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Page 1: CatchUp Edition 11
Page 2: CatchUp Edition 11

The Big Ask....

tranparencies04 Use Alpha-Transparency to replace modeling. Adriana Granado shows how using .png/.tiff images can save ample time.

treezy peezy11 Tree[D] to SketchUp. Wyatt Thompson goes through the tools needed to make trees in SketchUp.

copy that12 Save Copy As. Aidan Chopra’s takes a look a Fredo’s CurviLoft and explains

Gallery27 Are you featured? Our members submissions to the Gallery for April.

Where to noW?23 Interview. SketchUp Product Manager John Bacus spills the beans

revolve16 Kickstarted your next idea. Read our interview with Jeremy Caterbury.

This month in CatchUp we

take a look at some cool

plugins from Tomot’s Bi-Fold

Doors and Wikii’s Follow Me

and Keep. Plus Adriana shows

how to quickly use images to

replace geometry with the help

of transparency.

There are also two great

interviews. The first with

inventor Jeremy Canterbury

and secondly we had chance

to pick John Bacus’ brain about

SketchUp, the ‘big move’ to

Trimble and Star Trek.

Plus looking at FollowMe and

FollowMe and Keep tools,

panoramas with Pixeet and

much, much more...

Enjoy!

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inexhaustible source of possiblities

WindoW treatment With alpha-transparenciesby adriana granados

Textures with transparent background can

provide an inexhaustible source of possibilities

for mounting of any kind, from an iron fence to a

curtain.

To get an image with alpha channel you need

help from an editing software, such as Photoshop

or PaintNet, to name just two. When you open an

image in any of these programs that has a one

color background you can use the Magic Wand

to select it. Use the Cut tool and save the image

as a PNG or TIFF as these are the only formats

that will allow you to use an alpha transparency –

background defined as transparent – in SketchUp.

As you already know me, I always tend to use

textures when the modeling process can be too

much time consuming or when I want to keep the

face-count low. In this example I needed to use a

wood blind that could let me to show the outside

landscape, and at the same time see part of the

window.

The first step was to take or find a picture of the blind

in a front elevation to avoid any distortions. I had a

very short time and I couldn’t find any appropriate

so I decided to use Sketchup to apply the texture of

a strip of the blind on a rectangle. I could have done

this directly into Photoshop but I preferred to use

directly real world dimensions.

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I scaled the rectangle to make it narrower and added another rectangle to place the vertical string. Then I

copied it a few times. As a background I chose a lime green as it would be easier to cut in the photo editor.

Still in Sketchup I selected File > Export and saved it in PNG format.

I opened the file in my photo-editor, cropped and cut the background. Saved it again and returned to SketchUp.

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I created a new material and applied it on a face placed on top of a window. I used the fixed pins to adjust

the texture to the face. I drew a small valance on the top of the window and with the Push/Pull tool I gave

thickness to it.

I saved my material for future use and also created a component to use it several times in my model. With

the Scaling with Orientation of Scaling Box by Fredo I could use it rolled up and down or adjust it to different

widths.

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These first 5 steps are required to import a tree

component into SketchUp with textures.

1. Download and install the free 3D tree creation

program Tree[d] from here.

2. Create a tree using the program parameters.

There are lots of tutorials about using tree[d]

but it is a fairly straight forward process. Once

you have created the tree choose File > Export

OBJ...

3. Copy the required png/jpg textures from the tree[d]/texture folder

into the same folder as the obj and mtl created in the previous step. You

can open the .mtl file in a text editor to see which images are required.

4. Start a new SketchUp file.

5. From the Plugins menu, select OBJ Importer - Import OBJ [with textures]. Select the scale (feet or

meters works best for trees). Select the proper YZ axes orientation.

Tree[d] To SkeTchUpby Wyatt thompson

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The following steps attempt to make the file size of each tree component

more manageable. These steps will take time to process so you may

need to weigh the time spent vs the need for a more manageable model.

6. Clean up the model using Thomthom’s CleanUp plugin.

7. Now isolate the trunk/branches and leaves into groups. To do this

quickly use the Select > All with same Material from the context-menu.

8. Paint the leaves - Open the Leaf group, select all the leaves, and

select UV Toolkit from the Plugins menu. Select Frontface to Backface.

