chapter 6 objects and classes

80
Liang,Introduction to Java Programming,revised by D ai-kaiyu 1 Chapter 6 Objects and Classes Prerequisitesfor PartII Chapter6 O bjectsand Classes Chapter7 Strings Chapter8 Inheritance and Polym orphism Chapter5 A rrays Chapter9 A bstractClassesand Interfaces Chapter10 O bject-O riented M odeling Chapter11 G etting Started w ith G U IProgram ming Chapter12 Event-D riven Program ming Chapter15 Exceptionsand A ssertions Chapter16 Sim ple Inputand O utput Y ou can coverExceptionsand I/O afterChapter8 Y ou can coverG U IafterChapter8 She calls out to the man on the street Sir can you help me Oh think twice It's another day for you and me In paradise

Upload: fausto

Post on 05-Jan-2016

67 views

Category:

Documents


3 download

DESCRIPTION

Chapter 6 Objects and Classes. She calls out to the man on the street Sir can you help me … Oh think twice It's another day for you and me In paradise …. Objectives. To understand objects and classes and use classes to model objects (§6.2). - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu1

Chapter 6 Objects and Classes

Prerequisites for Part II

Chapter 6 Objects and Classes

Chapter 7 Strings

Chapter 8 Inheritance and Polymorphism

Chapter 5 Arrays

Chapter 9 Abstract Classes and Interfaces

Chapter 10 Object-Oriented Modeling

Chapter 11 Getting Started with GUI Programming

Chapter 12 Event-Driven Programming

Chapter 15 Exceptions and Assertions

Chapter 16 Simple Input and Output

You can cover Exceptions and I/O after Chapter 8

You can cover GUI after Chapter 8

She calls out to the man on the streetSir can you help me…

Oh think twiceIt's another day for you and me In paradise…

Page 2: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu2

Objectives To understand objects and classes and use classes to model objects (§6.2). To learn how to declare a class and how to create an object of a class (§6.3). To understand the roles of constructors and use constructors to create objects

(§6.3). To use UML graphical notations to describe classes and objects (§6.3). To distinguish between object reference variables and primitive data type variables

(§6.4). To use classes in the Java library (§6.5). To declare private data fields with appropriate get and set methods to make class

easy to maintain (§6.6-6.8). To develop methods with object arguments (§6.9). To understand the difference between instance and static variables and methods

(§6.10). To determine the scope of variables in the context of a class (§6.11). To use the keyword this as the reference to the current object that invokes the

instance method (§6.12). To store and process objects in arrays (§6.13). To apply class abstraction to develop software (§6.14). To declare inner classes (§6.17).

Page 3: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu3

OO Programming Concepts

Object Oriented Programming (OOP) Encapsulates data (attributes) and methods

(behaviors) Objects: An object represents an entity in the real world

that can be distinctly identified

Allows objects to communicate Well-defined interfaces

Page 4: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu4

OO Programming Concepts

Procedural programming language C is an example Action-oriented Functions are units of programming

Object-oriented programming language Java is an example Object-oriented Classes are units of programming

Functions, or methods, are encapsulated in classes

Page 5: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu5

OO Programming Concepts

Procedural programming language

Object-oriented programming language

Object + messaging

algrithom + data structure

Page 6: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu6

OO Programming Concepts

Class Programmer-defined type Instance variable + method

Object is the instance of the Class System analysis-Class->Object This section discusses

How to create objects How to use objects

OBP Vs. OOP

Page 7: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu7

Objects

data field 1

method n

data field m

method 1

(A) A generic object

...

...

State (Properties)

Behavior

radius = 5

findArea()

Data field, State Properties

Method, Behavior

(B) An example of circle object

An object has a unique identity, state, and behaviors. The state of an object consists of a set of data fields (also known as properties) with their current values. The behavior of an object is defined by a set of methods.

