character helper - xl

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    Helper

    Human Name:

    25 Career:

    Strength Toughness Actions:

    Stats Starting Raise Stat Points

    Strength 3 None 0

    Toughness 3 None 0 Talents:

    Agility 2 None 0

    Intelligence 2 None 0

    Willpower 2 None 0 Skills:

    Fellowship 2 None 0

    Points

    0 Specs:

    Points

    0

    Points0

    Points

    0

    25

    Equipment:

    Special:

    Wound Threshold: 12

    Strength 3

    Toughness 3

    Agility 2 Equip:

    Intelligence 2

    Willpower 2

    Fellowship 2

    Starting Skills: Pick 1

    Starting Talents: None

    Starting Actions: Pick 1

    NezziR's Character Helper Other DetailsChoose your Race:

    Creation Points

    Wealth Package

    Broke

    Career Primary Statistics:

    Action Package

    1 Action

    PortraitSkills Package1 Skill

    Talents Package

    No Talents

    Total Points Left

    You start play with:

    The BLUE CELLScontain drop-down selections

    Clothes, a (dagger or quarterstaff), 5

    brass coins.

    Racial Bonuses: Adaptable, Diversity, Favored by Fate

    (WFRP 23)

    By: NezziR

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    Data

    Actions Race

    1 Action 0 Human

    2 Actions -1 Dwarf

    3 Actions -2 High Elf

    4 Actions -3 Wood Elf

    Wealth StatsBroke 0 None

    Poor -1 Add 1

    Comfortable -2 Add 2

    Affluent -3 Add 3

    Skills Equipment

    1 Skill 0 Broke Clothes, a (dagger or quarte

    2 Skills -1 Poor Durable, comfortable clothes

    3 Skills, 1 Spe -2 Comfortable Traveling clothes, a bag with

    4 Skills, 2 Spe -3 Affluent Exceptional clothing, a leath

    Talents Racial BonusesNo Talents 0 Human Adaptable, Diversity, Favore

    1 Talent -1 Dwarf Children of Grungni, Grudge,

    2 Talents -2 High Elf Composure, Erudite, Ishas

    3 Talents -3 Wood Elf Forest Walk, Nature Bond,

    Wound Threshold Selections

    Human 9 Pick 1

    Dwarf 10 Pick 2

    High Elf 8 Pick 3

    Wood Elf 8 Pick 4

    Pick 3 and 1 Specialization

    Stats Starting Stats Pick 4 and 2 Specializations

    Strength 2

    Toughness 2

    Agility 2

    Intelligence 2

    Willpower 2

    Fellowship 2

    Base:

    2

    3

    4

    5

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    Data

    staff), 5 brass coins.

    , a cloth rucksack, a 'dagger, quarterstaff, crossbow, or hand weapon', and 50 silver coins.

    another set of clothes, a few things such as (candles and a tinderbox), a (dagger, quarterstaff, crossb

    r (backpack or satchel) with a second set of clothes, a healing draught, a dagger, a few things such a

    by Fate (WFRP 23)

    , Sturdy, Night Vision (WFRP 24)

    hosen, Night Vision (WFRP 25)

    rion's Favored, Night Vision (WFRP 26)

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    Data

    ow, or hand weapon), and 2 gold coins.

    s (a candle and tinderbox), and also a (rapier, longbow, great weapon, or hand weapon), and 5 gold c

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    Data

    owns.

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    Readme

    This is a FAN MADE resource for Warhammer Fantasy Roleplay

    Warhammer Fantasy Roleplay Games Workshop Limited 1986, 2005. This edition Games Workshop

    Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks' respective

    logos and all associated marks, logos, places, names, creatures, races and race

    insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products andillustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either , and/or

    Games Workshop Ltd 1986-2009, variably registered in the UK and other countries around the world. This

    edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are

    trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. Posted with

    Instructions

    Edit the BLUE DROP-DOWNS

    Choose your Race

    Raise Stats (in the 'Raise Stat' column)

    Choose your starting packages

    Total points spent are listed at the bottom

    Starting ActionsAll players start with:

    Melee Strike

    Ranged Shot

    Assess the Situation

    Guarded Position

    Perform a Stunt

    If the character qualifies, he may have:

    Block (Toughness 3+)

    Parry (Strength 3+)

    Dodge (Agility 3+)

    Wizards Apprentices get:Channel Power

    Magic Dart

    Counterspell

    Cantrip

    Wizards Apprentices also start with the following skills:

    Channeling

    Spellcraft

    Initiates get:

    Curry Favour

    Minor Blessing

    Minor Ward

    Blessing of Health

    Initiates to not start with casting skills, but need them if they wish to cast. They need:Piety

    Invocation

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