9. Simplify leaves – Select all the leaves and select Loose Geometry

to Groups from the Plugins menu. With the groups still selected, run

Convert in Single Components from the Plugins menu. Choose Yes

when asked to convert all the entities to components. (You may have to run it multiple times until you get

the option to select Yes, since the plugin doesn’t seem to work 100% of the time.) With the leaf components

still selected, click Similar Objects from the Plugins menu and click Replace Similar Objects to eliminate

redundant components. Be patient because these operations will take a while.

10. Purge the model using Window > Model Info > Statistics > Purge Unused.

11. If you don’t plan to render, edit a leaf component and hide the edges.

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Ultimately, the file size will depend on the complexity and variation of the tree created in tree[d]. To create the

smallest 3D tree, turn Leaves Off and set Cross-Geometry to On. When individual leaves are necessary

(for a foreground tree, for example), start with the lowest number of leaves suitable for your purpose and set

the leaf-size minimum/maximum to the same number. This will allow you to create a single leaf component

instead of hundreds in Step 9.

Using the default tree, I was able to obtain the following results.

Tree Geometry ComparisonSteps 1 -5 6.0mb 12,000 facesSteps 6 -10 3.5mb 7,400 facesLeaf Size min/max = same 2.5mb 7,000 facesCross Geometry On 1.8mb 2,100 faces

Known Issues:

Tree[d] utilizes vertex colors to create gradations in the color of the leaves based on the color palette you select in the Branch dialog.

Each vertex of the leaf face in the tree[d] model is assigned a color, and the colors blend together across the face of each leaf. At this

time, SketchUp is not able to import vertex colors so the color variations are not possible to recreate (at least using the above method;

it may be possible using a different export format from tree[d]). There are two possible workarounds:

• 1. Export a png image from tree[d] and create a 2D face-me component in SketchUp.

• 2. Modify the leaf texture in SketchUp and use it to repaint the leaf components. This won’t have the same gradation effects,

but it can be used to introduce variation into the model. Use Random Select by TIG to select random leaf groups/components

to modify.

Below is a list of plugins used to accomplish this workflow....

TIG’s OBJ Importer

Thomthom’s CleanUp

Thomthom’s UV Toolkit

Chris Fullmer’s Loose Geometry to Groups

Matt666’s Component/Group Tools

Thomthom’s Component Comparison

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SkeTchUp TIp: save a copy as... by aidan chopraEvery time I talk to Mitchel Stangl, I learn something new. Mitchel’s a mechanical engineer who uses

SketchUp Pro to build massively intricate models of processing and manufacturing facilities. On his last visit

to SketchUp HQ, Mitchel helped me improve my workflow by telling me about the File > Save A Copy As…

command (which we apparently added at his suggestion).

When I’m working on a big model in SketchUp, I like to save a new copy of my file every few hours. Doing

so lets me easily go back to a previous version in case I’ve accidentally deleted something I need — this

happens more often than I care to admit. It also provides a measure of protection against file corruption,

which isn’t common, but can be devastating.

For the last eight years, I’ve been choosing File > Save As… and creating a numbered copy in the folder that

contains my project. The result is a long, long list of sequentially numbered files. The most recent is the one

with the highest number appended to the end, as you can see in the screenshot below. Simple, no?

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There are two problems with this system (as I’ve come to find out the hard way): First, when I come back to

a project after a hiatus, I’m never 100% sure that I’m working on the latest version of my file. Maybe I saved

a newer version somewhere else? Second, when I’m working on a set of drawings in LayOut, the linked

SketchUp file always needs to be the most recent one. Every time I change the name of the SketchUp file

(three or four times a day), I need to manually re-link the new model to my LayOut file. Yech.

Using the Save A Copy As… command (instead of Save As…) takes care of both these issues. It lets

you save a version of your model as a new file without renaming the one you’re working on. The saved

versions can be numbered and archived,

but the “master” version is always called

the same thing. There’s no confusion about

which is the latest, and working with LayOut

is twenty times easier. Presto.

I love it when answers to complicated

problems are so simple. Thanks Mitchel!

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This is CatchUp’s first short

interview with Jeremy Canterbury

, the inventor of the Revolve

camera dolly, an ingenious low

cost design that offers smooth

and fluid tracking that could only

be achieved with much more

expensive systems until now.

