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  • 16/11/2014 Roll

    http://www.slackratchet.com/rough2.htm 1/18

    Person Chaos Attributes chart from Realms of Chaos: Slaves to Darkness book.Updated by SlackRatchet

    Roll 1d1000 and consult the main table.

    Roll Name Insanity Corruption1 5 Acid Excretion 2d10 06 10 Additional eye 2d10 0

    11 15 Agility 0 016 20 Albino 1 021 25 Alcoholism 2 1d526 30 Atrophy 1d5 031 40 Beaked 1d10 041 175 Bestial Face 1d10 0

    176 180BeweaponedExtremities 1d10 0

    181 185 Big Ears 2 0186 190 Bird's Feet 1d5 0191 195 Black Skin 2 0196 200 Blood Rage 1d10 1d5201 210 Blood Substitution 5d10 5d10211 215 Breathes Fire 1d5 0216 220 Brightly Patterned Skin 2 0221 225 Bulging Eyes 2 0226 230 Burning Body 5d10 5d10231 240 Chaos Lord 10d10 10d10241 250 Chaos Spawn 100 100251 260 Chaos Were 2d10 3d10261 270 Cloud of Flies 1d10 0271 280 Cloven Hooves 1d5 0281 285 Cowardice 1 0286 290 Crest 1d5 0291 305 Crossbreed 7d10 5d10306 315 Crown of Flesh 2d10 0316 320 Crystalline Body 5d10 0321 325 Dimensional Instability 1d10 0326 330 Duplication 1d10 0331 335 Elastic Limbs 1d5 0336 340 Enormously Fat 2 0341 345 Enormous Noise 1d5 0346 355 Evil Eye 1 2356 365 Extra Joints 2 0366 370 Extremely Thin 1d5 0371 380 Eyestalks 1d10 0381 390 Fangs 1d10 0391 395 Fast 2 0396 400 Fear of Blood 0 0401 405 Feathered hide 3d10 0406 410 Featureless Face 3d10 0411 415 Fits 1d5 0416 420 Flaming Skull Face 3d10 3d10421 425 Furry 1d10 0426 440 GM's Choice ~ ~441 450 Growth 1d10 per size 0451 455 Headless 1d10 0456 460 Hideous Appearance 5d10 0461 465 Hopper 1d5 0

    466 475 Horns 1d5 0476 480 Horrible Stench 1d10 0481 485 Huge Head 2 0486 495 Hunchback 1 0496 500 Hypnotic Gaze 1 1d5501 505 Illusion of Normality ~ ~506 510 Invisibility 1 1d5511 515 Iron Hard Skin 3d10 0516 525 Irrational Fear 1 0526 535 Irrational Hatred 1 0536 540 Levitation 1 0541 550 Limb Loss 1d5 0551 560 Limb Transference 2d10 0561 565 Long Legs 2 0566 570 Long Neck 2 0571 575 Long Nose 2 0576 580 Long Spines 1d10 0581 585 Mace Tail 1d10 0

  • 16/11/2014 Roll

    http://www.slackratchet.com/rough2.htm 2/18

    586 590 Magician 0 0591 595 Mane of Hair 0 0596 600 Manic Fighter 1d10 1d10601 605 Manikin 8d10 0606 610 Massive Intellect 1d5 0611 615 Mechanoid 2d10 0616 620 Mercreature 1d10 0621 630 Metal Body 2d10 0631 635 Mindless 100 0636 640 Moronic 1d10 0641 645 Multiple Arms 1d5 per arm 0646 655 Multiple Heads 1d10 per head 0656 665 Multiplication 4d10 0666 675 One Eye 1d10 0676 680 Overgrown Body Part 1d5 per size 0681 685 Pin Head 1d10 0686 700 Plague Bearer 2d10 1d10701 705 Pointed Head 1d5 0706 715 Poisonous Bite 1d5 0716 720 Powerful Legs 1d5 0721 725 Prehensile Tail 1d5 0726 730 Pseudo-Deamonhood 2d10 1d10731 735 Psychic Immune 2d10 1d10736 745 Psychic Resistant 1d10 1d5746 750 Puny 1 0751 755 Quadruped/Biped 1d10 0756 760 Rapid Regeneration 2 0761 765 Razor Sharp Claws 1 0766 770 Rearranged Face 1d10 0771 775 Regeneration 1 0776 780 Resilient 1 0781 790 Rotting flesh 3d10 1d10791 795 Scaly skin 1d10 0796 805 Scorpion Tail 1d10 0806 810 Short Legs 2 0811 820 Shrink 1d5 per size lost 0821 825 Siamese Twin 3d10 0826 830 Silly Voice 1 0831 835 Silly Walk 1 0

    836 840 Skull Face 3d10 1d10841 845 Snake Tail 1d10 0846 850 Spits Acid 2 0851 855 Strong 1 0856 860 Suckers 2d10 0861 865 Tail 1d10 0866 880 Technology 1d5 1d10881 885 Telekinesis 1 0886 890 Teleport 1d10 0891 895 Temporal Instability 1d5 1d10896 920 Tentacles 2d10 0921 925 Transparent skin 2d10 0926 930 Uncanny Resemblance 0 0

    931 940UncontrollableFlatulence 1d10 0

    941 945 Vampire 3d10 1d10946 950 Vividly Colored Skin 2 0951 955 Walking Head 5d10 0956 960 Warp Frenzy 2d10 0961 965 Warty Skin 1d10 0966 970 Weapon Master 2 2971 975 Wings 1d10 0

    976 985 Zoological1d5 per part

    changed 0986 1000 Invent your own. ~ ~

    Acid Excretion The mutant sweats an extremely potent acid. The mutant can not wear armor and normal melee weapons are destroyed whenthey successfully hit the mutant. Successful unarmed melee attacks cause 1d5 damage to the attacker. Adjust Fellowship by -10permanently. Additional eye The mutant grows an extra eye. This change is otherwise cosmetic though helmets will have to be specially made, adjustFellowship by -10 permanently.