Page 8: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu8

Classes Every Java class must extend another class

If class does not explicitly extend another class ,it extends java.lang.Object

class implicitly extends Object(11 methods definded in it)

Class constructor Same name as class Initializes instance variables of a class object Called when program instantiates an object of that class Can take arguments, but cannot return data types (“void”

can’t either) A constructor with no parameters is referred to as a no-arg

constructor. Class can have several constructors, through overloading

Page 9: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu9

Classes class Circle {

/** The radius of this circle */ double radius = 1.0; /** Construct a circle object */ Circle() { } /** Construct a circle object */ Circle(double newRadius) { radius = newRadius; } /** Return the area of this circle */ double findArea() { return radius * radius * 3.14159; }

}

Data field

Method

Constructors

Without main()

Page 10: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu10

Constructors

Circle() {}

Circle(double newRadius) { radius = newRadius;}

Constructors are a special kind of methods that are invoked to construct objects.

What if there is void

Demo Circle.java

Page 11: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu11

Creating Objects Using Constructors

new ClassName();

Example:new Circle();

new Circle(5.0);

Page 12: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu12

Default Constructor

A class may be declared without constructors. In this case, a no-arg constructor with an empty body is implicitly declared in the class. This constructor, called a default constructor, is provided automatically only if no constructors are explicitly declared in the class.

Page 13: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu13

Constructing Objects, cont.

circle1: Circle

radius = 2

new Circle()

circlen: Circle

radius = 5

new Circle()

...

UML Graphical notation for classes

UML Graphical notation for objects

Circle

radius: double

findArea(): double

UML Graphical notation for fields

UML Graphical notation for methods

Page 14: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu14

Declaring Object Reference Variables

To reference an object, assign the object to a reference variable.

To declare a reference variable, use the syntax:

ClassName objectRefVar;

Example:Circle myCircle;

Page 15: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu15

Declaring/Creating Objectsin a Single Step

ClassName objectRefVar = new ClassName();

Example: Circle myCircle = new Circle();

Create an objectAssign object reference

Page 16: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu16

Accessing Objects

Referencing the object’s data:

objectRefVar.data

e.g., myCircle.radius

Invoking the object’s method:

objectRefVar.methodName(arguments)

e.g., myCircle.findArea()

Page 17: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu17

Example 6.1 Using Objects

Objective: Demonstrate creating objects, accessing data, and using methods.

TestSimpleCircleTestSimpleCircle RunRun

Page 18: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu18

Trace Code

Circle myCircle = new Circle(5.0);

SCircle yourCircle = new Circle();

yourCircle.radius = 100;

Declare myCircle

no valuemyCircle

Page 19: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu19

Trace Code, cont.

Circle myCircle = new Circle(5.0);

Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle radius: 5.0

no valuemyCircle

Create a circle

Page 20: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu20

Trace Code, cont.

Circle myCircle = new Circle(5.0);

Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle radius: 5.0

reference valuemyCircle

Assign object reference to myCircle

Page 21: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu21

Trace Code, cont.

Circle myCircle = new Circle(5.0);

Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle radius: 5.0

reference valuemyCircle

no valueyourCircle

Declare yourCircle

Page 22: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu22

Trace Code, cont.

Circle myCircle = new Circle(5.0);

Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle radius: 5.0

reference valuemyCircle

no valueyourCircle

: Circle radius: 0.0

Create a new Circle object

Page 23: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu23

Trace Code, cont.

Circle myCircle = new Circle(5.0);

Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle radius: 5.0

reference valuemyCircle

reference valueyourCircle

: Circle radius: 0.0

Assign object reference to yourCircle

Page 24: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu24

Trace Code, cont.

Circle myCircle = new Circle(5.0);

Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle radius: 5.0

reference valuemyCircle

reference valueyourCircle

: Circle radius: 100.0

Change radius in

yourCircle

Page 25: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu25

See Objects in JBuilder Debugger

You can view the contents of an object in the debugger.

myCircle

yourCircle

JBuilder Optional

Page 26: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu26

Caution

Recall that you use Math.methodName(arguments) (e.g., Math.pow(3, 2.5))

to invoke a method in the Math class.

You can ‘t invoke findArea() using SimpleCircle.findArea. findArea() is non-static. It must be invoked from an object using

objectRefVar.methodName(arguments) (e.g., myCircle.findArea()).