Jeremy quickly surpassed his

target pledge goal of $7,500

by nearly a factor of ten, finally

reaching $71,664 before the

closing date.

CatchUp noted while viewing

his presentation video that he

looked to be using SketchUp

in the preparation of his early

design concepts. We contacted

Jeremy and he confirmed that he

did indeed use SketchUp for his

preliminary design work.

Jeremy also advised us that

he was Newbie to SketchUp

and that he felt he was not

experienced enough to comment

on the various features of the

application, however we were

more interested in learning more

about his background and how he

came up with the idea for a low

cost camera dolly at just $120 for

the Revolve dolly, rail kit, friction

arm mount. Anyone interesting

in ordering can get details here:

http://www.tinylightbulbs.com/

revolve-camera-dolly.html

used SketchUp in

preparing of his early

design concepts

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“having a free 3D design tool was instrumental”

CATCHUP: Jeremy, can you give us a little

background about yourself and how you came

up with the idea for the REVOLVE?

Jeremy: While I was a student I began working in

video production, but with no money for expensive

film gear I was forced to build my own. After putting

together my own camera dolly, I took it upon myself

to design a solution that could be manufactured and

sold at an affordable cost, allowing film makers on a

budget a chance to use professional quality tools as

well.

CATCHUP: I understand that you used SketchUp

in your design process. Can you tell us about

your design work flow and how SketchUp helped

in this area of the process.

Jeremy: SketchUp became my medium for visualizing

and fine tuning the design. I was completely new to

product design, and even to SketchUp, so having a

free 3D design program that was easy to use was

instrumental in designing the Revolve. After a few

design iterations, I exported the files directly from

SketchUp and sent them to my manufacturer for

production.

CATCHUP: Could you give our readers, that may

have an idea lurking at the back our their mind,

some advise on how to bring these to fruition?

Jeremy: My advice would be to go outside of your

comfort zone and explore your ideas. I think that

many people leave good ideas on the shelf because

they aren’t completely sure how to execute it. The

process of designing the Revolve as well as bringing

it to market has been an entirely new experience

for me. I had to learn along the way, and I think just

diving into a project and seeing where it takes you is

much better than just leaving it an idea.

CATCHUP: Are there any further design ideas

that you have in the pipeline that you can tell us

about?

Jeremy: There are several other projects down the

road for me. I have been working on a follow focus

design which is another film tool which gives you

better control over your focus. I also have an idea for

a product that will help us shoot better video with our

smart phones. With both of these projects, SketchUp

will be my instrument for realizing their form.

CATCHUP: Jeremy, thank you for sharing your

experiences and views with CATCHUP. We look

forward to seeing your new innovations soon.

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doorS galore!by rich o’brien

If you spend some time on our forums you will notice a lot of members share quality content from time to time.

But recently one of our long time members, Paul Russam, shared a huge collection of doors and windows to

do with as you please.

The models are excellently compiled and can

be viewed either opened or closed via layer

control. Fully textured and nicely organized

these really are a great collection to have in

your library.

The whole collection comprises of:

• 6 internal single doors

• 5 internal double doors

• 1 internal lift door

• 1 external single door

• 5 external double doors

• 2 internal windows

• 8 external windows

• 1 velux roof window

Go grab a download here and don’t forget to leave a reply to thank Paul for his great contribution.

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plUgIn TIp : FolloW and Keepby rich o’brien

The Follow Me tool in Sketchup is a great addition but at times it can produce somewhat funky results. While

funky results are cool they are not always what you need. Because it can twist and deform a profile as it

sweeps through a curve the desired results is not what you intended in the first place.

If you look at the image opposite you can see how the profile rotates as it revolves

around the spiral. Notice how the green face does not remain in place and by the

end of the sweep the profile has flipped vertically.

This is typical when using the Follow Me tool and if you are looking to create

some type of water slide it is perfect. But when you need the start and end profile

consistent then you will need to use a plugin.

Luckily Wikii wrote such a plugin called ‘Follow Me and Keep’. Once installed it

resides in your plugins menu and it could not be simpler to use.

Select the path and profile that you wish to sweep before running the plugin. You

can also place a contruction point and this will set the align point of your profile

sweep. Once complete the geometry is grouped separate from the path and profile.

