"codesign tools and techniques” - alessio ricco

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Page 1: "Codesign Tools and Techniques” - Alessio Ricco
Page 2: "Codesign Tools and Techniques” - Alessio Ricco

CO-DESIGNtools and techniques

@alessioricco1

Page 3: "Codesign Tools and Techniques” - Alessio Ricco

WHAT IS CO-DESIGN

➤ Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable(wikipedia)

photo from https://feeoonah.wordpress.com/2

Page 4: "Codesign Tools and Techniques” - Alessio Ricco

THE POINT OF VIEW OF CONSULTANCY

➤ “How can consultants and organisational members concrete conversations about the way the consultancy process can be structured and sequenced to facilitate new patterns of meaning making and actions?”

Dialogic Organisation Development: Theory and Practice of Transformational Change (Ed: Bushe, Marshak)

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Page 5: "Codesign Tools and Techniques” - Alessio Ricco

WHO

➤ all the stakeholders could be actively involved in the design process

➤ designers

➤ IT people

➤ marketing

➤ users

➤ citizens

➤ etc..

photo (CC) Stuart Rayner, St. Helens4

Page 6: "Codesign Tools and Techniques” - Alessio Ricco

WHY

➤ INNOVATIONthe designer will see things from different points of view and it’s lead to create things in different ways, with different approaches, materials and people

photo from https://flexhousing.wordpress.com/flex-dundee-workshop/5

Page 7: "Codesign Tools and Techniques” - Alessio Ricco

WHY

➤ INNOVATION

➤ USER CENTRED APPROACH the user expertise, skills and experience are fundamental and valuable parts of the design process

photo from https://flexhousing.wordpress.com/flex-dundee-workshop/6

Page 8: "Codesign Tools and Techniques” - Alessio Ricco

WHY

➤ INNOVATION

➤ USER CENTRED APPROACH

➤ DEMOCRATICusers, stakeholders, designers have the right to partecipate in the process because they are involved at different level

photo from https://flexhousing.wordpress.com/flex-dundee-workshop/7

Page 9: "Codesign Tools and Techniques” - Alessio Ricco

THE POINT OF VIEW OF STAKEHOLDERS

➤ Co-design is aimed at developing a sense of joint ownership regarding the specific project, since various stakeholders have voice in the process.

Dialogic Organisation Development: Theory and Practice of Transformational Change (Ed: Bushe, Marshak)

8

“We own what we create”

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WHERE

➤ the venue depend by the co-design activity itself, the number of participants, the material and equipment availability (whiteboards, printers, post-it, tables, etc…)

photo from https://flexhousing.wordpress.com/flex-dundee-workshop/10

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PREPARING THE WORKSHOPMaking Things Works

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ORGANIZATION CHECKLIST:

➤ define the purpose

➤ who will attend? who they are? how should they be selected?

➤ how they expect?

➤ how participatory should it be the workshop?

➤ how long should be the co-design activity?

➤ programme planning

➤ language, language differences, interpreters, cultural differences

➤ logistic, how to manage transport

➤ material and equipment

➤ outputs: video, prototypes, reports

➤ follow-up: how and who

➤ food, special needs

➤ cultural awareness

➤ all the things that are not in this list :)

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FACILITATORmake things easy

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FIND YOUR OWN STYLE MIXING 3 DIFFERENT DELIVERY STYLES:

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lecturer trainer facilitator

characteristic

➤ up front style ➤ expert ➤ good public speaker ➤ no flexibility in group

change

➤ 60/40 front/moving ➤ not necessary the

expert ➤ exercises and demo ➤ more flexible

➤ move around ➤ only facilitation

skills ➤ 30/70 verbal,

exercises ➤ absolutely

interactive

material projector, slides, videovisual aids and flinchers,

handbook for participants

wide range of visual, audio and kinaesthetic

materials

model➤ imparting knowledge ➤ little hands on ➤ questions at the end

➤ sharing knowledge ➤ hands on sessions ➤ questions at the end

of sessions

➤ sharing experience and skills

➤ mostly hands on ➤ questions, questions,

questions

How to run a great workshop - Nikki Highmore Sims, Pearson-Prentice Hall

Page 16: "Codesign Tools and Techniques” - Alessio Ricco

FACILITATOR SHOULD:

➤ show respect

➤ establish rapport

➤ abandon preconceptions

➤ hand over the stick

➤ watch, listen, learn

➤ learn from mistakes

➤ be self-critical and self aware

➤ be flexible

➤ support and share

➤ be honest

15

Young people and sexual Health Project, Department of public health medicine, University of Hull, 1995

Page 17: "Codesign Tools and Techniques” - Alessio Ricco

ICEBREAKINGHow to start with no embarrass

photo from http://explorenorth.com/16

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WARMUP CHECKLIST

➤ be relaxed and smile

➤ ask people to help you (chairs, tables, badges, etc..)