  • 16/11/2014 Roll

    http://www.slackratchet.com/rough2.htm 3/18

    Agility The mutant becomes extremely agile; adjust Agility by +10 permanently. Albino The mutant is weakened and enervated. Its skin becomes a dead white skin and it develops glowing red eyes. Adjust Toughnessand Fellowship by -10 permanently. Alcoholism The mutants behavior is unstable and unpredictable. Even when it can't find anything to drink its metabolism is capable ofproducing its own alcohol. Each day the mutant roll a d10 and check to see if they are drunk, a 10 indicates they are. The charactersuffers from a -10 to all Tests except Will which gains a +10 for that day. Atrophy One or more parts of the mutant's body become shriveled and atrophied. As a result the mutant loses the use of part of its body.Roll d10 to determine how many body parts atrophy1 5 One6 - 8 Two9 - 10 Three Roll 1d10 to see which parts atrophied1 - 2 Head, reduce Intelligence by half permanently2 - 5 Arm, lose the use of that arm6 - 10 Leg, lose the use of that leg. Beaked The mutant has a beak such as a bird, octopuses, or platypus although its other facial features remain unchanged. The mutantsbite now does 1d10 + SB with 1 Pen. Adjust Fellowship by -10 permanently Bestial Face The mutant's face becomes identical to that of some sort of beast. Adjust Fellowship by -10 permanently and roll 1d10 on thetable to see what their face looks like. 1 2 Identical to Chaos Patron or corrupting power3 - 9 Goat with horns10 Roll on next chart. 2 Ant, the mutants bite now does 1d10+SB3 Ape, cosmetic change only4 Bat, the mutants bite now does 1d10+SB and it gains the Dark Sight trait5 Bear, cosmetic change only6 Boar, the mutants bite now does 1d10+SB7 Bull, the mutants bite now does 1d10+SB8 Deer, cosmetic change only9 Dog, the mutants bite now does 1d10+SB10 Dragon, the mutants bite now does 1d10+SB and as a half action can Breath Fire as a Hand Flamer11 Eagle, the mutants bite now does 1d10+SB with 1 Pen and gets a +10 to Perception in vision related tests12 Horse, cosmetic change only13 Lion, the mutants bite now does 1d10+SB14 Rabbit, the mutant gets +10 to Perception in hearing related tests15 Rat, the mutants bite now does 1d10+SB16 Raven, the mutants bite now does 1d10+SB with 1 Pen and gets +10 to Perception in vision related tests17 Snake, the mutants bit now does 1d10+SB Toxic18 Spider, the mutants bite now does 1d10+SB Toxic19 Tiger, the mutants bite now does 1d10+SB and it gains the Dark Sight trait20 Weasel, the mutants bite now does 1d10+SB Beweaponed Extremities All of the mutant's hands or paws are turned into ornate weapons marked with the rune of the mutant's patron Chaos PowerAdjust Fellowship by -10 permanently and roll 1d10 on the following table. The mutant now has no normal hands. All weapons have +1Pen more than normal. 1 5 Sword6 10 Mace Big Ears The mutant has enormous ears and gets +10 to Perception in Hearing related tests Bird's Feet The mutant's legs and feet become birdlike, adjust Fellowship by -10 permanently. This change is otherwise cosmetic thoughspecial shoes would be required. Black Skin

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    The mutant's skin becomes completely and unremittingly black, so that light falling on the mutant vanishes into the depths of itsdarkened surface. Its eyes, however, turn milk white and lose their pupils and irises. The mutant's sight is unaffected by this alarmingchange. The mutant's physical make-up is otherwise unchanged only its color is altered. The mutant gets +10 to Concealment tests andadjust Fellowship by -10 permanently. Blood Rage The mutant becomes frenzied when within 10 meters of a wounded creature it can see, including itself.The mutant must pass an Ordinary (+10) Willpower test or Frenzy. Blood Substitution The nature of the mutant's blood changes radically. This causes Fear 1 when revealed. Roll 1d10 and consult the chart to seewhat the blood substitute is.1 3 Leeches or MaggotsAdjust Toughness by +10 permanently. Whenever the mutant is wounded, a stream of squirming things pours out of the wound. Anymelee opponent will be have a -10 skill modifier for a number of rounds equal to the mutants TB or until they spend a full actionremoving the biting things. 4 6 AcidAdjust Toughness by +10 permanently. Any opponent in Melee must make a Routine (+10) Agility or be drenched in acid doing 1d5ignoring Toughness for each successful hit on the mutant. 7 - 8 ProtoplasmAdjust Toughness by +10 permanently. When the mutant dies its blood coalesces into a single mass of protoplasm to fight on its own.Apply the Amorphous Physical Form trait to the Mutants profile for the stats of this resulting creature.. 9 Molten MetalAdjust Toughness by +20 permanently. When wounded motel metal sprays out in a jet with the stats of a Hand Flamer at a randomtarget in range. 10 Electricit