More explanations will be given in Section 6.7, “Static Variables, Constants, and Methods.”

Page 27: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu27

The null Value

If a variable of a reference type does not reference any object, the variable holds a special literal value, null.

Reference an object that has not been created would cause a runtime NullPointerException.

Page 28: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu28

Default Value for a Data Field

The default value of a data field is null for a reference type 0 for a numeric typefalse for a boolean type '\u0000' for a char type.

Java assigns no default value to a local variable inside a method.

Page 29: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu29

Examplepublic class Student {

String name; // name has default value null

int age; // age has default value 0

boolean isScienceMajor; // isScienceMajor has default value false

char gender; // c has default value '\u0000'

public static void main(String[] args) {

Student student = new Student();

System.out.println("name? " + student.name);

System.out.println("age? " + student.age);

System.out.println("isScienceMajor? " + student.isScienceMajor);

System.out.println("gender? " + student.gender);

}

}

Page 30: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu30

Examplepublic class Test { public static void main(String[] args) { int x; // x has no default value String y; // y has no default value System.out.println("x is " + x); System.out.println("y is " + y); }}

Compilation error: variables not initialized

Page 31: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu31

Differences between Variables of Primitive Data Types and Object Types

1 Primitive type int i = 1 i

Object type Circle c c reference

Created using new Circle()

c: Circle

radius = 1

Page 32: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu32

Copying Variables of Primitive Data Types and Object Types

1

c1: Circle

radius = 5

Primitive type assignmenti = j

Before:

i

2j

2

After:

i

2j

Object type assignmentc1 = c2

Before:

c1

c2

After:

c1

c2

c2: Circle

radius = 9

Page 33: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu33

Garbage Collection

As shown in the previous figure, after the assignment statement c1 = c2, c1 points to the same object referenced by c2. The object previously referenced by c1 is no longer useful. This object is known as garbage. Garbage is automatically collected by JVM.

Page 34: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu34

Garbage Collection, cont

TIP: If you know that an object is no longer needed, you can explicitly assign null to a reference variable for the object. The Java VM will automatically collect the space if the object is not referenced by any variable.

Page 35: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu35

Using Classes from the Java Library

Example 6.1 declared the SimpleCircle class and created objects from the class. Often you will use the classes in the Java library to develop programs. You learned to obtain the current time using System.currentTimeMillis() in Example 2.5, “Displaying Current Time.” You used the division and remainder operators to extract current second, minute, and hour.

Page 36: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu36

The Date Class

Java provides a system-independent encapsulation of date and time in the java.util.Date class. You can use the Date class to create an instance for the current date and time and use its toString method to return the date and time as a string. For example, the following code  

java.util.Date date = new java.util.Date();System.out.println(date.toString());

displays a string like Sun Mar 09 13:50:19 EST 2003.

Page 37: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu37

Using the JFrame Class

Objective: Demonstrate using classes from the Java library. Use the JFrame class in the javax.swing package to create two frames; use the methods in the JFrame class to set the title, size and location of the frames and to display the frames.

TestFrameTestFrame RunRun

Page 38: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu38

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

Declare, create, and assign in one

statementreferenceframe1

: JFrametitle: width:height:visible:

Page 39: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu39

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width:height:visible:

Set title property

Page 40: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu40

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width: 200height: 150visible:

Set size property

Page 41: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu41

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width: 200height: 150visible: true

Set visible property

Page 42: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu42

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width: 200height: 150visible: true

Declare, create, and assign in one

statementreferenceframe2

: JFrametitle:width:height:visible:

Page 43: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu43

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width: 200height: 150visible: true

referenceframe2

: JFrametitle: "Window 2"width:height:visible:

Set title property

Page 44: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu44

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width: 200height: 150visible: true

referenceframe2

: JFrametitle: "Window 2"width: 200height: 150visible:

Set size property

Page 45: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu45

Trace Code

JFrame frame1 = new JFrame(); frame1.setTitle("Window 1"); frame1.setSize(200, 150); frame1.setVisible(true); JFrame frame2 = new JFrame(); frame2.setTitle("Window 2"); frame2.setSize(200, 150); frame2.setVisible(true);

referenceframe1

: JFrametitle: "Window 1"width: 200height: 150visible: true

referenceframe2

: JFrametitle: "Window 2"width: 200height: 150visible: true

Set visible property

Page 46: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu46

Visibility Modifiers and Accessor/Mutator MethodsBy default, the class, variable, or method can beaccessed by any class in the same package.

publicThe class, data, or method is visible to any class in any package.

private The data or methods can be accessed only by the declaring class.

