character sheet lvl1monk
TRANSCRIPT
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HD TYPE
SKILLS
APPRAISE♦
AUTOHYPNOSIS
BALANCE*♦
BLUFF♦
CLIMB*♦
CONCENTRATION♦
CRAFT♦
DECIPHER SCRIPT
DIPLOMACY♦
DISABLE DEVICE
DISGUISE♦
ESCAPE ARTIST*♦
FORGERY♦
GATHER INFO♦
HANDLE ANIMAL
HEAL♦
HIDE*♦
INTIMIDATE♦
JUMP*♦
KNOWLEDGE
LISTEN♦
MOVE SILENTLY*♦
OPEN LOCK
PERFORM♦
PSICRAFT
RIDE♦
SEARCH♦
SENSE MOTIVE♦
SLEIGHT OF HAND*
SPELLCRAFT
SPOT♦
SURVIVAL♦
SWIM*♦
TUMBLE*
USE MAGIC DEVICE
USE PSIONIC DEVICE
USE ROPE♦
Skills in italics are psionics related.
* Armor check penalty, if any, applies. (Double penalty for swim.)
♦ Denotes a skill that can be used untrained.
OFFENSE
DEFENSE
ABILITY
MODIFIER
ENHANCEMENT
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
+ + + +
ABILITY
MODIFIER
ENHANCEMENT
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
= + + + +
DAMAGE CRITICAL RANGE/REACH
ATTACK BONUS
WEIGHT
WEAPON
SIZE TYPE
SPECIAL
PROPERTIES
DAMAGE CRITICAL
ATTACK BONUS
WEIGHT
WEAPON
SIZE TYPE
SPECIAL
PROPERTIES
DAMAGE CRITICAL
ATTACK BONUS
WEIGHT
WEAPON
SIZE TYPE
SPECIAL
PROPERTIES
AC
ARMOR
BONUS
SHIELD
BONUS
DEXERITY
MODIFIER
BASE
AC
SIZE
MODIFIER
= + + + +
NATURAL
ARMOR
DEFLECTION
BONUS
MISC.
MODIFIER
+ + +
ENHANCEMENT
BONUS
+
MAX DEX BONUS CHECK PENALTY
ARMOR BONUS
SPEED
ARMOR
WEIGHT TYPE
SPECIAL
PROPERTIES
MAX DEX BONUS
CHECK PENALTY SPELL FAILURE
SHIELD BONUS
SPEED
SHIELD
WEIGHT TYPE
SPECIAL
PROPERTIES
FLAT
FOOTED
TOUCH
AC
ARCANE
SPELL FAILURE
CHECK
PENALTY
SPELL
RESISTANCE
SAVING THROWS
ABILITY
MODIFIER
RESISTANCE
MODIFIER
BASE
SAVE
= + +
MISC.
MODIFIER
+FORTITUDE (CONSTITUTION)
TOTAL
CONDITIONAL MODIFIERS
= + + +REFLEX (DEXTERITY)
= + + +WILL (WISDOM)
SPELL FAILURE
RANGE/REACH
RANGE/REACH
FEATS & SPECIAL ABILITIES
IMMUNITIES RESISTANCE
=
INT
WIS
DEX
CHA
STR
CON
INT
INT
INT
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
WIS
DEX
DEX
CHA
CHA
CHA
CHA
CHA
CHA
CHA
CHA
CHA
WIS
WIS
INT
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
CHA
DEX
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INT
= + +
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CHA
TOTAL BASE RACIAL ENHANCE MISC
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
TOTAL BASE RACIAL ENHANCE MISC MODIFIER
HP
TOTAL
CURRENT NONLETHAL DAMAGE
LETHAL DAMAGE
DAMAGE REDUCTION
TEMPORARY MODIFIERS
LANGUAGES
SPEED, INITIATIVE, & CARRYING CAPACITY
INITIATIVE DEX MOD ENHANCEMENT
SPEED ARMOR MOD TYPEBASE
MISC MOD
LOAD
MAX
DEX
CHECK
PENALTY
SPEED RUN
LIGHT
MEDIUM
HEAVY
LIFT OVER HEAD (MAX HEAVY LOAD), LIFT OFF GROUND (X2 MAX LOAD), PUSH OR DRAG (X5 MAX LOAD)
WEIGHT
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
= +
= +
= +
PROFESSION
MODIFIER
=
+
=
=
+
CharacterSheet
For Dungeons and Dragons 3.5 Edition
DOMAIN
EQUIPMENT
ITEM WEIGHT LOCATION
EQUIPMENT (NOT ON PERSON)
ITEM QTY WEIGHT LOCATION
WEAPON & ARMOR WEIGHT
TREASURE & OTHER GEAR WEIGHT
TOTAL WEIGHT TOTAL WEIGHT
WEALTH
PLATINUM..........
GOLD.................
SILVER...............
COPPER..............
GEMS*...............
JEWELRY*..........
* GOLD PIECE VALUE
MAGICAL ITEMS
ITEM WEIGHT LOCATION CL DESCRIPTION
COMPANION
ITEM
VALUE (GP)
ITEM
VALUE (GP)
ITEM
VALUE (GP)
NAME
SIZE/TYPE
HIT DICE
INITIATIVE
SPEED
AC
BASE ATTACK/GRAPPLE
ATTACK
FULL ATTACK
SPACE/REACH
SAVING THROWS
ABILITIES
ALIGNMENT
SKILLS
FEATS
SPECIAL ABILITIES
ADDITIONAL INFO
SPELLS & OTHER ABILITIES
SPELLS PER DAY
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH
BONUS SPELLS
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH
ARCANE SPELL FAILURESPELL SAVE DC MODIFIER
SPECIALTY SCHOOL (WIZARD ONLY)
SPECIALTY SCHOOL (+2 TO SPELLCRAFT
CHECK TO LEARN SPELLS FROM THIS SCHOOL)
PROHIBITED SCHOOL PROHIBITED SCHOOL
DOMAIN
GRANTED POWER GRANTED POWER
1ST
DOMAIN SPELLS DOMAIN SPELLS
2ND
3RD
4TH
5TH
6TH
7TH
8TH
9TH
USED
TIMES/DAY
TURNING CHECK MODIFIER
UP TO 0
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+
CLERIC'S LEVEL -4
CLERIC'S LEVEL -3
CLERIC'S LEVEL -2
CLERIC'S LEVEL -1
CLERIC'S LEVEL
CLERIC'S LEVEL +1
CLERIC'S LEVEL +2
CLERIC'S LEVEL +3
CLERIC'S LEVEL +4
If Cleric level is double the HD of
the undead or more, the undead are
destroyed/commanded rather than
turned/rebuked. Dispelling turning
works like turning, but the evil cleric
must equal or exceed the turning
check result of the good cleric who
turned.
*IF YOU HAVE 5 OR MORE RANKS IN KNOWLEDGE (RELIGION), YOU GAIN A +2 BONUS ON TURNING CHECKS.
TIMES/
DAY
USED
STR/CON
BONUS
WILL SAVE
BONUS
AC
PENALTY
DURATION
ROUNDS
ELAPSED
PSIONIC POWERS
POWERS KNOWN MAX POWER LEVEL TOTAL USED
PRIMARY DISCIPLINE
POWER POINTS PER DAY
QTY
QTY