chaos in cairo

26

Upload: helena-scorzini

Post on 19-Aug-2015

77 views

Category:

Documents


4 download

DESCRIPTION

Chaos In Cairo (CIC) is a fast-paced, skirmish-level miniatures battle game designed to simulate clashes in the Pulp-era of fiction. CIC tells the tale of warbands of rival antiquarians and their associates battling for items of occult power amidst the dusty streets of 1920’s Cairo, Egypt.CIC is a Goal-System Game, based off of the same mechanics that power the SuperSystem: Superhero Miniature Battles game (specially tailored to fit the Pulp genre). CIC focuses on a clash between two unique bands of rival antiquarians, and complete game stats for these models are included. Additionally, an appendix is included featuring rules for character and henchmen creation, allowing players to bring in appropriate models from any range.CiC is focused on battles in the streets of Cairo between four different types of warbands. It features archaeologists and mummies, both of which are pretty much self-explanatory. Then there are the Servants of Set, evil humans that are often twisted caricatures of humanity as they have meddled with That Which Man Was Not Meant To Know. Finally there are the Swords of Ra, a group of Bedouin-like warriors, who seek to prevent the secret knowledge of ancient Egypt from being taken by anyone (think the black-clad types that fight the Set warriors in The Mummy Returns). Each warband consists of characters (the heroes) and henchmen (groups of lesser humans). You can also recruit special characters, some of which are unique. Typically a warband consist of around 5 - 10 characters and henchmen.The system uses goal rolls to determine success or failure. Each character has stats and skills that tell you how many dice to roll when testing. Each roll of 4+ is a success (a goal). You are either rolling to beat a task number, or another character's goals. In the former case, you succeed by scoring as many goals as the task number or more. In the latter case, the player with the most goals wins. The system is simple and elegant, using around 3 to 7 d6s for each roll. This system is used for everything from combat to jumping ravines.Speaking of combat, characters in CiC do not get killed directly in combat. They can be knocked out once they run out of hits, in which case a doctor or character with medical skills can revive them. Once knocked out, you can administer the coup de grace to them, which renders them permanently out of the fight. Character death is dealt with in the post-battle phase. You roll to see what effect being knocked out has on a character. There are penalties on this roll if they have suffered a coup de grace, so it is more likely that they will die permanently in this case. This is only really relevant to the campaign game.The game is geared towards campaign play and warbands are designed with that in mind. You can easily play one-off games if you want by agreeing how much to spend on each warband and rolling for or deciding on a scenario, but some of the skills that characters have are more suited to campaign play. Six scenarios are provided in the rules and each has three sub-plots that can be used with it. In campaign play you roll for scenario and sub-plot, play the game, roll to see the effect of being knocked out after the battle and pay for the upkeep of your warband. Characters can gain experience and become better or they can die and be lost permanently. You can earn more money and recruit new characters or henchmen during this phase.Chaos in Cairo provides all the rules you need to get started with a campaign. The scenarios are given a little flavour by the sub-plots but are fairly generic. On the other hand, preparation is kept to a minimum, which gives you more time for playing.

TRANSCRIPT

Invalid document format