The get and set methods are used to read and modify private properties.

Page 47: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu47

public class C1 { public int x; int y; private int z; public void m1() { } void m2() { } private void m3() { } }

public class C2 { C1 o = new C1(); can access o.x; can access o.y; cannot access o.z; can invoke o.m1(); can invoke o.m2(); cannot invoke o.m3(); }

package p1; package p2;

public class C3 { C1 o = new C1(); can access o.x; cannot access o.y; cannot access o.z; can invoke o.m1(); cannot invoke o.m2(); cannot invoke o.m3(); }

The private modifier restricts access to within a class, the default modifier restricts access to within a package, and the public modifier enables unrestricted access.

even the class is public, but the member is default modifier, the class not in the same package can’t access it

Page 48: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu48

CautionPrivate not to class(except inner class)Visibility modifier not used for local

variablesPrivate can modify constructor

class C1{

}

public class C2{

can access C1;

}

package p1;

public class C3{

cannot access C1;

}

package p2;

Page 49: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu49

Encapsulation & Access modifiers

Encapsulation is the concept of hiding the internal details of an object

Access modifiers are used to control access to object or class

data

Page 50: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu50

Some issues

Helper class not modified by “public”, so can just be accessed by the class

in the same package. They support the reusable class The sequence of finding the class (when compile or

excute) Standard classes :rt.jar Extended classes Class path

- classpath (can refer to a .zip or a .jar file) Classpath environment variables

System will find them automatically

Page 51: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu51

Why Data Fields Should Be private?

To protect data.

To make class easy to maintain.

Getter (or accessor ) and setter (mutator) method

public returnType getPropertyName()

public boolean isPropertyName()

public void setPropertyName (dataType propertyValue)

Page 52: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu52

Example ofData Field Encapsulation

CircleCircle

RunRun

In this example, private data are used for the radius and the accessor methods getRadius and setRadius are provided for the clients to retrieve and modify the radius.

TestCircleTestCircle

Page 53: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu53

Immutable Objects and Classes If the contents of an object cannot be changed once the object is created, the object is called an immutable object and its class is called an immutable class.

A class with all private data fields and without mutators is not necessary to be immutable. For example, the following class Student has all private data fields and no mutators, but it is mutable.

For a class to be immutable, it must mark all data fields private and provide no mutator methods and no accessor methods that would return a reference to a mutable data field object.

Page 54: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu54

Examplepublic class Student { private int id; private BirthDate birthDate;

public Student(int ssn, int year, int month, int day) { id = ssn; birthDate = new BirthDate(year, month, day); }

public int getId() { return id; }

public BirthDate getBirthDate() { return birthDate; }}

public class BirthDate { private int year; private int month; private int day; public BirthDate(int newYear, int newMonth, int newDay) { year = newYear; month = newMonth; day = newDay; } public void setYear(int newYear) { year = newYear; }}

public class Test { public static void main(String[] args) { Student student = new Student(111223333, 1970, 5, 3); BirthDate date = student.getBirthDate(); date.setYear(2010); // Now the student birth year is changed! }}

Page 55: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu55

Passing Objects to Methods

Passing by value for primitive type value (the value is passed to the parameter)

Passing by value for reference type value (the value is the reference to the object)

TestPassObjectTestPassObject RunRun

Page 56: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu56

Passing Objects to Methods, cont.

Space required for the main method int n: 5 myCircle:

Stack Space required for the printAreas method int times: 5 Circle c:

reference A circle object

Heap

reference

Pass by value (here the value is the reference for the object)

Pass by value (here the value is 5)

Page 57: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu57

Instance Variables, and Methods

Instance variables belong to a specific instance.

