ciaran, patrizia and anakaisa's game concept

16
Marketing Ass

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Post on 24-Jun-2015

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final exercise work

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Page 1: ciaran, patrizia and anakaisa's game concept

Marketing Ass

Page 2: ciaran, patrizia and anakaisa's game concept

Marketing AssBrad is a Marketing Executive at ‘WeSellCrap Inc’ He’s eager to the point of desperation to get a seat on the company board. He’ll flatter & befriend allies, yet ruthlessly sacrifice them as soon as they become a liability to his ambitions.

A mobile shooter game with a twist, forget the bullets, your weapons are slick marketing-speak & deadly boardroom politics. A game exploring the fine corporate line between confidence & fear, shamelessness & shame.

Page 3: ciaran, patrizia and anakaisa's game concept

You control Brad in his efforts to climb the Corporate Ladder

Page 4: ciaran, patrizia and anakaisa's game concept

Key Features

• Various levels of play

• Low intensity play - office politics - try to be the most popular with the most popular & powerful colleagues - casual minigames

• High intensity play - marketing meetings - competing with other characters for the boss’s favour

• Bonus levels - aiming kisses at the boss’s ass - elbow others out of your way

Page 5: ciaran, patrizia and anakaisa's game concept

Pep TalkImprove your Popularity amongst your TeamTry to fathom the complex group dynamics

Page 6: ciaran, patrizia and anakaisa's game concept

Genre

• Simple point and click shooter game

• Concept started off as an FPS (first person shooter) with a twist

• Entertaining, Humorous & Satisfying

• Educational - there are some morals in there somewhere

Page 7: ciaran, patrizia and anakaisa's game concept

Platform

• Open issue - platform undecided - current prototype favourites are:

• Mobile - casual fun on the go!

• simple single-button interaction or push-the-right-button interaction

• Web for less spectacular but more customisable experience

• simple point and click interaction

• sell to big companies $$$

Page 8: ciaran, patrizia and anakaisa's game concept

Key Mechanics• Keep the rhythm (like Guitar Hero or Ratchet &

Clank alien level)

• Keep various rhythms, and prioritise most important for your needs

• Agree with the boss before others

• Be quick to agree with or interrupt your opponent’s rhythm and take back the spotlight

• Hidden information - know other characters’ corporate status but not your own - assess yourself

Page 9: ciaran, patrizia and anakaisa's game concept

Stun your OpponentKeep the rhythm, time clicks with the ‘blahs’ and turn your sharp worded wit on Mr.Smug

Page 10: ciaran, patrizia and anakaisa's game concept

Stun your OpponentYour words decimate him

Mr.Smug loses his hold on his allies

Page 11: ciaran, patrizia and anakaisa's game concept

Stun your OpponentVictory is yours!

Mr.Smug’s allies now respect & fear you!

Page 12: ciaran, patrizia and anakaisa's game concept

Concerns

• Careful targeting of audience & localisation

• Such a game would be unacceptable in some countries & for some cultures

• Interaction & game mechanics would have to be modified for different cultures - for Far East cultures the interaction would have to be more subtle and handled with respect

Page 13: ciaran, patrizia and anakaisa's game concept

More Possibilities

• What other type of levels could be part of this game:

• The sales pitch

• The Reward

Page 14: ciaran, patrizia and anakaisa's game concept

Sales Talk

Convince the WeSellCrap Inc.

Management they need your ideas

Page 15: ciaran, patrizia and anakaisa's game concept

The Hard SellAs you Level Up things get tougher

Page 16: ciaran, patrizia and anakaisa's game concept

It was Worth It!The boardroom seat is yours!but you’re not yet the CEO....