As you can see the end result is completely different than the standard Follw Me

tool. To download Wikii’s Follow Me and Keep click here.

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TRIMBLEDWith all the news of acquisitions and the recent

changes to both their website and place of work

it is fair to say that the team at SketchUp are in

the middle of some exciting changes.

Despite the general upheaval we had a chance

to discuss these recent changes with the

SketchUp Product Manager John Bacus.

What is a typical day at the office for

SketchUp’s Product Manager?

Mainly, it involves drinking coffee and worrying.

Often, it includes going to meetings and sending

email. All too infrequently, I get to draw pictures

of things and speculate about the future.

Sometimes, I get to go out and meet people

from outside our office. Next week, for example,

I’ll be in Helsinki. That’s usually pretty fun.

Users have taken SketchUp in a direction

that is far flung from its original intention.

How do you feel about its adoption in these

other ‘areas’?

I feel pretty good about it. This was our plan right

from the beginning - especially with the launch

of SketchUp’s Ruby API. There’s no way that we

could ever hope to build features that everybody

in every market wanted for SketchUp.

We wouldn’t know what to build and

we’d likely get it at least partially wrong. More

importantly, if we had built everything everyone

wanted us to build SketchUp would have ended

up looking like the control panel of a nuclear

power plant.

We have pitched SketchUp for years as “3D for

everyone.” The only way that really works is if

“everyone” participates in extending SketchUp

to suit their own particular needs. That SketchUp

is now the leading design tool for artificial

climbing walls in North America (or pick your

favorite other “that’s not what SketchUp was

built for” market) sends a little thrill down my

Product Manager spine.

BY RICH O’BRIEN

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SketchUp has always been easy to learn

and makes understanding 3D very simple.

But what other aspects are you most proud

of?

I think that’s a respectable thing to be proud

of. It turns out that “simple” is pretty tough to

build. It is also very satisfying to see the way

that our user community has gotten itself

organized to deliver consistently great content

(in 3D Warehouse, with Ruby, on YouTube and

elsewhere.)

You recently launched a new gallery and

online viewer. What was the driving force

behind this and will this be available to

users at some point in the future?

The driving force for our new gallery was you

guys - our SketchUp users with all the exciting

work that you all do. I’m pleased that folks find

the gallery so exciting— I know that is how

we all feel out here as well. Other than that,

we’re always working on something out here in

Boulder. WebGL is still a very young technology

and not yet widely supported, but it offers some

exciting opportunities for 3D modeling in the

future.

Recently you used Reddit to discuss what

SketchUp users wanted from SketchUp ‘in

an ongoing effort’. What did you take away

from the conversation?

We learned what we already knew: SketchUp

users have great ideas and want to be actively

engaged in defining its future development. I

heard ideas for security around models (read

only), aspect ratios for image export, and

API for LayOut. And a bunch of other things

as well. Everybody still wants SketchUp to

perform better (everybody always wants more

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performance). If I were thinking of getting

into the SketchUp extension development

business, I think I’d keep the Reddit transcript

bookmarked ;-). I’m also taking away my favorite

new complement; “SketchUp wrecks shop.” Not

quite sure what it means, but I like it.

SketchUp is renowned for not letting future

features into the public domain but if you

could see into the future what would you like

to see SketchUp capable of?

Ah... sneaky. I don’t think SketchUp is unique

in holding future features closely until they are

ready to ship, but we are careful about

that. In the broadest sense, I think you’ll

see SketchUp continue to grow both as a

focused 3D modeling tool for “everyone”

and as a platform for building advanced

applications for particular markets. Its a decent

bet that building construction will be one of

those markets.

What has you most excited about SketchUp’s

‘new home’?

Probably that there are so many familiar faces

in it. SketchUp isn’t just fun to use— we have a

lot of fun building it, too. It doesn’t much matter

where we are or what we have to work with so

long as we get to work on what we love. Though

Tyson has been complaining a little about his

new chair.

“SketchUp wrecks shop”

Page 27: CatchUp Edition 11

What are some of the challenges you face

as the newest member of the Trimble group?

Trimble has a large and diverse product

portfolio with all kinds of interesting integration

opportunities. The toughest challenge I’ll face in

the next year (after I get the espresso machine

plumbed in properly) will be to figure out what to

do next.