➤ ask them to express their expectations

➤ objectives definition/presentation, discuss them

➤ mutual introductions

Page 19: "Codesign Tools and Techniques” - Alessio Ricco

“INTRODUCE YOURSELF”some examples of great introduction games

18 photo by reddit

Page 20: "Codesign Tools and Techniques” - Alessio Ricco

ASK THE PARTICIPANTS TO

➤ stand up, introduce themselves and tell….(their breakfast, the last thing they read before the workshop, etc…)

➤ walk around the space and greet, shaking hands and introduce themselves

➤ find an inspiring object from their place and bring it to the workshop, explaining why it’s so important for them

➤ introduce themselves using a hourglass or keeping a match in their hands

Page 21: "Codesign Tools and Techniques” - Alessio Ricco

GROUPINGhow to find the perfect mix

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Page 22: "Codesign Tools and Techniques” - Alessio Ricco

SOME TIPS FOR A GOOD GROUP BUILDING

➤ create homogeneous groups per gender, age, skills, company functions, etc.

➤ ask participants to avoid to group with friends, colleagues, relatives, etc.

➤ create common interests groups

➤ create matchmaking games(eg: give each participants a puzzle piece and make them find their counterparts)

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Page 23: "Codesign Tools and Techniques” - Alessio Ricco

EXAMPLE: CODESIGN JAM

➤ N groups of 5 participants maximum

➤ each group must have a developer, a designer and three other participants with different background and skills.

➤ take N postcards (each for group), cut each of them in 5 pieces

➤ put the pieces in 3 jars, one jar for developers, one for the designers and one, bigger, for the other participants

➤ the smaller jars contains N pieces, each one from a different postcard, the bigger one contains N*3 pieces

➤ each participant should take a piece from the right jar and find the right counterpart

22 photo by clipartpanda.com

Page 24: "Codesign Tools and Techniques” - Alessio Ricco

ACTIVITIESsee the world with different eyes

23 photo by reddit

Page 25: "Codesign Tools and Techniques” - Alessio Ricco

THREE ACTS

Open

Divergent

AIdeas

& Informations

Page 26: "Codesign Tools and Techniques” - Alessio Ricco

THREE ACTS

Open Explore

Divergent Emergent

AIdeas

& Informations

Experiment &

Test

Page 27: "Codesign Tools and Techniques” - Alessio Ricco

THREE ACTS

Open Explore Close

Divergent Emergent Convergent

A BIdeas

& Informations

Experiment &

Test

Decision &

Action

Page 28: "Codesign Tools and Techniques” - Alessio Ricco

4 DIFFERENT KIND OF GAMES ACTIVITIES

➤ core activities(that work well in any situation)

➤ opening activities(to use for generating ideas)

➤ exploring activities(working with generated ideas, finding serendipity)

➤ closing activities(prioritization,voting and comparison)

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Page 29: "Codesign Tools and Techniques” - Alessio Ricco

4 DIFFERENT KIND OF GAMES ACTIVITIES

➤ core activities(that work well in any situation)

➤ opening activities(to use for generating ideas)

➤ exploring activities(working with generated ideas, finding serendipity)

➤ closing activities(prioritization,voting and comparison)

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Page 30: "Codesign Tools and Techniques” - Alessio Ricco

CORE GAMESevergreens

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Page 31: "Codesign Tools and Techniques” - Alessio Ricco

AFFINITY MAP

ask a question, collect the answers, create affinity clusters

Page 32: "Codesign Tools and Techniques” - Alessio Ricco

Mario Rossi - Sviluppatore

SEEING

SAYING

DOINGFEELING

HEARING

vede il monitor

parla un linguaggio incomprensibile

parla di telefilm e cose pop molto di nicchia

sta in un open space rumoroso, ma non sono i suoi colleghi a parlare ad alta voce

se possibile ascolta musica nelle cuffie mentre lavora

ride o impreca da solo

vede la sua scrivania disordinata e piena di junk food e cartacce

scrive una applicazione strategica per la società oppure installa driver e antivirus ai colleghi. oppure entrambe le cose. chatta con i colleghi.

si sente frustrato. potrebbe fare di più ma all’azienda questo non interessa e lo impiegano male

“è meglio non coinvolgere il reparto ICT perchè è troppo lento, ci blocca le attività, non è agile nelle decisioni”

viene interrotto da colleghi che chiedono qualunque cosa

RTFM!

