casual connect europe feb 2012. © 2012 appside, all rights reserved distribution the digital...
TRANSCRIPT
© 2012 appside, all rights reserved
DIS
TRIB
UTI
ON
The Digital Household Playing-field
CON
TEN
TO
SH
ARD
WAR
E
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© 2012 appside, all rights reserved
Revolution by Evolution…
© 2012 appside, all rights reserved
Microsoft Kinect set a Guinness record The Fastest Selling CE device !
© 2012 appside, all rights reserved
The Home Entertainment Opportunity 2014
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Gesture-controlled Ux and apps, are going to be a major differentiating factor, in the evolution of the digital household entertainment marketGesture-controlled Ux and apps, are going to be a major differentiating factor, in the evolution of the digital household entertainment market
Home Entertainment
GestureControl H
ome
Entertainment
GestureControl
Today
© 2012 appside, all rights reserved
Gesture-Control is going Mass Market Xbox, Windows 8Xbox, Windows 8
Apple TV -> gesture-controlledApple TV -> gesture-controlled
Gesture-control in 1st gen. ultrabooks Gesture-control in 1st gen. ultrabooks
Gesture-controlled SmartTV launch in H2Gesture-controlled SmartTV launch in H2
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Gesture-controlled SmartTV launch in Nov 2011 Gesture-controlled SmartTV launch in Nov 2011
End-users trialEnd-users trial
Xtion launch in Feb 2012Xtion launch in Feb 2012
Next Gen STBs SmartTVs All in OneLow Cost Sensors
© 2012 appside, all rights reserved
Market Opportunity From $144B on "digital living
room" devices in 2010 to $226B by 2015 (BCG)
155M SmartTVs in 2015 (NPD) From 27%->54% of
shipments
300M motion- controlled gaming devices in 2015 (IDC)
Kinect success and installed base – 18M – is only the beginning 2012 will be the roll-out year
of the additional players
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© 2012 appside, all rights reserved
appside at a glance World’s 1st marketplace for gesture-controlled entertainment
An OpenNI founding member and outlet for the OpenNI developer community
Private-label service for CE hardware manufacturers and service
providers; Pre-installed, on-device appstore
Ecosystem-in-a-box: Ux, game and app catalog, developer community , store management, appstore business platform etc.
the gesture-controlled entertainment marketplace-of-choice
the gesture-controlled entertainment marketplace-of-choice
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© 2012 appside, all rights reserved
Gesture-control/Recognition Technology Providers Partner with Us
Core Tech
Providers
© 2012 appside, all rights reserved
Publishers and developers partner with usDevelopers
© 2012 appside, all rights reserved
Porting casual games to gesture-control
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“Initially, we were unsure how well Luxor would port to the gesture-controlled world. When we first saw it, we were surprised how well the gesture controls work; Luxor with gesture-control on SmartTV introduces an innovative user-experience that is better than traditional motion-controlled gaming consoles”.
Ron Diamant, Chairman of MumboJumbo Games
© 2012 appside, all rights reserved
Our First Distribution Partner --
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© 2012 appside, all rights reserved13
© 2012 appside, all rights reserved
© 2012 appside, all rights reserved15
© 2012 appside, all rights reserved
Our Feb. 2012 Launch
Asus Xtion world-wide roll-out China, US, EU and Asia
Pre-installed, appside powered marketplace games, apps; sports, action, casual, music, art
Jointly building the developer eco-system Via a dev. community
(MSA - Motion Sensing Alliance), Regional Developer Day etc.
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© 2012 appside, all rights reserved
Our Business Model
Direct-to-consumer sales Per-download, per-play, session, packages,
subscriptions, micro-transactions
Revenue share with developers and distribution partners
Users expected to spend an average of ~$30 year on games and apps
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© 2012 appside, all rights reserved
Beyond the Ux -- Gesture-control Potential – Examples
Understanding the player in a totally different level• His whereabouts, his tone, his face, his dressing, his
behavior etc.
Providing the machine “senses” and enabling a new kind of machine learning capabilities
More use of the actual playing environmentLiving room, furniture, real objects in our world
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© 2012 appside, all rights reserved
Gesture-control Game Design – Lesson Learnt, Basic Guidelines
Gesture is a new language
No control standards have emerged yetHumanize, simplify, predict player behavior
Plan ahead
What’s fun while playing with a joystick isn’t always fun with your body!Focus on the fun gesture enables: empower the player -- faster, stronger
Use real life gestures
Every movement that does not directly mimic a real life one, means teaching the player a new set of skills…
Compensate for no physical feedback
Visual and sound feedback need to be clear and “exaggerated”
Be aware of Gesture Limitations “Multitasking” is very hard (e.g., walking, looking around and shooting in parallel)Actions need to be automated
ExperimentYour assumptions of what will work when designing controls and levels for gesture, will sometimes be wrong…
What you think should be easy/fun, turns out to be hard for players
© 2012 appside, all rights reserved
Summary SmartTVs are going mass market. So is the gesture-controlled living room
a reality already in 2012
Market potential is significant A unique opportunity to become an early leader in an untapped market
Port/adapt your games to gesture-control Developing/porting to gesture-control is easy but requires planning ahead, using
lessons learnt and basic guidelines To ensure a successful game which is both compelling and fun, we offer
Toolbox - Use cases, Success stories, technical/UI/Ux guidelines, best practices etc. Porting partners - experienced studios who can port your games and you can leverage
their own experience, knowledge etc.
Partner with us ! Partner with us !