Trimble already has other companies that

are involved in the AEC market, Tekla and

Meridian for example, what do you hope to

see happen by having a relationship with

these types of companies?

I think you’re right to connect these things

together— Trimble are building quite an

interesting product portfolio in the building

construction space and they bring a few fairly

unique opportunities into the game as well.

While few architects are probably familiar with

Trimble, every contractor in the world knows

them and many use their equipment on a daily

basis. I think Bryn Fosburgh put it best; “Users

will be able to collect data, design, model, and

collaborate on one platform.” ...including both

design work in the office and construction work

in the field.

So, is SketchUp now a company or division

within Trimble?

SketchUp is now a part of Trimble. Various

other Trimble acquisitions have used different

syntax to describe what is essentially the same

outcome.

Has the team remained intact from the

acquisition?

In the majority, yes. In fact, the SketchUp team

that has moved to Trimble is largely unchanged

since the days of @Last Software. We’ve picked

“Users will be able to collect data, design, model and collaborate on one platform”

Page 28: CatchUp Edition 11

up a few new friends along the way and

lost some old ones here and there, but

the SketchUp team today is essentially

the same gang that has been working on

SketchUp for the last twelve years.

Will SketchUp Pro pricing strategy

change?

I don’t have anything to announce today

except that which has been said already

elsewhere. We intend to continue selling

SketchUp Pro and to continue offering

a limited version of SketchUp for free.

Trimble is fully supportive of this strategy.

How will you offer online support to

users?

For now, we’re continuing to offer support

through all the usual channels. Nothing

new to announce at this time.

What is going to happen with your

integration with Google Earth and the

3D Warehouse?

3D Warehouse is coming with us to

Trimble, so you should expect to see the

same integration or better in the weeks,

months and years to come. In the short

term, Google will continue to operate it on

our behalf until we are able to stand up

servers on our own that can handle the

(surprisingly large) load.

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In addition, all the plumbing for our UGC 3D

Building pipeline (the way you publish models to

the 3D Buildings layer in Google Earth) remains

in place. It is Google’s intention to continue

accepting models through that pipeline for the

foreseeable future.

At the end of the last Basecamp you had a

list of ‘wants’ from attendees. A lot of these

were tackled through various updates in

v8 but are there any current unaddressed

‘wants’ you feel need implementing?

Everybody has a pet issue and there’s always

more “want” than our team can directly address—

more than we probably think we should address

as well. We got a nice refresher from our recent

Reddit session. Performance will always figure

high on our list of priorities (always has, always

will) but I think features that streamline and

encourage collaboration between designers

probably interest me the most personally.

Will there be a another basecamp in the

future?

I don’t have anything to announce yet, but I think

we will surely do Basecamp again. It has been a

blast every time we’ve done it— and we all learn

a ton from one another.

Away from SketchUp and it’s 30 million

users how do you unwind?

I like to get away in the mountains

for a good long hike, but have less and less time

to really do that these days. I have a growing

orchid collection that keeps me busy. I blame

Bryce for that particular addiction. Beyond

that, I like to think, draw, build and play with

my kids. A day not spent making something or

fixing something is kind of a day wasted, in my

opinion. I do as much of that as I can.

Finally.....Shatner or Picard?

Picard, because he’s the fictional one. Also,

Patrick Stewart... because he’s the one with

talent. Come to think of it, Shatner is more than

a little fictional these days as well. But I suspect

the correct answer is “Original series over Next

Generation but Picard over Kirk.” (never try to

out-geek a software guy).

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c o M M U n i T ySHOWCASEThe latest gallery submissions on SketchUcation.com

Each month we want to show what our members are achieving using SketchUp. if something takes your fancy just click the image to be brought to that topic.

Geoma chairAlvis’ latest build is a tour de force in Sketchup modeling

russian house Allan Casas’ masterful use of water colouring bring it to life.

Kimbell Chedda revisits Louis Kahn’s Art Museum using Maxwell and SketchUp.

npr hillside villaJeriSamui’s concept work through to final renderings are sublime.

FullinGs millJohn Higgins goes epic!

clay styleBossFanta still delivering quality SketchUp output.

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barbara barryFymoro’s tribute uses Thea’s merge feature to great effect.

