liver of along-ago #onarch.

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    co#ponent #aterials he had la"ing around his tower, he created a s#all cubeand gave it sentienc". t was able to co##unicate telepathicall" with an"onewho #ade a lin* with the cube.ii. 7nfortunatel", the wizard eventuall" died and the cube beca#e lonel".7nable to travel and find a new friend, the cube si#pl" sat there and waitedfor an"one to co#e along.iii. An"one seeing the cube would be co#pulsed to be with the cube and haveit in their possession. 7pon holding the cube, the" would feel the need to

    *eep it with the# at all ti#es, and protect it as if it were their own child.8ittle b" little, the connection between the cube and itFs possessor wouldgrow, until the two would be inseparable.

    01.

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    22. A 1 quart ar of rare purple snail d"e

    '44. A s#all colored-glass window depicting the crowning of the first *ing. (14gp)

    '41. A scroll that when signed with blood would enter the participant into anassassin ran*ing s"ste#. 7pon the scroll was also an arrow that alwa"s pointed tothe assassin that was a ran* above "ou. The goal is to reach ran* 1 for a single

    wish however the onl" wa" to gain a ran* is to *ill the assassin above "ou. TheKan* is infa#ous and well paid for their trade so strong assassins are alwa"swaiting for a ran* opening.

    '4. A large, ornate field tent such as a lord would have, roo# for 1 persons

    '4. ;croll of !ursed Cibberish :! save of can onl" spea* gibberish

    '4'. Torches infused with fragrance

    '45. Kope-fruit

    '4. A pair of steel flas*s, sealed with wa& bearing the s"#bol of ;t. !uthbert.(Bol" water, 5gp each)

    '4/. A si& foot long s#o*ing pipe #ade of ivor", possibl" a narwal horn, carved toloo* li*e a twisting serpent.

    '40. oz bottle of #ineral oil

    '42. An ornatel" carved quarterstaff of tea*wood. The end is carved into theli*eness of a dragon+s head, with (painted red) fla#e issuing fro# its #outh andthe butt end carved into an entwining serpent-li*e tail. (5gp)

    '14. A leather string holding 11 silver shuri*en. (gp each)

    '11. A wooden leg, carved to appear as a standing leopard with green agate e"es.

    (Agates 'gp each> the whole leg, with e"es 14gp)

    '1. A tower shield of bronze, cast into the li*eness of a chi#era+s heads andena#eled to provide the appropriate colors. (05gp)

    '1. :ragon bal# reduced heat da#age

    '1'. An ancient dec* of cards with five suits clovers, swords, clubs, hearts, anddragons.

    '15. A large to#e bound in thic* bison-hide that is a co##on-orcish languagepri#er, as well as a pri#er on orcish culture. The author of the pri#er, :ariusEoodherd, see#s to have added a lot of infor#ation on orcish heraldr" and politics,

    as well. :arius spent al#ost twent" "ears a#ongst the orcs of the north, andeventuall" #arried an orc before being *illed a score of "ears ago in a rivaltribe+s a#bush. Access to this boo* allows a Q circu#stance chec* on spea*ingorcish, *nowledge of orcish histor" and heraldr", and on diplo#ac" chec*s whendealing with orcs. (24gp)

    '1. A silver-headed heav" #ace, the head of which is shaped into the li*eness of ara#+s head. (24gp)

    '1/. A finel" #ade 14+ & 1+ wool floor rug. The center of the rug depicts a sceneof siege warfare. A Balfling is being flung over a cit" wall b" a trebuchet.

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    '10. A battle pennant, triangular in shape, of a blac* dragon on red sil*. Thestaff is a silver-tipped lance. (ennant 4gp, 8ance 5gp)

    '12. A luc*" rabbit+s foot which hangs fro# a golden chain. Although separated fro#the rest of the rabbit, the foot #agicall" lives on t will respond to touch,bleed if inured, and so forth.

    '4. Kust-dust 3o#b #etallic eating dust

    '1. Throwing A&e of Appendage ;evering critical % appendage severed

    '. A cane of the purest white ivor", decorated with ruins un*nown to #odernscholars, and topped with a handle of polished a#ber. Trapped within the a#ber is astrange creature unli*e an" the !s have ever seen before.

    '. A bearer-order allowing the possessor to ta*e ownership of a dozen slaves fro#Zoealage the flesh-#onger

    ''. : springs of #istletoe

    '5. An ornate bo& containing cor*ed vials of different diseases

    '.

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    '0. 3lood" 3urden -

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    '54. A co#pass that, once per wee*, turns all living creatures due north within a54 foot radius.

    '51. A pill that, when swallowed, per#anentl" #a*es the user see ever"thing inphoto negative.

    '5. A cubic foot of hu#an blood that, when #elted, reveals a chalice which is will

    instantl" freeze an" blood put into it.'5. Bo#eward 3ind tFs a golden ring, with four ge#s. The Bo#eward 3ind has fourdifferent functions Inow :irection at Eill, ?ove half "our #ove#ent as a swiftaction at Eill, ?ar* 8ocation 1$wee* and =ind ?ar*ed 8ocation $da". True ;tri*e1$da"

    '5'. Ascending Kings of the ;caleThese rings are used b" the Ascendant 6rder of the ;cale (a*a. !ult of the :ragon)as training aids for initiates. :uring their training, each initiate chooses adragon the" share an affinit" with. The ring adds a new bond #i#ic*ing thepersonalit" of the dragon. An initiate beco#es eligible for leadership in the 6rderwhen the" fulfill their bond. 6nce put on, this ring cannot be re#oved until thepla"er successfull" role-pla"s its bond. Ehen an opportunit" to fulfill the bondoccurs, the character #ust #a*e a !BA save (:! 14) or be co#pelled to fulfill thebond.

    Ce#stone :ragon 3ondKub" Ked ;o#eone challenged #" authorit". #ust brea* their spirit.earl Ehite ;o#eone crossed #e. #ust *ill the#.6n"& 3lac* ;o#eone wronged #e. #ust #a*e the# suffer.;apphire 3lue ;o#eone insulted #e. The" #ust fall in #" shadow.

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    telescopic. The" gain Q4 to vision-based erception chec*s at distances greaterthan 144 "ards, but this #odifier beco#es -4 at an" distance closer. Ehen#odif"ing the :! of a erception chec* for distance, this characterFs rangeincre#ent is treated as '4 feet instead of 14 feet. =or the purposes of #eleerange, the character is treated as if the" were blind.The potion lasts for several hours and the pla"ers often find the# in watch postson the outs*irts of the barbarian wastes. 6ne guard uses the Wbinocular visionW andta*es the long view, while two support guards *eep watch for closer targets.