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Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you see the animations; and can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) that you mention their source (after all, we’d like people to use our book!) If you post any slides on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright 1996-2012 J.F Kurose and K.W. Ross, All Rights Reserved Multmedia Networking 7-1 The course notes are adapted for CSCI 363 at Bucknell Spring 2014, Xiannong Meng

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Page 1: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Chapter 7Multimedia Networking

Computer Networking: A Top Down Approach 6th edition Jim Kurose, Keith RossAddison-WesleyMarch 2012

A note on the use of these ppt slides:We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you see the animations; and can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) that you mention their source

(after all, we’d like people to use our book!) If you post any slides on a www site, that you note that they are adapted

from (or perhaps identical to) our slides, and note our copyright of this material.

Thanks and enjoy! JFK/KWR

All material copyright 1996-2012 J.F Kurose and K.W. Ross, All Rights Reserved

Multmedia Networking 7-1

The course notes are adapted forCSCI 363 at BucknellSpring 2014, Xiannong Meng

Page 2: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-2

Page 3: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Multimedia: audio

Multmedia Networking 7-3

analog audio signal sampled at constant rate telephone: 8,000

samples/sec music CD : 44,100

samples/sec each sample

quantized, i.e., rounded e.g., 28=256

possible quantized values

each quantized value represented by bits, e.g., 8 bits for 256 values

time

au

dio

sig

na

l am

plit

ud

e

analogsignal

quantized value ofanalog value

quantization error

sampling rate(N sample/sec)

Page 4: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Multimedia: audio

Multmedia Networking 7-4

example: 8,000 samples/sec, 256 quantized values: 64,000 bps

receiver converts bits back to analog signal: some quality

reductionexample rates CD: 1.411 Mbps

(44,100 samples/s, 16 bit/s or 705.6 kbps for mono, 32bit/s or 1.411mbps for stereo)

MP3: 96, 128, 160 kbps Internet telephony: 5.3

kbps and up

time

au

dio

sig

na

l am

plit

ud

e

analogsignal

quantized value ofanalog value

quantization error

sampling rate(N sample/sec)

Page 5: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

video: sequence of images displayed at constant rate e.g., 24 images/sec

digital image: array of pixels each pixel

represented by bits coding: use

redundancy within and between images to decrease # bits used to encode image spatial (within

image) temporal (from one

image to next)Multmedia Networking 7-5

Multimedia: video

……………………...…

spatial coding example: instead of sending N values of same color (all purple), send only two values: color value (purple) and number of repeated values (N)

……………………...…

frame i

frame i+1

temporal coding example: instead of sending complete frame at i+1, send only differences from frame i

Page 6: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Multmedia Networking 7-6

Multimedia: video

……………………...…

spatial coding example: instead of sending N values of same color (all purple), send only two values: color value (purple) and number of repeated values (N)

……………………...…

frame i

frame i+1

temporal coding example: instead of sending complete frame at i+1, send only differences from frame i

CBR: (constant bit rate): video encoding rate fixed

VBR: (variable bit rate): video encoding rate changes as amount of spatial, temporal coding changes

examples: MPEG 1 (CD-ROM)

1.5 Mbps MPEG2 (DVD) 3-6

Mbps MPEG4 (often used

in Internet, < 1 Mbps)

Page 7: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Multimedia networking: 3 application types

Multmedia Networking 7-7

streaming, stored audio, video streaming: can begin playout before

downloading entire file stored (at server): can transmit faster than

audio/video will be rendered (implies storing/buffering at client)

e.g., YouTube, Netflix, Hulu conversational (interactive) voice/video

over IP interactive nature of human-to-human

conversation limits delay tolerance e.g., Skype

streaming live audio, video e.g., live sporting event (futbol)

Page 8: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-8

Page 9: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Streaming stored video:

1. videorecorded (e.g., 30 frames/sec)

2. videosentCum

ulat

ive

data

streaming: at this time, client playing out early part of video, while server still sending laterpart of video

network delay(fixed in this

example)time

Multmedia Networking 7-9

3. video received,played out at client(30 frames/sec)

Page 10: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Streaming stored video: challenges continuous playout constraint: once

client playout begins, playback must match original timing … but network delays are variable

(jitter), so will need client-side buffer to match playout requirements

other challenges: client interactivity: pause, fast-

forward, rewind, jump through video video packets may be lost,

retransmittedMultmedia Networking 7-10

Page 11: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

constant bit rate videotransmission

Cum

ulat

ive

data

time

variablenetwork

delay

client videoreception

constant bit rate video playout at client

client playoutdelay

buffe

red

vide

o

client-side buffering and playout delay: compensate for network-added delay, delay jitter

Multmedia Networking 7-11

Streaming stored video: revisted

Page 12: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Client-side buffering, playout

Multmedia Networking 7-12

variable fill rate, x(t)

client application buffer, size B

playout rate,e.g., CBR r

buffer fill level, Q(t)

video server

client

Page 13: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Client-side buffering, playout

Multmedia Networking 7-13

variable fill rate, x(t)

client application buffer, size B

playout rate,e.g., CBR r

buffer fill level, Q(t)

video server

client

1. Initial fill of buffer until playout begins at tp

2. playout begins at tp,

3. buffer fill level varies over time as fill rate x(t) varies and playout rate r is constant

Page 14: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

playout buffering: average fill rate (~x), playout rate (r):~x < r : buffer eventually empties (causing freezing of video playout until buffer again fills)~x > r: buffer will not empty, provided initial playout delay is large enough to absorb variability in x(t)

initial playout delay tradeoff: buffer starvation less likely with larger delay, but larger delay until user begins watching