LOL!

EMPATHY MAP

Page 33: "Codesign Tools and Techniques” - Alessio Ricco

OTHER POSSIBLE GAMES

➤ card sorting

➤ storyboard

➤ dot voting

➤ 7P Framework(Purpose, Product, People, Process, Pitfalls, Prep, Practical Concerns)

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Page 34: "Codesign Tools and Techniques” - Alessio Ricco

OPENING GAMEShow to facilitate the divergent stage

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Page 35: "Codesign Tools and Techniques” - Alessio Ricco

STAKEHOLDER ANALYSIS

mapping the stakeholders in a grid using “power” and “interest” as measure

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COVER STORYthink the future of your organisation and visualise it

35 photo by https://wiki.library.ucsf.edu/display/EdTechStrategic/Our+Work

Page 37: "Codesign Tools and Techniques” - Alessio Ricco

EXPLORATION GAMEShow to facilitate the emergent stage

36 photo by reuters

Page 38: "Codesign Tools and Techniques” - Alessio Ricco

BLIND SIDEdisclose and discovery information that can impact success in the company

37 photo from gamestorming.com

Page 39: "Codesign Tools and Techniques” - Alessio Ricco

3838ELEVATOR PITCH

Page 40: "Codesign Tools and Techniques” - Alessio Ricco

3939

BUSINESS MODEL CANVAS

Page 41: "Codesign Tools and Techniques” - Alessio Ricco

OTHER POSSIBLE GAMES ACTIVITIES

➤ world cafè

➤ open space

➤ Affinity map

➤ etc, etc..

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Page 42: "Codesign Tools and Techniques” - Alessio Ricco

CLOSING GAMEShow to facilitate the convergent stage

41 photo from Reservoir Dogs

Page 43: "Codesign Tools and Techniques” - Alessio Ricco

4242PRIORITISATIONphoto from asynchrony

Page 44: "Codesign Tools and Techniques” - Alessio Ricco

4343

ETHOS, LOGOS, PATHOSevaluate your value proposition using the three elements of the aristotelian rhetoric

Page 45: "Codesign Tools and Techniques” - Alessio Ricco

4444

WHO, WHAT, WHENwho what when done?

Page 46: "Codesign Tools and Techniques” - Alessio Ricco

OUTPUTS

45 photo from Reservoir Dogs

Page 47: "Codesign Tools and Techniques” - Alessio Ricco

SOME OUTPUT EXAMPLES

➤ pictures/flipchart produced during the co-design activities

➤ prototypes

➤ storyboards

➤ models

➤ video, animations

➤ 3d prints

➤ software prototypes

➤ etc, etc..

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Page 48: "Codesign Tools and Techniques” - Alessio Ricco

4747STORYBOARD-FOTONOVELA

Page 49: "Codesign Tools and Techniques” - Alessio Ricco

4848 PROTOTYPE

Page 50: "Codesign Tools and Techniques” - Alessio Ricco

4949 SKETCHING

Page 51: "Codesign Tools and Techniques” - Alessio Ricco

PARTICIPATORYWORKSHOPS

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Page 52: "Codesign Tools and Techniques” - Alessio Ricco

GAMESTORMING

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Page 53: "Codesign Tools and Techniques” - Alessio Ricco

HOW TO RUNA GREAT

WORKSHOP

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CODESIGN JAM ROMA

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www.codesignjam.it

Page 55: "Codesign Tools and Techniques” - Alessio Ricco

CODESIGN JAM ROMA MATERIAL

➤ improclinic: test your prototype using improv actors (featuring “I Bugiardini”)www.youtube.com/watch?v=k7slbhtdm5E

➤ service design resourceshttp://www.codesignjam.it/le-nostre-jam/global-service-jam-2013/risorse-sul-service-design/

➤ faces and emotions from the codesign jam https://vimeo.com/29001980

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5555

IMPROVE-UXphoto from asynchrony

Page 57: "Codesign Tools and Techniques” - Alessio Ricco

@alessioricco https://it.linkedin.com/in/alessioricco

Thank you!