Instance methods are invoked by an instance of the class.

Page 58: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu58

Static Variables, Constants, and Methods

Static variables are shared by all the instances of the class.

Static methods are not tied to a specific object.

Static constants are final variables shared by all the instances of the class.

To declare static variables, constants, and methods, use the static modifier.

Page 59: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu59

Static Variables, Constants, and Methods, cont.

CircleWithStaticVariableAndMethod -radius: double -numberOfObjects: int +getRadius(): double +setRadius(radius: double): void +getNumberOfObjects(): int +findArea(): double

1 radius

circle1 -radius = 1 -numberOfObjects = 2

instantiate

instantiate

Memory

2

5 radius

numberOfObjects

UML Notation: +: public variables or methods -: private variables or methods underline: static variables or methods

circle2 -radius = 5 -numberOfObjects = 2

Page 60: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu60

Example ofUsing Instance and Class Variables and Method

Objective: Demonstrate the roles of instance and class variables and their uses. This example adds a class variable numOfObjects to track the number of Circle objects created.

TestCircleWithStaticVariableAndMethodTestCircleWithStaticVariableAndMethodRunRun

CircleWithStaticVariableAndMethodCircleWithStaticVariableAndMethod

Page 61: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu61

Static modifier

To declare a class constant ,add the final keyword in the static variable declaration

Recomment access the static variable and methods using ClassName.variable(or method)

instance variables and methods can only be used from instance methods, not from static methods!

Page 62: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu62

Scope of Variables

The scope of instance and static variables is the

entire class. They can be declared anywhere

inside a class.

The scope of a local variable starts from its

declaration and continues to the end of the block

that contains the variable. A local variable must

be initialized explicitly before it can be used.

Page 63: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu63

The this Keyword

Use this to refer to the object that invokes

the instance method.

Use this to refer to an instance data field.

Use this to invoke an overloaded

constructor of the same class.

Page 64: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu64

Serving as Proxy to the Calling Object

class Foo { int i = 5; static double k = 0; void setI(int i) { this.i = i; } static void setK(double k) { Foo.k = k; } }

Suppose that f1 and f2 are two objects of Foo. Invoking f1.setI(10) is to execute f1.i = 10, where this is replaced by f1 Invoking f2.setI(45) is to execute f2.i = 45, where this is replaced by f2

Page 65: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu65

Calling Overloaded Constructor

public class Circle { private double radius; public Circle(double radius) { this.radius = radius; } public Circle() { this(1.0); } public double findArea() { return this.radius * this.radius * Math.PI; } }

Every instance variable belongs to an instance represented by this, which is normally omitted

this must be explicitly used to reference the data field radius of the object being constructed

this is used to invoke another constructor

Appear before other statements

Page 66: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu66

Array of Objects

Circle[] circleArray = new Circle[10];

An array of objects is actually an array of reference variables.

So invoking circleArray[1].findArea() involves two levels of referencing as shown in the next figure. circleArray references to the entire array. circleArray[1]

references to a Circle object.

Page 67: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu67

Array of Objects, cont.

reference

Circle object 0 circleArray[0]

circleArray circleArray[1]

circleArray[9]

Circle object 9

Circle object 1

Circle[] circleArray = new Circle[10];

Page 68: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu68

Array of Objects, cont.

Example 6.2: Summarizing the areas of the circles

TotalAreaTotalArea RunRun

Page 69: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu69

Class Abstraction and Encapsulation Class abstraction means to separate class implementation from the use of the class.

The creator of the class provides a description of the class and let the user know how the class can be used.

The user of the class does not need to know how the class is implemented. The detail of implementation is encapsulated and hidden from the user.

