character sheet - form fillaasdfsdfble

1
RACE CLASS & LEVEL PLAYER NAME CHARACTER NAME BACKGROUND EXPERIENCE POINTS ALIGNMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Hit Point Maximum Strength Dexterity Constitution Intelligence Wisdom Charisma CP EP PP GP SP PASSIVE WISDOM (PERCEPTION) EQUIPMENT OTHER PROFICIENCIES & LANGUAGES ATTACKS & SPELLCASTING FEATURES & TRAITS Acrobatics (Dex) Animal Handling (Wis) Arcana (Int) Athletics (Str) Deception (Cha) History (Int) Insight (Wis) Intimidation (Cha) Investigation (Int) Medicine (Wis) Nature (Int) Perception (Wis) Performance (Cha) Persuasion (Cha) Religion (Int) Sleight of Hand (Dex) Stealth (Dex) Survival (Wis) DEATH SAVES HIT DICE NAME ATK BONUS DAMAGE/TYPE Total SUCCESSES FAILURES IDEALS BONDS FLAWS PERSONALITY TRAITS ARMOR CLASS CURRENT HIT POINTS TEMPORARY HIT POINTS INITIATIVE SPEED PROFICIENCY BONUS STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS INSPIRATION SKILLS

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  • RACE

    CLASS & LEVEL PLAYER NAME

    CHARACTER NAME

    BACKGROUND

    EXPERIENCE POINTSALIGNMENT

    TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

    Hit Point Maximum Strength

    Dexterity

    Constitution

    Intelligence

    Wisdom

    Charisma

    CP

    EP

    PP

    GP

    SP

    PASSIVE WISDOM (PERCEPTION)

    EQUIPMENTOTHER PROFICIENCIES & LANGUAGES

    ATTACKS & SPELLCASTING

    FEATURES & TRAITS

    Acrobatics (Dex)

    Animal Handling (Wis)

    Arcana (Int)

    Athletics (Str)

    Deception (Cha)

    History (Int)

    Insight (Wis)

    Intimidation (Cha)

    Investigation (Int)

    Medicine (Wis)

    Nature (Int)

    Perception (Wis)

    Performance (Cha)

    Persuasion (Cha)

    Religion (Int)

    Sleight of Hand (Dex)

    Stealth (Dex)

    Survival (Wis)

    DEATH SAVESHIT DICE

    NAME ATK BONUS DAMAGE/TYPE

    Total SUCCESSES

    FAILURES

    IDEALS

    BONDS

    FLAWS

    PERSONALITY TRAITS

    ARMORCLASS

    CURRENT HIT POINTS

    TEMPORARY HIT POINTS

    INITIATIVE SPEEDPROFICIENCY BONUS

    STRENGTH

    DEXTERITY

    CONSTITUTION

    INTELLIGENCE

    WISDOM

    CHARISMA

    SAVING THROWS

    INSPIRATION

    SKILLS

    ClassLevel: Rogue Level 1Background: From the shirePlayerName: LeoCharacterName: LeoRace : HumanAlignment: Chaotic NeutralXP: 0Inspiration: STR: 9ProfBonus: +2AC: 15Initiative: 4Speed: 30PersonalityTraits : Quiet.STRmod: HPMax: ST Strength: -1DEX: 19HPCurrent: 9Ideals: Aiming for treasure and power.DEXmod : HPTemp: Bonds: Loves the color black.CON: 13HDTotal: Check Box 12: Check Box 13: Check Box 14: CONmod: Check Box 15: Check Box 16: Check Box 17: HD: Flaws: Kind of a dick.INT: 10ST Dexterity: +6ST Constitution: 1ST Intelligence: +2ST Wisdom: -1ST Charisma: 1Acrobatics: +6Animal: =1Athletics: =1Deception : +3History : =1Insight: =1Intimidation: +1Check Box 11: Check Box 18: Check Box 19: Check Box 20: Check Box 21: Check Box 22: Wpn Name: Wpn1 AtkBonus: Wpn1 Damage: INTmod: Wpn Name 2: Wpn2 AtkBonus : Wpn2 Damage : Investigation : =1WIS: 9Wpn Name 3: Wpn3 AtkBonus : Arcana: =1Wpn3 Damage : Perception : =1WISmod: CHA: 13Nature: =1Performance: +1Medicine: =1Religion: =1Stealth : +6Check Box 23: Check Box 24: Check Box 25: Check Box 26: Check Box 27: Check Box 28: Check Box 29: Check Box 30: Check Box 31: Check Box 32: Check Box 33: Check Box 34: Check Box 35: Check Box 36: Check Box 37: Check Box 38: Check Box 39: Check Box 40: Persuasion: +1SleightofHand: +6CHamod: Survival: =1AttacksSpellcasting: Passive: CP: 0ProficienciesLang: Hand signs with other thieves.

    Knows Thieves Can't.

    Can speak Infernal language of Devils and Infernals.

    SP: 0EP: 0GP: 0PP: 0Equipment: RapierBow and Quiver x20 ArrowsBurglars packLeather ArmorTwo daggersThieves' toolsFeatures and Traits: 5 foot 11 150 pounds

    Expertise - 2 Chosen doubled proficiencies. (Deception and Thieves Tools.)

    Sneak Attack - Once per turn, you candeal an extra 1d6 damage to one creature you hit withan attack if you have advantage on the attack roll.