challenging the historical lms - building for success from the ground up
TRANSCRIPT
1
Sam MorganProduct Specialist
2
Challenging the historical LMSBuilding for success from the ground up
3
What is an LMS?
4
• A place for compliance training
• Somewhere to gather reports
• Dated content
• Can be over complicated and difficult
to use
What the user expects
5
• Simple clear and relevant interface
• Easy to find courses or resources
• Convenient access
• Personalised experience
What’s in our toolbox?
6
• Social activities
• Rating systems
• Audience creation
• Feedback systems
• Deep search
• Flexible user interface
Gamification
7
What Gamification isn’t
8
A learning game or game based learning
What is Gamification?
9
“The use of game design elements in a non game context”Lincoln C. Wood and Torsten Reiners Curtin University
Game elements
10
• Storytelling
• Instant feedback
• Smaller tasks which encourage a sense of
achievement
• Levels
• User ratings
• Leaderboards
Time for a demo
11
LMS Guide
12
Download the guide here
Getting off the ground
13
• Organise your HR data
• Target groups
• Draw out the user journey
So a little creative thinking and we can start to change how the users experience the LMS
14
Thank You
@Sammorgan73