clash of the dragons
DESCRIPTION
Dota 2 Custom Map ProjectTRANSCRIPT
Clash of the Dragons is a 2 line Dota 2 map, where players can choose famous Dota heroes and build their skills anyway they want based on
the 8 skill schools avaible.
There are 2 creep lines instead of 3, guarded by player towers that can
be upgraded(3 upgrade levels). Creeps can also be upgraded so spent your gold wise!
At the beginning of the game, in addition to choosing hero, each player must pick their skill school and their hero’s primary attribute (Agility,
Strength, Intelligence ). After he does so he has 2 skill points to invest.
He can either invest both skill points in his basic status or unlock 1 skill from his skill school.
In Clash of Dragon‘s in addition to gold, each team can receive team points that can be used in upgrading their buildings and creeps.
Team Points can be received for:
Picking up runes – 100 points
Killing enemies team member – 100 points
Breaking enemies killing spree – 200 points
Dewarding – 100 points
Killing Rosh – 300 points
Free points every 5 minutes – 50 points.
Donating gold 100 – 50 points
Damage Attack Range
Attack Speed
Health Points
Vission True Sight Vission
Armor Special Upgrade Cost
Towers basic
100-120 500 1,5 sec.
1300 1300 80 20 Glyph 4 seconds
-
Towers level 2
120-150 550 1.2 sec.
1500 1400 850 22 Glyph 5 seconds
1000 TP
Towers level 3
150-180 600 1 sec. 1700 1500 900 25 Glyph 5 seconds
Flak canon 3 seconds
1500 TP
Towers level 4
160 - 190 700 0.90 sec.
1800 1700 950 28 Glyph 6 seconds
Floak canon 4 seconds
2500 TP
Towers level 5
180 - 200 750 0.80 sec.
2000 1800 1000 30 Glyph 7 seconds
Floak canon 5 seconds
3000 TP
Tower upgrades
Creep Upgrades
Level Health Health Regen
Mana Damage Armor Speed Attack Range
Upgrade Cost
Mellee Creep 1
550 0.4 0 18 - 24 2 315 100 -
Mellee Creep level 2
700 0.5 0 26 - 38 3 320 100 3000 TP
Mellee creep 3
900 0.6 0 45 - 75 4 325 100 5500 TP
Mellee Creep 4
1200 0.7 0 80 - 100 5 330 100 8000 TP
Ranged Creep level 1
300 1 500 21-26 0 315 450 -
Ranged Creep level 2
500 1.5 500 28 - 34 1 320 480 3500 TP
Ranged Creep level 3
700 2 500 2 325 500 6000 TP
Ranged Creep 4
1000 2.2 700 130 - 135
3 330 550 10000 TP
Siege 1 500 - - 35 - 45 0 315 600 -
Siege 2 600 - - 50 - 65 0.5 320 650 3500 TP Siege 3 700 - - 70 - 85 1 325 700 5000 TP
In Clash of Dragons all items are divided into different tiers that have some restrictions:
– secret Shop items with no restriction.
– basic items, with no restriction.
– item upgrades. Player can carry only 5 rare items in his
inventory.
– player can have only 4 mythical items in his inventory.
– player can have only 2 legendary items. Only 1 legendary item of the same name can be used in team.
– Only 1 Immortal item of the same name can be used in
game. Player can only have 1 immortal item in his inventory.
800 gold
Gives chance to deal critical damage
Crit chance: 10% Crit damage: 40%
750 gold
+8 damage +2 Armor
250 gold
Throws a dager that deals 40% damage.
3seconds
1050 gold
+6 Strength, +3 Agility +3 Intelligence +9 Damage, +1
Armor
gives +2 armor and 0.75 hp regeneration within 900 radius for
allies
. 995
gold
+3 Strength +3 Agility +6 Intelligence+9 Damage + 1
Armor
: Gives +1 armor and +0.85 mana regeneration to all allies
within a 900 radius.