Multmedia Networking 7-14

variable fill rate, x(t)

client application buffer, size B

playout rate,e.g., CBR r

buffer fill level, Q(t)

video server

Client-side buffering, playout

Page 15: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Streaming multimedia: UDP server sends at rate appropriate for

client often: send rate = encoding rate =

constant rate transmission rate can be oblivious to

congestion levels short playout delay (2-5 seconds) to

remove network jitter error recovery: application-level,

timeipermitting RTP [RFC 2326]: multimedia payload

types UDP may not go through firewalls

Multmedia Networking 7-15

Page 16: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

UDP stream example and issues Video consumption rate: 2 Mbps (given) Then the server would transmit one UDP

packet full of data every (8000 bits)/(2 Mbps) = 4 ms

Some issues: UDP doesn’t handle variable network

bandwidth well UDP streaming requires a media control

server (e.g., RTSP server) to process client-server interaction, and to track client state

Many firewalls are designed to block UDP traffic

Multmedia Networking 7-16

Page 17: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Streaming multimedia: HTTP

multimedia file retrieved via HTTP GET send at maximum possible rate under

TCP

fill rate fluctuates due to TCP congestion control, retransmissions (in-order delivery)

larger playout delay: smooth TCP delivery rate

HTTP/TCP passes more easily through firewalls

Multmedia Networking 7-17

variable rate, x(t)

TCP send buffer

videofile

TCP receive buffer

application playout buffer

server client

Page 18: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Streaming multimedia: DASH

DASH: Dynamic, Adaptive Streaming over HTTP

server: divides video file into multiple chunks each chunk stored, encoded at different

rates manifest file: provides URLs for different

chunks client:

periodically measures server-to-client bandwidth

consulting manifest, requests one chunk at a time • chooses maximum coding rate

sustainable given current bandwidth• can choose different coding rates at

different points in time (depending on available bandwidth at time)

Multmedia Networking 7-18

Page 19: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Streaming multimedia: DASH

DASH: Dynamic, Adaptive Streaming over HTTP (a.k.a. MPEG-DASH)

“intelligence” at client: client determines when to request chunk (so that buffer

starvation, or overflow does not occur) what encoding rate to request (higher

quality when more bandwidth available) where to request chunk (can request from

URL server that is “close” to client or has high available bandwidth)

Multmedia Networking 7-19

Page 20: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

MPEG-DASH structure

Multmedia Networking 7-20

http://dashif.org/mpeg-dash/

Page 21: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Content distribution networks

challenge: how to stream content (selected from millions of videos) to hundreds of thousands of simultaneous users?

option 1: single, large “mega-server” single point of failure point of network congestion long path to distant clients multiple copies of video sent over outgoing

link….quite simply: this solution doesn’t scale

Multmedia Networking 7-21

Page 22: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Content distribution networks

challenge: how to stream content (selected from millions of videos) to hundreds of thousands of simultaneous users?

option 2: store/serve multiple copies of videos at multiple geographically distributed sites (CDN) enter deep: push CDN servers deep into

many access networks • close to users• used by Akamai, 1700 locations

bring home: smaller number (10’s) of larger clusters in POPs near (but not within) access networks• used by Limelight

Multmedia Networking 7-22

Page 23: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

CDN: “simple” content access scenario

Multmedia Networking 7-23

Bob (client) requests video http://netcinema.com/6Y7B23V video stored in CDN at http://KingCDN.com/NetC6y&B23V

netcinema.com

KingCDN.com

1

1. Bob gets URL for for video http://netcinema.com/6Y7B23Vfrom netcinema.com web page 2

2. resolve http://netcinema.com/6Y7B23Vvia Bob’s local DNS

netcinema’sauthorative DNS

3

3. netcinema’s DNS returns URL http://KingCDN.com/NetC6y&B23V

4

4&5. Resolve http://KingCDN.com/NetC6y&B23via KingCDN’s authoritative DNS, which returns IP address of KIingCDN server with video

56. request video fromKINGCDN server,streamed via HTTP

KingCDNauthoritative DNS

Page 24: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

CDN cluster selection strategy

challenge: how does CDN DNS select “good” CDN node to stream to client pick CDN node geographically closest to

client pick CDN node with shortest delay (or min #

hops) to client (CDN nodes periodically ping access ISPs, reporting results to CDN DNS)

IP anycast

alternative: let client decide - give client a list of several CDN servers client pings servers, picks “best” Netflix approach

Multmedia Networking 7-24

Page 25: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Case study: Netflix 30% downstream US traffic in 2011 owns very little infrastructure, uses 3rd

party services: own registration, payment servers Amazon (3rd party) cloud services:

• Netflix uploads studio master to Amazon cloud

• create multiple version of movie (different encodings) in cloud

• upload versions from cloud to CDNs• Cloud hosts Netflix web pages for user

browsing three 3rd party CDNs host/stream

Netflix content: Akamai, Limelight, Level-3

Multmedia Networking 7-25

Page 26: Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use

Case study: Netflix

Multmedia Networking 7-26

1

1. Bob manages Netflix account

Netflix registration,accounting servers

Amazon cloudAkamai CDN

Limelight CDN

Level-3 CDN

22. Bob browsesNetflix video

3

3. Manifest filereturned for requested video

4. DASH streaming

upload copies of multiple versions of video to CDNs