character helper - xl
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Helper
Human Name:
25 Career:
Strength Toughness Actions:
Stats Starting Raise Stat Points
Strength 3 None 0
Toughness 3 None 0 Talents:
Agility 2 None 0
Intelligence 2 None 0
Willpower 2 None 0 Skills:
Fellowship 2 None 0
Points
0 Specs:
Points
0
Points0
Points
0
25
Equipment:
Special:
Wound Threshold: 12
Strength 3
Toughness 3
Agility 2 Equip:
Intelligence 2
Willpower 2
Fellowship 2
Starting Skills: Pick 1
Starting Talents: None
Starting Actions: Pick 1
NezziR's Character Helper Other DetailsChoose your Race:
Creation Points
Wealth Package
Broke
Career Primary Statistics:
Action Package
1 Action
PortraitSkills Package1 Skill
Talents Package
No Talents
Total Points Left
You start play with:
The BLUE CELLScontain drop-down selections
Clothes, a (dagger or quarterstaff), 5
brass coins.
Racial Bonuses: Adaptable, Diversity, Favored by Fate
(WFRP 23)
By: NezziR
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Data
Actions Race
1 Action 0 Human
2 Actions -1 Dwarf
3 Actions -2 High Elf
4 Actions -3 Wood Elf
Wealth StatsBroke 0 None
Poor -1 Add 1
Comfortable -2 Add 2
Affluent -3 Add 3
Skills Equipment
1 Skill 0 Broke Clothes, a (dagger or quarte
2 Skills -1 Poor Durable, comfortable clothes
3 Skills, 1 Spe -2 Comfortable Traveling clothes, a bag with
4 Skills, 2 Spe -3 Affluent Exceptional clothing, a leath
Talents Racial BonusesNo Talents 0 Human Adaptable, Diversity, Favore
1 Talent -1 Dwarf Children of Grungni, Grudge,
2 Talents -2 High Elf Composure, Erudite, Ishas
3 Talents -3 Wood Elf Forest Walk, Nature Bond,
Wound Threshold Selections
Human 9 Pick 1
Dwarf 10 Pick 2
High Elf 8 Pick 3
Wood Elf 8 Pick 4
Pick 3 and 1 Specialization
Stats Starting Stats Pick 4 and 2 Specializations
Strength 2
Toughness 2
Agility 2
Intelligence 2
Willpower 2
Fellowship 2
Base:
2
3
4
5
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Data
staff), 5 brass coins.
, a cloth rucksack, a 'dagger, quarterstaff, crossbow, or hand weapon', and 50 silver coins.
another set of clothes, a few things such as (candles and a tinderbox), a (dagger, quarterstaff, crossb
r (backpack or satchel) with a second set of clothes, a healing draught, a dagger, a few things such a
by Fate (WFRP 23)
, Sturdy, Night Vision (WFRP 24)
hosen, Night Vision (WFRP 25)
rion's Favored, Night Vision (WFRP 26)
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Data
ow, or hand weapon), and 2 gold coins.
s (a candle and tinderbox), and also a (rapier, longbow, great weapon, or hand weapon), and 5 gold c
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Data
owns.
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Readme
This is a FAN MADE resource for Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay Games Workshop Limited 1986, 2005. This edition Games Workshop
Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective
logos and all associated marks, logos, places, names, creatures, races and race
insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products andillustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either , and/or
Games Workshop Ltd 1986-2009, variably registered in the UK and other countries around the world. This
edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are
trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. Posted with
Instructions
Edit the BLUE DROP-DOWNS
Choose your Race
Raise Stats (in the 'Raise Stat' column)
Choose your starting packages
Total points spent are listed at the bottom
Starting ActionsAll players start with:
Melee Strike
Ranged Shot
Assess the Situation
Guarded Position
Perform a Stunt
If the character qualifies, he may have:
Block (Toughness 3+)
Parry (Strength 3+)
Dodge (Agility 3+)
Wizards Apprentices get:Channel Power
Magic Dart
Counterspell
Cantrip
Wizards Apprentices also start with the following skills:
Channeling
Spellcraft
Initiates get:
Curry Favour
Minor Blessing
Minor Ward
Blessing of Health
Initiates to not start with casting skills, but need them if they wish to cast. They need:Piety
Invocation
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