Good startDaveSec shows that his first gallery submission is well worth noticing.

el azul estudioNomo81 shares another stunning project from their prolific studio.

cappuccino timeAnother Fymoro classic where does he get the time?

Gone theaDavid Hennessy has moved from Maxwell to Thea and is loving it!

reFreshinGDavid Hier’s polygon heavy product shot makes superb use of Artisan.

books.sketchUcation.comlearn with the experts at your pace

Page 34: CatchUp Edition 11

In this month’s CatchUp it is a

combination ‘Mayor Mike’s Gadget’ and

‘Useful App’ and need I say it, is yet again

iPhone based but this one, Pixeet, is one

of the most useful I have come across of

late.

I have for some been playing around with

various 360 degree panorama apps and

devices with limited success, however

after 15 minutes with Pixeet’s fantastic kit

I was able to produce 360s of my living

room in less than 15 minutes.

The Pixeet kit I used, the “PRO” pack,

consists of a quality silicone case that

fitted my iPhone4S snugly, a slide in metal

tripod adaptor, a lightweight extendable

monpod and of course the quality,

Japanese manufactured, fisheye lens.

This lens look like a very professional lens

albeit of diminutive proportions.

PIXEET

by Mike Lucey

Page 35: CatchUp Edition 11

The kits also included a couple of stick-on

magnetic tabs for an iPad or iPhone if the

case is not to your liking. The tabs also had

little indents to accommodate the iPhone

flash. Attention to detail is first class!

A soft pouch for the fisheye lens is included

and the monopod also has its own pouch.

I was a little confused about what the

included lanyard with attached rubber band

was for and initially left in the pouch but

later discovered why it had been included

and decided to use!

The set up from opening the packaging took

less than a minute and I would add that I

didn’t need a scissors or Stanley knife to

open it!

I decided to opt for the monopod setup as I

felt this looked more professional also I now

leave the kit in this setup, just removing the

iPhone for insertion to the case I normally

use. It might be a good idea for Pixeet to

include a large pouch that takes this set up.

The fisheye lens case is made of quality

aluminium with a magnetic ring at it’s base

which attaches to the case’s in-built metal

ring. When attached its reasonably secure

but a nudge can easily dislodge the lens

and this happened to me on a number of

occasions. This is when I discovered what

the included l lanyard with rubber band

was for! I quickly clotted the rubber band

over the recess on the lens’ base and then

tethered the lanyard to the slide-in metal

tripod adaptor. Now if I nudge the lens by

accident it doesn’t hit the floor.

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Once everything is in place its time for

downloading the free Pixeet app from the

App Store. This is a quick and trouble free

operation.

Once installed and the app icon is activated

a straightforward Main Menu opens up on

the iPhone.

First step is to click the ‘New Panorama’

button. This opens an option screen

offering the user the choice of creating

a 180 or 360 degree panorama. The 180

degree panorama only requires taking only

one image with the fisheye, whereas the 4

images are required to create a 360 degree

panorama.

The camera is held in landscape mode for

the one shot 180 degree panoramas and

in portrait mode for the 4 shot 360 degree

panoramas.

Positioning is very important when taking

shots. Its essential that the iPhone

(camera) position axis is maintained for all

4 shots / images. The operator might feel

a bit ridiculous carrying out this operation

in public and this is where to use of the

monopod comes in! It makes the job much

easier and more accurate also it ‘looks’

professional!

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Clicking the ‘?’ icon will show the

‘Assistant’ screen which advises the three

steps involved in taking shots.

The ‘+’ icon puts up the iPhone Calibration

Steps ,1 Vertical and 2 Horizontal.

To ‘line up the shot’ all the operator has to

do is align the green cross hairs within the

square outline box, hold steady and wait for

the 3, 2, 1 countdown which then results in

an image being shot.

Once this is achieved the highlighting green

ring on the bottom of the screen dims and

the two circle red arrows light up indicating

the image has been captured.

After each successful shot a flashing arrow

indicates that a 90 degree turn in required

for the next shot.

This process is repeated for the four required

images.

Once the final shot (4th) has successfully

been taken the ‘Upload your Panorama

Now’ screen pops up and its just a matter of

clicking the appropriate 180 or 360 degree

processing button.