Class Contract (Signatures of

public methods and public constants)

Class

Class implementation is like a black box hidden from the clients

Clients use the

class through the contract of the class

Page 70: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu70

Example 6.3 The Loan Class

TestLoanClassTestLoanClass

RunRun

LoanLoan

Loan

-annualInterestRate: double

-numberOfYears: int

-loanAmount: double

-loanDate: Date

+Loan()

+Loan(annualInterestRate: double, numberOfYears: int, loanAmount: double)

+getAnnualInterestRate(): double

+getNumberOfYears(): int

+getLoanAmount(): double

+getLoanDate(): Date

+setAnnualInterestRate( annualInterestRate: double): void

+setNumberOfYears( numberOfYears: int): void

+setLoanAmount( loanAmount: double): void

+monthlyPayment(): double

+totalPayment(): double

The annual interest rate of the loan (default: 2.5).

The number of years for the loan (default: 1)

The loan amount (default: 1000)..

The date this loan was created.

Constructs a default loan object.

Constructs a loan with specified interest rate, years, and loan amount.

Returns the annual interest rate of this loan.

Returns the number of the years of this loan.

Returns the amount of this loan.

Returns the date of the creation of this loan.

Sets a new annual interest rate to this loan.

Sets a new number of years to this loan.

Sets a new amount to this loan.

Returns the monthly payment of this loan.

Returns the total payment of this loan.

Page 71: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu71

Example 6.4 The StackOfIntegers Class

RunRunTestStackOfIntegersTestStackOfIntegers

StackOfIntegers

-elements: int[] -size: int +StackOfIntegers() +StackOfIntegers(capacity: int) +empty(): boolean +peek(): int +push(element: int): int +pop(): int +getSize(): int

. . .

. . .

[0]

[1]

size - 1

capacity - 1

StackOfIntegersStackOfIntegers

Page 72: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu72

Data Abstraction and Encapsulation

Encapsulation (data hiding) Stack data structure

Last in-first out (LIFO) Developer creates stack

• Hides stack’s implementation details from clients Data abstraction

• Abstract data types (ADTs)

Page 73: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu73

Queue Abstract Data Type

Abstract Data Type (ADT) Queue

Line at grocery store First-in, first-out (FIFO)

• Enqueue to place objects in queue

• Dequeue to remove object from queue

• Enqueue and dequeue hide internal data representation

Page 74: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu74

Inner Classes

Inner class: A class is a member of another class.

Advantages: In some applications, you can use an inner class to make programs simple.

An inner class can reference the data and methods defined in the outer class in which it nests, even the ones modified by private. so you do not need to pass the reference of the outer class to the constructor of the inner class.

Frequently used with GUI handling

Using outerClass.this if the same name

Page 75: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu75

Inner Classes (cont.)

Inner classes can make programs simple and concise.

An inner class supports the work of its containing outer class and is compiled into a class named OutClassName$InnerClassName.class. For example, the inner class InnerClass in ShowInnerClass is compiled into ShowInnerClass$InnerClass.class.

Page 76: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu76

Inner Classes (cont.)

An inner class can be declared public, protected, or private subject to the same visibility rules applied to a member of the class.

An inner class can be declared static. A static inner class can be accessed using the outer class name. A static inner class cannot access nonstatic members of the outer class

Page 77: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu77

Inner Classes (cont.)

Create an object of an inner class from another class, if it is non-static.

OuterClass outerObject = new OuterClass(parameters);OuterClass.InnerClass innerObject = outerObject.new InnerClass( );

If the inner class is static, use the following syntax to create an object for it.

OuterClass.InnerClass innerObject = new OuterClass.InnerClass( );

Page 78: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu78

Inner Classes (cont.)

More about inner classes Static inner classes can’t refer to the non-static

members of outer class. Non-static inner classes can’t have static members. The inner classes even can be defined in a method The outer calss can’t refer to the member of inner

class directly

ShowInnerClass.java v2

Page 79: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu79

A taste of Simple design pattern

Singleton A class just has one instance The instance is created by itself The whole system can use it

Usage:resource manage

Page 80: Chapter 6 Objects and Classes

Liang,Introduction to Java Programming,revised by Dai-kaiyu80

A taste of Simple design pattern

EagerSingleton 

LazySingleton

EagerSingleton.java

LazySingleton.java

SingletonTest.java

They can’t be inherited