725 gold
Gives bonus attack damage against non-hero units, based on whether
the equipped hero is ranged or melee. Attack Damage Bonus (melee): 50%
Attack Damage Bonus (ranged): 25%
Throws an axe that deals 60% damage and stuns target for 0,85
seconds. 5 seconds
1220 gold
+6 Agility , + 6 armor
Chance to block 50% damage (blocked Damage 30
melee, blocked damage ranged 15)
20% chance to return 80% damage to the attacker
1480 gold
+12 Strength, +12 Agility, +12 Intelligence, +9 Damage
Grants +3 Agility, + 3 Intelligence + 3 Strength to allies
around 900 radius
1265 gold
+6 Strength, +6 Agility, +6 Intelligence, +5 Armor
Gains charges (max 20) based on enemies using
abilities in a nearby area. When activated, charcges restores health and mana
based on the number of charges (Health and Mana Restored per Charge: 15)
stored for allies around 900 radius. 20 seconds
Gives +2 armor to all nearby allied units
(Tranquil Boots + Talisman of evasion +
Recepe 450) 3250 gold
+12 HP regeneration, +4 Armor, +90 Movement speed, + 25
% Evassion
Grants +15% evassion for allies 700 radius
around the caster, while caster looses 15% or his evasion. 10
seconds. 20 seconds.
1920 gold
+50% Mana regeneration, +6 Agility , + 13 armor
20% chance to return 80% damage to the attacker
Damage Block: Chance to block 50% , blocked Damage 30 melee,
blocked damage ranged 15 900
Increases casters movement speed 100% and Critical
Damage 100% for 5 seconds while reducing it’s armor by 13 points. Cooldown
: 25 seconds
2650 gold
+5 HP regeneration,+125% Mana regeneration, +10 Damage
– realeases shockwave that grants true sight vission
around the caster while stunning invisible enemies for 2 seconds. Stunned
targets are slowed by 15 % after the stun.
10 seconds 1500 45 seconds
5 seconds
2700 gold
+26 damage Crit chance: 10%, Crit Damage 80% + 2 Armor
- can be activated when caster HP drops bellow 10 %.
While Active gives attack speed + 30 and increases casters damage 20% while
granting 100% imunity to magical and physical damage. Caster is stunned for 2
seconds after Final Effort duration ends. 5 seconds 40
seconds
4970 gold
+ 8 Armor,+12 Intelligence, +75% Mana regeneration, +25
Damage, +10 Attack speed, +6 Strength, +6 Agility, +6 HP regeneration
Releases a weakening blast that increases magic damage
enemies take while also reducing their movement speed by 15%. Lasts 16
seconds. 1000 900 :
25 % 15 % 16 seconds 25
seconds
2100 gold
+250 HP +4 Armor +75 Movement speed +12 Hp
Regeneration, +4 Armor + 80 movement speed
(Channeled) – causes healing over time for all friendly units
and buildings in the area.
10 seconds 700, 40
2380 gold
Lifesteal: 15%, +12 Strength, +12 Agility, +12 Intelligence,
+9 Damage
Dark Ritual – While Dark Ritual is active instead of HP caster
steals enemies mana 15%, 10 seconds 36
seconds
3525 gold
+11 Strength, +11 Agility, +11 Intelligence, +3 Damage
(Melee): 12%
(Ranged): 4% 3 900
(6 charges) : Curses targets to run
towards caster while reducing their movement speed by 40% and armor by 10 .
6 seconds 800 900
3650 gold
+10 Intelligence +4 HP regeneration +24 Damage
+55 Movement speed
Pushes any target unit 600 units in the direction it is
facing. Double click to self-cast. 15 seconds
4550 gold
4080 gold
+ 2 Armor , Lifesteal 25%, +12 Strength, +12 Agility, +12
Intelligence, +28 Damage + 10 Attack Speed
Radius: Duration: Cooldown:
Gives the wielder a chance to block damage from
each incoming attack based on whether the equipped hero is melee or ranged.
A: Default win
Game can be won the same way like a regular DOTA2 game, the difference
is that when players destroy enemy Ancient AI controled beast spawns
that needs to be killed in order to win the game.
If Ancient is destroyed faster than 60 minutes beast will spawn weaker and easier to kill.
B: Clash of the Dragons
When game clock hits 60 min both Ancients will turn into Beasts that
will start to run towards each other, to fight in their final battle. Team, who‘s beast survive the duel, wins the game. At 60 min beast spawn
with their full power.
C: Waste of Souls
Both teams have limited number of respawns, 66 in total. Team that wastes its respawns loses the game.