An ‘uploading panorama’ screen shows the

progress and once completed, to view the

panorama its a case of clicking the menu

box on the top left of the screen to bring you

to the Albums.

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Once in Albums its just a matter of locating the

Panorama you want the view. Panoramas can

be viewed through the app’s interface, or you

can sync them to a free account on the Pixeet

website.

The impressive panoramas show floor to

ceiling, something that has only been previously

possible with very expensive equipment. A large

selections of sample panoramas can be viewed

on the Pixeet website here, http://www.pixeet.

com/virtual-tours-360

Virtual tours can easily be created and navigated

through placement of ‘hot spots’ in individual

panoramas which link / open further panoramas.

The Pixeet website offers free accounts

which allow for a very generous upload of 50

panoramas a month and the upload counter is

reset every month so the users gets virtually

unlimited storage.

Its possible to post to websites, blogs, social

platforms or corporate portals in one click.

Privacy settings, geolocalization, panorama

management is under the users control.

Also Pixeet integrates into Google Street View.

Add Google Street View panoramas to your

virtual tours to show up the surroundings or drag

the pin to explore the world. A Microsoft TAG and

QR Code is generated for each panorama and

album. Print the code on your ads or pamphlets

to be visible in 3D on mobile devices.

You are not stuck with having to work via Pixeet.

Its quite possible to import and export your

existing panoramas using the most standard

formats also back up your panoramas or

edit them through an external picture editing

software.

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Professional photographers Pixeet allows the importation

of equirectangular, cube or cylindrical panos. Pixeet is

also compatible with a wide range of digital cameras and

fisheye lenses. All this functionality is free! Setting up a

free Pixeet account is simple and this is where you edit

and enhance your panoramas, add hotspots and other

details / functions.

Pricewise I think the various kits are a bargain. They cover

both the iPhone 3 and 4 also other Android phones, starting

at €49.90 and going up to €99.90 for the Pack “PRO” which

includes the very essential Ultra Lightweight Monopod. A

pro account is well worth considering if you see yourself

taking a lot of commercial panoramas.

The advantages are:

• Commercial use of your virtual tours.

• Dedicated support

• Convert panoramas into 360° Videos for Youtube

• No more Pixeet logo on the viewer

• Branding of the virtual tour with your own logo

• Unlimited upload of panoramas

• HD on the Internet, mobile devices and tablets

• Record or upload audio files for any virtual tour ...

A Monthly Plan cost €19.90 or €199 per year and saving

of €40.

Pixeet it a joy to use, no learning curve worth talking

about and produces great results. My final though is that

Pixeet might be leveraged to work with SketchUp output

possibly to create interesting interactive SketchUp native

or rendered panorama tours! But that’s for another day.

Page 40: CatchUp Edition 11

Add an ob-ject for each frame in the animation

Objects in motion are

not nested in the Outliner

Name the objects to match each

Scene frame

Multiple objects in mo-tion share the

same frame number

Group objects that

move together and name to match Scene

Select and Hide all the objects in

the Outliner

Unhide object and

Add Scene for each frame

CONSTRUCTION MODELING - Step 10There are three general types of animations that can be quickly recorded from a piece-based construction model. The third is a very simple motion capture. If you use shortcut keys and the Outliner, an animation like the one in Step 10 takes about 5 minutes to setup and record.

1. Set up a path as a guideline for object movement2. Make measured moves with even increments 3. Use a common pivot point for any rotation4. Control key to Copy with Move and Rotate tools5. Place an object copy for every animated position

6. Number the objects to match the Scenes7. Hide all copies of the object in the Outliner8. Unhide each object and add a corresponding Scene9. Scene numbers match the object number 10. Repeat for each captured object position

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Unhide object and Add Scene for each

frame

Object and Scene match in the Out-

liner

For videos SketchUp

V6 or early is faster

with onion skinning

Repeat iden-tical Scenes to create a

delay

Adjust Scenes then

set transitions and Play to

test Here’s the finished

demo on You Tube

U-TUBE Related videos from our books

Animated phase modelScene click animationPan and drive by animationSimple motion capture http://youtu.be/m8rhtC6UC5M

Object numbers

match Scene number

Page 42: CatchUp Edition 11

SketchUcation roundup

As always, you can send your feedback to [email protected]

Ssssshhhh!